Nimbus User Guide
Nimbus User Guide
Nimbus User Guide
Welcome to Nimbus from iZotope. Nimbus is an easy-to-use stereo reverb with the :lexibility to :it into many sorts of mixes--
music of all sorts, foley, FX, dialog--and it comes with a large assortment of built-in presets to get you right to work. Nimbus can
be extremely pure and natural: after all, it has PhoenixVerb at its core. But add the new warp and dynamic features—along with
expanded EQ and early re:lections—and you’re suddenly in a whole new world. Nimbus can work in any of the following
formats:
• Mono
• Stereo
• Mono to Stereo
Nimbus User Guide March 16, 2019
Table of Contents
5. Walkthrough ........................................................................................................................................................... 6
5.1. Tooltips ...............................................................................................................................................................................8
5.2. Loading Presets .................................................................................................................................................................9
5.2.1. Keywords ................................................................................................................................................................... 10
5.2.2. Presets ....................................................................................................................................................................... 11
5.2.3. Tip for quick auditioning ............................................................................................................................................. 12
5.3. Search ................................................................................................................................................................................13
5.3.1. Refining your search ..................................................................................................................................................14
5.3.2. Search rules ............................................................................................................................................................... 16
5.3.3. Synonyms ..................................................................................................................................................................16
5.4. The Meter Area................................................................................................................................................................... 17
5.5. The Tempo Area ................................................................................................................................................................. 17
5.6. Output and EQ Controls ..................................................................................................................................................... 18
5.7. Processor Threshold ..........................................................................................................................................................19
5.8. Scaleable Display ............................................................................................................................................................... 20
5.9. Basic Controls ................................................................................................................................................................... 21
5.10. Edit Subpages ................................................................................................................................................................... 22
5.10.1.Note about Knobs..................................................................................................................................................... 22
5.10.2.Reverb Attack ........................................................................................................................................................... 23
5.10.3.Reverb Tail................................................................................................................................................................24
5.10.4.Early Reflection ........................................................................................................................................................25
5.10.5.Warp ......................................................................................................................................................................... 26
5.11.Compare and Reload ......................................................................................................................................................... 27
5.12. Settings stored with job ...................................................................................................................................................... 27
5.13. Global Parameters ............................................................................................................................................................. 28
5.14. Getting Version Information and help................................................................................................................................. 29
5.15. Update Notification............................................................................................................................................................. 30
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8.3.38.Limiter (Warp) ........................................................................................................................................................... 43
8.3.39.Attack (Warp) ............................................................................................................................................................43
8.3.40.Release (Warp) ........................................................................................................................................................43
8.3.41.Cut (Warp) ................................................................................................................................................................43
8.3.42.Overdrive Type (Warp) ............................................................................................................................................. 43
8.3.43.Overdrive XOV (Warp) ............................................................................................................................................. 43
8.3.44.Drive (Warp) ............................................................................................................................................................. 43
8.3.45.High Passthru (Warp) ............................................................................................................................................... 43
8.3.46.Word Size (Warp) ..................................................................................................................................................... 43
8.3.47.Warp Trim (Warp) ..................................................................................................................................................... 44
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1. System Requirements
1.1. Mac
These plugins require an Intel-based Mac running OSX 10.8 (Mountain Lion) or later. It does not run and will not be supported
on older version of OSX. It has not been tested on non-Apple hardware (hackintoshes). While some users may have success on
other system variants, those systems will not be tested or supported by iZotope.
1.2. Windows
These plugins may be operated on Windows 7, 8 or 10. Windows Vista and XP are not supported.
2. General Requirements
It is recommended that you use a multicore CPU with a clock speed in excess of 2 GHz. For processing of higher sample rates
(especially 192-384K), something closer to 3GHz is a good idea.
It is recommended that you have at least 4GB of RAM in your system. The more RAM, the better.
It is strongly recommended that your monitor have greater than 1024 x 768 pixels.
2.1. iLok
A second-generation or third-generation iLok (iLok2 or iLok3) is required to operate this plugin. iLok is a product of Pace and
may be purchased directly from www.ilok.com or from any music retailer. No form of non-iLok licensing is available or under
consideration. That includes host-based licensing.
The core features of the plugins are available in every format. Some extended features (such as ProTools GUI automation) may
only be available in certain formats.
