Numeracy Manual
Numeracy Manual
Development Manual
Numeracy
Edited by:
Dianne B. Barber
Cheryl S. Knight
Janice F. Voss
Copyright
3 Adult Learners 23
Dianne B. Barber
4 Learning Styles 39
J. Pat Knight
iii
7 Project-based Teaching and Learning 91
Dianne B. Barber and
Rebecca K. Sanders
iv
Part 3 Resources 359
Bibliography 395
v
vi
Acknowledgments
The Adult Basic Skills Professional Development Manual:
Numeracy was made possible through the collaboration of many
individuals who generously shared their expertise from years of
teaching mathematics in adult education. To them we extend our
heartfelt gratitude. In addition, we extend our appreciation to the
countless people serving in numeracy roles across the state.
We thank the North Carolina Community College System
for its financial and professional support. We extend thanks to
President Martin Lancaster, Dr. Randy Whitfield, Ms. Linda Ray,
Ms. Katie Waters, Ms. Sillar Smith, Mr. Robert Allen, and Ms. Lou
Ann Parker for continued contributions to the Adult Basic Skills
Professional Development Project.
Without the contributions of the Adult Basic Skills directors,
instructors, and trainers this manual would be incomplete. We
extend to each a hardy "Thank You!" for their input.
A special thanks goes to Institute 2004 participants who
contributed to the training and teaching plans and to Elizabeth
Johnston, Nathan Karner, Jenna McNeill, and David Thompson
who worked as editorial assistants.
The ABSPD Project also owes a debt of gratitude to our
Advisory Council members for their guidance in making decisions
on the best means to meet the needs of Adult Basic Skills
instructors and students. The members of the 2004-2005 Advisory
Council are:
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Robert Allen, NC Community College System
Sabra Barfield, Brunswick Community College
Linda Battle, Nash Community College
Keith Clayton, Fayetteville Technical Community College
Mike Davis, Isothermal Community College
Kathy Gardner, Stanly Community College
Leo Kelly, Jr., Vance-Granville Community College
Sandra Loyer, Catawba Valley Community College
Sharon McGinnis, Coastal Carolina Community College
Michele Meischeid, Roanoke-Chowan Community College
Patricia Phillips, Davidson County Community College
Lou Ann Parker, NC Community College System
Linda Ray, NC Community College System
Sillar Smith, NC Community College System
Vicki Tate, Robeson Community College
Katie Waters, NC Community College System
Frances Wheeler, Western Piedmont Community College
Randy Whitfield, NC Community College System
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Preface to Trainers and
Instructors
Cheryl S. Knight
ix
doing. With this in mind chapter 1 discusses the concept of
numeracy, its goals, and importance. Chapter 2 deals with math
anxiety and the impact that fear and excuses make on the ability to
learn and apply numeracy skills. Since learner characteristics
greatly affect outcomes in mathematics’ classes, chapters 3 and 4
address distinctions and similarities among adults and how
instruction should be designed to meet the variety of learning
styles they bring to our classes. Since effective teaching requires
learning substantial information chapter 5 gives ideas for teaching
content. Numeracy lends itself well to hands-on, manipulative
learning; textbooks have never effectively represented numeracy
skills for some adult learners. Chapter 6 teaches the use of realia, or
authentic materials, situations, and problems, to teach numeracy
skills, giving meaning and application to concepts as they are
learned. An integrated approach to teaching numeracy is through
the project-based method which emphasizes the need to integrate
the learning of numeracy skills with other subject matter while
making application to a problem or project. Complete details for
application are found in chapter 7. One numeracy instrument that
has made its way into purses, pockets, and pouches is the
calculator, yet many people do not know how to use it to make
their lives simpler. Chapter 8 serves as an easy to understand guide
on how to use the calculator. Portions of the chapter may even be
shared directly with learners. Chapters 9 through 15 use
information from previous chapters, combined with new material
to generate professional development plans for training Adult Basic
Skills trainers and instructors in the fundamentals of numeracy
instruction. To be in tune with today’s world the manual has
included chapter 16, Internet Resources. A glossary of
mathematical terms comprises chapter 17, which is followed by an
extensive bibliography. It is our goal that this manual serves you
and your students well as a guide to the teaching of numeracy.
Use this manual extensively to make your workshop
facilitation and classroom instruction efficient and effective.
Regardless of the model employed, planning is the most important
aspect of success. The better prepared you are, the more effective
you will be as a trainer and/or instructor.
x
This manual is the 10th in the Adult Basic Skills Professional
Development Instructor Training Manual Series. The content of
each manual is intended to enrich the user’s knowledge base and
provide opportunities for professional development. For a
complete listing of training manuals, videos, and CD-ROMs visit
our web site at www.abspd.appstate.edu.
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Part 1
Research,
Theory, and
Practice
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-2-
Chapter
Dianne B. Barber
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-4-
Introduction
“It is far easier to calculate a percentage than it is to drive a
car” (Dewdney, 1993, p. 1). However, many people think the words
“math” and “simple” do not belong in the same sentence. Math has
such an aura of difficulty surrounding it that even people who are
quite competent in other areas of life are not ashamed to admit they
cannot “do” math. Innumeracy is more socially acceptable and
tolerated than illiteracy (Dewdney, 1993; Withnall, 1995).
Math inundates our days.
For instance, adult students begin
each day by calculating the time
needed to get to work or
accomplish a particular task, and
they continue using math
throughout the day. In our
society most days include one or
more purchases which usually
require the calculation of whether
one has enough money to make a
purchase, how much tax will be Math inundates our days.
added, and how much change Most adults calculate time
will be returned. Periodically, and money daily.
each of us calculates how much
paint, fertilizer, or other materials
are required, but usually, after
we calculate the area to be covered. Many of us cook on a daily
basis and sometimes follow recipes. These activities require
numeracy skills.
Just as literacy has become increasingly important in our
society, so has numeracy. We are exposed to numerical data every
day, through sales pitches, budget considerations, shopping and
buying, and most occupations including homemaking. Many of us
do math routinely without realizing we are doing math, such as
when we estimate lengths, areas, volumes, or total costs. These
applications of math provide an obvious source for illustrations of
the importance of math to everyone. Practical problems tend to
inspire and maintain student interest in math.
-5-
Everyday tasks, as well as many occupational uses, provide
a wealth of examples both to show the value of math and to
provide practical applications for encouraging students in
developing numeracy skills. Adult students expect practicality in
learning. The Adult Basic Skills instructor must provide practical
examples to inspire and involve students, followed with sufficient
practice to develop appropriate numeracy skills. Using everyday
applications greatly increases the chance of success in learning
mathematics.
What is Numeracy?
Numeracy is more than being proficient at basic math
calculations. According to Withnall, “Numeracy is the type of math
skills needed to function in everyday life, in the home, workplace,
and community” (1995). In the book, Adult Numeracy Teaching:
Making Meaning in Mathematics, numeracy is described as
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“Numerate behavior is observed when people manage a
situation or solve a problem in a real context; it involves
responding to information about mathematical ideas that may be
represented in a range of ways; it requires the activation of a range
of enabling knowledge, behaviors, and processes “ (Gal, van
Groenestign, Manly, Schmitt, & Tout, 1999, p. 11). Different people
require different sets of math skills, and their numeracy needs
change in response to changes in life circumstances, such as buying
a car or house or learning a new hobby (Gal, 1993; Withnall, 1995).
Like literacy, numeracy “is not a fixed entity to be earned and
possessed once and for all” (Steen, 1990, p. 214), nor a skill one
either has or does not have. Instead people’s skills are situated
along a continuum of different purposes and levels of
accomplishment with numbers (Kerka, 1995).
-7-
in their roles as workers, family members, and community
members. Therefore we need to view this new term,
numeracy, not as a synonym for mathematics but as a new
discipline defined as the bridge that links mathematics and the
real world. Adult Basic Education and GED mathematics
instruction need to draw upon what is known about the
development of children’s mathematical thinking and extend that
research to address the development of adults’ numerate
thinking and practice. (p. 4)
everyday-life,
community,
work-related,
personal organization, and
further learning.
-8-
Numeracy includes major and lasting educational skills and
concepts that contribute to successful functioning in society. It is an
aggregate of skills, knowledge, beliefs, attitudes, problem solving
skills, and communication skills that enable people to effectively
handle real-world situations. Therefore, adults need to seamlessly
integrate their use of mathematical skills with linguistic or
communicative skills. Careful observation of the world around us
makes that obvious and can help students refute the rather popular
image of math as something incomprehensible and often irrelevant.
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5. Critically examine the politics of ‘content and coverage’
versus ‘meaning and connections’ in teaching and
learning environments.
6. Critically analyze the relationships and interactions
between teachers’ and learners’ views of mathematics
and numeracy, their espousal and their enacted models
of learning and teaching, and the factors influencing
them.
7. Become familiar with more areas of mathematics as they
emerge and become resourceful in the process of learning
math.
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Concern for quality in both manufacturing and
services. This involves the use of data for control and
analysis.
Availability of more information through the Internet,
e.g., in areas such as comparative pricing (where
buyers must analyze competive prices and merits of
different products and services).
Increasing knowledge content in all areas, most
notably in the trades and professions, but also in
many other fields; much of this knowledge has a
mathematical or numerical dimension.
Increased teamwork. In teams, people need to
develop and exercise a wider range of skills, e.g.,
planning, budgeting, scheduling, and process control.
2. Personal Life. Numeracy is also becoming more
important in personal life, in areas such as:
Budgeting and money management. Numeracy has
always been important, but now the choices are more
numerous and complicated.
Health. Numeracy helps in understanding health
related information, e.g., in areas such as medications,
health risks, diet, and exercise. Increasingly, the
discussion of these matters involves numbers. An
example would be the increasing number of
references to fat grams and the body mass index, a
new subject within the past ten years.
Household. Numeracy has always been important in
home repairs and in renovation and construction. In
recent years, there has been a vast expansion of “do it
yourself” products and services. There is a wider
range of choices in products and services and
comparison shopping is becoming ever more
complex.
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Family. Many parents want to help children with
math homework that seems to have become more
challenging in recent years.
3. Education and Knowledge. Numbers and math are
becoming more important in all areas of knowledge.
4. Citizenship and Public Life. As citizens, taxpayers, and
stakeholders, people need to understand math and
numbers, e.g., in discussions of taxes, expenditures,
interest rates, employment levels, public opinion polls,
and elections.
Summary
Unfortunately, our society popularizes the misconception
that it is okay not to be able to do math; many otherwise very
literate people almost seem to brag in those terms. Of course,
numeracy is essential in everyday life. Adult students need to be
encouraged to set goals and develop motivation. Reference to the
everyday applications of math and numeracy, as well as to the
opportunities to enhance hobbies, occupations, and family welfare
by developing numeracy skills, can encourage the development of
appropriate goals. Allow adult students to search for meaning and
discover relationships between prior competence and new learning.
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Chapter
Dianne B. Barber
Multiplication is vexation,
Division is just as bad;
The Rule of Three perplexes me,
And Practice drives me mad.
Old Rhyme
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Introduction
Many Adult Basic Skills students have experienced failure in
mathematics. Adult Basic Skills instructors across the state often tell
me that math stands in the way of their students completing their
GED. For too long, our society has excused math failure with
statements like: “My parents couldn’t do math either,” “Most
people that learn math never use what they learn,” or “A lot of very
successful people can’t do math.” Students will not learn what
they are not expected to learn. It is no wonder that so many careers
are limited by inadequate understanding of mathematics.
College students often let math requirements govern their
choice of majors thus restricting their career choices. People who
would like to change careers often do not because they lack certain
math skills and lack confidence in their ability to master them.
Imagine how people at a dinner party would react if
someone admitted he/she could not read; picture how differently
the same people would react to someone claiming he/she could not
do math. The tragic fact that Americans practically brag about their
inabilities in math at least enhances, if not actually causes, rampant
math anxiety.
Many students in the Adult Basic Skills numeracy classroom
are convinced that they are not good in math, a conviction that is
usually the result of a history of painful and embarrassing failures,
ultimately justified by one or more of the quotes given in the first
paragraph. This means that adult students are doomed to failure in
the classroom unless they can be shown how they can learn. One of
the most challenging, but
potentially most satisfying,
tasks for an Adult Basic Skills
instructor is to guide students
from the mistaken belief that
they “can’t do math” to the
truth that it is possible,
rewarding, and even
Math anxiety not confronted enjoyable to be able to use
may lead to frustration which this vital tool in everyday life.
may result in failure.
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Math Anxiety
In Science News Online, Bower reported on a series of
experiments which demonstrated that math anxiety causes
physiological changes and interferes with working memory and
math performance (2001). Students who reduce math anxiety
improve math performance and better performance reduces math
anxiety and improves self-esteem.
Consider the elementary classroom environment where
math work consists of repetitive calculations that seem to have no
application to the real world and where perfection is demanded.
Compound this image by picturing the first student to complete the
problem being regularly recognized, while other students are left
feeling inferior. Imagine a teacher who has no patience with those
who do not catch on quickly, or a teacher whose personal dislike
for math is made obvious by omitting math instruction or
otherwise giving math a low priority. Many adult students are a
product of that type of educational background.
Johnston, et al. (1998) list ten factors that contribute to math
anxiety:
ÿ dislike of school,
ÿ fear of a particular teacher,
ÿ uncomfortable learning methods,
ÿ pressure to be “clever,”
ÿ emphasis on product rather than process,
ÿ myths about the importance of math,
ÿ gaps in schooling,
ÿ definitions of masculinity/femininity,
ÿ lack of math use since leaving school, and
ÿ introduction of calculators.
Do your students suffer from math anxiety? The answer is
usually, “Yes, without exception.” In most classes, that answer
would be affirmed if you polled the students. Will it help to
introduce the topic and lead a discussion on math anxiety? More
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often than not, this is a good use of class time. The first step in
overcoming any phobia (dare we call it “math phobia”) is facing up
to it, defining its effects on performance, and determining its
causes. Arem (1993) begins the preface to her self-help workbook,
Conquering Math Anxiety, by telling about a student who would run
from the math classroom and vomit uncontrollably. That student
reported dreaming that numbers were chasing her, trying to hurt
her.
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reasoning and computational skills. Stated another way, this
explanation gives students a rationale for past failures and hope for
learning from a new approach to math.
To initiate a discussion of math anxiety, ask students if they
exhibit one or more of the following symptoms:
Students who suffer from severe math anxiety may also feel
threatened by computers or calculators. Hence the statement, “We
can do this on the calculator,” may be as frightening to some
students as it is reassuring to others. Students need to learn to use
calculators, but the instructor must be careful not to allow
technophobia to aggravate math anxiety.
Likewise severely affected students may be threatened by
topics such as measurements. Even calculating change may elicit
feelings of insecurity. For example, try to get a cashier to complete a
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transaction if the cash register is not working; they panic at having
to actually count the amount of change due the customer. Students
who overcome math insecurities will probably succeed; those who
do not have little chance of becoming good at math.
Instructor Goals
The goal of the Adult Basic Skills math instructor is to help
students see that it is possible, rewarding, and even enjoyable to be
able to use math in real life. Nothing is achieved if students
memorize steps and types of problems to pass the test and
therefore, "carry" little math with them. What little they remember,
they cannot apply in the real world. They leave the classroom with
the same negative attitude with which they entered, if not worse,
by continuing to think "math is a waste of time because it isn't used
in real life." To help students break this cycle and learn the skills
needed for success on mathematics tests and in real life, instructors
must:
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by a particular teaching style may reflect a mismatch of teaching
and learning styles rather than a lack of ability.
Two vital steps for addressing math anxiety problems are an
admission that one experiences those problems and the recognition
that others share those problems. Students with math anxiety may
believe they cannot change, so testimonials from former sufferers of
math anxiety can be extremely helpful. The most effective
testimonials are from peers; look for ways and opportunities to let
students read, or better yet, hear, how others who were recently in
their shoes conquered math anxiety.
Addressing self-doubt is important, particularly in learning
mathematics. Many adult students do not feel confident,
competent, or comfortable with math. Math anxiety is not an
indicator of ability. Many students find that hard to accept. Some
students remember when they liked math and were good at it.
Students can write about the episode that caused their self-doubt.
Writing can help put things into
perspective.
As students regain
confidence in their ability, their
math anxiety tends to drift away.
Confidence, however, does not
increase unless students experience
success in math. Students need to
see math as applicable and vital to
everyday life. Confidence builds
competence; competence builds
confidence.
When addressing math anxiety, the instructor's belief in
students' abilities is critical. Success communicates, "Anyone can do
math if they are given adequate instruction.” Supportive
environments help students overcome their fear of math. Gaining
self-confidence in math is dependent upon effective teaching.
Adult students need to perceive a change in performance if
they are to change their perceptions of their own ability. Success,
like competence, builds self-confidence.
Activating prior knowledge helps give meaning to new
concepts which are an expansion of previous knowledge. Adult
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students possess life experiences that allow them to take a
pragmatic approach to learning. Experience and practice increases
the ability to make connections. Adult learners readily seek
connections between background experience and new concepts
when they are taught to do so. Learning environment, intensity of
learning, and relevance put new concepts into long-term memory.
Numbers Talk, a description of “Best Practices in Ontario
LBS,” notes that instructors can “do much to alleviate math stress”
(Glass, 2001). The author lists several items gleaned from student
feedback including:
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gardening, home repair, hobbies, sports, and vacations is a good
approach to alleviating math anxiety.
Specific feedback indicates level of performance. Immediate
feedback is essential for correcting conceptual errors. The results
reinforce new learning.
Summary
Many Adult Basic Skills students have had negative math
experiences. Previous schooling often associated intelligence with
quick recall of facts. Testing and classrooms created a cycle of
failure. Adult students may not have been taught to use prior
knowledge as a base for new learning or to make applications of
new knowledge to everyday life. Give students time to adjust to
new learning techniques as their knowledge base and everyday
applications are used to inspire interest and motivate learning.
Becoming familiar with available support services is another
way instructors can help struggling math students. Students can
hardly be expected to learn when their lives are in shambles.
Directing them to support services is helpful. In 2003, the National
Center for the Study of Adult Learning and Literacy published a
research brief that identified several problems that are prevalent in
Adult Basic Education. Ahlstrom stated:
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Chapter
Adult Learners
Dianne B. Barber
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Introduction
The number of younger students, ages 16 to 22, in Adult
Basic Skills classes has increased in recent years. Many mature
adults, ages 55 and older, are also returning to school. These two
groups, combined with the "typical" adult students, create a
trichotomy in background experiences, goals, and interests. Should
all these different students fall under the classification "Adult
Learners?" What do the experts say?
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Some educators make distinctions among "younger
learners," "adult learners," and "older learners." Making that
distinction sets the stage for approaching the Adult Basic Skills
classroom with separate teaching plans for each, however
instructors need to develop an overall plan to accommodate all
students.
Although these three student groups share common
characteristics, they often approach learning differently. The next
three sections explore characteristics of younger learners, adult
learners, and older learners. The last section relates those
characteristics and the differences among age groups to the
learning of mathematics. First, however, a note of caution is in
order. The characteristics, learning styles, and teaching strategies
presented in this chapter are generalizations. Within each group
there are exceptions. It is often helpful to plan teaching strategies
that integrate differences among these groups. Meeting the needs
of every student requires adjusting and varying teaching styles and
strategies.
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Younger Learners
Younger learners may or may not exhibit immaturity.
Obviously, those closer to age 16 are more likely to act immaturely
than those who are 20 or older. Immature behavior may include
pouting, displaying anger, or acting up when things go awry.
However, immaturity more often is expressed as irresponsibility;
the irresponsible learner is more likely to be absent from class and
less likely to complete out-of-class assignments. Younger learners
sometimes show a very casual, unconcerned attitude. Other
common characteristics of younger learners are explained below.
Younger learners are subject-oriented. Younger learners
often are motivated by a desire to be successful, regardless of how
courses relate to their personal goals. Younger learners accept
sequential topics unless they doubt that the instructor knows the
material or knows what they need to learn.
Younger learners are future-oriented. Younger students
often accept mandatory education; yet resent the educational
environment. They may not have realistic plans for achieving their
goals, but are less likely to question that education will some day
"pay off."
Younger learners are dependent on adults for direction.
Younger learners are less likely to try to find solutions because they
usually depend on older adults. Unless they find an Internet web
site that offers an explanation, they routinely expect instructors to
provide course guidance. Unfortunately, they also expect
instructors to make learning easy by presenting paced, step-by-step
lessons. Direction in math is likely to be met with skepticism.
Younger learners accept new information. When you tell
younger learners that the sum of the angles of a triangle is 180
degrees or the steps in the multiplication of fractions, they are more
likely to accept that information without proof. They trust
instructors’ knowledge. They also are more likely to accept
incorrect solutions and conclusions, even when they are obviously
illogical. Hence, they are less likely to correct work even when
results are ridiculous.
Younger learners expect learning to be fun. Expended
effort often relates to the degree of fun rather than how many
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practical applications are shown. Generations who grew up with
the Internet and television shows like Mr. Wizard expect clear,
understandable instruction that makes learning fun and easy.
Unfortunately, learning requires effort. Often younger students in
Adult Basic Skills feel that few things in life are worth effort.
Instructors must find innovative and fun ways to teach math.
Younger students expect to be stimulated. This is not
surprising considering the variety of stimulating activities
available. They are accustomed to being entertained and few things
are as "awful" as being bored. They do not like to spend time on
one task but respond to projects in which they can quickly
demonstrate abilities and success. The worst option is work that is
seen as both boring and irrelevant.
“Cutting edge" information grabs the attention of younger
students. They already have access to much information, and most
have learned how to seek it. When the class material is the same
"old" stuff they heard before, they will probably react to it in the
same "old" way they did when they failed to learn it the first time.
Younger learners need positive reinforcement. Many
younger learners in Adult Basic Skills have little confidence in their
ability to succeed in an educational environment. They may suffer
psychological barriers because of previous difficulties in math.
Many older learners have had time to experience success in other
areas while younger learners may believe they have rarely been
successful at anything. These students come with a subconscious
expectation of failure. They simply do not know how to succeed.
An unclear future and no experience in planning contribute
to dependence on others for learning. Younger students require
guidance in learning to accept responsibility for their learning.
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Adults expect learner-centered settings where
they can set their own goals and organize their
own learning around their present life needs.
Adult Learners
Adults need to have a reason for learning. “Adult learners
can’t be threatened, coerced, or tricked into learning something
new. Birch rods and gold stars have minimum impact” (Zemke &
Zemke, 1981, p. 2). Adults are not easily swayed by vague
predictions of undefined future uses. Show practical, current
mathematical applications to motivate adult learners. “Adults
expect learner-centered settings where they can set their own goals
and organize their own learning around their present life needs”
(Donaldson, Flannery, & Ross-Gordon, 1993, p. 148).
The need to see practical applications is not the only way
adult learners differ from younger learners. Additional adult
learner characteristics are detailed below.
Adult learners have a reason for enrolling. Adults engage
in learning for a variety of reasons—job advancement, pleasure,
love of learning, etc. It is equally true that for most adults learning
is not its own reward. “Adults who are motivated to seek out a
learning experience do so primarily because they have a use for the
knowledge or skill being sought. Learning is a means to an end, not
an end in itself” (Zemke & Zemke, 1981, p. 1). Since adults need to
have a reason for learning, they have a reason for being in class.
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Find out what it is. Seek examples of direct workplace applications.
Career goals are often powerful motivators for adult learners.
Sometimes the Adult Basic Skills student becomes frustrated
by their lack of opportunities. When this is the case, choose
mathematical applications from many careers thus expanding
horizons and creating opportunities for the future.
Adult learners’ pursuit of additional education is a major
decision. The decision to return to school is a major decision for
adult learners. Returning to school involves adjustments. It is
important to adult learners that they reap benefits from their
investment of time, energy, and personal sacrifices.
Adult learners are usually homemakers. They are less likely
to live in a home provided by someone else. Most adult learners
maintain a household, whether it is an apartment with or without
roommates or a house with or without a family. Almost all adult
learners must budget and make purchases to support their daily
lives. Homemaking is accompanied by a variety of other activities,
including home repairs, home building, hobbies, and leisure
activities. Learn about students' home and family situations to find
practical applications. Then teach to those needs and interests.
Adult learners see the Adult Basic Skills program as an
avenue for increasing self-esteem. Very few students enter Adult
Basic Skills programs for the sole purpose of improving self-
esteem; however, “Increasing or maintaining one’s sense of self-
esteem and pleasure are strong secondary motivators for engaging
in learning experiences” (Zemke & Zemke, 1981, p. 1).
Adult learners take errors personally. Adults are easily
embarrassed by what they perceive as inadequacies. They are self-
conscious about not having learned math, and their insecurity
makes them very cautious. When adult learners show anguish over
mistakes, create situations that diminish anguish. Correct errors
tactfully. Use sincere praise. Provide guidance to help learners
discover their errors and make improvements. Remember that
building self-esteem is a long-term project, but destroying it is
instantaneous.
Adult learners like to be in control. Although adult learners
are dependent on instructors for guidance, they like to develop
their own projects and have control over approaches and timelines.
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Although adult learners usually indicate a preference for self-
directed rather than group projects, they can excel at collaborative
learning. Adults “see themselves as proactive, initiating individuals
engaged in a continuous re-creation of their personal relationships,
work worlds, and social circumstances rather than as reactive
individuals, buffeted by uncontrollable forces of circumstance”
(Brookfield, 1986, p. 19). “Adults prefer self-directed and self-
designed learning projects 7 to 1 over group-learning experiences
led by professionals. However, self-direction does not mean
isolation. In fact, studies of self-directed projects involve an average
of 10 other people as resources, guides, encouragers, and the like”
(Zemke & Zemke, 1981, p. 3).
Efficiency of learning is important to adult learners. Most
adult learners have many responsibilities and thus have no
tolerance for wasting time. They want to get right to the point, do
what needs to be done, and go back to their own lives. They expect
immediate applications for each skill. Failure to show immediate
application may lead students to question the instructor's common
sense. When they start saying things like, "The instructor has a lot
of book learning but he/she doesn't understand the real world," the
instructor begins to experience problems maintaining trust,
interest, attention, and, even, attendance.
