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SweetFX Settings

The document defines settings for various visual effects that can be applied to images including anti-aliasing techniques (SMAA, FXAA), bloom, HDR, Technicolor emulation, sepia toning, vignetting, dithering, and more. Each effect has multiple numeric parameters that control aspects like threshold, strength, color balance, etc. Default values are provided for each parameter.
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0% found this document useful (0 votes)
47 views5 pages

SweetFX Settings

The document defines settings for various visual effects that can be applied to images including anti-aliasing techniques (SMAA, FXAA), bloom, HDR, Technicolor emulation, sepia toning, vignetting, dithering, and more. Each effect has multiple numeric parameters that control aspects like threshold, strength, color balance, etc. Default values are provided for each parameter.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/*-----------------------------------------------------------.

/ Choose effects /
'-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF


#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged
lines using the SMAA technique.
#define USE_FXAA_ANTIALIASING 0 //[0 or 1] FXAA Anti-aliasing : Smoothens jagged
lines using the FXAA technique.
#define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Also sharpens the
antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_CRT 0 //[0 or 1] CRT-like effet (cgwg's CRT-shader ported
to SweetFX)
#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their
light into their surroundings (relatively high performance cost)
#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to
mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look
of an old movie using the Technicolor three-strip color process (Techicolor Process
4)
#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look
like it's been converted to DXP Cineon - basically it's another movie-like look
similar to technicolor.
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and
color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure,
saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or
desaturates if you use negative values) the pixels depending on their original
saturation.
#define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-
curves.
#define USE_CARTOON 1 //[0 or 1] Cartoon : "Toon"s the image
#define USE_SEPIA 1 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 1 //[0 or 1] Vignette : Darkens the edges of the
image to make it look more like it was shot with a camera lens. May cause banding
artifacts.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate
more colors than your monitor can display. This lessens banding artifacts (mostly
caused by Vignette)
#define USE_BORDER 0 //[0 or 1] Border : Makes the screenedge black as a
workaround for the bright edge that forcing some AA modes sometimes causes.
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-
after splitscreen comparison mode.

/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.12 //[0.05 to 0.20] Edge detection threshold


#define SMAA_MAX_SEARCH_STEPS 16 //[0 to 98] Determines the radius SMAA will
search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6 //[0 to 16] Determines the radius SMAA will
search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of
antialiasing to apply to corners.

// -- Advanced SMAA settings --


#define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection
(slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software
version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

/*-----------------------------------------------------------.
/ FXAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET 39 //[1 to 9] Choose the quality preset
#define fxaa_Subpix 0.75 //[0.000 to 1.000] Choose the amount of sub-
pixel aliasing removal
#define fxaa_EdgeThreshold 0.125 //[0.000 to 1.000] The minimum amount of local
contrast required to apply algorithm
#define fxaa_EdgeThresholdMin 0.0312 //[0.000 to 1.000] Trims the algorithm from
processing darks

/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.60 //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.035 //[0.000 to 1.000] Limits maximum amount of
sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --


#define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal,
3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the
sampling pattern.
//I designed the pattern for offset_bias 1.0, but feel
free to experiment.

// -- Debug sharpening settings --


#define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen
(multiplied by 4 to see it better)

/*-----------------------------------------------------------.
/ CRT settings /
'-----------------------------------------------------------*/
#define CRTAmount 1.0 // [0.0 to 1.0] Amount of CRT effect you
want

#define CRTResolution 8.0 // [1.0 to 8.O] Input size coefficent (low


values gives the "low-res retro look"). Default is 1.2
#define CRTgamma 2.4 // [0.0 to 4.0] Gamma of simulated CRT
(default 2.4)
#define CRTmonitorgamma 2.2 // [0.0 to 4.0] Gamma of display monitor
(typically 2.2 is correct)
#define CRTBrightness 1.3 // [1.0 to 3.0] Used to boost brightness a
little. Default is 1.0
#define CRTScanlineIntensity 2.0 // [2.0 to 4.0] Scanlines intensity (use
integer values preferably). Default is 2.0
#define CRTScanlineGaussian 1 // [0 or 1] Use the "new nongaussian
scanlines bloom effect". Default is on