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4. InstallaCon and Removal
4.1. Install the iLok License Manager
The iLok License Manager may be downloaded from www.ilok.com. Even if you already use the iLok, it’s always a good idea to
verify that License Manager is up-to-date. Please be sure to install or update License Manager before installing Nimbus . But
before doing so, please check any read me :iles in your installer package.
4.2. Make sure you have your license authorizaCon
When you purchased these plugins (or decided to test a demo version) you will have received a license key (a long sequence of
digits). That key must be entered into the License Manager and dragged to the appropriate iLok. Alternatively you may have
received a message that your authorization is already waiting for you at iLok. In that case, simply drag the license to the
appropriate iLok using the License Manager.
4.3. Run the Installer
You’ll need administrator privileges to install, but no reboot is needed.
Windows users will need to set their DAWs to scan the plugin folders so the plugins can be loaded. Those locations are shown in
the Where things go on Windows section.
4.4. To Uninstall
On Windows, Nimbus can be removed just like any other program. Launch the control panel for uninstalling programs, :ind the
plugin, and remove it. On Mac, :ind the uninstaller script on the original installer disk image and run it. Your user presets will not
be removed (just in case). See the following section to learn how to :ind those :iles if you wish to remove them.
4.5. Where things go on the Mac
Apple provides a very formalized set of locations for plugins and support :iles. You can :ind factory presets and other
support :iles in:
/Library/Application Support/ExponentialAudio
5. Walkthrough
The following walkthrough will show you how to begin using your plugins.The Plugin Windows
Note: The plugin window will be embedded in a window provided by your workstation program (not shown).
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5.1.ToolCps
The :irst thing you’re likely to notice is that Nimbus has tooltips to provide help for every control. Simply hover the cursor over a
control and you’ll see an explanation of what it does:
When you install the plugin, tooltips are turned on. But you can easily turn them off. Notice the button at the top center of the
plugin window. Simply click the tooltips button to change the visibility of tooltips. Your choice is global for all copies of the plugin
and it will be remembered by the system.
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Tip: In just a few more pages there are some tricks about changing keywords and presets rapidly.
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5.2.1.Keywords
Most mix engineers search for a preset that :its a speci:ic need. Perhaps it’s a small room for dialog. Perhaps it’s a drum plate.
Perhaps it’s something for a wide exterior shot. Search for a keyword that describes the application. Remember that a preset
might appear under several different keywords if the preset might be used in that application. When you create your own preset,
you can use as many keywords as you like. You can even create your own!
You’ll see something like this list when you click on the Keyword button:
If you’ve done a
search, your result list will
appear as a keyword.
The ‘Favorites’
keyword will show all the
presets you marked as
favorite.
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5.2.2.Presets
Once a keyword has been selected, several presets will appear when you click the preset popup. Audition them until you :ind the
right one. Don’t be surprised to see the same preset showing up under several keywords--most presets have more than one
application. This is the power of keyword organization. You can add keywords to any preset and save it for later use. If you don’t
like the choice of keywords, we’ll show you how to create your own.
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Nimbus has nearly 1300 presets, targeted from music to post to live sound. It contains all of the presets from PhoenixVerb and
well as hundreds of new unique presets. Some presets will be saved with warp turned on and others will have it off. Changing
the state of warp can have a huge effect on the sound, so be sure to try clicking the Warp button.
If you’re looking for PhoenixVerb presets, try using the search facility. Be sure to add +Phoenix as a search term. And if you’re
looking for presets that aren’t in PhoenixVerb, then perform your search with -Phoenix instead. You can learn more about
searching in the next section.
You actually don’t even have to click on the Keyword or Preset menu to make changes. On most workstations, a simple up-arrow
or down-arrow will advance the keyword. A left-arrow or right-arrow will select the next or previous preset. If that doesn’t work
on your DAW, try a combination like Command-arrow or Alt-arrow. This will let you focus on listening instead of operating the
GUI.
You should also notice that presets are grouped. In the example on the previous page you’ll see there are several variants of
“Med Front Plate” for example—dark, light, narrow, wide. If you’d like an even quicker audition to see of the preset group is
appropriate, use the “Page Up” and “Page Down” buttons on your keyboard. That will move from group to group instead of
preset to preset.
