Chibi Beta New
Chibi Beta New
ui.add_sliderint("Chibi Yaw", 0, 0)
ui.add_checkbox("Enable watermark")
ui.add_checkbox("Enable indicators")
ui.add_checkbox("Enable indicators russian")
ui.add_checkbox("Enable holo panel")
ui.add_checkbox("Enable keybinds")
ui.add_checkbox('Enable dmg indicator(in alpha)')
ui.add_sliderint("x", 0, engine.get_screen_width() - 110)
ui.add_sliderint("y", 0, engine.get_screen_height() - 19)
ui.add_combobox("Keybinds style", {"Fade", "Gradient"})
ui.add_checkbox("Enable halo")
--ui.add_colorpicker("holopanelcolor")
ui.add_checkbox("Enable legbreaker")
ui.add_checkbox("Enable viewmodel in scope")
ui.add_combobox("Menu bar style", {"Static", "Aero", "Minimalistic"})
ui.add_checkbox("Enable top line")
ui.add_checkbox("Enable netgraph")
ui.add_sliderint("X netgraph", 0, engine.get_screen_width() - 110)
ui.add_sliderint("Y netgraph", 0, engine.get_screen_height() - 19)
offset = 10
if menu_opened == true then
end
if (ui.get_keybind_state(keybinds.flip_desync)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "anti-aim invert")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.body_aim)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "body aim")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.slowwalk)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "slow walk")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.fakeduck)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "fake duck")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.edge_jump)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "edge jump")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.automatic_peek)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "auto-peek")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.damage_override)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "damage override")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
if (ui.get_keybind_state(keybinds.safe_points)) then
render.text(font_small_calibri, x_pos + 2, y_pos + 3 + offsett,
color.new(255,255,255), "safe point")
render.text(font_small_calibri, x_pos + 110 - 5 - 5 - 2, y_pos + 3 + offsett,
color.new(255,255,255), "[" .. "on" .. "]")
offsett = offsett + 15
end
end
if(ui.get_keybind_state(keybinds.hide_shots)) then
local ioind = globalvars.get_frametime()*1000
render.rect_filled(screen_w - 86, 30, 80, 17, color.new(0,0,0,120))
render.gradient(screen_w - 59, 34, 50 - math.ceil(ioind)*4, 8,
color.new(255,255,255,255), color.new(0,0,0,0))
render.rect_filled(screen_w - 86, 45, 80, 2, color.new(255,255,255,255))
--render.rect_filled(screen_w - 125, 35, 50 , 8, color.new(255,0,0,120))
render.text(font, screen_w - 83, 31, color.new(255,255,255,255), "IO |")
end
end
end
--end
if(ui.get_keybind_state(keybinds.flip_desync)) then
render.text(font_bb, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230,
255), "Право>")
offset = offset + 10
else
render.text(font_bb, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230,
255), "<Лево")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.double_tap)) then
if(ui.get_keybind_state(keybinds.hide_shots)) then
render.text(font_bb, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230,
255), "Хайд Шут")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.damage_override)) then
render.text(font_bb, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230,
255), "Другой Урон")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.body_aim)) then
render.text(font_bb, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230,
255), "Стрельба В Тело")
offset = offset + 10
end
end
--end
if(ui.get_keybind_state(keybinds.flip_desync)) then
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230, 255),
"Right Dsy>")
offset = offset + 10
else
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(209, 159, 230, 255),
"<LeftDsy")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.double_tap)) then
if(ui.get_keybind_state(keybinds.hide_shots)) then
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(255, 255, 255, 255),
"HideShot")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.damage_override)) then
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(200, 185, 255, 255),
"DamageOverride")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.body_aim)) then
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(190, 105, 19, 255),
"Baim")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.safe_points)) then
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(190, 105, 19, 255),
"Safe")
offset = offset + 10
end
if(ui.get_keybind_state(keybinds.automatic_peek)) then
render.text(font, x/2 + 10, y/2 + 10 + offset, color.new(0, 30, 144, 255),
"AutoPeek")
offset = offset + 10
end
end
end
if x == 0 then
end
render.rect_filled(math.floor(screen.x + 198),
math.floor(screen.y - 175), math.floor(137), math.floor(65), color.new(0,0,0,
120) )
--render.rect(math.floor(screen.x + 198), math.floor(screen.y - 175),
math.floor(137), math.floor(65), color.new(40,40,40, 255) )
--render.rect_filled(math.floor(screen.x + 198), math.floor(screen.y - 178),
math.floor(137), math.floor(3), color.new(255,255,255, 255))
render.gradient(math.floor(screen.x + 198), math.floor(screen.y - 178),
math.floor(68), math.floor(3), color.new(0,0,0,0), color.new(255,255,255,255))