Adult learners may become impatient. Adult learners often
try to meet the demands of job, home, and family while adding
school. Few students are in a position to ignore other aspects of
their lives to focus on schoolwork. Instead, they steal a few
moments here and there to prepare. Stress and lack of sleep are
common. The opportunity to sleep late or take a few days off rarely
exists, hence, adult learners may become irritable and impatient.
They may have trouble focusing. Plan active classes that maintain
student interest even when they are tired or in a bad mood.
Adult learners have valuable life experiences. Many adult
learners are in a position to make significant contributions to class
discussions because they have had unique and interesting
experiences. They gain a sense of self-worth when called upon to
relate those experiences for the good of the class. Building on life
experiences leads to efficient and effective learning. When class
members relate practical math application other learners quickly
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accept its relevance to the real world. “Not only do adult learners
have experiences that can be used as a foundation for learning new
things but … readiness to learn frequently stems from life tasks and
problems. The particular life situations and perspectives that adults
bring to the classroom can provide a rich reservoir for learning”
(Imel, 1998, p. 2).
Adult learners need to activate prior knowledge. “New
knowledge has to be integrated with previous knowledge; that
means active learner participation. Since only the learners can tell
us how the new fits or fails to fit with the old, we have to ask them”
(Zemke & Zemke, 1981, p. 5). Prior knowledge lays the foundation
for developing self-confidence and learning. “Information that has
little ‘conceptual overlap’ with what is already known is acquired
slowly” (Zemke & Zemke, 1981, p. 3). When new information
conflicts with prior knowledge acceptance occurs more slowly.
New concepts may extend previous knowledge through
experience and practice. Lessons can teach adult learners to connect
background experience and new concepts.
Adult learners crave positive feedback. They are insecure,
impatient, and need to do well. When those feelings are combined,
adult learners are very anxious to know how well they are doing. It
is important that you return written assignments promptly, and
explain to students how they are evaluated. Give suggestions for
improvement and make understandable corrections.
Older Learners
Some older learners simply want a high school diploma.
Students who are fifty-five or older are less likely to be motivated
by their job or career. One way to define "older learner" is to base
the distinction on diploma goals versus career goals. This
difference in goals produces a distinct group of learner
characteristics.
Hiemstra (1993) defines older students as age fifty-five and
older. However, it is hard to define an age at which there is a major
change in learner characteristics. Obviously, goals and
characteristics of sixty-year olds may parallel those of "traditional"
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adult learners more than those of many fifty-year olds; age becomes
an arbitrary distinction. Older learners may have a unique set of
problems and characteristics such as those identified below.
Older learners may have age-related health problems.
Instructors should be sensitive to potential health problems of all
students, but older students are more likely to have geriatric-
related problems, such as digestion and bladder control. Students
may be reluctant to request a break; therefore, plan frequent breaks
or arrange instructional activities so students feel comfortable
leaving the room as needed.
Mobility or agility may make
participation in certain activities
painful or undesirable. Be especially
careful of activities that involve getting
down on the floor. “The learning
environment must be physically and
psychologically comfortable. Adults
report that long lectures, periods of
interminable sitting and the absence of
practice opportunities are high on the Older learners are less
irritation scale” (Zemke & Zemke, likely to be motivated
1981, p. 5). Uncomfortable students are by their jobs or careers.
not likely to be good learners.
Older learners may be easily embarrassed. Use non-
offensive humor in the classroom. Strive to create an atmosphere
that respects individuals. Adults’ emotional states are inextricably
tied up in their ability to learn. Adults must be emotionally
comfortable with the learning situation (Draves, 1984). J. Roby Kidd
in How Adults Learn states, “Feelings are not just aids or inhibitors
to learning; the goals of learning and of emotional development are
parallel and sometimes identical and can probably be most
conveniently stated as self-realization and self-mastery” (1973, p.
95).
Older learners may be involved in reading or travel. Many
older students have time to read, travel, and keep abreast of current
events. One effective way of showing practical applications of
course content is to relate it to travel and current issues, such as the
difference in currency, cost of goods, global warming, cloning, or
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the war on terrorism. These are valuable resources for discussions
and activities.
Older learners have lived history. Many instructors do not
realize that younger learners were not alive during Vietnam, when
the TV remote was invented, when there was no Internet, etc. By
the same token, older adults have experienced these events. Older
students can discuss where they were when Neal Armstrong
walked on the moon or when John F. Kennedy was assassinated.
Learners who relate personally to historical events, and even
learned arithmetic skills without a calculator, can be valuable
classroom resources.
Older learners may experience difficulty with
memorization. The ability to learn new things often fades with age.
Older learners may depend very heavily on experience, practice,
and understanding to make connections with and learn new
concepts because memorization skills decline with aging (Nelson &
Albert, 2004).
Older learners may like to talk. Many older students enjoy
companionship and enjoy talking. Some tend to get carried away
with irrelevant tales, so tactful guidance of class discussion
becomes very important. The instructor enhances self-esteem,
provides motivation, and inspires effort while giving valuable
classroom time for discussion. Balance the presentation of new
material, debate and discussion, sharing of relevant experiences,
and the clock.
Older learners may enroll in classes to prepare for, or deal
with, a life-changing event, such as the loss of a job or the loss of a
spouse, whether due to death or divorce. Moving to a new
location, retiring from a job, or experiencing the "empty nest"
syndrome can inspire a decision to pursue additional education.
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education? Will it make them better parents or better employees?
How will it empower them or help them to take control of their
lives? To provide situations that stimulate motivation, instructors
must understand what originally motivated students to enroll.
Understanding student motivation allows instructors to tailor
instruction and enhance and draw upon that motivation.
Students should recognize what motivates them to learn. In
Stein's (1995) report, adults gave reasons for wanting to improve
their literacy. They saw it as a tool to become more informed
individuals and to take control of their lives. A powerful
motivation is to become empowered to make major decisions in life
as parents, citizens, employees, and members of communities.
In a different study on adult motivation by Beder and
Valentine (1990), students gave a variety of reasons for returning to
school, such as:
ÿ self-improvement,
ÿ provide family role-modeling,
ÿ social interaction or entertainment,
ÿ increase literacy skills,
ÿ increase involvement in community or church activities,
ÿ improve employment potential,
ÿ prove they can take control of their lives,
ÿ increase earning potential, and
ÿ complete high school or enter college.
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Regardless of age, learners hold high expectations for their
instructors. Imel (1998) describes the major expectations for
instructors in Teaching Adults: Is it Different? They are described
below.
Students expect instructors to be knowledgeable. Students
want to learn from an instructor who knows the content.
It is equally important that students have faith in what the
instructor tells them. They want the instructor to be honest about
his or her knowledge, so they can believe in what they are being
taught. Admitting to not knowing something does not destroy the
instructor’s image unless it is too frequent. Admitting to making an
occasional mistake will not decrease students’ respect. However,
defending errors, refusing to admit mistakes, and bluffing quickly
destroys instructor effectiveness.
Students expect instructors to show concern. Students need
to know the instructor has faith in their ability and cares if they
learn. It is usually more important for students to believe the
instructor wants them to learn out of concern for their welfare than
because knowledge is vital to their future success. Of course,
students should believe both. We all respond best when people care
about us. Students are no exception. Believing the instructor cares
is a vital component of changing one’s approach to learning.
Students expect the instructor to present material clearly.
Organization and preparation for teaching are vital contributors to
student success. Even simple concepts can be difficult when the
instructor shows confusion or makes repeated errors.
Students expect the instructor to be enthusiastic.
Enthusiasm for learning math is vital to encourage students to
accept the relevance of material. Tired, bored, and/or indifferent
instructors cannot motivate learning or convince students the
material is important.
Students expect the instructor to respect their cultural and
ethnic heritage. The Adult Basic Skills classroom is a group of
students who may be culturally and ethnically diverse, differing in
age. Weinstein-Shr (1996) recommends that instructors be sensitive
to this diversity and make learning relevant by using teaching
methods and activities that address the ethnic, cultural, and age
diversity of adult students.
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Engaging in participatory adult learning begins by
respecting learners’ culture, their knowledge, and their experiences
(Auerbach, 1992). According to Imel:
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Chapter
Learning Styles
J. Pat Knight
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How Do People Learn?
Instructors of mathematics can better introduce adult
students to the fascinating aspects of mathematics through
understanding how people learn, by knowing how to teach to
individual needs, and by building an extensive repertoire of
student-related problems and associated concepts.
Thinking back to our school days we quickly remember
exciting classes and dynamic instructors who filled their classes
with exciting approaches, who attended to how students learned
best, who incorporated intriguing and creative ideas, and who
connected content and real-life situations. Those instructors were
enthusiastic and insightful. The enthusiasm was contagious and
remembered.
Sadly, adults seldom remember mathematics classes as
places of enthusiasm and creativity or as places where they
experienced a “learning high.” They feel obligated to express their
lack of enthusiasm about mathematics and often respond with,
“You know, I have always been terrible in math.” Adults profess
their lack of interest in math. Instructors cringe at the number of
students who fail mathematics. They shake their heads. “What a
loss!”
What causes this failure, this lack of enthusiasm; this
apathetic sense of being? It may be that mathematics instructors do
not demonstrate beauty and wonder in mathematics. They do not
make achievement a dynamic and worthwhile process. Maybe
achievement is not about books and worksheets, mandated
philosophy or perceived IQ. Maybe the process of mathematics
achievement stems from resourceful instructors who understand
individual learning styles, who relate relevant topics to students,
and who are genuinely enthusiastic about teaching and learning
the subject. The National Research Council stated, “…the quality of
instruction is a function of teachers’ knowledge and use of
mathematical content, teachers’ attention to and handling of
students, and students’ engagement in and use of mathematical
tasks” (Bradford, Brown & Cocking, 2001, p. 315).
During the late 19th century the mental disciple theory of
learning greatly influenced mathematics teachers. The theory
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projected the mind as a muscle and benefited from exercise just as
other muscles. Early in the 20th century Edward Thorndike’s
Stimulus-Response theory replaced the mental disciple theory. This
theory was based on the belief that learning occurs when a
connection is established between a stimulus and an appropriate
response. Drill was heavily emphasized to establish a strong
connection between number patterns.
In the mid-twentieth century researchers such as Jean Piaget,
Jerome Bruner, and Robert Gagne emphasized the development of
understanding as fundamental to learning mathematics. The
meaning theory is predicated on the concept that students
understand if learning is to be permanent. The theory supports the
use of manipulatives to establish the meaning of new concepts.
Piaget emphasized that the process of learning as one of
continual assimilation and accommodation (Atherton, 2003 and
Wadsworth, 1984). That is, a student confronted with new
experiences actively makes sense of the new idea in relation to old
experiences and ideas. Basically Piaget’s theory of learning is
known as “constructivism.” Learners construct meaning rather
than passively receive information.
Skemp (1998) separates learning into two stages. Level one
suggests that the manipulation of objects provides students with a
basis for further learning and the internalization of ideas. These
manipulative experiences form the background for the second level
and later learning at the abstract level.
Gagne (1985) believed that learning improved when
participants mastered tasks in a sequential manner.
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into long-term memory. These ideas can then be retrieved
and used repeatedly if they are stored with many
meaningful connections. (Kennedy & Tipps, 1991, p. 27)
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example, are encouraged to work on independent projects, while
field-dependent students work in small groups. The opposite
position works against students’ style by (Shipman & Shipman,
1985) striving for balance and attempting to direct impulsive
students into reflecting and vice versa.
The attention to learning styles has definite merit; but how
realistic is the concept with reference to classes of 10-20 students? It
appears that the concept of learning styles, though it may be
difficult to implement, has at least two very important applications
to teaching.
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Learning modalities refers to the sensory portal (input
avenue) by which a student receives information (modal
preference) or the actual way a student learns best. Some students
learn best by using the visual modality, others prefer to gain
instruction through talking and listening to others (auditory
modality), still others may prefer to gain information through
doing and being physically involved (kinesthetic modality), while
others prefer to learn by touching objects (tactile modality).
Usually modality preferences can be determined by
observing the student, but several check lists provide a means of
evaluation. It should be noted that a student’s modality preference
is not always a student’s modality strength. It should also be noted
that a student’s primary modality strength can be mixed and
altered as a result of experience and intellect. It is evident that
engaging more than one of the students’ modality preferences can
contribute to greater achievement.
Instruction utilizing only one modality restricts students
who learn more easily using a different sense. For example, student
achievement is greatly restricted by an instructor who prefers to
lecture or uses discussion continuously when the student has a
strong preference for tactile, kinesthetic, or visual modality.
Dunn (1995) presents several learning style traits that
significantly discriminate between poorer achievers and
outstanding performance. Dunn reports that a majority of the low
achieving students need:
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Related to learning modality is learning style or cognitive
style. Individuals have a preferred learning style for processing and
organizing information and for responding to environmental
stimuli. Learning styles are the cognitive, affective, and
psychological ways learners perceive, interact with, and respond to
the learning environment (Schmeck, 1998). Students with different
learning styles understand and try to solve problems in different,
and possibly, relatively static ways.
Students vary not only in their skills and preferences for
attaining knowledge, but in mentally processing information.
Processing reflects learning style.
There are probably as many learning styles as individuals. It
must be noted that learning styles do not indicate intelligence, but
rather how a person learns. David Kolb suggests two major
differences in how people learn, “how they perceive situations and
how they process information” (1985, p. 89).
On the basis of perceiving and processing, Bernice McCarthy
(1990) describes four major learning styles.
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The Piaget Theory of learning suggests that as students learn
they “move” or are guided from concrete hands-on learning
experiences to the abstract formulations of concepts and their
applications. Bernice McCarthy (1990) has modified this learning
cycle to include three phases:
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6. interpersonal: ability to understand people and
relationships; and
7. intra-personal: sensitivity to one’s emotional life as a
means to understand oneself and others.
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as Dylan’s ‘Too Much of Nothing,’ that demonstrates the
law. (Armstrong, 1994)
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ÿ sensitivity to students’ diverse background experiences
and dispositions; and
ÿ development of students’ dispositions to mathematics.
(Blythe & Gardner, 1990, p. 35)
Quality mathematics instruction emerges from tasks an
instructor provides and expects from students. The overriding
purpose of this section is to provide instructional concepts that help
students develop understanding of and make sense of
mathematical precepts due to a match between teaching and
learning styles.
Because individuals learn differently and instructors and
adult learners have different personalities, it is inappropriate to
recommend a single approach to teaching mathematics. Instructors
must vary and adapt strategies to specific student needs.
The National Research Council (Bradford, Brown, &
Cocking, 2001) and the National Council of Teachers of
Mathematics (1980) have developed specific guidelines for
instructors in designing mathematics instruction.
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4. Provide opportunities for adults to construct and
communicate mathematics. When adults construct
mathematics through their experiences and through
interaction with instructors and colleagues they develop
schemas that continue to serve them as they advance to
higher mathematical concepts.
5. Continually introduce new techniques. Instructors
should accept the role as change agent for mathematics
instruction with adults.
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and watching. Few preferred the converger style that involves
thinking and doing while learning.
No significant effects were determined between learning
style preference and gender, age or educational level. Truluck and
Bradley (1999) noted that:
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Student-Instructor Interaction
The importance of informal student-instructor interaction
has long been upheld. Numerous studies have found that the
instructional quality and value of the learning environment directly
relates to the quality of interpersonal relationships between the
adult learner and the instructor. The more accessible the instructor
is in sharing experiences, ideas and personal times outside the
classroom, the more effective the instruction. The operative phrase
is sharing personal time outside the classroom. The degree of
accessibility of an instructor has a positive influence on the
academic performance and overall instructional satisfaction of the
adult learners (Thompson, 2001).
It appears that adult students benefit from a higher quality
of informal interaction as well as the modern and affective
approaches to teaching that encompass different learning styles
and learning preferences.
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- 54 -
Chapter
Teaching the
Content
Dianne B. Barber
William D. Barber
- 55 -
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Introduction
“At the end of the day, we are tired from working, she
expects us to think.” This comment was reportedly made to a
counselor about a math instructor at a community learning center
in Massachusetts (Leonelli, 1999, p. 8). Would you want this
comment to be made about you? Would you have it any other way?
When Esther Leonelli reported the above quote made by one
of her students, she was describing how her approach to teaching
math has changed in recent years. She now uses a set of teaching
strategies that relies heavily on analyzing real world situations to
develop problem-solving techniques. This approach replaces a
heavy emphasis on number drill and practice that she reported
using years ago.
What does the above quote say about learning math in Adult
Basic Skills classrooms? It seems to describe the students that enter
most classes, particularly evening classes. It points out why
teaching Adult Basic Skills is especially challenging. It captures the
challenge of teaching and learning math. Perhaps most
significantly, it emphasizes that math can, and in fact must, be
learned by thought and application to real world problems.
Teaching and learning are active processes.
Make It Relevant
Whether they need additional skills to advance their careers
or have specific learning goals, adults appreciate the value of an
education. Having a group of interested and motivated students
creates an opportunity to be seized and developed.
The instructor must quickly offer students a chance to build
self-confidence through success. Without confidence in their ability,
adults quickly succumb to the suspicion that they “just can’t
succeed.” The instructor must facilitate immediate success and
build self-confidence through a series of subsequent successes in
math that obviously relate to the real world. There are several
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instructional strategies which have been used effectively by
experienced instructors. Holt (1995) lists techniques that involve
beginning level learners as active participants. Although taken
from techniques for teaching ESL, they are equally applicable to
teaching math.
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Teach Numbers and Number Sense
There is a parallel between learning math and building a
building. In both cases, one must start with a solid foundation. The
foundation necessary for learning math consists of a basic
understanding of sorting, classifying, ordering, counting and
pattern recognition. Students who possess this foundation can
proceed with the construction of a frame for their math learning;
those who do not possess this foundation need to build or rebuild
it.
Just as a structural foundation provides support for walls,
etc., so number sense provides support for developing math skills.
Students have gained number sense when numerical values create
pictures in their minds. These “mind” pictures should be generated
by a wide range of numbers stated in many forms, such as 17, 1.67,
2 1/3, 7/3, and 20%. When values are expressed in different forms,
the students are comfortable sorting, ordering, and classifying.
“Number sense includes calculation skills with numbers as well as
a sense of number and operation and an ability to appropriately
use estimation, mental math, computation, calculators, or other
tools” (Curry, Schmitt, & Waldron, 1996, p. 34). The Massachusetts
ABE Math Standards state:
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as important when maintaining
personal records or making
daily decisions. A calculator is
not necessary when determining
the cost of an item at a 50% off
sale or when deciding what time
to leave home to arrive at a
meeting on time, but it is a good
computational aid when
completing federal income tax
forms or balancing a checkbook.
Sometimes estimation is the
Pencil and paper only technique required; in
computational skills many instances it provides
are not enough. valuable protection from major
errors.
Teach Estimation
Number sense is essential for being able to make estimates
of numerical values that result from a variety of mathematical
operations. Practicing estimation skills solidifies and enhances
one’s number sense.
Virtually everyone estimates throughout the course of daily
life. Estimation often involves time, size, distance, number of items
that will fit in a given space, quantity, and total cost. The first step
in teaching and enhancing estimation skills is to get students to
recognize how well they already use estimation on a daily basis.
With guidance, students can identify home and workplace
situations when estimation provides a sufficiently accurate value,
and is actually preferred because it is timelier or more efficient.
Identifying situations where estimating is appropriate helps
students to recognize estimation as a legitimate component of
math.
The vast majority of math computations in the real world are
word problems. Estimating a reasonable answer may help students
choose appropriate computational procedures. However, the most
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important value of estimation is to guard against errors that can
result from incorrectly entering values into a calculator or
multiplying instead of dividing. The author once weighed a
textbook in front of a class to determine its weight in grams, then
asked students to calculate the weight of the textbook in pounds.
For obvious reasons, those students who obtained an answer of
more than 100 pounds should have realized the answer could not
be correct. When estimation is used as a check, it can help one
avoid major errors.
Estimation is a critical life skill. Often a calculator is used to
solve problems. Being off by a factor of 10 will certainly change an
answer even if the digits are correct. Usually in life, we do the
“number crunching” with a calculator; we check the reasonableness
of the answer using estimation. If students are to learn estimation
skills, they must be practiced.
Estimation is one place where the instructor helps students
realize there is often more than one way to get the correct answer.
Being freed from erroneous beliefs about only one correct way to
solve a given math problem allows students to become thinkers
rather than memorizers. Estimation can be improved with practice,
while it provides an opportunity to invent one’s procedures. Many
students find estimation to be more stimulating and enjoyable than
memorizing and following rules and procedures.
Students should be encouraged to share how they use
estimation in their jobs and their lives. Sharing stimulates other
students to recognize and share how they use estimation.
Estimation is probably the most used and most useful skill for
adults. Adults use informal estimates in activities such as cooking,
shopping, buying clothes, or estimating the time required for daily
tasks. Good estimators use a variety of strategies and techniques for
computational estimation (Leonelli & Schwendeman, 1994).
Life is seldom a multiple-choice exam, but in an educational
setting many assessments are multiple choice. Even for those
multiple-choice questions where the correct choice is not obvious
with estimation, it will tell the student which choices are obviously
incorrect.
Exploration, class discussion, and collaborative learning are
excellent techniques for teaching estimation. Instructors may wish
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to share some estimation tips, but should try to do so as a
discussion participant rather than an authority.
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measurement is used so often and in so many contexts, many
learners have great confidence in their measurement skills” (p. 51).
Adult Basic Skills instructors must strive to solidify and
enhance students’ understanding of how many things are routinely
measured. In addition to lengths, areas, and volumes people
measure time, temperature, height, weight, capacity, and angles.
Geometry involves the use of measurement in practical, real-world
applications.
The Adult Basic Skills classroom should be a place for
practicing applications of mathematics to everyday life. The
necessary materials for designing a learning environment to
enhance teaching geometry, special sense, and measurement are all
around us. A wealth of free or inexpensive materials can be used to
illustrate geometrical concepts. An excellent source comes from the
students. After all, students are in the best position to determine
how they use, and need to use, mathematics.
By asking why students want to learn mathematics, the
instructor gets teaching ideas. The instructor no longer has to be the
source of all knowledge but can depend on learners to supply
authentic materials to supplement standard materials. Why make
up real-life contexts when the genuine article is at our fingertips?
Use product labels, blueprints, lumber dimensions, or metric
weights, cups, and gallons when teaching geometry, spatial sense,
and measurement.
Give real-world meaning to math by basing problems on
measurement or other data obtained by class members. The
classroom should be stocked with manipulatives, such as rulers,
measuring cups, spoons, tape measures, etc. that can be used to
create real-life problems. McDevitt states:
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one way to get the answer. So another suggestion is that you
conduct your classes to encourage development of problem-
solving skills that will be useful beyond the classroom walls.
Encourage learners to wonder why things are, to practice
solving problems even when they are not familiar with or
aware of procedures, to solve problems in a variety of
different settings, and to use what is familiar to them to
explain what is not. (2001, p. 5)
Teach Algebra
How can we avoid algebra? It is an unfortunate fact that
many Adult Basic Skills students would like to do just that. It is
even more tragic that many instructors share those sentiments.
However, there is a way to skirt around, if not totally avoid, the
stigma attached to the word algebra.
DO NOT begin with algebraic equations such as x + 3 = 5.
When students see a variable in an equation their math thought
processes go blank and math anxiety kicks in. Almost all students
will be able to tell you what number added to three gives a sum of
five. Students can learn algebra concepts before they even have to
hear the word algebra and before they ever see an algebraic
equation such as x + 3 = 5. As students grasp this concept, make the
problem practical. If all the players on a basketball team are late
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except 3, how many more players must arrive before 5 players can
be put on the court? That is the same exercise as x + 3 = 5.
Approach algebra by completing simple word problems,
and then write the problems as algebraic equations. It may be
necessary to complete many such exercises to convince students
they really can do algebra, and it is very important to do so.
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Teach Probability
Just as students are surrounded by math, so they are
surrounded by probability. We hear and see probability applied
practically every day. Probabilities appear as percentage estimates
of the chance of particular events, and practically everyone uses
chance to discuss the likelihood of something happening. During
election years we frequently hear predictions and voting
percentages based on poll results. News broadcasts and
newspapers report statistics on the percent of people who do or do
not favor something.
“Employers are clear about the need to understand and use
decimals, fractions, and percents” (Curry, Schmitt, & Waldron,
1996, p. 37). Students practice by working with probabilities.
Probabilities can be expressed in fraction, percent or decimal form.
Weather reports traditionally use percents, such as, “There is a 30
percent chance of rain tomorrow.” The student who does not
realize that 30% is considerably less than 50% may assume it is
going to rain when actually there is a 70% chance that it will not
rain.
About 25% of smokers die in middle age of an illness that is
known to be caused by smoking (McManus, 2003). For smokers,
this number can be interpreted as a probability that they will meet
the same fate. Smokers who know and understand probability
must choose to stop smoking, ignore the probability, or make light
of it with rationalizations such as, “We all have to die of
something.” Of course, some of these same people will bet on the
lottery where the odds against winning are astronomical. For
example, the probability of successfully guessing three numbers
where each is a single digit (0 through 9), as in “pick 3”, is one in
one thousand or one-tenth of one percent. The chance of winning
other lottery drawings is considerably smaller than 0.1%.
Baseball fans know that batting averages, earned-run
averages, and winning percentages are expressed in decimal form.
These statistics are often used comparatively to determine which
individual or team is better, but most baseball fans have gained
perspectives on what “percent” would be considered “good,” even
if it is less than 50%. For example, a batting average of .400 or above
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is considered phenomenal. Batting averages are an example using
decimal notation to indicate statistics and probability. By
convention, the batting average is rounded to the nearest
thousandth, so a batting average of .345 means the individual has
gotten a hit 34.5% of the times he has batted during the time
represented, usually the current season. If no other information was
available, such as batting slumps, the identify of the pitcher, or the
handedness of the pitcher and the batter, one could interpret a
batting average of .345 as a 34.5% probability of a hit the next time
the batter is at the plate. The use of decimal statistics is not unique
to baseball. Many other sport statistics also take that form.
