INS-COM-6.1 Sample Professional Course Syllabi
INS-COM-6.1 Sample Professional Course Syllabi
PHILIPPINES FOUNDATION
COLLEGE OF COMPUTER STUDIES
AREA III:
INSTRUCTION
COMPLIANCE EVIDENCE
COMPUTER SCIENCE
PROGRAM
EVIDENCE:
PACUCOA
LEVEL III
RE-ACCREDITATION VISIT
REMOTE VIRTUAL ACCREDITATION
Academic Year 2020-2021
Semester First
I. COURSE INFORMATION
Course Code CS224 Course Title HUMAN COMPUTER INTERACTION 1
Course Description Course Credit Pre-requisite(s)
Lecture Laboratory Total
This course covers designing interactions between human activities and the computational systems that support them with CC111
2 units 1 unit 3 units
constructing interfaces to afford those interactions. This requires graduates to develop knowledge of HCI, including but not
Contact Hours per Week Co-requisite(s)
limited to such areas as user and task analysis, human factors, ergonomics, accessibility standards, cognitive psychology,
Lecture Laboratory Total
graphics and product design, anthropology and engineering. None
2 hours 3 hours 5 hours
PO1, PO2 • Develop user interfaces for CLO1 FINAL • Lecture/Discussion • Exercises/Seatwork
PO3, PO4 domain specific applications with CLO2 User-Centered Design and Testing • Research Work • Interactive Quiz
PO5, PO6 application of emerging CLO3 • Design process approaches and characteristics • Individual/Group • Assignment
Week 15-18
PO7, PO8 technologies • Functionality and usability requirements Activity • Case studies
PO9, PO10 • Design low-fidelity and high- • Techniques and tools for gathering requirements, • Project Presentation
PO11 fidelity prototypes of a GUI. analysis and presentation • Major Exam
Prepared by: Reviewed by: Approved by: Revision Date:
March 21, 2020
MARIE JOY P. MORANO-SANCHEZ, MAED AAHRON M. DINAUANAO, DIT ERNESTO ALOLOR, PhD Page:
Faculty Dean VPAA 5 of 9
Academic Year 2020-2021
Semester First
1. 3G-elearning (2018). Theory, Practice and Techniques in Graphics and Multimedia, ISBN 978-1680948240
X. GRADING SYSTEM
The criteria for the assessment of student competence or performance apply to all programs for all subjects.
Cut off Scores for Class Standing and Periodic Examinations: 60%
• This course is conducted (completely online, hybrid/blended learning, flexible learning). You will participate in the course using USPF’s learning management system – CANVAS LMS.
• Please refer to the Online and Flexible Learning Handbook Graduate School and College Students (2020).
• Students are expected to show respect to their teachers and classmates in, and even out, of the classroom and to persons in authority.
• Mobile phones must be turned off or placed in silent mode while classes are going on, except when used for academic purposes and/or with the expressed consent of the faculty member.
• During examinations, all mobile phones must be surrendered to the concerned instructor/proctor and shall be retrieved after the examinations.
• Any student caught cheating using a mobile phone or similar gadgets shall be dealt with accordingly.
• Any student found disrupting or disturbing classes shall be subject to disciplinary sanctions.
I. COURSE INFORMATION
Course Code CC314 Course Title APPLICATION DEVELOPMENT & EMERGING TECHNOLOGIES
Course Description Course Credit Pre-requisite(s)
Lecture Laboratory Total
This course covers fundamental concepts and models of application development for students to understand and IT222
2 units 1 unit 3 units
appreciate key processes in building efficient applications and the complexity of its development. Primarily, it includes
Contact Hours per Week Co-requisite(s)
development of applications using web, mobile and emerging technologies with emphasis on requirements management,
Lecture Laboratory Total
interface design, usability, testing, deployment, including ethical and legal considerations None
2 hours 3 hours 5 hours
CLO1 Develop specifications for software development effort that precisely articulates the functional
requirements, expected execution paths and the explicit use of emerging technologies, which ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
includes hardware devices and software library APIs.
CLO2 Select and use defined coding, documentation writing, and legal and ethical design standards in
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
implementing a sufficiently complex software.
CLO3 Undertake, as part of the team activity, an inspection of source code and unit testing of the
✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓
functional units of satisfactorily complex software project.
X. COURSE REQUIREMENTS
Requirements/ Assessment Task Maximum Points
Case studies requirements 20
Software Analysis & Design 30
Software Implementation and Testing 30
Class presentations 20
Total 100
Cut off Scores for Class Standing and Periodic Examinations: 60%
• This course is conducted (completely online, hybrid/blended learning, flexible learning). You will participate in the course using USPF’s learning management system – CANVAS LMS.
• Please refer to the Online and Flexible Learning Handbook Graduate School and College Students (2020).