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Graphics Program

This document provides instructions for setting up a computer graphics development environment using Dev C++ and includes sample code for drawing basic shapes and lines using graphics libraries. It outlines steps to install Dev C++, download required graphics files, create a new project, set linker parameters, and includes two short code samples - one to draw a rectangle using basic functions and another demonstrating the DDA and Bresenham's line drawing algorithms.

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HASEN SEID
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© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
100% found this document useful (2 votes)
1K views

Graphics Program

This document provides instructions for setting up a computer graphics development environment using Dev C++ and includes sample code for drawing basic shapes and lines using graphics libraries. It outlines steps to install Dev C++, download required graphics files, create a new project, set linker parameters, and includes two short code samples - one to draw a rectangle using basic functions and another demonstrating the DDA and Bresenham's line drawing algorithms.

Uploaded by

HASEN SEID
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer Graphics Lab practice 3rd year Computer Science

First install dev c++ in your computer as follows:-


 Download and install DEV C++ to your default directory (you can use code: blocks or
other editors)

Download the following files(graphics.h, libbgi.a) to the directories mentioned:-


graphics.h to Directory:- C:\Dev-Cpp\include
libbgi.a to Directory:- download to C:\Dev-Cpp\lib)

Create your Project as:

STEP 1: Open DEV C++ Compiler


Launch DEV C++ compiler.
STEP 2: Creating New Project
i. Go to File>New>Project as shown in following figure:

ii. Create New Project "DialogBox" will appear select "empty project"
and name your project in the space provided. Select Language

C or C++ according to your need. Press Ok and select the


location where you want to save.
STEP 4: Set linker parameters
Navigate to "Project" menu and choose "Project Options". A dialogbox
will appear than select "Parameters" option and type following in
"Linker" field.
-lbgi
-lgdi32
-lcomdlg32
-luuid
-loleaut32
-lole32

Press OK, you are now able to use graphics.h functions in your code.
STEP 5: Testing sample Program
In new versions of dev c++ compiler automatically adds one source file to
project. If there is no any existing source file simply add new file By
chossing new file option from file menu. Type the following code and
save the file. I saved file as "main.cpp" its your chooice whatever you
name it.

#include<graphics.h>

int main( ){
initwindow( 700 , 700 , "MY First Program");
circle(200, 200, 150);
getch();
return 0;
}
view rawexample_1_bgi hosted with ❤ by GitHub

Sample Computer Graphics Programs


Sample graphics rectangle code

#include<graphics.h>

#include<isotream.h>

using namespace std;

int main() {

int gd = DETECT, gm;

initgraph(−gd, −gm, "C:\\TC\\BGI");

rectangle(100,100,200,200);

getch();

closegraph();

return 0;

}
1. DDA(Digital Differential Analyzer ) Algorithm
#include <graphics.h>
#include <iostream.h>
#include <math.h>
#include <dos.h>

void main( )
{
float x,y,x1,y1,x2,y2,dx,dy,step;
int i,gd=DETECT,gm;

initgraph(&gd,&gm,"c:\\turboc3\\bgi");

cout<<"Enter the value of x1 and y1 : ";


cin>>x1>>y1;
cout<<"Enter the value of x2 and y2: ";
cin>>x2>>y2;

dx=abs(x2-x1);
dy=abs(y2-y1);

if(dx>=dy)
step=dx;
else
step=dy;

dx=dx/step;
dy=dy/step;

x=x1;
y=y1;

i=1;
while(i<=step)
{
putpixel(x,y,5);
x=x+dx;
y=y+dy;
i=i+1;
delay(100);
}

closegraph();
}
2. Bresenham’s Line drawing algorithm
#include<iostream.h>
#include<graphics.h>

void drawline(int x0, int y0, int x1, int y1)


{
int dx, dy, p, x, y;

dx=x1-x0;
dy=y1-y0;

x=x0;
y=y0;

p=2*dy-dx;

while(x<x1)
{
if(p>=0)
{
putpixel(x,y,7);
y=y+1;
p=p+2*dy-2*dx;
}
else
{
putpixel(x,y,7);
p=p+2*dy;
}
x=x+1;
}
}

int main()
{
int gdriver=DETECT, gmode, error, x0, y0, x1, y1;
initgraph(&gdriver, &gmode, "c:\\turboc3\\bgi");

cout<<"Enter co-ordinates of first point: ";


cin>>x0>>y0;

cout<<"Enter co-ordinates of second point: ";


cin>>x1>>y1;
drawline(x0, y0, x1, y1);

return 0; }

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