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Tywin

Tywin Lannister commands House Lannister's forces, including House Clegane units led by Sandor Clegane. His troops have abilities like Marauder's Blades, Prey on Fear, and Order: Lannister Supremacy. Tywin can use Order: Threaten and is supported by his sons Jaime and Tyrion Lannister as well as King Joffrey Baratheon and advisors Petyr Baelish and Mandon Moore.

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Edgar Huicochea
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0% found this document useful (0 votes)
109 views2 pages

Tywin

Tywin Lannister commands House Lannister's forces, including House Clegane units led by Sandor Clegane. His troops have abilities like Marauder's Blades, Prey on Fear, and Order: Lannister Supremacy. Tywin can use Order: Threaten and is supported by his sons Jaime and Tyrion Lannister as well as King Joffrey Baratheon and advisors Petyr Baelish and Mandon Moore.

Uploaded by

Edgar Huicochea
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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tywin

Faction: Lannister
Points: 40/40
Commander: Tywin Lannister, Lord of Casterly Rock
Combat Units
House Clegane Mountain's Men (6) MARAUDER’S BLADES
• Critical Blow
4+ • Gains +1 to Hit and Vicious when Attacking
5 4+ 7+ enemies with the same or fewer remaining ranks.
7 5 4
ABILITIES: Marauder’s Blades, Prey On Fear PREY ON FEAR
Each time an enemy engaged with this unit fails a Panic
Tywin Lannister (C) Test, this unit restores 2 Wounds.

ORDER: THREATEN
ABILITIES: Order: Threaten, Order: Lannister When this unit Activates:
Supremacy Target 1 enemy in Long Range. They become
Weakened.

ORDER: LANNISTER SUPREMACY


After an enemy completes an Attack on this unit:
Target the Attacker. They suffer 1 Panic Test with
-1 to their roll and +1 Wounds on failure for each
remaining rank in this unit.

Lannister Guardsmen (5) ORDER: LANNISTER SUPREMACY


After an enemy completes an Attack on this unit:
4+ Target the Attacker. They suffer 1 Panic Test with
4 3+ 7+ -1 to their roll and +1 Wounds on failure for each
6 5 4
remaining rank in this unit.
ABILITIES: Order: Lannister Supremacy
DOMINANCE OF THE CROWN
Mandon Moore (1) If you Control when this unit is performing a
Melee Attack, this Attack gains +1 to Hit and
Sundering.
ABILITIES: Dominance Of The Crown

Lannister Guardsmen (5) ORDER: LANNISTER SUPREMACY


After an enemy completes an Attack on this unit:
4+ Target the Attacker. They suffer 1 Panic Test with
4 3+ 7+ -1 to their roll and +1 Wounds on failure for each
6 5 4
remaining rank in this unit.
ABILITIES: Order: Lannister Supremacy
AFFILIATION: HOUSE CLEGANE
Sandor Clegane (1) This unit is a House Clegane unit.

ABILITIES: Affiliation: House Clegane, Fueled By FUELED BY SLAUGHTER


After this unit completes a Melee Attack, if the
Slaughter, Furious Charge Defender suffered any Wounds, this unit restores 1
Wound, +1 additional Wound for each of the
Defender's destroyed ranks.

FURIOUS CHARGE
Enemies Successfully Charged by this unit become
Vulnerable.
Lannister Halberdiers (6) ORDER: SET FOR CHARGE
When this unit is Successfully Charged from the
4+ Front or Flank:
5 4+ 6+ If this unit is not engaged with another enemy, it
7 7 4
performs 1 Melee Attack Action on the Attacker
ABILITIES: Order: Set for Charge, Halberd before they perform their Melee Attack.

Jaime Lannister (2) HALBERD


• Sundering
ABILITIES: Expert Duelist, Counterstrike EXPERT DUELIST
Each time this unit performs a Melee Attack,
before rolling Attack Dice, choose 1:
• This Attack deals +1 Wound.
• Target 1 lnfantry Attachment in the Defender's
unit and roll a die. On a 3+, destroy that
Attachment.

COUNTERSTRIKE
Each time this unit is Attacked with a Melee Attack, for
each Miss, the Attacker suffers 1 Hit.

Non Combat Units


Joffrey Baratheon (5) MIGHT OF THE IRON THRONE
While Joffrey is on the Tactics Board, you count as
Controlling .
ABILITIES: Might of The Iron Throne Influence (When this unit Claims a zone, attach this card to a
Combat Unit until the end of the Round):
While lnfluencing an enemy, that enemy suffers +1
Wound from failing Panic Tests.

Petyr Baelish (4) MASTER OF THE GAME


Each time Petyr Claims a zone, you may replace its effect
with the effect of any unclaimed zone.
ABILITIES: Master of the Game Once per game, at the start of any Turn, you may select 1
zone. Until the end of the Round, you count as
Controlling that zone.

Tyrion Lannister (5) TACTICAL MASTERMIND


Your maximum Tactics Hand size is increased by +1. You
start the game with 4 cards and may draw up to 4 cards
ABILITIES: Tactical Mastermind when re-filling your hand.
Once per game, when an opponent plays a Tactics card,
before resolving that card, you may search your Tactics
deck or discard pile for 1 Counterplot card and play it.
Shuffle your Tactics deck.

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