FM3 Owners Manual
FM3 Owners Manual
x
Inside Front Cover
Declaration of Conformity
Manufacturer’s Name: Fractal Audio Systems, LLC
Manufacturer’s Address: 4 Wilder Drive, Plaistow, NH 03865 USA
Declares that the product:
Product name: FM3 Product option: None
Conforms to the following Product Specifications:
Safety: EN60065:2014
EMC: EN55013:2013
EN55020:2007+A11:2011
EN55024:2010
EN61000-3-2:2014
EN61000-3-3:2013
Supplementary Information:
The product herewith complies with the requirements of
the Low Voltage Directive 2006/95/EC
and the EMC Directive 2004/108/EC.
Clifford Chase
President / CEO
January 22, 2018
EMC/EMI
This equipment has been tested and found to comply with the limits for a Class B Digital device, pursuant
to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference in residential installations. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference to
radio communications. There is no guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
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TABLE OF CONTENTS
TIP: Page numbers in this Manual are linked to the Table of Contents.
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8 BLOCKS. . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 14 ADDITIONAL TOPICS . . . . . . . . . . . . . . . . 103
9 MODIFIERS . . . . . . . . . . . . . . . . . . . . . . . . . 61 Fractal-Bot. . . . . . . . . . . . . . . . . . . . . . . . . . 103
Creating a Modifier. . . . . . . . . . . . . . . . . . . . 61 Backing Up & Restoring. . . . . . . . . . . . . . . . 103
Modifier Tutorial: Wah Pedal. . . . . . . . . . . . . 62 Firmware Updates. . . . . . . . . . . . . . . . . . . . 104
Modifier Tips And Tricks. . . . . . . . . . . . . . . . 62 Recovery. . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Modifier Sources Overview. . . . . . . . . . . . . . 63 Getting Help . . . . . . . . . . . . . . . . . . . . . . . . 105
Modifier Parameters. . . . . . . . . . . . . . . . . . . 64 Foot Control Tutorial. . . . . . . . . . . . . . . . . . 106
Internal Controllers. . . . . . . . . . . . . . . . . . . . 67 Out 2 Unity Gain vs. Line Level. . . . . . . . . . 108
Control Switches. . . . . . . . . . . . . . . . . . . . . . 68 Loading User Cabs . . . . . . . . . . . . . . . . . . . 112
Metronome. . . . . . . . . . . . . . . . . . . . . . . . . . 69 Axe-Change. . . . . . . . . . . . . . . . . . . . . . . . . 113
External Controllers. . . . . . . . . . . . . . . . . . . . 69 Performance Control Pages . . . . . . . . . . . . 114
Modifiers List . . . . . . . . . . . . . . . . . . . . . . . . 69 Frequently Asked Questions. . . . . . . . . . . . 116
Tutorial: Scene Controllers. . . . . . . . . . . . . . 70 Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . 118
10 LAYOUTS & SWITCHES. . . . . . . . . . . . . . . . 71 Spillover . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
The Master Layout Menu. . . . . . . . . . . . . . . . 71 Sending and Receiving MIDI. . . . . . . . . . . . 120
Tap & Hold Functions . . . . . . . . . . . . . . . . . . 72 MIDI Reference Tables . . . . . . . . . . . . . . . . 122
Factory Default Layouts . . . . . . . . . . . . . . . . 73 15 SPECIFICATIONS. . . . . . . . . . . . . . . . . . . 125
Easy (“EZ”) Edits. . . . . . . . . . . . . . . . . . . . . . 75 MIDI Implementation. . . . . . . . . . . . . . . . . . 127
Layout Views. . . . . . . . . . . . . . . . . . . . . . . . . 76 WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . 128
The Layouts List. . . . . . . . . . . . . . . . . . . . . . 77 EULA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Edit a Layout. . . . . . . . . . . . . . . . . . . . . . . . . 78
Naming Layouts . . . . . . . . . . . . . . . . . . . . . . 79
Startup Layouts. . . . . . . . . . . . . . . . . . . . . . . 79
Backing Up Layouts. . . . . . . . . . . . . . . . . . . . 79
Edit a Switch. . . . . . . . . . . . . . . . . . . . . . . . . 80
Per-Preset Switches . . . . . . . . . . . . . . . . . . . 81
Stand-In Switches. . . . . . . . . . . . . . . . . . . . . 82
Using the FM3 with an FC Controller. . . . . . . 83
FM3 Footswitch FAQ. . . . . . . . . . . . . . . . . . . 84
11 TEMPO. . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Synchronizing Sound Parameters. . . . . . . . . 86
12 TUNER. . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Advanced Tuner Functions. . . . . . . . . . . . . . 87
Mini Tuners. . . . . . . . . . . . . . . . . . . . . . . . . . 88
13 SETUP MENU. . . . . . . . . . . . . . . . . . . . . . . 89
FC Controllers/Onboard Switches Menu. . . . 89
The Global Settings Menu. . . . . . . . . . . . . . . 91
The I/O Menu . . . . . . . . . . . . . . . . . . . . . . . . 94
The MIDI/Remote Menu . . . . . . . . . . . . . . . . 97
The Utilities Menu. . . . . . . . . . . . . . . . . . . . 102
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Legal Notices
Fractal Audio Systems FM3 Owner’s Manual. Contents Copyright © 2019. All Rights Reserved.
No part of this publication may be reproduced in any form without the express written permission of Fractal Audio Systems.
Fractal Audio, the Fractal Audio Systems logo, Axe-Fx, FM3, Humbuster, UltraRes, FASLINK are trademarks of Fractal Audio Systems. Manufacturer names
and product names mentioned herein are trademarks or registered trademarks of their respective owners, which are in no way associated with or affiliated
with Fractal Audio Systems, LLC. The names are used only to illustrate sonic and performance characteristics.
1. Obey all warnings on the FM3 chassis and in this User Guide.
2. Keep away from sources of heat such as ducts, registers or appliances that produce heat.
Do not obstruct or cover over the side or bottom ventilation holes.
3. Connect only to a standard grounded AC outlet of 100–240V, 47–63 Hz.
4. Keep the power cord in good condition. Do not kink, bend, or pinch.
5. If the cord becomes damaged, discard and replace it.
6. If not using your FM3 for extended periods of time, disconnect from AC power.
7. Protect the unit from rain and excessive moisture.
8. Refer servicing to qualified personnel only.
9. Stop operation of the unit and obtain service if:
- Liquids or excessive moisture enter the unit.
- The unit operates incorrectly or performance is inconsistent or erratic.
- The unit has been dropped and/or the enclosure damaged.
10. Prolonged exposure to high volume levels can cause hearing damage and/or loss.
The use of hearing protection in high volume situations is recommended.
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1 Introduction
1 INTRODUCTION
WELCOME
Thank you for choosing the Fractal Audio Systems FM3, an all-in-one amp modeler, effects processor and foot
controller based on the award-winning Axe-Fx III and its companions, the FC-6 and FC-12. The new FM3 places
some of our best technologies into a highly portable, “grab-and-go” format. It is ruggedly built to withstand the
rigors of touring, while still delivering the nuance, accuracy, and sound quality that have earned Fractal Audio its
place in the world’s top studios and on stage with some of the biggest tours in the world. Never before have we
offered so much in a unit so compact as the FM3.
Sonically, the FM3 is the direct descendant of our flagship, with an ultra-high quality signal path and the latest
ARES amp models. FM3 also includes many of our most popular features like scenes, channels, modifiers, flexible
routing, footswitch layouts, USB recording/re-amping/playback, and much more. It is expandable with a FASLINK™
II port supporting up to two FC controllers for up to 24 additional footswitches. It is also cross-compatible: FM3-
Edit not only delivers everything you’ve come to expect from our best-in-class software, but even converts Axe-Fx
III presets for the FM3 (and vice versa).
FM3 truly demonstrates that good things come in small packages. No other platform offers the same sonic
performance while being as flexible and fun. This unique combination has made Fractal Audio the tool of choice
for some of the world’s mightiest guitar heroes, yet we also hear again and again from “weekend warriors” who
tell us that our products make them “a better player,” on a permanent honeymoon, in love with their tone.
Whether you want the pure simplicity of a great guitar straight in to a classic amp, or choose to venture into totally
unexplored sonic territory, the FM3 delivers the legendary Fractal Audio experience — and fits it in a backpack.
We hope you enjoy using it as much as we have enjoyed creating it.
Fractal Audio Systems
January 2020
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1 Introduction
FEATURE SUMMARY
The FM3 is powered by a 3-Core “Griffin” DSP with one ARM Dedicated hardware navigation controls for NAV, VALUE and
and two SHARC+ cores, plus a GPU. It is the only product of PAGE provide great ergonomics and efficiency, plus instant
its kind to feature Fractal Audio’s legendary amp modeling, familiarity to those coming from another Fractal Audio product.
cab sims, and legendary stompbox and studio effects.
Three onboard footswitches use our “FC” system for extreme
Durable steel chassis with protective endcaps flexibility, with nine layouts containing 12 switch definitions
designed to withstand the rigors of touring. each. A new “Views” feature maximizes the utility of FC Layouts.
FM3 features an ultra-high-quality signal path Each footswitch has its own mini LCD display to show
for extremely low THD and noise floor. the function of the switch, plus a variable color LED ring
FM3 features our industry-leading amp modeling which shows the category and status of the switch.
technologies developed for the Axe-Fx III. It reproduces Every switch can have its own fully-customizable tap and
the sound and feel of real tube amps, with hundreds of hold functions. Change presets, banks, scenes, effects,
models offering an impressive range of clean tones, elusive channels, operate the looper, tuner, tap tempo, and more.
“edge of breakup”, and everything from warm, touch-
Per-Preset Switches: any preset can cleanly and easily override
sensitive overdrive to face-melting modern distortion.
any footswitch in any layout, providing incredible flexibility.
The FM3 Cabinet Simulator block loads up to two
Modular Control! Those who wish for more footswitches
impulse responses for extremely accurate response
can use FASLINK™ to connect one or two FC-6 or FC-12
and dynamic remixing including visual phase alignment.
controllers. These integrate seamlessly with onboard
2,048 factory cabs include every option from the Axe-Fx
switches and also offer additional switch/pedal jacks.
III plus all 189 “Legacy” Cabs from the Axe-Fx II/AX8.
Two pedal jacks each allow connecting external switches
1,024 User Cab memory locations allow you to load
or expression pedals like the Fractal Audio EV-1 or EV-2.
Cab Packs and other 3rd party IRs. Compatible
formats include, .ir, .syx, and .wav; Sixteen Scratchpad Four top panel LED input meters plus two output “clip” LEDs
memories are provided for experimentation. provide visibility of critical levels. Onscreen animations
show level for every block, input, output, and more.
As a multi-effects unit, the FM3 includes a superb
selection of state-of-the-art “blocks” based on those from Input 1 is ultra-low noise, with a 1/4” mono Instrument
Axe-Fx III, including 42+ drives, 50+ reverbs, 30+ delays, input featuring “Secret Sauce IV” for optimized signal
compressors, EQs, filter, chorus, flanger, phaser, pitch from your guitar or bass. Output 1 is Stereo, with
shift, rotary, tremolo, synth, wah and many more. Balanced XLR jacks, plus a stereo headphone out.
Input and Output blocks provide incredibly flexible Input 2 is Stereo, with balanced 1/4” inputs.
routing, with setup diagrams included for FRFR, direct Output 2 is Stereo, with 1/4” designed for “unity gain”
FOH plus “live” power amp and guitar cabs, creating an with the knob “wide open”, and featuring Humbuster™
“FX Loop” for pedals, simultaneous electric and acoustic/ technology to help combat noise from ground loops.
piezo, the popular “four cable method”, and more.
An independent SPDIF output can transmit a choice of signals.
512 Preset memories can each store an entire rig
MIDI IN and combination OUT/THRU ports, backed
with its own amp, cab, effects, and much more.
by a rich MIDI implementation with extensive MIDI
12×4 layout grid, with “Zoom Out” option to show the transmit and remote-control possibilities.
entire grid on one page, including VU meters!
“Client-Server” architecture allows multiple FC series
Eight nameable “Scenes” per preset eliminate “tap foot controllers and FM3-Edit to control the FM3 and
dancing” and allow for quick sound changes – including update each other seamlessly and instantly.
easy “spill-over” of effects like delay and reverb, plus
A connected computer allows the use of FM3-Edit, our
Scene MIDI messages for complete rig integration.
world-class editor for Mac and PC, and Fractal-Bot,
“Channels” give each block up to four different sound for firmware updates plus backup and restore.
settings. One drive block, for example, can provide four totally
FM3-Edit allows FM3 to load Axe-Fx III presets, within
different drive pedal sounds with no extra CPU “cost.”
the limits of local block and CPU resources.
Easy-to-read, precision full-screen tuner includes
A built-in backup firmware ROM allows recovery
a bar graph and virtual strobe display.
in the event of complications during an update
4×4 USB audio capabilities allow for recording, without the need for professional service.
playback, re-amping and more.
The FM3 has upgradeable firmware allowing for
FM3 features our latest interface and navigation controls, constant improvement and innovation.
featuring the same custom color display as the flagship
Axe-Fx III, with five knobs with on-screen labels providing
instant access to both turn and push functions.
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1 Introduction
Use these links for instant access to the SETUP menu topics in this manual:
SETUP
FC Controllers/Onboard Switches p. 89
Global Settings p. 91
I/O p. 94
MIDI/Remote p. 97
Utilities p. 102
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1 Introduction
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1 Introduction
SETTING LEVELS
Setting proper levels is critical, but easy, with abundant meters to inform you about levels on the FM3.
INPUT LEVELS
The FM3 comes ready-to-use for the typical guitar with passive pickups. To check levels,
connect a guitar to INPUT 1. Choose your loudest pickup setting and set all the guitar
controls to “wide open.” Play loud, open chords to push the levels as you watch the
IN 1 [INSTRUMENT] meter LEDs. It’s OK to tickle the red LED once in a while, but if actual
clipping occurs, you must pad the input as follows:
Open the SETUP: I/O: Audio menu page.
Navigate to the INPUT 1 PAD parameter. Turn the VALUE knob to increase this setting. The
possible values are 0dB, 6dB, 12dB, and 18dB. Be aware that as you increase this setting you also
increase the noise floor, so set it as close to 0 as possible for the best signal-to-noise ratio.
Input 2 can be adjusted with its own Input 2 Pad parameter on the same menu page.
You can also monitor all levels on the Meters page of the Home menu (shown below).
Input Pad adjustments do not affect gain levels or what you hear. As you pad the input of the A/D
converter, the output is boosted by the same amount. This eliminates clipping but ensures unity gain.
OUTPUT LEVELS
Output levels are easy to monitor by
paging to the Meters page of the Home
page. Should your output levels be too
high, the OUT 1 CLIP or OUT 2 CLIP LEDs on the front
panel will light. This is a true indication of imminent
clipping, and unlike inputs, outputs should NOT “tickle
the red”. To lower output levels, you can adjust the top
panel knobs or adjust the level of your presets.
(See Section 7: 7 Leveling Presets.)
Output 1 is ready to be connected to consumer
line level inputs (-10 dbV). If you are connecting to
professional-grade equipment operating at +4dBu, set
the nominal output levels as follows: The Meters page of the Home menu shows all I/O levels.
Page SETUP: I/O: Audio
Adjust Output 1: Output Level to +4dBu.
Learn more about the I/O Menu on p. 94
Output 2 is designed so that turning the OUT 2 knob all
the way up produces a unity gain signal.
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1 Introduction
HUMBUSTER™ CABLES
For OUTPUT 1, use XLR-to-XLR or XLR-to-1/4" TRS cables when connecting to balanced inputs.
Use XLR-to-1/4" (TS) cables when connecting to unbalanced inputs.
For OUTPUT 2, standard 1/4" (guitar) cables may be used, but there is a better option. Humbuster™ cables can
significantly reduce unwanted hum due to ground loops. A Humbuster cable has one TRS end (like a balanced
cable) and one TS end (like a guitar cable). The TRS end connects to the FM3. The TS end connects to your amp
or other device.
Humbuster cables are available from http:/www.fractalaudio.com/cables. You can make your own by following
the diagram below. Be sure to use high-quality connectors and shielded cable.
RING S S
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1 Introduction
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1 Introduction
LAYOUTS
The FM3 is based on our popular FC controllers. The central concept behind all these products is the footswitch
Layout. A layout is a set of 12 footswitch definitions. You can change the layout to change what the footswitches
do. All layouts and switches can be completely customized. The FM3 provides eight layouts in total, plus one
special “Master” layout (covered below). Layouts have both numbers and names to make them easier to manage.
There are multiple ways to change the layout on the FM3. The easiest is probably to turn knob E from the Home
page of the Home Menu. You wouldn’t be able to do this easily while you are playing, however, so we created the
Master Layout Menu and Layout Switches so you can select layouts with your feet.
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1 Introduction
FOOTSWITCHES
The FM3 has three built-in footswitches, each with its own mini-display and vari-color LED ring. Footswitches
can be used to change presets, select scenes, toggle effects, and much more. This page introduces the basic
concepts, while Section 10: Layouts & Switches covers this subject in more detail.
SWITCHING PRESETS
Let’s begin with how to explore the factory presets using the footswitches.
When the FM3 starts up, it loads the PRESETS footswitch layout. In this layout, the three footswitches each select
a single preset. Preset names are shown in the mini-displays. The current preset will have a bright ring and the
others will be dim.
A “bank” is a group of three presets. To change to the next bank of three presets, press and hold the right
footswitch. To change to the previous bank, press and hold the left footswitch.
Press and hold the left switch Press and hold the right switch
to load the previous bank of three presets. to load the next bank of three presets.
You can use the MANAGE PRESETS feature of FM3-Edit to drag and drop presets of the FM3 into any order
you wish. Put your favorites in groups of three so you’ll have what you need without a lot of bank changes!
FOOTSWITCH FUNCTIONS
Every footswitch in every layout can have its own independent functions for Tap and Hold Function. Functions are
arranged in Categories like “Presets”, “Scenes”, or “Effects”.
MINI DISPLAYS
The Mini-Display for each switch shows a label for the Tap function. While the switch is depressed — even for a
normal “tap” — the label changes momentarily to show the Hold function.
See “The Footswitch Functions Guide” for more information.
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1 Introduction
EXPRESSION PEDALS
This section is for pedals connected to the local “Pedal” jacks of the FM3.
For pedals connected to an FC Series controller, see your FC Owner’s Manual.
Each of the two Pedal jacks of the FM3 support one expression pedal (or 1 to 2 switches).
EXPRESION
TO CONNECT & CALIBRATE
SINGLE SWITCH
AN EXPRESSION PEDAL...