When tossing a single die, the
probability of getting a given result (say a
“5”) is 1/6. In this example, it is definitely
easier to describe probabilities as
fractions, rather than as decimals or
percents. What proportion of die rolls
would be expected to result in a five? The
answer is one out of six.
How many heads would you expect if you tossed a fair coin
10 times? How many girls would you predict in a family with 5
children? If a new cancer treatment estimated to reduce the
recurrence rate by 32% more than the old treatment is given to 50
people, how many lives might be saved? If 10% of the light bulbs in
a display sign fail during the first 6 months, and the sign has 42
bulbs, how many replacement bulbs should be ordered?
Determining expected values has both workplace and
personal applications. At least three skills are involved. Students
must be able to identify the total number of trials and the
probability of a particular outcome from the data available.
Students need arithmetic skills to calculate percents or fractions of
the total number of trials. Finally, students must be able to state the
result in as a logical answer. For example, 5 might be a logical
answer for the number of heads expected from 10 tosses of a fair
coin, but 2.5 girls in a family of 5 children is not a logical answer.
Very few families actually have 2.5 girls. A more reasonable answer
would be 2 or 3 girls. In the question about the number of light
bulbs that should be ordered, it would not be a good idea to tell the
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boss (or anyone else) to order 4.2 light bulbs. A much better answer
would be “at least 5 bulbs.” That answer would demonstrate that
the student/worker knew that rounding up would be more
appropriate to this situation than rounding to the nearest whole
number, and that the student/worker realizes that more bulbs
might burn out than is predicted by the estimate.
Teach Statistics
More than any other area, the study of statistics incorporates
a wide variety of math skills and practical applications. The
Massachusetts ABE Math Standards state, “Adult learners need to
have the opportunity to systematically collect, organize, and
describe data; and construct, read, and interpret tables, charts, and
graphs” (Leonelli & Schwendeman 1994, p. 50).
“Adults, often without even realizing it, make decisions
based on statistical information. It may be via the television, radio,
or it may be through print materials” (Curry, Schmitt, & Waldron,
1996, p. 43). Many people design graphs to illustrate statistical
information, and often make decisions based on graphical
representations of information. “Statistical information is used to
communicate information and sometimes influence others.
Understanding the flood of statistical information allows adults to
make more informed decisions” (p. 44).
Mode. Mode is defined as the most frequently occurring
value or values. Mode is easily demonstrated and understood.
Count the number of times each value occurs to determine which
value occurs most often. Counting and ordering skills are
enhanced.
Although the mode is not a reliable indicator of the
“middle” when using a small sample (Kitchens, 2003), it is very
meaningful for larger samples. For example, if you ask the class to
determine the mode of ages of students in the class, the mode
might turn out to be the youngest age, because no more than one
student is any other specific age, such as 30. This exercise would
demonstrate how to find the mode, and just might show that the
mode is unreliable as an indicator of the “center” of a small sample.
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The instructor can enhance that illustration by asking what the
result would have been if a specific person, or two specific people,
had been absent.
Values tend to concentrate around the “center” of a
distribution. Most students agree that there are more 5 foot, 10 inch
men than there are 6 foot, 10 inch men. For most measured
variables, the average is much more common than the extremes;
this is true of most size and speed measurements, as well as test
scores. Students should be taught to ask, “Is the mode a good
indicator of the center in this situation?” (Curry, Schmitt, &
Waldron, 1996, p. 41).
Students gain a better understanding of the mode if they
learn to determine the mode of a sample of manageable size. The
mode often becomes apparent after the values are arranged in
either ascending or descending order. Students can make frequency
tables to illustrate that the value with the highest frequency is the
mode.
Frequencies are counts of the number of times a particular
value occurs in a data set and helps determine mode. The
frequency table below is from a statistics course taught by the
author. What is the mode? The mode is one sibling.
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drawing, a perpendicular from the highest point(s) to the X-axis.
“Reading charts and graphs, interpreting the data, and making
decisions based on the information are key skills to being a
successful worker and an informed citizen. Being an informed
citizen includes understanding statistics and probability as well”
(Curry, Schmitt, & Waldron, 1996, p. 41).
Some data distributions are bimodal, meaning that they have
two modes. Although the distribution of values for females and
males often overlaps so much that there is only one mode, there is
the potential for bimodal distributions in human measurements
with one mode for each sex. That is true of body weight because
males and females have distinct modes. It should be noted that
classroom illustrations of weight data should be done with
fictitious data and still may be embarrassing to some class
members. An alternate example would be a skill, such as typing
speed. In some skill activities, there would be one mode for those
who have had training and another mode for those who have not.
Median. The median is also a simple concept to illustrate
and understand. The median is the middle value when data are
arranged in ascending or descending order (Kitchens, 2003). A
good way to illustrate this concept is to ask class members to line
up by height and count to the middle individual. Since the median
is most obvious when there are an odd number of individuals, the
instructor may choose to be part of the “line-up” if the number of
students present is an even number, or can ask one class member to
direct the activity rather than participate.
When the number of data points is an even number, the
median is correctly determined by “averaging” (i.e., finding the
mean) of the two individuals in the middle. Students should be
able to find the median from any list of values provided. The
instructor should ask students to find the median of at least one
unordered list, so students become fully aware that they must first
arrange the values in rank order.
As sample size increases, locating the median becomes a
more tedious activity and the mode becomes more reliable as the
sample size increases. Students then learn to make judgments about
which statistic is a better choice.
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There are situations in which the median is the preferred
statistic, because the mode and the mean (which many people call
the average) do not adequately describe the variable being studied.
This is true when the data is significantly skewed, such as may (but
may not) be true of ages of class members. If the mode is at one of
the extremes, students can readily see why the median is a more
appropriate value for finding the “center” of a small sample.
Another example can be obtained from data on income of
Americans. The mode would be a very low income, and the mean
would be too high to be a good description of income of Americans
because the extremely high incomes of Bill Gates, Oprah Winfrey,
etc. add so much to everyone’s total income. Because of a few
extremely high values, over 90% of Americans earn a “below
average” income. Using the median to locate the middle income
provides the most meaningful number.
Mean. The mean, or more correctly the arithmetic mean (there
are other means including the geometric mean and the harmonic
mean), is called the “average” by most non-statisticians. Mean is
the correct name, because the broad definition of the word
“average” would allow it to be used for any statistic that might
approximate the “center” of the data (Kitchens, 2003).
The calculation of the mean is taught early in the public
schools, and most students know how to average a set of values.
The mean is equal to the sum of the values divided by the number
of values. For example the mean of the values 3, 7, and 8 is 6,
because
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Number of Frequency Value X
Siblings Frequency
0 5 0
1 14 14
2 8 16
3 3 9
4 0 0
5 0 0
6 1 6
Sum = 31 Sum = 45
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documentation, tomorrow’s workers must
have reading skills that enable employees
“to read well enough to understand and
interpret diagrams, directories,
correspondence, manuals, records, charts,
graphs, tables, and specifications. Without
the ability to read a diverse set of materials,
workers cannot locate the descriptive and
quantitative information needed to make
decisions or to recommend courses of
action” (1991, p. xvi).
Adequately reading gauges helps
determine trends and direction of change.
However, be alert to deception when trends are made to appear
more or less dramatic by expanding or collapsing the scale of the Y-
axis.
Get a laugh from the class by illustrating this concept with a
fictitious graph of percent of students who think you are a good
instructor, by showing a theoretical increase from 55% to 60% (or
whatever values you choose to use) in one graph with the Y-axis
beginning at 0 and another with the Y-axis beginning at 50%.
Students should practice reading both axes on various types of
graphs. As students practice reading and designing graphs and
charts and collecting and summarizing data, they utilize most if not
all basic math skills and add to their number sense.
Comparative graphs. Students should learn to make and
read comparisons of categories shown in simple graphs.
Comparison graphs often use different colored bars for comparing
data, such as morning and afternoon productivity. Several days
might be plotted on a graph. Students should look for the higher
color-coded level. They should also be able to state when there is
no real difference. Finally, they should look for a decreasing or
increasing trend from left to right.
Students should be taught to make comparisons from bar
graphs and pie charts (also called circle graphs). Not only should
students be able to identify the most frequent classification by
finding the tallest bar or the largest slice, but they should also be
able to rank order the classifications and compare frequencies. In a
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pie chart it is merely a matter of determining what proportion one
slice is of another, i.e. if one slice is twice as large as another, three
times as large, only slightly larger, etc.
Making graphs. The ability to
make bar graphs is dependent on
students’ abilities to identify the X and
Y-axes, index the axes properly, and
locate intersections given X and Y
values. The same skills are necessary
for students to plot data showing
relationships between the two variables
plotted on the X and Y-axes.
Graphs and charts touch on all areas of math and numeracy.
Massachusetts Adult Basic Education Curriculum Frameworks for
Mathematics and Numeracy states the following:
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The most effective way to learn and
understand math is to explain it to
someone else.
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Collaborative learning can be used effectively in any subject
matter and is especially valuable in problem solving. The instructor
should group students to work on concepts they find difficult.
Having heterogeneous groups allows students to teach each other.
Simply hearing a concept in different words from those used by the
instructor may be a key to learning for some students. Sometimes
students who just learned a concept are better able to explain it
because they see it on a simpler level and are more cognizant of the
blocks to understanding. Of course, the instructor needs to closely
monitor the progress of collaborative learning groups and look for
occasions to clarify basic ideas, thus enhancing groups’ progress.
Collaborative groups are especially effective tools in the
struggle to counter and correct math anxiety. Students can build
self-confidence from successful group problem solving activities
and assignment completion. Students who suffer the greatest
degree of math anxiety avoid the “spotlight” as they develop their
own skills. Success is enhanced by the alternate learning
opportunities provided by the various problem solving approaches
portrayed in group discussions. The emotional support and
academic assistance provided by the group is especially important
for adult students.
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interpreted leading to the correct conclusions. A major advantage
of this approach is the teaching of problem solving and critical
thinking skills that are invaluable in careers and life decisions.
Inquiry addresses a unique learning style, allowing students who
might not succeed with other teaching methods to achieve greater
success.
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Curry, Schmitt, & Waldron (1996) states the following:
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in-hand and should be taught together. Each can reinforce the
other.
The most effective way to learn math is by exploration and
development of one’s own techniques for problem solving. That
process often seems too inefficient for the classroom. Many
students have devised skills and strategies that should not be
discarded so that everyone can do things “the instructor’s way.”
Why scrap good knowledge and start over? Students may choose to
learn new techniques and approaches, but they should be allowed
to retain and build on those they have discovered and mastered.
Students can learn both concepts and skills through problem
solving. Students learn new skills and concepts while they solve
problems. Approach sophisticated mathematical skills by treating
them as a problem to be solved. Grouws and Cebulla (2000a)
suggests that it is not necessary for teachers to focus on skill
development and then problem solving; both can be done
simultaneously. Skills can be developed on an as needed basis, or
their development can be supplemented through the use of
technology. In fact, “there is evidence that if students are initially
drilled too much on isolated skills, they have a harder time making
sense of them later” (p. 2).
According to Grouws and Cebulla, giving students both an
opportunity to discover and invent new knowledge and an
opportunity to practice what they have learned improves
achievement. Balance is needed between the time students spend
practicing routine procedures and the time they devote to
inventing and discovering new ideas. Instructors need not choose
between these. To increase opportunities for invention, instructors
should frequently use non-routine problems, periodically introduce
a lesson involving a new skill by posing it as a problem to be
solved, and regularly allow students to build new knowledge
based on their intuition and informal procedures. “Teaching that
incorporates students’ intuitive solution methods can increase
student learning, especially when combined with opportunities for
student interaction and discussion” (p. 3).
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Encourage Participation
The Massachusetts ABE Math Standards state,
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Chapter
Make it Real
with Realia
Dianne B. Barber
Laurie L. Weston
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Introduction
Math instruction in Adult Basic Skills classes has never been
an easy endeavor. Adult learners traditionally have difficulty
relating textbook lessons to practical, real situations. In fact, Adult
Basic Skills students often see little benefit in traditional math
lessons (Curry, Schmitt, & Waldron, 1996). Using traditional
approaches to teaching math causes three predictable problems.
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• newspapers • prescriptions
• receipts • measuring utensils
• cookbooks • maps
• food labels • calendars
• bills • day-planners
• brochures • tv guides
• applications • grocery lists
• how-to manuals • diets
• cameras • formulas from work
• abacuses • schedules
• calculators • price lists
• checkbooks • catalogs
• menus • recipes
• magazines • applications
• work related documents • children’s homework
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a stake in learning, see a connection to real life, and have an
opportunity for collaboration. Realia provides all of these benefits.
Problem solving and decision making using realia provides
opportunities for meeting the diverse needs of adult learners. The
Ohio Mathematical Planning Committee Report (1996) noted that
since math is everywhere learners need to perform hands-on
problem solving activities to connect with real-life situations. Roger
Hiemstra (2004) states that problem solving is most effective when
students are involved in concrete, practical activities that relate to
prior knowledge and experiences. The Adult Numeracy Standards
study (1996) found that adults were more likely to be successful in
math and problem solving when their activities were directly
related to real situations (Curry, Schmitt, & Waldron).
One word of caution is necessary; studies cited here report
many examples of realia use in which adult learners were not able
to make connections between lessons and real-life. Adult Basic
Skills instructors must connect real-life to instructional activities
and materials. One approach relates realia to the work-related
experiences. Students given the opportunity to choose and collect
materials and activities were more likely to make the math
connection to work-related experiences (Curry, Schmitt, &
Waldron, 1996; Nowlan, 2004; Hiemstra, 2004). Moreover, students
experienced more success in math classes where collaboration and
realia were daily activities.
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Realia in the Workplace
Sharing benefits everyone. Sharing work place applications
helps students see dramatic and concrete reasons for improving
math skills. Since much of the work force now uses basic algebra
and geometry, the importance of math becomes practically
impossible to ignore.
The variety of workplace applications is endless. In our free
enterprise society essentially every workplace provides money
applications in forms of costs, profits, or budgets. Figuring taxes is
only one example of the application of percents in the workplace.
Workers may need to employ measurement skills, read charts and
graphs, prepare statistical reports, calculate quantities of
ingredients or other materials, or compute costs. Cost computations
may include time estimation and cost comparison as well as
calculations related to overhead costs, insurance costs, salaries, and
benefits. Each should be the resource for a realia lesson.
Many workers identified ways to make their company more
efficient, and hence more profitable, but they do not know how to
sell their ideas to management. They can be encouraged to quantify
their ideas and share them with classmates who then provide
feedback on the style and format of a formal recommendation, thus
verifying the idea’s potential in economic terms.
If you get a 3% raise, how many more
dollars will be in your paycheck? This
question provides opportunities for creating
word problems related to percent
calculations and organizing numbers. What
would happen to your paycheck after a 5%
tax cut? This situation generates another
interesting set of questions. Similar
questions can be asked about personnel
costs to a company. How do company
changes affect the county budget?
There are many workplace
applications using fractions. Converting
production costs from a per day to a per
hour basis might involve a one-eighth
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calculation. Fractions are needed to figure weekly time cards.
Ordering parts and mixing ingredients might involve fractions.
Workplace realia includes completing applications, tax
forms, work orders, and other work-related forms. Math is
embedded throughout the workplace.
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Realia related math activities using family finances might
include checking and savings account records, credit card bills,
repair bills, utility bills, food labels, calorie charts, paint charts, rent
leases, and catalogs. Students can locate and collect other realia
after being shown examples.
Applicable realia can also be found in hobby and leisure
activities. Adult students are often shocked to learn how much
math they use in their leisure activities. Puzzles and board games
invariably involve geometric shapes, counting, and other simple
mathematics. A significant amount of math is involved in keeping
score and planning strategies when playing or watching sports.
Activities such as sewing, cross-stitching, stamp collecting, scrap
booking, or gardening have numerous math applications which can
easily be brought into the Adult Basic Skills classroom.
A leisure activity such as
planning a family vacation may be
an excellent realia math project for
Adult Basic Skills math class. There
is an endless number of tasks in
which the students can calculate,
ranging from the estimated cost of
the vacation to estimating the
amount of exercise it will take to
burn off the calories consumed while on the vacation. Map reading,
travel route selection, lodging costs, entertainment, and food
expense can have valuable real-life applications. Even simple
leisure activities, such as going to a movie, playing putt-putt, or
examining bowling scores provides numerous opportunities for
teaching math.
The math of music,
architecture, or photography can be
quite sophisticated; however, using
basic problems from these and
related areas allows adult students to
feel they are completing practical
problems while impressing them
with the diverse applications of
mathematics. Again, one can make
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these activities more meaningful by supplementing them with
realia, such as cameras, pictures, maps, and games.
Conclusion
The typical adult learner experiences frustration in the Adult
Basic Skills math class due to an inability to relate material to real
life. Using realia allows adult students to see math as a relevant
and practical skill. It also allows students to see how much math
they already know, thus helping to alleviate math anxiety. Using
realia in the classroom is an excellent strategy for alleviating
frustration with math and better preparing adult learners for the
workplace, real life, and even GED or Adult High School
completion.
Students may provide realia, or it may be supplied by
donations of relatively inexpensive material. Realia can be very
budget friendly.
The benefits of realia include the opportunity to explore the
endless variety of math applications to the real world and to
illustrate how much math adult students use and need in their
lives. When realia is used, learners become successfully engaged in
learning. In fact, the Literacy Practice of Adult Learners Survey
states, “Bringing the lives, needs, and interests of the students into
the classroom is an integral part of best practice” (Jacobson,
Degener, & Purcell-Gates, 2003). Best practice can be implemented
when the instructor thoughtfully and deliberately integrates realia
in teaching and learning activities.
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Chapter
Project-based
Teaching and
Learning
Dianne B. Barber
Rebecca K. Sanders
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- 92 -
Introduction
As instructors we constantly search for alternative ways to
deliver instruction. Variety invigorates the class. We learn early
about learning styles and, therefore, develop a variety of teaching
methods. How can we involve reluctant learners in classroom
activities or difficult subject matter? We have found project-based
learning (PBL) to be an effective approach.
While enrolled in a graduate course in “Action Research”
one of the authors had an assignment to identify a problem within
the classroom, research possible solutions, and then choose and
apply a solution. She completed that assignment by substituting
PBL for traditional instruction after her Adult Basic Skills students
voiced their dislike for science. The results were astounding. Even
though the curriculum category was science, math was involved.
For instance, one team chose a project in nutrition involving a
significant application of math. PBL can be used effectively for
simultaneous instruction across disciplines.
The same author is now using PBL in math by having
students design a handicap-accessible house. The other author has
had math classes design a quilt, plan a garden, and help figure
materials needed and costs associated with building a house.
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Project-based Learning (PBL)
In an article entitled, Knowledge in Action: The Promise of
Project-Based Learning, Wrigley (1998) says, “In its simplest form,
project-based learning involves a group of learners taking on an
issue close to their hearts, developing a response, and presenting
the results to a wider audience. Projects might last from only a few
days to several months” (p. 1). Moss and Van Duzer (1998) state
that PBL “contextualizes learning by presenting learners with
problems to be solved or products to develop” (p. 1). The learners
work together to reach a suitable solution or conclusion. The
collaborative aspect of PBL is consistent with our understanding of
learning as a social activity that occurs within the context of
culture, community, and past experiences (Buck Institute for
Education Project Based Learning Handbook, 2002). The Buck Institute
for Education Handbook also states, “PBL can help you as a teacher
create a high-performing classroom in which you and your
students form a powerful learning community focused on
achievement, self-mastery, and contribution to the community” (p.
6).
The goal of PBL is more than creating interest; it is creating
excitement for learning. This strategy lets students select a topic
that is interesting and relevant to them. Projects involve students in
using their personal learning styles, resulting in a greater level of
learning (Railsback, 2002). PBL draws upon advantages of both
cooperative learning and inquiry/discovery instruction.
In an article entitled, Inquiry/ Discovery: Captain Cook, Barnett
(2004) describes inquiry/discovery as a teaching/learning process
based on the following four steps.
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These four steps are equally appropriate to cooperative
learning. When cooperative learning is properly facilitated,
students benefit from one another’s strengths and efforts. They also
seem to forget differences and come together to achieve common
goals. The combination of these strategies in PBL allows students to
simultaneously learn subject matter and gain social skills needed
on the job.
An article by Robert J. Stahl (1994) entitled, The Essential
Elements of Cooperative Learning in the Classroom, outlines the
elements needed for cooperative learning:
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Another article, by Karen Yeok-Hwa Ngeow (1998) entitled,
Enhancing Student Thinking through Collaborative Learning, expanded
on the K-W-L strategy. Ngeow called her strategy K-W-H-L-S.
K-W-L Model
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Implications for Numeracy
Instead of using most of the math class time to demonstrate
mathematical procedures, and assuming the student will remember
all the steps long enough to practice them, PBL creates
opportunities for active learning and immediate application to the
real world. PBL also creates context in which students want to solve
mathematical problems. This is a valuable step in the attainment of
a larger goal. By getting students to ask how, or at least look
forward to learning how, to complete the necessary mathematics
for a particular task, the instructor taps into the natural desire to
learn while alleviating math anxiety. Although the desire to learn
could be inspired by an interesting individual project, cooperative
and class projects are especially effective.
D’Ambrosio coined the term “ethnomathematics” in 1985; he
used this term to describe mathematics as practiced by cultural
groups and professional classes. Most Adult Basic Skills classrooms
are well suited for ethnomathematics. When there is significant
cultural diversity in a class, the instructor can tap students’
backgrounds to obtain examples of their math needs as well
practical applications.
A class project with multicultural applications might be the
planning and planting of a vegetable garden. Of course, this project
is suited to a homogeneous group, but a multicultural group makes
for a very interesting selection of vegetables. Either way, the alert
instructor can find many mathematical applications in the
calculation and measurement of plot layout, planting depths,
fertilizer applications, etc. The problems that can arise during the
planning process take the form of word problems, even if they are
not written. Students might be amazed to learn they solved word
problems throughout the project.
A team approach is appropriate for this project. One team
can research and propose fertilizer applications. Another team can
select the necessary and research the costs involved. A third team
could design the garden layout. Determining the area needed to
grow each type of vegetable and the cost of seeds or plants is a
good team project. Finally, a team can determine how to use the
produce of the garden and possibly how to recover expenses.
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Planning and producing a vegetable
garden challenges students to develop skills in
estimating, counting, classifying, recording,
comparing, and measuring. Students learn
geometric shapes and determine areas and
perimeters. Most students need improvement
in estimation and measurement while sorting,
classifying, and recording may be new
experiences. Class projects also provide skills
in cooperative problem solving.
Another class project with multicultural applications is
planning and making a quilt. An instructor can find many
mathematics applications in the calculations of quilt size, block
size, amount of material needed, and investment in terms of cost
and time. Again, the planning process can provide word problems
which could be written, giving practice in communication. The
students are challenged to use skills in addition, subtraction,
multiplication, division, fractions, percents, measurement, pattern
recognition, and working with geometric shapes. This project also
provides opportunities for working together.
Other potential PBL activities can create cooperative
problem solving opportunities. The students might enjoy planning
and preparing a meal or a party for a large group. Vacation or long
trip planning can provide numerous math activities. Students can
design a park, playground, or landscape plan. Moss and Van Duzer
(1998) reported that their students created a children’s coloring
book. Wrigley (1998) reported that her students developed a lunch
sharing plan which culminated in a catering business. Possibilities
are endless.
Real-life math might involve conducting a survey to
determine topics about which the students would like to learn.
Students can select an area of finance, become the experts, and then
share their knowledge and skills with classmates. Valuable
understanding of budgeting, salaries, buying a car or house,
grocery shopping, and personal banking is needed by the students.
Have students pick a destination; then plan for a trip. They
can choose transportation, date, activities, and lodging. They can
develop expense charts, timelines, and budgets.
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In geometry, consider designing a house, school, park,
downtown revitalization project or perhaps a school campus.
Require the use of specific geometric shapes and formulas in
designing 3-D projects. Toothpicks, straws, clay, etc. can be used in
designing simple or complex projects depending on class level.
Another project-based geometry experience is to redesign or
redecorate the classroom or building. Teams may be responsible for
flooring, walls, furniture, art, etc. Ownership and collaboration are
positive by-products of project-based learning.
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solving them. Successful completion of project-based learning
experiences contributes to self-confidence which is critical for
gaining mathematics proficiency.
In addition to the many potential PBL math applications, the
project report provides another opportunity to enhance math
learning. The final product may be measured, or otherwise
quantified. Students employ charts and graphs as well as
photographs and sketches. Summaries may include financial data.
Explaining computation provides additional opportunities for
presenters and observers to learn math.
When one of the authors employed PBL during instruction,
she heard many positive comments, including the three recorded
below:
Indeed they did not sound like the same students. Students who
originally did not want to work on projects and were very hesitant
to study science demonstrated an increased interest almost daily.
Instructors change roles during PBL, serving as facilitators
rather than deliverers of knowledge. During project-based
instruction, they guide learning opportunities that help students
take ownership of their learning. Sharing with peers allows
students to teach information that ultimately becomes part of their
knowledge base. According to Wrigley (1998),
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learners to move in the direction that they want to go,
pointing out potential pitfalls or making suggestions
without getting defensive when students decide they like
their own ideas better. (p. 5)
Benefits
When learners engage in projects that require budgets, they
frequently spend time on calculations and time lines, gaining
experience in practical math used in business and household
management. If time-on-task counts, and many basic skills
proponents believe it does, we can expect project work to lead to a
deeper understanding of what it takes to apply math to real-life
problems (Croll & Moses, 1988 and Wrigley, 1998).
A website entitled, “Project-based Learning with
Multimedia,” summarizes the major benefits of PBL:
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To these benefits, Kraft (2003) adds that PBL
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Chapter
Using the
Calculator
Dianne B. Barber
- 103 -
- 104 -
Introduction
The purpose of this chapter is to provide an easy to
understand guide for learning to use a scientific calculator. The
Casio fx-260 calculator has been chosen as the model since it is the
official calculator for the GED test.
Trainers will find the content useful for planning
professional development workshops or for individual professional
development. Instructors may use this chapter to enhance their
skills or use it as a classroom teaching tool. It is written to be
effective for use in large groups, small groups, one-on-one or
independently.
