Deductive and Inductive
Deductive and Inductive
ABSTRACT
Reasoning is at the core of design activity and thinking. Thus, understanding and
explaining reasoning in design is fundamental to understand and support design
practice. This paper investigates reasoning in design and its relationship to varying
foci at the stage of idea generation and subsequent performance of ideas developed.
Understanding reasoning in design and its relationship to the performance of ideas
generated is important to understand design activity, which can be used to develop
tools or methods that can improve the effectiveness of design teams. Protocol analyses
were conducted to investigate idea generation sessions of two industry cases.
Reasoning was found to appear in sequences of alternating reasoning types where the
initiating reasoning type was decisive. The study found that abductive reasoning led to
more radical ideas, whereas deductive reasoning led to ideas being for project
requirements, but having a higher proportion being rejected as not valuable. The study
sheds light on the conditions that promote these reasoning types. The study is one of
the first of its kind and advances an understanding of reasoning in design by empirical
means and suggests a relationship between reasoning and idea performance. Findings
of the study further allows for a way to analyse and improve the performance of idea
generation in design teams.
INTRODUCTION
Reasoning is a cognitive activity that dictates how humans respond to situations in
every aspect of their lives. Design activity relies on the reasoning processes of
designers. Therefore, understanding the role that reasoning plays in design is critical
to understand how design takes place. Rittel (1987) states that “only at the microlevel
can we identify patterns of reasoning corresponding to [the design process]” and thus
understand design activity. Furthermore, reasoning in design between designers is
proposed to take an argumentative form and thus possible to study through design
activity between designers (Polk and Newell, 1995).
Reasoning in design has been theorised from a logical perspective according to
abductive, deductive and inductive reasoning types (Dorst, 2011; Roozenburg, 1993),
suggesting that abductive reasoning is dominant in design. An empirical study in
relation to the evaluation of design ideas was conducted, finding that not only
abductive reasoning is important to design activity (Dong et al, 2012). Hence, a gap is
identified in literature on how to empirically study reasoning as it occurs over the
course of a design process involving several designers. Furthermore, investigating
how reasoning is related to the performance of design outcomes is relevant to explain
the effects of different ways of reasoning.
Therefore, this paper seeks to contribute to existing literature by empirically
analysing reasoning processes involved in the generation of ideas in real life industrial
development projects. Additionally, the relationship between reasoning processes and
the value of ideas resulting from these processes is investigated.
First, the paper reviews and presents existing theories on reasoning and problem
solving in relation to design activity and design models. Second, protocol analyses of
verbal concurrent data from industry are suggested as a viable method to understand
reasoning and relations to performance of idea generation. Third, results are presented
and discussed, using qualitative and quantitative analyses to advance theory on
reasoning in design. Fourth, the implications of the study contributions are discussed
and put into perspective.
Deduction
Deduction is the inference of a result from a rule and a case; if a rule known to be
true (a law or theory) and a known case (the circumstances that apply) results can be
predicted as an effect brought about by a cause (Roozenburg, 1993).
Deductive reasoning is tautological as it allows us to arrive at a conclusion from
the logical implication of two or more propositions asserted to be true (Magnani,
1995; March, 1976; Reichertz, 2010). Consequently, deduction is truth-conveying and
proves something must be.
Hence, deductive reasoning is analytical and predictive, as it is an explication of an
already known or accepted relationship. It is “the process of establishing that a
conclusion is a valid inference from the premises” (Johnson-Laird, 2006).
Induction
Induction is the inference of a rule from a case and an effect. In the context of
research the rule is a hypothesis to be tested, the case comprises the experimentally
produced conditions derived from a hypothesis and the result is the outcome of the
experiment that confirms the prediction (Roozenburg, 1993).
Inductive reasoning is the process of deriving plausible conclusions that go beyond
information in the premises (Johnson-Laird, 2006). Inductive reasoning is tautological
like deductive reasoning in that it infers concepts only from available data within a
model or frame of reference (Magnani, 1995; Reichertz, 2010; Schurz, 2007).
However, inductive reasoning differs from deductive reasoning in that it tests to show
whether something is actually operative or true within a model (March, 1976).
