Module 5 (Part 1)
Module 5 (Part 1)
• Trackball
• Joystick
• Graphic tablet
• Light pen
• Touch screen
• Voice
• Mouse
• Keyboard
Trackball
• Description
– A ball that rotates freely in all directions in its socket
• Advantages
– Direct relationship between hand and pointer movement in terms of
direction and speed
– Does not obscure vision of screen
– Does not require additional desk space (if mounted on keyboard)
• Disadvantage
– Movement indirect, in plane different from screen
– Requires hand to be removed from keyboard keys
– Requires different hand movements
– May be difficult to control
– May be fatiguing to use over extended time
Joystick
• Advantages
– Direct relationship between hand and pointer movement in terms of
direction and speed
– Does not obscure vision of screen
– Does not require additional desk space (if mounted on keyboard)
• Disadvantage
– Movement indirect, in plane different from screen
– Requires hand to be removed from keyboard keys
– Requires different hand movements
– May be difficult to control
– May be fatiguing to use over extended time
– May be slow and inaccurate.
Graphic (Touch) Tablet
• Description
– Pressure-,heat-,light-, or light-blockage-sensitive horizontal surfaces that
lie on the desktop or keyboard
– May be operated with fingers, light pen, or objects like pencil
• Advantages
– Direct relationship between hand and pointer movement in terms of
direction and speed
– Does not obscure vision of screen
– More comfortable horizontal operating plane
• Disadvantage
– Movement is indirect, in a plane different from screen
– Requires hand to be removed from keyboard
– Requires different hand movements to use
– Finger may be too large fro accuracy with small objects
Touch Screen
• Advantages
– Direct relationship between hand and pointer movement in terms of
direction and speed
– Movement is direct, in the same plane as screen
– Requires no additional desk space
• Disadvantage
– Finger may obscure part of screen
– Finger may be too large for accuracy with small objects
– Requires moving the hand far from the keyboard to use
– Very fatiguing to use for extended period of time
– May Damage the screen
Light Pen
• Description
– A special surface on a screen sensitive to the touch of a special stylus or
pen
• Advantage
– Direct relationship between hand and pointer movement in terms of
direction, distance, and speed
– Movement is direct, in the same plane as screen
– Requires minimal additional desk space
– Stands up well in high-use environments
– More accurate than finger touching
• Disadvantage
– Hand may obscure part of screen
– Requires picking it to use
– Requires moving the hand far from the keyboard to use
– Very fatiguing to use for extended period of time
Voice
• Description
– Automatic speech recognition by the computer
• Advantage
– Simple and direct
– Useful for people who cannot use a keyboard
– Useful when the user’s hands are occupied
• Disadvantage
– High error rates due to difficulties in
• Recognizing boundaries between spoken words
• Blurred word boundaries due to normal speech patterns
– Slower throughput than with typing
– Difficult to use in noisy environment
– Impractical to use in quiet environment
Mouse
• Advantage
– Direct relationship between hand and pointer movement in terms of direction,
distance, and speed.
– Permit a comfortable hand resting position
– Selection mechanisms are included on mouse
– Does not obscure vision of the screen
• Disadvantage
– Movement is indirect, in a plane different from screen
– Requires hand to be removed from keyboard
– Requires additional desk space
– May require long movement distances
– Requires a degree of eye-hand co ordination
Keyboard
• Advantage
– Familiar
– Accurate
– Does not take up additional desk space
– Very useful for
• Entering text and alphanumeric data
• Inserting in text and alphanumeric data
• Keyed shortcuts accelerators
• Keyboard mnemonics equivalents
• Disadvantage
– Slow for non-touch-typists
– Slower than other devices in pointing
– Requires discrete actions to operate
– No direct relationship between finger or hand movement.
Keyboard Guidelines
• Provide keyboard accelerators
– Assign single keys for frequently performed, small-scale tasks
– Use standard platform accelerators
– Assign Shift-key combinations for actions that extend or are
complementary to the actions of key or key combination used without
the Shit-key
– Assign Ctrl-key combinations for
• Infrequent actions
• Tasks that represent larger-scale versions of the task assigned to the unmodified
key
• Provide keyboard equivalents
– Use standard platform equivalents
– Use the first letter of the item description
– Provide window navigation through use of keyboard keys
Selecting the Proper Device-Based Control
• Provide keyboard accelerators
– Assign single keys for frequently performed, small-scale tasks
– Use standard platform accelerators
– Assign Shift-key combinations for actions that extend or are
complementary to the actions of key or key combination used without the
Shit-key
– Assign Ctrl-key combinations for
• Infrequent actions
• Tasks that represent larger-scale versions of the task assigned to the unmodified
key
• Provide keyboard equivalents
– Use standard platform equivalents
– Use the first letter of the item description
– Provide window navigation through use of keyboard keys
Pointer Guidelines
• The pointer
– Should be visible at all times
– Should contrast well its background
– Should maintain its size across all screen locations and during movement
• Shape of pointer
– Should clearly indicate its purpose and meaning
– Should be constructed of already defined shapes
– Should not be used for any other purpose other than its already defined
meaning
• Use only as many shapes as necessary to inform the user about
current location and status
• Animation should not distract
Screen Based controls, often simply called controls and sometimes called widgets. By
definitions, they are graphic objects that represent the properties or operations of other
objects.