This chapter discusses and demonstrates the functions most
often used in Adult Basic Skills mathematics instruction. It starts
with basic functions used in beginning math and goes through the
higher level functions used in Adult High School and GED
mathematics. However, this chapter does not cover all the
functions on the calculator.
This chapter is divided into lesson and practice sections for
each function introduced. Trainers and instructors working with
multi-level groups may find it useful to assign lessons and practice
based on participant and/or student needs. An answer key for all
practice problems is included at the end of the chapter.
Scientific calculators are very powerful and perform more
functions than discussed in this chapter. Most scientific calculators
have memory, statistical, trigonometric, and logarithmic functions.
One of the best ways to learn to use the calculator efficiently and
effectively is to experiment—try a key and see what it does.
This chapter has been adapted from the calculator chapter
published in the ABSPD GED 2002 Training Manual Series (Knight,
Barber, & Barber, 2002). It is updated with additional practice as
requested by many instructors who have been using the former
version.
For those who prefer a more multi-media approach to
learning to use a calculator, refer to the ABSPD CD-Rom Using the
Scientific Calculator which complements this chapter.
- 105 -
The Calculator
As emphasis continues to be placed on
lifelong learning, the skills developed for using a
scientific calculator are stepping stones for skills
required in higher education and application to
workplace technology. Many adults have not
been exposed to scientific calculators. Without
instruction, most Adult Basic Skills students are
not able to use the calculator effectively. This
chapter is to help students learn to effectively use a scientific
calculator.
The information contained in this chapter is to be used as a
supplement to mathematics instruction. This chapter does not teach
mathematical concepts but addresses how to use the calculator as a
tool. It covers a large majority of the mathematical functions that
students may need from beginning level math through Adult High
School and GED math.
The GED Testing Service of the
American Council on Education adopted the
Casio fx-260 Solar Scientific Calculator as the
official calculator for use on the GED
Mathematics Test. It is the calculator
referenced throughout this chapter. The
Casio fx-260 scientific calculator is similar to
other inexpensive scientific calculators. Most
calculators have their function keys
arranged in a similar fashion, so it should
not be difficult to use this chapter to learn to
use other scientific calculators.
Calculator Instructions. Calculators
usually come with instructions that explain
the functions. Keep them; they may prove
useful. The instructions may help you figure out how your
particular calculator works or how to use functions not explained
in this chapter. If you misplace the instructions, order another set
from the manufacturer.
- 106 -
Protective Cover. The fx-260 comes with a
plastic cover that protects the keys. To use the
calculator, remove the cover by sliding it towards
the top then sliding it onto the back. When not in
use, it is important to use the cover to protect the
keys.
Solar Power. Solar powered calculators, such as the Casio
fx-260, do not require a battery to operate. They use light as their
power source. With a solar powered calculator, a dead battery in
the middle of a test or homework assignment is not a concern.
However, if it does not have battery backup, it
means there must be ample light for the
calculator to work properly. If the calculator
display is dim or does not seem to be doing
calculations properly, place it in direct light to
correct the problem.
Small Yet Powerful. The fx-260 is really quite powerful,
especially considering its small size and inexpensive cost. It has 38
keys. Almost every key performs two functions: one printed on
each key in white and another printed above each key in gold. The
shift key allows access to the functions printed in gold.
The "SHIFT" Key. This key is located in the upper
left corner of the keypad. It is the solid black key with the
word "SHIFT" written above it. This key allows you to
"gain access" to the functions printed in gold above each of the
keys. To perform the operation printed on the key in white, just
press the key. However, to perform the function printed above the
key in gold, first press and release the "SHIFT" key. The word
"SHIFT" will appear in the upper left-hand corner of the screen, but
the number does not change. When the function key is pressed, the
word " SHIFT " disappears and the answer appears on the display.
This function will be used often as you continue learning to use the
calculator.
The "MODE" Key. This key is the second key in
the first row and changes the "mode" of the calculator.
However, ALL calculations for the GED are in the DEG
mode. The DEG mode is the computational mode of the fx-260. If in
further studies of mathematics it is necessary to change the mode,
DEG
- 107 - .
there is a guide below the display window for the different modes.
For instance, to use the calculator for statistical data, use the "SD"
mode. Remember, " DEG " should appear in the top center of the
display with a "0." on the right side of the display.
- 108 -
Lesson 1: Clearing and Correcting Keys
The ON Key. To use the calculator, press the "ON"
key. The key is the last key in the first row. This key
completely clears the display, the memory, and all
pending operations. It also changes the "Mode" back to the
computational mode (DEG). Pressing this key each time you begin
to use the calculator insures that everything is cleared from the last
time the calculator was used.
The AC Key. The all clear key is useful for clearing
operations and problems. It is one of the two red keys.
This key clears all pending operations but retains numbers
stored in memory as well as the mode setting. Pressing the key
prior to each new problem clears the last problem.
The C Key. There is another red key next to the all
clear key; it is the clear key. This key clears only the last
number entered. It retains other parts of the problem,
whereas the all clear key clears the entire problem. Use the clear key
to clear only a number punched in error.
For example: To compute 250 + 456, if 250 + 123 was
punched in, correct the error by punching the key, which
removes "123." Then enter "456" and press the key to arrive at
the correct answer.
The Delete Key. Another key that is handy for
correcting errors is the delete key. This is the second key
from the left on the third row from the top. This key
works similarly to the "backspace key" on a typewriter or
computer; it clears the digit(s) on the display starting with the ones
place. Each time the delete key is pressed, it deletes one digit of the
number showing in the display, thus allowing correction of an
entry without reentering the entire number.
- 109 -
It's Your Turn
Use the calculator to compute the answers for the following.
Display
To Do This Key(s) to Press
Shows
Change to 2468,
i.e., delete the ones digit and 8 2468.
change it to an 8
- 110 -
Practice 1: Clearing and Correcting
- 111 -
Lesson 2: Number and Basic Operation Keys
The majority of the computations done on
calculators in today's society are basic calculations
using the four basic operations of addition,
subtraction, multiplication, and division.
addition
subtraction
multiplication
division
decimal equal
- 112 -
Practice 2.1: Addition
1 2 3 4
5 6 7
8 9
10 11 12 13
14
15 16 17 18 19
20 21
Across Down
1. 7+8 2. 36 + 16
3. 2,536 + 4,891 4. 756,123 + 7,096,022
5. 87 + 206 6. 300 + 16
7. 30 + 51 7. 802,040 + 50,105
8. 9,080 + 8,755 9. 3,111 + 20
10. 762 + 3,094 11. 3,232 + 1,835
12. 59 + 63 13. 897 + 1,242
14. 3,408 + 4,903 16. 36 + 33
15. 52,000 + 4,671 17. 19 + 51
19. 94 + 49 18. 5+8
20. 1,297 + 8,406
21. 35 + 24
- 113 -
Practice 2.2: Subtraction
1 2 3 4
5 6
7 8
9 10 11 12
13
14
Across Down
1. 523 - 478 2. 98 - 39
3. 6,019 – 2,324 4. 152 - 94
5. 1,253 - 351 6. 900 - 684
7. 11,439 – 9,731 8. 1,141 - 283
9. 4,081 – 1,245 10. 461 - 87
11. 1,005 - 951 12. 1,363 - 872
13. 1,641 - 852
14. 81,730 – 75,310
- 114 -
Practice 2.3: Multiplication
1 2 3 4 5
6 7 8
9 10
11 12 13 14 15
16
17 18 19 20 21
22 23
24
Across Down
1. 14 x 4 2. 13 x 5
3. 623 x 3 4. 153,083 x 6
5. 5x1 5. 8x7
6. 29 x 18 7. 21 x 10
8. 4 x 39 10. 1,271 x 2
9. 1,688 x 6 12. 29 x 100
11. 36 x 20 14. 269 x 90
13. 89 x 61 15. 18,014 x 5
16. 180 x 83 18. 3x4
17. 179 x 62 19. 45 x 2
21. 94 x 30 20. 137 x 6
22. 77 x 26
23. 1 x 17
24. 9,400 x 30
- 115 -
Practice 2.4: Division
1 2 3 4
5 6
7 8 9
10
11 12 13
14 15
Across Down
1. 865 ÷ 5 2. 15,690 ÷ 2
3. 7,506 ÷ 18 4. 5,208 ÷ 7
5. 72 ÷ 12 5. 68,607 ÷ 99
6. 369 ÷ 9 8. 16,412 ÷ 2
7. 4,890 ÷ 10 9. 8,625 ÷ 15
9. 216 ÷ 4 12. 1,300 ÷ 100
10. 60,920 ÷ 40 13. 354 ÷ 6
11. 5,665 ÷ 11
14. 7,860 ÷ 3
15. 507 ÷ 13
- 116 -
Practice 2.5: Decimals
1 2 3 4
5 6
8 9 10
11 12
13
Across Down
1. 1.00 - .936 1. .2 x .3 x .5
3. .3 x .9 2. 246.98 + 353.02
5. 12.50 + 17.50 3. .373 - .1
6. 2.4 x 3.1 x .05 4. .08 x 900
7. .001 x 83 x 1,000 6. .3 x 1.28
9. 12.8 ÷ 20.0 8. .195 – .147
11. 345.6 + 54.4 9. 3.04 x .2
12. .99 - .63 10. .08 + .08
13. 420 x 2.1 12. .288 ÷ .9
- 117 -
Practice 2.6: Basic Operations
1 2 3 4
5 6
8 9
11 12
13
Across Down
1. 85 + 96 1. 72 ÷ 6
3. 231÷ 7 2. . 81×1000
5. 40 −19 3. 1251− 873
6. 1.5 × 180 € 4. 100 × 300
€
7. 143.643 + 36.357 6. 185.34 + 33.66
9. 937 − 868 8. 111× 6
11. 345.5 + 321.5 9. 459,684 ÷ 678
12. .005 × 8000 12. 987,654 − 987,610
13. 1,213− 319
- 118 -
Lesson 3: Change of Sign Key
The change of sign key is the first key in the third
row. It is used to change the sign of a number. To make a
number negative, use this key. For example, to enter a negative
number such as -3, enter the number 3 and then press to
change the sign, thus making the number -3.
Many people make a common error by
using the subtraction key to make a number
negative. Even though this works most of the
time, it does not work all the time. For this
reason, it is best to get into the habit of using the
change of sign key to make numbers negative.
-4 + -3 4 3 -7.
5 × -20 5 20 -100.
- 119 -
Practice 3.1: Negative Numbers
1
3 4
5 6 7 8 9 10 11
12 13 14 15
16
17 18
19
Include the sign of the answer with the first digit of each answer.
Across Down
1. (-58) + (-14) 1. (−123) × (6)
3. (−7) × (2) × (−6) × (10) 2. (−109) + 9 − (−10)
5. (−19) × (−2) × (−29) 4. (−49) ÷ (−1)
8. (−48) ÷ (−2) € 6. (−10) + (26)
€ 10. (−100) − (−25) € 7. (−8) × (−3)
€ 12. (−12) + (27) € 9. (−71) × (−6)
€ 13. (−216) × 0 € 11. (−416) + 916
€ 15. (−.8) × .8 ×10 × (−10) € 14. 200 − (−45)
€ 16. (−1026) ÷ (3) € 17. (−672) ÷ (−12)
€ 19. 32 + 96 + (−68) € 18. (−1) × (−1) × (−1)
€ €
€ €
€ €
- 120 -
Practice 3.2: Negative Numbers
$1,259.84 deposit
$120.00 withdrawal
$2,819.00 withdrawal
$946.83 deposit
$250.00 withdrawal
Daily Temperature
6. Find the average temperature for
the week. Sunday 42
Monday 28
Tuesday 15
7. Find the change in temperature Wednesday 9
from Wednesday to Thursday and Thursday -10
from Friday to Saturday.
Friday -23
Saturday -16
- 121 -
Lesson 4: Order of Operations, Grouping
Symbols, and Missing Multiplication Signs
Order of Operations. Remember the "order of
operations?" The order of operations may have been
learned using the mnemonic, "Please excuse my dear
Aunt Sally." The first letter of each word is used to
help you remember the correct order of operations
when solving math problems. Calculations should
always be completed in the following order:
- 122 -
As you are exposed to different calculators, notice if they
have a built-in order of operations. Test to see if a calculator has built
in order of operations by doing a computation similar to the one on
the previous page. Anytime you test a feature or function, use
examples for which the answer is known or that can easily be
calculated using paper and pencil.
Grouping Symbol Keys. In the third row of keys
on the calculator there are two grouping symbol
(brackets and parentheses) keys:
(3+2)x4 3 2 4 20.
40-(9+21) 40 9 21 10.
- 123 -
Sometimes it is necessary to "add" parentheses so the
calculator correctly computes the answer. One example is working
with complex fractions.
7 + 13
For instance, if there is a complex fraction such as ,
2+3
include parentheses around the numerator and around the
denominator since the fraction bar acts as a grouping symbol. If
doing this problem using mental math, follow these steps:
Missing Multiplication Symbols. Scientific calculators
evaluate expressions involving parentheses; the calculator "knows"
to evaluate what is inside the parentheses first. However, you must
always "tell" the calculator what operation to perform. When there
is a missing multiplication symbol, include the multiplication
symbol when entering the expression.
For example, to compute 3(4 + 5) using mental math or with
pencil and paper, add 4 + 5 and then multiply by 3. However, to
compute this on the calculator, enter "3 x (4 + 5)=" which results in
the correct answer of 27.
To Do Display
Enter
This Shows
7 + 13
7 13 2 3 4
2+3
9−3
9 3 3 3 1
3+ 3
€
8(3+9) 8 3 9 96
2(4+6) 2 4 6 20
- 124 -
Practice 4: Order of Operations, Grouping
Symbols, and Missing Multiplication Signs
Use the calculator to compute the answers for the following
examples.
Record Results
1. 3(5 − 2) + 6 × 1
2. 3 + 12 – 5 x 2
3. (1 + 9) × (7 − 3)
20 + 30
4.
5×5
5. 2(4 + 6) − 3(7 − 5)
- 125 -
8. A car rental agency is advertising a full size car
for $14.95 per day plus $0.29 per mile. If you
rent this car for 2 days, how many whole miles
can be driven on a $100 budget?
- 126 -
Lesson 5: The Percent Key
The percent function is the second function of the
equals key. To compute percents using the percent
function you need to press and then the key.
Remember, to use one of the functions printed in "gold," first
press then press the key below the function to be used.
Adults work with percents when shopping,
opening a savings account, or borrowing money.
The percent key greatly reduces the time required
to calculate percents, but to learn to use this key
efficiently, you need a thorough understanding of
how percents work and be able to correctly
complete percent problems with pencil and paper.
To take "10% of 96" when using pencil and paper, there are
two choices for setting up the problem:
- 127 -
Step 1: Find the sale price.
To calculate the sale price enter the following:
400 25
This calculates the discount ($100). Press to calculate
the sale price ($300).
Display
To Do This Enter
Shows
- 128 -
Practice 5.1: Basic Percents
1 2 3
4 5
6 7
9 10
Across Down
1. .4% of 5,000 1. 8% of 300
8. 20% of 3960
9. 40% of 125
10. 1% of 34,000
- 129 -
Practice 5.2: More Percents
1. In a recent survey, 61 out of 300 drivers responded that they do
not exceed the speed limit. What percent of the drivers exceed the
speed limit?
Regular Price
Discount
Sale Price
Sales Tax
Total Cost
- 130 -
4. Use the information in the chart to solve the following
problems. Chris plans to buy 2 pairs of pants and 3 shirts at the sale
price.
How much will he save by buying the clothing at the sale price
instead of the regular price?
- 131 -
Lesson 6: The Fraction Key
Is finding common denominators and reducing
fractions difficult? Is there an easier way? The fraction
functions on the Casio fx-260 make operations with
fractions as easy as operations with whole numbers. These
functions allow you to add and subtract fractions with ease; i.e.,
you do not have to find a common denominator. The same goes for
division, i.e., no more “flip and multiply.” The calculator displays
all results in reduced form. If all you need to do is reduce a fraction,
the calculator will do that for you too.
The fraction key, , is the first key in the second row; it is
used to enter fractions. Another fraction function is printed in gold
right above the key. These functions are used to convert fractions to
decimals or mixed numbers to fractions.
When entering fractions on the calculator the fraction is not
displayed as you might expect. For example, a mixed number such
4
as 3 will be displayed as
5
3 __| 4 __| 5.
When reading the display, read from left to right. If there are three
parts then you know it is a mixed number with the first number
being the whole part, the second number being the numerator and
the last number being the denominator. If only two numbers are
showing, such as 3 __| 4., then the first number is the numerator and
3
the last number is the denominator, i.e., .
4
- 132 -
To Enter a Mixed Number
Enter the "whole number part," press the fraction key, enter
the numerator, press the fraction key, and then enter the
denominator. Enter other fractions the same way. For example:
To Enter
Enter Display Shows
Fractions
4
3 3 4 5 3 __| 4 __| 5.
5
7
7 8 7 __| 8.
8
Note, do not press the fraction key after entering the last part
€ of a mixed number or fraction.
To Reduce a Fraction
To Reduce
Enter Display Shows
Fractions
4
4 6 2 __| 3.
6
6
5 5 6 8 5__| 3 __| 4.
8
€
20
20 3 6__| 2 __| 3.
€ 3
32
32 4 8.
4
€
€
- 133 -
To Change a Fraction to a Decimal
To Change
Fractions to Enter Display Shows
Decimals
4
4 5 .8
5
6
5 5 6 8 5.75
8
€
20
20 3 6.666666667
3
€
32
32 4 8.
4
€
To Change
Mixed Numbers Enter Display Shows
to Fractions
4
3 3 4 5 19__| 5.
5
6
5 5 6 8 23 __| 4.
8
- 134 -
To Add, Subtract, Multiply, or Divide Fractions
Display
To Do This Enter
Shows
1 1
7 ÷1 7 1 5 1 1 3 5__| 2__| 5.
5 3
3 1
6 + 6 3 4 1 2 7__| 1__| 4.
€ 4 2
5 1
− 5 6 1 12 3__| 4.
€ 6 12
- 135 -
Practice 6.1: Fractions
1 2 3 4
6 7 8
9 10
11
12 13
Across Down
1 2 11 1
1. 5 −4 2. +
2 3 21 3
3 1 1 2
3. 1 +2 +3 3. 1−
8 4 2 9
3 9 1 5
€ 5. 2 +1 € 4. 1 −
5 10 3 6
3 12 3 1
€ 9. × € 6. 1 ÷
4 5 4 2
15 4 9 3
€ 10. + € 7. −
45 18 10 10
2 1 1 2
€ 11. 1 ×2 € 8. ×
5 2 3 3
4 4 1 1
€ 12. ÷ € 10. 7 ÷1
5 3 5 3
1 1
€ 13. 6 −5 €
8 2
€ €
- 136 -
Practice 6.2: More Fractions
1. Cindy is working on a craft project which requires the
3
following lengths of ribbon: 2 pieces 2 feet
4
1
long, 3 pieces 1 feet long, and 1 piece
8
1
3 feet long. The ribbon sells for $1.19 per
2
yard.
- 137 -
3. The carpet shop is running a "Buy one, get one free" sale on
all the carpet and padding they have in stock. The carpet
chosen for the bedroom (scale drawing below) sells for $1.98
per square foot when not on sale. The regular price of the
padding is $4.95 per square yard.
b. How much will the carpet cost for the bedroom? Be sure
to include the 7% sales tax. Round the answer up to the
nearest dollar.
- 138 -
Lesson 7: Exponents
Exponents are a shorthand way of writing repeated
multiplication. The fx-260 has three exponential functions that are
often used. They are as follows:
- 139 -
It’s Your Turn
Use the calculator to compute the answers for the following
examples.
Display
To Do This Enter
Shows
62 6 36.
53 5 125.
25 2 5 32.
54 5 4 625.
†
2 3 ¥ 32 2 3 72.
†
- 140 -
Practice 7.1: Exponents
Use the exponent keys on the calculator to simplify each of
the following:
1. 12 13 110
2. 22 23 24
3. 32 33 35
4. 42 43 44
5. 52 53 54
- 141 -
Practice 7.2: More Exponents
1 2 3 4 5
6 7 8 9
10 11
12 13 14
15 16
Across Down
1. 53 1. 27
3. 112 2. 83
6. 134 x 100 4. 33
10. 74 7. 73
13. 62 + 3 8. 46
15. 44 12. 52
- 142 -
Lesson 8: Roots and Radicals
The Casio fx-260 has two root keys. They are as follows:
Display
To Do This Enter
Shows
Simplify 64 64 8.
Simplify
3
64 64 4.
†
- 143 -
Practice 8.1: Roots
1 2 3
4 5
6 7
8 9 10
11 12 13
14 15 16 17
18
Across Down
1. 144 1. 169
2. 729 2. 625
4. 225 3. 1681
† †
5. 3
1331 5. 10000
† †
7. 400 6. 1156
† †
8. 2025 7. 529
† †
10. 900 9. 3136
† †
11. 4096 12. 2116
† †
14. 2401 13. 3
1728
† †
16. 4225 15. 8281
† †
18. 3
2744 17. 2809
† †
† †
† †
- 144 -
Practice 8.2: More Roots
1. Find the length of the hypotenuse of a
right triangle whose legs have lengths of 3
centimeters and 4 centimeters.
- 145 -
Lesson 9: Pi
The Pi function is the second function of the middle
key on the bottom row. Notice that pi ( p ) is not written in
gold, therefore you do not need to use the shift ( ) key to
use this function. The Pi function is most often used when working
† and cylinders. For
with geometric formulas for circles, cones
example, the Pi function is used to calculate the circumference or
area of a circle and the volume or surface area of a cone or cylinder.
Display
To Do This Enter
Shows
- 146 -
Practice 9: Pi and Scientific Notation
1. How many miles of rope are needed to wrap
it around the Earth at the equator, if the
radius of the Earth is 4000 miles.
If edging is put between the walk and garden, how many feet
would it require? Round the answer to the nearest tenth.
- 147 -
Answers for Practice Exercises
Practice 1: Practice 2.1: Addition
Clearing and Correcting
Example 1 1 2 3 4
6.50 1 5 7 4 2 7
7.20 5 6 7
7.20 2 9 3 8 1
6.30 8 9
Example 2 1 7 8 3 5
3789. 10 11 12 13
126. 3 8 5 6 1 2 2
260. 14
3529. 0 8 3 1 1
Example 3 15 16 17 18 19
79.94 5 6 6 7 1 1 4 3
79.99 20 21
79.99 9 7 0 3 5 9
432.86
1 2 3 4
4 5 3 6 9 5
5 6
9 0 2 8
7 8
1 7 0 8
9 10 11 12
2 8 3 6 5 4
13
7 7 8 9
14
6 4 2 0 1
- 148 -
Practice 2.3: Multiplication
1 2 3 4 5
5 6 1 8 6 9 5
6 7 8
5 2 2 1 5 6
9 10
1 0 1 2 8
11 12 13 14 15
7 2 0 5 4 2 9
16
9 1 4 9 4 0
17 18 19 20 21
1 1 0 9 8 2 8 2 0
22 23
2 0 0 2 1 7
24
2 8 2 0 0 0
1 2 3 4
1 7 3 4 1 7
5 6
8 6 4 1
7 8 9
4 8 9 5 4
10
1 5 2 3 7
11 12 13
0 5 1 5
14 15
2 6 2 0 3 9
- 149 -
Practice 2.5: Decimals
1 2 3 4
.0 6 4 .2 7
5 6
3 0 .3 7 2
7
0 8 3
8 9 10
.0 .6 4 .1
11 12
4 0 0 .3 6
13
8 8 8 2
1 2 3 4
1 8 1 3 3
5 6
2 1 2 7 0
7
0 1 8 0
8 9
6 6 9 0
11 12
6 6 7 4 0
13
6 8 9 4
- 150 -
Practice 3.1: Negative Numbers
1
-7 2
2
3 -9
3 4
8 4 0
9
5 6 7 8 9 10 11
-1 1 0 2 2 4 -7 5
6 4 2 0
12 13 14 15
1 5 0 2 6 4 0
16
-3 4 2
5
17 18
5 -1
19
6 0
1. -2.3
2. -11.6
3. -.126
4. 8
5. -196.47
6. 6.43
7. -19º, +7º
- 151 -
Practice 4: Order of Operation …
1. 15
2. 5
3. 40
4. 2
5. 14
6. $515
7. 128 ft.
8. 241 miles
9. $.69, $3.81, $76.31
1 2 3
2 0 8 6 4
4 5
4 3 2 5
6 7
1 2 3 3
8
7 9 2 6
9 10
5 0 3 4 0
1. 80%
2. $8,100
3. Regular Price $9.95 $119.40
Discount $.99 $17.91
Sale Price $8.96 $101.49
Sales Tax $.63 $7.10
Total Cost $9.59 $108.59
4. $42.95, $10.28, $157.10, $25%, 20%, 40%
- 152 -
Practice 6.1: Fractions Practice 6.2: More Fractions
1 2 3 4
3 3 2
9 10
1 4 5 5 9
11
2 7 2
12 13
3 5 5 8
- 153 -
Practice 7.2: More
1 2 3 4 5
Exponents
1 2 5 1 2 1
6 7 8 9
2 1 3 4 7 4
10 11
8 2 4 0 1 4
12 13 14
2 3 9 3 0
15 16
2 5 6 6 2 0
- 154 -
Part 2
Training and
Teaching Plans
- 155 -
- 156 -
Introduction
Part 2 presents research-based training and teaching plans.
Our goal is to present adaptable plans and activities and encourage
modification and tailoring that allows you to best meet your
training and instructional needs. The 7 chapters include the
following topics:
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Chapter
Defeating Math
Anxiety
Dianne B. Barber
2004 ABSPD Institute Participants
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Overview
In the 1970s the term “math anxiety” was coined to describe
the “panic, helplessness and mental disorganization that arises
among some people when they are required to solve a
mathematical problem” (Tobias, 1978).