SWITCH SWITCH “DUAL”
PEDAL Expression pedals
(TIP)should have a linear(TIP)
resistance(RING)
taper andSWITCH
must have a maximum
resistance in the range of 10–100kΩ. Expression pedals must be used with Tip-Ring-
Sleeve (TRS) cables.
Connect your expression pedal to one of the FM3 Pedal jacks with a TRS cable, then
follow these instructions:
TS TS TS TRS
1. From the Home page, open SETUP: I/O: Pedal.
2. For pedal jack 1, set Pedal 1 Setup to “PEDAL 1 (EXP/SW TIP)”
TRS (or use Pedal 2 Setup if that’s the jack you’re connecting to)
Guitar Cable
TRS Cable
3. Navigate down to the Calibrate function for your pedal and press the ENTER.
Insert Cable
Be sure to see the next page for instructions on assigning your new pedal.
If something doesn’t work, check a different pedal or cable!
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1 Introduction
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1 Introduction
EXTERNAL SWITCHES
This section is for switches connected to the local “Pedal” jacks of the FM3.
For switches connected to an FC Series controller, see your FC Owner’s Manual.
Each of the two Pedal jacks of the FM3 can support one or two switches instead of one expression pedal. This
requires a simple setting change. Any make-break switch type may be used with the FM3 in this way. Connect
switches in any of the ways illustrated below:
EXPRESION SINGLE SWITCH SWITCH SWITCH “DUAL”
PEDAL (TIP) (TIP) (RING) SWITCH
TS TS TS TRS
TRS
Guitar Cable
TRS Cable
Insert Cable
TRS Cable
USB AUDIO
USB provides the FM3 with a host of great audio features. With 4×4 channels, you can play backing tracks, record
processed audio or DI signals, re-amp in real-time, and more.
See Section 3: USB for full details on the USB capabilities of the FM3.
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1 Introduction
CABLE
Let’s review what’s happening above. Signal flow begins at the Input 1 block on the left. It is connected by a cable
to the Wah block, which in turn connects to a shunt. The shunt has no effect on the sound and is shown only to
introduce the idea of how it can be used to carry signal from one block to another. The shunt is connected to
an Amp block (we might set its type to “Plexi 100W High”), which in turn feeds a Cab (one of the many “4×12”
options, perhaps). This is connected to a Reverb and then to an Output block. In this limited example, many grid
spaces are empty, and only some of the columns are shown. In reality, the size of a preset is limited only by the
grid structure, block inventory, and total processing power (“CPU”). The FM3 can create presets large enough to
cover a song, a set, or even an entire show.
The layout “ZOOM” feature shows the whole grid at once. Look for the ZOOM button on Layout menu pages.
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1 Introduction
IN 1 CMP 1A DRV 1
A AMP 1A CAB 1
A CHO 1A DLY 1
A OUT 1
Here is our preset. The Input 1 block feeds a Compressor, which is connected to a Drive, then an Amp and Cab,
then Chorus, Delay, and finally the Output 1 block.
1 1
DRV A DLY A
SCENE 1 – “Clean”: For scene 1, the Drive and Delay blocks are bypassed. We dial in the Compressor, Amp,
Cab, and Chorus for a classic clean tone. Notice that the amp says “1A”. This means we are using Amp 1, set
to channel A. Let’s imagine it as the “ODS-100 Clean” model. We name this scene “Clean”.
CHO 1A
SCENE 3 – “Lead”: Here’s our soaring lead. The Chorus is bypassed. We’ve changed the compressor to
Channel “B” and dialed it in for sustain. The amp is the same as the “Crunch” scene but the Drive changes to
“B”, which we’ll make a “Ruckus LED”. The Delay is on channel “B” set for ping-pong echoes with higher mix
and feedback. We name this scene “Lead”.
Learn more about these topics in Section 5: Presets and Section 6: Scenes & Channels.
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1 Introduction
Open the layout grid (see above), select the desired block and press EDIT to open its menu.
Use the PAGE buttons to navigate menu pages.
Many blocks have a TYPE page, which allows you to dial in multiple settings with one knob.
Examples include setting an Amp to “USA Lead+” vs. “Tweed 5F1”, or a reverb to “Cavern” or “Large Spring”.
Use the A, B, C, D, and E knobs to edit on-screen parameters. From
any block’s Edit menu, press EXIT to return to the grid.
To save any changes, press STORE, ENTER, ENTER.
The stylized diagram below shows a typical edit menu page with annotations:
Current
Parameter
Value Box
Current
Parameter
Highlighted
Inactive Row
is dimmed
(NAV Up/Down
to change rows)
Push Functions
(A—E)
Resets Bypass or Adds a Modifer A yellow dot Reveals the
this Block to Engage this to the current shows Modifier Scene/Channel
defaults block parameter capability Selector
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1 Introduction
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1 Introduction
18
2 Hardware Overview
2 HARDWARE OVERVIEW
THE TOP PANEL
Chassis — The FM3 is housed in a rugged steel chassis with protective end caps. A pair of high-strength
handles make the unit easy to manage.
Color Display — A large 800×480 color display is optimized for readability in the most difficult conditions,
with greater brightness and contrast than “off-the-shelf” displays.
Output Level Knobs 1&2 — These knobs independently control the volumes at the corresponding rear panel
outputs. Output 2 is at unity gain when set fully clockwise.
HOME Button — This button shows the Home menu—a convenient starting point for loading or editing
presets, and accessing the tuner, controllers, metering, global setup options, and performance pages.
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2 Hardware Overview
EDIT Button — This button opens the Edit menu to edit blocks selected on the Layout grid. You can also tap
EDIT sequentially to step through all blocks in the current preset (top-to-bottom, left-to-right). See “Presets”
on p. 39 for more on editing presets.
STORE Button — Enters the Store menu where you can save presets and enter names for presets or scenes.
See “Saving Changes” on p. 47.
TEMPO Button — Tap this button once to show the Tempo page of the Controllers menu, or tap 2+ times to
set a new tempo. The tempo can also be entered using MIDI or a remote switch. After setting the tempo,
press EXIT to go back to back to wherever you were. See “Tempo” on p. 85. Press and hold the Tempo
button as a shortcut to access the tuner.
VALUE Knob — The VALUE knob performs different functions on different menu pages. In the Home menu,
it selects presets. In Layout (grid) pages, it is used to add or modify blocks on the grid. In Edit menus, it
changes parameter values, selects from lists, and more.
a NAV Buttons — The four NAV buttons perform different functions on different menu pages. On the preset
pages of the Home menu, they select and load Presets (Left/Right) and Scenes (Up/Down). In other menu
pages, they select between on-screen parameters or options, moving the “focus” of the VALUE knob, as
indicated by a blue highlight and brighter blue text.
s ENTER and EXIT Buttons — The ENTER button executes commands, commits changes, accesses sub-menus,
and more. EXIT works for cancel, escape, and various other functions.
d PAGE LEFT and PAGE RIGHT — These step through menu pages, shown as “tabs” at the top of the display.
f Meter Bridge — Four LED meters show the levels at input and output jacks. For input meters, the red LED
indicates -6dB. As directed in the Introduction (p. 5) a Pad setting is provided for adjustment. For output
meters, the red LED indicates -1 dBFS and is therefore a more immediate indication of clipping. When the
outputs clip, this usually means that the levels inside your presets are too loud.
TIP: You can also find on-screen meters on the Meters pages of the Home menu and the Layout.
g Status LEDs — Five LEDs indicate important information. The Tempo LED flashes to show the current Tempo.
The Edited LED lights whenever the current preset has been altered but not saved. The MIDI In LED lights
while MIDI data is being received at the MIDI Input or via USB. The OUT 1 CLIP and OUT 2 CLIP LEDs indicate
that internal signal levels are too high. (See “Meter Bridge”, above.)
h Footswitches — The switches of the FM3 use our proprietary Solid State Switching (SSS™) technology,
featuring extremely smooth, quiet, action, and no mechanical contacts to fail. Each footswitch can be
assigned your choice of one “Tap” and/or one press-and-hold (“Hold”) function. These can be different on
every “Layout,” and there are eight different layouts, plus one special layout called the “Master Layout Menu”.
Learn more in Section 10: Layouts & Switches.
20
2 Hardware Overview
PHONES
1^ intended
Input 1 [Instrument] (mono) — (1) 1/4" Jack (unbalanced) — Connect your instrument’s output to this jack,
specifically for use with electric guitars, acoustics, and basses, and other similar instruments. The
FM3 uses our proprietary “Secret Sauce IV” circuitry from our Axe-Fx products.
1& FRFR
Output 1 L+R (stereo) — (2) XLR-Male (balanced) — Use the XLR jacks to connect to the balanced inputs of
speakers, mixers, studio monitors, etc. Use the ground lift switch if necessary to reduce 60-cycle hum.
TIP: Balanced audio connections are resistant to noise and interference. Use cables balanced at both ends
when connecting to the balanced inputs of other devices. When connecting to unbalanced 1/4" inputs, use
cables or adapters with an XLR (Female) on one end and an unbalanced 1/4" jack on the other.
1* Headphones Output — 1/4" Stereo Jack — Connect headphones here to monitor Output 1 (see above).
1( Input 2/FX Return L+R — (2) 1/4" Jacks (balanced) — Connect balanced or unbalanced line level signals
here. Input 2 can be used with the outputs of pedals or processors as an FX Return, or as an auxiliary input
for use with stereo line level sources such as mixers, synthesizers, backing track players, and more. Another
popular use is for inputting the second output of piezo-equipped guitars.
TIP: Balanced audio connections are resistant to noise and interference. It is best to use XLR or TRS
(3-conductor) cables when connecting to the balanced outputs of other devices. Use regular TS-type cables or
adapters (2-conductor) when connecting to unbalanced outputs like those on most guitar pedals.
2) Output 2 L+R – (Stereo) — (2) 1/4" Jacks (Humbuster) — Use these 1/4" unbalanced outputs to connect to
unbalanced inputs, such as those on many guitar power amps and other devices.
Humbuster™ technology on Output 2 can significantly reduce hum from ground loops. This requires special
Humbuster Cables, available at https://shop.fractalaudio.com/cables/ (Learn more on p. 6.)
Output 2 is designed for unity gain applications such as the popular “Four-Cable Method” and other
scenarios. Set the OUT 2 Level knob fully clockwise for unity gain. See Section 4 for more.
2! Pedal Inputs — (2) 1/4" Jack — These are used to connect external expression pedals or switches to control
various functions of the FM3. See “Expression Pedals” on p. 10 and “External Switches” on p. 12.
21
2 Hardware Overview
2@ FASLINK II Connector — This allows you to connect the FM3 with one or two FC-6 or FC-12 foot controllers.
FASLINK™ uses a standard XLR cable for 2-way communication and also powers the first FC without an
external “wall wart” adapter. (See your FC Owner’s Manual for more on daisy chaining and other options.)
NOTE: The FASLINK II port on the FM3 is designed for our FC Series of foot controllers and is NOT compatible
with the FASLINK port on our MFC-101 MIDI foot controller. Connecting an FM3 to an MFC‑101 via FASLINK
should not cause any damage, but it will not work.
2# USB — This provides the FM3 with 4×4 USB audio capabilities when connected to a compatible Mac or PC
for use with a DAW or other audio applications. The FM3 is NOT a USB MIDI Device. It uses “COMM over
USB” channels for Fractal-Bot and FM3-Edit, but will not appear as a MIDI device in a DAW or other MIDI
program. See Section 3: USB for important information on USB.
The FM3 has two USB ports. The USB type “A” is not used.
Use the USB type B port for connecting to a computer.
2$ MIDI Ports — The MIDI IN port of the FM3 allows you to control various MIDI functions including preset and
scene selection, effect bypass, channel changes, parameter changes, and more. See “Sending and Receiving
MIDI” on p. 120 for more information on the various ways the FM3 works with MIDI.
2% SPDIF Out — Digital Output — This transmits a digital output signal at a fixed rate of 48k. The SPDIF out can
transmit your choice of signals as per the setting of the SPDIF Out Source parameter.
(See “I/O: AUDIO Page” on p. 94.)
2^ Power Switch — This turns the power on or off. The FM3 features pop suppression, but it is still advisable to
turn down or mute connected devices when powering on or off.
2& AC Power Receptacle — Insert the supplied power cable and connect the other end to a grounded AC power
receptacle. The FM3 has a universal power supply, which means it can be used around the world by simply
changing the cable.
22
3 USB
3 USB
COMPUTER INTEGRATION
With a USB connection to a computer, the FM3 provides 4×4 audio interface capabilities, including computer
audio playback, recording, and re-amping in your DAW or other audio applications. Two separate USB-Serial/Audio
Drivers are required for Windows operating systems. No driver is required for Mac operating systems.
The FM3 is NOT a USB MIDI Device. It uses “COMM over USB” channels for Fractal-Bot and FM3-Edit, but will not
appear as a MIDI device in a DAW or other MIDI program.
The FM3 has two USB ports. The type “A” port is not used.
Use the USB type “B” port to connect to a host computer.
23
3 USB
USB AUDIO
The USB Recording and playback capabilities of the FM3 are illustrated below. The numbered red boxes in the top
section represent USB inputs on the computer, and the numbered green boxes in the top section represent USB
outputs on the computer.
In the following diagram, parameters shown in purple are found in SETUP: I/O: Audio
PLAYBACKINST
IN 2 or IN3 or IN4
DEST.” R
IN 1 Block Route Computer Audio to the grid for re-amping or processing. Route Computer Audio t
5 6 and/or IN 2, 3 or 4
OUT 1 -or- INPUT 1 SOURCE, INPUT 2 SOURCE, IN
3 4 ? OUT 1 L+R
8 at the desiredopt:
7 Audio SPDIF/AES OUT As above, plus option fo
1 2
“USB 3/4
OUT 2
L OUT-or-1 L+R Play Computer
Play Computer Audio output.
SPDIF AES OUT SOURCE
PLAYBACK
USB OUT MAPPING Can be swapped:
DEST.” R
OUT 2 L+R
3 4 OUT 2 L+R Play Computer Audio
opt: SPDIF/AESONLY
7 8 USB INPUT MONITORING OUT As above, plus option for playback at digital outputs.
OPTION: SPDIF AES OUT SOURCE
It is possible to record and play back USB audio without also hearing “local” audio
1 from
2 the1Out 12block at the
corresponding physical jacks by changing SETUP: I/O: Audio: Output 1 ModeRECORD to “MUTE”
1&2 PLAYBACK 1&2
USB option is used.
The following diagram shows how signal is routed during normal use and when this special
1 2 1 2 1 2 1 2
RECORD 1&2 PLAYBACK 1&2 RECORD 1&2 PLAYBACK 1&2
USB USB
24
Output 1 Mode: MUTE OUTPUT 1
3 USB
BASIC PLAYBACK
The specific steps for recording in your OS or DAW will vary based on your setup, but the basic idea is to select
the FM3 as your audio interface, make any application-specific settings, and begin playback.
On Mac OS, no driver is needed.
Connect the FM3 to an available USB port.
Open System Preferences: Sound and select the FM3 under “Output”.
System Audio such as iTunes playback, should now appear at FM3 Output 1 Left and Output 1 Right.
On Windows you must install two separate driver files first.
Find FM3 USB Audio Setup and FM3 USB Serial Driver Setup at:
https://www.fractalaudio.com/fm3-downloads/
Once the drivers are installed, open Sound Settings under System Settings and select the FM3.
Whichever OS you are using, confirm that the FM3 is receiving audio during playback by viewing the Meters page
of the Home menu, where you should see meter activity on USB IN 1L and 1R. If you turn up the OUT 1 LEVEL
knob, you will also see meter activity on ANALOG OUT 1L and 1R and hear audio at the connected speakers.
BASIC RECORDING
The specific steps for recording in your OS or DAW will vary based on your setup, but the basic idea is to select
the FM3 as your audio interface, set the project sample rate to 48k, create a track, assign the desired input, and
begin recording.
25
3 USB
USB RE-AMPING
The FM3 USB Audio capabilities are perfect for “re-amping,” a method in which the raw, unprocessed DI output of
a guitar is recorded and then re-processed later through the amp, cab, and effects of your choice.
Re-amping has many benefits. First, it allows you to record when inspiration strikes, capturing a DI instead of
obsessing over the final tone. Later, you – or a mix engineer – can redesign the sound as your track’s production
advances. Punches and edits made on the DI track are also made virtually inaudible by the re-amping process.
The FM3 allows you to dial in new tones while simultaneously listening to the track for context.
STEP 1: RECORDING
The following tutorial assumes that you have connected Output 1 L/R to monitors or headphones. The details
may vary from one DAW to another, but this guide should be easy to adapt to your own environment.
1. In your DAW, select the FM3 as the main audio interface. Set the main outputs to FM3 Outputs 1+2.
2. Create a new project in the DAW, and set its sample rate to 48kHz.
3. OPTIONAL: Record or insert any backing tracks and test their playback at FM3 Output 1.
4. Connect your guitar to the Instrument input of the FM3 and select any preset desired.
5. Now record the DI:
Create a mono track. Name this track something like “Guitar DI”. Set its input to FM3 Input 3.
This will record the signal at the Instrument jack with no processing.
Arm this Guitar DI track for recording, making sure that Software/Input Monitoring is NOT enabled.
Hit RECORD and roll the track. You will hear the processed guitar but record the DI.
Note: You can simultaneously record processed guitar on a different track at the same time if you want!
Be aware: while a processed track will show “hot” levels, the level of a DI track will appear to be very low.
This is NORMAL! You are recording the raw signal exactly as it comes out of your guitar.
YOU HAVE NOW RECORDED YOUR DI!
STEP 2: RE-AMPING
Before re-amping, we must first check some settings on the FM3. Press HOME and open SETUP. Navigate to the
I/O menu, and change Input 1 Source to “USB (CHANNELS 3/4)”. (Remember to change this back when you finish
re-amping!) Also make sure that you have not changed USB 3,4 Playback from its default setting of “INPUT 1”.
6. Change the output of your “DI” track to FM3 Output 3.
7. NOTE: You may wish to turn down the volume of the studio monitors before testing playback as follows:
Solo the DI track, then rewind and hit PLAY. You should hear the DI being processed by your FM3 preset.
8. Now prepare to record the processed output of the re-amp:
Create a stereo track. Name it something like “Guitar Re-Amp 1”.
Set its inputs to FM3 Inputs 1+2.
Arm your re-amping track for recording, making sure that Software/Input Monitoring is NOT enabled.
9. Rewind, hit RECORD, and roll the track. The output of the preset is recorded!
Again, the method described here is basic, but it should serve as a guide to get you started.
26
4 Setting Up
4 SETTING UP
This section provides an overview of common setups using the FM3. When setting up, begin with all level knobs
turned down and all devices powered off. The FM3 features pop suppression on startup, but speakers or monitors
should still be powered on last whenever possible. A basic AC surge/spike protector is also recommended.