Abduction
Abduction is the use of a known principle, law or theory for the purpose of a causal
explanation. The rule is given as a premise and allows us to reason from an effect (the
results) to the cause (the case). The conclusion of this inference is a hypothesis for a
cause to the effect that has to be explained (Roozenburg, 1993).
Abductive reasoning is a process of conjecture that yields an explanation to an
event. An abduction is the preliminary estimate that introduces plausible hypotheses
and informs where to first enquire by choosing the best candidate among a multitude
of possible explanations (Magnani, 1995; Schurz, 2007).
Abduction thus differs from deductive and inductive reasoning in that abductions
involve guess work and (sometimes unfounded) assumptions as the basis for
reasoning. Within the design field, abductive reasoning has in certain cases also been
suggested to involve the conception of new rules or types of relationships to explain
an intended outcome. This variation of reasoning has been termed innovative
abductive reasoning by Roozenburg (1993) to emphasize the creative outcome of such
reasoning (Dorst, 2011; Habermas, 1972; Reichertz, 2010).
Following Pierce, it is suggested that abduction is the only form of inference that
introduces new ideas, because induction does nothing but determine a value and
deduction merely evolves the necessary consequences of pure hypothesis. Therefore,
abductive reasoning is suggested to be the dominant type of reasoning in design
activity (Dorst, 2011; Roozenburg, 1993).
Reasoning in design
Reasoning in design has been theorised from the perspective of logics and the
terms of deductive, inductive and abductive reasoning (Dorst, 2011; Kroll and
Koskela, 2014; March, 1976; Roozenburg, 1993). These theories consider design and
its reasoning processes in terms of how design reasoning can be perceived as a logical
phenomenon, and are thus not based on empirical data or design in actual practice.
Roozenburg (1993) suggests that truly innovative design is dominated by
innovative abductive reasoning. He acknowledges that that while routine design often
relies on ideas from e.g. precedent designs, innovative design solutions comprise both
descriptions of form and prescriptions of actuation. He exemplifies this with the
imagined first development of a kettle to boil water, which necessitated inventing both
a container to hold water in place in parallel with a way to facilitate the user to fill the
just developed container with water and heating the water. Roozenburg (1993) defines
this synthetic action of both suggesting a new structure and a (supposedly) new
principle of heating water on a burner in order to achieve a desired function to be the
kernel of the design process. Therefore, innovative design requires both abductive
reasoning and a principle that is new to the world.
Dorst (2011) makes a similar argument on the relationship between abductive
reasoning and design thinking. He defines design reasoning as the generation of
proposals for a ‘thing’ and a related working principle to achieve an aspired value.
This creative feat is done by framing the problem after Schön (1959) to develop a
perspective from which the thing and it’s working principle can be developed in
conjunction to achieve the aspired value.
Models of design
Similar processes to those defined above have been proposed in the following three
models of design.
March (1976) suggests the Production-Deduction-Induction (PDI) model, from the
works of Peirce, as a rational design process of cyclic iterative procedures
characterised by three different types of reasoning:
a) Productive reasoning is the design or composition of something novel. It
suggests that something may be, and is analogue to abductive reasoning.
b) Deductive reasoning is a decomposition comprising prediction of performance
characteristics of a design that emerges from analysis of the composition. It
proves that something must be.
c) Inductive reasoning is a supposition from the accumulation of knowledge and
the establishment of values evolving from the prior productive and deductive
reasoning. It tests whether something actually is.
Gero and Kannengiesser (2004) argues in their Function Behaviour Structure
(FBS) framework for eight processes to be fundamental to all designing. Of these, the
first four processes describe a cycle similar to descriptions of reasoning in design:
a) Formulation specifies an initial state interpreted from design requirements by
transforming a function to behaviour expected to enable that function.
b) Synthesis transforms expected behaviour into solution structures that can
realise the desired behaviour.
c) Analysis derives an actual behaviour from the structure
d) Evaluation compares actual behaviour with intended behaviour to make a
decision possible.
There is a direct relation between these four steps to the three logical reasoning
types.