Many students enter the Adult Basic Skills classroom with
math anxiety, therefore instructors need teaching strategies that
help students increase a personal sense of self and open doors to
interesting classes, college majors, and careers that they previously
shunned due to their fear of math.
This training plan focuses on the nature, causes, and effects
of math anxiety and provides a variety of ideas and tools.
Goal
The goal of this plan is to provide professional
development using research-based methods, strategies,
and techniques for empowering instructors to help
students overcome math anxiety.
Objectives
Participants will
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Summary of Activities
Activity 9.1: Math “Math Anxiety is…” and “Math Myths” 60 minutes
Anxiety and Math Myths handouts, flip charts, markers, and scrap
paper or sticky notes
Activity 9.2: My “My Experiences with Math” and “Do you 20 minutes
Experiences with Math Have Math Anxiety? A Self Test”
handouts, flip charts, and markers
Authors
This topic includes excerpts of professional
development plans submitted by the following
2004 ABSPD Institute participants.
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Carole Brown, Catawba Valley Community College
Brenda Childers, Appalachian State University
Brenda Cousins, Halifax Community College
Sonja Godwin, Southeastern Community College
Leta Hartley, Appalachian State University
Nathan Karner, Appalachian State University
Helen Keller, Western Piedmont Community College
Jean Lilly, Western Piedmont Community College
Sarah Loudermelk, Catawba Valley Community College
Lisa Mauney, Western Piedmont Community College
Evelyn McCray, Fayetteville Technical Community College
Barbara Percell, Brunswick Community College
Mary Tucker, Catawba Valley Community College
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Activity 9.1: Math Anxiety and Math Myths
What is math anxiety? What causes it? Why do some people
experience math anxiety and others do not? Many commonly held
views are based on myths, thus giving false impressions about
math. Having a clear definition of math anxiety enables learners to
discuss their fears. This activity is designed to help learners
understand math anxiety and its causes.
Preparation
1. Make copies of the “Math Myths” handout
and cut the myths apart. Prepare enough
individual myths so that each participant will
have one. You may want to make copies of the “Math
Anxiety is…” and “Math Myths” handouts so each
participant has a copy at the end of the activity.
2. Set up a flip chart with markers for use
during discussion.
3. Have available flip charts, markers and scrap
paper or sticky notes for each small group.
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6. Ask participants to brainstorm beliefs about math. For example,
only smart people can be mathematicians, not everyone can do
math, etc. List beliefs on flip chart.
7. Give each participant one of the twelve math myths.
8. Participants form groups according to their math myth.
9. Each small group prepares a presentation of their myth. They
may use a skit, make a poster, do a mini lecture, write and read
a story, etc.
10. Each group presents its myth.
11. Discuss the role math myths and anxiety play in the classroom.
12. Discuss changes participants plan to make in their teaching as a
result of what was learned during this activity.
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Math Anxiety is …
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Math Myths
MEN ARE BETTER IN MATH THAN WOMEN.
Research has failed to show any difference between men and
women in mathematical ability. Men are reluctant to admit they
have problems so they express difficulty with math by saying, "I
could do it if I tried." Women are often too ready to admit
inadequacy and say, "I just can't do math."
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THERE IS A BEST WAY TO DO MATH PROBLEMS.
A math problem may be solved by a variety of methods that
express individuality and originality—but there is no best way.
New and interesting techniques for doing all levels of mathematics,
from arithmetic to calculus, have been discovered by students. The
way math is done is very individual and personal; the best method
is the one that makes you feel most comfortable.
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MATH REQUIRES A GOOD MEMORY.
Knowing math means that concepts make sense and rules and
formulas seem natural. This kind of knowledge cannot be gained
through rote memorization.
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Activity 9.2: My Experiences with Math
It is important for learners to understand that they share
similar math experiences. This activity allows participants to reflect
upon and discuss both positive and negative experiences.
Preparation
1. Make copies of the “My Experiences with
Math” handout, one for each participant.
2. Have available flip charts and markers for each
small group.
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8. Ask participants, “Based on the discussions and information
shared, what do you think are the causes of math anxiety?”
Record answers on flip chart.
9. Provide each participant a copy of the “Do You Have Math
Anxiety? A Self Test” handout. Ask participants to complete the
test as if they were one of their students. Allow participants to
share their findings.
10. Close with a brief review by participants of what math anxiety
is and what causes it.
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My Experiences with Math
1. Briefly describe your chronological history in terms of the
negative and positive experiences you have had with math.
Include your earliest memories, as well as memories of how
your teachers and your family influenced you in math.
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Do You Have Math Anxiety?
A Self Test
Rate your answers from 1(disagree) to 5 (agree).
Disagree Agree
1. I cringe when I have to go to math class. 1 2 3 4 5
2. I am uneasy about going to the board in math 1 2 3 4 5
class.
3. I am afraid to ask questions in math class. 1 2 3 4 5
4. I am always worried about being called on in 1 2 3 4 5
math class.
5. I understand math now, but I worry that it is 1 2 3 4 5
going to get really difficult soon.
6. I tend to zone out in math class. 1 2 3 4 5
7. I fear math tests more than any other test. 1 2 3 4 5
8. I do not know how to study for math tests. 1 2 3 4 5
9. It is clear to me in math class, but when I go 1 2 3 4 5
home it is like I was never there.
10. I am afraid I will not be able to keep up with 1 2 3 4 5
the rest of the class.
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Activity 9.3: Characteristics of Math Anxiety
Adult learners may believe they are the only ones who ever
developed a particular physical symptom or had an emotional
reaction to math. Feeling their reactions were unusually extreme
can reinforce a perception that math is more difficult for them than
for others. Learning that their reactions to math are not unique can
be a major step toward addressing math anxiety.
Preparation
1. Write the following definition of math anxiety on a flip chart,
transparency, or white board.
Not unlike a disease, math anxiety is a
clear-cut, negative, mental, emotional,
and/or physical reaction to mathematical
thought processes and problem solving.
2. Make copies of the “Characteristics of Math
Anxiety” handout for each participant.
3. Have flip charts, markers, and sticky notes available.
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7. Groups “weed-out” duplications and make a list of the
characteristics under their heading.
8. Each group chooses a spokesperson to share the results with the
large group.
9. Distribute the “Characteristics of Math Anxiety” handout.
10. Participants compare characteristics listed on the handout with
characteristics listed by the group. Add any missing
characteristics to the handout.
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Characteristics of Math Anxiety
Classroom Factors
Stressful Supportive
Rigid, one approach is Creative, different approaches
acceptable welcomed
Instructor invites questions with
Questions treated with scorn body language, tone, and
words—no stupid questions!
Small successes are celebrated
Mistakes emphasized
and built on
Student labeled, instructor Diversity is embraced (learning
allows disrespectful comments, styles, pace, and ease of
ridicule mastering concepts)
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Activity 9.4: Techniques to Reduce Math
Anxiety
Math anxiety is learned. With the realization that math
anxiety is a problem that many share comes the feeling that there is
hope. Learning ways to reduce anxiety through relaxation
techniques and positive self-talk help learners begin the journey to
succeed in math. We constantly talk to ourselves; however, often,
we are criticizing and condemning ourselves. Negative self-talk is
self-defeating. Consciously choose to replace negative with positive
self- talk. Breathing to relax and changing negative self-talk into
positive self-talk are just two of the many activities learners may
use to reduce math anxiety.
Preparation
1. Make copies for each participant of the following handouts:
a. Breathing to Relax: 4-7-8
b. Games We Play, Games Others Play
c. Positive Self-talk Statements
d. Math Anxiety Bill of Rights
e. Math Anxiety Code of Responsibilities
f. Math Teachers’ Ten Commandments
2. Prior to conducting the workshop you may want to prepare a
positive statement for each of the negative statements in the
“Games We Play, Games Others Play” handout.
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2. Discuss positive and negative self-talk. Be sure to include the
following statement in the discussion:
a. If you believe in something, whether it is good or bad, it
becomes true for you and, in effect, it becomes reality.
b. Once we believe we can do something, we start behaving
in ways to make it happen.
c. Believe you will succeed in math and you will!
3. Distribute the “Games We Play, Games Others Play” handout.
4. Participants work in pairs
to write positive
statements to replace the
negative statements listed
on the handout. Model an
example such as,
replacing the negative
statement, “I have the
right answer but I did it
the wrong way.” with a
positive statement such as, “I have the right answer. I did it a
different way but there are a lot of ways to do math.” If
participants have difficulty writing positive statements give
them the “Positive Self-talk Statements” handout.
5. Distribute the “Positive Self-talk Statements” handout.
Participants check all statements that are similar to those they
wrote, add new statement to the handout and share with others.
6. Discuss other ways that instructors might EMPOWER students.
Record suggestions on the board or flip chart. Be sure the
following are included in the discussion.
a. Ask questions.
b. Consider math a foreign language – it must be practiced.
c. Do not rely on memorization; rely on understanding.
d. Study math according to your learning style.
e. Get help when you do not understand something.
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f. Be relaxed and comfortable when practicing math.
g. Talk mathematics with peers.
h. Take responsibility for your own successes and failures.
7. Give participants the “Math Anxiety Bill of Rights,” “Math
Anxiety Code of Responsibilities,” and “Math Teachers’ Ten
Commandments” handouts. Ask participants to read and
discuss how these might be used to EMPOWER their students.
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Breathing to Relax: 4—7—8
By Dr. Andrew Weil
Since breathing is something we can control and regulate, it is a
useful tool for achieving a relaxed and clear state of mind. Try the
following exercise to relax, reduce stress and reduce anxiety. It is
simple, takes almost no time and can be done anywhere. Although
you can do the exercise in any position, sit with your back straight
while learning the exercise.
The Exercise
You will inhale through your nose and exhale through your
mouth. During the exhale try keeping your lips pursed (almost like
you are slowly blowing out a candle).
1. Exhale completely though your mouth making a whoosh
sound.
2. Close your mouth and inhale quietly through your nose,
mentally counting to four (4).
3. Hold your breath for a count of seven (7).
4. Exhale completely through your mouth, lips pursed, making
a whoosh sound to a count of eight (8).
5. Steps 1-4 are one breath. Now inhale quietly again and
repeat the cycle three more times for a total of four breaths.
Notes:
• Exhalation should take twice as long as inhalation.
• If you have trouble holding your breath, speed up the
exercise, but keep the ratio of 4:7:8.
• Do the exercise as often as you need it, but do not do
more than four breaths at one time.
This exercise is a natural tranquilizer for the nervous system. It gains in
power with repetition and practice. Use it whenever anything upsetting
happens are whenever you are aware of internal tension. Everyone can
benefit from it.
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Games We Play, Games Others Play
Games We Play
Everybody knows what to do, I got the right answer, but I don’t
except me. know what I’m doing.
I’m sure I learned it, but I can’t I was never good in math so I
remember what to do. can’t be good now.
I got the right answer but I did it This may be a stupid question,
the wrong way. but …
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Games Others Play
You will never be able to do You’ll just have to work harder in
math. math, and you’ll get it.
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Positive Self-talk Statements
1. I’m getting better at math every day.
13. _________________________________________________________
14. _________________________________________________________
15. _________________________________________________________
16. _________________________________________________________
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Math Anxiety Bill of Rights
by Sandra Davis
I have the right to learn at my own pace and not feel put
down or stupid if I'm slower than someone else.
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Math Anxiety Code of Responsibilities
1. I have the responsibility to attend all classes and do
all homework as assigned.
2. I have the responsibility to recognize the rights of
others to learn at their own pace.
3. I have the responsibility to seek extra help when
necessary.
4. I have the responsibility to see the teacher … for
assistance.
5. I have the responsibility to come to class prepared,
homework finished and/or questions to ask.
6. I have the responsibility to speak up when I don't
understand.
7. I have the responsibility to give math at least the
same effort I give to other subjects.
8. I have the responsibility to begin my math study at my
current skill level.
9. I am responsible for my attitudes about my abilities.
10. I have the responsibility for learning and practicing
relaxation skills.
11. I have the responsibility to act as a competent adult.
12. I have the responsibility to approach math with an
open mind rather than fighting it.
13. I have the responsibility to be realistic about my goals
and expectations.
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Math Teachers’ Ten Commandments
by Donald Edge and Ellen Freedman
10. Though they may at times seem few, thou shalt count thy
blessings.
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Chapter
10
Learning with
Intelligence and
Style
Dianne B. Barber
2004 ABSPD Institute Participants
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Overview
People learn in a variety of ways. They can experience the
same class in different ways. Some people do well in a lecture
setting and some do not. Some people need hands-on learning to
comprehend information. Some people learn well in groups and
some people prefer working individually.
Most of our adult students have not done well in the
classroom setting. They may not have been taught in a way that
triggers their preferred learning style. Instructors of mathematics
can help frustrated and math anxious students by learning about
teaching and learning styles.
Goal
The goal of this plan is to provide professional
development using research based methods, strategies,
and techniques for empowering instructors to enhance
the learning environment through an understanding
and application of multiple intelligences and teaching
and learning styles.
Objectives
Participants will
• use Gardner’s eight multiple
intelligences;
• recognize that students have a
combination of intelligences and
learning preferences;
• identify their dominant intelligences
and learning style; and
• use the intelligences and learning
preferences to enhance math teaching.
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Summary of Activities
Authors
This topic includes excerpts of professional
development plans submitted by the following
2004 ABSPD Institute participants.
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Anita Powell-McDowell, Robeson Community College
Ruth Scherer, Pitt Community College
Anna Thompson, Pitt Community College
Lynne Toepke, Coastal Carolina Community College
Brian Wagoner, Fayetteville Technical Community College
James White, Central Piedmont Community College
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Activity 10.1: Telling is NOT Teaching
This activity emphasizes the teaching-learning process.
Preparation
Have a sheet of paper available for each participant.
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Activity 10.2: Multiple Intelligences
Gardner (1999) developed the idea that people have eight
different potential pathways to learning. He identified those
intelligences as linguistic-verbal, logical-mathematical, visual-
spatial, musical, bodily-kinesthetic, intrapersonal, interpersonal,
and naturalist. A person can have any combination of these
intelligences. We learn best by the intelligence(s) that is(are)
dominant. This activity helps individuals identify their stronger
and weaker intelligences and understand how to use different
intelligences to enhance teaching and learning.
Procedure
1. Make copies of “Test Yourself” and “Engaging the
Intelligences” handouts.
2. Complete the “Test Yourself” inventory. Plan to share your
dominant intelligences with participants.
3. Place a list of intelligences on the board before beginning the
activity.
4. Have flip charts and markers available.
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dominant intelligences. After finishing the inventory, discuss
results with participants. Are their dominant intelligences what
they thought prior to taking the inventory?
4. Explain to participants that no one uses just one type of
intelligence; everyone uses several different intelligences
throughout their daily lives. It is just that some intelligences are
stronger than others for each individual. Explain that one of the
intelligences is not better or more important than another; each
has its own strength.
5. Give each participant a copy of the “Engaging the Intelligences”
handout. Use ideas from the handout to explain each of the
intelligences. Let participants ask questions and discuss the
concept. Then involve participants in activities so that they have
the opportunity to use each of the intelligences.
6. Provide an opportunity for participants to talk about each
activity upon completion. Ask participants how they felt after
completing the activity? Did some find the activity easy while
others found it hard? Discuss how dominant intelligences
influence how one reacts to different activities?
7. Discuss how understanding multiple intelligences might help
adult students in their learning and work environments.
8. Discuss how ideas from the “Engaging the Intelligences”
handout could be used to incorporate intelligences into math
lessons. Assign each small group one intelligence to brainstorm
how to incorporate it into math instruction. Participants could
make a list to share with the larger group.
9. Ask participants to brainstorm math applications that are used
in each career listed on the “Engaging the Intelligences”
handout. Let participants know that an activity such as this
allows their students to see the need for learning math.
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Test Yourself
It’s not how smart you are that matters, what really counts is
how you are smart. That’s the message from noted education
professor Howard Gardner of Harvard University.
The practical implementation of Gardner’s "Theory of
Multiple Intelligences" forms a significant part of our accelerated
learning philosophy. Which of the intelligences do you favor? What
are your strengths?
By answering the following questions you will be able to
gauge which forms of intelligence are your strongest—and
weakest. This will enable you to focus on making sure you make
the most of your existing abilities and—if you so desire—see if you
can develop some of the others.
Let us emphasize that most of us have a mixed portfolio of
intelligences and that there is no purpose in trying to simply label
someone as a ‘logical-mathematical’ type or a ‘bodily-kinesthetic’
type. The checklist is designed to help you develop a fuller
appreciation of the intelligences you enjoy.
Check each statement which applies to you and add the
totals.
Compare the totals from all eight intelligences and you will
readily see your greatest strengths and weaknesses. The higher
your score, the more you favor that particular intelligence.
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Test Yourself
Linguistic-Verbal/Language
_____ Total
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Test Yourself
Logical-Mathematical
You tend to find the logical flaws in things people say and
do.
____ Total
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Test Yourself
Visual-Spatial
____ Total
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Test Yourself
Musical
____ Total
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Test Yourself
Bodily-Kinesthetic/Movement
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Test Yourself
Intrapersonal/Self
____ Total
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Test Yourself
Interpersonal/Social
____ Total
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Test Yourself
Naturalist/Nature
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Engaging the Intelligences
Linguistic-Verbal/Language
Linguistic-verbal intelligence is the
ability to use words and language. People
who are strong in the language intelligence
enjoy saying, hearing, and seeing words.
They like telling stories and are motivated
by books, records, dramas, and
opportunities for writing. These learners
have highly developed auditory skills and are generally elegant
speakers. They think in words rather than pictures.
Their skills include listening, speaking, writing, story telling,
explaining, teaching, using humor, understanding the syntax and
meaning of words, remembering information, convincing someone
of their point of view, and analyzing language usage. Possible
career interests include poets, journalists, writers, teachers, lawyers,
politicians, or translators.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Look at different kinds of dictionaries.
• Read plays and poetry aloud.
• Write a story for a book or newsletter.
• Keep a journal.
• Read from books written by or for new readers.
• Use a tape recorder to tape stories and write them down
later.
• Read together, i.e., choral reading.
• Read aloud to each other.
• Read a section, then explain what you’ve read.
• Explore and develop the love of words, i.e., meaning of
words, origin of words, idioms, and names. Research your
name.
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Logical/Mathematical
Logical intelligence is the ability to
use reason, logic, and numbers. People
who are strong in the logical/
mathematical intelligence enjoy exploring
how things are related. They like to
understand how things work. They like
mathematical concepts, enjoy puzzles and
manipulative games, and are good at critical thinking. These
learners think conceptually in logical and numerical patterns
making connections between pieces of information. Always curious
about the world around them, these learners ask lots of questions
and like to do experiments.
Their skills include problem solving, classifying and
categorizing information, working with abstract concepts to figure
out the relationship of each to the other, doing controlled
experiments, questioning and wondering about natural events,
performing complex mathematical calculations, and working with
geometric shapes. Possible career paths include scientists,
engineers, computer programmers, researchers, accountants, and
mathematicians.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Arrange cartoons and other pictures in a logical sequence.
• Sort, categorize, and characterize word lists.
• Play games that require critical thinking. For example, pick
the one word that doesn't fit: chair, table, paper clip, sofa.
Explain why it doesn't fit.
• Work with scrambled sentences. Talk about what happens
when the order is changed.
• Write the directions for completing a simple job like starting
a car or tying a shoe.
• Look at advertisements critically. What are they using to
persuade you to buy their product?
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Visual-Spatial
Visual-spacial intelligence is the
ability to perceive the visual. People who
are strong in the visual-spatial
intelligence remember things visually,
including exact sizes and shapes of
objects. They like posters, charts, and
graphics. They like any kind of visual
clues. They enjoy drawing. These learners tend to think in pictures
and need to create vivid mental images to retain information. They
enjoy looking at maps, charts, pictures, videos, and movies.
Their skills include puzzle building, reading, writing,
understanding charts and graphs, a good sense of direction,
sketching, painting, creating visual metaphors and analogies
(perhaps through the visual arts), manipulating images,
constructing, fixing, designing practical objects, and interpreting
visual images. Possible career interests include navigators,
sculptors, visual artists, inventors, architects, interior designers,
mechanics, and engineers.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Write a language experience story and illustrate it.
• Study and create maps, diagrams and graphs.
• Color code words so each syllable is a different color.
• Take a survey. Put the information in a chart.
• Write words vertically.
• Cut out words from a magazine and use them in a letter.
• Use pictures to stimulate reading or writing.
• Visualize spelling words.
• Use the say-copy-look method of spelling.
• Use colorful newspapers like USA Today.
• Use crossword puzzles.
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Musical
Musical intelligence is the ability to
produce and appreciate music. People who are
strong in the musical intelligence like the rhythm
and sound of language. They like poems, songs,
and jingles. They enjoy humming or singing
along with music. These musically inclined
learners think in sounds, rhythms and patterns.
They immediately respond to music either
appreciating or criticizing what they hear. Many
of these learners are extremely sensitive to environmental sounds
(e.g. crickets, bells, dripping taps).
Their skills include singing, whistling, playing musical
instruments, recognizing tonal patterns, composing music,
remembering melodies, and understanding the structure and
rhythm of music. Possible career paths include musicians, disc
jockeys, singers, and composers.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Use a familiar tune, song, or rap beat to teach spelling rules
or to remember words in a series for a test.
• Create a poem with an emphasis on certain sounds for
pronunciation.
• Clap out or walk out the sounds of syllables.
• Read together (choral reading) to work on fluency and
intonation.
• Read a story with great emotion — sad, then happy, then
angry. Talk about what changes — is it only tone?
• Read lyrics to music.
• Use music as background while reviewing and for helping
to remember new material.
• Use rhymes to remember spelling rules, i.e., "I before E
except after C."
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Bodily-Kinesthetic/Body Movement
Bodily-kinesthetic
intelligence is the ability to control
body movements and handle
objects skillfully. People who are
strong in the body movement
intelligence like to move, dance,
wiggle, walk, and swim. They are
often good at sports, have good fine
motor skills, and like to take things
apart and put them back together. These learners express
themselves through movement. They have a good sense of balance
and eye-hand coordination. Through interacting with the space
around them, they are able to remember and process information.
Their skills include dancing, physical coordination, sports,
hands-on experimentation; using body language, crafts, acting,
miming; using their hands to create or build; and expressing
emotions through the body. Possible career paths include athletes,
physical education teachers, dancers, actors, firefighters, and
artisans.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Go through your wallet and pull out three things to talk
about.
• Handle a Koosh ball or a worry stone during class.
• Use magnetic letters, letter blocks, or letters on index cards
to spell words.
• Take a walk while discussing a story, gathering ideas for a
story or reading all the words you find during the walk.
• Use your whole arm (extend without bending your elbow)
to write letters and words in the air.
• Change the place where you write and use different kinds of
tools to write, i.e., typewriter, computer, blackboard, or large
pieces of paper.
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Intrapersonal/Self
Intrapersonal intelligence is the ability
to self-reflect and to be aware of one's inner
state of being. These learners try to
understand their inner feelings, dreams,
relationships with others, and strengths and
weaknesses.
Their skills include recognizing their
own strengths and weaknesses, reflecting and
analyzing themselves, awareness of their
inner feelings, desires and dreams, evaluating
their thinking patterns, reasoning with
themselves, and understanding their role in relationship to others.
Possible career paths include researchers, theorists, and
philosophers.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Go on "guided imagery" tours.
• Set aside time to reflect on new ideas and information.
• Encourage journal writing.
• Work on the computer.
• Practice breathing for relaxation.
• Use brainstorming methods before reading.
• Listen to and read "how to" tapes and books.
• Read "inspirational" thought-for-the-day books.
• Read cookbooks.
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Interpersonal/Social
Interpersonal intelligence is
the ability to relate to and
understand others. People who are
strong in the social intelligence like
to develop ideas and learn from
other people. They like to talk and
have good social skills. These
learners try to see things from other
people's point of view in order to understand how they think and
feel. They often have an uncanny ability to sense feelings,
intentions and motivations. They are great organizers, although
they sometimes resort to manipulation. Generally they try to
maintain peace in group settings and encourage cooperation. They
use both verbal (e.g., speaking) and non-verbal language (e.g., eye
contact, body language) to open communication channels with
others.
Their skills include seeing things from other perspectives
(dual-perspective), listening, using empathy, understanding other
people's moods and feelings, counseling, cooperating with groups,
noticing people's moods, motivations and intentions,
communicating both verbally and non-verbally, building trust,
peaceful conflict resolution, and establishing positive relations with
other people. Possible career paths include counselors, salespeople,
politicians, or business people.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Take part in group discussions or discuss a topic one-to-one.
• Read a dialogue or a play together.
• Do team learning/investigating projects.
• Set up interview questions. Interview your family. Write the
results.
• Write notes to one another instead of talking.
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Naturalist/Nature
People who are strong in the nature
intelligence enjoy interacting with the outside
world. They are adept at noticing patterns in
nature and can easily distinguish between
different species of flora and fauna.
Their skills include gardening,
landscaping, identifying flora and fauna,
understanding the environment, predicting
weather, and caring for animals. Career
interests include biologists, farmers,
landscapers, and park rangers.
Some ways to integrate this intelligence into your teaching
are by allowing learners to:
• Spend time outside noticing patterns in nature.
• Read books and articles about nature and the environment.
• Compare seeds, seedlings, and adult plants. Mix them up
and ask your learners to match each seed to its
corresponding seedling and adult.
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Activity 10.3: Learning Styles
Understanding one’s teaching style, as it relates to students’
learning styles, is a key factor in communication between instructor
and student. Knowing students’ learning styles enables the
instructor to vary methods of teaching to enhance student success
in math. Utilizing such information results in higher levels of
success for every student.
This activity includes a “Learning Styles Checklist” or have
participants access the Internet to complete an online inventory.
Search the Internet for “learning styles inventories.” If you choose
an online inventory, adjust this activity to correspond to your
choice.
Preparation
1. Make copies of the “Learning Styles Checklist,” “Learning
Preferences,” and “Teaching Strategies for Math” handouts.
2. Complete the Learning Styles Checklist. Be ready to share your
learning style with participants.
3. Have flip charts and markers available.
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group you may want to make smaller groups by having more
than one group for each learning style.