Remember that the FM3 is extremely flexible and there are many options not detailed here.
GENERAL PRINCIPLES
INPUTS
Setting Input Levels is important. See “Setting Levels” on p. 5.
The Input 1/Instrument jack features “Secret Sauce IV” to lower the noise floor, but
you can also safely connect guitars and other instruments to Input 2.
Input 2 is balanced. Use balanced 1/4" cables when connecting to balanced devices.
OUTPUT 1
Output 1 defaults to -10 dBV, a lower level “consumer” format. Change this to +4 dBu when
connecting to pro audio equipment. Find this setting under SETUP: I/O: Audio.
Use female-to-male XLR cables when connecting Out 1 to the balanced XLR inputs of other devices.
Use XLR female to TRS male cables when connecting Out 1 to the balanced 1/4" TRS inputs of other devices.
Use XLR female to TS male cables when connecting Out 1 to the unbalanced 1/4" inputs of other devices.
Use the FM3’s ground lift switch if required to combat the hum caused by ground loops.
FM3 OUTPUT 2
Use regular guitar cables to connect Out 2 to the inputs of pedals, amplifiers, and other devices.
Use Fractal Audio Humbuster™ cables whenever possible to combat the hum of ground loops. (See p. 6.)
Use TS male to XLR male cables when connecting Out 2 to the balanced XLR inputs of other devices.
The optional Out 2 Boost/Pad setting can help optimize the noise floor in some cases. (See p. 96.)
MONO/STEREO
Any setup can easily be adapted for mono or stereo with some simple changes to input and output settings.
See “Mono vs. Stereo” on p. 6 for an introduction.
FC CONTROLLERS
Any setup shown here also works perfectly with one or more FC-6 or FC-12 foot controllers connected.
27
4 Setting Up
FRFR/DIRECT
Global Settings: Default
Presets: Factory or Custom
This setup takes full advantage of the ability of the FM3 to recreate all aspects of an “end-to-end” guitar chain, with
virtual stompboxes, amps, cabs, rack effects, and more. It is the most versatile and popular setup, offering the
greatest flexibility in terms of tone.
Output 1 is connected directly to full-range, flat response (“FRFR”) speakers or a PA. A number of manufacturers
offer FRFR products designed specifically for guitar, but any high quality PA speaker or monitor can be used.
Some FRFR systems have a built in amplifier, while others have separate amp and speaker components.
All Global and I/O settings on the FM3 can be left at default settings for this setup, and factory presets can be
used without modification.
Adjust overall levels using the front panel OUT 1 knob.
An optional FC-6 is shown in this diagram. The FM3 is designed to be expanded with up to two FC Controllers.
CONNECTIONS
Connect your guitar to
Input 1 (Instrument ).
Connect Output 1 to
the input(s) of your
FRFR System. Use Left FASLINK II
for mono or Left and IN 1 Port (Male)
(INSTR)
Right for stereo.
FM3
If you’re using a mixer,
be sure to connect the
FM3 to line level inputs
rather than mic level
FASLINK II
inputs. Also, “zero out” Port (Female)
Optional
all other channel settings OUTPUT OUTPUT Optional FC-12 or FC-6
to begin. Contact your 1L 1R for Stereo
mixer’s manufacturer if
you have any questions.
LINE LINE
INPUT INPUT
PERSONAL
FRFR
MONITORS
28
4 Setting Up
THIRD-PARTY
AUDIO INTERFACE
As detailed above, the FM3 is a high-quality, standalone IN 1
USB audio interface, but it can also be used to add (INSTR)
world-class guitar processing and effects to an existing FM3
studio setup with a third-party audio interface.
While this does not allow FM3 “native” re-amping over
USB, there are many reasons why you might prefer to
use an existing interface, such as the ability to run at
OUTPUT OUTPUT
sample rates other than 48k, additional input or output 1L 1R USB
channels, mic preamps, etc.
Connect your guitar to FM3 Input 1 (Instrument). INPUT INPUT
COMPUTER
Connect the FM3 to the computer via USB
to enable FM3-Edit and Fractal-Bot. STUDIO MONITORS
29
4 Setting Up
30
4 Setting Up
WITH
POWER AMP IN
OR
FX RETURN
31
4 Setting Up
CONNECTIONS
Connect your guitar to FM3
Input 1 (Instrument).
Connect Output 1 to the
front-of house system. IN 1
(INSTR)
If you are working with a sound FM3
technician, be sure to tell them
that you are outputting a line
level input — NOT a microphone
level signal. They should use a
balanced line input without a
preamp. OUTPUT OUTPUT OUTPUT OUTPUT Optional
1L 1R 2L 2R for Stereo
Also tell them you are sending
a fully processed “mix-ready” Optional
for Stereo
sound, and that — at least to start
— they should “zero” the channel LINE LINE
with no EQ or processing. INPUT INPUT
Connect Output 2 to the input
of your FRFR monitor. This is
NOT a balanced output, so use
Humbuster™ or regular guitar
cables and adapters as needed.
32
4 Setting Up
Output 1: Front of House - The signal with speaker sims is sent via Output 1 to a full-range PA system. This provides
all the benefits of going direct, with versatile, consistent tone at very controllable volume levels. Set output levels
using the OUT 1 knob and leave them alone after soundcheck. Remember, when using a mixer, use line level inputs
and avoid channel settings that might undesirably color the sound.
Note: Notice that the Cab block is placed after the “post” FX. If a stereo signal is required at Output 1, the cab block
must also be set for stereo use. Learn more about the Cab block in the Blocks Guide.
Output 2: Backline - This signal is basically identical to the first, but without speaker simulation because it goes
to a power amp and traditional guitar speaker. This provides a very familiar playing experience with great natural
sustain feedback, and stage level (“moving air”). You must use a neutral power amp (see p. 30) since power amp
modeling needs to be active for Out 1, and it cannot be both on and off at the same time.
FM3
IN 1
(INSTR) OUTPUT OUTPUT OUTPUT OUTPUT Optional
1L 1R 2L 2R for Stereo
Optional
for Stereo
LINE POWER
INPUT
INPUT AMP
SPKR
OUT
FRONT-OF-HOUSE
MIXER/PA GUITAR
SPEAKER
SPKR CABINET
IN
CONNECTIONS
Connect your guitar to FM3 Input 1 Instrument.
Connect Output 2 L to the input of your amp.
A Humbuster™ cable is recommended.
To extend this configuration for optional INSTR
stereo, connect Output 2 R to the input of a IN
second amplifier. FM3
You can in fact use the FM3 to select between
two different amps by changing channels on
the Output 2 block. You might program this by
making the following settings:
- Channel A: Balance Center (Both Amps)
OUTPUT OUTPUT
- Channel B: Balance Left (Left Amp)
2L 2R
- Channel C: Balance Right (Right Amp)
Optional for
- Channel D: (Not used) Stereo
(See “Scenes & Channels” on p. 49 for more INPUT
info.)
SETUP: I/O: Audio: Out 2 Combo 50
FM3
CONNECTIONS
Connect your guitar to your amp’s
instrument input as you normally would.
Connect the FX Send of your amp to FM3
INPUT OUTPUT OUTPUT Connect to FX RTN
Input 2 L. Adjust Input trim on the FM3 2L 2L 2R of a second amp for
if needed in SETUP : I/O : Input. optional stereo.
CONNECTIONS
Connect your guitar to FM3 Input 1 (Instrument).
Connect FM3 Output 2 L to the front input of
your amp. Set the front panel OUT 2 knob fully
clockwise for unity gain operation. IN1 (Instr)
SETUP: I/O: Audio: Out 2 FM3
Output Type” should be set to Unity Gain and the
front panel Out 2 knob turned fully clockwise.
A Humbuster™ cable is recommended
to combat hum from ground loops.
OUTPUT OUTPUT INPUT OUTPUT
Connect your amp’s FX Send to Input 2 L. FM3 1R 1L 2L 2L
Input trim can be adjusted in SETUP: I/O: Audio. On Optional
the same page, set Input 2 Mode to “LEFT ONLY”. for Stereo.
FX FX MAIN
RETURN SEND INPUT
Connect Output 1 L to the FX Return of your amp.
You will need an XLR-female to 1/4" TS (NOT TRS!)
cable in most cases. Set the front panel OUT 1 Guitar Amplifier
knob as desired for appropriate volume. To extend Amp
this configuration for optional stereo, connect Model 50
Notice that the Out 2 block IS connected to the In 2 block. This is because IN 2 is specially designed to work as
a bypass for the entire loop, allowing signal to flow from In 1 to Out 1 even when the outboard gear is not in use.
You can operate this with a footswitch, or control it with scenes.
One final comment: don’t jump to the conclusion that an insert is the best way to use 3rd party gear. You can
achieve great results simply by connecting things in series like traditional pedals. The FM3 works great when
used with pedals between your guitar and its input. Similarly, you can connect its outputs to the inputs of other
processors. One advantage of using an insert, however, is that outboard gear can be controlled by an FM3 presets
scenes, or even recorded via USB.
CONNECTIONS
Connect your guitar to FM3 Input 1 (Instrument).
This example assumes Output 1 is
connected to a PA or FRFR monitors.
Connect Output 2 L as a “send” to the input of INSTR IN
your outboard device. Use Output 2 R for optional FM3
stereo. Adjust output levels using the front panel
OUT 2 knob, remembering that Output 2 provides
unity gain when the knob is fully clockwise.
You can also adjust the levels of any individual
Output block, or on your outboard device.
Main OUTPUT INPUT OUTPUT OUTPUT
Connect the output of your outboard device to Out 1L 2L 2L 1R
Input 2 L as a “return.” Use Input 2 R for optional
INPUT
stereo. Adjust levels on your outboard device or 2R
pad Input 2 of the FM3 under SETUP: I/O: Audio. OUTPUT INPUT
OUTPUT
2R
PEDALY THING
Knob Oddy Nose Dat Rubble
Optional
for Stereo
Ice Zine
OUTBOARD GEAR
(PREAMP, PROCESSOR, PEDAL, ETC.)
The FM3 can send MIDI to control 3rd party devices. Connect a MIDI cable from the MIDI Out of the
FM3 to the MIDI IN of the connected device. Then program the required MIDI messages using either a
“Scene MIDI Message” or a Control Switch MIDI Message.
37
4 Setting Up
CONNECTIONS
Connect your electric guitar to
FM3 Input 1 (Instrument).
Connect your acoustic guitar (or the piezo side
of your electric) to FM3 Input 2 L. Set Input 2
Mode to “LEFT ONLY” under SETUP: I/O: Audio.
Connect FM3 Output 1 to your PA, mixer, or
monitors as you would in any other “direct” setup.
Create a preset as shown below where IN 1 is the IN 1
(INSTR)
electric guitar and IN 2 is the acoustic/piezo. FM3
Compressor and EQ blocks are a great
way to add level and tone controls to
your acoustic or piezo signal.
Note that in the example, the two chains
are sharing a reverb block, which sounds OUTPUT OUTPUT Optional
1L 1R for Stereo
great and is also economical. It is also
possible to share many other blocks.
LINE
If you wanted the acoustic to go to its INPUT
own output, you could insert the output
2 block and connect to that instead.
A basic starting template is provided in
factory preset 380: “Mag & Piezo FM3”
EXAMPLE PRESET
Electric
IN1 WAH DRV AMP CAB DLY REV OUT1
38
5 Presets
5 PRESETS
OVERVIEW
The FM3 contains 512 preset memory locations. Each preset is like
a full rig with its own amp, cab, effects, and more.
Every memory location, including the Factory Presets, can be changed or completely overwritten.
If you want to restore the factory presets (or install the newer versions we sometimes release), you
can download these from https://www.fractalaudio.com and re-install them using Fractal-Bot.
Every preset has its own name that you can change as you store it.
Presets are built on a “Grid” by inserting, connecting, and dialing in “Blocks.”
Every preset contains eight “Scenes”, each with its own name.
Blocks contain “Channels.” See “Intro to Scenes and Channels” on p. 15.
Compared to the Axe-Fx III, the FM3 will have smaller presets, but a single preset
can still potentially cover an entire song, or even an entire gig.
Please review “Intro to the Layout Grid” on p. 14 before reading this section.
SELECTING PRESETS
Different areas of the FM3 provide different ways to select (or “load”) presets:
On the Home page – Use the NAV LEFT and NAV RIGHT buttons or turn the VALUE knob.
On the “PRESETS” directory page of the HOME menu – Use the NAV buttons to
select a preset and press ENTER. Presets in the directory are sorted in numerical
order. To re-sort alphabetically, press the SORT A–Z button (Push-knob E).
Foot Switches – FM3 footswitches have a range of “preset select” options.
MIDI – MIDI Bank and Program Change messages may be used to select presets using the
industry-standard “Controller 0 + PC” method. See “MIDI Reference Tables” on p. 122. MIDI
Custom PC Mapping is also supported, see “Program Change Mapping” on p. 53.
FM3 Home
39
5 Presets
FM3 CPU 4.0% Edit Meters Tools Layout CPU 4.0% Edit Meters Tools
1L 1L
1R 1R
Scene: 1 Channel Block Level Row Column Scene: 1 Channel Block Level Row Column
ZOOM BYPASS DELETE CABLE CONTROLLERS ZOOM BYPASS DELETE CABLE CONTROLLERS
The grid normally shows four rows and six columns. Zoom out to show the entire grid at once.
You can scroll left or right with navigation controls. This also reveals VU meters for leveling scenes and presets.
TO INSERT A BLOCK…
NAV to the desired grid location.
Turn the VALUE wheel to step through the list of blocks.
Press ENTER to confirm or EXIT to cancel changes.
As you insert blocks, they are removed from the list, but every preset has the entire inventory to begin with.
TIP: A shortcut makes it easy to remove an existing block or convert it to a shunt. Select
the block and press the DELETE button (Push-knob C). A deleted block is replaced by a
shunt. Delete a shunt to leave an empty space.
40
5 Presets
RESETTING A BLOCK/CHANNEL
Blocks on the FM3 remember their last used settings, even as you place them on the grid. You may want a fresh
start before or after making changes. RESET takes only two button presses and can be performed at any time.
If it isn’t already open for editing, select the desired block on the grid and press EDIT.
Press the RESET button (Push-knob A). You are prompted to reset the current channel.
Press ENTER to confirm. You can reset other channels in a block as they are used.
SHUNTS
A shunt is a sonically transparent block—like a cable which carries signal from one point to another. Like grid
spaces, a shunt is stereo; you don’t need two for left/right. You can use shunts to span empty space in any preset.
TO INSERT A SHUNT…
NAV to the desired grid location and turn VALUE until “SHUNT” is displayed.
Press ENTER to confirm or EXIT to cancel changes.
1
IN 1 DRV A AMP 1A CAB 1
A OUT 1
41
5 Presets
CONNECTOR CABLES
Just like physical gear, the blocks in the FM3 need to be connected together for signal to flow. This is done using
virtual cables, which run from one grid block to another. With even one cable missing, your preset may be totally
silent! Like shunts, connectors are stereo and totally transparent.
SHORTCUT: To connect across multiple empty grid columns with a series of shunts and cables,
select any block that is followed by a series of empty spaces, then press-and-hold the ENTER
button. The intervening spaces will be automatically filled with shunts and connected with cables.
Careful: any existing cables encountered along the way will be REMOVED!
Remember, on the FM3 grid, each component is STEREO. Shunts, cables, and many blocks are stereo
in/stereo out. The grid allows up to four full stereo paths, and you do NOT need to create parallel grid
paths for stereo! Some blocks internally process audio in mono (such as Amp or Drive) but even these
generally have Input Select and Output Balance parameters.
42
5 Presets
You may freely SPLIT or MERGE up to four ways at any point. This is sonically transparent and there is zero
risk of signal degradation or phase problems. CROSSING is also possible. Here are some examples:
43
5 Presets
BLOCK INVENTORY
For a complete guide to all blocks and parameters, see “The Fractal Audio Blocks Guide”
The following table contains an overview of every block. Each preset has the entire inventory to choose from.
Each preset also includes a Controllers block that is not placed on the grid.
Certain blocks found on the Axe-Fx III do not appear on the FM3.
44
5 Presets
Ex 2: Here some effects are added before the amp and after the cab.
Ex 3: Here even more effects are used, filling up the 12-column grid.
Ex 4: A complex preset with multiple effects including a parallel chain of shimmer, reverb and filter.
Ex 5: A complex preset with some effects in parallel, plus separate outputs with and without cab simulation.
Ex 6: Here, the first row is for an electric guitar while the second processes acoustic at the same time.
45
5 Presets
CHANGING PAGES
Most Edit menus have multiple pages, shown as “tabs”
Chorus 1 Type Basic Expert Mix
at the top of the menu (red arrows, right).The color of Analog Stereo Scene: 1 Channel: A
the tabs matches the color of the block on the grid. 50.0 %
Some pages have vertical lists of parameters. Analog Stereo Scene: 1 Channel: A
SAVING CHANGES
After editing a preset, you may want to save the results.
Every preset in the FM3 can be modified. There are no permanent presets.
When you change the current preset in any way, the front panel "EDITED" LED lights until you STORE or load a new
preset.
TO STORE A PRESET…
Press STORE to show the STORE page.
Turn the VALUE wheel or B knob if you wish to save to a different location.
Press ENTER to display “Do you want to overwrite the Preset?”
Press ENTER again to confirm, or EXIT to cancel.
The message “SAVED!” is shown when saving is complete.
Scene naming is a powerful capability. Aside from stating what a specific scene is
intended for, the names of unused scenes can be used for short notes or reminders.
47
5 Presets
48
6 Scenes & Channels
WHAT SCENES INCLUDE...
Each Scene sets the Bypass state of every block in the current preset.
Each Scene sets the Channel of every block in the current preset.
Each Scene has its own levels via the Scene Level settings in every Output block.
Each scene has its own settings for four Scene Controllers
(See Section 9: Modifiers, on p. 61).
Scenes can use the Scene MIDI block to send MIDI messages. See p. 53.
Scenes interact with special footswitch functions called “Control Switches”.
See p. 120 or “The Footswitch Functions Guide” on p. 18
Each Scene also has its own Name.
DON'T: Set a parameter (for example, Amp Treble to “6”) then change to a new scene and change the value of
that parameter (ex: Amp Treble to “10”). The change will affect all scenes!
DO: Dial in a block (ex: the Amp) however you want it. Now, change the Scene AND set that block to a new
Channel. Now you can now change ALL settings for that block. These will take effect whenever you load that
same channel — whether in this scene or any other. (This concept is illustrated on p. 15.)
WHY NOT JUST CHANGE PRESETS? Preset changes give you total
flexibility. You can change anything and everything in every preset, but there are also
drawbacks. Synchronizing multiple presets can be tedious, it takes care to get levels and spillover just right,
and while preset changes are fast, Scene changes are even faster and can be seamless.