An alternative model of design is proposed by Hatchuel and Weil (2008). The
Concept-Knowledge (C-K) theory assumes “design as an interplay between two
interdependent spaces with different structures and logics”. C-K theory strongly
emphasises the interplay between what is conjectured or unknown and what is known
or in existence and describe four operators between concept and knowledge:
a) C-K operators search attributes in K-space that can be used to partition
concepts in C. They contribute to the generation of propositions in K, and can
be understood as ‘design solutions’.
b) K-C operators are symmetrical to C-K operators. They generate tentative
concepts from K attributes and thereby assess those new concepts.
c) C-C operators are virtual, and therefore implicit or tacit, and are of importance
to the formation of C-K operators.
d) K-K operators comprise logical types of reasoning (deduction, induction,
abduction). These operators are possible to run as a program following a
formal logic.
Although the three reasoning types are not explicitly mentioned, similarity is
interpreted in that operators a and c are abductive, b is inductive and d is deductive
reasoning.
The three presented theories emphasise that design thinking features mental
activity that concerns (a) the notion something novel and useful which is (b)
concretised and explored and (c) evaluated or used to amend the original notion or
concept. While the PDI model and the FBS framework presents this as an iterative or
cyclic process, C-K theory does not make a-priori distinction between the sequences
of the different operators presented by the theory.
Reasoning is argumentative
Rittel (1987) argues that design reasoning is disorderly due to the nature of design
problems, where learning about the problem is the problem. He further states that by
perceiving design as a process of argumentation between people, competing positions
and other issues, problems and potential solutions are understood to be debated and
developed in parallel (Dorst and Cross, 2001; Rittel, 1987). Analysing such a debate,
or dialogue, between groups of people engaged in design therefore holds the potential
to understand and explain reasoning as verbal reasoning is the deployment of
linguistic processes to satisfy the demands of a cognitive reasoning task (Polk and
Newell, 1995). Thus, a key assumption of the study presented in this paper is that
reasoning can be identified and analysed through verbal utterances between people.
Even though some reasoning is unconscious, the part of reasoning that is put
forward in verbal utterances is suggested to be argumentative (Hogan et al, 1999;
Johnson-Laird, 2006). Verbal utterances are suggested to have an illocutionary force,
meaning that an utterance holds implicit, culturally defined meaning (Searle, 1979). A
study of engineering design conversations conclude that the skill of constructing
effective arguments are important, alongside technical or objective grounds, to convey
convincing contributions to design activity (Lloyd and Busby, 2001).
Furthermore, studies conclude that the use of initial framing from relevant issues in
a design situation guides the following activity (Valkenburg and Dorst, 1998).
Therefore, it is important to acknowledge that the way in which a reasoning process
starts, is important for the following dialogue.
STUDY AIMS
The study aimed to understand how reasoning can be identified and described
empirically. The study aimed to investigate and understand the relationship between
different conditions for idea generation and the reasoning processes of designers. The
third aim was to investigate the influence of idea generation conditions on the
evaluation of ideas that are the outcome of these conditions.
Based on the review of literature, the following two sets hypotheses were
proposed:
Hypothesis 1a: When idea generation conditions are less constrained, a higher
proportion of abductive reasoning is expected to initiate ideas.
Hypothesis 1b: In contrast, when idea generation conditions are more
constrained, a higher proportion of deductive reasoning is expected to initiate
ideas.
Ideas generated under less constrained conditions are expected to motivate
abductive reasoning, since such reasoning relies on possibility and imagination. Idea
generated under more constrained conditions are expected to motivate deductive
reasoning since the focus is likely be on variations of known solution types and
technical principles.
Hypothesis 2a: Ideas generated under less constrained conditions are more
likely to be evaluated as being potentially highly useful, but too radical for an
on-going project.
Hypothesis 2b: Ideas generated under more constrained conditions are likely to
be evaluated as being directly applicable to the development project.
Ideas developed when under less constrained conditions are expected to be
dominated by abductive reasoning, as per hypothesis 1a. Thus, resulting ideas are
likely to be too radical in relation to the on-going development project. Ideas
generated under more constrained condition, are expected to be evaluated as being
directly applicable to the project since deductive reasoning is expected to dominate, as
per hypothesis 1b.