5. Ask each group to identify someone to take notes as they share
ideas. Ask participants to identify the most effective and least
effective methods for them to learn math.
6. After a few minutes ask the note taker from each group to
briefly share the groups most effective and least effective
method for learning math. Record these on a flip chart.
7. Compare group feedback. The most effective method for some
groups will likely be the least effective for others. Point this out.
8. Distribute the “Learning Preferences” handout.
9. Give each group a sheet of flip chart paper and marker(s). Ask
participants to brainstorm and record strategies they could
incorporate into their math instruction that would enhance the
learning for students with their preferred learning style. Advise
participants that they may use ideas from the “Learning
Preferences” handout to help develop their math instructional
strategies.
10. After they have finished brainstorming ask groups to identify
several teaching strategies they feel would be most appropriate
to accommodate that learning style within their classroom. Give
them several sheets of flip chart paper to record the strategies.
11. Each group shares their strategies.
12. Facilitate a whole group discussion about how these strategies
could be used within the different learning environments in
Adult Basic Skills, i.e., labs, individual instruction, multi-level
classroom, etc.
13. Distribute the “Teaching Strategies for Math” handout. Discuss
any teaching strategies included on the handout that were not
discussed earlier.
14. Close by expressing the importance of teaching in a way that all
students get to learn in their preferred learning style some of the
time while being required to learn in their non-preferred style
other times to help them develop new learning skills.
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Learning Styles Checklist
Source Unknown
Total your score for each section. Record totals on the lines
below:
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Visual
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Auditory
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Tactile/Kinesthetic
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Learning Preferences
Visual Learners
Visual learners learn
through seeing. These learners
need to see the teacher's body
language and facial expression to
fully understand the content of a
lesson. They tend to prefer sitting at
the front of the classroom to avoid
visual obstructions (e.g., people's
heads). They may think in pictures
and learn best from visual displays
including: diagrams, illustrated
textbooks, overhead transparencies,
videos, flipcharts and handouts.
During a lecture or classroom
discussion, visual learners often prefer to take detailed notes to
absorb the information.
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Auditory Learners
Auditory learners learn through
listening. They learn best through
verbal lectures, discussions, talking
things through and listening to what
others have to say. Auditory learners
interpret the underlying meanings of
speech through listening to tone of
voice, pitch, speed and other nuances.
Written information may have little
meaning until it is heard. These learners
often benefit from reading text aloud
and using a tape recorder.
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Tactile/Kinesthetic Learners
Tactile/Kinesthetic learners
learn through moving, doing and
touching. They learn best through a
hands-on approach, actively
exploring the physical world
around them. They may find it hard
to sit still for long periods and may
become distracted by their need for
activity and exploration.
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Teaching Strategies for Math
Knowing the learning style preferences and strengths of
your students allows you to tailor instruction for maximum
effectiveness. However, there are several teaching strategies which
should almost always be observed in a math classroom, even when
instruction is tailored to particular student strengths. Those
strategies are listed below:
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Do math problems on graph paper to keep the numbers in line.
Use uncluttered worksheets to avoid too much visual
information.
Use rhythm or music to help students memorize.
Use distributive practice: plenty of practice in small doses.
Use interactive and intensive practice with age-appropriate
games as motivational materials.
Have students track their progress; which facts they have
mastered and which remain to be learned.
Challenge critical thinking about real problems with problem-
solving.
Use manipulatives and technology such as tape recorders or
calculators.
Note: While these strategies are designed with the learning-disabled math
student in mind, many of them are applicable to all learners.
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Chapter
11
Real Learning
with Realia
Dianne B. Barber
2004 ABSPD Institute Participants
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Overview
Realia is any authentic material or activity that relates to
students’ background, knowledge, and real life, i.e., materials that
naturally exist in their daily lives. Instructors often do not have
time to develop authentic materials and may have little experience
using realia. At the same time, students need practice in math,
communication, and critical thinking skills that will enable them to
become full participants in society.
This professional development plan provides opportunities
for participants to learn practical strategies for implementing
simulated real-world experiences in the classroom. It includes
activities instructors can adapt for varied levels of students’ needs
in one-on-one, small group, or classroom settings.
Goal
The goal of this plan is to provide professional
development using research-based methods, strategies,
and techniques for using realia to enhance math
instruction, communication, and critical thinking skills.
Objectives
Participants will
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Summary of Activities
Authors
This topic includes excerpts of professional
development plans submitted by the following
Institute 2004 participants.
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Donna V. Smith, Asheville-Buncombe Technical Community College
Frances Thomas, Robeson County Church and Community Center
Cynthia M. Worth, Piedmont Community College
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Activity 11.1: Teaching with Realia
What is realia? Many Adult Basic Skills instructors are not
familiar with the term. This activity is designed to enhance
participants’ knowledge of realia and discuss some of the benefits
of using realia as a teaching tool.
Preparation
1. Make a “Realia Box.” Begin with some
type of container, i.e., cardboard box,
plastic crate, etc. Collect items to put
in the “Realia Box.” Put two of each REALIA
item in the box. You will need to have
enough items for each participant to choose one. Suggested
items include:
• rulers, • watches or clocks,
• tape measures, • credit card statements,
• measuring spoons and • charts,
cups, • graphs,
• cookbooks, • invoices,
• thermometers, • play money,
• protractors, • calendars
• maps, • forms where numbers are
• restaurant menus with used, or
prices, • any other items adults
• newspapers, may use in daily life.
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Conducting the Activity
1. Begin by asking participants to explain what the term “Realia”
means. List comments on the flip chart and hang the paper on
the wall. Sum up comments with a statement such as, “Realia is
any authentic material or activity that relates to students’
background, knowledge, and real life, i.e., materials that
naturally exist in their daily lives.”
2. Participants choose an item from the display table.
3. Ask participants to find a person who has the same item.
Advise participants that they will be working as partners with
the person who has the same item.
4. Challenge participants to brainstorm and list the ways they
could use their items as a tool to teach math for multi-level
students, i.e., beginning level, compensatory education, higher-
level, ESL, etc. You may want to target levels based on those
taught by participants.
5. Ask each pair to choose one idea and write a mini-lesson plan.
6. Give participants flip charts and markers to use for outlining
their lesson plan.
7. Ask participants to briefly share their brainstorm list and
demonstrate the lesson plan(s) they wrote. Allow time for group
interaction, i.e., add other ideas about how to use the realia item
to teach additional math concepts. Note: You may want to have
a note taker to record ideas and supply participants with a
handout of the ideas generated.
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Activity 11.2: Know Your Money
Beginning level Adult Basic
Skills students need basic arithmetic
skills, specifically as applied to
money. Adults deal with money on
a daily basis. Counting money is a
basic survival skill. Students must
know how much money they have,
how much items cost, and how
much change they should get back
from purchases. This activity is
designed to demonstrate techniques
that may be used to teach beginning
level students to identify money by
name and value, to identify the
symbols used in monetary notation,
and to count money.
Preparation
1. Get a supply of play money, both bills, and coins or use real
money.
2. Make operation symbols (+, –, and =). Cut small squares of card
stock. Use a marker to place one symbol on each square. Make
enough so that each participant can have two of each symbol or
plan for participants to make their own set.
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3. Conduct a drill with participants asking questions such as
“What’s this?” (holding up a piece of money) and “What is it
worth?” Illustrate that there’s often more than one correct
answer.
4. Give each participant some money. Demonstrate how to quiz
students on simple mental addition by asking participants to,
“Show me 35 cents,” “Show me 50 cents,” etc. Ask participants
to show how many different ways they can make 25 cents, 35
cents, etc.
5. Using examples of written numbers ($1.36, $.21, etc.), explain
the dollar sign ($), the decimal (.), and the cent sign (¢). Explain
that there are two ways to write a monetary number 99 cents or
less, i.e., $.99 and 99¢. Also mention that the cent sign is no
longer on computer keyboards.
6. Use the operation symbol manipulatives, i.e., +, -, and =. Ask
participants to perform several addition and subtraction
problems using money, i.e., show one dime “+” one nickel “=”
one dime and one nickel. Progress into more difficult problems,
i.e., 3 quarters – 2 dimes = 2 quarters and one nickel. Use the
actual money pieces, not the numerals. As participants make
“money” equations ask them to write on paper the correct
symbolism for the equation using dollar signs, decimals, and
cent signs as appropriate.
7. Compare adding numbers to adding money. Advise
participants the importance of making this
connection with students. “As instructors we must
help students make the leap from adding numbers to
adding money. Start by showing students that the 5
becomes $5.00 by simply adding the .00 and $ to any
numbers. The number 25 becomes twenty-five cents by adding
25¢ or $.25.”
8. Inform participants that students must be taught that the dollar
signs, decimals, and cent signs must always line up. You may
draw lines between the rows to provide a visual. Allow
participants to practice turning some regular addition problems
into money addition problems, i.e., 3 + 5 = 8 into $3.00 + $5.00 =
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$8.00. Next allow participants to add dollars and cents. All
problems should contain simple addition that does not contain
carrying and borrowing; these skills may not have been taught
to beginning level students.
9. Remind participants that subtraction is addition reversed. With
this in mind, provide participants with several simple
subtraction problems to convert to simple subtraction problems
using money.
10. Reflect on the activities completed. Allow participants to share
strategies they have used to teach beginning level students
about money.
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Activity 11.3: Checking Accounts
Checking accounts are a way of
life for many, yet some Adult Basic
Skills students have had little or no
exposure to maintaining a checking
account. This activity is designed to
demonstrate instructional strategies that
may be used to teach beginning level
adult students to write checks, fill in
deposit tickets, and maintain a
transaction register.
Preparation
1. Make copies of the “Math Spelling for Check Writing” and
“Banking” handouts.
2. Make “checking account packets” for each participant. Each
packet should include
a. 9 checks,
b. 3 deposit slips and
c. 1 transaction register.
3. Have additional checks, deposit slips, and transaction registers
available.
4. Have flip chart and markers available.
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3. Give participants a copy of the “Math Spelling for Check
Writing” handout. Advise participants that this handout is a
great tool when working with beginning level students. Discuss
how it may be used in the classroom.
4. Distribute “checking account packets.” Demonstrate how to
teach the different parts of a check, a deposit slip, and the
transaction register. For example: Let’s look more closely at a
check. A check has 6 important parts. How many can we
name?” (Write items on board.)
a. Date
b. Person or business you are paying (payee)
c. Amount in words—write the number of cents over 100 as
shown
d. Amount in numbers
e. Your signature
f. Reason for the check
5. Complete similar activity for the deposit slip and the transaction
register.
6. Demonstrate how to write a check, fill out a deposit slip and
record banking transactions in the register.
7. Distribute the “Banking” handout. Participants follow
instructions on the handout to complete simulated bank
transactions.
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Math Spelling for Check Writing
0 zero 18 eighteen
1 one 19 nineteen
2 two 20 twenty
3 three 30 thirty
4 four 40 forty
5 five 50 fifty
6 six 60 sixty
7 seven 70 seventy
8 eight 80 eighty
9 nine 90 ninety
10 ten 100 one hundred
11 eleven 1,000 one thousand
12 twelve 10,000 ten thousand
13 thirteen 100,000 one hundred thousand
14 fourteen 1,000,000 one million
15 fifteen 10,000,000 ten million
16 sixteen 1,000,000,000 one billion
17 seventeen 1,000,000,000,000 one trillion
5, 8 6 7, 9 8 7, 6 5 4 . 3 2
B H T M H T T H T O A T H
I U E I U E H U E N N E U
L N N L N N O N N E D N N
L D L D U D S S T D
I R M I R T S R H R
O E I O E H A E S E
N D L N D O N D D
L U D T
M I T S H
I O H A S
L N O N
L U D
I S
O A
N N
D
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Checks
PAY TO THE
ORDER OF ____________________________________________________| $________________
_________________________________________________________________________DOLLARS
Hill City Bank
Hill City, NC 22222
PAY TO THE
ORDER OF ____________________________________________________| $________________
_________________________________________________________________________DOLLARS
Hill City Bank
Hill City, NC 22222
PAY TO THE
ORDER OF ____________________________________________________| $________________
_________________________________________________________________________DOLLARS
Hill City Bank
Hill City, NC 22222
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Deposit Slips
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Transaction Register
CHECK DATE DESCRIPTION OF PAYMENT/ DEPOSIT/ $ BALANCE
NO. TRANSACTION DEBIT (-) CREDIT (+)
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Banking
Below is a list of 10 bank transactions. Put entries for these transactions in
the correct places. Fill out deposit slips and write checks as needed. Remember to
record all deposits and checks in the Transaction Register.
1. Willie and Clara Sue Barker opened a new checking account at the Bank of
Hill City on November 14. They deposited Willie’s earnings from the Big Max
Trucking Co. Willie’s check was in the amount of $995.00. Clara Sue’s check
was from the Super K-Mart in the amount of $365.00.
2. On November 16, Willie sat down to pay bills. Willie wrote check number 0001
for rent in the amount of $425.00 to Hill City Apartments. Willie also wrote
check number 002 to Maximum Cable for cable TV in the amount of $49.88.
3. On November 17, Clara Sue bought groceries that cost $78.23 at the local
Smith Boys’ Grocery and paid with check number 003.
4. The electric bill came the next day and Clara Sue paid all $105.58 by writing a
check to Boss Power and Light with check number 004.
5. For the Bakers 10th wedding anniversary on November 20, Willie took Clara
Sue to Red Lobster for dinner and paid by check in the amount of $32.45. He
used check number 005.
6. Clara Sue makes beautiful quilts that she sells at a local craft store on
consignment. One of the quilts sold for $200, and the craft store sent her a
check. Clara Sue deposited this money on November 21.
7. Willie went to the Riverside Fish and Tackle Store and bought $350 worth of
fishing equipment for his upcoming fishing trip with the guys. He paid for it with
check number 006. It was the 22nd of November.
8. Willie then went to Big Hill Motorboats, Inc. and made a down payment of
$300 on a boat. He paid by check number 007 on November 22.
9. On November 28 the bank statement came. Clara Sue opened the statement.
The service charge was $4.00. Clara was upset, but it wasn’t because of that
charge. She looked at the balance and reviewed checks written. When Willie
got home, they had a big fight.
10. Check number 008 was written on November 29, to Thrifty Marriage
Counseling in the amount of $75.00.
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Activity 11.4: Comparison Shopping
Sales provide unlimited opportunities to explore and
develop mathematical reasoning skills. Math lessons that involve
shopping usually generate interest and involvement, thus giving
life to mathematical skills and knowledge.
Preparation
1. Make copies of the “Sale Advertisements” handout for each
participant or use sale papers that advertise similar items.
2. Be sure to have access to a white board or flip chart paper and
markers.
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Sale Advertisements
Directions: Take Highway 66N 10 miles, turn East on RT 128 for 15 miles, take the
right fork, go eight miles, Danny’s is on the right.
DOWNTOWN BIKES
EVERY DAY IS SALE DAY!
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Activity 11.5: Shop ‘Til You Drop
Math activities can and should
be fun. The idea of winning a
shopping spree appeals to almost
everyone. Many types of math
calculations are required when
shopping sales.
This activity allows
participants to go on a pretend
shopping spree and then to develop a
shopping spree lesson plan.
Participants will encounter sale items,
sales tax, and restaurant tipping. Participants will use fractions,
decimals, percents, and proportions to total a final amount spent at
the end of the shopping spree.
Preparation
1. Make copies of the “Shopping Spree” handout, one for each
participant.
2. Collect a variety of sale papers and menus. Make team packets
that include one of each sale paper and one of each menu. Plan
for participants to work in teams of 3 or 4.
3. Have calculators available.
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pay 80% of the total cost (tax included) on the bicycle. How
much money do you have today and how much money do you
still owe?
2. Give each participant a copy of the “Shopping Spree” handout.
Briefly explain the activity. Let participants know they may
work with a partner to complete the activity.
3. Divide participants into small groups.
4. Each group develops a lesson plan for a simulated shopping
spree. You may want different groups to plan shopping sprees
for different level learners, i.e. beginning level, intermediate
level, etc.
5. Hand out newspaper flyers and restaurant menu packets.
6. Explain the items you want participants to consider in their
lesson planning, such as:
a. total amount they have to spend;
b. may purchase only sale items;
c. sales tax must be included on all purchases,
d. must have lunch;
e. restaurant experience should include food, tax, and tip;
f. must remain within specified budget; and
g. how payment will be made, i.e. checks, cash, credit card or a
combination.
7. Participants share their lesson plan with the large group.
8. Optional Activity: Give participants a budget amount for
buying a used car. Using newspaper classifieds challenge
participants (individually or in small groups) to find the best
used car for the money. Afterwards, participants compare
choices and present arguments as to why the car they chose was
the best.
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Shopping Spree
Directions: Your best friend entered your name in a drawing for a
$2,000 shopping spree at the Mall. After winning the drawing you
went to Belk, Radio Shack, and Sagesport and purchased the items
listed below. Afterwards, you ate at Tucker’s Restaurant. Calculate
the amount of money you spent for the entire day. (Remember to
include 7% sales tax on all purchases.) Show how you arrived at the
total amount spent.
Belk
q $55 pair of jeans at 30% off.
q $42 pair of shoes at half off.
q $25 bottle of perfume/cologne at 15% off.
q $300 down comforter at 30% off with an additional 50%
taken off at the register.
Radio Shack
q $99 cell phone at 25% off.
q $1,695 laptop at 20% off.
q $300 printer at 50% off with the purchase of any laptop.
Sagesport
q $95 hiking boots for only 1/4 the original price.
q Two basketballs at $14 each or buy one basketball and get a
second at 1/2 price.
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Tucker’s Restaurant
q Chili Cheeseburger $3.50
q Cheese Fries $2.50
q Coke $1.50
q Chocolate Cake $2.50
q 18% tip
Points to Ponder
• How much did you spend at Belk?
• Did you stay within the given budget? By how much were
you over/under?
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Chapter
12
Projects to
Enhance Learning
Dianne B. Barber
Janis M. Holden-Toruño
- 247 -
- 248 -
Overview
Using project-based learning can create a classroom
environment where students form powerful learning communities
focused on contribution, achievement, and self-mastery.
Additionally, project-based learning integrates skills across the
curriculum, i.e., students read, write, research, communicate,
calculate, etc. The focus of this professional development plan is to
provide exposure to project-based learning and ideas for class
projects.
Goals
The goal of this plan is to provide professional
development using research-based methods,
strategies, and techniques for using project-based
instruction to enhance learning.
Objectives
Participants will
• define project-based learning;
• identify the benefits of project-based
learning;
• participate in a learning project; and
• identify project for use with students.
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Summary of Activities
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Activity 12.1: What is Project-based
Learning?
Through project-based learning, students are encouraged to
become collaborative and independent workers, critical thinkers,
and lifelong learners. Project-based learning is a way of working
together. The focus of this activity is to enhance participant
knowledge about project-based teaching and learning.
Preparation
1. Divide Chapter 7: Project-based Teaching and Learning into 4-6
small sections. Make copies so that each participant will have a
copy of a section.
2. Have flip charts and markers available.
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Activity 12.2: The Developing Country
Nations are faced with numerous options when it comes to
the distribution of the limited resources and events that could lead
to their successful development or ruin. In this simulation,
participants make decisions, allocate resources and consider how
those decisions might impact the country’s development.
Preparation
1. Make copies of “Developing Country Budget” and “Programs”
handouts for each participant.
2. Have flip charts or poster paper, paper, markers, and glue sticks
available.
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Developing Country Budget
Your situation.
Your group is composed of people with degrees in
economics and finance. You have formed a consulting firm and
your first client has approached you for advice. Your firm will
receive a large fee and a great deal of prestige if you are able to
assist your new client.
Your Mission
Decide what percentage of the budget should be given to
each of these programs. How much is each percentage in actual
dollars? Make a poster, chart, diagram, and/or table to present
your new budget.
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Programs
Program 1: Military Defense
Your country has an army of 5,000 men. There
are no modern weapons to defend your country from
neighbors who might want to take over your oil
fields.
Program 2: Communications
Only the capital city has telephone service.
Fewer than 50,000 homes have telephones. There is no
cellular service and getting on the Internet is virtually
impossible. There are no television stations in your
country. A few wealthy people who have traveled out of the
country have satellite dishes and can pick up programs, but over
98% of the public has never seen television.
Program 3: Education
Your country has a literacy rate of only 11%. Of
the 11% who can read, more than half have only
finished the equivalent of sixth grade. Less than 1%
of the population has a college degree. There are no
universities in your country and the only high schools are in the
capital.
Program 4: Transportation
Your country has one major airport and
two smaller airports. There is one railroad that
links both sides of the country, but the tracks are
a different gauge from the neighboring countries. If you want to
travel out of the country by rail, you have to get off the train near
the border and walk about one mile before you get to the train
station at the neighboring country. Most roads are unpaved.
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Program 5: Utilities
Electricity is virtually non-existent in the smaller
cities and in the rural areas. The only places with electricity
in these areas are those that have portable generators.
Outside of the capital, only the wealthy people and some
hospitals have refrigerators, stoves, or electric lights. Even in the
capital, electricity is not always available.
Program 6: Agriculture
Your country’s people suffer from malnutrition.
Rice is the main food eaten, but due to a drought, the
production of rice is very low this year. (Rice needs a
great deal of water to grow). Additionally, chickens and other farm
animals have died from the lack of water. Your people don’t
understand the basics of a balanced diet. Because of the drought,
they are no longer self-sufficient. They need food from other
countries. The country can afford to pay for the food, but getting it
to the people and helping them understand their nutritional needs
are problems.
Program 7: Tourism
Your country is in a beautiful area of Asia. Despite the
drought, there are still many interesting things to attract tourists.
Foreign investment could come to your country if enough tourists
are attracted. However, there is only one hotel in the capital, and it
is not very attractive. There are few restaurants. There is no tourist
industry now, so tourism would have to be developed.
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Program 9: Recreation and Arts
Your country’s citizens have little opportunity to escape the
dreariness of their everyday lives. There are no theaters or sports
arenas. There are only three movie theaters in the capital, and they
never show modern releases. Children do not learn about the arts
in school because most children do not attend school. The country
lacks stimulating activities for its citizens.
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Activity 12.3: Classroom Makeover
This activity allows participants to experience the math
involved in a simulated classroom makeover.
Preparation
1. Have available flip charts, markers, calculators, and measuring
tapes.
2. Collect advertisements for carpet, padding, tile, paint,
wallpaper, ceiling tiles, etc., and labels or sample paint cans,
wall paper, etc.
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Chapter
13
Teaching
Multi-level
Learners
Dianne B. Barber
2004 ABSPD Institute Participants
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- 260 -
Overview
Most instructors work with a diverse group of students
ranging in age from teenagers to senior citizens. These students
bring with them a variety of emotional, economic, and social needs,
as well as varying learning styles and academic levels. Teaching
these students on a one to one basis is an overwhelming experience.
Having an open enrollment policy adds another layer of
complication for planning.
For instructors to meet the math needs of all students, it is
necessary to develop learning experiences and activities that
include large group, small group, paired and individual
instruction. This professional development plan focuses on
enhancing the knowledge of instructors who teach in multi-level
classrooms.
Goals
The goal of this plan is to provide professional
development using research-based methods, strategies,
and techniques to equip instructors with a working
knowledge of various strategies, methods, and
resources for teaching multi-level learners.
Objectives
Participants will
develop a working definition of multi-level learning;
identify and understand at least three strategies that
are useful in multi-level learning;
list advantages and disadvantages of multi-level
teaching strategies; and
develop a lesson plan using a new strategy.
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Summary of Activities
Authors
This topic includes excerpts of professional
development plans submitted by the following
2004 ABSPD Institute participants.
- 262 -
Activity 13.1: Multi-level Class Role Play
Facing the demands of teaching in a multi-level classroom
requires the instructor to multi-task from the time they enter the
classroom. Not only must the instructor work with differing
academic levels and learning styles,
they must also be ready to admit new
students, give practice tests as needed,
and give individual attention to
students.
Opening the training session
with a short role-play that depicts a
multi-level classroom allows
participants to observe and identify
some of the common problems that
instructors face on a daily basis.
Preparation
1. Review and/or become familiar with the diversity that may
occur in a multi-level class.
2. Decide how many people will have active parts in the play; i.e.,
instructor and several students with varying academic
backgrounds such as beginning level, pre-GED, GED, adult
high school, and compensatory education.
3. Prepare a description of the personality for each person
represented in the play.
4. Ask participants to play the different parts the day of training or
prior to the training. The activity may run smoother if you select
participants and practice prior to the actual training.
5. Set-up a mini classroom at the front of the training room, i.e., a
table with chairs for the “students” or desks for each.
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Conducting the Activity
1. Ask several volunteers to act as students in a role-play. You will
need students in each of the following categories: beginning
level, pre-GED, GED, adult high school, and compensatory
education.
2. Explain to participants their roles, i.e., their assigned personality
and level. Have them model what they have seen in class. Be
creative.
3. Role-play a typical multi-level classroom by teaching a 15-
minute segment to the “students” as they play their assigned
roles.
4. After the play, facilitate a discussion about what participants
observed.
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Activity 13.2: What is Multi-level Learning?
Instructors need a clear understanding of the definition and
parameters of multi-level teaching and learning. Sharing ideas with
others develops and refines those understandings.
Preparation
1. Put each of the following questions on flip-chart paper,
transparencies, or PowerPoint slides. Put one question per page
or slide.
a. What is your definition of “multi-level learning?”
b. What are some characteristics of multi-level learning?
c. What do you see as advantages and/or disadvantages of
multi-level classrooms?
2. Make copies for each participant of the “Accommodate the
Multi-level Classroom” handout.
3. Have flip charts and markers available.
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3. Pairs merge into small groups (4-8 per group), share responses,
and as a group decide on the best answer for each question.
4. Groups list their answers on the flip chart.
5. Groups share their responses. Put the flip chart papers on the
wall.
6. The larger group compares and contrasts answers and generates
questions and discussion.
7. Give each participant a copy of the “Accommodate the Multi-
level Classroom” handout. Within their small groups ask
participants to discuss each item on the handout and brainstorm
other items they feel should be added to the handout.
