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HCI101 New

This document provides an overview of an introductory course on human-computer interaction (HCI). The 3-credit course has no prerequisites and covers core HCI concepts relating to users and technology. It analyzes the relationship between humans and technology from the human perspective and teaches human-centered design approaches. Assessment includes individual assignments, group projects, readings, and discussions. The course aims to help students identify interaction types, understand co-dependency between users and technology, and apply design methods to practical problems.

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Xiaoyu Chen
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0% found this document useful (0 votes)
33 views13 pages

HCI101 New

This document provides an overview of an introductory course on human-computer interaction (HCI). The 3-credit course has no prerequisites and covers core HCI concepts relating to users and technology. It analyzes the relationship between humans and technology from the human perspective and teaches human-centered design approaches. Assessment includes individual assignments, group projects, readings, and discussions. The course aims to help students identify interaction types, understand co-dependency between users and technology, and apply design methods to practical problems.

Uploaded by

Xiaoyu Chen
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Course Title: Introduction to Human Computer Interaction

Course Number: HCI101


Course Prerequisites: none
Credit Hours: 3
General Studies Credits: 0

I. Course Description:
This course will cover some of the core concepts in HCI relating to users and technology use. These include the
notions of the interface, interactivity and interaction. Traditional ways of characterizing these aspects of the
relationship between technology and users will also be examined in terms of various usability aspects.
.

II. Course Goal


The course analyzes and critically evaluates our interaction with computational artifacts from the human
perspective. It also investigates human centered models to design for usability, utility, satisfaction, and
communication behaviors in human computer interaction.

III. Program Objectives (Core, General Education, Degree):


The outcomes of this course are aligned and developed to support the following Program Objectives. Program
Objectives may be supported by multiple courses.

1. General Education
Objective 1: Students employ a diverse set of thinking approaches in appropriate situational contexts to produce
successful outcomes.
Objective 2: Students are able to effectively develop, execute, communicate and give verbal presentations in
support of project and initiatives.

2. HCI
Contributes towards Objective 1:Investigate emerging human computer interfaces and paradigms and implement
them into prototype and products with original interfaces and interactions for web, PC, mobile, handheld, or next
generation platforms including all the production materials required in a complete production pipeline.

3. Web and Social Media


Contributes towards Objective 3: Demonstrate customer-centered design, usability, accessibility and localization
deployed across multiple platforms and devices.

IV. Performance Objectives:


Upon successful completion of this course, the student will have demonstrated competency in the following
objectives:
1. Identify and describe various HCI methodologies, including input and interaction types
2. Articulate the co-dependency of the user and the technology in an HCI system
3. Learn and reflect on key concepts, theories, processes, and frameworks in interaction design, and apply
this knowledge to an interactive design process.
4. Analyze how the study of interface / Interactivity / interaction influences the design of an HCI system
5. Apply some user-centered design methods to practical design problems
6. Develop basic prototypes with a range of interaction styles and technologies
7. Apply knowledge and understanding of the interaction design examples in order to analyze their
situations and critically evaluate them in oral and written discussions

V. Standardized Assessments:
1. Week 7: Lecture, Discussion and Screening
2. Week 11: Research and Discussion – how to conduct a user study
3. Week 2: Discussion on the importance of design; Week 3: screening of David Carson and discussion
4. Week 5: Assignment – mobile technologies
5. Week 3: Assignment: name passport; Week 4: Assignment: inspirational design
6. Week 8: Assignment; Prototyping; Week 12: Final Project: prototyping the final project
7. Week 15: Presentations and critique of the final project

VI. Performance Evaluation:


Successful completion of this course requires students to obtain an overall cumulative grade of 60% or higher.
Rating of the student's success in completing the stated objectives of this course will be based on the following
percentiles:

1. Final Project: 40%


2. Individual assignments: 30%
3. Readings: 20%
4. Discussions: 10%

VII. Teaching Strategies:

The University of Advancing Technology actively utilizes the Year-Round Balanced Learning (YRBL) model for
addressing different learning styles. The YRBL model consists of five delivery methods that include modified
lecture, tutorial teaching, group recollection, student teachback and discovery learning. Students will engage in
both synchronous learning activities in regular class periods and asynchronous (possibly online) activities. Group
activities and team building are strongly encouraged within the synchronous and asynchronous environments.

The University of Advancing Technology holds non-exclusive rights to student projects to publish for promotional
purposes only. By attending the school, students give implicit permission for the school to use their work in
catalogs, brochures, etc. Students retain original rights to their projects and may market them as they see fit.