METHOD
Data was collected through idea generation sessions with real world industry
development projects and participants. The data was collected from two SMEs, each
of which had already undertaken research into 1) user and customer needs through
observations and interviews and 2) product cost factors through benchmarking of
competitor products and/or product teardowns. A workshop was conducted with
varying idea generation conditions provided in three, half-hour periods. The inputs to
these conditions were derived from previous analyses of user and customer needs and
cost factors. Generated ideas were evaluated by the participants after the session.
At the time of data collection, both companies were at the stage of early idea
generation of on-going development projects, one of these was the design of a support
tool for the construction industry, the other a system to compress waste. The
workshop designed for data collection was therefore part of the actual product
development process and not an artificial task defined for the purpose of the study.
Prior to the workshops, the author met with the companies to discuss the primary
conclusions of prior analyses and decided on a set of primary set of product
requirements from which the idea generation could proceed. Table 1 summarises the
main characteristics of the participating companies.
The idea generation session was designed and facilitated by the author and
consisted of three rounds of 30 minutes of idea generation under different conditions,
simulating varying constraints to the process. These were:
Round 1 focused on an open brainstorm where existing and new ideas were
developed.
Round 2 focused on meeting user and customer needs without being
concerned with cost or other aspects.
Round 3 focused on reducing cost as much as possible while only not adding
functionality in the product or removing not valuable functionality.
The workshops were both audio and video recorded with company participants
offered anonymity. The workshops were facilitated to allow the participants to
generate many, quick ideas documented on post-its as keywords and/or sketches.
These were accompanied by a brief verbal presentation to the other participants.
Each round started with a few minutes spent on individual brainstorming followed
by presentation of ideas to the group and later the building on each other’s ideas. The
facilitator ensured that everyone was heard, that ideas were presented in a sufficient
amount of detail and recorded on single post-its. Finally, the facilitator ensured that
time was kept and to move the focus of the idea generation across the three rounds
and also in the individual rounds by directing focus on particular components or
aspects of the product that had been deemed important from the prior user and cost
analyses.
Following the idea generation rounds, the developed ideas were evaluated by the
participants. The ideas were sorted in two matrices according to the usefulness and
originality of each idea in relation to the on-going development project. Ideas and
their evaluation were documented by photographs for later analysis. Table 2
summarises the workshop flow for the generation of ideas under varying conditions
and the following evaluation.
Analysis method
Protocol analyses of concurrent verbalisation in the recordings were conducted.
Protocol analysis of design activity is a way to understand underlying cognitive
processes, e.g. reasoning, with minimal interruption of the recorded process (Ericsson
and Simon, 1993; Christensen, 2009).
Protocol Analysis as a method has been recognised in the promise to capture
aspects of design activity in great detail given a proper match between data collection
design and outcome protocol data (Dorst, 1995). Consequently, verbal protocol
analyses of real life industrial development projects is relevant and expected to be
highly representative of design cognition found in practice (Ahmed et al., 2003; Chi,
1997; Christensen, 2009). In this case, as the observations were in groups no
additional verbalisation is required, hence a minimum of interference with thought
processes.
Idea evaluation
After the generation of ideas, they were evaluated by the participants. The frame of
reference for evaluating the ideas was the on-going development project.
Each idea was evaluated in a two-by-two matrix. The criteria were a high/low fit to
the primary product requirements (on the vertical axis) and whether the idea would
provide a high or a low value for the customer/user (on the horizontal axis). Ideas
evaluated high in both axes (i.e. the top right quadrant) were moved to the second
matrix for further evaluation.
The second two-by-two matrix distinguished whether the idea had a high/low value
to the company (on the vertical axis), and according to low/high risk, complexity
and/or development effort (on the horizontal axis). Ideas evaluated positively on both
axes were accepted directly for the further design process.