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5.3. Search
There’s a powerful search capability in Nimbus—the ability to search for presets by names or characteristics. This is
accomplished by clicking on the magnifying glass option at the upper right corner of the plugin.
An area then appears to the left of the magnifying glass. You can enter your search terms in this area. Type your search
terms here.
Let’s start with something simple. We’ll type the word “dark” into the area. This is not case-sensitive—use upper or lower case
as you wish. Press the return key when you’re ready to begin searching.
When the search is complete (it’s very fast) a message will :lash brie:ly to show if your search was successful. If something has
been found, you’ll see a new keyword called Search Results.
Search Results
keyword.
The Search Results keyword acts like any other keyword—the preset list will show all of the presets that were found in the
search. Search Results will remain available until you perform another search or until you exit the session.
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5.3.1.Refining your search
The previous search will give us a lot of presets—the word Dark appears in a lot of them:
We’ve added the words hall and perc. The leading +sign means that those words must appear in the results.
Add Hall and Perc to the
search. Note the + signs.
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We can see that the results list has been reduced. What we have now is presets that
satisfy the terms Dark, Hall and Perc.
At this point, we’ve reduced the list as much as we need to. But let’s re:ine our search even more. Let’s add the word med, with a
minus (-)mark ahead of it.
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Now our preset list has been reduced even more. Presets with the word med have been removed. What we have now is presets
that satisfy the terms Dark, Hall and Perc, but without the word Med.
5.3.2.Search rules
The rules are like many other search engines. Adding a word to the list (with no plus or minus) is an OR search. So if you enter
the words Chamber and Plate, you’ll get everything in the Chamber and Plate keywords, along with anything having those words
in the preset name. Adding a word to the list with a leading plus sign (+) is an AND search. The results must include those
words. Adding a leading minus (-) to any word is a NOT search, meaning the result may not have that word.
There are many ways to :ind the presets you’re looking for. The original keyword organization is a good :irst step. The Favorites
list is the best go-to place for your most-used presets. The new search capabilities now give you a quick and powerful way to
:ind what you might need.
5.3.3.Synonyms
You’ll :ind many variants of some words in preset names. You might see Drk or Dark. You might see Cham or Chamb or
Chamber. The iZotope search engine keeps a list of synonyms that is aware of many alternate spellings, and will often :ind what
you’re looking for under any of the common abbreviations.
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5.4. The Meter Area
The live meter area at the upper left portion of the plugin window provides feedback on the signals entering and leaving the
plugin. It also provides access to many features of the plugin
Input/Output meters
Processing threshold
allows you to decide when the
plugin shuts down to save CPU
cycles.
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Click to set EQ
params to bypass
values.
Alt-click (control-
click) to restore
default values
Changes in the :ilter are shown above in the main meter display. Input EQ is shown by a white line. Reverb EQ is shown by a red
line and Early EQ by a blue line.
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5.7. Processor Threshold
Conserving processor power is always important, especially in cases where the mix is made of small segments of audio. There’s
no reason for a reverb to run if there’s not something in it. The threshold button allows you to determine just where the reverb
stops and starts processing. When the signal falls below the threshold, reverb stops and CPU usage is greatly reduced. When it
passes above the threshold, it begins to run again. Response is instantaneous: you won’t drop a single sample of new input. The
default is set at -108 dB which is a good value for almost every application. If you’re working on a complicated
mix, you might improve your performance if you set the threshold to a lower value—say -96 or -102. If you’re on
a high-end classical mix, then why not try -120. When you can hear the reverb shut off you’ve probably gone too
far.
Threshold button in
lower right-hand corner of EQ
display
Popover appears
when the ’T’ button is
clicked. Choose the processor
load threshold.
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1 GUI size may not double on smaller monitors. In that case, it will grow as much as possible
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5.9. Basic Controls
In addition to the output EQ, mix engineers like to have a few more controls front and center. Those are controls for Wet/Dry
Mix, Predelay, Trim, Reverb Time and Warp on/off. In Nimbus, those controls are always available.
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Indicator shows
parameter has been changed
Control-Drag or
Option-Click (Alt-Click Command-Drag for :ine control.
on Windows) to reset the
parameter to default value
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5.10.2.Reverb A[ack
This page controls the way that audio energy enters the reverb tail.
