TTL 1 Lesson 1
TTL 1 Lesson 1
TOPICS1in
1. ICT Competency Standards for Philippine Pre-Service Teacher Education
2. Understanding the Basic Concepts in ICT
3. Roles of Technology for Teaching and Learning
LEARNING OUTCOMES
At the end of the lesson, you should be able to:
1. identify the competency standards of ICT for teaching and learning in
pre-service teacher education;
2. discuss the basic concepts of ICT to provide common understanding for
teachers and learners; and
3. value the use of ICT in the teaching and learning processes.
INTRODUCTION
If there is one thing that changed the world so fast, it is TECHNOLOGY. While there
exist the technology in the past as non-digital technology, the current digital technology
has been a factor that shrunk the world and made it flat. It has provided a new
environment for learning, new ways teachers teach and also the new ways of how
learners learn. In the beginning, it has created a divide between the digital natives and
the digital immigrants. However, as the years go by, such divide has become narrower
and even blurred. This has led to the new educational revolution in teaching and learning
which has been triggered by technology and resulted to better learning outcomes in the
21st century.
The program outcomes for teacher education degrees clearly state that every
future teacher: “demonstrate proficiency in the development and utilization of
Information, Communication and Technology (ICT) resources in promoting quality
teaching-learning process.”
These domains and corresponding competencies are found in the Table below:
These competency standards to learn and master will assure the 21 st century
learners in your class of a more enjoyable, creative, innovative ways in teaching and
learning.
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This standard implies that teachers utilize the use of technology to plan and
design effective learning environments and experiences.
Teachers understand the social, ethical, legal and human issues surrounding
the use of technology in support of student learning who come from diverse
background, affirm diversity, promote safe and healthy use of technology
resources and facilitate access to technology resources for all students.
Likewise, ISTE also developed standards needed for students. These standards will
be used as a guide by teachers to plan technology-based activities in which students
achieve success in learning, communication and life skills.
As pre-service teacher education students now, you will have to master the
knowledge and skills (Learning to Know) for the standards for students. However, since
you will become teachers in the future, you should harness the same knowledge and skills
to become (Learning to Become) future teachers.
Let us explore various resources to have clear understanding of this lesson. Let us
unpack some concepts and terms related to technology for teaching and learning. You
can further find more explanation as you go along with the lesson s or in other references
in the web.
Here are some terms and concepts that you need to know and understand.
4. Digital Literacy is the ability to find, evaluate, utilize, share and create contents using
information technologies and the Internet (Cornell University). According to
American Library Association (2018), digital literacy is the ability to use information
and communication, requiring both cognitive and technical skills
(https://edweek.org.downloaded 06-03-18).
6. On-line digital tools and apps use an Internet connection to access the information
needed. A common example is Skype. It is a telecommunication application software
product that specializes in providing video chat and voice calls between computers,
tablets, mobile devices via Internet and to regular telephones.
7. Off-line digital tools and apps can still be used even if there is no internet access.
Among these are Canary Learning, Pocket, Evertone, ibooks, KA LITE (Gupta,
Prinyaka, 2017) downloaded in edtech review (July 03, 2017).
12. World Wide Web (www) is also called the Web which is a graphical environment on
computer networks that allow you to access, view and maintain documentations
that can include text, data, sound and videos (Smaldino, 2005). It is an information
sharing model that is built on top of Internet.
13. Web access is the ability of the learner to access the Internet at any point during the
lesson in order to take advantage of the array of available education resources.
14. Webquest is an inquiry-oriented lesson format in which most or all information that
learners work with comes from the web. These can be created using various
programs, including simple word processing documents that include links to
websites.
15. Productivity tools refer to any type of software associated with computers and
related technologies that can be used as tools for personal, professional or
classroom productivity. Examples: Microsoft Office, Apple works – word processing,
grade and record keeping, web page production, presentation (KFIT – UNESCO,
2016)
16. Technology Tool is an instrument used for doing work. It can be anything that help
you accomplish your goal with the use of technology. These technology tools can be
classified as:
(a) Data/Calculation tools. Examples: spreadsheets, Excels, Sketchpads, probability
constructor
(b) Design tools. These are used to make models and designs, creating and building.
Included here are Family Tree Maker, GollyGee, and Crazy Machines among
others.
(c) Discussion tools. There are 4 different approaches that utilize discussion and
interaction in the Internet. These are threaded discussion forum, blogging. Live
chat and video teleconferencing, netiquette and safety on the net.
(d) Email tools. Emails are great communication tools for sending messages,
photographs, videos and other files. It allows you to reach out to others around
the world. Examples are google mail, Ymail, Yahoo mail and many more.
(e) Handheld devices. Handheld devices have become popular among learners.
These include Personal Digital Assistants, global positioning system, (GPS) and
geographic information system (GIS) in the classroom, Portable electronic
keyboards, Digital Cameras, Mobile phones, Palm, Handheld computers.
17. Webquest is a teacher structured research experience for the students that is
primarily based on use of the World Wide Web and typically takes one or more
instructional periods (Bender & Waller, 2011).
18. Blog is an online journal where posted information from both teachers and students
are arranged . These are three kinds of blogs: blogs used for communication, blogs
used for instruction, and blogs used for both (Ferriter & Garry, 2010)
19. Wiki, an editable website usually with limited access, allows students to
collaboratively create and post written work or digital files, such as digital photos or
videos. Wikipedia is one of the most widely recognized of all the wikis (Watters,
2011)
20. Flipped classroom utilizes a reverse instructional delivery, where the teacher is
required to use the web resources as homework or out of class activity as initial
instruction of the lesson which will be discussed during class time.
