Whispers From The Heavens
Whispers From The Heavens
Whispers From The Heavens
A
waken, Dreamer... The Heavens beckon! The Greetings! Just wanted to take a moment to thank all of the
evils of the world rise up in hordes to destroy folks that were kind enough to take time out of their days, to
the innocent. Injustice and war run rampant as provide some most excellent feedback, and to assist me in
plots run deep, and even souls are given for the picking up the skills to make it look as good as it does.
lust of power and greed... You have been chosen, Community really does make a difference, and the
Dreamer! Will you take up my mantle and community over at r/UnearthedArcana is an amazing one!
answer my calling? If you like what you see, if you see some errors, if you see
something that could be improved on, please, let me know! If
Whispers of the Heavens is a supplement for warlock players you take the time to play any of this, and you find any balance
that wish to take up the mantle of good, but do not wish to issues, I would love to hear from you!
serve in the life of the priesthood. Thanks you for taking your time to check this out.
In the pages following are options for players to further
customize their Celestial warlock, or they can choose to take I hope you enjoy!
up the mantle of another power of the Upper Planes.
Contained within are new subclasses, pact boons, KajaGrae
invocations, and spell options that will allow players to
broaden the playstyles and choices available to warlocks Discord: KajaGrae#4748
whose Patron hails from one the Upper Planes. v1.3
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The Archon
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Marked for Justice
Starting at 1st level, you gain the ability to place a mark of
justice on someone. As a bonus action, choose one creature
you can see within 60 feet of you. The target is marked for 1
minute. The mark ends early if the target dies, you die, or you
are incapacitated. Until the mark ends, you gain the following
benefits:
You gain a +1 bonus to attack rolls against the marked
target. The bonus is increases to +2 at 6th, and +3 at 14th
levels of this class.
The marked creature is unable to hide from you, and is
visible to you even while invisible.
Its movement is slowed by 5 feet. This increases to 10 feet
at 6th, and 15 feet at 14th levels of this class.
You can use this feature an number of times equal to your
proficiency bonus, and regain all spent uses when you finish
a long rest.
Primal Seeker
At 6th level, you are imbued with the ability to locate a
creature or object you are in search of.
As an action, describe or name a creature or object that is
familiar to you. This can be a specific creature or object, or
you can locate the nearest creature or object of that kind, that
you have personally observed up close, within 30 feet, at least
The Guardinal once. For 1 hour, you sense the direction to the creature or
object's location, as long as that creature or object is on the
Your patron is a powerful being of the Upper Planes. An same plane as you. If the creature or object is moving, you
ancient guardinal, Talisid, or one of the Five Companions fill know the direction of its movement.
you with strength. You can’t use this feature again until you finish a long rest.
Guardinals are destroyers of evil, and seekers of justice.
Your pact helps you seek out evil, destroy it, and root out Fetters of the Magistrate
injustice, where ever it may be. At 10th level, your patron grants you the ability conjure
Guardinal Features
manacles of power. Chose a target creature that you can see
within 120 feet. The target creature must succeed a Strength
Warlock Level Feature saving throw against your warlock spell save DC, or be
1st Marked for Justice restrained for 1 minute. The target can repeat the saving
throw at the end of each of its turns, banishing the shackles
6th Primal Seeker on a success. If the creature attempts to cast a spell while
10th Fetters of the Magistrate restrained by this ability, it must succeed a Charisma saving
throw against your warlock spell DC, or the spell fails.
14th Final Justice A creature that is under the effects of your marked for
justice ability makes these saving throws with disadvantage.
Expanded Spell List You can’t use this feature again until you finish a short or
The Guardinal lets you choose from an expanded list of spells long rest.
when you learn a warlock spell. The following spells are
added to the warlock spell list for you. Final Justice
At 14th level you can call down the raw power of the heavens
Guardinal Expanded Spell List to strike a mighty blow for justice. Choose a creature that you
Spell Level Spell can see within 120 feet. A column of brilliant white light
thunders down from the heavens, striking the target. The
1st command, thunderwave target takes 5d10 thunder and 5d10 radiant damage as the
2nd vortex warp, zone of truth power of the heavens tears through it. The target is blinded
and deafened by the power for 1 minute. The creature can
3rd slow, speak with the dead attempt a Constitution saving throw against your warlock
4th freedom of movement, divination spell save DC at the end of each of its turns, ending the
effects early upon a successful save.
5th Bigby's hand, destructive wave Once you use this feature, you can't use it again until you
finish a long rest.
