Owlbear Brew - The Dragon Ascendant and Reworked Survivor

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Gem Affinity.

As a gem dragon, your patron's mind is


The Dragon Ascendant sharper than nearly any other mortal creature, allowing you to
Dragons are creatures of immense power, capable of striking fortify yourself from otherworldly harm. Whenever you take
fear just through their presence. But the older a dragon gets, force, necrotic, psychic, radiant or thunder damage, you may
the more powerful it grows, until eventually, they become use your reaction to reduce the damage taken by an amount
Dragon Ascendants - truly ancient dragons whose strength equal to half your warlock level (rounded up). This reduction is
borders on godhood. applied before resistance
Your patron is one of these ancient dragons - a being born of Metallic Affinity. As a metallic dragon, your patron possess
primal energy and possessing the power to devastate a an incredible ability for spellcasting, something that is passed
kingdom should they so wish, they have passed some of this along to you. You learn all the spells in the Metallic Spells
power onto you. column of the Dragon Ascendant Expanded Spells table, and
You choose your patron's type or determine it randomly, they don't count against the number of spells you can learn.
Additionally, you can cast one of these spells without expending
using the Dragon Type table.
a spell slot. Once you use this feature, you may not do so again
Dragon Type until you finish a long rest.
d6 Type In addition, you have learned your patron's tongue. You learn
to speak, read and write Draconic.
1-2 Chromatic
3-4 Gem Ascendant Potential
6th-level Dragon Ascendant feature
5-6 Metallic
At 6th level, you have learned to release the primal energies
harness by your patron. Depending on you patron's type, you
Expanded Spell List
gain one of the following abilities:
At 1st level, the Dragon Ascendant lets you choose from an
Elemental Rupture. As an action, you release a burst of raw
expanded list of spells when you learn a warlock spell. The
Dragon Ascendant Spells table shows spells that are warlock elemental energy from your body. Choose acid, cold, fire,
spells for you, along with the spells associated with your lightning or poison. All creatures within 15 feet of you must
patron's dragon type: Chromatic, Gem or Metallic. succeed on a Dexterity saving throw, taking 4d6 damage of the
chose type on a failure or half as much on a success. This
Draconic Affinity damage increases to 8d6 at 14th level.
1st-level Dragon Ascendant feature Draining Plume. As an action, you release a cloud of gas in
a 30-foot cone. All creatures in this cone must make a
At 1st level, your forge your connection to your patron. Your Constitution saving throw. On a failure, a creature has
patron is one of the three types of true dragons - Chromatic, disadvantage on attack rolls and saving throws for 1 minute. A
Gem or Metallic, which determines some of the abilities granted creature may reattempt this saving throw at the end of its turn,
to you. ending the effect on success.
Depending on your patron's type, you gain one of the Telekinetic Pull. As an action, you focus your mental power
following abilities. and use it to manipulate the world around you. As part of this
Chromatic Affinity. As a chromatic dragon, you patron initial action and as a bonus action on subsequent turns for the
shares a deep connection to elemental magics, and a penchant next minute, you may force a creature to make a Strength
for abusing their power. When you cast a spell that deals acid, saving throw. On a failure, you can move them up to 20 feet
cold, fire, lightning or poison damage, you may add your horizontally in any direction.
Proficiency bonus to the damage. The damage bonus applies to Once you use this ability, you may not do so again until you
one damage roll of a spell, not multiple rolls. finish a long rest.

