01 Kickstarter Giveaways Sebastian Crowes Guide To Drakkenheim Mutagenist LVL3 Pregen

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The document outlines the structure and format for recording character details in a character sheet. It includes fields for basic information, abilities, equipment, and other features.

The document includes fields for recording a character's name, class, level, abilities, equipment, and other features like hit points, armor class, and proficiencies.

The Mutagenist class feature allows the character to transform into a monstrous form using a serum, gaining physical enhancements in combat at the cost of spellcasting abilities. They can also modify the serum through research to improve its effects.

Character Name ......................................................................................

Nautral Good
....................................................... Human
....................................................... Apothecary
....................................................... Survivor
.......................................................
ALIGNMENT RACE CLASS BACKGROUND
3
....................................................... 900
....................................................... Mutagenist
....................................................... .......................................................
LEVEL EXPERIENCE SUBCLASS FACTION

ARMOR CLASS HIT POINTS HIT DICE INITIATIVE SPEED INSPIRATION


13
................................ 28
.............. .............. 3d8
................................ +2
................................ 30
................................ ................................
Armor Total Current Total
Leather
................................ ................................ ................................ PASSIVE WISDOM VISION PROFICIENCY BONUS
Armor Type Temporary Current 10
................................ 12
................................ +2
................................

Strength Dexterity Constitution Intelligence Wisdom Charisma


+0 11 +0 +2 14 +2 +2 15 +2 +3 16 +5 +0 11 +2 +0 11 +0

Mod Score Save Mod Score Save Mod Score Save Mod Score ● Save Mod Score ● Save Mod Score Save

.....
+0 Athletics .....
+2 Acrobatics ● .....
+5 Arcana .....
+0 Animal Handling .....
+0 Deception

165 Carrying Capacity
..... .....
+2 Sleight Of Hand .....
+3 History .....
+0 Insight .....
+0 Intimidation

.....
+2 Stealth ● +5 Investigation
..... .....
+0 Medicine .....
+0 Performance

.....
+2 Thieves’ Tools .....
+3 Nature ● +2 Perception
..... .....
+0 Persuasion

.....
+3 Religion ● +2 Survival
.....

DEATH SAVES Success Fails EXHAUSTION

Spellcasting SPELLCASTING ABILITY ..........................................................................


INT SPELL SAVE DC ...............
13 SPELL ATTACK BONUS ...............
+5

SPELL SLOTS 1 2 3 4 5 6 7 8 9
(Used | Total): 2 | ........ ........ | ........ ........ | ........ ........ | ........ ........ | ........ ........ | ........ ........ | ........ ........ | ........
........ | ........ ........

Combat WEAPON ATTACK


................................................
ATK BONUS
....................
DMG/TYPE
..................................
SPELL ATTACK ATK BONUS DMG/TYPE
................................................ .................... ..................................
Short Sword +2 1d6 + 2 piercing
................................................ .................... .................................. ................................................ .................... ..................................
Light Crossbow
................................................ +4
.................... 1d8 + 2 piercing
.................................. ................................................ .................... ..................................
................................................ .................... .................................. ................................................ .................... ..................................
................................................ .................... .................................. ................................................ .................... ..................................
................................................ .................... .................................. ................................................ .................... ..................................

Delerium CONTAMINATION LEVEL ........................


Chip
........................
Fragment
........................
Shard
........................
Geode

MUTATIONS
.................................................................................................................................. ..................................................................................................................................
.................................................................................................................................. ..................................................................................................................................
.................................................................................................................................. ..................................................................................................................................

MADNESS
.................................................................................................................................. ..................................................................................................................................

Features & Traits ......................................


Transmogrifying ...................................... Other Proficiencies & Languages ......................................
light armor, medium
Elixir (see notes)
...................................... ...................................... armor, simple
......................................
Laboratory Cook's Utensils Healer's Kit weapons, short
...................................... ...................................... ...................................... ...................................... ...................................... ......................................
Assistant (notes) Alchemist Supplies Common, Elvish swords, hand
...................................... ...................................... ...................................... ...................................... ...................................... ......................................
crossbows

COIN EQUIPMENT
CP ...........
...........................................................................
Cook’s utensils ...........................................................................
a light crossbow ...........................................................................
leather armor
SP ...........
...........................................................................
climber’s kit ...........................................................................
20 bolts ...........................................................................
hand axe
EP ........... a shovel a short sword two daggers
........................................................................... ........................................................................... ...........................................................................
GP ........... a pair of thick gloves arcane focus a healer’s kit
........................................................................... ........................................................................... ...........................................................................
PP ........... a cloak with a hood a scholar’s pack
........................................................................... ........................................................................... ...........................................................................
Spellcasting Class ...................................................................................
Apothecary Mutagenist

INT 13 +5

....................................................... ....................................................... .......................................................


SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS

0 Cantrips 3 6
Poison needle*
........................................................................................ .................................................................................... ....................................................................................
Spare the Dying
........................................................................................
Acid Splash .................................................................................... ....................................................................................
Chill Touch .................................................................................... ....................................................................................
........................................................................................