Controls the
internal structure of the
reverb.
Displays
approximate distribution of
signal into reverb tail
Controls duration of
reverb attack.
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5.10.3.Reverb Tail
This page controls characteristics of the tail--the most noticeable part of a reverb.
Strength of high-
frequency rolloff (air
absorbency)
Time to be inserted
between onset of early Tail gain reduction
re:lections and time of reverb meter with clipping
tail. indicator
Choose between
absolute and tempo mode for
the reverb delay
Amount of compression to
add to reverb tail. Serves to lower Release time after tail falls
reverb level during strong attacks below suppression threshold.
Range of this parameter is
dependent on reverb time.
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5.10.4.Early ReflecCon
Early re:lections affect our sense of audio placement--distance and environment.
Controls :ilter of
later re:lections.
The lower the value,
Shows a graphic the darker the late
approximation of the early re:lections.
re:lections Hint: watch the red
coloration on
the graphic.
Controls early/late
distribution of re:lections.
Choose an early
re:lection pattern
The view window is similar to the reverb attack window and gives a very good sense of what’s going on when parameters are
adjusted. In these examples you can see changes in Early Attack, Early Time, Early Slope and different Early Patterns.
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5.10.5.Warp
Warp is something special. It’s used to condition input and also to change the word size of the reverb. It can be used to emulate
analog gear. It can also be used to get a sound that’s very similar to older hardware devices.
Threshold for
downward
expander to
eliminate noise
from compressor
Choose a knee for
the compressor. Apply a hard limiter
to the input compressor.
Signals above 0dB are
limited aggressively when
Select an the limiter is on. Without
overdrive to add analog the limiter, there may be
warmth or a little overshoots that must be
distortion managed with trim or gain
adjustments in the channel.
Overdrive applies to
signal below this crossover How much signal above
overdrive crossover is
passed through
How much overdrive
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The Restore Missing Presets option attempts to restore user presets from the session back into your user space. You may have
received a job from someone else (they should have exported their user presets and sent them to you), or you may have deleted
the user preset from your own folder. The restored preset may not completely match the missing original. Keyword data will be
missing, and some parameters may have been edited. It’s always best to export your user presets to an archive folder, but this
option makes the best of an imperfect situation. You can turn the option off to restore the behavior of earlier versions of the
plugin. In that case, the Keyword/Preset area will display a message that the preset is missing. In either case, the session data
itself will be correct.
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Version information.
Please provide this to
Format. This will
iZotope if
depend on the DAW
you have a problem.
you are using. Please
provide this information to
iZotope.
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5.15. Update NoCficaCon
If your computer is connected to the web, you may see a noti:ication like the one shown on this graphic:
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6. Saving Sessions
6.1.Se]ngs stored with session.
When you save a job, preset names are stored for each plugin, along with any adjustments you’ve made after loading the preset.
Reloading that job will restore your NIMBUS plugins back to the exact state they were when you saved the job. This is true even
if the presets no longer exist on a system. Let’s say you copy a job from one computer to another. The second computer does not
have the user presets that exist on the :irst computer. The preset names will still appear in the plugin, except they will be
dimmed and in parentheses. You can still adjust and save settings, but this is your cue that the source preset is not on your
system (perhaps you cleaned up your user preset area sometime later). You may wish to save those settings locally as a user
preset. The preset will then be available to any other instantiations of the plugin.
Tip: Even though the preset values are in the session :ile, why not use the Export function (on the Store page) to save your user
presets to an external folder. You can zip that folder and share it with anyone else who might be working on the session (they
can use the Import function). This can be especially useful if you’re working on a large project, such as a :ilm.
6.2.Missing User Presets in a Session
You may restore a session—let’s say from an old mix—that uses presets you’ve created. If you still have those user presets, then
the session will restore in the normal way. The preset selector might look something like this:
But what happens if you’ve deleted those user presets? The session will restore normally, but the preset selector will look a little
different:
The preset name is still in the preset area, but the keyword says “(Missing Preset)”. Depending on how you’ve set the “Restore
Missing Presets” in the preference page, the preset may have been automatically recreated in your user preset area. If you’ve
elected not to restore presets, then all of the preset values have still been restored to the session—even though the preset
doesn’t exist. If you wish, you can always click the “Store” button and save the values under the old name or as a new preset.