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Pact Boon Eldritch Invocations
At 3rd level, a warlock gains the Pact Boon feature. Here are At 2nd level, a warlock gains the Eldritch Invocations feature.
new options for that feature, in addition to the options in the Here are new options for that feature, in addition to the
Player's Handbook.. options in the Player's Handbook and Xanthar's Guide to
Everything. If an eldritch invocation has a prerequisite, you
Pact of the Chalice must meet it to learn the invocation. You can learn the
Your patron bestows upon the gift of a chalice. The chalice invocation at the same time that you meet its prerequisite. A
can be in the form of any drinking utensil as determined by level prerequisite refers to your level in this class.
you and your dungeon master. Using the chalice, you can call
upon its power to heal the sick. Benediction of Bytopia
As a bonus action, you call upon the power of your patron Prerequisite: 5th level
to fill the chalice with the following: You can cast prayer of healing once using a warlock spell slot.
Healing Draught. As an action, you can either drink the You regain the ability to do so when you finish a long rest.
liquid yourself, or administer it to a creature within 5 feet Bulkwark of Law
of you. Imbibing the draught restores a number of hit You can cast protection from evil and good once without
points equal 1d4 + your Charisma modifier to you or the expending a spell slot or material components. You regain the
creature you administer it to. ability to do so after a short or long rest.
You can use this feature a number of times per day equal to
your proficiency bonus. You regain all expended uses of this Crenelations of Lunia
feature once you finish a long rest You summon a magical battlement of glistening white stone.
Your chalice acts as a spell focus for you. If you lose the It appears in an unoccupied space that you can see within 60
chalice, you can perform a 1-hour ceremony to receive a feet of you. The battlement is 15 feet long, 5 feet high, 1 foot
replacement from your patron. This ceremony can be thick, and has gaps from half way up every few feet. It
performed during a short or long rest, and it destroys the provides half cover to those behind it. The battlement
previous chalice. The chalice turns to ash when you die. disappears after 1 minute.
Once you use this invocation, you can’t use it again until
Pact of the Shield you finish a long rest.
You can use your action to create a pact shield in your empty
hand. You can choose the form that this shield takes each Consecrated Chalice
time you create it. You are proficient with it while you wield it. Prerequisite: Pact of the Chalice feature
You can use the shield to aid another. When a creature you As a bonus action, you can now fill your pact chalice with the
can see, attacks another creature within 60 feet of you, you following:
can use your reaction to cause your pact shield to Righteous Holy Water. You can use your action to splash
momentarily appear between the attacker and its target, the contents of the chalice onto a creature within 5 feet of
imposing disadvantage on the attack roll, before reappearing you, or throw it up to 20 feet shattering the chalice on
in your hand. impact (it reforms in your hand immediately afterwards).
You can use your pact shield this way a number of times In either case, make a ranged attack against a target
equal to your proficiency bonus. You regain all expended uses creature, treating the chalice as an thrown weapon, with
of this feature once you finish a long rest. which you are proficient. If the target is a fiend or undead,
Your pact shield disappears if it is more than 5 feet away it takes radiant damage equal to 2d6 + your warlock level.
from you for 1 minute or more. It also disappears if you use
this feature again, if you dismiss the shield (no action You can use this feature a number of times equal to your
required), or if you die. proficiency bonus, and regain all spent uses when you finish
You can transform one magic shield into your pact shield a long rest.
by performing a special ritual while you hold the shield. You
perform the ritual over the course of 1 hour, which can be
done during a short rest. You can then dismiss the shield, Variant Pact Boons and Invocations
shunting it into an extradimensional space, and it appears You can work with your DM to retool some of the
whenever you create your pact shield thereafter. You can’t existing Pact Boons and Invocations to give them
affect an artifact or a sentient shield in this way. The shield an Upper Planes flair. Your Book of Shadows can
ceases being your pact shield if you die, if you perform the 1- become a Blessed Tome. The damage type on
hour ritual on a different weapon, or if you use a 1-hour ritual Eldritch Smite can be changed to Radiant, with a
to break your bond to it. The shield appears at your feet if it is single turn blind applied, instead of being knocked
in the extradimensional space when the bond breaks. prone, and call it Angelic Smite. Adjust Lifedrinker
to radiant damage, and calling it Purging Flame, etc.
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Dawnbreak Gift of the Beastlands
Prerequisite: 7th level
Preqrequsite: 5th level
The Heavens open up above you and fill a 60-foot cylinder, The cunning of the Beastlands makes you a consummate
centered on you, with sunlight for 1 minute. tracker. When you encounter a creature’s tracks, you can use
All magical darkness in the area is dispelled. For the an action to cause them to radiate a dim glow that only you
duration of the effect, undead cannot be animated, fiends can perceive. You have advantage on Wisdom (Survival)
cannot be summoned, and magical darkness cannot be checks to follow its tracks. You can move at full speed
created within the area. without penalty to the roll, and can discern the creature’s
A fiend or undead with a CR no greater than half your general health and condition at the time the track was made.
warlock level, that enters the area on its turn for the first This benefit lasts a number of hours equal to your
time, or begins its turn within the area, must make a Wisdom Charisma modifier. Afterwards, you can’t you this feature
saving throw against your warlock spell save DC. again until you finish a long rest.