#define CRTCurvature 1 // [[0 or 1] "Barrel effect" enabled (1)


or off (0)
#define CRTCurvatureRadius 1.5 // [0.0 to 2.0] Curvature Radius (only
effective when Curvature is enabled). Default is 1.5
#define CRTCornerSize 0.008 // [0.001 to 0.02] Higher values, more rounded
corner. Default is 0.001
#define CRTDistance 2.0 // [0.0 to 4.0] simulated distance from
viewer to monitor. Default is 2.0
#define CRTAngleX 0.0 // [-0.2 to 0.2] tilt angle in radians (X
coordinates)
#define CRTAngleY -0.15 // [-0.2 to 0.2] tilt angle in radians (Y
coordinates). (Value of -0.15 gives the 'arcade tilt' look)
#define CRTOverScan 1.01 // [1.00 to 1.1] overscan (e.g. 1.02 for 2%
overscan). Default is 1.01
#define CRTOversample 0 // [0 or 1] Enable 3x oversampling of
the beam profile (warning : performance hit)

/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light
(that causes bloom) and what isn't.
#define BloomPower 1.446 //[0.000 to 8.000] Strength of the bloom
#define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom

/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.30 //[0.00 to 8.00] Strangely lowering this makes the image
brighter
#define radius2 0.87 //[0.00 to 8.00] Raising this seems to make the effect
stronger and also brighter

/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.4 //[0.0 to 1.0]
#define TechniPower 4.0 //[0.0 to 8.0]
#define redNegativeAmount 0.88 //[0.0 to 1.0]
#define greenNegativeAmount 0.88 //[0.0 to 1.0]
#define blueNegativeAmount 0.88 //[0.0 to 1.0]

/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 8.0 //[1.0 to 15.0]
#define Green 8.0 //[1.0 to 15.0]
#define Blue 8.0 //[1.0 to 15.0]

#define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in
a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is
neutral.

#define RedC 0.36 //[0.60 to 0.20]


#define GreenC 0.36 //[0.60 to 0.20]
#define BlueC 0.34 //[0.60 to 0.20]

#define Blend 0.2 //[0.00 to 1.00] How strong the effect should be.

/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust shadows
for Red, Green and Blue
#define RGB_Gamma float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust midtones
for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.000, 1.000) //[0.000 to 2.000] Adjust highlights
for Red, Green and Blue

/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.0 //[0.000 to 2.000] Adjust midtones

#define Exposure 0.00 //[-1.000 to 1.000] Adjust exposure

#define Saturation 0.50 //[-1.000 to 1.000] Adjust saturation

#define Bleach 0.00 //[0.000 to 1.000] Brightens the shadows and fades the
colors

#define Defog 0.000 //[0.000 to 1.000] How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to
2.55] What color to remove - default is blue

/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.15 //[-1.00 to 1.00] Intelligently saturates (or desaturates if
you use negative values) the pixels depending on their original saturation.

/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_contrast 0.30 //[-1.00 to 1.00] The amount of contrast you want

// -- Advanced curve settings --


#define Curves_formula 2 //[1|2|3|4|5|6|7] The constrast s-curve you want to
use. I prefer 2 myself.

/*-----------------------------------------------------------.
/ Cartoon settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.
//I'm still tweaking this effect - also I'm not even sure it should be called
Cartoon in the final version.

/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to
1.00] What color to tint the image
#define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the
image before tinting it
#define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the
image

/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial
effect from center
#define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max
Black, 1.00 = Max White.
#define VignetteSlope 8 //[1 to 16] How far away from the center the change
should start to really grow strong (odd numbers cause a larger fps drop than even
numbers)
#define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00, 0.00 to 1.00] Center
of effect.

/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.

//Note that the checkerboard pattern used by Dither, makes an image harder to
compress.
//This can make your screenshots and video recordings take up more space.

/*-----------------------------------------------------------.
/ Border settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.

/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 1 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical
25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 =
Horizontal 25/50/25 split

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