Kaiserreich Jumpchain V1.0
Kaiserreich Jumpchain V1.0
Kaiserreich Jumpchain V1.0
0
By: RadicalRoadkill
The loss of the Great War or the Weltkreig in this world, has
not been kind to the Entente, with both the United Kingdom and
the French Republic having Syndicalist revolutions. The
governments of both nations and their loyalists have become
exiled to their overseas territories, with the royal family
fleeing to Canada and the French government being exiled to
their North African territories. Russia was not spared from
its own civil war, with the Soviets fighting against the
‘White Movement’, with the Whites eventually beating back the
Soviets. While order was nominally restored in Russia, there
were a large number of splinter states sponsored by the
Germans, such as Ukraine and White Ruthenia.
In the east, Japan has been maintaining its empire, with the
threat of radicalization slowly rising, who knows how long it
will last. The once great Empire of China has collapsed into a
series of warlord states, only paying lip service to the
Imperial Remnants, it is only a matter of time until the
status quo is shaken up once more.
In this world of war and revolution, one person can make all
of the difference, perhaps it can be you?
Location:
Once a proud and prosperous nation, the United States has seen
better days. The constant failures of the government has
continued to fracture the country little by little. If the
issues facing America are not addressed, sooner or later the
nation will shatter.
From the ashes of the failed Russian empire, the Republic has
risen; conquering it’s Soviet adversaries in Russia proper.
Russia remains unwhole, with large tracts of land being stolen
by its rivals. It is only a matter of time until the Russian
Bear sets its sights on the reconquest of its former
territory.
The Qing Empire has been reborn with the help of German
backing, though not all is well in China. While the Qing
Empire is back on paper, they only control part of the country
of China, with a large number of warlords controlling a
majority of the country. Maybe with continued German aid, the
Qing can come on top and regain their past glory?
You can select anywhere in the world to start at, not just the
mentioned locations.
Origins:
Scholar - Free
Adventurer - Free
Entrepreneur - 100 CP
Firebrand - 100 CP
Perks:
Prince(ess) of Crime/Drop-In:
Reclamation - 400 CP
You have an immense luck when you are gaining a reputation for
something, be it music or warfare, everyone will know your
name. This will be focused on your main career, but can stem
off into other fields if you spend enough time with them.
There is an option to disable/enable this perk whenever you
wish, in case you want to go incognito, though you will not
lose the fame you have before turning the ability off.
Canon Fodder:
Through hell and highwater, your troops will follow you. You
can lead your soldiers incredibly well, almost unnaturally
well. This skill shows itself strategically through the expert
usage of squad tactics and through the inspiration from your
pre-battle speeches, comparable to the greatest that mankind
has to offer. You are able to easily tell who works well with
each other and can figure out how to stop infighting between
your soldiers easily. The focus of this perk is on smaller
groups of soldiers, such as squad based combat, though you can
still accomplish great things if you put in the work.
Multifaceted - 400 CP
Scholar:
Precision - 400 CP
Adventurer:
Mountaineer - 200 CP
Omniglot - 300 CP
Wingin’ It - 600 CP
Entrepreneur:
Trendsetter - 100 CP
Given the appropriate data, you have the skill to know what
people want or rather what they have wanted in months past.
Essentially, you are given a boost in skill in using the
supply and demand of goods for your own aims. You are able to
see this information much easier than the majority of people,
needing much less data to make accurate conclusions regarding
market trends and still managing to be accurate. The accuracy
of these conclusions will improve with larger sets of data,
also allowing you to look further into the future of the
market, than if you had lesser amounts of data. This can allow
you to exploit the market in a number of ways, but can also
bite you in the bottom; should you fail to accommodate the
consumer.
You are the envy of HR worldwide with your skill at hiring and
your luck at finding workers appropriate for their jobs. This
is the combined effort of both skill and luck, meaning that
while you will not be guaranteed exceptional workers, if you
are competent, you can get them very easily. The workers you
hire will be competent in the areas they are hired for, but
will require training for jobs that are significantly
different from their hired positions.
There are many lawyers that may claim that they have a nearly
perfect rate of success. With your success rate, you have
significant skill in both accounting and financial law. This
is a major boon, with regards to your financial endeavours.
This allows you to circumvent both what is currently legal and
what may eventually be illegal, by anticipating future
economic issues.
Innovator - 800 CP
Firebrand:
Idealogue - 400 CP
Napoleon Bonaparte, Huey Long, Mao Zedong; these are the types
of ideological leaders that you are comparable to. You are
very charismatic and have excellent public speaking skills,
allowing you to easily win over the hearts of your people.
This also serves as a moderate improvement to your
improvisation skill, with regards to social interaction;
allowing you to improvise speeches and catchy political
slogans (such as “Every man a King”).
Items:
Prince(ess) of Crime/Drop-In:
McLovin - 100 CP
You are given your country’s standard issue military kit, for
whatever branch of the military you may serve in. This will
include the standard weaponry, clothing, rations and the other
standard equipment that a soldier of your country would have
in battle.
The time you have spent in your nation’s military has been
spent well it seems. You have a house that could be considered
to be the equivalent of an ideal middle-class house for your
country of choice, including a moderate amount of surrounding
property for a backyard. This will obviously differ depending
on the country chosen for settling down in, such as the Union
of Britain differing from the Dominion of Canada with regards
to the legality and the distribution of a person/family’s
living space.