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6 Scenes & Channels
CHANGING CHANNELS
The Channel feature is almost self explanatory. Most blocks have some number of channels (typically four), and
for each channel you can set every parameter of that block to any setting. It’s like having multiple blocks in one.
For example, Channel A of a Drive block might be a “clean boost”, B could be a “screamer”, and so on.
While Scenes can’t change individual parameter values, they CAN change the channel, and each channel has its
own parameter values.
Different areas of the FM3 provide different ways to change block channels:
On the GRID – Select the desired block and turn the Channel knob (B).
The current Channel is shown above the knob.
While EDITING a BLOCK – Press the MORE button (Push-knob E) to show the Scene/Channel strip.
Use the CHANNEL–/+ buttons (Push-knobs C & D) to select a channel.
The current channel is shown near the top center of every page in the Edit menu.
Foot Control – The onboard switches of the FM3, or those on a connected
FC Controller offer a range of dedicated “Channel” options.
MIDI – MIDI and other controllers such as a connected external footswitch can be used
to change the Channel. See “Selecting Scenes & Channels Remotely” on p. 52.
SETTING UP CHANNELS
Whenever you edit a block, you are already programming at least one Channel (usually Channel A). Programming
additional channels is easy: simply select the desired channel as described above, set the various parameters to
their new values, and then save the preset.
While you can’t copy channels across blocks or presets on the FM3 itself, you can do this using
FM3-Edit, the free companion software editor for the FM3. You can even save favorite channel
settings to the “Block Library” in FM3-Edit.
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6 Scenes & Channels
SELECTING SCENES
Different areas of the FM3 provide different ways to select a Scene.
On the Home page – Use the NAV UP/DOWN buttons or turn Push-knob A. The current scene is highlighted.
On the GRID – Turn the Scene knob (Push-knob A). The current scene is shown above the knob.
Foot Control – The onboard switches of the FM3, or those on a connected FC Controller
offer a range of dedicated “Scene” options. See “Layouts & Switches” on p. 71
MIDI – MIDI can be used to change the scene. See “Selecting Scenes & Channels Remotely” on p. 52.
SETTING UP SCENES
Whenever you create a preset, you are already using at least one Scene (usually scene 1). Programming additional
scenes is easy. Here are step-by-step instructions for setting up scenes:
Always test ALL scenes in your preset—even those you think you might not use.
Ensure that there are no unpleasant volume jumps or other surprises in case of accidental mis-steps later.
Not even FM3-Edit can copy a Scene from one preset to another. This is because there is no way
to ensure that the scene would work at all in its new home. You can copy certain parts of the
sound of a given scene by copying blocks or channels, but this can be tricky.
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6 Scenes & Channels
SCENE SELECT
The Scene Select option uses the value of a MIDI controller to select specific Scenes. You must TABLE 1
first assign a CC# to Scene Select in the MIDI/Remote menu under SETUP. CC Values & Scenes
The scene is set by the value of the controller (not the controller number itself... see FAQ below). 0 = Scene 1
Values begin at 0, while Scenes are numbered from 1, so “Value + 1 = Scene number” 1 = Scene 2
(see table 1, right). The series continues, repeating scenes 1–8 across CC values up to 1271. 2 = Scene 3
EXAMPLE: Imagine you want MIDI to select scene 3. Open the MIDI/Remote menu and assign 3 = Scene 4
your desired CC# to “Scene Select”. Let’s use CC#34 in this example. To load Scene 3, send 4 = Scene 5
CC#34 with a value of “2” to the FM3 (Scene 3: 3 − 1 = 2) 5 = Scene 6
6 = Scene 7
CHANNEL SELECT 7 = Scene 8
This uses the value of a controller to select a specific Channel. Each block has its own dedicated TABLE 2
setting for channel select, found across the listings on the Channel page of the MIDI/Remote CC Values & Channels
menu under SETUP.
0 = Channel A
The Channel is set by the value of the controller (not the controller number itself... see FAQ 1 = Channel B
below). Values begin at 0, which is Channel A, and it continues from there. (See table 2, right). 2 = Channel C
As with Scene Select (above) the series continues, repeating Channels A–D across values to 127.
3 = Channel D
52
6 Scenes & Channels
53
6 Scenes & Channels
SCENE LEVELS
Each of the Output blocks includes eight parameters that allow you to cut or boost the level for any scene. Using
these adjustments is a quick way to balance or boost scene levels when other level options are not available.
SCENE CONTROLLERS
Remember that parameter settings cannot be changed by a scene. Of course, you can change the Channel, but this
is not quite the same thing (it’s also possible that all of your channels are already in use). The Scene Controller
system bridges the gap between these worlds, providing a way for individual parameters or groups of parameters
to have different values in different scenes.
See “Tutorial: Scene Controllers” on p. 70.
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6 Scenes & Channels
SCENE REVERT
Scene changes made in the display of the FM3, or via Fm3-Edit, remain in effect until you save them or discard
them by loading a different preset. Changes made via footswitches or MIDI, however, may work differently,
depending on a Global setting called Scene Revert. With Scene Revert turned on, Scene changes are discarded as
soon as you load a new Scene. Here are two examples so you can compare how Scene changes work with Scene
Revert OFF vs. ON:
55
6 Scenes & Channels
SCENE IGNORE
Firmware 5.03 introduced Scene Ignore. This feature is designed to allow more flexible switching based on
the operation of certain multi-component analog rigs. With Scene Ignore enabled, a block operates outside of
the usual automatic control by scenes. A block with Scene Ignore ON can still be bypassed/engaged or change
channels when you use a footswitch, or any other means of “manual” control—just like a fully independent pedal
or amp could be.
Find the Scene Ignore option in the Edit menu for most blocks.
Here’s an example. Imagine a tube amp used with a drive pedal, plus a separate “switching system” for wet
effects. The amp will have its own set of footswitches for channels — maybe Clean, Crunch, and Lead. The drive
pedal can be stomped on or off. The Wet effects system has its own “presets” —let’s say Dry, Light FX (chorus and
a little reverb), and Full FX (Chorus, Delay, and a lot of Reverb). It would be easy to replicate these devices in the
FM3, but without Scene Ignore, the three groups could only be switched together across the eight combinations
we call “Scenes”. By setting the Amp and the Drive to Scene Ignore and using scenes to control the effects, you
get independent “mix and match” switching with a total of eighteen different combinations, all from just seven
footswitches. Here’s how it might look on a connected FC-12. The three different colored zones are independently
switchable. (Only the blue “Effect Scenes” zone uses traditional scenes.)
Effect Scenes
Dry Light FX Full FX
PER-CHANNEL
A more advanced option is also possible because Scene Ignore is in fact a per-channel setting. The fact that it is
“per-channel” allows a “hybrid” approach. Some channels can be set to respond to scene changes while others
ignore them. If this idea seems tricky, think of it as a radio control receiver. Once you select any channel where
Scene Ignore is on, the radio is switched off and the block is no longer “listening” to scenes. No scene can then
take control of the block, regardless of other settings—but YOU can, using a footswitch, etc.
Example: Channels A, B, and C of a drive block have Scene Ignore turned OFF. They work in the classic manner,
and you can program your scenes to control bypass/engage and change channel. Meanwhile, channel D has
Scene Ignore ON. If any scene selects Channel D (or if you switch to D using a footswitch or any other means)
the block will stop responding to further scene commands. The “radio” is off. In this state, the block can still be
switched manually using FC footswitches, MIDI, etc.—just like a fully independent pedal or amp could be. If you
manually switch the block back to A,B, or C where Scene Ignore is OFF, it will again begin to “listen” to scene
instructions.
If you want a mixed scenario with Scene Ignore sometimes ON and sometimes OFF, you’ll need a footswitch or
some other way to change the channel of your block back to a channel that does not ignore scenes. Extending
the example above, this might be an FC footswitch. TAP is set to Bypass the Drive, and HOLD is set to Toggle it
between Channels A and D. Toggle to A for scene control. Toggle to D for manual control. Tap on or off at will.
TIP: If you always want full scene Independence, a good safeguard is to turn Scene Ignore to ON in every channel.
Similarly, if you want a block to be controlled only by scenes, make sure that Scene Ignore is OFF for every one of
that block’s channels. If not, one of them may be selected by a scene and cause that block to stop responding to
subsequent scene changes.
56
7 Leveling Presets
7 LEVELING PRESETS
This section is about balancing levels across Presets, Scenes and Channels. It is NOT about how to correctly set
FM3 input or output levels to prevent clipping (compare “Setting Levels” on p. 5).
Musicians and audio technicians face a universal challenge of getting levels “right.” Legions of techs and
engineers mix bands in real time from the smallest basement jams to the biggest festival stages. The world has
quickly realized that the advanced modeling technology created by Fractal Audio actually makes this job easier.
(Wise front-of-house engineers are some of our biggest fans!) A tube amp often needs to be too loud to be
controllable. Speakers, mics and pedals are quirky and require constant control. In comparison, Amp modeling,
speaker cab simulation, and virtual effects, give us cranked sound at low volume, PLUS precise controls, accurate
meters, and fewer overall compromises. A few simple rules of thumb will put you in total control of your levels.
Control is not everything though: a second challenge remains. Levels must be understood in context. Our hearing,
speakers, and surroundings are all variable. You can learn the basics in this overview, but consider exploring this
subject further to delve deeper into the world of acoustics and audio engineering.
THINGS TO KNOW
Our ears deceive us. A phenomenon known as the “equal-loudness contour” effect (aka
“Fletcher Munson” effect) results in different perceptions of tonal balance at different
volume levels. At lower volumes, low and high frequencies seem to be relatively quieter.
Learn more about this effect and compare your sound levels at “gig” volumes!
Different speaker systems change our perceptions of relative volume. Set levels on the system you
will perform through, or ideally, use the best and most accurate speakers you can find. Be prepared
to make adjustments on other systems. (This goes for your tone as well as your level.)
Our surroundings, or the context of playback, also change our perceptions of loudness. Two
guitar sounds may appear to be relatively equal in level when you audition them alone, but may
sound totally different when you are “competing” in a mix against other instruments such as
bass and drums, or when played in a problematic performance space. Adjust in context.
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7 Leveling Presets
Layout CPU 47.5% Edit Meters Tools Layout CPU 47.5 % Edit Meters Tools
OUT 1L -2.00 dB OUT 2L -30.00 dB OUT 1L -2.00 dB OUT 2L -30.00 dB
OUT 1R -2.00 dB OUT 2R -30.00 dB OUT 1R -2.00 dB OUT 2R -30.00 dB
Scene: 1 Channel Block Level Row Column Scene: 1 Channel Block Level Row Column
ZOOM BYPASS DELETE CABLE CONTROLLERS ZOOM BYPASS DELETE CABLE CONTROLLERS
The zoomed out grid shows VU meters atop the screen. Page right to the Meters page for block meters.
To set levels, play your guitar and watch the VU meters. Adjust the output level of the Amp block by selecting it on
the mini grid and turning the Block Level knob (C) until the level hovers at or below the red line. Different types of
playing and different amp models and settings will excite the meter in different ways. Play chords and “chugs” as
their bassy content may push the meters harder, and it is potentially OK to see some red when you do this. If you
want to compare the levels of two presets/scenes/channels, play the same type of material while watching the
meters. Remember that whenever you adjust Drive, Master or other amp tone settings, you will need to revisit this
process.
The Layout view allows you to change Scenes (knob A) and Channels (knob B), so you can compare and adjust
everything all within a single page.
Remember this common sense principle: you must also use your ears. When you use the meters, a punchy clean
amp may end up sounding louder overall than an overdriven amp with a ton of low end.
LEAD/LOUD SOUNDS
You now know how to normalize level across Presets, Scenes, and Channels, but what if you specifically want
some sounds to be louder or quieter than others? A good approach is to begin with the loudest sound and make
the other sounds quieter. This helps ensure that you will have plenty of headroom and avoid clipping. It’s OK for
certain tones to be very quiet: Fractal Audio products have an extremely low noise floor and do not easily suffer
internally from the kinds of problems which plague analog gear at lower than “optimal” levels.
Make it easier to adjust levels by using the Looper block to “play” while you operate the level controls.
Place the looper between the input and your first block.
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7 Leveling Presets
59
8 BLOCKS
8 BLOCKS
The FM3 is based on our flagship rackmount processor, the award-winning Axe-Fx III. Both the FM3 and the
Axe-Fx III use presets built from blocks, and the blocks on both devices share many of the same parameters and
settings. A separate manual covers these blocks in complete detail. More than a simple reference, it contains
background information, tips, and extra material to help you make the most of your Axe-Fx or FM3.
The Fractal Audio Blocks Guide can be downloaded from https://www.fractalaudio.com/fas-bg
60
9 Modifiers
9 MODIFIERS
Modifiers can be one of the most exciting features on the FM3. They allow sound parameters to be remote-
controlled or automated in real time. For example, you might use an expression pedal to operate a wah or
whammy, or use an LFO (Low Frequency Oscillator) to auto-sweep a filter. MIDI can also be used to adjust effects,
control volume, and more. Modifiers are easy to use, but offer incredible depth of power for those who like to
push the limits.
CREATING A MODIFIER
The process of creating a modifier begins right at the parameter you want to control. Parameters that can be
controlled are marked with a yellow circular symbol (shown below on a knob and a switch). When a modifier is
already present, the circle will be solid yellow, like an LED that has been turned ON. You will see the same symbol
whether the target parameter is on a knob page, a text page, or any other type of menu.
ON
The open circle The filled circle Here, a switch This parameter
means you can add a means a modifier is instead of a knob has no option for a
modifier here. already present. allows a modifier. modifier.
TO CREATE A MODIFIER...
Select any parameter that supports a modifier.
Press the ENTER button or press the MODIFIER button (Push-knob C) to show the Modifier menu.
The Modifier Source page will appear. Select a SOURCE to control the
parameter. Learn more about Sources on p. 63.
Press PAGE RIGHT to switch to the Modify page (you must select a source first!)
Learn more about Modifier parameters on p. 64. If nothing else, check that MIN and MAX
are set to the lowest and highest values you want to hear as the source changes.
Press EXIT to leave the modifier menu. You will notice that the dot is now solid.
Modifiers will animate on-screen knobs, faders switches and graphs. For text-
only menu parameters, a bar graph shows the value of the source.
You must STORE the preset to save any modifier changes.
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9 Modifiers
EXTERNAL CONTROLLERS
External Controllers are proxy or “go-between” sources. They each have their own global setting to determine
what controls them. You can set them up to be controlled by your choice of:
Any MIDI Control Change (CC#) message.
One of the onboard Expression (Pedal) jacks.
One of the Pedal or Switch jacks of a connected FC series controller.
In comparison to Internal Controllers or Onboard & FC Pedals and Switches, external controllers act like a
“go-between” as illustrated below.
Internal Controller or Onboard Exp Jack External Controller
MODIFIER PARAMETERS
The default modifier settings are linear. You change the source and the parameter follows in direct relationship.
Modifier parameters allow you to change this relationship. You might tune the taper of a pedal, or make it work in
reverse. Maybe you want the parameter attached to a footswitch to glide instead of snap. Here is an overview of
the additional parameters you can use to create these effects and many more. Find these options on the Modify
page when you set up any modifier.
The Channel setting determines whether the modifier will be enabled on ALL channels or just on one channel
(A,B,C or D). There are many creative uses for this, including effects which auto-engage only when set to a
particular channel where their modifier is active.
Min and Max determine the range of parameter change. These are extremely important parameters.
EXAMPLE: The modifier for a pedal controlling Delay Feedback has Min at “10%” and Max at “50%”. The
feedback sweeps only from 10% to 50 as the pedal is moved, even though this parameter’s actual range is
from -100% to +100%.
Start, Mid, End, Slope, Scale, and Offset are used to create custom curves which re-map the relationship
between the modifier source and the value of the target parameter. On the Modify page, a graph shows the
relationship between the source (x-axis) and the parameter (y-axis). A dot on the graph tracks the source.
The default settings (first graph below) create a 1:1 linear relationship (the blue line) between source and
parameter. As the source changes, the parameter tracks it directly.
The second two graphs below show examples of the kinds of non-linear curves you can create using Slope, Scale,
and Offset. The pages which follow contain more examples.
Parameter
Source
Damping, Attack and Release: These are used to slow the rate at which the target parameter value “chases” the
source. At low settings, these add just a little smoothing. Try settings of about 5 ms to “relax” a pedal or to ease
a square LFO to eliminate clicks and pops, or use higher settings for slow, lazy changes. Increase Attack to slow
the change as the source is increased. Release controls the rate as the source decreases. The Damping type
parameter determines if damping happens in a linear (constant) or exponential manner (slowing as the source
reaches the extremes.)
Auto-Engage works with Off Value to create effects which turn ON or OFF automatically whenever the source
controller is moved. This is typically used with a Wah pedal so you don’t need a toe switch. (Follow the example
on p. 62 and set AUTO-ENGAGE to “SLOW POS” to try it out!) Find more on Auto-Engage on p. 66.
PC Reset sets the value for an external source when a preset first loads. This allows you to override the actual
position of an external controller until it is moved or updated. To set the default value: after applying the modifier,
exit to the Edit page. Notice that the value of that parameter can be edited as usual. If PC Reset is ON, the value
you set and then save will be used from preset load until the source is changed (i.e. the pedal has been moved).
Update Rate controls how often the modifier is refreshed. The setting of slow is actually very fast, and fine
for the majority of applications. The faster settings require additional CPU but provide even smoother sound
performance when ultra fast changes are required (while using a fast LFO for instance). Check this setting if you
think you hear “zipper noise” while a modifier is in use.
64
9 Modifiers
Max: 0.0
Min: 10.0
65
9 Modifiers
Scale and Offset also re-map modifier response. Scale adds vertical exaggeration or compression, while Offset
moves the entire curve up or down on the Y-axis. Segments outside the graph boundaries will be clipped and
replaced by line segments. The examples below show some interesting possible applications.
INTERNAL CONTROLLERS
Internal Controllers can be programmed per-preset for use as modifier sources. To access these parameters,
push the CONTROLLERS button on the Home page (Push-knob D) or press TEMPO.
TEMPO Tempo appears in the Controllers menu. For more information, see Section 11: Tempo.
SCENE CONTROLLERS
SEQUENCER
The Step-Sequencer generates control The four Scene Controllers provide a way
patterns by looping through 2–32 “stag- to change sound settings from one Scene
es.” You set the Value for each stage, the to another. Think of each Scene Controller
Number of stages, and the Rate or Tempo. The Run as a “virtual knob” whose setting can
switch allows you to start or stop the sequence. programmed with a different value in every Scene.
