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1 Vectors

1. The document discusses vectors, including scalar and vector quantities, properties of vectors such as addition and subtraction, and components of vectors. 2. It explains how to calculate scalar products (dot products) and vector products (cross products) of vectors using their magnitude and direction, as well as their components in Cartesian coordinate systems. 3. Examples are provided to demonstrate calculating vector components, adding vectors, and finding the scalar product of two vectors.

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Ayham Smadi
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0% found this document useful (0 votes)
65 views25 pages

1 Vectors

1. The document discusses vectors, including scalar and vector quantities, properties of vectors such as addition and subtraction, and components of vectors. 2. It explains how to calculate scalar products (dot products) and vector products (cross products) of vectors using their magnitude and direction, as well as their components in Cartesian coordinate systems. 3. Examples are provided to demonstrate calculating vector components, adding vectors, and finding the scalar product of two vectors.

Uploaded by

Ayham Smadi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Engineering Physics I

VECTORS

Dr. Karim HAJ ISMAIL


College of Humanities & Sciences
[email protected]

Credit captured snips: Young and Freedman, University Physics 11th edition & Sarway Jewett, Physics for scientists and Engineers .
Vectors, Motion and Newton’s Laws
1. Vectors
2. Motion
3. Newton’s Law
Scalar vs Vector Quantity

• Scalar Quantity: fully described by its magnitude (distance,


speed, mass ,...) (number with unit) (mass, time
temperature...)
• No matter in which direction
• 10 m + 5 m = 15 m
• Vector Quantity: described by its magnidtude and direction
(displacement, velocity, force (push or pull), ...)
- Calculation requires different set of operations.
- Direction is mandatory to have the correct description
Writing Vectors:
- Handwriting: 𝑨
- Printed A
- Sometimes both are used
Properties of Vectors p𝟐: 𝑬𝒏𝒅𝒊𝒏𝒈 𝒑𝒐𝒔𝒊𝒕𝒊𝒐𝒏

p𝟏: 𝒊𝒏𝒊𝒕𝒊𝒂𝒍 𝒑𝒐𝒔𝒊𝒕𝒊𝒐𝒏


Distance: The magnitude of travel of an
object. p𝟐: 𝑬𝒏𝒅𝒊𝒏𝒈 𝒑𝒐𝒔𝒊𝒕𝒊𝒐𝒏

Displacement as a vector: Magnitude of


travel of an object in a given direction.
𝑨

p𝟏: 𝒊𝒏𝒊𝒕𝒊𝒂𝒍 𝒑𝒐𝒔𝒊𝒕𝒊𝒐𝒏


- Displacement vector is an arrow between the
initial point and the ending point
- Displacement does not depend on the path.
- The displacement of a round trip is zero
p1, p𝟐
Properties of Vectors

• Two vectors are equal if they have the same magnitude and the same direction

𝑨𝑩 = 𝑪𝑫
• Two vectors with same magnitude and opposite direction. B D
𝑪𝑫 = − 𝑭𝑬
𝑨𝑩 𝑪𝑫
The absolute value of the magnitude of a vector is a scaler quantity → always positive
A F
C
ǀ𝑨𝑩ǀ
Vectors can be equal even they have different starting points.

A vector can never be equal to a scaler 𝑭𝑬


E
Addition & Substruction of Vectors
• The direction must be considered.
• They have the same units.
HEAD to TAIL
• The resultant vector is drown from the origin
of 𝑨 to the end of 𝑩
𝑪=𝑨+ 𝑩
• Order doesn’t affect the addition.
• Vectors obey the commutative law of addition
𝑪=𝑨+ 𝑩=𝑩+ 𝑨
TAIL-to-TAIL
• You may use the parallelogram method
• The resultant vector is the diagnal of the
constructed parallelogram.
𝑪=𝑨+ 𝑩
Addition & Substruction of Vectors
• In case of multiple vectors, you need to
repeat the process:
• Add 𝑨 and 𝑩 → 𝑫 𝑪
• Then add 𝑫 and 𝑪 → 𝑹
• The resultant vector is drown from the origin
𝑫
of 𝑨 to the end of 𝑩
𝑹=𝑨+𝑩+𝑪 𝑩

𝑨
Addition & Substruction of Vectors
• Vectors are parallel.
𝑹=𝑨+𝑩
• Only when the two vectors are parallel that the
magnitude of the resultant vector is the sum of their 𝑨 𝑩
magnitudes.

