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MapMap - Open Source Video Mapping Software - Mapmapteam - Github.io

MapMap is an open source software for video mapping that allows users to project media onto irregular surfaces. It has an intuitive interface that makes it easy for artists and small teams to get started. Users can import various media formats, manipulate layers and shapes, and control projections in real time. The software is available for Windows, Mac, and Linux and supports external control through OpenSoundControl.
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0% found this document useful (0 votes)
145 views

MapMap - Open Source Video Mapping Software - Mapmapteam - Github.io

MapMap is an open source software for video mapping that allows users to project media onto irregular surfaces. It has an intuitive interface that makes it easy for artists and small teams to get started. Users can import various media formats, manipulate layers and shapes, and control projections in real time. The software is available for Windows, Mac, and Linux and supports external control through OpenSoundControl.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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MapMap is an open source video mapping software

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MapMap - open source video mapping


software
Overview
MapMap is a free, open source software for projection mapping aimed at artists
and small teams. Its intuitive interface facilitates learning and promotes artistic
expression. This software is available on Windows, OSX, and Linux. MapMap gives
users the ability to projection map on any surface of choice. Mapmap takes media
sources and gives users the ability to manipulate the media into different positions
and shapes. Media sources can come from any various accepted media formats.
With an easy to understand interface, new users can get started in minutes.

Projection mapping, also known as video mapping and spatial augmented reality,
is a projection technology used to turn objects, often irregularly shaped, into a
display surface for video projection. These objects may be complex industrial
landscapes, such as buildings. By using specialized software, a two or three
dimensional object is spatially mapped on the virtual program which mimics the
real environment it is to be projected on. The software can interact with a projector
to fit any desired image onto the surface of that object. This technique is used by
artists and advertisers alike who can add extra dimensions, optical illusions, and
notions of movement onto previously static objects. The video is commonly
combined with, or triggered by, audio to create an audio-visual narrative.

Click here for a video demo

MapMap workshop

Download and install


The latest version of MapMap can be find at these links:

macOS 0.6.2 DMG or macOS 0.6.2 ZIP - Note that macOS users need to also
install GStreamer separately.
Linux APT repository
Windows 0.6.3 installer
Source code 0.6.2 tarball
Source code Git repository of MapMap

Older versions:

macOS
Windows
Source tarballs

Launching the application


On macOS, open the application by either double-clicking on its icon in the Finder,
or by clicking on its icon in the Dock.

On Debian or Ubuntu GNU/Linux, find its icon in the application menu and click it.
You can also run it via the command-line by typing “mapmap”.

On Windows, click on the windows icon and type in mapmap. Click on the MapMap
icon to then launch the program.

Layout
MapMap consists of several different windows, icons, and menu options. The main
windows are the Library, Layers, Input Editor and Output Editor.

Library
The Library contains the collection of sources that can be used in MapMap. The
supported sources are:

media files such as:


video (see preferred video formats below)
still images (PNG, JPEG, etc)
animated GIFs
color paints/masks
webcams (currently on Linux version only)
… and more to come in future versions

Media Sources

Importing new media can be done in multiple ways:

Clicking on File > Import media file…


Hitting CTRL+I
Clicking the icon in the toolbar
Drag and drop media directly into library window

Preferred Video Formats:

Containers: .mov, .avi, .mp4, .ogg, .ogv


Video codec formats: Motion-JPEG / Photo-JPEG, MPEG4, Apple Pro Res 422

A introductory media / tutorial startup file can be found here: (INSERT LINK TO
NEW MEDIA ? TUTORIAL ZIP FILE)

Color Sources
Adding color paints to the library can be done by choosing File > Add color paint or
by clicking on the icon in the toolbar.

Once clicked on the following menu will appear once a color has been selected
click “Ok” to add the color to the library.

Media sources can be deleted by simply selecting it in the Library list, and then
choosing the Edit > Delete menu item or by control clicking on a media source and
choosing “delete source”. Since all the layers that use that source will also be
deleted, a dialog will ask you for confirmation.
Layers
To the right of the library tab is the layers tab. Layers are media sources that are
displayed in the output editor. Layers are created when a source from the library is
selected and turned into a 1. quad, 2. triangle or 3. ellipse. This tab allows users to
show/hide, lock, duplicate, and delete layers.

Layers can be deleted by selecting it in the layer list, and then choosing the “Edit >
Delete” menu item.
Layers can be rearranged by dragging them on top of or below each other. Doing
this also controls the layer arrangement in the output editor. Layers add vertices to
the source which allows the source to be edited in a variety of ways. Next to each
layer name, there are five icons:

1. Hide Icon: This hides or shows the layer.


2. Isolate Icon: This isolates the layer selected.
3. Lock Icon: This locks or unlocks the layer so it can’t be modified.
4. Duplicate Layer Icon: This duplicates a layer with all it’s settings .
5. Delete Icon: This deletes the selected layer.