Perhaps making your own bullets isn’t for you, but altering
your guns may not be off the table. This mysterious book will
always manage to surprise you on what it can produce, showing
you a number of ways to alter your firearms; both cosmetically
and functionally. This can not only make your guns look more
aesthetically pleasing to you, but also improve the actual
performance of your firearms and make them more effective. As
long as the firearm in question is some variant of kinetic
firearm, the book will update to accommodate it; regardless of
how advanced it may be.
Scholar:
Bookworm - 400 CP
Adventurer:
With such thrilling adventures like the ones you are often
involved in, a book deal wouldn’t exactly be hard to come by.
Regardless, you have obtained a very profitable book deal,
detailing your adventures. The deal is fairly open ended on
the subject matter, as long as you’re doing something mildly
interesting, you will be fulfilling the contract. Your
publisher will require periodic updates for you to maintain
your contract, around every month or two at the minimum. The
publishing company will be of a moderate size and have a good
reputation professionally and in the public eye, due to their
past successes.
Entrepreneur:
Gearhead - 200 CP
Trailblazing - 300 CP
The companies that you own or work for have recently been
fitted with a substantial upgrade in tools and materials,
gaining cutting edge technology for whatever field(s) they are
involved in. Cutting edge in this instance is referring to
what is possibly available publicly and what is possible from
making private deals with patent holders, meaning that this
will not give you completely cutting edge technology (some
technologies are kept secret, such as the military not
allowing secret technology to be sold), but you will still
very likely be the most technologically advanced company in
your field.
Bigwig - 600 CP
Firebrand:
Once your 10 years in the Jump are over, you are able to take
a copy of any land owned in the Jump, as long as you actually
control it (in name only doesn’t count). The maximum size this
territory can be is that of a complete copy of the planet
Earth, should you manage to take over the entire planet. This
will include any infrastructure or other buildings, unless you
wish to forgo such buildings in your copy of the territory.
The territory will either become a part of your warehouse or a
separate pocket dimension, depending on your choice. This
territory will automatically maintain itself, such as the
infrastructure or plantlife. The people of your territory will
not be copied alongside the territory, however, animals can be
copied should you wish (they will be maintained as well by the
same supernatural method as the copy of the territory).
Companions:
Multiplayer - 100 CP
Butterfingers + 100 CP
Alcoholic + 100 CP
Outspoken + 200 CP
With the onset of the Second American civil war and a myriad
of other civil conflicts, it might be the best option to keep
quiet sometimes. Unfortunately for you this is impossible, as
you are very vocal about any opinions that you may have,
including some that might be quite sensitive. An example of
this would be being a Syndicalist in Germany or a being
Monarchist in France. This doesn't change your worldview or
opinions, it just makes you much more willing to speak out for
your beliefs and against others you find perpetuating
injustice.
Sometime during the Jump, you will fall madly in love with
someone, with them reciprocating wholeheartedly. Your love
interest will be someone that you could have ended up with
prior to this drawback, meaning that they would essentially be
what you want in a partner, with you being the same for them.
They will pass away a few years into the Jump as a result of
your actions, directly or indirectly. You will face the
feelings this loss brings you without the comfort of your
perks or other ways of mitigating your emotions and most
importantly you cannot resurrect them. You will forget taking
this drawback until the end of the Jump. Is the power from the
drawback truly worth the cost? Could you ever forgive
yourself?
You are incredibly power hungry and will attempt to get more
control of whatever organisation you are a part of, such as
the government or a PMC if you are not already. You will use
underhanded and immoral methods in your attempts to get what
you believe you are owed, the effectiveness depends on how
skilled you truly are. Whatever morals you may have will
likely be violated by the altered version of yourself in the
pursuit of power. However, if you are already an evil/immoral
individual, this drawback will do the opposite. You will
become a charitable and kind individual, resenting the power
you have over others and will either give it up or use it for
the good of mankind out of guilt; such as a formerly greedy
CEO utilising the company’s resources to make a number of
charities at the expense of the company.
Kaiserredux + 400 CP
The world had gone mad. When you take this drawback, you are
damning the world to a series of extremely unfortunate events,
sparking a significant amount of wars and civil wars across
the planet. The worst of this will culminate in the creation
of a number of super-nations that are incredibly strong
militarily, often incredibly insane and completely
nonsensical. This includes factions such as the Imperium of
Mankind, a Nation of sentient monkeys, an inhumanly competent
Future Joe Biden, Leon Trotsky leading Antarctica and many
more. This world will be an immense challenge to survive in,
with a number of factions being hostile at best and genocidal
at worst. Good luck.
Optional Scenarios:
You must ensure that Canada, the French exiles and the rest of
the Entente win against their syndicalist rivals in Europe,
allowing them to restore the United Kingdom and the French
Republic respectively.
Reward: You gain the perk “The Return”, if you are losing a
fight, near the tail end of the fight you will gain a second
wind that will bring you back to your full strength for as
long as the fight has been going (i.e. the battle was 2 hours,
so you get 2 more hours at full strength) and pass out once
the time is up. This ability will refresh at the rate of once
a week.
Worldwide Revolution
By the end of the Jump most countries of the world must have a
form of Syndicalism for their government by the end of the
Jump, it doesn’t matter which form of Syndicalist government
it is.
Reward: You gain the perk “The Status Quo”, this perk allows
you to enforce the status quo in a Jump or your world. This
will be done through astronomical luck on your behalf, such as
a potential martyr (who somehow had a pre-existing condition)
dying of a stroke instead of dying in a status quo country’s
prison, averting a potential revolution. This will not be
perfect, as luck can only go so far, though the perk will
still avert the vast majority of potential issues.
What Next?
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