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7.1.1.EdiCng by Knobs
Most parameters are edited by knobs. Simply click on the knob (you’ll know you have it when the color changes) and drag the
mouse up or down.
7.1.3.EdiCng by Switches
A few parameters (such as Reverb Type) use a multi-position switch. Just click where you want the switch to go.
7.1.4.EdiCng by Bu[ons
Some parameters--EQ types--use graphic buttons. Just click the button.
7.1.7.A word about preset format: Don’t use the workstaCon’s preset manager
You may notice that there are two ways to save presets. Your workstation program (Logic, ProTools, etc) will probably provide a
way to store and recall user presets. That will appear at the top of your plugin window, in the wrapper area. iZotope also
provides a method that appears in the main body of the plugin window, and is accessed by the Store button. Why are there two
methods and which should you use?
Most modern-day mix engineers use more than one workstation program. This often means that presets you created in one
program are not available to another. This is especially true if the workstation program uses different plugin formats (AU, VST,
etc). The workstation-speci:ic method does not create portable presets. For this reason, iZotope does not support the
workstation-speci:ic method. It might work and it might not. Instead, iZotope creates truly portable presets. Any preset you
create in one DAW is easily available in any other.
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If you’ve edited the plugin in such a way that you’d like to use those settings again, it’s time to create a preset. First press the
Store button at the lower left corner of the main plugin window. You’ll now see this window:
Simply select your keywords, name the preset and save it.
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You can still change and add new keywords. As soon as you press the Replace button, your preset is updated. If you change the
preset name, the button will revert to “Save New”.
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7.2.3.DeleCng a preset
Once in a while, it’s time to get rid of a user preset. Press the store button and select any presets you wish to eliminate:
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7.2.4.ExporCng presets
The easiest way to share or archive presets is to export them. To export, click the store button and select any or all of the user
presets:
Your target folder may have presets of the same name. This gives you the choice to replace them or not. After you make your
choice, you’ll be taken to a standard Mac or Windows :ile saving window.
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7.2.5.ImporCng presets
If someone has shared presets with you, you can easily add them to your internal preset area. Click the store button and make
sure that no user presets are selected.
As soon as you click the Import button you’ll be taken to this window:
This gives you the opportunity to determine how duplicate names will be handled. After you make your choice, you’ll be taken to
a Mac or Windows :ile window that will let you :ind the imported presets.
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8. The Algorithms and their Parameters
8.1. Reverb for Newbies
If this is your :irst experience with reverb, you might be confused by some of the terms. The two most important terms are Early
Re:lections and Tail. The early re:lections represent the :irst few bounces of sound--off the stage :loor, off the sidewalls. After a
hundred milliseconds or so, the number of re:lections grows so much that you perceive only that pleasant effect of the sound
gradually dying away. This second part is called the tail (although old hands might call it ‘echo’ as well).
Nimbus generate both of those components in ways that are both powerful and subtle. Experience is always the best teacher in
learning how to get the most out of it. Experiment with the presets. See how they differ from each other and learn how
parameter changes can affect the sound of the reverb.
Don’t be afraid to use different presets on individual tracks or subgroups. Reverb can help place sounds into three dimensions
and make each component sit in the mix more nicely. Reverb is almost always most effective when it’s subtle. Many a mix has
been ruined by the too-liberal application of reverb. Dial in what you think you need and then back off a notch.
If you’re looking for a natural transparent sound, you’ve come to the right place. If the intent of your mix is to feel like it’s in a
real space, then Nimbus is the one. It can gracefully move the sound from original through early re:lections into reverberant tail.
It never sounds like an added-on reverb: it simply becomes part of the source Whether the source comes from a studio or from
spot mics onstage, Nimbus helps you to move it into an absolutely convincing world.
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8.3.1.Mix
Mix controls the ratio between wet (processed) signal and dry (unprocessed) signal. It should only be used when the plugin acts
as an insert. There are many cases when a reverb is placed on a send path, shared by several sources. In that case, the mix should
stay at 100% and reverb level should be controlled by changing the level of the channel strip holding the reverb. The reason is
simple: there should only be one path of a signal to the output. If a plugin is on a send channel with a mix of less than 100%,
there’s the chance of dry signal reaching the output from both the reverb channel strip and the original signal channel. While
DAWs are very good at delay compensation, there’s always the chance of cancellation. Don’t do it.
