Unit 2 AB C
Unit 2 AB C
UNIT 2: A
COURSE MODULE
PBL can be incorporated into any learning situation. In the strictest definition of
PBL, the approach is used over the entire semester as the primary method of
teaching. However, broader definitions and uses range from including PBL in lab
and design classes, to using it simply to start a single discussion. PBL can also be
used to create assessment items. The main thread connecting these various uses
is the real-world problem.
Any subject area can be adapted to PBL with a little creativity. While the core
problems will vary among disciplines, there are some characteristics of good PBL
problems that transcend fields (Duch, Groh, and Allen, 2001):
method; however, the general ideas can be applied in simpler uses of PBL:
The method for distributing a PBL problem falls under three closely related
teaching techniques: case studies, role-plays, and simulations. Case studies are
presented to students in written form. Role-plays have students improvise scenes
based on character descriptions given. Today, simulations often involve computer-
based programs. Regardless of which technique is used, the heart of the method
remains the same: the real-world problem.
UNIT 2: B
B. What is Project-Based Multimedia Learning?
What teachers promote and develop when they apply Project based
Multimedia Learning:
Teachers cannot be the class experts in all computer applications, but your students
will readily put up their hands to help out. You’ll develop a team of photo-experts,
sound experts, website-experts, PowerPoint-experts, camera- experts, scanner-
experts and video-editing-experts. They’ll dutifully assist other students with their
continually developing skills and ultimately, they’ll help the teacher manage the
whole gamut of multimedia projects. The absolute amazement of their parents is
another great by-product.
Students are using mobile technology for learning more than ever before
to the extent that it now forms a critical part of their academic success.
Mobile technologies offer rich and diverse media applications that let
users integrate photos, videos, text and provide real-time recording and analysis
tools that can be used anywhere and anytime. Inquiry-based learning is the type
COURSE MODULE
There are various ways in which Mobile Technology can help in Inquiry- Based
learning:
Within one device students can do multiple tasks like conduct research,
record interviews, gather data, take notes, document events, collaborate
with peers, create multimedia projects and share their work.
Mobile devices can be used to gather rich data in the form of text, audio,
image, video, etc.
Students can use multiple data capture methods with annotated photos,
GPS coordinates, etc., to gather and analyze data thoroughly.
Mobile device technology reduces the amount of time and work required
in data entry and research and also improves the quality of the learning
experience.
social media further enhances learning and engagement, and feedback and input
from experts validates the experiences. It allows students to have a more
customized learning pace and process and receive individual attention and
learning guidance. It helps students with low learning achievements to perform
better, as now they learn by doing and seeing instead of memorizing.
References
http://stuhasic.com/eduweb/EWConfPres.pdf