21. Podcast is a video or audio multi-media clip about a single topic typically in the
format of the radio talk show. The two basic functions of podcast are to retrieve
information and to disseminate information (Eash, 2006)
22. Google Apps is a cloud-based teaching tool which is stored in the Google server and
is available for students both at home and in school. It includes the gmail, a free-
email for all; Google calendar – a tool used for organizational purposes; Google
calendar – a tool used for organizational purposes; Google sites that provide options
for developing blogs and wikis; and Google docs is used for sophisticated word
processing and editing of the document.
23. Vlog is a video blog where each entry is posted as a video instead of the text.
24. Facebook is a popular social networking site used by students and adults worldwide
to present information on themselves and to the world.
25. VOIP (voice over internet protocol) is a category of hardware and software that
enables people to use the Internet as transmission medium for telephone calls by
sending voice data in packets using IP rather than traditional circuit transmission.
As teaching and learning go together, let us explore what would be the roles of
technology for teachers and teaching and for learners and learning. According to Stosic
(2015), educational technology has three domains:
1. Technology as a tutor. Together with the teacher, technology can support the
teacher to teach another person or technology when programmed by the teacher
can be tutor on its own. The teacher will simply switch on or switch off radio
programs, television programs or play DVDs, or CDs that contain educational
programs. These are on-line tutorial educational programs, too.
2. Technology as a teaching tool. Like a tutor, technology is a teaching tool, but can
never replace a teacher. This is like the handyman, which is just there to be
reached. Liked any other tool, it is being used to facilitate and lighten the work of
the teacher. It will be good if the teacher can also create or develop technology
tools that are needed in the classroom.
3. Technology as a learning tool. While the teacher utilizes technology as the tool for
teaching, likewise it is an effective tool for learning. As a learning tool, it makes
learning easy and effective. It can produce learning outcomes that call for
technology-assisted teaching. Even the teachers who are teaching can utilize
similar tools for learning. As a learning tool, it is very interesting that even the
elderly use these tools for learning for life.
There are numerous roles that technology plays in the job of teachers. As a tool,
technology has opened wider avenues in management of resources and management of
learning. Likewise, it has modernized the teaching-learning environment in schools. Here
are some examples of the myriad of roles that technology can do for teachers and
teaching.
1. Support learners to learn how to learn on their own. All teachers fully understand
that subject matter or content is a means to achieve the learning outcomes. There
are three categories of knowledge according to Egbert (2009): declarative
knowledge, structural knowledge, and procedural knowledge.
b. One-to-many like group discussion, buzz session, heads together. This kind of
interaction provides opportunities for social interaction.
Social interaction occurs in two ways where the participants ask for
clarification, argue, challenge each other and work towards common
understanding. Social interaction through communication occurs through
technology (directly between two persons via email, a cell phone or other
communication technology). It can also occur around technology like students
discussing about a problem posed by a software program or with support of
technology like teachers and students interacting about the worksheet printed
from a website. In all the three modalities, communication occurs and technology
is involved.
For this particular role, what are the benefits derived from technology supported
communication?
a. Enables any teacher to guide the learners virtually and making learning unlimited
because communication and social interaction beyond a school day or a school
environment.
b. Enhances students’ freedom to express and exchange ideas freely without the
snooping eyes of the teacher face-to-face.
c. Enables learners to construct meaning from joint experiences between the two or
more participants in communication.
d. Help learners solve problems from multiple sources since there is limitless sources
on information that the teacher can direct or refer to the learners.
Most often teachers ask questions to find out if the students can simply
repeat the information from the lesson. Although these are necessary
questions like what, who, when and where, these do not develop critical
thinking. Critical thinking questions should ask for clarity, accuracy, precision,
relevance, depth, breadth and logic.
Clarity: Here are some examples: Can you give examples of …..
Accuracy: What pieces of evidence support your claim?
Precision: Exactly how much ……
Breadth: What do you think will the other group say about the issue?
By nature, learners are curious. They ask lots of questions all the time. Why is the
sky blue? Why do I learn geometry? How do people choose what will they become in the
future? Can robots solve the problem of climate change? How?
These questions will lead to critical thinking, but some of these questions cannot
be answered by the teacher. The unanswered questions are avoided or answered
unsatisfactorily. Sometimes teachers shut down the question that curtails the first step in
critical thinking. The internet as a problem solving and research tool can help find answers
to the questions.
Seven Creative Strategies (Osborn, 1963). These have been simplified into fewer
categories. To be creative, one can use any of these strategies.
1. Substitute – Find something else to replace to do what it does.
What should teacher do to support student creativity? Here are some suggestions:
1. Provide an enriched environment.
2. Teach creative thinking strategies.
3. Allow learners to show what they can do.
4. Use creativity with technology.
Further, teachers can do the following to develop and enhance critical thinking,
problem solving and creativity. As a future teacher, try these suggestions.
1. Encourage students to find and use information from variety of sources both on-
line and off-line.
2. Assist students to compare information from different sources.
3. Allow student to reflect through different delivery modes like writing, speaking,
or drawing.
4. Use real experiences and material to draw tentative decisions.
5. Involve students in creating and questioning assessment.
To do these, the teacher should see to it that right questions are asked, student’s
tasks should be appropriate to the levels of challenge and curiosity is encouraged.
There are several critical thinking tools and technology software that can support
critical thinking skills. Some of these, you will encounter in the succeeding modules:
1. Encourages digital production projects.
2. Popularizes e-learning modalities.
3. Enhances global awareness and citizenships.