Pitchfork System FREE BOOK Chapter10
Pitchfork System FREE BOOK Chapter10
Pitchfork System FREE BOOK Chapter10
10
Chapter
The Devil Made Me Do It
(The Unbelievable Story)
0+00+1+2+3+4+5+6+7+8+9+10+11+12+13+14+15+16
+17+18+19+20+21+22+23+24+25+26+27+28+29+30+
31+32+33+34+35+36= 666
Equation
2/3 = x/100
3x = 200
3x/3 = 200/3
x = 200/3
x = 66.6
Now, let’s get a little more drawn in with this thing. Take
roulette, a game in the casinos where you can find many
ways to play the table. One of the ways that has caught my
attention is playing even money bets like Red and Black.
Out of the 38 numbers on the American wheel, eighteen of
the numbers are Red and eighteen are Black, which gives
us a Red and Black total of 36, right? The remaining two
numbers are Green numbers, which are the numbers 0 and
00. If the roulette wheel didn’t offer the green numbers and
only offered red and black numbers to bet on, one can say
that the probability of a win or a loss would be equivalent
to the probability of a coin’s outcome if it were to be
flipped.
What is the true probability of winning on red or black now
since the zeros have spaces on the wheel? The answer is
47.34%. The same percentage applies to any even-money
bet. This means, in the long run, you would have lost
52.63% of the time.
If you know you are going to lose 52.63% of the time and
you can go as far as losing 66.6% of the time, what is the
risk?
I haven’t given you any false numbers here. The law of
probabilities states this in its definition:
DEFINITION: The probability of the occurrence of an event is
defined as the number of cases favorable to the event, divided
by the number of equally-likely possible
cases.
Ways to win
Probability of winning = ___________________________
Ways to win + Ways to Lose
1 1
Pw A COIN FLIP = ____ = ____ = 0.5 or 50% win rate.
1+1 2
WINNING 18 18
Pw PLAYING RED = ______ = ______ = 47.36%
18 +20 38
Now that we have the probability question out of the way,
we can assume that probability expects us lose 52.63% of
the time, we should think.
I can lose 66.6% of the time and still break even! Even if a
player experienced an eighty percent loss, the loss itself
wouldn’t be far from a zero balance. Please tell me more.
No, I’ll show you more. When you learn to think like me
you’ll have the advantage. It’s so easy my kids can do it,
literally!
Once you get the hang of it, you’ll realize that it is different
from all other progressive betting systems, because I’ll
teach you to have control over progressing too high by
reducing your bets. This means a bundle when you have
control over your bets. Reducing your bets at certain times
will help you maintain gravity on your wagers. To better
understand the Pitchfork, one must first understand its
properties. The basic property comes from the D’Alembert
system. Basically, in the D’Alembert, you have to win the
same amount of times that you lose in order to make a
profit. Below, is an example of the D’Alembert system on
even money bets like Red or Black.
The problem with this system is that you are not playing a
50/50 game at the casino because the zeros (green
numbers) are expected to hit approximately 5.26 times out
of every hundred spins. In other words, probability expects
you to lose more times than you win.
Let’s look at the ratio for every hundred spins including the
zeros.
What the heck, let’s say that the zeros hit twice as much as
they should, about 10 times or 10%. In the event this rare
occasion may occur, if you wagered on even money bets
your win rate would still be over 40%.
This would be a win ratio of 40/60.
Remember, my system allows you to lose up to 66.6%.
This is equivalent to experiencing the zeros hit three times
as much as they should, or 15 times out of a hundred.
Basically, all you need is a ratio of 33.3/66.6 to break even.
If you had a ratio of 33.4/66.5 you will experience profit.
Probability states you have a ratio of 47.37/52.63 playing
an even-money bet on the roulette wheel!!!! It’s all profit
after 33.3/66.6! The higher your left hand number is the
better. 33.3/66.6 is the line between profit and loss. And, if
you happen to play a single zero wheel it’s even better for
you. I am getting the feeling that you want to see this in
action, well o.k.
Spin# 1
Jerry walks up to the table and places a one chip bet on the
color red betting box and wins. Now you can say that he is
positive one in net gain, right? Correct.
Spin#2
He places another one chip wager on the color red betting
box and loses this time around. Now you can say that he is
at a zero balance, right? Basically he won a chip and then
lost a chip so his bankroll hasn’t experienced any gain or
loss. WRONG…
Spin#2
Jerry is winning so he places another chip on the table and
loses. At this point he is not at a zero balance; he is at a
negative one balance because he separated the events.
Flip#2
We wager two units on the red betting box and win. Now
our -1 has turned into +1. Guess what? Draw your line and
circle the +1. Now place it in your shopping buggy.
Rule: After placing a unit in buggy start a new session.
When you push your winnings to the side they are not
vulnerable to loses. It’s like depositing money in the bank.
You know it will always be there until you make a
withdrawal. Now since you have the first concept in order
let’s examine the next function. It’s called the (A, B, C)
Functions.
Remember when I told you that you could lose 66% of the
time and still break even? Well, its main purpose in the
Pitchfork is to do just that. We need a mini-system to get us
through the losing streaks and according to the probabilities
of the game; we should never go as far as 66% anyway, of
course in the long run.
Pushing for the zero can be notified or called into the game
after any consecutive ABC pattern loss at which one will
find himself at -6 in net gains for that particular session.
The objective is to win back the six units lost. Please
remember that reduction is warranted but only if we need to
use it, similar to a kicker waiting on the sideline of a
football game. It’s almost like saying that we now have a
full team of players, each ready to do its job when called to
duty.
Pushing for the zero does have progressive traits just like
the D’Alembert system where the player adds a chip to the
next bet if lost prior. Also, the player continues to add an
extra unit until he wins. But, when pushing for the zero, the
player doesn’t have to keep adding units. In Fact, the player
has the option to reduce his bet at certain times.
Session 2
1. 1 win +1
Session 3
1. 1 lose -1
2. 2 lose -3
3. 3 win +0
Session 4
1. 1 lose -1
2. 2 lose -3
3. 3 lose -6
4. 4 lose -10
This is very important stuff. Ask them every time you get a
chance. They are our best friends. They tell us exactly
when to reduce. Sometimes they agree and sometimes they
don’t. Nevertheless, if you skip this step you might as well
close this book.
6. 3 lose -8
7. 4 win -4 (2, 2) (3, 1)
8. 3 lose -7
9. 4 lose -11 double-digit negative
10. 5 win -6 (4, 2)
11. 4 lose -10
Now, I want to get into a subject that I call “The Cycles”.
Let’s pause the game for a moment to discuss this subject.
Notice, that the last time we bet 4 units and won our balance
was -11.
Ok, look- the very next time we bet 4 units and win our
balance is -10. Let’s watch how the 4 bet decreases every
time it presents itself.
To order a digital copy of the entire Miracle Gambling System Book, please
look on the last page of this document for my contact information. Simply
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