render.gradient(math.floor(screen.x + 198 + 68), math.floor(screen.y - 178),
math.floor(68), math.floor(3), color.new(255,255,255,255), color.new(0,0,0,0))
if(ui.get_keybind_state(keybinds.hide_shots)) or
(ui.get_keybind_state(keybinds.double_tap)) then
render.text(font, math.floor(screen.x + 204 + 5), math.floor(screen.y - 155),
color.new(255,255,255), "FL: 0")
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 148),
math.floor(2), math.floor(3), color.new(255,0,0,255), color.new(0,0,0,0), 1)
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 152),
math.floor(2), math.floor(3), color.new(0,0,0,0), color.new(255,0,0,255), 1)
render.rect_filled(math.floor(screen.x + 204), math.floor(screen.y - 149),
math.floor(2), math.floor(1), color.new(255,0,0, 255))
end
if(ui.get_keybind_state(keybinds.flip_desync)) then
render.text(font, math.floor(screen.x + 204 + 45), math.floor(screen.y -
155), color.new(255,255,255), 'SIDE: L')
else
render.text(font, math.floor(screen.x + 204 + 45), math.floor(screen.y -
155), color.new(255,255,255), 'SIDE: R')
end
if (ui.get_keybind_state(keybinds.double_tap)) then
render.text(font_med, math.floor(screen.x + 204 + 5), math.floor(screen.y - 130),
color.new(255,255,255,255), 'exploit: dt')
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 148 + 27),
math.floor(2), math.floor(3), color.new(0,255,0,255), color.new(0,0,0,0), 1)
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 152 + 27),
math.floor(2), math.floor(3), color.new(0,0,0,0), color.new(0,255,0,255), 1)
render.rect_filled(math.floor(screen.x + 204), math.floor(screen.y - 149 + 27),
math.floor(2), math.floor(1), color.new(0,255,0, 255))
end
if (ui.get_keybind_state(keybinds.hide_shots)) and not
(ui.get_keybind_state(keybinds.double_tap)) then
render.text(font_med, math.floor(screen.x + 204 + 5),
math.floor(screen.y - 130), color.new(255,255,255), 'exploit: hs')
render.gradient(math.floor(screen.x + 204),
math.floor(screen.y - 148 + 27), math.floor(2), math.floor(3),
color.new(0,255,0,255), color.new(0,0,0,0), 1)
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 152 + 27),
math.floor(2), math.floor(3), color.new(0,0,0,0), color.new(0,255,0,255), 1)
render.rect_filled(math.floor(screen.x + 204), math.floor(screen.y - 149 + 27),
math.floor(2), math.floor(1), color.new(0,255,0, 255))
end
if not (ui.get_keybind_state(keybinds.hide_shots)) and not
(ui.get_keybind_state(keybinds.double_tap)) and not rechdt then
render.text(font_med, math.floor(screen.x + 204 + 5),
math.floor(screen.y - 130), color.new(255,255,255), 'exploit: none')
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 148 + 27),
math.floor(2), math.floor(3), color.new(255,0,0,255), color.new(0,0,0,0), 1)
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 152 + 27),
math.floor(2), math.floor(3), color.new(0,0,0,0), color.new(255,0,0,255), 1)
render.rect_filled(math.floor(screen.x + 204), math.floor(screen.y - 149 + 27),
math.floor(2), math.floor(1), color.new(255,0,0, 255))
end
if rechdt then
render.text(font_med, math.floor(screen.x + 204 + 5), math.floor(screen.y - 130),
color.new(255,255,255), 'exploit: recharge')
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 148 + 27),
math.floor(2), math.floor(3), color.new(255,0,0,255), color.new(0,0,0,0), 1)
render.gradient(math.floor(screen.x + 204), math.floor(screen.y - 152 + 27),
math.floor(2), math.floor(3), color.new(0,0,0,0), color.new(255,0,0,255), 1)
render.rect_filled(math.floor(screen.x + 204), math.floor(screen.y - 149 + 27),
math.floor(2), math.floor(1), color.new(255,0,0, 255))
end
-- ui
ui.add_checkbox('Enable dmg indicator(in alpha)')
ui.add_combobox("Indicators Size", { "Normal", "Big", "Medium", "Small", "Ultra
Small" })
--fonts
local font_nor = render.setup_font("Verdana", 18, 300, true, true, false)
local font_big = render.setup_font('Verdana', 24, 400, true, true, false)
local font_medium = render.setup_font("Verdana", 17, 300, true, true, false)
local font_small = render.setup_font("Verdana", 12, 400, true, true, false)
local font_ultra_small = render.setup_font("Verdana", 10, 400, true, true, false)
--main
local screen_x,screen_y = engine.get_screen_width(),engine.get_screen_height()
local no_color = color.new(255,255,255)
local count = 0
local distance = 12
local s_width = render.get_text_width
local offsett = 15
if(ui.get_keybind_state(keybinds.damage_override)) then
local weapname =
weapon.get_name(entitylist.get_weapon_by_player(entitylist.get_local_player()))
offset = offset + 10
end
end
if(ui.get_keybind_state(keybinds.damage_override)) then
local weapname =
weapon.get_name(entitylist.get_weapon_by_player(entitylist.get_local_player()))
offset = offset + 10
end
end
if(ui.get_keybind_state(keybinds.damage_override)) then
local weapname =
weapon.get_name(entitylist.get_weapon_by_player(entitylist.get_local_player()))
offset = offset + 10
end
end
if(ui.get_keybind_state(keybinds.damage_override)) then
local weapname =
weapon.get_name(entitylist.get_weapon_by_player(entitylist.get_local_player()))
offset = offset + 10
end
end
if(ui.get_keybind_state(keybinds.damage_override)) then
local weapname =
weapon.get_name(entitylist.get_weapon_by_player(entitylist.get_local_player()))
offset = offset + 10
end
end
end
end
end
cheat.RegisterCallback("on_paint", paint)