• Vectors are antiparallel


• The resultant vector is the difference
𝑹=𝑨-𝑩 𝑨

• Only when the two vectors are antiparallel that the


magnitude of the resultant vector is the difference of 𝑹=𝑨-𝑩 𝑩
their magnitudes.
Multiplication & Division by a Scalar

• Multiplying or dividing a vector with


a scalar gives a vector
𝑨
• The multiplication or division with
2*𝑨
positive number will only apply on the
magnitude component of the vector
• Multiplication with a scalar>0 gives a
𝑨
vector in the same direction
• Multiplication with a scalar<0 results - 2*𝑨
in a vector in the opposite direction
Components of Vectors

𝑨
To find the components of a vector, we use the Ay
cartesian coordinate system

Ax
Cartesian coordinate system
❖ Axis
❖ Direction
❖ Origin
Components of Vectors
- The magnitudes of the components are
the legs of the triangle
𝐴𝑦 𝑨𝒙
2 2
𝐴 = 𝐴𝑥 + 𝐴𝑦 && tan 𝜃 =
𝐴𝑥 𝑨
- The x-component is the projection along 𝑨𝒚
𝑨𝒚
the x-axis 𝜽
- The y-component is the projection along 𝑨𝒙
the y-axis

𝐴𝑑𝑗𝑎𝑐𝑒𝑛𝑡 𝐴𝑥 𝑂𝑝𝑝𝑜𝑠𝑖𝑡𝑒 𝐴𝑦
cos 𝜃 = = sin 𝜃 = =
𝐻𝑦𝑝𝑜𝑡𝑒𝑛𝑢𝑠𝑒 𝐴 𝐻𝑦𝑝𝑜𝑡𝑒𝑛𝑢𝑠𝑒 𝐴

𝐴𝑥 = 𝐴 cos 𝜃 𝐴𝑦 = 𝐴 sin 𝜃
Example
Components of Vectors

The magnitude of a component of a vector may be positive or negative numbers


Example:
The magnitude of the vector 𝑫 is 3.0 m and
making an angle 45° below the X axis.
Find the x and y components of 𝑫.

- Conceptualize, Categorize and analyze 𝑫𝒙


▪ Draw an approximation of the given values
𝟒𝟓°
and the expected result (if possible)
𝑫𝒚
▪ 𝐷 = 3 m, 𝜃 = 45°

𝑫
▪ 𝐷𝑥 = 𝐷 cos 𝜃 = 3. 𝑐𝑜𝑠 360 − 45 = 2.12 𝑚
▪ 𝐷𝑦 = 𝐷 sin 𝜃 = 3. 𝑠𝑖𝑛 360 − 45 = −2.12 𝑚
Add vectors using components

- Add all x-components:


𝑅𝑥 = 𝐴𝒙 + 𝐵𝑥
- Add all y-components:
𝑅𝑦 = 𝐴𝑦 + 𝐵𝑦

𝑅= 𝑅𝑥2 + 𝑅𝑦2
Vectors in 3-dimensions

Same applies in a three


coordinate system

𝐴= 𝐴2𝑥 + 𝐴2𝑦 + 𝐴𝑧2


Unit Vectors
• They are used to specify a given
direction and have no other physical
significance.
• A unit vector has a magnitude of 1
• It has no unit
Unit Vectors in 3-dimentional system
Example:
Find the sum of two displacement vectors 𝑨 and 𝑩 given by:
𝑨 = (2.0𝑖෡ + 2.0𝑗෡)m
𝑩 = (2.0𝑖෡ − 4.0𝑗෡)m
Find the magnitude of the resultant vector and the angle with x-axis

Draw an approximation of the given values and the expected


result (if possible)
𝐴𝑥 = 2.0 m, 𝐴𝑦 = 2.0 m
𝐵𝑥 = 2.0 m, 𝐵𝑦 = - 4.0 m 𝑨

Ax

333°
Scalar Product (dot product):
Scalar Product 𝑨. 𝑩 (dot product):
- The magnitude of 𝑨 multiplied by the
component of 𝑩 parallel to 𝑨
- The projection of the vector 𝑩 onto the
direction of 𝑨 is equal to B cos 𝜑
𝑨. 𝑩 = 𝑩. 𝑨
𝑨. 𝑩 = AB cos 𝜑

The scalar product is a scalar quantity.