VIII. Instructional Materials and References: Recommended:

1. “Human-Computer Interaction 3/E”, Dix, Prentice Hall


2. “Smart Things: Ubiquitous Computing User Experience Design, Mike Kuniavsky”
3. “The UX Book: Process and Guidelines for Ensuring a Quality User Experience”, Rex Harston
and Pardha Pyla
4. “Design of Everyday Things”, Donald Norman
5. “Designing for the Digital Age: How to Create Human-Centered Products and Services”, Kim
Goodwin and Alan Cooper
6. “Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and
Emerging Applications”, Third Edition, Julie Jacko

IX. Credit Award Rationale:


Course Credit Award: 3 Credits

Class Hours (In Class, Asynchronous):


• Term: 45 Hours
o 30 hours synchronous (in class)
o 15 hours asynchronous
• Week: 3 Hours
o 2 hours synchronous (in class)
o 1 hour asynchronous

Outside of Class (Reading, Research, Homework, Assignments, Projects, etc):


• Term: 90 Hours
• Week: 6 Hours
X. Course Outline:
INTRODUCTION TO HUMAN COMPUTER INTERACTION
Week 1

• Weekly Overview: introduction to the course; introduction to HCI

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Course Overview and In Class, Modified Lecture Knowledge,
outcomes 1 hour Discovery Learning Comprehension
PPT Lecture: Introduction to In Class, Modified Lecture Knowledge, HCI101-03
HCI and Overview 1 Hour Discovery Learning Comprehension
Introductions: instructor and Asynchronous Discovery Learning Knowledge
students 1/2 hour

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Research two examples of 2 hours NA Knowledge, HCI101-07
HCI Comprehension
Discussion of the findings 1hr NA Analysis HCI101-07
Readings: textbook – Ch. 1 3hrs NA Knowledge, HCI101-03
Comprehension

Week 2

• Weekly Overview: History of HCI

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
PPT Lecture: History of HCI In Class, Modified Lecture, Knowledge, HCI101-03
1 Hour Discovery Comprehension
Learning
Presentations of your In Class, Teach Back, Analysis HCI101-02
students’ HCI examples 1 Hours Discovery
Learning
Screening of the video: HCI In Class, Discovery Knowledge, HCI101-03
1hr Learning Comprehension

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Assignment: choose one 3 hours NA Analysis HCI101-01
example of the old HCI HCI101-07
technologies to summarize in
an essay format
Discussion: historical 1 hours NA Analysis, Evaluation HCI101-03
perspectives vs. today
Reading for Week 3: textbook 2hrs NA Knowledge, HCI101-03
Comprehension HCI101-07

Week 3

• Weekly Overview: Overview of Design

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discuss the assignment In Class, Discovery Knowledge, HCI101-03
1 Hour Learning Comprehension HCI101-07
PPT Lecture: Overview of In Class, Discovery Knowledge HCI101-05
Design 1 Hour Learning,
Modified Lecture
Screening of the video Asynchronous, Discovery Knowledge, HCI101-04
1hr Learning Comprehension

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Assignment: name passport 4hrs Application HCI101-05
HCI101-04
HCI101-06
Discussion: the importance of 1hr Knowledge, HCI101-03
HCI in the design process Analysis HCI101-07
Reading: textbook 1hr Knowledge, HCI101-03
Comprehension

Week 4
• Weekly Overview: HCI is Design; designing for people

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of the passport In Class, Discovery Learning Application, HCI101-05
assignment 1 Hour Analysis Analysis

PPT Lecture: HCI is Design In Class, Modified Lecture, Knowledge, HCI101-02


1 Hour Discovery Learning Comprehension HCI101-03
Analysis
Screening: siftables: the Asynchronous Teach Back Analysis and HCI101-01
smart blocks demo 1Hour Synthesis HCI101-02

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discussion: design 1 hr Synthesis HCI101-02
HCI101-04
Assignment: inspirational 4 hrs Knowledge, Analysis HCI101-02
design (design exercise) HCI101-04
Readings: textbook 1 hr Knowledge, HCI101-03
Comprehension

Week 5
• Weekly Overview: Mobile technologies and HCI

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of the In Class Discovery Learning Evaluation, HCI101-05
inspirational design 1 hr Analysis Analysis HCI101-07
assignment
PPT Lecture: Mobile In Class, Discovery Knowledge, HCI101-01
Technologies and HCI 2 Hours Learning, Comprehension HCI101-03
Modified Lecture

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Assignment: mobile phones 4hrs Comprehension, HCI101-03
Knowledge, HCI101-05
HCI101-06
Reading for week 6: textbook 1hr Comprehension, HCI101-02
Knowledge HCI101-03
Discussion: mobile 1hr Evaluation HCI101-01
technologies HCI101-07

Week 6

• Weekly Overview: Design of Mobile Technologies

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of the mobile In Class, Discovery Learning Knowledge, HCI101-03
phone assignment 1hr Analysis HCI101-05
Screening: video: design of In Class, Discovery Learning Knowledge, HCI101-01
mobile technologies 1hr Analysis
Screening of the video: Asynchronous, Discovery Learning Knowledge, HCI101-01
mobile phones 1hr Analysis

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discussion: the future of 2 hrs Analysis HCI101-03
mobile technologies
Readings: textbook, 4hrs Comprehension, HCI101-01
Online assigned articles about Knowledge
input devices