Damping slurs the change between steps. By assigning this knob as a modifier source, you can
create “per-scene” parameters.
The Internal Controllers menu offers four channels for four sets of independent settings for ALL of
the items listed above: four tempos per preset, four sequencer settings, etc. When you change the
channel, ALL of the controllers switch to the new channel and the new settings. FM3-Edit provides a
way to copy/paste Controller channels.
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9 Modifiers
MANUAL CONTROLLERS
The five Manual Controllers are virtual knobs with no function other than to serve as modifier sources. A Manu-
al controller makes it possible, for instance, to create a “super control” where one knob operates multiple sound
functions at the same time. For example, you might assign delay mix, reverb time and chorus depth parameters
— all at the same time — to the “Manual 1” modifier source. Now, when you adjust Manual 1, all of the above
parameters will change simultaneously as desired.
Another good use for Manual Controllers is to simulate an expression pedal when you do not have one handy.
CONTROL SWITCHES
The six Control Switch sources are used with the onboard footswitches or an FC controller. For more information,
please refer to “The Footswitch Functions Guide” on p. 18.
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9 Modifiers
METRONOME
A metronome is included for convenience. The Metronome is not technically a controller, but its settings are
accessed through the Tempo page of the Controllers menu. To enable the metronome press the Tempo button
and adjust the level for the desired output(s). Note: the metronome levels persist across presets and are reset to
OFF at power on.
EXTERNAL CONTROLLERS
External Controllers are modifier sources that are in turn controlled themselves via external MIDI or a connected
expression pedal or switch. For example, if the source of a modifier on a Wah effect is set to “External 1” and
External 1 is set to “MIDI CC#16”; a connected MIDI expression pedal transmitting CC#16 then operates the Wah.
This concept is illustrated on p. 63 .
The global assignments for External Controllers are set on the External Control page of the MIDI/Remote menu
under SETUP. You can assign a MIDI CC#, an on-board Expression pedal or switch, or a Pedal or Switch on a
connected FC series controller. Choosing an External Controller as the source of your modifier is the same as
assigning any other source (see “To Create a Modifier...” on p. 61). To change which CC# or pedal/switch
operates an External Controller:
1. Open the MIDI/Remote menu in SETUP and page to External Ctrl.
2. Use NAV to select the External Controller you want to change (ex: “External Control 1”).
3. Use VALUE to change the assignment. You can also select “NONE” to disable the selected controller.
4. EXIT when finished.
MODIFIERS LIST
The last page of the Controllers menu lists all of the modifiers in the current preset. You can jump to edit each
modifier from this list by pressing ENTER.
As you’ll gather from looking at the list, the maximum number of modifiers per preset is 24.
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9 Modifiers
70
10 Layouts & Switches
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10 Layouts & Switches
TIMING FOR A TAP FUNCTION TIMING FOR A TAP FUNCTION TIMING FOR ANY
WITH NO HOLD FUNCTION WITH A HOLD FUNCTION HOLD FUNCTION
The Tap function fires at the The Tap function fires when When you hold a switch, its HOLD
moment the footswitch is you release the switch, as long function activates at the moment
depressed. as this happens before the the Press and Hold Timeout runs
Press and Hold Timeout. out—whether or not the switch has
a Tap function. This does not cause
If not, the Hold function
the Tap function to fire.
eventually fires...
If you need tight timing from a Tap switch that has a Hold function, tap and release very quickly—even
a fraction of a second early, knowing that the change will occur as your foot comes up.
You can change the duration of the Press and Hold Timeout on the Config page of the FC Controllers/
Onboard Switches menu under Setup. The default is 0.5 seconds. Make it longer if you find that you
are activating Hold functions when you mean to activate Tap functions. Make it shorter to fire Hold
functions sooner.
You can even have the hold function wait to fire until you release the switch, making it possible to
have direct and perfect control over hold function timing.
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10 Layouts & Switches
WARNING! When you perform Reset System Parameters under SETUP: Utilities, this clears all of
the layouts too. See p. 102 for more on this.
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10 Layouts & Switches
2:SCENES
TAP:S1 TAP:S2 TAP:S3 Layout 2: Scenes shows scenes 1, 2, 3, with hold functions
HOLD: View -1 HOLD: View +1
HOLD: MLM
on the left and right switches to change the “View” to show
Three Views cycle through the remaining scenes: [4,5,6] then [7,8]
The unused switch contains a TUNER.
scenes 4, 5, 6 or 7, 8, and Tuner.
Hold the middle switch for the Master Layout Menu.
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10 Layouts & Switches
Layout 1: PRESETS
Switch Ring Color Default
TAP FUNCTION
Category Preset
Function Select by #
Preset 1
Mini-Display Label Name
HOLD FUNCTION
Category Unassigned
Function --
Nav Value
RESET SWITCH COPY SWITCH PASTE SWITCH -- --
You can edit both TAP and HOLD functions for any switch.
Use the A knob or NAV buttons to navigate the list and C or VALUE knobs to make changes.
Set the desired Category and the Function.
Set any parameters for the selected Function as desired. For example, when you select Category: Preset
and Function: Select by #, a “Preset” parameter appears to let you dial in the desired preset number.
You can also customize the ring color for an individual switch, overriding the defaults which are assigned
to the switch Category.
You can also select from different automatic “labels” for the Mini-Display, or even enter custom text.
The EZ page also provides buttons to RESET (Clear with confirmation), and COPY/PASTE switches.
Press another footswitch to move on, or press EXIT when you are finished.
Reminder: All changes in the FC Controllers/Onboard Switches menu take effect with no need to store.
For more information, please see “The Footswitch Functions Guide”.
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10 Layouts & Switches
LAYOUT VIEWS
On an FC-12 controller, all 12 switch definitions of any layout are shown one-to-one across the 12 footswitches.
On an FC-6 controller, only the first six are normally shown. On the FM3, only three.
Rather than being wasted, however, the inaccessible switch definitions can be put to use by changing the layout
view. If we think of the FM3 as a window just large enough to show three switches, changing the view moves this
window to show a different set. This concept is illustrated below.
Several of the default layouts — including the Master Layout Menu — use this new feature. For example, when you
press and hold the left or right footswitches in the Scenes layout, a different set of scenes is offered across the
switches of the FM3. In the Effects layout, the same press and hold feature on the outer two switches is used to
change which three effects are controlled by the footswitches.
Here, a layout is loaded and the FM3 shows switches 1, 2, and 3 from that layout.
Let’s say this layout has a “View +1” assigned to press and hold on the right switch...
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
“View 1”
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
“View 2”
Some of the factory default layouts (p. 73) use two hold Here, View 3 shows switches
functions to allow changing the view in either direction. 7, 8, and 9.
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
“View 3”
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
“View 4”
See “The Footswitch Functions Guide” for more information on Views.
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10 Layouts & Switches
Nav
RESET ALL EDIT LAYOUT EDIT NAME COPY LAYOUT PASTE LAYOUT
Number 9... As you review or edit layouts, you may notice “Layout 9” in the list.
Layout 9 is in fact the Master Layout Menu used to access other layouts (see p. 71).
Do not edit this layout unless you understand what it is, what you’re changing, and how it works.
If you modify the Master Layout Menu — intentionally or otherwise — you can easily reset it to factory default
settings without resetting anything else. Just use the “RESET LAYOUT” button on the Edit Layout page
(see p. 78). Unlike all other layouts, #9 reverts to factory settings instead of being completely cleared.
As you get deeper in to the FM3, you may find the ability to modify the MLM quite useful, with options like “Layout
Link” or the ability to add functions instead of unused menus.
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10 Layouts & Switches
EDIT A LAYOUT
Select any layout on the Layouts page (p. 77) and press EDIT LAYOUT
or ENTER to open the selected layout for deeper editing.
The Edit Layout view has two pages: one for the Tap function and one for the Hold function. Each shows the
Category and the Function for all 12 switches, plus values for the first two parameters of the current function.
Use the A, B, C, D, and E knobs, or the NAV buttons and VALUE knob to make changes.
On the FM3, the middle switch in every layout has its Hold function assigned to the Master Layout Menu.
It is certainly possible that you won’t need this, but think carefully before changing it.
See “The Footswitch Functions Guide” for information on all categories, functions, and parameters.
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10 Layouts & Switches
NAMING LAYOUTS
Layout Names appear in the Master Layout Menu and can also appear on dedicated Layout footswitches.
Changing the name of any layout is simple with the same interface used to name presets and scenes.
NAME A LAYOUT:
On the FM3, open the “Layouts” page of the FC Controllers/Onboard Switches menu under SETUP.
Use the A knob or NAV buttons to select the desired layout.
Push the EDIT NAME button (push-knob C).
Enter the desired name, up to ten characters:
Turn the B knob or use NAV buttons to move the cursor.
The C knob selects upper case letters.
The D knob selects lower case letters.
The E knob selects numbers.
The VALUE knob selects ALL characters, including symbols.
Press D or E for INSERT and DELETE functions.
Press ENTER to commit the name or EXIT to cancel.
Reminder: All changes in the FC Controllers menu take effect immediately with no need to store.
STARTUP LAYOUTS
The FM3 itself and each connected FC Controller have their own default layout which load automatically when you
power on. You can change the default layout as follows.
BACKING UP LAYOUTS
FM3 layouts are included in any backup of the unit’s system (p. 103),
but you can also back up or restore these individually or all at once
using FM3-Edit (p. 13). Find these options in the Edit dropdown of
the Layouts section of the “FC Controllers” area. (shown at right).
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10 Layouts & Switches
EDIT A SWITCH
Select any switch on the Edit Layout page (see p. 78) and press
EDIT SWITCH or ENTER to open the selected switch for deeper editing.
The Edit Switch view has two pages: one for its Tap function and one for its Hold function.
Each page shows the current Category and the Function for the switch, plus any and all parameters for the
current function.
Use the A, B, C, D, and E knobs or the NAV buttons and VALUE wheel to make changes.
On the Tap page, you can also change the Switch Ring Color for an
individual switch, overriding the usual default Category color.
You can also select from different automatic “labels” for the Mini-Display, or even enter custom text.
Details on the various label options can be found in “The Footswitch Functions Guide”
RESET TAP
The LAYOUT LINK parameters allow the Tap or Hold function of the switch to also change the Layout on the
FM3 and up to two connected FC units. See ”The Footswitch Functions Guide” for more on Layout Links.
The RESET button (Push-knob A) clears the function and all customization from the current page.
(A confirmation screen requires you to press ENTER first.)
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10 Layouts & Switches
PER-PRESET SWITCHES
The current lineup of Fractal Audio products support two ways of doing Per-Preset footswitches.
Placeholder switches, like those in FM3 factory layout 6, look through the current preset and automatically place
its custom switch definitions on the floor. For example, the first switch in Layout 6 will always show the first Per-
Preset switch definition (“PP#1”) from the current preset.
Overrides happen when a preset takes over one of the switches on a connected controller, effectively clobbering
whatever global definition you have given a switch and instead showing the override instead. For example, a given
preset may be set to force Layout 1, Switch 1 to show “Tap Tempo” instead of its normal function.
Learn more about Per-Preset Switches in the Footswitch Functions Guide available on our web site:
https://www.fractalaudio.com/fas-ffg
Here is a quick introduction covering how to create the definitions used with Per-Preset switches.
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10 Layouts & Switches
STAND-IN SWITCHES
This section requires you to have one or more external switches. These can be connected directly to the FM3
(see p. 12) or to an FC Controller (see your FC Owner’s Manual).
Without the Stand-In Switch feature, the capabilities of an external switch are more limited than the onboard
switches of the FM3. Modifiers and global functions, for instance don’t have any press-and-hold capabilities, and
they can’t, for instance, change a BANK, switch a layout, or show the tuner.
To make external switches more powerful, we created Stand-In Switches. This feature allows a connected
external switch to operate like a remote control for any switch that you have already programmed in a layout on
your FM3.
For example, you might normally have Layout 3, Switch 12 set to bypass/engage the Trem Pan 1 block on tap,
and toggle the block’s channel from A to B on hold. When you set up an external switch Stand-In for Layout 3,
Switch 12, it now performs these functions. This even allows an external switch to perform per-preset functions
as described on the previous page. Be aware that the stand-in is just a pointer. If you change the switch it is
remote controlling, its function will change too.
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10 Layouts & Switches
An additional benefit
of using the FM3
with an FC-12 or FC-6
is that each attached
controller supports
an additional four
expression pedals
and four external
switches.
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10 Layouts & Switches
TIP: One of the most common uses for “Per Preset Footswitches” is to override an
unused effect switch with one for an effect that is used in that preset.
Q: How do I assign presets to footswitches?
A: This can be done using the PRESET: SELECT function, but this approach is really only appropriate if you use
very few presets in total. Instead, BANKS make it easy to get to get to many presets using few switches.
In fact, the preset Footswitches in the default FM3 layouts use the function “PRESET: SELECT IN BANK”.
Banks show presets in the order in which they are located on the FM3. It is easy to re-order presets
using the Manage Presets area of FM3-Edit, where you can copy/paste or use drag-and-drop to swap
preset locations. TIP: While using this tool, turn on the “FC Banks” option at the top of the manager
so you can easily see which presets will map to which footswitches. Press “Save” when finished.
Q: The FM3 includes many empty preset memories, providing room for you to store additional creations. Why do
the preset and bank switches of layout 1 allow me to enter these “Empty” preset banks areas of the FM3?
A: The two press and hold BANK function switches in Layout 1 have options for Upper Limit and Lower Limit.
By default, these step through ALL of the preset memory locations on the FM3. In some cases, you may want
to set these differently. Remember that these limits show BANK numbers and not preset numbers, so you’ll
need to do a little mental math. To limit your FM3 to presets in 000–383, set the “Upper Limit” of both bank
switches to “127”. (384 presets ÷ 3 presets per bank = 127 banks).
If you want to use only, say, 15 gigging presets, you might set these limits to 5. (15 ÷ 3 = 5).
Q: Help! I can no longer press and hold the middle switch to get to the Master Layout Menu!
A: Don’t panic. You may have accidentally changed this function, and it is easy to re-assign if you know which
switch is misbehaving. The middle switch of almost every Factory layout has its hold function set to Layout:
Select: 9, View 1. (Layout 9, as you may recall, is the Master Layout Menu.) If you changed a switch and want
to set it back, open EZ Edit (p. 75 ), tap the desired switch, then navigate down and set its Hold function
back to Category: Layout, Function: Select, Layout:9, View:1.
FM3-Edit makes this even easier. Use the “FC Controllers” area to make these changes.
A more “Brute Force” way of doing this would be to reset the factory layouts (See p. 75 ).
A: Can I back up, share, or restore my Footswitch Layouts?
A: Yes. Perhaps the most common way to back up is to receive a backup of your SYSTEM using Fractal-
Bot (p. 13). The system file contains all of the layouts and FC settings. Another way is to use
FM3-Edit, which includes options to export or import one or all of your layouts. Find these choices
in the Edit menu dropdown located in the LAYOUTS panel of the FC Controllers area of FM3-Edit.
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11 Tempo
11 TEMPO
Tempo is used in electronic music for synchronizing different rates and times, whether inside one machine or
across several. Tempo on the FM3 allows for both internal and external synchronization, providing effects with
a central BPM clock that can stand alone or follow MIDI Beat Clock from a connected device. The FM3 does not
transmit MIDI Clock itself. The Tempo can be set to any whole number value in the range 20–250 BPM. The FM3
flashes its current tempo on a front-panel LED.
PRESET TEMPO
By default, a given preset will ignore the Global Tempo and use its own saved Preset Tempo instead. Notice that a
preset’s Tempo page contains two parameters: one is an actual Tempo (BPM) value, and the other is a setting called
Tempo To Use, which determines what will happen when that preset is loaded.
When you load a preset whose Tempo To Use is “PRESET,” the saved Preset Tempo takes over: the tempo LED
flashes accordingly and all tempo-dependent time/rate parameters are re-calculated. In fact the Global Tempo
has not changed; it remains in the background and will be used when you load a different preset with Tempo to
Use set to “GLOBAL”.
Be aware that whenever you alter a preset’s own Tempo, you are also updating the Global Tempo.
Remember that each of the four channels of the Controllers menu has its own settings for both Tempo (BPM) and
Tempo to Use. You can use this to have some Scenes or Channels change the tempo while others do not.
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11 Tempo
Remember that once a Tempo has been set, you will be unable to adjust Time manually or with a Modifier.
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12 Tuner
12 TUNER
The FM3 has a built-in Tuner, an essential tool for the performing or recording musician. The tuner is easy to use
and has high-resolution automatic pitch detection, a calibration control, offsets for modified tuning schemes, and
the option to mute audio while tuning. Find the Tuner on the Home page by pressing TUNER (Push-knob A) or by
pressing and holding the front panel TEMPO button.
The tuner features a note name display, a “zero-center” meter, a spinning “strobe” type display and triangular
indicators for sharp and flat.
Configuration Parameters
PARAMETER Description.
Source Selects which physical input the tuner should listen at.
Mute Determines how the tuner mute function works.
OFF/INPUT/OUTPUT OFF: No mute. All signal is passed as usual when the tuner is engaged.
OUTPUT: The signal is muted at the output. Tails are silenced.
INPUT: The signal is muted at the noise gate. Tails ring out.
Display Mode Determines whether the tuner shows note names for accidentals as Sharps, Flats, or a
mix of both.
MIXED/ALL FLATS/
ALL SHARPS
Calibration Calibrates the tuner by setting the frequency of A4 (in the octave above middle C).
430.0 – 450.0 Hz The tuner defaults to A440.
Downtune The Downtune control allows for simplified tuning when tuning down one to four
semitones. The Tuner display will read the non-downtuned equivalent note, i.e. if tuning
0 – 4 Semitones
down two semitones, the D will still show E. While Downtune is set to any value other
than None, any blocks that utilize pitch information will also be transposed accordingly.
Use Offsets Determines whether the Offset settings (see below) are applied or ignored.
OFF/ON
OFFSET PARAMETERS
PARAMETER Description
E1, B2, G3, D4, A5, E6 Offsets allow the tuner to be calibrated so individual notes diverge from standard
concert tuning by a defined amount. Use this for example for Buzz Feiten tuning.
+/- 25.00 Cts
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12 Tuner
MINI TUNERS
For convenience, mini-tuners appear throughout the FM3. These consist of two green triangles to indicate when a
note is flat (left lit), sharp (right lit) or in tune (both lit).
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13 Setup Menu
13 SETUP MENU
Open the menu by pressing the SETUP button (Push-knob E) on the Home page. The current Firmware Version
is shown at the top of the page. To enter a menu, select it with NAV and press ENTER. All changes take effect
immediately without needing to be stored. The settings for Setup parameters are included in a backup of the
System (see "Backing Up & Restoring" on p. 103)
Reminder: All changes in the FC Controllers menu take effect immediately with no need to store.