The first matrix evaluated the value to the user/customer. By evaluating according
to the on-going project, ideas were filtered to only those with immediate potential for
realisation and thus innovative potential (Ward and Kolomyts, 2010). The second
matrix evaluated ideas according to their usefulness to the development project by
filtering ideas that would require too much further analysis or ideas that had a low
value to the company in general.
Reasoning in design
Perhaps surprising is that abductive reasoning is the least frequent type of
reasoning in the protocols. However, when investigating idea episodes, it is clear that
abductive reasoning only requires few statements to hypothesise and introduce new
frames of understanding the problem. Consequently, the high proportion of deductive
reasoning is explained from the observation that deductive reasoning often come in
series of several statements about the structure of an idea, often following directly
from abductive reasoning statements. This is particularly evident when observing the
higher proportion of ideas initiated by abductive reasoning, as also shown in table 6.
Inductive reasoning was found to occur in more segments than abductive reasoning,
but is often embedded in an idea episode or follows after episode end.
In the following, two examples of idea episodes are presented to illustrate and
further discuss the data. Both examples are translated from Danish to English for the
purpose of reporting.
IDEA REASONING
Speaker Segment IDEA ASPECT TYPE
A Then I am thinking,
A if you could minimise the entire pulley x ABDUCTION
ABDUCTION
A or then just have a reel or a caster x ABDUCTION
A that you find on the American solutions, x DEDUCTION
A but then you just do a pre… x DEDUCTION
A use a bit more to prepare x DEDUCTION
so you drive it to the window, find the right
A
distance, mount it x DEDUCTION
A and then you just have to lift it 3-4 cm x DEDUCTION
A and then you have the adjustment and lift it again x DEDUCTION
so you minimise the entire phase of pulling and
A
lifting x DEDUCTION
A so you just do it manually x DEDUCTION
It could also be that you used the pulley to drive
B
the wheel, x ABDUCTION
B so you extend it, attach the hook [inaudible] x DEDUCTION
B oh wait no, but, well… x
B it is silly as it is now INDUCTION
B but it could be with the same motor x DEDUCTION
B when it is attached to the cart base x DEDUCTION
B then there is some sort of gearing to the wheel, x DEDUCTION
B same engine drives and pulls… x DEDUCTION
Table 7: Example of idea episode initiated by abductive reasoning
The example presented in table 7 was taken from the protocol of company 1 and
was presented under condition 3, with a focus on cost reduction. The example
illustrates how multiple instances of reasoning take place during the generation and
elaboration of an idea. The idea is initiated by abductive reasoning that states an
intention to achieve a function. Following the abductive reasoning, deductive
reasoning is used to explore and suggest how to achieve the intention of the abductive
reasoning. The deductive reasoning is switched to abductive reasoning again when a
different participant offers an alternative function of the pulley. Following this is
further deductive reasoning and an instance of inductive reasoning in the form of a
negative evaluation of an existing product.
IDEA REASONING
Speaker Segment IDEA ASPECT TYPE
I have written that we can bolt it together instead
C of welding x DEDUCTION
C I know we had one before,
that was split in two and then, pfff, [gesticulates
C assembling the two parts] and so forth. x DEDUCTION
For instance today, the hinges, they are welded
C on, x DEDUCTION
C The ones we have on the B3 and B5. x DEDUCTION
C But the hinges we have on the newer models, x DEDUCTION
C they are actually bolted on. x DEDUCTION
It's an advantage in relation to changes right and
C left x INDUCTION
C And it gives advantages in relation to adjustment x INDUCTION
D And it will exempt it from that part of assembly. x INDUCTION
Table 8: Example of idea episode initiated by deductive reasoning
The example presented in table 8 was taken from the protocol of company 2 and
was presented under condition 3.The example illustrates how ideas are also initiated
by deductive reasoning. This idea follows a different pattern than the one above
because it first states, deductively, how one fastening principle is better than an
existing one. Then follows more deductive reasoning similar to the previous example,
and finally a number of inductive statements are used to justify the initially proposed
idea by referring to a customer need (the ability to easily switch the direction the door
opens) and an advantage in the assembly of the product (easier adjustment).