Week 7
Weekly Overview: input

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
PPT Lecture: Input In Class, Discovery Comprehension, HCI101-01
1 Hour Learning, Knowledge
Modified Lecture,
Discussions of readings from In Class Discovery Analysis HCI101-01
Bill Mogridge’s Book (mouse) 1Hour Learning, HCI101-07
HCI101-02
Screening of the Zerkin Glove Asynchronous, Discovery Analysis HCI101-01
video 1hr Learning HCI101-02

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Research other input devices 2hrs Knowledge, HCI101-01
Analysis
Discussion: input devices 2hrs Evaluation HCI101-02
HCI101-07
Assigned online readings 2hrs Comprehension, HCI101-02
Knowledge

Week 8
Weekly Overview: Prototyping and heuristic analysis

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discussion of assigned online In Class, Discovery Learning Evaluation HCI101-02
readings 1 Hour
PPT Lecture: Prototyping In-Class Discovery Learning Knowledge, HCI101-03
1hr Modified Lecture Comprehension
Discussion of 10 heuristic In Class, Discovery Learning Knowledge, HCI101-02
principles by Nielsen 1hr Analysis Comprehension

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Assignment: prototyping 4hrs Application HCI101-06
Assigned online readings 2hrs Comprehension, HCI101-03
Knowledge
Discussion: the value of 1hrs Evaluation HCI101-03
prototyping

Week 9
Weekly Overview: Visual design

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of prototyping In Class, Discovery Evaluation HCI101-06
assignment 1 Hour Learning,
Teach Back
PPT Lecture: visual design In Class, Discovery Comprehension, HCI101-02
2hours Learning, Knowledge
Modified Lecture

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Reading: online- multiscale 3hrs Comprehension, HCI101-02
design Knowledge
Research well designed 2hrs Knowledge, HCI101-02
websites Analysis
Discussion: the importance of 1hr Analysis HCI101-02
visual design in HCI HCI101-07

Week 10
Weekly Overview: Designing for diverse contexts; software tools
Course Class Hours
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discussions of the online In Class, Discovery Learning Knowledge, HCI101-06
reading 1 Hour Analysis
In Class, Discovery Learning Comprehension, HCI101-02
PPT Lecture: Designing for 2 Hours Knowledge
diverse contexts

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Research how to conduct a 4hrs Comprehension, HCI101-02
user study Knowledge
Application
Discussion: feedback on the 2hrs Analysis, HCI101-02
design and diverse contexts Evaluation

Week 11
Weekly Overview: Web and social software

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of the results of In Class, Discovery Analysis, HCI101-02
the research on how to 1 Hour Learning Knowledge,
conduct a user study
PPT Lecture: collaboration on In Class, Discovery Comprehension, HCI101-02
the web 1 Hour Learning, Knowledge,
Modified Lecture
Web-Scale experiments: Asynchronous, Discovery Knowledge, HCI101-02
screening 1 Hour Learning Analysis

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discussion: web-scale 2hrs Analysis, HCI101-02
experiments Knowledge
Reading: textbook on the 2hr Knowledge, HCI101-03
future of HCI Comprehension
Screening: find one example 1hrs Knowledge, HCI101-01
of the future directions of HCI

Week 12
Weekly Overview: Future directions of HCI

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of students’ In Class, Discovery Knowledge, HCI101-01
example 1 Hours Learning, Synthesis
Teach Back
Discussion of the assigned In Class, Discovery Knowledge, HCI101-07
readings 1 Hour Learning Comprehension

Screening Asynchronous, Discovery Knowledge, HCI101-01


1/2 hr Learning Comprehension HCI101-07

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Research project ideas 3hrs Knowledge, HCI101-07
evolving around the concepts Analysis,
of change, time, glance –
choose one
Assignment: final project 3hrs Evaluation HCI101-06
storyboarding

Week 13
Weekly Overview: work on the final project: concept development and storyboarding

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Discussions of the In Class, Discovery Learning Knowledge HCI101-06
storyboarding for the final 2 Hours Teach Back Synthesis
project
Screening of various of In Class, Discovery Knowledge, HCI101-06
examples of storyboarding 1hr Learning,
and prototyping

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Work on the final project 6hrs Knowledge, HCI101-06
Evaluation,
Synthesis

Week 14
Weekly Overview: work on the final project: testing and results

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Final Thoughts about the 1hr Teach Back Synthesis
class
Presentations of testing stage In Class, Discovery Knowledge HCI101-06
2 Hours Learning,
Teach Back

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Work on the final project 6hrs Analysis, HCI101-06
Application

Week 15
Weekly Overview: Final project Presentations

Course Class Hours


Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Presentations of the Final In Class, Discovery Learning Evaluation HCI101-06
2 Hours
Critiques In Class, Teach Back Analysis and HCI101-06
1Hour Evaluation

Course Homework
Activity Time YRBL Bloom's Thinking Styles Course Program
Objective Objective
Feedback on the course 3hrs Evaluation
Post-Critique 3hrs Evaluation HCI101-06

XI. Date of Last Review of Syllabus:


12/26/12
The nature of course delivery necessitates some flex in the outline of the course due to holidays, project work, etc. Courses can potentially vary from the
stated outline but will cover all of the material listed in the outline of the course.

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