8.3.2.Predelay
Predelay is a delay added to the entire effect. In a general sense, it represents the difference in time between the direct audio
signal and the :irst re:lections reaching the ear of the listener. Practically, it adds a little (or a lot of) separation to the dry signal
and the reverb. This can work wonders in increasing the clarity of the signal while still adding warm and enveloping reverb.
Depending on the value of the Predelay Tempo Mode parameter, predelay can be expressed directly (in milliseconds) or related
to tempo (16th-note, etc).
8.3.4.Reverb Time
Reverb Time works in conjunction with the Reverb Size parameter. Reverb Time may be seen as the re:lectivity of the space
you’re modeling. More re:lectivity (harder surfaces)—no matter the size of the room--will cause the reverberant energy to last
longer. A small Reverb Size with a long reverb time will produce a long reverb with dense re:lections and perhaps some
coloration. A large reverb size with a shorter reverb time may also create a longer length with lower density and a more natural
sound. It’s best to test these parameters with impulses such as clicks or snare drum strikes.
8.3.5.Trim
This is a master gain for the current preset. Preset should be designed so that 0dB is the appropriate value here. But sometimes
the character of the input signal may require a change. This allows the overall wet level to be quickly adjusted.
8.3.6.Early Level
The early signal may be thought of as the energy that’s only been re:lected off one or two surfaces. It can give the listener a sense
of position relative to the sound source (near/far) and also give some sense of the area immediately around the source (boxy,
open, etc). The Master Early Level parameter gives the mix engineer control over the level of this component. If the studio is
blessed with a good recording space, it might make sense to reduce this level. If a sample library is in use, or if a vocal or drum
booth has been used, a little more early signal can help to place the audio into a real space.
8.3.7.Reverb Level
Reverb Level is used to control the amount of reverb ‘tail’ in the signal. The tail is the most noticeable part of the reverb--the
energy that dies away slowly and gives the sense of a small or large space. Balancing the Reverb Level and Early Level can give a
good sense of microphone placement. For example, a low level with a long reverb tail might indicate close micing in a large
space. If the reverb tail is higher and early level is lower, that might give a sense of more distant micing.
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8.3.14.Reverb Type
This control adjusts many of the internal characteristics of the plugin. In general, plates are the most dense, with a little potential
coloration. Nimbus provides a choice of two plates. Chambers are also quite dense, but without coloration. Halls are the least
dense, with a little more obvious back-wall effects.
8.3.15.Diffuser Size
Diffuser Size controls the feature size of the imaginary material that covers the wall of our space. Feature size is one way to
describe what might be lined up along the wall. Your shelves full of Grammys would be small features. A row of life-sized Greek
statues would be larger. In most cases, the ‘linked’ choice is best. Diffuser Size will be linked to Reverb Size. But the diffuser size
can be controlled independently as well. In most cases, it’s best to test with percussion and short reverb times.
8.3.16.Diffusion
When a sharp transient hits a wall, the way it re:lects is driven by the shape of the wall, that row of Grammys, and the material
that makes up the wall. There may be a single hard re:lection, or there may be many smaller re:lections with tiny time delays
between them. This is diffusion. The diffusion control, unsurprisingly, controls the overall amount of diffusion. Once the basic
Reverb Type and Diffuser Size parameters have been adjusted, this is used to make :inal adjustments. As a rule of thumb, sharper
transients will bene:it from more diffusion. But rules are made to be broken. Feel free to experiment.
8.3.17.Envelope A[ack
The envelope parameters are among the harder parameters to understand. They control the way that the audio signal enters the
reverb. In some cases they may affect your sense of microphone placement. In others they may affect your sense of listener
placement. The user interface gives a strong sense of what’s going on with these parameters. The narrow vertical bars indicate
re:lections (the number of bars and relational placement are only approximations for the purpose of illustration). Note: it’s
easier to hear the effect of the envelope parameters by turning early level off and using a short reverb time.
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8.3.18.Envelope Time
The time parameter adjusts the overall time of the reverb envelope. This can have a great effect on the sense of
reverb distance and depth.