Inspector
Below the Library and Layers tab is the Inspector menu. This menu changes
according to what is selected in the Library or Layers tab. Through the Inspector
menu, users can modify the selected source in a variety of ways. Options for the
Layer Inspector menu:

1. Layer opacity can be changed on a 0 to 100% scale.


2. Video sources can be changed to any source in the library via the source drop
down menu.
3. For Mesh Layers, there is an additional option titled “Subdivisions”. This
option is very powerful as it allows the user to add additional subdivisions to
the original square shape. These shapes can then be modified to create
complex mappings onto a variety of screen shapes / geometries.
4. X and y vertices for each point of the input shape can be modified.
5. X and y vertices for each point of the output shape can be modified.

Options for the Library Inspector menu:

1. Source opacity can be changed on a 0 to 100% scale.


2. Source location can be modified by clicking on the … button so that a source
can be swapped for another or relocated on the users hard drive.
3. Source speed can be changed on a 0 to 100% scale.
4. Source audio volume can be changed on a 0 to 100% scale.

Shapes
Currently supported shapes are: Quads/Mesh, Triangle and Ellipse. When Meshes
have a dimension of two by two (2x2) vertices, they are called Quads. When they
have more than 2x2 vertices, they are called A Mesh. A Mesh is a grid of vertices
that allow more flexible mapping for complex output shapes.

To create a new shape, choose a source in the library and click on Quad/Mesh,
Triangle or Elipse icon. A new shape will immediately be displayed in the Output
Editor, where the size and shape of it can be manipulated by clicking and dragging
it’s vertices. You can also click on a vertices and use the arrow keys to make micro
adjustments to its position. You can also use the number boxes in the inspector
window to move the vertices manually. To turn a Quad into a Mesh, change its
dimension changing its width, height, number boxes.

Shapes can also be transformed via a set of transform controls. Click on a vertices
and then use the following keyboard shortcuts to activate the controls.

M = Move
R = Rotate

S = Scale

Full Screen Mode


Before projection mapping onto a surface check the system preferences on your
machine to make sure your computer is not set on mirroring, but instead is set so
that your projector is an external / additional monitor. Then use the Toggle Full
Screen icon at the top of the MapMap Menu to send the output editor content to
your projector or external monitor.

Special note for Apple Users: In your System Preferences > Mission Control. Make
sure that “Displays have separate Spaces” is clicked or you will have control issues
when you go to full screen.

Display Controls
Display Controls give the user the ability to select and move vertices both in the
input and output editor menus. To hide these controls click on the top menu
“View” and then click on “Display controls”. Click on it again to re-enable Display
Controls.
Save the project to a file
To save the current project, choose “File > Save as…” and then choose a file name.
The extension file is “.mmp”, but the file format is simply XML, a very common one.

Load a project from a file


To load a project from a file, choose “File > Open…”.
External Control using OpenSoundControl (OSC)
IMPORTANT: This feature is currently not supported on macOS.

MapMap supports the OpenSoundControl communication protocol. Currently


supported actions allow full control of existing sources and layers, such as
changing a source file, adjusting opacity and visibility, changing volume, etc.

The default OSC port can be changed from the Preferences menu.

MapMap provides a flexible way to control groups of sources and layers using
regular expressions. For example the following OSC message will change the
opacity of all sources whose name starts with “movie-“ to 50%:

/mapmap/paint/opacity ,sf "movie-*" 0.5

Read the MapMap OSC reference

Support or Contact
To report a problem or suggest an enhancement please open a new issue on
GitHub

Other ways to reach us:

MapMap mailing list


The #mapmap IRC channel on Freenode
Write to us at info at mapmap dot info

Authors
Sofian Audry: lead developer, user interface designer, project manager.
Dame Diongue: developer.
Alexandre Quessy: release manager, developer, technical writer, project
manager.
Mike Latona: user interface designer.
Vasilis Liaskovitis: developer.

Partners
MapMap is made possible thanks to the generous support of the following
organizations:

Organisation Internationale de la Francophonie


Perte de Signal
Ker Thiossane
Conseil des Arts et des Lettres du Québec
Millumin
Alton ’38 and Adelaide Hamm Campus Activity Fund

Troubleshooting
macOS
To display more information about the errors that might occur, launch MapMap
from the command line. To do so, open the Terminal application, that is located in
/Applications/Utilities from Finder then type “
/Applications/mapmap.app/Contents/MacOS/MapMap”, and hit the Return key.

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