FC CONTROLLERS/ONBOARD SWITCHES MENU
Most of the pages and functions of the FC Controller menu are detailed elsewhere in this manual:
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13 Setup Menu
PARAMETER Description
Hold Function Mode Normally, Hold functions fire automatically after a timeout (above). With this
setting changed from AUTOMATIC to SWITCH UP, they wait for the switch
AUTOMATIC,
to be released, granting precise control over the timing of a hold function.
SWITCH UP
Now, you can use HOLD, for example, to change a Scene precisely on the
downbeat.
Per-Preset Overrides Any preset can override the function of any footswitch in any layout. This
offers extreme flexibility, making it possible to handle exceptions easily in
ENABLED, DISABLED
a system where everything is normally global. This setting allows you to
globally DISABLE Per-Preset overrides to prevent 3rd party presets from
taking over essential footswitches.
See "The Footswitch Functions Guide" for more on per-preset functions.
Footswitch Tuner Mode Turn this feature ON to enable a special mode where the first three
footswitches visually enhance the tuning process.
ENABLED, DISABLED
FC-6 Layout Mode This changes how layouts are displayed on a connected FC-6. Normally, the
FC-6 shows switches 1–6 from any layout — just as you would expect. If you
design layouts on an FC-12 and then load them on an FC-6, however, this
results in things being arranged differently, especially when Views are used.
To counter this, you can enable FC-12 mode on the FC-6 (Formerly called "FC-
6/FC-12 Compatibility Mode"), illustrated below:
FC-6 Default Mode FC-6 in FC-12 Mode
FC MAIN DISPLAY The main display of a connected FC controller shows the name and number
Show Preset Numbers, of the current preset and current scene. These two options allows you to
Show Scene Numbers individually hide the numbers so a greater number of characters can be
dedicated to the names. This has no effect except on a connected FC.
ON/OFF
Message Hold This determines the duration for special footswitch messages to be shown
in the main display of the FM9 or the display of a connected FC controller.
Example: Effect BYPASSED or ENGAGED)
Ring Intensity Bright, Each FC footswitch has its own LED ring. These rings change between off,
Ring Intensity Dim dim, and bright to show switch states. The Ring Intensity parameters allow
you to independently adjust the brightness of dim and bright states.
25–100%, 1–50%,
Mini-Display Contrast This sets the contrast in the onboard mini-displays.
Mini-Display + Ring Brightness This sets the master brightness of the onboard mini-displays and LED rings.
CS1 Exclusive, etc. Six options allow you to add each of the six Control Switches to a mutually
exclusive group. Any switch with Exclusivity enabled becomes a member of a
group in which only ONE switch can be turned on at once. Turning any switch
in the group ON will turn all others in the group OFF automatically.
For more on Control Switches, see the "The Footswitch Functions Guide"
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13 Setup Menu
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13 Setup Menu
PARAMETER Description
Effects Mix Boosts or cuts the MIX of all blocks for which the GLOBAL MIX parameter is
set to “ON”. This switch must be enabled on a per-block/per-preset basis and is
+/- 50%
available on the Mix page of the Edit menu for these block types:
Chorus Formant Pitch Ring Mod
Delay Multitap Delay Plex Delay Rotary
Flanger Phaser Reverb Ten-Tap Delay
This feature is provided because certain performance spaces may require more
or less of certain effects across all presets.
Noisegate Offset Globally raises or lowers the THRESHOLD of the Noise Gate for all Input blocks.
If the THRESHOLD for a given preset is set to “OFF”, the global Offset will have
+/- 40.00 dB
no effect. See "The Fractal Audio Blocks Guide" for more on the noise gate.
Prompt on Edited Preset When set to ON the unit will prompt before changing presets if the current
Change preset has been edited. This spares you from accidentally losing your edits.
NOTE: Be sure to change this to OFF before performing!
Indicate Edited on Scene Normally, a scene change will trigger the "EDITED" LED, since changing the
Change scene and saving the preset will set the new scene as the default.
This option makes it so scene changes do not trigger the LED, requiring other
"deeper" changes to cause it to be lit. Note that this does not change the fact
that selecting a new scene and saving will change the preset's default scene; it
merely changes the way scenes interact with the LED.
Display Offset (Also appears in the MIDI/Remote menu) Causes presets numbers to begin
at 001 instead of 000. This only offsets the display, meaning that it does not
0, 1
change which preset is actually loaded by a given footswitch or MIDI message.
Default Scene When set to “As Saved” the scene selected when recalling a preset is the scene
that was active when the preset was last saved. When set to a particular scene
AS SAVED, SCENES 1–8
value that scene will always be selected when any preset is recalled.
Tap Tempo Determines how the tempo changes when tapping the front panel TEMPO
button or an external tap tempo controller (see p. 101). “AVERAGE” sets the
AVERAGE, LAST TWO
tempo based on the average of ten taps, meaning taps are more forgiving
but changes are more gradual. “LAST TWO” considers only the time interval
between the last two taps, which means taps must be more precise but
changes occur more quickly.
AC Line Frequency The “Intelligent” Noise Gate type found in the Input Block provides smart EMI
filtering which reduces hum and buzz. For best results, set this parameter to
match the power line frequency of your country (i.e. 60 Hz for North America,
50 Hz for EU, etc.).
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13 Setup Menu
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13 Setup Menu
USB 1,2 Playback Destination This allows computer audio from USB 1/2 to be sent to either Output 1 L+R
(the default and previous behavior) or Output 2 L+R. This allows for the easy
Input 1, Output 2
separation of processed guitar to Out 1 and default computer system audio to
Output 2.
If you use only Output 2, you can now hear both processed guitar and USB
audio by using the settings Output 2 Copy: OUTPUT 1 and USB 1/2 Playback
Destination: OUTPUT 2.
USB 3,4 Playback Destination This determines how the FM3 routes playback from USB 3+4 of a connected
computer. The default option of INPUT 1 is designed for re-amping.
Input 1, Output 1, Output 2
The “OUTPUT 1” option allows routing USB 3/4 to Out 1.
The Output 2 option is provided so you can have backing tracks from the
computer appear at a different set of outputs from your main guitar signal.
USB Buffer Size Set this to lower values for less latency with USB Audio, set to higher values if
you are experiencing performance issues such as distorted audio. Stop USB
audio streaming when changing this value so as to allow the buffer to reset
properly. Streaming can be stopped by closing the application sending data to
the FM3 or by disconnecting the USB cable.
Input 1 Source This selects which signal source should be routed to the Input 1 block on the
grid. “ANALOG” selects the Input 1 Instrument jack. When “USB (CHANNELS
ANALOG
3/4)” is selected, the FM3 will process signals sent from FM3 Outputs 3 and 4
USB [CHANNELS 3/4]
of a connected computer so you can process computer audio on the FM3 (as
when re-amping).
Input 1 Pad This pads the signal from IN 1 [INSTRUMENT] jack before it reaches the
A/D converter to prevent clipping. The pad is offset by a corresponding but
0, 6 dB, 12 dB, 18 dB
opposite boost at the output of the converter, so “what you hear” remains the
same at all settings.
Run this at the lowest possible setting for your guitar, starting at 0 dB and
increasing padding if required to eliminate Input 1 clipping as indicated on the
front panel LEDs.
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13 Setup Menu
PARAMETER Description
Input 2 Mode This setting determines globally how the FM3 handles signals received at
the input 2 jacks, determining whether they should be processed in stereo or
mono—and, if mono, how. The outputs of a connected device and the nature of
STEREO
the source material will determine which setting is best.
LEFT ONLY
RIGHT ONLY It is important that you choose the setting which corresponds to your actual
SUM L+R physical connections. Setting an input to “STEREO” and then not connecting
USB (Channel 4) +R one of the two jacks will result in reduced levels!
Input 2 Pad This pads the signal at INPUT 2 jacks before it reaches the A/D converter to
prevent clipping. Run this at the lowest possible value for your setup, starting
0, 10 dB, 18 dB
at 0 dB and increasing padding if required to eliminate Input 2 clipping as
indicated on the front panel LEDs.
Output 1 Mode These determine how output signals are processed. This control makes it
easy to use the same presets in a variety of stereo and mono performance or
STEREO, recording environments.
SUM L+R
USB Audio goes directly to the converters and is NOT affected by this setting.
COPY L>R
MUTE The option "MUTE" allows for special use cases involving USB Input
monitoring. See the diagram at the bottom of "USB Audio" on p. 24
See "Mono vs. Stereo" on p. 6 for more information.
Output 2 Mode This determines whether output 2 operates in Unity Gain or Line Level mode.
Unity Gain mode will be useful when connecting Out 2 to the input of a tube
UNITY GAIN
amp, or when capturing an analog DI. This is the default setting.
LINE LEVEL
Line Level mode will be useful when connecting Out 2 to a mixer, PA, or the
inputs of FRFR speakers.
See also "Out 2 Unity Gain vs. Line Level" on p. 108
Output 1 Level This sets the nominal levels of the analog outputs.
Output 2 Level
Use “-10 dBV” for consumer-grade equipment including many guitar products.
-10dBV Use “+4 dBu“ with professional audio equipment.
+4 dBu The product manual for your connected device should indicate whether it
operates at +4 dBu or -10 dBV (Default). (Some devices are switchable.)
For Output 2, this option is available only when Output 2 Mode is "Line Level".
Output 1 Phase Determines whether signal at the corresponding outputs will be normal
Output 2 Phase or phase-inverted relative to the actual output of the grid. This lets you
compensate for unwanted inversions elsewhere in the signal chain.
NORMAL, INVERT
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13 Setup Menu
PARAMETER Description
Output 2 Boost/Pad This setting engages a boost/pad which be used to lower the noise floor of
Output 2. This may be useful when connecting to a tube amp in setups like the
Four-Cable Method (p. 36).
0/6/12/18 dB
Boost/Pad helps optimize D/A performance without affecting levels, since a
boost at the converter’s input is paired with a corresponding cut at its output.
Be watchful, however, as boosting makes it easier to clip the converters.
Watch the top panel Status LEDs and if clipping occurs, reduce levels within
your preset or turn this setting down.
This option is available only when Output 2 Mode is set to "Unity Gain".
Output 2 Copy Enabling this option creates a copy of the Output 1 or Input 1 signal at Output
INPUT 1, 2. Use this for the convenience of having an extra copy of the Output 1 mix
OUTPUT 1, with separate front panel level control—without the need to insert an additional
NONE block. Use the Input 1 setting to create an analog DI.
This setting works only when the Output 2 block is NOT present on the grid for
the current preset!
USB 1/2, 3/4 – These parameters adjust USB playback levels from -40 to +20 dB. Normally you would set comput-
er audio playback levels in the computer, but these controls are handy when you need a boost or cut.
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13 Setup Menu
PARAMETER Description
Pedal 1 Setup Set this according to the what you have connected.
Pedal 2 Setup
For 1 expression pedal, choose EXPRESSION PEDAL
EXPRESSION PEDAL,
For 1 switch, connect the switch to the TIP and SLEEVE of a TRS connector.
1 SWITCH (TIP)
With this setting active, the RING function is disabled as a Modifier/External
2 SWITCHES (TIP + RING)
source to avoid mishaps.
For 2 switches, connect one to Tip and Sleeve and the other to Ring and sleeve.
Calibrate PEDAL 1 Calibrate expression pedals connected to an on-board Pedal jack.
Calibrate PEDAL 2
First select this menu choice, then:
Press ENTER.
Move the pedal through its full range of motion several times.
Press ENTER again when finished.
Switches, unlike pedals, do not need to be calibrated.
Switch 1 Tip Behavior A switch with the default setting of "Follow Hardware" behaves exactly as you
Switch 1 Ring Behavior might expect: a latching switch latches, and a momentary switch is momentary.
Switch 2 Tip Behavior If you want a momentary switch to behave like a latching/toggle switch instead,
Switch 2 Ring Behavior use the "Virtual Toggle" option. Now, every time you tap the switch, its state on
the FM3 will flip from ON to OFF, or OFF to ON.
FOLLOW HARDWARE,
So for example, imagine a momentary switch mapped to EXTERNAL 1 and
VIRTUAL TOGGLE
assigned to the Rate of a Rotary. While you press down on the switch, the
Rotary rate increases. When you step off the switch, the rate slows. With the
Behavior changed to "Virtual Toggle", you would tap once for a fast rate, and
then tap again to toggle the rate to slow.
Note that if you accidentally apply the Virtual Toggle setting to a physical
latching switch, you'll need to tap the switch twice (or more) for it to toggle.
Switch 1 Tip Polarity The FM3 offers the option to reverse the polarity of any connected switch.
Switch 1 Ring Polarity, The option “Normal” assumes a “momentary make” switch. Use the option
Switch 1 Tip Polarity “Reverse” when using a “momentary break” switch, or for creative applications.
Switch 1 Ring Polarity
NORMAL,
REVERSE
Reminder: You do not need to store settings in the SETUP menu. EXIT twice when finished.
LEARN MODE
The MIDI Remote menu features a hidden Learn Mode function. Rather than using the knobs to assign a pedal, switch,
or MIDI CC, you can use Learn Mode. This is quick and also potentially saves you from needing to know which MIDI CC
is assigned to a button or pedal on a remote device. Here's how it works:
Navigate to the entry you want to assign: for example, "External Control 1" or "Tempo Tap".
1. Press ENTER to activate Learn Mode.
2. Move the remote pedal, knob, switch, etc. so Learn Mode can detect its activity.
3. The controller will be assigned automatically to your function.
If not, try again, troubleshooting the remote device as necessary, or press Exit to cancel.
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13 Setup Menu
PARAMETER Description
Ignore Redundant PC This setting determines whether the FM3 should re-process or ignore a Program
Change message corresponding to the current preset. With this setting “OFF”, a
ON/OFF
preset will be reloaded—all changes discarded—when it is selected again. This
allows you, for instance, to load a preset, use various “Instant Access” switches
for effects, and then stomp the footswitch that originally selected the preset to
have it revert to its saved state. With this setting “ON”, redundant PC messages
are ignored. When PC mapping is used, if the current Scene has changed, the
preset will not reload but the Scene will still switch to the one set in the map.
Send MIDI PC Determines whether or not the FM3 will automatically transmit a MIDI Program
Change message at its MIDI OUT port when a new preset is loaded.
1–16
OMNI This is the easiest way for most people to operate a single connected MIDI
OFF device while changing presets on the FM3. Any custom MIDI mapping is left to
the downstream device. To use this feature you simply select which channel
you want the message to be transmitted on. The “OMNI” setting transmits the
message on all channels.
MIDI PC Offset Adds a specified value to all incoming MIDI Program Change requests before
they are processed. This makes it possible, for instance, to address sets of
presets in different “registers” without moving the presets or re-programming
the MIDI controller.
PC Mapping PC Mapping determines whether incoming MIDI Program Change messages
load presets 1-for-1, or load other presets and scenes instead. With PC
Mapping turned “OFF”, presets are loaded 1:1 based on incoming MIDI bank
Select and Program Change messages. With custom PC Mapping enabled,
incoming Program Change messages are re-mapped according to the values in
the table on the Custom page of the MIDI/Remote menu (see below).
INITIAL VALUE: These sixteen parameters specify the initial value to be used for each of the 16
External Control 1–16 External Controllers (p. 69) when the FM3 is powered on. This value persists
until data is received from the MIDI controller. This is useful when an external
MIDI controller is absent. For example, if you normally use a MIDI controller
for volume in your presets, a missing controller might make the preset get
“stuck” in a muted position. Setting an initial value of 100% ensures that when
the controller is not connected, the value will stay at 100% instead of 0%. This
setting is only for controllers with a MIDI CC# assignment. It does not apply to
local or FC pedals or switches.
PARAMETER Description
Map to Preset When PC Mapping (above) is turned “ON”, the parameters in this table specify
Map to Scene which preset and scene are loaded for each incoming MIDI PC message.
See also "Program Change Mapping" on p. 53
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PARAMETER Description
Tempo Tap Provides the ability to tap the tempo using an external controller.
Learn more about Tempo in Section 11.
Tuner Provides a way to remotely enter or exit the Tuner. Learn more in Section 12.
Preset Inc/Dec These allow you to step up or down through a sequence of presets with pre-defined start
Preset Inc/Dec Start/Stop and end/wrap points. Preset mapping and offsets are ignored.
Don't confuse this with the Preset Inc/Dec function of the FM3's onboard footswitches.
These switches have their own settings and ignore this value, which is used only for
changing presets via MIDI.
Scene Select Selects specific Scenes. The controller value (NOT the CC number) determines which
Scene is loaded:
0 = Scene 1 2 = Scene 3 4 = Scene 5 6 = Scene 7
1 = Scene 2 3 = Scene 4 5 = Scene 6 7 = Scene 8
The series continues, cycling through scenes 1–8 for values up to 127 (Scene 8).
For more, see "Selecting Scenes & Channels Remotely" on p. 52
Scene Increment The Scene Increment and Decrement functions allow you to step up or down through
Scene Decrement scenes. These functions are triggered by CC data values above 63.
Input 1,2 Volume Four individual parameters allow you to globally control the levels of the corresponding
Output 1,2 Volume Input or Output blocks.
Output 1 Volume Increment, These options provide a convenient way to permanently increase or decrease the MAIN
Output 1 Volume Decrement, output volume for the Out 1 or Out 2 Blocks in the currently loaded preset. Each time
Output 2 Volume Increment, Volume Increment is triggered, the MAIN is increased by 1.0 dB and the preset is saved.
Output 2 Volume Decrement This is the same for Volume Decrement, except it decreases volume.
These functions are designed for use with momentary footswitches set up to send a
CC# value of 127 for “ON” and 0 for “OFF.” Do not use an expression pedal or you may
change levels +/-20 dB with a single sweep!
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FRACTAL-BOT
Fractal-Bot is required for Backing up and Restoring sounds and settings (below),
Updating Firmware (p. 104) and can be used for Transmitting Presets, or
Installing User Cabs (p. 112).
The program is self-explanatory and has instructions built in.
To be able to use Fractal-Bot, Windows users will need to install a driver to enable
communication between the computer and the FM3. The Windows driver is available
at https://www.fractalaudio.com/fm3-downloads/
Computers running OS X do not require a driver to communicate with the FM3.
Download and install Fractal-Bot from our web site at https://www.fractalaudio.com/fractal-bot
BACKING UP
Fractal-Bot automates the backup process. Select the RECEIVE tab and follow the built-in instructions. Here are
some things to consider when using Fractal-Bot:
The FM3 doesn’t emphasize this distinction, but its Presets are actually divided into banks of 128. To
backup all of your presets, backup all of the banks: A (0–127), B (128-255), C (265–383) and D (384–511).