Dragon Ascendant Expanded Spells


Spell Level Dragon Ascendant Spells Chromatic Spells Gem Spells Metallic Spells
1st detect evil and good ray of sickness dissonant whispers shield
2nd dragon's breath melf's acid arrow detect thoughts blindness/deafness
3rd protection from energy lightning bolt blink fireball
4th leomund's secret chest fire shield divination greater invisibility
5th legend lore cone of cold antilife shell skill empowerment
Wyrm Scales Draconic Awakening
10th-level Dragon Ascendant feature 14th-level Dragon Ascendant feature

At 10th level, your skin has begun to develop into a layer of At 14th level, you are capable of mimicking an ability available
scales that protect your from earthly threats. As long as you are only to the greatest of dragon kind - the ability to cheat death.
not wearing armor, you gain a bonus to your Armor Class equal When you are reduced to 0 hit points, you are filled with a
to your Charisma bonus. You can still wield a shield and gain surge of energy as your body is revitalized. You regain a
this benefit. number of hit points equal to twice your Warlock level, and you
Additionally, when you are hit by a weapon attack, you may regain use of your Ascendant Potential ability.
use your reaction to harden your scales. You gain resistance to Additionally, you only age 10 years for every year that passes.
bludgeoning, piercing and slashing damage until the start of
your next turn. You may do so a number of times equal to your
Proficiency bonus per long rest.

Homebrew Credit: The Owlbear Den

Art Credit: DMsGuild Creator Resources Adventurers Art


The Owlbear Den's Homebrew is unofficial Fan Content permitted under the Fan Content policy. It is not approved nor endorsed by Wizards. Portions of the
material used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Survivor Fight or Flight
10th-level Survivor feature
Like many in the world, your life has been fraught with
hardship and many dangers. But rather than choosing to hide At 10th level, thanks to the adrenaline surging through your
away, you made yourself stronger, allowing you to survive body, your natural responses to danger have been heightened.
brushes with death with little more than a few scratches. While you have temporary hit points granted to you by
Adrenaline Rush, you choose one of the following effects:
Adrenaline Rush Fight. Whenever you use Adrenaline Rush, you gain an
3rd-level Survivor feature additional 5 temporary hit points. Additionally, you gain a
bonus to damage rolls equal to half your proficiency bonus.
When you choose this archetype at 3rd level, your body reacts
Flight. Your movement speed increases by 10 feet. In
as quickly as you do, sending adrenaline surging through your
addition, you may take the Disengage action as a bonus action.
body, allowing you to fight for longer.
When you lose the temporary hit points granted to you by
When you roll initiative, you gain a number of temporary hit
Adrenaline Rush, you retain these bonuses until the end of your
points equal to 1d10 + your Fighter level. You lose these
next turn.
temporary hit points if you are knocked unconscious or if
combat ends. Adrenaline Surge
15th-level Survivor feature
Aware
3rd-level Survivor feature At 15th level, you are able to cause your body to trigger an
adrenaline rush on command. When you use Action Surge, you
Also at 3rd level, your survival instinct leads to you always
gain (or regain) the effects of the Adrenaline Rush ability.
begin alert. You gain proficiency in the Perception skill if you
don't already have it. Additionally, your Proficiency bonus is Heightened Response
doubled for your Perception score.
18th-level Survivor feature
High Alert At 18th level, the adrenaline pumping through your veins
7th-level Survivor feature heightens your natural responses further.
When you gain the benefits from Fight of Flight, you instead
At 7th level, you have experienced dangers that surpass
gain the following benefits:
anything you have seen in the past, and as such have adaptedto
Fight. Whenever you use Adrenaline Rush, you gain an
be more prepared for them.
additional 10 temporary hit points. Additionally, you gain a
While not incapacitated, you gain a bonus to your Initiative
bonus to damage rolls equal to your proficiency bonus.
bonus equal to half your Proficiency bonus. Additionally,
Flight. Your movement speed increases by 10 feet and your
creatures don't gain advantage on attack rolls against you as a
Armor Class increases by 1. Additionally, you may take the
result of being hidden.
Disengage or Dodge actions as a bonus action on your turn.

Homebrew Credit: The Owlbear Den

Art Credit: DMsGuild Creator Resources Adventurers Art


The Owlbear Den's Homebrew is unofficial Fan Content permitted under the
Fan Content policy. It is not approved nor endorsed by Wizards. Portions of
the material used are property of Wizards of the Coast. ©Wizards of the
Coast LLC.

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