8.3.19.Envelope Slope
The reverb envelope has a lowpass :ilter for each delayed signal. Those :ilters are adjusted by this parameter. The
lower the slope value, the more :iltering on later signals. In many ways this is a model of air absorption. The red
coloration on the delay bars helps to illustrate the effect.
Low Slope
Later energy is highly :iltered
High Slope
Later energy is slightly :iltered
8.3.20.Reverb Delay
This parameter allows some separation between the early re:lections and the reverb tail. In the majority of cases it
should remain at zero. But in many situations, reverb delay can add some clarity to the mix. It can be especially
helpful when adding reverb to accent microphones.
8.3.21.Reverb Delay Tempo Mode
This switch (located below the Reverb Delay knob) allows you to set the reverb delay into tempo mode. It allows the delay to be
set to a musical value related to the tempo.
8.3.22.Tail Suppress
This dynamic process acts as a reverb “ducker”. It causes the reverb level to be lowered when the input signal is
strong. Small amounts of tail suppression can be helpful in creating clarity when mixing voiceovers or instrumental
solos. Larger amounts can create dramatic effects, such as a tail that blooms after a snare drum hit.
8.3.23.Key
This switch (located below the Tail Suppress knob) allows you to select the area of the signal :low that is used to
control tail suppression. Normally, the Input level should be chosen. For for longer values of Reverb Delay, the
Output (the level of the reverb tail) might provide a better result. There’s also an option to choose both.
8.3.24.Tail Recovery
This parameter controls the recovery of reverb level after tail suppression ends. Short values combined with subtle
suppression levels will make suppression effective without being obvious. Longer values can have the effect of
extending a more constant reverb level.
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8.3.25.Reverb Size
Reverb Size works hand-in-hand with the Reverb Time parameter. The size parameter gives you a general sense of the overall
size of the space you’re modeling (expressed in meters) and the time parameter controls the re:lectivity of the walls. A larger
size will lower the density of re:lections and is generally more natural-sounding. But there’s nothing like experimentation.
8.3.26.Xover Frequency
Natural reverberation in a large space typically lasts longest at the lowest frequencies. In very small reverberent spaces (locker
rooms, for example). the lower frequencies may die away sooner. The reverb passes through a crossover :ilter, which is typically
set to divide the low range from the mid range. This parameter controls that frequency. The Low-Mid Balance parameter
controls how the reverb time is affected.
8.3.27.Low-Mid Balance
This parameter controls the way the reverb operates below and above the Xover Frequency. In the center position, low and
midrange reverb time stays approximately the same (reverb time is always affected by the sort of audio material you use). Lower
values of the parameter favor the low frequencies, meaning the midrange dies away sooner. Higher values favor the midrange
and the lower frequencies die sooner.
8.3.28.Damp Frequency
In the real world, the highest frequencies die away sooner than midrange and low frequencies. This has many causes, including
air absorbency and room treatment. Air absorbency is a function of basic humidity as well as humidity cause by a room full of
breathing people. Room treatment typically means carpeting, absorbers on the walls, ceiling tile and so on. Nimbus gives you the
ability to control the way these highest frequencies die away. The Damp Frequency parameter allows you to set the frequency
above which this damping takes place.
8.3.29.Damping Factor
This parameter controls how quickly frequencies above Damp Frequency actually die away. The middle range approximates
normal damping (your normal may differ). Lower values mean that the sound is darker and higher values mean it is lighter.
Lower damping values may be used to simulate band-limited vintage equipment.
8.3.30.Width
The reverb tail in Nimbus is naturally wide and enveloping. Depending on your application, you may need to vary this. A wider
tail will open up the space. High widths may cause some cancellation upon fold-down. A narrower tail might be useful in
focusing the source more tightly, especially when centering dialog. It’s important to note that the width control applies only to
the tail: Early re:lections are not affected.
8.3.31.Early Time
The time parameter adjusts the overall time of the early re:lections. This can have a great effect on the sense of soundstage. It
can also be used to smooth the harshness of close mics. This parameter works in the same manner as Envelope Time
8.3.32.Early Slope
The re:lection group has a lowpass :ilter for each delayed signal. This parameter affects the early re:lections in the same manner
as the reverb Attack Slope parameter.