A backup of the SYSTEM includes all of the custom settings in the SETUP
menu: Global, I/O, MIDI/Remote, and Tuner settings.
User Cabs are backed up in one bank.
In Fractal-Bot, you will need to specify a location for the backup files. It is wise to prepare this
in advance. Many pros we work with use a consistent naming system for their backup folders:
“yymmdd - FM3” (two digit year, two digit month, two digit day). In addition to the backup files,
create a text file to remind you what firmware version was installed when the files were created.
RESTORING
Fractal-Bot is also used to restore backup files to your FM3. In this case, the process is less automated but
still very easy. You will need to send over all of the files from your backup set individually. Once the first file
completes, send the next file over, and so on, until they are all finished. Remember to reboot the FM3 immediately
if a System file has been transmitted to it! (Fractal-Bot will remind you.)
You can use the same process to install presets or cab files you download.
MIDI
On the FM3, backup and dumping are not supported over 5-pin MIDI. You can transmit backup files to the unit this
way, but because the transfer rate is so slow, this can take a LONG time and is advised against.
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FIRMWARE UPDATES
Our products are upgradeable, and we are committed to continual improvement. These highly anticipated updates
add new amps, cabs, effects and features, fix issues, and more. We recommend keeping the firmware in your FM3
up to date as new versions are released. Firmware is technically software — the “operating system” of your FM3 —
tracked using version numbers: 1.00, 1.01, 2.00, etc. Every FM3 is shipped from the factory with the latest version
installed. You can check your version any time by pressing the SETUP button (Push-knob E) on the Home page.
The version is displayed at the top left of the SETUP menu.
UPDATING
Updating is safe, easy, and quick with Fractal-Bot (see previous page). Before you begin, please QUIT any other
applications which might interfere, including FM3-Edit and any DAW software or audio/MIDI applications.
1. Download the latest firmware for your FM3 from https://www.fractalaudio.com/fm3-downloads/
2. Unzip the download file. The archive may contain various documents in addition to the actual firmware file,
which is a MIDI System Exclusive or “SysEx” file. Extract the .syx file to a location you can easily find when
required. Do not double-click the .syx file. Fractal-Bot will prompt you for its location when it is needed.
3. Please read the Release Notes included with the firmware download. They’ll let you know what’s new and
alert you to anything you may need to be aware of before updating to the new version.
4. Before performing a major firmware update, it is recommended to back up your FM3 (see previous page).
5. Launch Fractal-Bot and proceed through three self-explanatory steps.
6. Firmware updates will occasionally be accompanied by new versions of the FM3 Factory Presets. These will
be available on our web site support page and can also be installed using Fractal-Bot.
FIRMWARE Q&A
Q: How do I know the upgrade worked?
A: Check your firmware version anytime by pressing the SETUP button (Push-knob E)
on the Home page. The version is displayed at the top of the SETUP menu.
Q: Can I skip versions to go from a very old firmware version to a much newer one?
A: You can upgrade from any version to any other version. When you skip versions it is recommended that you
also read the Release Notes for all interim versions, all of which are included with every firmware release.
Q: Will updating my firmware erase, modify or “upgrade” my factory presets?
A: Firmware updates do not erase customized presets. However, firmware updates may
alter the sound of existing presets. Always read Release Notes before updating. Saving
presets after a firmware update can render them incompatible with previous versions. It
is always wise to create a full back up using Fractal-Bot before a major update.
Firmware updates do not upgrade Factory Presets. Updated Factory Presets, when offered, are released as a
separate update on our web site support page. Fractal-Bot can be used to transmit this update in the same
way it is used to update firmware.
Q: The firmware update failed mysteriously. What should I do?
A: If the FM3 still boots normally, just try the update again. If successive failures occur, please delete and
re-download the update file before trying again. Trying a different USB port or cable can also solve issues.
Q: After updating, my FM3 will no longer boot normally.
A: See “Recovery” on the next page.
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RECOVERY
PROBLEMS DURING/AFTER FIRMWARE UPDATE
The FM3 has a built-in recovery system known as the “Emergency Boot Loader” to protect you against mishaps
during firmware update. To boot from the emergency boot loader:
1. Power down the unit and wait five seconds.
2. Power on holding both PAGE LEFT and PAGE RIGHT buttons until the Emergency Utility page appears.
3. Update as normal using Fractal-Bot.
You can in fact hold both HOME and EDIT at once to reset the current preset and prevent the loading of
global settings and parameters.
GETTING HELP
Our forum is a source of great help ranging from product Q&A to tutorials and more. Fractal Audio staff
participate in the conversation, and response times can be very fast. Find it at https://forum.fractalaudio.com
Our wiki, maintained by members of the Fractal Audio community, is also an excellent resource:
https://wiki.fractalaudio.com
You can get support directly from Fractal Audio Systems at: https://support.fractalaudio.com
or internationally via our dealers listed at https://www.fractalaudio.com/international-ordering.
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Remember that under Windows, you will need to install drivers before using FM3-Edit.
See Section 3: USB.
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UNDERSTANDING VIEWS
This layout uses four different views, each set up like a self-contained mini layout.
Views are detailed on p. 76 but here’s a simple summary.
The FM3 is based on “Layouts”, each containing programming for twelve footswitches.
Unlike the larger FC-12 controller, the FM3 can only show three of these “Switch Definitions” at once.
The view determines WHICH three switches are shown on the FM3.
View 3 View 4
In FM3-Edit, switches are shown in two rows of
six. Views are arranged as shown.
Try using FM3-Edit to change the view now.
View 1 View 2
CHANGING VIEWS
View 1 changes the Scene. This layout is based on the idea that you might rely mostly on scene changes for
different sound settings within a song. Here, three switches are forced to Green, Yellow, and Red, making it
easy to recognize this layout. (See also “LED Ring Colors” on p. 9).
View 1
Select Scenes
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UNITY GAIN
To use FM3 Out 2 in unity gain applications, such as when connecting to a tube amp or certain pedals, confirm the
following settings in the “OUTPUT 2 CONFIGURATION” section under SETUP: I/O: Audio. Note that these are the
DEFAULT SETTINGS on the FM3.
Output Type: “Unity Gain” This is the obvious setting for unity gain applications.
For Unity Gain applications, you must also set the Out 2 top panel knob fully clockwise to its highest
setting.
Boost/Pad: This optional setting is available only when Output Type is set to “Unity Gain”. It boosts the input
at the FM3’s Out 2 D/A converter, and correspondingly lowers it output -- effectively lowering the noise floor.
This can be useful in some unity gain applications, such as when connecting to a “gainy” tube amp. Be careful
however, as higher Boost/Pad settings also increase the risk of clipping the FM3 outputs. Watch the Status LEDs
on the unit’s top panel and reduce preset levels or turn down the Boost/Pad setting if needed.
Output 2 Copy: You will typically want this set to “None”.
NOTE: There are also applications for copying “IN 1” to OUT 2 at unity gain, such as when recording an analog
DI at unity gain via Out 2 while also recording the processed signal via Out 1. Remember though that placing an
OUT2 block on the grid will override any Output 2 Copy setting, instead passing whatever audio is sent to the
block. Other settings such as Level, Boost/Pad, etc. are not affected by the presence of the OUT2 grid block.
Set Out 2 Mode and Out 2 Phase as desired. See “The I/O Menu” on p. 94 for additional details on these and
other I/O parameters.
LINE LEVEL
To use FM3 Output 2 for Line Level applications — such as when connecting to FRFR guitar speakers, studio
monitors, mixers, etc., make the following settings in the “OUTPUT 2 CONFIGURATION” section under SETUP: I/O:
Audio.
Output Type: Line Level - This switches Output 2 from Unity Gain to Line Level operation.
For Line Level applications, set the Out 2 top panel knob as desired, starting fully counterclockwise and
then increasing gradually until the desired output level is achieved.
Output Level: This optional setting is available only when Output Type is set to “Line Level”. Select -10dBV or
+4dBu based on the inputs you are connecting to (most pro devices operate at +4).
Output 2 Copy: As desired: “None”, or “Out 1” if you want Out 2 to reproduce the signal at Out 1 without needing
an OUT2 grid block. You could use this, for example, when connecting to personal monitors via Out 2 while Out 1
is connected to a house PA. Remember though that placing an OUT 2 block on the grid will override the COPY OUT
2 setting, passing instead whatever audio is sent to the grid block. Other settings such as Output 2 Level (+4/-10)
are not affected by the presence of the Out 2 block.
Set Out 2 Mode and Out 2 Phase as desired. See “The I/O Menu” on p. 94 for additional details on these and
other I/O parameters.
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The “Show As” and “View” controls in FM3-Edit are visual aids. They help you focus on those
switches that you need to see. Be aware however, that when you select “FC6” , the order of
switches on the screen is different from the order for “FM3” or “FC12”. This is indicated with
small numbers shown inside the LED rings in FM3-Edit.
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CONCLUSION
In this tutorial, you learned about Layout 7: Perform. We covered how it
uses VIEWS to create different sets of controls on the FM3.
You learned to change the view in an “out and back” arrangement.
You used EZ Mode to make a change on the FM3 itself, followed by a similar change through FM3-Edit.
NEXT STEPS...
Once you have completed this tutorial, we recommend that you explore the
other topics presented in Section 10: Layouts & Switches.
“The Footswitch Functions Guide” is an essential companion to making the most of the FM3.
As you learn more, use your imagination to decide how you want the FM3 to work for you.
If you need help, our forum is a great resource. Fractal Audio staff members participate in the
conversation, and response times can be very fast. Find it at https://forum.fractalaudio.com
You can also get support directly from Fractal Audio Systems at: https://support.fractalaudio.com
or internationally via our dealers listed at https://www.fractalaudio.com/international-ordering
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AXE-CHANGE
Axe-Change is the official source for sharing Preset and Cab files for Fractal Audio Systems products. You can
upload your own FM3 presets or browse what others have contributed including some high profile artists (though
regrettably many artists treat their presets as guarded secrets). Axe-Change is also a great source for free Cabs!
Find Axe-Change at https://axechange.fractalaudio.com
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Q: Can I use a computer or external MIDI controller to remote control the FM3?
A: The FM3 has a rich MIDI spec which allows it to be remote controlled. Any 3rd party MIDI
controller can be used, but please note that an FC-6 or FC-12 connected via FASLINK offers many
advantages over traditional 5-pin MIDI. The FM3 is not a computer USB MIDI Interface. A third-
party MIDI interface is required for a DAW or other computer application to control the FM3.
Q: I’m hearing click and pops.
A: First, check all cables. You’d be surprised by how often a short can be found in a brand new or trusted cable.
Then, check to see whether you are clipping the FM3 inputs or outputs (p. 5).
Excessive CPU usage may also be to blame. Is the CPU meter at or near 80%? If so, you’ve overloaded
the current preset. Try removing one block and review “Preset CPU Limits” on p. 48 for useful tips.
Q: One or more of my presets produces no sound.
A: This might be any one (or several) of a number of things. Is every other component in your rig working
correctly? Most of the time, the problem is a faulty or disconnected cable. Checking the FM3 with
headphones can help rule this possibility out. Using the DELETE button (Push-knob C), try changing each
block to a SHUNT, ending with the Amp and Cab blocks. Do some presets work? If so, have you double-
checked to ensure that each has a complete path from the input to the output? Does every preset begin and
end with Input and Output blocks corresponding to inputs and outputs connected to other equipment? Is
there a Modifier assigned to a volume or level control while the pedal or external switch is not present? You
may simply need to change the INITIAL VALUE for an external controller from 0% to 100% (see p. 99).
Does the preset require a USER CAB which is not loaded? Try changing the Cab block to a Factory cab.
Q: Why would I place certain effects before or after an Amp and Cab?
A: Sonically speaking, the main reason to care about effect placement is that a given
effect will sound different when placed before or after distortion.
How does this difference sound? If you’ve ever switched the sequence of traditional drive and wah pedals,
you’ve heard an excellent example. In the case of wah before overdrive, the resonant filter of the wah
“excites” the overdrive in a cool way while still retaining a natural overall tone. When the wah follows
distortion, you might hear a more dramatic sweep that almost sounds synth-like and might be considered
less “classic.” It’s not surprising then that wah would traditionally be a run as a “pre” effect between
guitar and amp. The amp’s distortion follows the wah. Many other effects fall in this same category.
A different example is found in overdrive with reverb or delay. In the natural world, reverb and echo occur
because of open spaces around your guitar amp – like a club or concert hall. These effects would therefore
NOT be heard before a distorted amp, but after it. Recording studios often add these kinds of effects “post”,
i.e. at the console—after the mic has picked up the distorted sound from the guitar amp. If you wanted
to simulate this natural sounding reverb or delay these effects would likely be run “post.” This is not to
say that delay or reverb before distortion is a “no-no.” Many “legendary” tones came from echo units in
front of an amp—but this is very different from “post” delay, both tonally, but also in terms of dynamics.
The good news is that the FM3 allows you to experiment easily and find what combinations
of pre- and post-effects work best for you. Creativity begins where conformity ends.
Q: Anything else I should know?
A: The Layouts and Footswitches section includes its own FAQ. Check out the “FM3 Footswitch FAQ” on p. 84
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SHORTCUTS
The FM3 has several shortcuts and hidden features. These are summarized below.
FROM ANYWHERE
Press EDIT to jump to the Edit menu for the currently selected
block. Press repeatedly to step through all blocks.
ON THE GRID
With any block selected, press-and-hold ENTER to create a series of shunts and cables to bridge
empty space to the right. This will also CLEAR existing connectors between a series of blocks.
DOUBLE-TAP SHORTCUTS
Updated firmware introduced new “double-tap” shortcuts to the front panel controls. These are listed below.
HOME - You can double-tap the HOME BUTTON to open the Layout grid.
EDIT - You can tap the EDIT button sequentially to step through all blocks in the current preset (top-to-bottom,
left-to-right), or double-tap to step in reverse order.
STORE - You can double-tap STORE to skip directly to the final saving prompt without reviewing name or location
changes.
PUSH-KNOBS: From any page in the Home menu or Layout menu (except “Tools”),
double tap the A, B, C, D, and E knobs to jump directly to editing the following blocks:
A: Amp 1
B: Drive 1 (think “b for boost”)
C: Cab 1
D: Delay 1
E: Reverb 1 (think “E-verb)
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SPILLOVER
Spillover allows delay and reverb tails to “ring out” when an effect is bypassed or when you change channels,
scenes, or presets. This section covers how to set up spillover in different scenarios.
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RECEIVING MIDI
The FM3 responds to MIDI Program Change Messages, MIDI CC messages — which can be used for a wide variety
of purposes including Scene Select, Effect Bypass/Engage, Modifier Control, and more — and will sync internal
tempo to MIDI clock messages for use with delay time, LFO rates, etc.
The FM3 is NOT a USB MIDI Device. It uses COM ports over USB for Fractal-Bot and FM3-Edit, and will not appear
as a MIDI device in a DAW or other MIDI program.
MIDI THRU
The FM3 MIDI Out port also features a soft “MIDI Thru” capability. This merges any data received at the MIDI In
port with any generated MIDI messages at the MIDI Out port. This option must be enabled. See “The MIDI/Remote
Menu” on p. 97.
SEND MIDI PC
The simplest MIDI capability of the FM3 is transmitting a single MIDI program change message (“PC”) each
time a new Preset is loaded—whether via the front panel, using an FC Footswitch, or in any other way. To enable
this, open the SETUP | MIDI/Remote menu and page to the “General” tab. Set Send MIDI PC to the desired MIDI
channel.
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Remember, Control Switches can be switched manually using a footswitch, or automatically by Scenes.
See the “The Footswitch Functions Guide” for more on Control Switches.