........................................................................................ .................................................................................... ....................................................................................

........................................................................................ .................................................................................... ....................................................................................

........................................................................................ .................................................................................... ....................................................................................

........................................................................................ .................................................................................... ....................................................................................

........................................................................................ .................................................................................... ....................................................................................

Spell Slots Slots .................................................................................... ....................................................................................


Level Total Expended
....................................................................................
1 ....................................................................................
7
Prepared Spell Name ....................................................................................
....................................................................................
Envenom* ....................................................................................
....................................................................................
....................................................................................
Healing word ....................................................................................
....................................................................................
Hideous Laughter
4 ....................................................................................
....................................................................................
Jump (mutagenist) ....................................................................................
....................................................................................
Toxic Shield* (mutagenist) .................................................................................... ....................................................................................
.................................................................................... ....................................................................................
Spells Known

....................................................................................
.................................................................................... .................................................................................... ....................................................................................
.................................................................................... .................................................................................... ....................................................................................
.................................................................................... .................................................................................... ....................................................................................
.................................................................................... ....................................................................................

....................................................................................
....................................................................................
8
.................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... ....................................................................................

2 2 .................................................................................... ....................................................................................

.................................................................................... ....................................................................................
....................................................................................
Hold Person ....................................................................................
....................................................................................
....................................................................................
Ray of Enfeeblement ....................................................................................
....................................................................................
Alter Self (mutagenist)
5 ....................................................................................
....................................................................................
Blindness/Deafness
.................................................................................... ....................................................................................
Enhance Ability (mutagenist)
....................................................................................
9
....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................

.................................................................................... .................................................................................... ....................................................................................


Character Name ......................................................................................

Factions of Drakkenheim

THE AMETHYST THE FOLLOWERS OF THE HOODED KNIGHTS OF THE QUEEN'S


ACADEMY THE FALLING FIRE LANTERNS SILVER ORDER MEN
............................................... ............................................... ............................................... ............................................... ...............................................
Key Contact Name Key Contact Name Key Contact Name Key Contact Name Key Contact Name

............................................... ............................................... ............................................... ............................................... ...............................................


Contact's Rank Contact's Rank Contact's Rank Contact's Rank Contact's Rank

............................................... ............................................... ............................................... ............................................... ...............................................


Faction Reputation Faction Reputation Faction Reputation Faction Reputation Faction Reputation

............................................... ............................................... ............................................... ............................................... ...............................................


Boons Boons Boons Boons Boons

Physical Traits NOTABLE CHARACTERISTICS

...............................................................................................................................................................................................................
6'1
................................................. ...............................................................................................................................................................................................................
Height
...............................................................................................................................................................................................................
.................................................
Weight ...............................................................................................................................................................................................................

................................................. ...............................................................................................................................................................................................................
Gender

Personality Traits IDEALS BONDS FLAWS


Science. To push the boundaries of There are secrets of this world I obsess over my theories and
.................................................................. .................................................................. ..................................................................
mortal capabilities is a reason to capable of unlocking vast mortal discovering occult lore,
..................................................................
live, and a worthy legacy to leave ..................................................................
potential — I will discover them. ..................................................................
occasionally it is all consuming.
behind.
.................................................................. .................................................................. ..................................................................

Character Backstory Notes


Personal Quest: I will be the first non-mageborn to prove the
.............................................................................................................................. Elementary Reformulation. Whenever you finish a long rest and
..............................................................................................................................
potential of scientific study and join the Amethyst Academy elite. consult your formula book, you can replace one apothecary cantrip
.............................................................................................................................. ..............................................................................................................................
you know with another cantrip from the apothecary spell list.
.............................................................................................................................. ..............................................................................................................................
Ritual Casting. You can cast an apothecary spell as a ritual if that
.............................................................................................................................. ..............................................................................................................................
spell has the ritual tag.
.............................................................................................................................. ..............................................................................................................................

..............................................................................................................................
Mutagenist: A Mutagenist has researched a ..............................................................................................................................
Laboratory Assistant. Cast find familiar a
serum that they inject to transform into a number of times per day equal to half your PB.
.............................................................................................................................. ..............................................................................................................................
monstrous form. They use themselves as the
conduit for this power and hurl themselves
.............................................................................................................................. Transmogrifying Elixir: 1 Action + spell slot.
..............................................................................................................................
towards their enemies as a hulking 1 min duration.
.............................................................................................................................. ..............................................................................................................................
abomination. They spend their lives - STR & INT scores swapped, Large Sized,
researching and discovering new ways to
.............................................................................................................................. jump doubled, unarmed strike = 1d6 (x spell
..............................................................................................................................
improve and modify the serum in hopes of slot level used for 1st attack), no spellcasting,
..............................................................................................................................
becoming the perfect form. ..............................................................................................................................
darkvision 120 ft., 10 temp HP, +5 speed, AC
.............................................................................................................................. 13+spell slot level, regain HP start of turn
..............................................................................................................................
(spell slot level).
.............................................................................................................................. ..............................................................................................................................

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