Unit 1 Hardware and Software-Modified
Unit 1 Hardware and Software-Modified
1.1Hardware
1.1.1 Understand features and function of the contemporary digital
devices.
a) Portability
How easy it is to move a device, such as smartphone. Portable devices should
have an inbuilt battery.
b) Performance
How well and quick a device performs a task, such as a high modern pc can
work far more complex tasks than PC from 80s, due to the high speed and
memory.
c) Storage
How much data or memory a device can store, a PC has a greater storage
capacity can a mobile phone, generally as it can physically fit more space for
more memory and storage.
d) User Interface
What the user uses to use the used. Is a bride between a computer and a
human, it helps human use the computer, and computer to understand the
user.
e) Connectivity
The ability of a device to connect to other devices with or without wires. A PC
has a good connectivity because it can connect to Wi-Fi, and therefore the
internet as well as land connection, but a smartphone has better connectivity
because it can connect to Wi-Fi, but also has 3G and potentially accessibility,
as well as Bluetooth functions.
f) Media Support
Media support where a device can support media applications such as videos
or music. A mobile phone has good media support as it can play videos and
music to good quality, but a PC has better media support as generally PCs play
video and music to better quality well as play flash files.
g) Energy consumption
How much it consumes over a period of time. For example a TV consumes
more power than a monitor, as they perform similar function but the TV
would generally will have a large surface area for its screen, meaning it would
use more energy per hour than a monitor.
h) Expansion Capacity
A device that can expand or upgrade.
i) Security features
Features that make a device more secure, from things like identity theft or
compromised bank account. For example a mobile phone has password or
pattern locks from people from accessing private materials.
1.1.2 Understand the technologies used by digital devices and how they
impact on the design and uses of devices:
a) Global Positioning System
GPS is a navigation system which make use of satellite to pin point your
position on the globe.
b) Bio metrics
They are physical or behavioural human characterises to that can use to
digitally identify a person to grand access the system, devices or data. Ex:
Voice, Fingerprint. Fast and inbuilt in mobile phones.
c) Touch Screen
A touch screen is a display device, which works as both an input and output,
which allows the user to interact with a computer by using their finger or
styles.
d) Sensors
A sensor is a device designed to measure some physical quantity in its
environment. An example might be a heat sensor that measures the
temperature in a room, or a pressure sensitive mat that detect some on
walking over it.
e) Memory
f) Storage
Storage is a component of your computer that allows you to store and access
data on long term basis. Usually storage comes in the form of a solid state
drive, or a hard drive.
g) Battery Power
Battery Power is the capacity of a device to supply power enabling the device
to work without a power supply.
h) Miniaturisation/ processors
It is a microchip large quantity of transistors on the integrated circuit. High
transistor densities, faster performance, low power consumption, compared
to vacuum tubes.
i) RFID
Radio Frequency Identification, it is a type of wireless technology which uses
electromagnetic fields to automatically identify and track tags attached to
objects.
j) NFC
k) QR code
Quick Response code, is the two dimensional barcode able to convey
information with the scan of a mobile device or QR scanner.
j) Connectivity
b) Application Software
These are one or more programs that are designed for the users, EX: gaming
console- web browser, file opener.
Props Cones
Smaller size Difficult to change features
Portability Issues of scalability
Low power operation Limitation of hardware
Real time responses Applied for specific purpose, only
work for a single feature
Reduced cost
1.1.5 Understand the concept of and need for firmware:
Firmware is a software that provides instruction that are necessary to control
a device’s specific hardware.
Types of firmware
a) Low level firmware
It is often stored on non-volatile read only chips, such as ROM, it can’t be re-
written or updated. Devices with low level firmware only has one time low
level read only memory
b) High level firmware
It allows update, so it is more complex than low level firmware. For example in
computers high level firmware comes in flash memory chips.
c) Subsystem firmware
It often comes as a part of an embedded system it also can update and more
complex than low level firmware.
Applications of firmware:
Personal computing, Storage devices, mobile devices, and automobiles, home
appliances, smart cards.
Firmware is direct to hardware than operating system, and does less work
than firmware.
System Software
Is a type of computer program that designs to run computers hardware and
application programs.
System is used to manage the computer its self.
Operating System
Device Drivers
Firmware
Programming language translators
Utilities.
Application Software