The scalar product is positive when 𝜑 = (0° - 90°)
The scalar product is negative when 𝜑 = (90° - 180°)
𝑨. 𝑩 = 0 (two perpendicular vectors)
Using Components to Calculate the Scalar Product:
𝑖෡. 𝑖෡ = 𝑗෡. 𝑗෡ = 𝑘෡ . 𝑘෡ = (1)(1)cos 0 = 1
𝑖෡. 𝑗෡ = 𝑖෡. 𝑘෡ = 𝑗෡. 𝑘෡ = (1)(1)cos 90= 0

𝑨. 𝑩 = (Ax 𝑖෡ + Ay 𝑗෡ + Az 𝑘෡ ). (Bx 𝑖෡ + By 𝑗෡ + Bz 𝑘෡ )
= Ax 𝑖෡. Bx 𝑖෡ + Ax 𝑖෡. By 𝑗෡ + Ax 𝑖෡. Bz 𝑘෡
+ Ay 𝑗෡. Bx 𝑖෡ + Ay 𝑗෡. By 𝑗෡ + Ay 𝑗෡. Bz 𝑘෡
+ Az 𝑘෡ . Bx 𝑖෡ + Az 𝑘෡ . By 𝑗෡ + Az 𝑘෡ . Bz 𝑘෡

= Ax Bx 𝑖෡. 𝑖෡ + Ax By 𝑖෡. 𝑗෡ + Ax Bz 𝑖෡. 𝑘෡


+ AyBx 𝑗෡. 𝑖෡ + Ay By 𝑗෡. 𝑗෡ + Ay Bz 𝑗෡. 𝑘෡
+ Az Bx 𝑘෡ . 𝑖෡ + Az By 𝑘෡ . 𝑗෡ + Az Bz 𝑘෡ . 𝑘෡

𝑨. 𝑩 = Ax Bx + Ay By + Az Bz
𝒊Ƹ 𝒋Ƹ ෡
𝒌
𝑨 . 𝑩 = 𝑨𝒙 𝑨𝒚 𝑨𝒛
𝑩𝒙 𝑩𝒚 𝑩𝒛
Vector/Cross Product:
▪ The vector product of two vectors 𝑨 x 𝑩
is a vector quantity with a direction
perpendicular to the plane of these two
vectors.
▪ The magnitude of 𝑨 multiplied by the
component of 𝑩 perpendicular to 𝑨
▪ The vector product is not commutative
𝑨x𝑩=-𝑩x𝑨

Vectors are parallel → product/cross vector is zero.


Using Components to Calculate the Vector Product:

The product of any vector with itself is zero

Replacing each vector with its component:

𝒊Ƹ 𝒋Ƹ ෡
𝒌
𝑨 x 𝑩 = 𝑨𝒙 𝑨𝒚 𝑨𝒛
𝑩𝒙 𝑩𝒚 𝑩𝒛
Example:
Vector 𝑨 has magnitude of 6 m along the x-axis. Vector 𝑩 has
magnitude of 4 m with an angle of 30° above the x-axis.
Find the vector/cross product 𝑪 = 𝑨 x 𝑩

Use the right hand rule


Vector 𝑨 and 𝑩 and lies in the same plane
RECALL

Scalar Product (dot product) calculation:

Using magnitudes: 𝑨. 𝑩 = AB cos 𝜑


Using components: 𝑨. 𝑩 = Ax Bx + Ay By + Az Bz

𝒊Ƹ 𝒋Ƹ ෡
𝒌
𝑨 x 𝑩 = 𝑨𝒙 𝑨𝒚 𝑨𝒛
𝑩𝒙 𝑩𝒚 𝑩𝒛

Vector Product (Cross product) calculation:

Using magnitudes: 𝑨 x 𝑩: magnitude = AB sin 𝜑, dircetion: right hand method


Using components: 𝑨 x 𝑩 = 𝐴𝑦 𝐵𝑧 − 𝐴𝑧 𝐵𝑦 ෠𝑖 + 𝐴𝑧 𝐵𝑥 − 𝐴𝑥 𝐵𝑧 𝑗Ƹ + 𝐴𝑥 𝐵𝑦 − 𝐴𝑦 𝐵𝑥 𝑘෠

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