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CC VALUE TO SCENE
When selecting Scenes using the global options found on the Other page of the MIDI/Remote menu under SETUP,
the value of the designated CC# determines the Scene:
0. . . . . . . . 1 16. . . . . . . 1 32. . . . . . . 1 48. . . . . . . 1 64. . . . . . . 1 80. . . . . . . 1 96. . . . . . . 1 112. . . . . . 1
1. . . . . . . . 2 17. . . . . . . 2 33. . . . . . . 2 49. . . . . . . 2 65. . . . . . . 2 81. . . . . . . 2 97. . . . . . . 2 113. . . . . . 2
2. . . . . . . . 3 18. . . . . . . 3 34. . . . . . . 3 50. . . . . . . 3 66. . . . . . . 3 82. . . . . . . 3 98. . . . . . . 3 114. . . . . . 3
3. . . . . . . . 4 19. . . . . . . 4 35. . . . . . . 4 51. . . . . . . 4 67. . . . . . . 4 83. . . . . . . 4 99. . . . . . . 4 115. . . . . . 4
4. . . . . . . . 5 20. . . . . . . 5 36. . . . . . . 5 52. . . . . . . 5 68. . . . . . . 5 84. . . . . . . 5 100. . . . . . 5 116. . . . . . 5
5. . . . . . . . 6 21. . . . . . . 6 37. . . . . . . 6 53. . . . . . . 6 69. . . . . . . 6 85. . . . . . . 6 101. . . . . . 6 117. . . . . . 6
6. . . . . . . . 7 22. . . . . . . 7 38. . . . . . . 7 54. . . . . . . 7 70. . . . . . . 7 86. . . . . . . 7 102. . . . . . 7 118. . . . . . 7
7. . . . . . . . 8 23. . . . . . . 8 39. . . . . . . 8 55. . . . . . . 8 71. . . . . . . 8 87. . . . . . . 8 103. . . . . . 8 119. . . . . . 8
8. . . . . . . . 1 24. . . . . . . 1 40. . . . . . . 1 56. . . . . . . 1 72. . . . . . . 1 88. . . . . . . 1 104. . . . . . 1 120. . . . . . 1
9. . . . . . . . 2 25. . . . . . . 2 41. . . . . . . 2 57. . . . . . . 2 73. . . . . . . 2 89. . . . . . . 2 105. . . . . . 2 121. . . . . . 2
10. . . . . . . 3 26. . . . . . . 3 42. . . . . . . 3 58. . . . . . . 3 74. . . . . . . 3 90. . . . . . . 3 106. . . . . . 3 122. . . . . . 3
11. . . . . . . 4 27. . . . . . . 4 43. . . . . . . 4 59. . . . . . . 4 75. . . . . . . 4 91. . . . . . . 4 107. . . . . . 4 123. . . . . . 4
12. . . . . . . 5 28. . . . . . . 5 44. . . . . . . 5 60. . . . . . . 5 76. . . . . . . 5 92. . . . . . . 5 108. . . . . . 5 124. . . . . . 5
13. . . . . . . 6 29. . . . . . . 6 45. . . . . . . 6 61. . . . . . . 6 77. . . . . . . 6 93. . . . . . . 6 109. . . . . . 6 125. . . . . . 6
14. . . . . . . 7 30. . . . . . . 7 46. . . . . . . 7 62. . . . . . . 7 78. . . . . . . 7 94. . . . . . . 7 110. . . . . . 7 126. . . . . . 7
15. . . . . . . 8 31. . . . . . . 8 47. . . . . . . 8 63. . . . . . . 8 79. . . . . . . 8 95. . . . . . . 8 111. . . . . . 8 127. . . . . . 8
CC VALUE TO CHANNEL
When changing Channels using the global options found on the Channel page of the MIDI/Remote menu under
SETUP, the value of the designated CC# determines the Channel:
0. . . . . . . .A 16. . . . . . .A 32. . . . . . .A 48. . . . . . .A 64. . . . . . .A 80. . . . . . .A 96. . . . . . .A 112. . . . . .A
1. . . . . . . .B 17. . . . . . .B 33. . . . . . .B 49. . . . . . .B 65. . . . . . .B 81. . . . . . .B 97. . . . . . .B 113. . . . . .B
2. . . . . . . .C 18. . . . . . .C 34. . . . . . .C 50. . . . . . .C 66. . . . . . .C 82. . . . . . .C 98. . . . . . .C 114. . . . . .C
3. . . . . . . .D 19. . . . . . .D 35. . . . . . .D 51. . . . . . .D 67. . . . . . .D 83. . . . . . .D 99. . . . . . .D 115. . . . . .D
4. . . . . . . .A 20. . . . . . .A 36. . . . . . .A 52. . . . . . .A 68. . . . . . .A 84. . . . . . .A 100. . . . . .A 116. . . . . .A
5. . . . . . . .B 21. . . . . . .B 37. . . . . . .B 53. . . . . . .B 69. . . . . . .B 85. . . . . . .B 101. . . . . .B 117. . . . . .B
6. . . . . . . .C 22. . . . . . .C 38. . . . . . .C 54. . . . . . .C 70. . . . . . .C 86. . . . . . .C 102. . . . . .C 118. . . . . .C
7. . . . . . . .D 23. . . . . . .D 39. . . . . . .D 55. . . . . . .D 71. . . . . . .D 87. . . . . . .D 103. . . . . .D 119. . . . . .D
8. . . . . . . .A 24. . . . . . .A 40. . . . . . .A 56. . . . . . .A 72. . . . . . .A 88. . . . . . .A 104. . . . . .A 120. . . . . .A
9. . . . . . . .B 25. . . . . . .B 41. . . . . . .B 57. . . . . . .B 73. . . . . . .B 89. . . . . . .B 105. . . . . .B 121. . . . . .B
10. . . . . . .C 26. . . . . . .C 42. . . . . . .C 58. . . . . . .C 74. . . . . . .C 90. . . . . . .C 106. . . . . .C 122. . . . . .C
11. . . . . . .D 27. . . . . . .D 43. . . . . . .D 59. . . . . . .D 75. . . . . . .D 91. . . . . . .D 107. . . . . .D 123. . . . . .D
12. . . . . . .A 28. . . . . . .A 44. . . . . . .A 60. . . . . . .A 76. . . . . . .A 92. . . . . . .A 108. . . . . .A 124. . . . . .A
13. . . . . . .B 29. . . . . . .B 45. . . . . . .B 61. . . . . . .B 77. . . . . . .B 93. . . . . . .B 109. . . . . .B 125. . . . . .B
14. . . . . . .C 30. . . . . . .C 46. . . . . . .C 62. . . . . . .C 78. . . . . . .C 94. . . . . . .C 110. . . . . .C 126. . . . . .C
15. . . . . . .D 31. . . . . . .D 47. . . . . . .D 63. . . . . . .D 79. . . . . . .D 95. . . . . . .D 111. . . . . .D 127. . . . . .D
124
15 Specifications
15 SPECIFICATIONS
INSTRUMENT INPUTS
Connectors: Rear 1/4" phone jack, unbalanced, with “Secret Sauce”
Impedance: 1 MΩ
Max. Input Level: +16 dBu
ANALOG INPUT 2
Connectors: (2) 1/4" phone jack balanced (TRS)
Impedance: 1 MΩ
Max. Input Level: +20 dBu
A/D CONVERSION
Bit Depth: 24 bits
Sample Rate: 48 kHz
Dynamic Range: 114 dB
Frequency Response: 20 – 20kHz, -0.01 to +0.01 dB
Crosstalk: 110dB (typ.) Interchannel Isolation
ANALOG OUTPUT 1
Connectors: (2) XLR balanced with Ground Lift
Selectable between -10 dBV and +4 dBu in software
Impedance: 600 Ω
Max Output Level: +20 dBu
ANALOG OUTPUT 2
Connectors: (2) 1/4" phone jack unbalanced (Humbuster™)
Impedance: 600 Ω
Max Output Level: +20 dBu
HEADPHONE OUTPUT
Connector: 1/4" stereo phone jack
Impedance: 35 Ω
D/A CONVERSION
Dynamic Range: 114 dB
Frequency Response: 20 – 20kHz, +0 / -1 dB
DIGITAL OUTPUT
Connectors: RCA Coaxial Type for S/PDIF
Format: Uncompressed PCM
Sample Rate: 48 kHz fixed
USB AUDIO
Format: USB Audio Class 2.0 compliant
Channels: 4 input, 4 output
USB Audio Clock: 48 kHz fixed
MIDI INTERFACE
Input Connector: (1) 5-pin DIN
Out/Thru Connector: (1) 5-pin DIN
125
15 Specifications
PEDAL INTERFACE
Connectors: (2) 1/4" TRS phone jack
Format: Pedal: 10–100 kΩ max
Tip-Ring Switch: make/break; momentary or latching
Sleeve-Ring Switch: make/break; momentary or latching
FASLINK II INTERFACE
Connectors: (1) XLR-F
WARNING: Connect ONLY to the FASLINK II connector on a Fractal Audio FC Series controller
GENERAL
Finish: Powder-coated steel chassis
Controls: 12 buttons, 8 knobs (5 with additional “push” functions)
Display: 800×480 high contrast color LCD
Dimensions: 11.1” W. × 4.05” H. × 9.3” D.
281mm W. × 103mm H. × 236mm D.
Weight: 7 lbs 1.6 oz (3.22 kg)
Input Voltage: 90–264 VAC, 47 – 63 Hz (universal input)
Power Consumption: <40 W
Backup Battery Life: >10 years
Backup Battery Type: CR-2032
Ventilation: Onboard fan with side and bottom venting. WARNING: Do not block vent holes!
ENVIRONMENTAL
Operating Temperature: 32 to 122 °F (0 to 50 °C)
Storage Temperature: -22 to 167 °F (-30 to 70 °C)
Humidity: Max. 90% non-condensing
126
15 Specifications
MIDI IMPLEMENTATION
The FM3 features a robust MIDI implementation detailed below.
Function Tx Rx Remarks
Basic Channel Default 1 1
Changed 1-16 1-16
Note Number True Voice X X
Velocity Note ON X X
Note OFF X X
After Touch Keys X X
Channels X X
Pitch Bend X X
Control Change O O Receivable CCs are globally soft-assigned to
functions via the MIDI/Remote menu under SETUP.
These include Input and Output volumes, Tap Tempo,
Tuner, 16 “External Controllers” (assignable as
modifiers to one or more parameters on a per-preset
basis), some Scene functions, all Looper functions,
and all block BYPASS and CHANNEL switches.
MIDI CC Transmit is performed using the Scene MIDI
Block or Control Switch MIDI.
Program Change True Number O O The FM3 can transmit PC messages upon preset
Bank Select X O change, or via the Scene MIDI Block or Control
Switch MIDI.
System Exclusive Fractal Audio O O SysEx is used extensively for FM3-Edit.
Real time O X
Non-Real time X X
System Common Song Position X X
Song Select X X
Tune Request X X
System Real time Clock X O FM3 Global Tempo syncs automatically to MIDI Beat
Commands X X Clock. FM3 does not transmit MIDI clock.
Auxiliary Messages Local ON/OFF X X
All Notes OFF X X
Active Sense X X
Reset X X
127
Warranty
WARRANTY
Fractal Audio Systems warrants that your new Fractal Audio Systems product shall be free of defects in materials
and workmanship for a period of one (1) year from the original date of purchase.
During the warranty period, Fractal Audio Systems shall, at its sole option, either repair or replace any product that
proves to be defective upon inspection by Fractal Audio Systems.
Fractal Audio Systems reserves the right to update any unit returned for repair and to change or improve the
design of the product at any time without notice. Fractal Audio Systems reserves the right to use reconditioned
parts and assemblies as warranty replacements for authorized repairs. This warranty is extended to the original
retail purchaser for units purchased directly from Fractal Audio Systems or one of its authorized distributors or
resellers.
This is your sole warranty. Fractal Audio Systems does not authorize any third party, including any dealer or sales
representative, to assume any liability on behalf of Fractal Audio Systems or to make any warranty for Fractal
Audio Systems. Fractal Audio Systems may, at its option, require proof of original purchase date in the form of a
dated copy of original authorized dealer’s invoice or sales receipt. Service and repairs of Fractal Audio Systems
products are to be performed only at the Fractal Audio Systems factory or a Fractal Audio Systems authorized
service center. Fractal Audio Systems may require advanced authorization of repairs to authorized service
centers. Unauthorized service, repair or modification will void this warranty.
DISCLAIMER AND LIMITATION OF WARRANTY
THE FOREGOING WARRANTY IS THE ONLY WARRANTY GIVEN BY FRACTAL AUDIO SYSTEMS AND IS IN LIEU OF
ALL OTHER WARRANTIES. ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR ANY PARTICULAR PURPOSE, EXCEEDING THE SPECIFIC PROVISIONS OF THIS WARRANTY ARE
HEREBY DISCLAIMED AND EXCLUDED FROM THIS WARRANTY. UPON EXPIRATION OF THE APPLICABLE EXPRESS
WARRANTY PERIOD (1 YEAR), FRACTAL AUDIO SYSTEMS SHALL HAVE NO FURTHER WARRANTY OBLIGATION OF
ANY KIND, EXPRESS OR IMPLIED. FRACTAL AUDIO SYSTEMS SHALL IN NO EVENT BE LIABLE FOR ANY SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES SUFFERED BY THE PURCHASER OR ANY THIRD PARTY, INCLUDING
WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS OR BUSINESS, OR DAMAGES RESULTING FROM USE OR
PERFORMANCE OF THE PRODUCT, WHETHER IN CONTRACT OR IN TORT. FRACTAL AUDIO SYSTEMS SHALL NOT
BE LIABLE FOR ANY EXPENSES, CLAIMS, OR SUITS ARISING OUT OF OR RELATING TO ANY OF THE FOREGOING.
Some states do not allow the exclusion or limitation of implied warranties so some of the above limitations and
exclusions may not apply to you. This warranty gives you specific legal rights, and you may also have other rights,
which vary, from state to state. This warranty only applies to products sold and used in the USA and Canada.
Fractal Audio Systems shall not be liable for damages or loss resulting from the negligent or intentional acts of
the shipper or its contracted affiliates. You should contact the shipper for proper claims procedures in the event
of damage or loss resulting from shipment.
128
EULA
EULA
BY ACCEPTING, INSTALLING OR USING ANY PART OF THIS PRODUCT YOU ARE CONSENTING TO ALL OF THE TERMS AND CONDITIONS OF THIS ENTIRE END USER LICENSE AGREEMENT (“EULA”). IF YOU
DO NOT AGREE TO ALL THE TERMS AND CONDITIONS OF THIS ENTIRE AGREEMENT, ARE UNABLE OR UNWILLING COMPLY WITH THESE TERMS AND CONDITIONS, YOU MUST DISCONTINUE USE OF THE
PRODUCT IMMEDIATELY AS YOU HAVE NO AUTHORITY OR LICENSE TO USE THE PRODUCT.
1) GRANT OF LICENSE FOR PRE INSTALLED OR USER UPGRADED FIRMWARE (“THE SOFTWARE”)
Subject to the terms and conditions set forth herein, Fractal Audio Systems, (“FAS”) grants you an individual, personal, non-sub licensable, nonexclusive license to use this product in accordance with the
applicable end user documentation, if any (the “License”). The user will not, directly or indirectly, reverse engineer, decompile, disassemble or otherwise attempt to discover the source code or underlying
ideas or algorithms of the Software; modify, translate, or create derivative works based on the Software; or copy (except for archival purposes), rent, lease, distribute, assign, or otherwise transfer rights to the
Software (except as expressly authorized by this Agreement); remove any proprietary notices, comments, terms and conditions and or labels on or in the Software. As between the parties, you acknowledge
that FAS and its licensors retain their respective ownership of the Software, any portions or copies thereof, and all rights therein throughout the world. Upon termination of this Agreement for any reason, the
License and all rights granted to you under this Agreement will terminate and you will cease to use the Software. You may permanently transfer the limited rights of use of the Software granted to you under
this Agreement only as part of a permanent sale or transfer of the hardware device containing the software, and only if the recipient agrees to be bound by the terms and conditions of this Agreement. You
acknowledge that you have no rights in or to, and may not transfer or otherwise authorize the use of, any “beta” or “preview” software of FAS and its licensors. THIS LIMITED LICENSE TO USE AND TRANSFER
THE SOFTWARE IS PROVIDED AS-IS AND IS SUBJECT TO THE RESTRICTIONS, INDEMNITY AND WARRANTY DISCLAIMERS AND LIMITATIONS OF LIABILITY SET FORTH BELOW.
2) RESTRICTIONS, WARRANTY DISCLAIMERS AND INDEMNITY OBLIGATION AGREED TO BY YOU IN EXCHANGE FOR LIMITED GRANT OF LICENSE.
YOU WILL ONLY USE THE SOFTWARE FOR LAWFUL PURPOSES AND IN COMPLIANCE WITH ALL APPLICABLE LAWS. YOU HEREBY AGREE TO DEFEND AND INDEMNIFY FAS AND ITS LICENSORS AGAINST ANY
CLAIM OR ACTION THAT ARISES FROM YOUR USE OF THE SOFTWARE IN AN UNLAWFUL MANNER (INCLUDING, WITHOUT LIMITATION, ANY CLAIM OR ACTION ALLEGING INFRINGEMENT OF ANY PATENT,
COPYRIGHT, TRADEMARK, TRADE SECRET, OR OTHER INTELLECTUAL PROPERTY; UNFAIR COMPETITION; VIOLATION OF GENERAL BUSINESS LAWS; OR VIOLATION OF ANY OTHER LAWS OR RIGHTS) OR ANY
OTHER USE OF THE SOFTWARE NOT EXPRESSLY AUTHORIZED PURSUANT TO THIS AGREEMENT.
Offering for sale any Impulse Response data (e.g. “Tone Match Export/Save/Dump”, “User Cab Export/Save/Dump”) created, converted or modified using Fractal Audio Systems hardware and/or software
requires a commercial use license. Recording studios, consultants, and other commercial entities may use these features in conjunction with work performed for their commercial customers, but the resulting
data files created may not be offered for sale or gifted to their commercial customers or other third parties without a commercial license from FAS and its licensors where applicable. Contact sales@
fractalaudio.com to obtain a commercial license.
You are free to export Impulse Response data for non-commercial use. This includes producing, converting, or modifying Impulse Response data for yourself, or offering/distributing such data at no charge to
third parties. Files created without a commercial license cannot be included for free with another product or package that is offered for sale. Contact [email protected] to obtain a commercial license.
5) SUPPORT
Subject to the terms hereof, FAS will provide you with e-mail support services for the Software. Under no circumstances will FAS have any obligation to provide you with hard-copy documentation, upgrades,
enhancements, modifications, or telephone support for the Software.
6) TERMINATION
This Agreement is effective until terminated. Either party may terminate this Agreement upon written notice to the other party. FAS may also terminate this Agreement immediately, without prior notice or
liability, if you breach any of the terms or conditions of this Agreement. All sections of this Agreement which by their nature should survive termination will survive termination, including, without limitation,
warranty disclaimers and limitations of liability and limitations of use and transfer of the Software.
7) WARRANTY DISCLAIMER
The software is provided as is without warranty of any kind. FAS disclaim all warranties, expressed or implied, including but not limited to implied warranties, fitness for a particular purpose, and non-
infringement. Some states do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.
8) LIMITATION OF LIABILITY
NOTWITHSTANDING ANYTHING CONTAINED IN THIS AGREEMENT OR OTHERWISE, YOU AGREE THAT FAS AND ITS LICENSORS WILL NOT BE LIABLE WITH RESPECT TO THE SUBJECT MATTER OF THIS
AGREEMENT UNDER ANY CONTRACT, NEGLIGENCE, STRICT LIABILITY, INFRINGEMENT OR OTHER LEGAL OR EQUITABLE THEORY FOR ANY INCIDENTAL, CONSEQUENTIAL, EXEMPLARY OR PUNITIVE
DAMAGES OF ANY KIND. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE MAY NOT APPLY TO YOU.
9) EXPORT RESTRICTIONS
You acknowledge that the Software, or any part thereof, or any process or service that is the direct product of the Software (the foregoing collectively referred to as the “Restricted Components”) are of U.S.
origin. You agree to comply with all applicable international and national laws that apply to these products, including the U.S. Export Administration Regulations, as well as end-user, end-use and destination
restrictions issued by U.S. and other governments.
10) MISCELLANEOUS
The failure of either party to exercise in any respect any right provided for herein will not be deemed a waiver of any further rights hereunder of FAS and or its licensors. If any provision of this Agreement
is found to be unenforceable or invalid, that provision will be limited or eliminated to the minimum extent necessary so that this Agreement will otherwise remain in full force and effect and enforceable.
This Agreement will be governed by and construed in accordance with the laws of the state of New Hampshire without regard to the conflict of laws provisions thereof. You agree that this Agreement is the
complete and exclusive statement of the mutual understanding of the parties and supersedes and cancels all previous written and oral agreements, communications and other understandings relating to the
subject matter of this Agreement, and that all modifications to this EULA, or any commercial license that you may have obtained from FAS and or its licensors must be in a writing signed by you, FAS and or its
licensors, where applicable, except as otherwise provided herein. No agency, partnership, joint venture, or employment is created as a result of this Agreement and you do not have any authority of any kind to
bind FAS and or its licensors in any respect whatsoever. In any action or proceeding to enforce rights under this Agreement, the prevailing party will be entitled to recover costs and attorneys’ fees. All notices
under this Agreement will be in writing and will be deemed to have been duly given when received, if personally delivered; when receipt is electronically confirmed, if transmitted by facsimile or e-mail; the day
after it is sent, if sent for next day delivery by recognized overnight delivery service; and upon receipt, if sent by certified or registered mail, return receipt requested.
129
CHANGE LOG
Version 1.00 - February 2020
Versions 2-4 (Internal Only)
Version 5.x - April 2022