8. A member of each small group presents a summary. Allow
participants to generate discussion.
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Accommodate the Multi-level Classroom
Flexible format of teaching—incorporating new, out-of-the-box
ideas
Non-text dependent
Accept silence
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Activity 13.3: Multi-level Teaching Strategies
There are several approaches to teaching in a multi-level
classroom, and each has possible application in certain situations.
By sharing rationales for choosing or not choosing a given strategy
for multi-level classroom teaching, participants become more astute
at choosing from available strategies.
Preparation
1. Make copies of the “Demonstration,” “Small Group,” “Project-
based,” and “Educational Games” handouts.
2. Identify several topics that may be taught in a typical Adult
Basic Skills multi-level classroom, i.e., telling time, reducing
fractions, shopping, money, etc. You will need one topic for
every 4 to 6 participants expected.
3. Have flip charts and markers available for each group.
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Demonstration
Advantages
Allows observation of the task
being performed
Gives students a step-by-step
approach
May be live or videotaped
Provides visual instruction as well
as auditory and possibly tactile
No background information
needed
May involve participants
May provide hands-on experience
Disadvantages
Instructor may be poor “model”
Difficult for large groups
Must be a simple process
Takes a lot of time
Pre-existing knowledge can spoil demonstration
Practice may be limited
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Small Group
Advantages
Allows integration of critical thinking and other language
processes, i.e., talking, listening, writing, and reading
Permits expansion of repertoire of learning strategies by
creating opportunities for learners to experience and observe
the learning of others,
Breaks down isolation and stigma experienced by adults with
insufficient literacy skills and provides peer support for their
learning
Enhances learners’ self-esteem by helping them understand that
they have much to offer as a result of their experiences
Makes available a wide range of resources, including the
thinking skills, experience, help, and encouragement through
the collective expertise of the group members
Eases the distinction between teachers/tutors and learners by
creating a cooperative, participative environment that is less
hierarchical than those produced by traditional approaches
Disadvantages
Accommodating a wide range of needs (conflicting goals,
different learning rates, etc.) and abilities is difficult
Needs of individuals in a group have to be reconciled with the
needs of the group thus tension may arise between learner-
centeredness and group-centered
Negotiating a learner-centered curriculum can be hard work
Requires more preparation time than one-on-one tutoring
Some learners are simply not comfortable with the idea of
group participation
Facilitator needs group leadership skills in addition to teaching
skills
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Project-based
Advantages
Engaged in a real world project
Identify what they need to learn to complete the project
Inspired to cooperate and help each other learn
Enjoy learning
Disadvantages
Requires a large time investment
Difficult to adapt for group members who enter class after
project begins or who do not continue until the end
Some important learning needs may not be addressed by
selected topics
May divide learning requirements and fail to share
procedures they learned
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Educational Games
Advantages
Increases the understanding of principles
High student involvement
Fun, interesting way to teach
Interactive
Ability to use with a large group
Games often involve problem solving strategies
Improves retention
Disadvantages
May have “lazy” participants
May be viewed as “childish” by
participants
Possibility for too much competitiveness
Requires significant time investment to make/find games
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14
Fun with
Beginning Math
Dianne B. Barber
2004 ABSPD Institute Participants
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Overview
Many students come into our Basic Skills classroom
believing math is hard and impossible to learn. This belief stifles
students in their quest to acquire basic math skills. This
professional development plan offers games and creative activities
that can be used to promote confidence while enhancing students’
math and thinking skills. These games also allow students to
develop team building and communication skills. Participants will
gain concepts moving instructors from the traditional textbook
approach to hands-on learning.
Goal
The goal of this plan is to provide professional
development using research-based methods, strategies,
and techniques to give instructors new ways to
demonstrate and review mathematical concepts using
games and manipulatives.
Objectives
Participants will
Summary of Activities
Many games and activities are included in this plan. Unless
a series of professional development workshops are planned,
trainers need to choose from among the activities listed. As well as
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being the main focus of a workshop, these activities are good for
opening, closing, or after-break activities for any math workshop.
Activities 2-8 are written for the classroom thus providing
detailed instructions for conducting them with students. As the
trainer, adjust as necessary for your participants’ backgrounds and
knowledge of the mathematical concepts.
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Activity 14.8: Fraction Prepared Fraction Circle Kits, see activity 45 - 60
Circles for directions minutes
Authors
This topic includes excerpts of professional
development plans submitted by the following 2004
ABSPD Institute participants.
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Activity 14.1: Scavenger Hunt
This activity is designed as an opening activity to create a
non-threatening learning environment as well as encourage group
interaction.
Preparation
Make a handout for the “Scavenger Hunt.” Suggestions for
items to include are given below. Make adjustments to better “fit”
your participants. Make copies of the handout for each participant.
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Activity 14.2: Three-In-A-Row
This game allows participants to practice reducing and
identifying equivalent fractions while having fun. Two players or
two teams work well.
Preparation
1. Copy the game board for each team.
2. Each player needs about 10 markers of the same color, with
each player on a team having a different color. Make markers by
cutting small squares of different colored card stock or use
different color buttons, beans, etc.
3. Each team needs one pair of dice.
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Three-In-A-Row Game Board
4 12 6 12 6
20 16 9 20 12
20 12 8 20 10
† †30 15
† †20 †24 12
3 3 4 5 4
† †12 18
† 24
† †15 12
7 4 9 5 3
† †14 †8 †12 †10 9
10 8 15 12 9
† †25 †12 †25 18
† 15
† † † † †
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Activity 14.3: Rounding in a Row
This activity offers participants an opportunity to practice
calculator, estimating, and rounding skills. It works well for two
player teams or for two teams. Two game boards are provided, one
for addition and one for multiplication. Additional game boards
can be created to cover more basic addition and multiplication or
advanced topics such as order of operations, square roots, etc.
Preparation
1. Decide how the game will be played, i.e.,
individual players or teams. Make copies of the
“Rounding in a Row—Addition” and/or
“Rounding in a Row—Multiplication” game
boards. You will need one game board for each
pair of players or teams.
2. Each participant will need a calculator.
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d. On each turn, the player chooses two numbers from the
addend (factor) pool and finds the sum (product) of the two
numbers.
e. A calculator may be used.
f. The player finds the number on the board that is closest to
the sum (or product) and puts a marker on that number.
g. The first player to have four in a row, horizontally,
vertically, or diagonally, wins the game.
3. Prior to beginning the game review the rules for rounding to the
nearest ten. Rounding to the nearest ten is as follows:
a. If the number in the ones’ place is four or less, the rounded
number is the nearest multiple of ten that is less than the
original number. For example: 573 is rounded to 570.
b. If the number in the ones’ place is five or more, the rounded
number is the nearest multiple of ten that is more than the
original number. For example: 576 is rounded to 580.
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Rounding in a Row - Addition
Addend Pool
4 7 11 23 31
42 49 62 70
30 70 40 80 70 20
80 60 50 70 50 100
50 110 10 90 40 50
90 70 130 60 110 70
50 20 100 30 120 50
70 90 40 100 80 30
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Rounding in a Row - Multiplication
Factor Pool
3 23 31 47 16
18 17 59 13
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Activity 14.4: Beach Ball Math
This activity allows participants to practice basic operation
and mental math skills. It alleviates the boredom of doing
worksheets by playing with a beach ball. This game is especially
useful for skills practice with Compensatory Education students.
The problems written on the beach ball can be varied to meet the
students’ skill levels from counting and number recognition to
square roots and exponents.
Preparation
1. Prepare beach ball. Cover a large,
inflated beach ball with circles by tracing
circles using a 3-4 inch diameter pattern
(a paper cup works well as a pattern)
and a permanent marker. 2x3
4x5
2. Inside each circle write math problems
that focus on the skills you want to
reinforce.
3. Prepare a beach ball for each group of 6-8 participants.
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Activity 14.5: Magic Fingers
This is a competency-based basic multiplication hands-on
activity and is adaptable for individualized or group instruction.
This activity makes the nine table through 10 easier to remember. It
is designed for beginning learners.
Preparation
1. Practice doing the nine table using the “Magic Fingers”
technique.
2. If presenting to a large group, consider the use of an overhead
projector to demonstrate using your hands as an opaque.
9 x 3,
tuck under
the 3rd finger;
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9 x 5,
tuck under
the 5th finger;
3. Counting the fingers on the left of the tucked fingers gives the
first digit of the answer. Counting the fingers on the right of the
tucked finger gives the last digit of the answer.
4. For example: Refer to the picture above. 9 x 5 has four fingers on
the left of the tucked finger, this number goes in the tens place
of the answer. There are 5 fingers to the left of the tucked finger,
the number goes in the ones place of the answer.
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Activity 14.6: I have, Who has…
This activity allows
participants to practice basic
operation skills and mental math
skills. Addition and multiplication
games are included. However, the
game levels can be varied to meet the
students’ skill levels from counting
and number recognition to basic
algebra and geometry skills.
Preparation
1. Decide which game to use, i.e. addition or multiplication.
2. Copy the pages of cards for the corresponding game onto card
stock.
3. You may want to laminate the copies to make the cards last
longer.
4. Cut the cards apart.
5. This gives you one deck of cards. If you need multiple decks
make additional copies.
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4. The person who starts the game ends the game. A participant
begins the game by reading one card, skipping the first part (I
have …), and beginning with “Who has …? The same person
will end the game with the first part (I have …) of the card.
5. The person with the answer then reads a card and the game
continues until all cards have been read.
6. After a card is read it is turned over. The only card used more
than once is the card used to begin the game.
7. Players continue the game until all cards are used.
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I have, Who has …ADDITION
- 290 -
I have, Who has …ADDITION
- 291 -
I have, Who has …ADDITION
- 292 -
I have, Who has …MULTIPLICATION
- 293 -
I have, Who has …MULTIPLICATION
- 294 -
I have, Who has …MULTIPLICATION
- 295 -
I have, Who has …MULTIPLICATION
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Activity 14.7: Playing Cards to Learn Math
Most everyone likes
playing cards. The games
included here allow participants
to have fun while sharpening
their math skills. These games
create learning or reinforcement
of number sense, problem
solving, and thinking skills.
Through working together as a team students practice
communication skills as well as mental math, pencil and paper
and/or calculator skills. Additionally, students have to follow
directions and rules. These games are especially helpful for
students who have math anxiety, learning difficulties, or
disabilities. All games can easily be adjusted for difficulty level.
After students learn the rules, card games let students “take
a break” from long classes. Choose a game that reinforces the math
skills currently being learned or use the game as a review.
Preparation
1. You will need decks of cards (one for
every 3 to 5 participants) with the face
cards (kings, queens, and jacks)
removed.
2. Calculators are optional, but card games
are a good way to practice calculator
skills and in some cases the use of a
calculator may make the game move faster.
3. Choose the card game you want to play.
Make adjustments to the rules as necessary. For
all games aces count as one.
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Conducting the Activity
1. When participants enter class have decks of cards on some of
the desks. Ask participants, “Have you considered playing
cards to learn and reinforce math skills?” Advise the
participants that today they will play cards. This will get the
participants’ attention. Then tell them, “There is one catch – you
must play by the game rules I give you.”
2. Have participants form small groups. No more than five
participants should play with a single deck.
3. Explain and demonstrate how the game will be played. It will
be helpful to list the rules on the board. Remember, for all
games let the aces count as ones. Give participants a chance to
ask questions to clarify the rules of the game. Then – Let the
games begin.
4. After the game reflect on what happened while playing –
worked together as a team, had fun, learned or reinforced math
skills, practiced communication skills, had to think, practiced
mental math, pencil and paper and/or calculator skills, had to
follow directions and rules, etc.
5. Ask participants to share what math skills they learned,
practiced, and/or reinforced. List on the board.
6. Optional: As a class or in small groups let participants make up
and write rules for a different card game that could be used to
teach or reinforce math skills.
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Game #1: What Difference Does it Make?
Remove the face cards from the deck and deal the cards face
down, one to each player, and one in the middle of the playing
table until all the cards are dealt.
Each player turns up their top card. The top card is turned
up from the deck. Players then state and record on paper what they
need to add or subtract from their cards to make it equal to the
deck's card.
DECK CARD‡
Score
Player 1
-7
Score
This player has a 10, Player 2
therefore the player +1
states, "subtract 7"
and records a "-7" on
the score paper. This player has a 2,
therefore the player
states, "add 1" and
records a +1 on the
score paper.
Keep playing rounds until the players have used up all their
cards. Each player adds the differences. The player with the score
closest to zero wins. Or you can announce at the beginning of the
game that the player with the highest (or lowest) score wins.
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Alternate Ways to Play
1. Let players record the sum of two cards and let the winner be
the one with the highest or lowest total.
DECK CARD‡
Score
Player 1
13
Score
This player has a 10, Player 2
therefore the player 5
states 10 + 3 = 13
and records 13 on This player has a 2,
the score paper. therefore the player
states 2 + 3 = 5 and
records a 5 on the
score paper.
2. Let players record the product of two cards and let the winner
be the one with the highest total product. In this case player 1
would record 30 (10 x 3) and player 2 would record 6 (2 x 3).
3. Let players make a fraction out of the two cards, with the
player’s card always being the numerator. In this case player 1
records 10/3 or 3 1/3 and player 2 records 2/3. Add strategy to
the game by letting the players decide which card to use as the
numerator and denominator. Each player records the fraction
they made as their score and totals the fractions to see who has
the largest or smallest total. Before the game begins decide if the
winner will be the player with the largest (or smallest) total.
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Game #2: Mark Off!
Remove the face cards from the deck. Each player writes the
numbers 1 through 20 on a piece of paper. The object of the game is
to be the first player to "Mark Off" all of the numbers on the list.
For each round, two cards are dealt to each
player. Players find the total value of the two cards. 1 11
The player can choose to mark off the sum of the two 2 12
cards or to mark off two or three numbers that
3 13
would give them the same total value. For example,
4 14
suppose a player has the cards below:
5 15
6 16
7 17
8 18
9 19
10 20
These two cards gives the player a sum of 16. The player can
choose to mark off any one of the following combinations:
16 6 and 10
9 and 7 2, 4, and 10
2, 6, and 8 15 and 1
or any other combination that gives the total value of 16.
As the rounds progress, it becomes harder to mark off the
exact total, which is what the rules specify. When a player cannot
mark off a combination of numbers that equals the exact total, the
player does not get to mark off anything and must wait until they
receive another two cards. In this game, strategy counts. For a
shorter game, set a time limit and let the player who has marked off
the most numbers win.
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Game #3: Blackjack Times Ten
The object of this game is to get as close as
possible to 210 (Blackjack times 10), without going
over. After removing the face cards, each player
draws (or is dealt) six cards. The player decides
whether to use the cards in the ones place or tens
place so the sum is as close to 210 without going
over. Each player must use all six of the cards. Give
the players a set amount of time to arrange their
cards. The player who gets closest to 210 without
going over is the winner.
For example, if a player draws (or is dealt) the following:
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Game #4: Equations, Equations, Equations…
After removing the face cards, deal each player four cards.
Using the four cards and any combination of addition, subtraction,
multiplication, division, and grouping symbols, make as many
equations as possible that have integer answers. You get 1 point for
each equation with a different answer. Set a time limit; 3 to 5
minutes works well, but participants can easily spend longer if time
permits.
For example, suppose a player draws the following cards:
3 + 1 + 10 + 5 = 19 3 – 1 + 10 + 5 = 17
3 – 1 – 10 + 5 = - 3 3 – 1 – 10 – 5 = -13
3 x 1 + 10 + 5 = 18 3 + 1 + 10 x 5 = 54
3 + 1 x 10 + 5 = 18 – same answer doesn't count
3 x (1 + 10 + 5) = 48 (10+5) / 3 + 1 = 6
and so on. There are many other equations that could be
made with these four cards.
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Game #5: Make it a Million or More!
Each player marks on a piece of paper the place values to a
million. Space the place values so that a card can fit under each
place.
Remove the face cards from the deck. Each player alternates
drawing one card at a time and puts it in a place, trying to make the
largest 7-digit number possible. Once placed, the card cannot be
moved. One round goes until each player has 8 cards. At that point,
each player gets to choose one card to replace with the eighth card
to make the largest 7-digit number possible, or they may choose to
"throw out" the eighth card.
Here is how a hand might look.
100 10
Millions Thousands Thousands Thousands Hundreds Tens Ones
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Game #6: Making the Largest Fraction
Remove the face cards from the deck. Deal the remaining
cards face down to the players. Players turn over the top two cards
of their hand and make the largest fraction possible using one of
the cards as the numerator and the other as the denominator. The
players compare fractions to see who has the largest. The player
with the largest fraction gets all the cards to add to the bottom of
his/her hand. When a player has less than two cards, he/she is out
of the game. The winner is the player who gets all the cards.
Below are three fractions that can be made.
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Activity 14.8: Fraction Circles
Students need to understand the meaning of
fractions and have a clear concept of what a fraction
of an object looks like. The focus of this activity is
dealing with fractions as part of a whole. Students
learn that each fraction has many alternate names,
i.e., 1/4 = 2/8 = 3/12 etc., and learn how to change
between improper fractions and mixed numbers. Fraction circles
are used to ensure that students have a thorough, concrete
understanding of the processes. Students respond to this activity
with statements such as, “I see!” or “Now it makes sense.” The
effort of making the “Fraction Circle Kits” is definitely worthwhile.
Preparation
1. Copy the fraction circles at the end of the activity onto colored
card stock. Use a different color for each fraction. One copy of
each page yields 3 sets of fraction circles.
2. Cut out the fraction circles or let participants
cut them out. This will make enough fraction
circles for one small class (up to 8 participants).
Make additional sets as needed.
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parts make up a whole circle or it is one piece of the whole circle
which has been divided into four equal pieces.
6. Repeat the procedure until all pieces have been named.
7. Numerators other than one. Place two pieces of the same
fractional part together and ask, “What is this called?” and
“How is it written?” Record answers.
8. Repeat the procedure with other colors until everyone can name
the fractions and tell why the name is appropriate.
2 blue pieces 2/4
3 blue pieces 3/4
4 blue pieces 4/4 one whole
9. Relative size of fractions. Hold up two pieces of different
colors. Ask, “Which piece is larger?”, “How do we represent
greater than and less than?” “How can we represent such
statements as ‘the yellow piece is larger than the brown piece’ in
symbols?” For example, 1/2 > 1/6.
10. The relative size of the piece can be determined by placing one
piece on top of another piece.
11. Encourage participants to generalize a rule such as, “The larger
the number on the bottom the smaller the actual size of the
piece.” The term denominator could be introduced this way.
12. Equivalent fractions. Hold up the 1/2 piece. Ask, “How many
other ways could we make a piece this size using other colors?”
Record answers on the board. Hold up other pieces and ask the
same question.
13. Improper fractions and mixed numbers. These concepts can be
introduced using the fraction circles. Use examples such as, “I’m
having people to lunch and serving small cakes for desert. I
know from experience that people will only eat a half. If I am
having 6 people how many cakes would I need? 7 people? 9
people?” Try other examples such as serving pie that would
serve six people or serving pizza that would serve four. Be sure
to record answers on the board so participants can see the
difference between improper fractions and mixed numbers.
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1/1
- 308 -
1/2
- 309 -
1/3
- 310 -
1/4
- 311 -
1/5
- 312 -
1/6
- 313 -
1/8
- 314 -
1/10
- 315 -
1/12
- 316 -
Activity 14.9: Fraction Ring
Students need to understand
the relationship between fractions,
decimals, and percents. The focus of
this activity is to help students see
the relationship between common
fractions, decimals, and percents.
Students will also learn that each
fraction has a decimal and percent
equivalent. The fraction ring and
fraction circles (from previous
activity) are used to ensure that
students have a thorough, concrete
understanding of the processes.
Preparation
1. Copy the fraction circles at the end of the previous activity onto
colored card stock. Use a different color for each fraction. One
copy of each page yields 3 sets of fraction circles.
2. Cut out the fraction circles and sort to make three sets.
3. Make additional copies of the “whole” fraction, so that each
participant can have a whole circle, for Part II of the activity.
4. Make copies of the “Fraction Ring” handout.
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5. Ask participants to put together the fraction circles to make a
whole of the same color. Ask participants to label, in fraction
form (1/4, 1/5, 1/6, etc.) one piece from each of the circles.
6. Explain that if one of the fractions pieces is placed on the
fraction ring beginning at zero, one can easily determine the
decimal equivalent and find the percent equivalent by changing
the decimal to a percent.
7. Demonstrate by placing one fraction piece (1/4) on the circle.
Ask, “What decimal part of the circle is this piece?” (.25) Ask,
“What would equal that percent?” (25%)
8. Ask participants to repeat this procedure (step 7) with each of
the different fraction pieces and to make a chart by tracing the
fraction piece and labeling the fraction, decimal, and percent.
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Fraction Ring
- 319 -
- 320 -
Chapter
15
Dianne B. Barber
2004 ABSPD Institute Participants
- 321 -
- 322 -
Overview
Many students come into our Adult Basic Skills programs
fearing math, especially algebra and geometry. Students believe
algebra is impossible to learn and that geometry is almost as bad.
Many students think graphs are intimidating. These beliefs stifle
students in their quest to acquire skills needed to open doors in the
workplace and to higher education. This professional development
plan offers instructional games and activities that can be used to
promote mathematical confidence while introducing students to
basic algebra, geometry, and graphing concepts.
Goal
The goal of this plan is to provide professional
development using research-based methods, strategies,
and techniques to give instructors new ways to
demonstrate and review basic algebra, geometry and
graphing concepts in a fun, non-threatening way.
Objectives
Participants will
- 323 -
Summary of Activities
Many games and activities are included in this plan. Unless
a series of professional development workshops are planned,
trainers need to choose from among the activities listed. As well as
being the main focus of a workshop, these activities are good for
opening, closing, or after-break activities for math workshops.
Activities 2-7 are written for the classroom thus providing
detailed instructions for conducting them with students. As the
trainer, adjust as necessary for your participants’ backgrounds and
knowledge of the mathematical concepts.
- 324 -
Activity 15.6: Toy Collection of toys 60 - 90
Design minutes
Authors
This topic includes excerpts of professional
development plans submitted by the following
2004 ABSPD Institute participants.
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Activity 15.1: Ticket to Algebra
This activity may be used to introduce
participants to variables and basic algebraic
equations. Using tickets to sporting events,
concerts, and movies grabs the participants’
interest.
Preparation
1. Make copies of the “A Ticket to Algebra, Please” handout for
each participant.
2. Make copies of the page of tickets included or you may create
your own tickets. You will need several of each ticket. Be sure to
make enough copies so that each participant has a ticket. You
also want to be sure that at least three participants have the
same ticket.
3. Cut apart the tickets so that you have individual tickets to
distribute to participants.
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d. Now look at the cost of one of your tickets. If one of your
tickets costs $2.00, then 5T is worth $10.00. Add the cost of
your tickets together to see what they are worth. Your tickets
are different prices according to your event. Since the value
of the T varies, we can call it a variable. The value of 5T
varies according to the ticket you have.
e. Write out the equation: 5T= $10
f. If one ticket is worth $2, then T= $2
4. As a group, using the overhead or board, complete the handout
with “ticket equations” for the other events.
5. Discuss how the unknown could change based on the
information known, i.e. if 5 people bought tickets at $12 each,
what was the total cost of the tickets. In this case, if we use “C”
for cost, then C = 5 x 12.
6. Ask participants to think about other ways they use variables
(unknowns) in their daily life.
7. Explain that this is only one way to introduce students to
variables. Ask participants to share how they introduce the use
of variables to their students.
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$20.00
UNC
Admit
One
BASKETBALL
$20.00
$40.00
NASCAR
Admit
One
RACE
$40.00
$3.00
HIGH SCHOOL
Admit
One
FOOTBALL
$3.00
$28.00 COUNTRY
Admit
MUSIC
One
CONCERT $28.00
$64.00
NEW YORK
Admit
One
BALLET
$64.00
$8.00
NC MUSEUM OF
Admit
One
ART
$8.00
$12.00
Admit
One
NC ZOO
$12.00
$6.00
NC HOME &
Admit
One
GARDEN SHOW
$6.00
- 328 -
A Ticket to Algebra, Please
HIGH SCHOOL
FOOTBALL ______________________
COUNTRY MUSIC
CONCERT
_____________________
NC ZOO _____________________
- 329 -
Activity 15.2: I have, Who has…
Exponents and Square Roots
This activity allows students to
practice exponential and square root skills
while playing with cards. It is especially
good to give students a “break” during long
classes.
Preparation
1. Copy the pages of cards onto card stock.
2. You may want to laminate the copies to make the cards sturdier.
3. Cut the cards apart.
4. This gives you one deck of cards. If you need multiple decks
make additional copies.
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I have, Who has …ROOTS & EXPONENTS Cards-Copy and cut apart.
- 331 -
I have, Who has …ROOTS & EXPONENTS Cards-Copy and cut apart.
- 332 -
I have, Who has …ROOTS & EXPONENTS Cards-Copy and cut apart.
- 333 -
Activity 15.3: Concentrate on Algebra
This game is designed to help students
learn, recognize, and review basic algebra terms.
Similar card games for all levels of math (basic
math, geometry, statistics, etc.) can be made
using the terms and definitions found in the
Mathematical Terms chapter or additional
vocabulary words students need to know.
Preparation
1. Copy the pages of cards onto card stock.
2. You may want to laminate the copies to make the cards sturdier.
3. Cut the cards apart.
4. This gives you one deck of cards. Make additional copies so that
each group of 3-4 players will have a deck.
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6. Each player takes a turn trying to match two cards, i.e., a term
with the correct definition. When a match occurs the player
keeps the two cards.
7. The game continues until all the cards have been matched.
8. A player may challenge another player if he/she thinks the
match is not correct and request the facilitator check the match.
9. The winner is the one who has the most matches.
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Algebra Cards-Copy and cut apart.
a mathematical
algebraic statement involving
variables and/or
expression numbers written in
words or symbols
grouping does not
matter in addition or
associative multiplication
property
an algebraic expression
binominal containing two terms,
e.g., 2a + 3b
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Algebra Cards-Copy and cut apart.
distributive
property
- 337 -
Algebra Cards-Copy and cut apart.
a mathematical
statement involving
expression variables and/or
numbers written in
words or symbols
- 338 -
Algebra Cards-Copy and cut apart.