Comparing the two examples, it is evident that both use a series of deductive
reasoning to argue for and detail some technical principle. What differs between them
is that the first example starts from stating what the idea should achieve (i.e. a
function) and then goes on to search for ways of solving it. The second example, on
the other hand, starts without mentioning what the idea is supposed to achieve in an
explicit sense, but rather moves on to argue and evaluate the idea function at the end
of the reasoning process.
30
0,70
29 3
0,60 24
74 22
Proportional distribution
67
0,50 4 20
16
0,40
7
Abductive
0,30 Deductive
14
Inductive
0,20
0,10
0,00
Total (p=0.000) Condition 1 ‐ Condition 2 ‐ Condition 3 ‐
Open (p=0.014) User (p=0.000) Cost (p=0.000)
Reasoning type to initiate idea episode
Figure 1: Comparison of reasoning type under the different conditions
Idea evaluation
Finally, an analysis of the relationship between idea generation condition and idea
evaluation was conducted.
A total of 155 idea episodes, possibly containing several idea aspects, were coded
and 213 ideas were evaluated. This difference was explained by the coding
methodology, where sometimes one idea episode could be documented on several
post-it’s that would later be evaluated individually. This could distort the results if
there are strong correlations between the average episode length and reasoning type,
condition or idea evaluation. However, as table 9 below shows, the differences in
average idea episode length and the ratio of coded ideas to evaluated ideas were not
dramatic, and are not a feature of one single condition.
Condition 1 2 3
Ratio of coded idea 81% 68% 71%
to evaluated idea
Average episode 25,2 segments 23,6 segments 24,5 segments
length
Table 9: Differences between conditions in relation to episode length and ideas
To allow for a better overview of the distribution of idea evaluation under each
condition, figure 2 presents the four kinds of evaluation that accounted for 98% of all
evaluated ideas. A one-way ANOVA analysis was completed for each evaluation type
(p-values reported in figure 2). Confidence intervals from the ANOVA (p = 0.05)
were added and displayed as error bars only on ‘Reject’ and ‘Radical’ evaluation
since the proportions of ‘Analyse’ and ‘Accept’ evaluations were not significantly
different as per the ANOVA. This is explained by the almost equal proportions in
those groups. Sample size is displayed above each bar.
The relation between ideas evaluated as being too radical shows a trend towards
what was expected from hypothesis 2a, stating that idea from condition 2 are more
likely to be evaluated as being highly valuable, but too radical for the current
development project. However, due to low sample size, the difference was not
significant. For hypothesis 2b, it was not found that these ideas developed under
condition 3 had a higher proportion of acceptance.
0,60
3 31
0,50 31
27
20 30
Proportion of ideas
0,40
14
15 7
0,30 Condition 1 ‐ Open
0,20 9 11 11 Condition 2 ‐ User
Condition 3 ‐ Cost
0,10
0,00
Reject Radical Analyse Accept
(p=0.048) (p=0.026) (p=0.876) (p=0.066)
Idea evaluation
Figure 2: Significant differences in how ideas are evaluated across the different
constraints.
From the analysis it was found that there is an opposite relation, however not
significant, when it comes to the proportion of ideas being rejected. Here, ideas from
condition 3 show a trend of having a higher proportion of ideas rejected. This can be
explained as a consequence of the lower level of originality displayed by ideas under
condition 3, which result in ideas being rejected. There is a very low proportion of
ideas from condition 1 rejected, and this is attributed to the earlier described
interpretation that this condition was dominated by existing ideas, which are more
likely to be accepted as they are already known to the participants.
Despite the different reasons for ideas not accepted, the overall proportion of ideas
from the different conditions being accepted are not significantly different in
proportion, and very equal in amount of accepted ideas (see figure 2). Instead, the
analysis unveils that ideas are rejected for different reasons.
Bringing these results together with the previous analyses highlights that the focus
upon customer and user promotes abductive reasoning, which in turn leads to more
valuable but too radical ideas. In contrast, is shown that when focus is on cost
reduction deductive reasoning is promoted, which in turn leads to more ideas being
rejected because they do not add value to the project. A similar result was found by
Dong et al (2012) where deductive reasoning lead to higher rejection rate in the
evaluation of ideas.