8.3.33.Early Pa[ern
Nimbus allows you to choose any of several early re:lection groups. There is a PhoenixVerb group which will help you duplicate
the sound of PhoenixVerb. There are several unique Nimbus groups (choose what you like). And there’s a special Vintage group.
This is a much sparser set of re:lections (only three) which may help you recreate the sound of your favorite hardware
processors, which typically have far fewer early re:lections.
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8.3.34.Warp on/off
This switch adds the warp effect. The effect itself is managed by the warp parameters, which you’ll :ind in the :inal part of this
section.
8.3.35.Threshold (Warp)
This is the threshold of the input compressor. Any incoming signal above the threshold will begin compressor operation. Below
the threshold, the input signal is boosted by the amount of the “Compression” parameter. Special note: There’s also a downward
expander applied to very low level signals. This helps to keep noise from being boosted.
8.3.36.Knee (Warp)
This controls exactly how the compressor works. A soft knee means that compression is applied very gently—as soon as the
threshold is crossed. This keeps compression effects from being noticeable. A hard knee means that compression has its
strongest effect as the signal approaches 0dBFS. This can be quite audible, but is a classic effect for percussion.
8.3.37.Compression (Warp)
When positive, this controls the amount of gain added to an input signal before compression begins. When negative, it controls
the amount of cut below the threshold.
8.3.38.Limiter (Warp)
This switch enables a hard limiter that’s applied to a compressor. With the limiter on, any signals above 0dBFS will be limited
aggressively. With the limiter off, it’s quite possible that signals can overshoot 0dBFS. This can cause clipping if not managed
later in the signal chain.
8.3.39.A[ack (Warp)
This determines how quickly the compressor begins to act after a signal crosses above the threshold.
8.3.40.Release (Warp)
This determines how quickly the compressor begins to turn off after a signal crosses below the threshold.
8.3.41.Cut (Warp)
This sets a lower threshold for the compressor and is only active during compression. Normally, everything below
the compressor threshold is boosted by the gain amount (determined by the Compression parameter). But often,
very low level signals may be only noise—footfalls, breaths, leakage, etc. Any signal below the Cut level will not be
boosted. For distance mics used in classical music, this should normally be set to a very low value.
8.3.42.Overdrive Type (Warp)
Allows any of several types of overdrive to be selected. This may be used to model analog electronics of the type you
might see in the drive ampli:ier for a plate or chamber. The overdrive is not nearly as dramatic as it is in iZotope’s
Excalibur plugin. Its intent is to add some warmth to the signal.
8.3.43.Overdrive XOV (Warp)
Controls the crossover below which the overdrive works. Because overdrive actually creates high harmonics, it’s important to
have this crossover. Otherwise there can be aliasing effects.
8.3.44.Drive (Warp)
Controls the amount of drive. The higher the value, the more harmonics will be added. If not overdone, a subtle
warm character can be added.
8.3.45.High Passthru (Warp)
This allows input signal above the crossover to be added back in. This may cause very interesting timbral effects, as this signal
may reinforce or cancel harmonics added by the overdrive circuit.
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9. Ge]ng Help
9.1. iZotope Website
If you’re having dif:iculty with the plugin, the :irst place to look is www.iZotope.com. If you encounter what you believe to be a
bug, then please report it by going to the info page of the plugin (click on the logo in the upper left corner) then clicking the
“Request Help from iZotope” link. This will prepare an email with important system information and a log that may include your
problem. In the email, please describe what you were doing when you encountered the bug, and the best ways to reproduce the
problem. Then send it along.
If Nimbus has dif:iculty connecting with your email program, it will place the log :ile on your desktop. Please send this :ile to
[email protected], along with a description of your problem.
10. Updates
Be sure to check www.iZotope.com periodically for bug :ix updates to Nimbus . While you’re there, be sure to check out new
products coming available.
If you are loading down your DAW (and who doesn’t), be sure to put away the GUI when you no longer need it. It does take
processor cycles to run the user interface, and there’s no need to burn the cycles if you don’t need to control the plugin. The live
frequency display also takes cycles, so most of the time it’s best to leave it off: its default position. Turn the display on to
hypnotize the producer so he’ll let you get your work done!
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