- 339 -
Algebra Cards-Copy and cut apart.
negative
number
the top number of a
fraction; it tells how
numerator many parts of the
whole were
used
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Algebra Cards-Copy and cut apart.
an equation made up of
two equal ratios
proportion
the reversal of a
fraction, to turn upside
reciprocal down, e.g., the
reciprocal of 2/3 is 3/2
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Algebra Cards-Copy and cut apart.
to assign a value to a
substitute variable
an algebraic expression
trinomial containing three terms
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Activity 15.4: Geometric Art
This activity focuses on
looking at the world around us
and recognizing how geometry is
used. This activity can be used
with any level Adult Basic Skills
student. Since this activity
requires taking and printing
pictures, it may be best to plan for
participants to take pictures early
and finish the activity later that
day or even another day.
Preparation
1. Each group of participants (4-5 per group) will need use of a
digital camera.
2. Have technical support available to download and print the
pictures or access to computers and printers so that participants
can print their own.
3. Poster board and glue for each group.
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6. After printing their pictures, participants arrange the photos in
a collage on poster board. Give each group poster board and
glue.
7. Groups present their collage to the class, explaining why they
chose the pictures used in their “Geometric Art Collage” to
represent geometry.
8. Call attention to the variety of pictures. Discuss why things are
made in a particular shape. Discuss other ways geometry is
used around us on a daily basis.
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Activity 15.6: Concentrating on Formulas
Formulas are extremely useful tools for many areas of
problem solving. Often students have difficulty recognizing which
formula is needed to solve a particular problem. This activity is
designed to help students practice identifying the formula needed
to complete a certain task.
Preparation
1. Copy the pages of cards onto card stock.
2. You may want to laminate the copies to make the cards sturdier.
3. Cut the cards apart.
4. This gives you one deck of cards. Make additional copies so that
each group of 3-4 players will have a deck.
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Formula Cards–Copy and cut apart.
†
A = bh to find the area of a
where A = area, b = base, parallelogram
and h = height
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†
Formula Cards–Copy and cut apart.
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†
Formula Cards–Copy and cut apart.
†
V = e3 to find how much soil
it would take to fill a
where V = volume
and e = edge
square flower pot
†
V = lwh to find how much
water it would take to
where V = volume,
l = length, w = width,
fill a rectangular
and h = height swimming pool
†
1 2 to find the amount a
V = b h container shaped like
3
a square pyramid
where V = volume, b = base, would hold
and h = height
† - 348 -
Formula Cards–Copy and cut apart.
† 1
V = pr 2 h to find the amount a
3 cone shaped
where V = volume, r = container would hold
radius, and h = height
†
d = (x 2 - x1)2 + (y 2 - y1)2 to find the distance
where d = distance and
between two points
(x1, y1) and (x2, y2) are two on a line
points in a plane
†
y 2 - y1
m=
x 2 - x1 to find the steepness
of a line
where m = slope and
(x1, y1) and (x2, y2) are two
points on a line
† - 349 -
Formula Cards–Copy and cut apart.
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Activity 15.6: Toy Design
Geometric shapes are used in the design and manufacture of
many products. This activity allows participants to study the
different shapes used in designing toys. It is great for a multi-level
classroom as even beginning students can participate.
Preparation
1. Have toys available so that each pair of
participants has a different toy. If you
have a class where most participants have
children you might ask if they would be
willing to bring a toy to share for this
activity. You may also be able to purchase
inexpensive toys at yard sales and thrift
stores. If you cannot locate real toys then
allow participants to cut out pictures of
toys from a catalog or sale paper.
2. Have markers and flip chart paper or
poster board available for each pair of
participants.
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5. Give each pair of participants a toy or let participants choose a
toy.
6. Ask participants to look carefully at their toy to identify the
different geometric shapes used in making the toy. As they
identify the different shapes they should draw it on their chart
paper and identify how the shape was used in the manufacture
of the toy. You may need to demonstrate what you expect
participants to do.
7. Allow participants to share their charts with the class.
8. Discuss which shapes tend to be used the most/least.
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Activity 15.7: Graphed Comparisons
Knowing how to read and
interpret data is an important life
skill. We are bombarded daily with
all kinds of graphed comparisons,
including statistics that jump out at
us from the pages of daily
newspapers and from TV screens.
In this activity participants sharpen
their understanding of graphs and
improve their graph reading skills.
Preparation
1. Have graph paper and markers or colored pencils available.
2. Collect several sample line graphs from newspapers or
magazines. Choose samples that are considered to have all the
elements of a “great” line graph and several samples of line
graphs that are missing an important component of a good
graph.
3. Have available computers with Internet access or prepared
handouts for data collection. You may want to identify several
sites prior to the activity in case participants have problems
finding appropriate data.
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scales for their brainstorming topics. For example: Suppose an
average of 10,000 people visit Grandfather Mountain each year.
What would be a good scale? Would you change the scale if
only an average of 200 people visit each year?
3. Discuss what makes a graph good or bad? Discuss the sample
graphs, both the good and bad graphs. Be sure all the elements
of the graphs are discussed, i.e., title, scale, labels, visual appeal,
readability, etc.
4. Ask participants to search the Internet for a Web page that
shows the performance history of their favorite sports team.
Participants look for the number of team wins over a period of
years.
5. Allow time for participants to search and collect data from the
Internet and design a line graph depicting the data collected.
6. Invite participants to create another graph using performance
from another team. Explain that the second graph may be a
colorful bar graph, picture graph, or pie chart.
7. Let participants assess their own graphs. Have they used
appropriate scales? Does each graph show all the data the
participant wanted to show?
8. Have participants choose a partner,
exchange graphs, and explain what is
shown on the partner’s graph.
9. Review and discuss. What are the
elements of line graphs? Do the axes
have to be labeled? Why? Compare
and contrast elements of different
graphs (line, bar, picture, pie). When is
one type of graph better than another?
Do graphs help people understand
information better?
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Activity 15.8: Techin’ Up Your Teaching
Technology is a viable,
necessary tool that can enrich and
enhance the student’s learning
experience. When applications of
technology are used in concert with
the curriculum and instructor skills
are appropriately developed, the
instructional experience is improved
and higher achievement the result.
The focus of this activity is to provide
experiences that allow instructors to
apply technology in the teaching of
mathematics.
Preparation
1. Review and update the Internet cites listed on the “Math
Websites” and “Math Web Quests” handouts. Note: all listed
sites were functional as of December, 2004. You may want to
add additional sites in chapter 16.
2. Make copies of the updated handouts for each participant.
3. Arrange access to a computer lab with Internet access.
Participants can work in pairs if individual computers are not
feasible.
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5. Discuss Web Quests and how they can be used as a teaching
tool.
6. Distribute the “Math Web Quests” handout.
7. Participants select a Web Quest to explore and evaluate.
8. Participants evaluate the Web Quest and share their findings.
9. Debrief and discuss how Websites and Web Quest could be
used with Adult Basic Skills students.
10. Plan follow-up sessions to share experiences about integrating
technology into their teaching.
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Math Websites
www.funbrain.com
This site contains interactive games for basic skills.
www.Japanese-online.com
This site contains math problems translated from Japan’s
Junior High School Admissions test. These problems could
be used as weekly challenge problems.
www.moneyopolis.com
This site is designed to teach financial terms and concepts in
a game format. Learners receive money for correct answers
and strive to make as much money as possible.
http://mathforum.org/library/drmath/drmath.middle.html
Mathforum is a site that allows participants to post questions
about any math topic and receive answers from math
experts. Learners can also review previously asked
questions and responses.
http://www.neirtec.org
This site offers games for the following topics: integers,
fractions, decimals, percents, GCF, LCM, prime
factorization, ratios, rates, proportions, geometric figures,
perimeter, area, volume, Pythagorean Theorem, patterns,
and much more.
http://illuminations.nctm.org
This site is supported by the National Council for Teachers
of Mathematics. The factor game can easily be modified for
use in the classroom.
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Math Web Quests
http://www.shodor.org/interactivate/activities/index.html#num
Multiple interactive websites with links form activities ranging
from probability to order of operations.
www.42explore.com
Contains many topics for educators—not just math.
http://www.meridian.wednet.edu/~dshick/webquest.html
Web Quests with interactive links that allow different and
varied projects. Highly recommended.
http://www.edina.k12.mn.us/creekvalley
This web site has compiled exceptional links with interactive
Web Quests.
http://www.Madison.k12.ky.us/district/projects/WebQuest/Marc
hMadness/mmwebquest.html
March Madness WebQuest
http://www.sbzinak.com/webquest
Budget Web Quest that learners use to establish and
maintain a budget. Learners research the kind of job they
want and base a budget on that income.
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Part 3
Resources
- 359 -
- 360 -
Chapter
16
Internet Resources
Dianne B. Barber
Elizabeth A. Johnston
- 361 -
- 362 -
This chapter is an annotated list of useful Internet resources
related to teaching and learning in Adult Basic Skills. These
resources were selected to complement the other chapters of this
manual for those professionals who want additional research-based
information and materials to enhance their teaching, learning, and
training endeavors.
The list is organized alphabetically by heading. Some items
pertain to learning activities while others refer to articles or
publications of interest; website address included. It is not meant to
be exhaustive but rather a concise presentation of the many
potentially helpful and interesting resources available. All listed
websites were functional as of December, 2004.
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Adult Numeracy Instruction: A New Approach
http://www.literacyonline.org/products/ncal/pdf/PR9404.pdf
This is the participant packet from the videoconference Adult
Numeracy Instruction: A New Approach authored by Gal Iddo (1994)
and published by The National Center on Adult Literacy. It
contains a wealth of materials, including a list of instructional
principles, sample classroom activities, suggestions for staff
development, background information on reform trends, and lists
of key printed and electronic resources on numeracy instruction.
AlphaPlus Center
http://www.alphaplus.ca/mainframe.htm
A wealth of items from Ontario and abroad form the
comprehensive collection of resources, materials, links, discussions,
and current events in the world of numeracy and literacy.
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Assessing Mathematical Knowledge of Adult Learners: Are
We Looking at What Counts? NCAL Technical Report TR98-05
http://literacyonline.org/products/ncal/pdf/TR9805
Adult students’ numeracy skills are typically assessed at
various points during instruction for a variety of purposes,
including student placement, informing instructional decisions,
and measuring student learning. However, the assessment
instruments available may not be adequate for providing
interpretable and useful information to instructors, program
directors, or learners. The authors of this report advance a set of
principles that reflect psychometric concerns and current research
policies. These principles can be used to evaluate existing
assessment practices and guide the development of new
assessment models. Commonly used assessment tools are
examined in light of these principles and are found wanting. The
authors suggest alternative items and strategies.
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Framework for Adult Numeracy Standards
http://shell04.theworld.com/std/anpn//framewk.html
This paper, authored in 1996 by the Adult Numeracy
Network, was funded by the National Institute for Literacy and is
subtitled, The Mathematical Skills and Abilities Adults Need to Be
Equipped for the Future. It contains the research and methodology
behind the creation of the adult numeracy content, and process
themes built upon the Massachusetts Adult Basic Education Math
Standards.
Inclusive Teaching
http://depts.washington.edu/cidrweb/inclusive/diversify.html
Need to diversify your teaching style? This website gives
teachers helpful hints on how to change their teaching style and
lists resources for instructors to first assess their teaching style then
diversify it.
Laubach Literacy
http://www.laubach.org/home.html
This site may be helpful in that it provides descriptions and
order information for Laubach materials from the New Readers
Press. Since many literacy programs use Laubach materials, this
site provides an easy way to access information on-line about
Laubach resources for numeracy and literacy.
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Learning Styles
http://www.d.umn.edu/student/loon/acad/strat/lrnsty.html
This is a web page from the University of Minnesota’s
Handbook. It has a summary of learning styles. It also delves into the
theories behind different learning styles. It includes a brief article
that describes students’ learning styles.
Math Anxiety
http://www.math.com/students/advice/anxiety.html
This website has numerous study tips and practical advice
needed to overcome math anxiety. It links to other sites that have
helpful tools such as formulas and tables.
Math Forum
http://forum.swarthmore.edu
The Math Forum is an extensive site with many links,
including Student Center, Teachers’ Place, and Parents and
Citizens. It is not directed specifically to adult educators, but it has
some interesting generic information. The link to Ask Dr. Math
offers explanations to universal frequently asked questions in
- 367 -
mathematics at a variety of levels. Also, there is a section on
“classic” problems that could be suitable for group work or
“Problem of the Week” activities.
Measure 4 Measure
http://www.wolinskyweb.com/measure.htm
Measure 4 Measure offers students and instructors the
opportunity to explore a collection of Internet math sites that
estimate, calculate, evaluate, and translate. The site has three main
areas: Science Math, Health Math, and Finance Math. Some of the
links offer informational literature; and some are cute and quirky.
One site calculates all angles, whereas another calculates the
advantages of not smoking.
Multiple Intelligences
http://www.thomasarmstrong.com
The theory of multiple intelligences was developed in 1983
by Dr. Howard Gardner, professor of education at Harvard
- 368 -
University. It suggests that the traditional notion of intelligence,
based on IQ testing, is far too limited. Instead, Dr. Gardner
proposes eight different intelligences to account for a broad range
of human potential in children and adults. This site has a link for
multiple intelligences that provides general background
information about the theory of multiple intelligences as well as
numerous practical strategies for using multiple intelligence theory
in learning and teaching.
Numeracy/Mathematics-CD ROMs
http://www.neufeldmath.com
Neufeld Learning Systems, Inc. maintains this website to
showcase its collection of mathematics software. Compact discs are
available for a variety of topics, and previews may be downloaded
for review. Worksheets to support the CD can also be viewed.
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Project Based Teaching and Learning WWW Links
http://www.michaelmino.com/links/external.html
This site has numerous links and resources for teachers
interested in project-based learning. There is also a list of ideas for
teacher projects.
Teaching Styles
http://www.indstate.edu/ctl/styles/tstyle.html
This is a useful website by Indiana State University that
provides teachers with an overview of teaching styles, a test for
teachers to determine their teaching styles, and a curriculum
planning guidebook organized by teaching styles.
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Using Technology and Real World Connections to Teach
Secondary Mathematics Concepts
http://www.enc.org/features/focus/archive/realworld/document
.shtm?input=FOC-000706-index
This article advocates the use of technology to connect
mathematics to real life. The authors give examples of how teachers
can connect mathematics to geology, history, and economics. Even
though it is written for the high school audience, the material can
easily be adapted for use in Adult Basic Skills.
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- 372 -
Chapter
17
Mathematical
Terms
Dianne B. Barber
- 373 -
- 374 -
Introduction
Adult Basic Skills students often struggle with the language
of math. For many, it is like learning a foreign language. This
chapter includes explanations of many mathematical terms in easy-
to-understand language and is illustrated with simple diagrams. It
contains terms from all levels of Adult Basic Skills numeracy,
beginning math through algebra, geometry, and statistics.
This listing of Math Terms had its beginnings when I was a
math instructor. Often students knew how to perform the math
operations but did not know (or understand) the vocabulary. I
found that when I made sure that students knew the vocabulary
associated with the mathematical concepts they performed better
on assessments and tests. It was helpful for students to make index
cards with the vocabulary words encountered in math lessons. On
these cards the students would write the mathematical definition
and then write the definition “in their own words.” On the back of
the card I would have the students write their own test question
demonstrating how that term might be used on a test. Over time
their stack of cards grew. When it came time to review for a test
each student had their own review test by using the problems on
the back of their cards. In lab they often worked together to be sure
they could do the problems that other students had written.
The terms may also be used to make games such as bingo or
concentration. Students always enjoy playing games. Students
often make remarks such as, “It doesn’t feel like I’m learning when
we play these games. For me, math is ALWAYS hard work.” “I
understand math because you let us play these games.”
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2-D, 3-D two-dimensional, three-dimensional. Having two or
three dimensions respectively.
absolute value the distance a number is from 0 on the number line
acute angle an angle of less than 90°
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area a measure of a surface. Measured in squares, e.g.
square inches (in2), square feet (ft2), square
centimeters (cm2), square meters (m2).
area of circle area = ! x radius2
area of rectangle area = length x width
area of triangle area = 1/2 base x height
associate property grouping does not matter in addition or multiplication,
e.g., for numbers a , b, and c;
a + (b + c) = (a + b) + c and a x (b x c) = (a x b) x c
- 377 -
calculate efficiently use knowledge of number systems and operations,
e.g., use multiplication rather than repeated addition. In
the context of using tools, to use available operations
and functions, e.g., memory and constant functions on
a calculator, sum formula in a spreadsheet for a range
of cells, rather than addition of individual cells.
cancel divide the numerator (top) and denominator (bottom) of
a fraction by the same number to make a smaller
fraction
capacity volume, i.e., a measure in three-dimensional space,
applied to liquids, materials that can be poured, or
containers. Units include cubic inches (in3), cubic feet
(ft3), cubic centimeters (cm3), cubic meters (m3). Note:
a liter is 1000 cm3 (the volume of 1 kg of water).
cardinal number a counting number, i.e., one, two, three, etc.
carry to regroup from a lesser place value to a greater place
value in order to add, e.g., ten ones to one ten
chart visual organization and presentation of data in rows
and columns
circumference the perimeter of a circle, i.e., the
distance all the way around a circle;
if the radius of a circle is “r” units,
and the diameter is “d” units, then
the circumference is 2Π r or Πd
clockwise moving the same direction as the hands of a clock
move
coefficient the number in front of a variable, e.g., for the term 4a
the coefficient of a is 4
combined events a set of independent events with a single outcome. An
independent event does not influence a subsequent
event. For example, one throw of a die does not
influence a second throw. Two throws of a die is a
combined event with 36 possible outcomes (6 x 6). The
probability of throwing two sixes is 1/36.
- 378 -
common an adjective used to describe units, instruments,
measures, date formats, etc. that are widely used in
everyday life in non-specialist contexts
common fraction a fraction where the numerator and denominator are
both integers. Also known as a simple or vulgar
fraction.
commutative order does not matter in addition
property or multiplication, e.g., 2 + 3 = 3 + 2
and 2 x 3 = 3 x 2. Subtraction and
division are not commutative.
complementary angles that add up to 90°
angles
- 379 -
coordinates ordered pairs; the x coordinate comes first; then the y
coordinate; coordinates are always written in pairs
within parentheses with a comma between the
numbers, e.g., (3,5) where 3 is the x coordinate and 5
is the y coordinate
counter clockwise moving in the opposite direction of the hands on a
clock
cube (1) a three-dimensional figure with six square faces
(2) a number multiplied by itself and then by itself
again, e.g., the cube of 3 is 3 x 3 x 3; cubed is written
to the power of three, e.g., 2 cubed = 23 = 2 x 2 x 2
cylinder a circular prism
data information of a quantitative nature consisting of counts
or measurements; where they refer to items or events
that are separate and can be counted, the data are
discrete; where they refer to quantities such as length
or capacity that are measured, that data are
continuous. Singular: datum.
decimal relating to base ten. Most commonly used
synonymously with decimal fraction, where the number
of tenths, hundredths, thousandths, etc. are
represented as digits following a decimal point. The
decimal point is placed at the right of the units column.
Each column after the decimal point is a decimal place.
For example, the decimal fraction 0.275 is said to have
three decimal places. The system of recording with a
decimal point is decimal notation. U.S. currency is
based on the decimal system.
decrease to make smaller
denominator the bottom number of a
fraction; tells the number of
parts in a whole
- 380 -
diagnonal a straight line from one corner of a figure to another
corner, going across the space inside
diameter the distance across the middle of a
circle; the diameter is twice the
radius, i.e., d = 2r
- 381 -
dividend the number being divided into equal parts
quotient
divisor) DIVIDEND
equivalent fractions fractions of equal value. For example, 6/12, 3/6, and
1/2 are equivalent.
estimate to arrive at a rough answer by calculating with suitable
approximations for numbers
evaluate to work out the value of an expression when numbers
(an expression) have been substituted for variables
event used in probability to describe the outcome of an action
or happening
exponent the number of times a number
is multiplied by itself
- 382 -
factoring the process of expressing a
given number (or expression) as
the product of two or more
numbers (or expressions)
hypotenuse
- 383 -
imperial unit a unit of measure.
Units include inch,
foot, yard, mile,
acre, ounce, pound,
stone, ton, pint,
quart, and gallon.
inverse operations operations that, when they are combined, leave the
entity on which they operate unchanged. Inverse
operations include addition and subtraction
(3 + 4 – 4 = 3) and multiplication and division
(3 x 4 ÷ 4 = 3).
isosceles triangle a triangle with two equal sides and two
equal angles (remember the angle that
is between the two equal sides is NOT
one of the equal angles)
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line symmetry also reflective symmetry. The
property of a shape where one half is
a reflection of the other; the ‘mirror
line’ is the axis of symmetry or line of
symmetry.
lowest terms no number will equally divide both the numerator and
denominator
mass a fundamental characteristic of a body, relating to the
amount of matter within it. Mass differs from weight.
Under certain conditions a body can become
weightless, whereas mass is constant.
mean a measure of average. The arithmetic mean is the sum
of quantities divided by the number of quantities. For
example, the arithmetic mean of 5, 6, 14, 15, and 45 is
(5 + 6 + 14 + 15 + 45) ÷ 5 = 17.
measures of central a statistic describing a typical value of a numerical data
tendencies set; i.e., mean, median, mode
median a measure of average. The middle number or value
when all are arranged in order of size. For example,
the median of 5, 6, 14, 15, and 45 is 14. Where there is
an even number of values, the median is the mean
(average) of the two middle values. For example, the
median of 5, 7, 7, 8, 14 and 45 is (7 + 8) ÷ 2 = 7.5.
mental math strategy for finding an answer without writing or using a
calculator
metric relating to the decimal system of measurement based
on the meter, kilogram, and second
metric unit unit of measurement in the
decimal system. Metric units
include meter, centimeter,
millimeter, kilometer, gram,
and kilogram.
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mixed fraction a whole number and a fractional part expressed as a
common fraction, e.g., 1 2/3 is a mixed fraction; also
known as a mixed number
mixed number a whole number and a fractional part expressed as a
common fraction, e.g., 1 2/3 is a mixed number; also
known as a mixed fraction.
mode a measure of average. The most frequently occurring
number in a set of data. For example, the mode of 5, 6,
6, 6, 7, 8 and, 10 is 6.
monomials an expression with one term
multiple any number that has a given number as a factor is
called a multiple of that factor, e.g., 12 = 6 x 2,
36 = 6 x 6 and 60 = 6 x 10; so 12, 36, and 60 are all
multiples of 6
natural number a positive integer; a positive whole number
negative number a number less than 0
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numerator the top number of a fraction; it
tells how many parts of the whole
were used
obtuse angle an angle that measures more than 90° but less than
180°
origin the point (0,0) where the x axis crosses the y axis
parallel always the same distance apart, e.g.,
parallel lines are always the same distance
apart; they do not meet
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perimeter the complete distance around the
outside of a figure
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plot to represent graphically on a chart
prime number a prime number has
exactly two factors,
itself and 1. For
example, 2 has factors
2 and 1, 3 has factors
3 and 1; however 6 is
not a prime number
because it has factors
2 and 3 in addition to 1
and 6.
probability the likelihood of an event happening; a measure of
certainty. Probability is expressed on a scale from 0 to
1 either as a fraction, decimal or percent. Where an
event cannot happen, its probability is 0 and, where it
is certain, its probability is 1. The probability of scoring
1 with a fair die is 1/6 or about .167 or 16.7%.
product the answer to a multiplication problem, e.g., the
product of 2, 3, and 4 is 24 (2 x 3 x 4)
property any attribute, e.g., one property of a square is that all
sides are equal
proportions an equation made up of two
equal ratios
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quadrilateral a polygon with four sides and four interior angles
quotient answer to a division problem
QUOTIENT
divisor ) dividend
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right angle an angle of exactly 90°; one-quarter of a complete turn
90°
roman numerals most common used roman numerals are
scientific notation a way of writing very large numbers and very small
decimals in which the numbers are expressed as the
product of a number between 1 and 10 and a power of
10
sequence a succession of terms formed according to a rule, in
which there is a definite relation between one term and
the next and between each term and its position in the
sequence, e.g. 1, 4, 9, 16, 25, etc.
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sign a symbol used to denote an operation, e.g., addition
sign +, subtraction sign –, multiplication sign x, division
sign ÷. In the case of directed numbers, the positive +
or negative – sign indicates the direction in which the
number is measured from the origin along the number
line.
simplify work out to give the shortest possible answer
square number a number that can be expressed as the product of two
equal numbers, e.g., 25 = 5 x 5, so 25 is a square
number
square unit unit used to measure the area of a two-dimensional
figure; units needed to cover a surface
standard unit units that are agreed upon throughout a community,
e.g., the foot is a standard measure of length. Non-
standard units are not widely agreed upon.
straight angle an angle that measures 180 degrees
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symmetry a figure has symmetry if parts can be
interchanged without changing the
whole. A geometric figure may have
reflective symmetry or rotational
symmetry. Adjective: symmetrical.
system (of measure) units are defined in a fixed relationship to each other
table an orderly arrangement of information, numbers or
letters, usually in rows and columns
tally to make marks to represent objects counted
term one of the parts of an expression, e.g., 3a – 2 has two
terms: 3a and -2
translation moving the position of an object so that it looks the
same but is in a different place. It does not rotate, only
moves left or right or up or down.
trinominal an expression containing three terms, e.g., 3x2 – 4x + 5
has three terms: 3x2, -4x and 5
unit one, a standard used in measuring, e.g., a meter is a
metric unit of length
unit fraction a fraction that has 1 as the numerator and whose
denominator is a non-zero integer, e.g., 1/2, 1/3
unit price the cost of one item
unlike fractions fractions with different denominators
variable a letter or symbol used to represent an unknown
number
vertex common endpoint of two rays that form
an angle
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volume the amount of space inside a solid;
measured in cubes, e.g., cubic inches
(in3), cubic centimeters (cm3)
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