Operable Controls
• Operable controls are those that permit the entry, selection, changing, or editing
of a particular value, or cause a command to be performed.
– Buttons
– Text entry/read-only, selection, combination entry/selection
– Specialized controls
Buttons
• Description
– A square or rectangular-shaped control with a label inside that indicates
action to be accomplished
– The label may consist of text, graphics, or both
• Command Buttons
• Toolbars
• When a button leads to and expanding dialog, include a double arrow (>>)
• Place the most frequently used actions to the left or the top
• Keep related buttons grouped together
• Separate potentially destructive buttons from frequently chosen selections
• Permit user to reconfigure the button organization
• Position main features and functions bar horizontally across top of window just
below menu bar
• Position subtask and sub features bars along sides of window
• Permit the location of the bar to be changed by the user
Radio Buttons
• Display full spelled out in mixed-case letters, capitalizing the first letter of
all significant words
• Columnar orientation
– With a control border, position the caption:
• Upper-left-justified within the border
• Alternatively, to the left of the topmost choice description with (:)
– Without a control border position the caption:
• Left-justified above the choice description with (:)
• Alternatively, the caption may be located to the left of the topmost choice
description with (:)
• Horizontal orientation
– Position the caption to the left of the choice
– Alternatively, with a control border, left-justified within the border
Radio Buttons
Check Boxes
Palettes
List Boxes
• Mark the selected choice with an X or check mark to the left of the entry
• Consider providing a summary list box
– Position it to the right of the list box
– Use the same color for the summary list box
• Consider providing a display-only text control indicating how many choices
have been selected
– Position it justified upper-right above the list box
• Provide command buttons for Select All and Deselect All
• When the list box is first displayed
– Display the currently active choices
– Mark with and X or check mark to the left of the entry
Drop-Down/Pop-up List Boxes
Spin Boxes
• A single line field followed by two small, vertically arranged buttons (pointing up
and pointing down arrow)
• Selection/entry is made by
– Using the mouse to point at one of directional buttons
– Keying a value directly into field itself
• Consumes little screen spaces
• Useful only for certain kinds of data
• Proper usage for
– For mutually exclusive choices
– Where screen is space is limited
– Small in number
– Infrequently changed, selected
• To reduce the size of potentially long lists, break the listing into subcomponents
(break a date into dd mm yy)
• When first displayed, present a default choice in the box
• The spin box should be wide enough to display the longest entry or choice
• Caption is mixed-case letters
• Position the caption to the left of the box
– Alternatively, left-justified above the box
• For numeric values
– Show a larger value using the up arrow
Combo Boxes
• A single rectangular text box entry field, beneath which is a larger rectangular list
box (resembling a drop-down list box)
• The text box permits a choice to be keyed within it
• As text is typed into the text box, the list scrolls to the nearest match
• Also, when an item in the list box is selected, that item is placed within the text
box
Drop-down/Pop-up combo Boxes
• A single rectangular text box with a small button to the side and an
associated hidden list of options
• Selection are made by using the mouse or keyboard
• The information keyed doesn’t not have to match
• Unlimited number of entries and choices
• Flexible, permitting selection or typed entry
• Requiring scrolling
• Proper usage
– Where screen is limited
– For data and choices that are
• Best represented textually
• Frequently changed
• Large in number
Drop-down/Pop-up combo Boxes
Slider
• A scale exhibiting degrees of a quality on a continuum
• To make a setting when a continuous qualitative adjustment is acceptable
• Spatial representation of relative setting
• Not as precise as an alphanumeric indication
• Proper usage:
– When an object has a limited range of possible settings
– When the range of values is continuous
– When graduations are relatively fine
Custom Controls
• Presentation controls
– Provide details about other screen elements or controls or assist in giving
the screen structure
• Static Text Fields
• Group boxes
• Column Headings
• ToolTips
• Balloon Tips
• Progress indicators