On a failure, the creature takes radiant damage equal to
1d6 + your Charisma modifier, and must use its full Hallowed Elixir
movement and and any available actions to move out of the Prerequisite: 12th-level warlock, Pact of the Chalice Feature
area. At the beginning of its turn it can attempt a new saving As a bonus action, you can now fill the chalice with the
throw to negate the effect. A success prevents it from following:
suffering the negative effects of the spell until the beginning Hallowed Elixir. As an action, you can drink the liquid, or
of its next turn. administer it to one creature within 5 feet. Imbibing the
Once you use this invocation, you can't use it again until elixir grants the effects of a greater restoration spell to you
you finish a long rest. or the creature you administer it to.
Dialytic Shield You can this feature once, and can't do so again until you
Preqrequsite: 12th level, Pact of the Shield
energy. If the spell is of 5th level or lower, the spell fails, has You can cast heroes' feast and revivify once without
no effect, and you regain an expended warlock spell slot. If expending a spell slot or material components.
the spell is of 6th level or higher, make a Charisma ability You regain the ability to do so when you finish a long rest.
check. The DC equals 10 + the spell's level. On a success, the
spell fails, has no effect, and you regain an expended warlock Heavenly Retreat
spell slot. Prerequisite: 9th level
Once you use this invocation, you can't do so again until You can cast rapid respite once using a warlock spell slot.
you finish a long rest. You regain the ability to do so when you finish a long rest.
Divine Awareness Improved Pact Shield
You gain proficiency in the Insight and Perception skills. Prerequisite: Pact of the Shield feature
You can use any shield you summon with your Pact of the
Exalted Chalice Shield feature as a spellcasting focus for your warlock spells.
Prerequisite: 5th-level Warlock, Pact of the Chalice feature
restoration spell to your or the creature you administer it You gain the ability to put yourself in harm’s way to protect
to. another. When a creature you can see within 60 feet is about
You can this feature once, and can't do so again until you to take damage, you can use your reaction to teleport yourself
finish a long rest. to its location. The creature disappears, and reappears in
your previous location. The attack or spell that was going to
Favor of Celestia damage the creature now affects you instead. Use your AC to
You can cast bless once using a warlock spell slot. You can't determine if the attack succeeds. If the source of damage
do so again until you finish a long rest. instead requires a saving throw, you are now subject to that
saving throw.
Once you use this feature, you cannot do so again, until you
finish a short or long rest.
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Light of Elysium Purifying Touch
Prerequisite: 7th level
Prerequisite: 9th level
You can cast beacon of hope once without expending a spell You touch a creature, and a wave of divine energy cascades
slot. You regain the ability to do so when you finish a long over it. All curses (including the target's attunement to cursed
rest. magic items) and diseases end on the target, as well as all
effects causing any of the following conditions: blinded,
Mirror of the Heavens charmed, deafened, frightened, paralyzed, petrified, or
Prerequisite: 9th level, Pact of the Shield feature
poisoned. Once you use this feature, you can't use it again
As a reaction to a creature you can see within 60 feet of you until you finish a long rest.
being targeted by a magic missile, a line spell, or a spell that
requires a ranged attack roll, of up to 4th level, you make your Sanctified Renewal
pact shield momentarily appear between the caster and the Prerequisite: 5th level
target. The effect is reflected back at the caster as though it You can cast rejuvinate once using a warlock spell slot. You
originated from the shield, turning the caster into the target, regain the ability to do so when you finish a long rest.
the shield then reappears in your hand.
Once you use this invocation, you can't use it again until
you finish a long rest.
Spells
Cleric
Monocle of the Modrons
You can cast detect evil and good at will, without expending a 1st Level
spell slot. Censure
Order's Wrath 4th Level
Prerequisite: 15th level
Rapid Repsite
You can cast dispel evil and good at will, without expending a
spell slot or material components. You must finish a long rest Druid
before you can use this invocation against the same creature
again. 3rd Level
Panacea Rejuvinate
Prerequisite: 17th-level warlock, Pact of the Chalice Feature
As a bonus action, you can now fill the chalice with the Warlock
following:
1st Level
Panacea. As an action, you can drink the liquid, or Censure
administer it to one creature within 5 feet. Imbibing the
panacea grants the following effects:
Removes any effects reducing the creature's Spell Descriptions
maximum hit points. The spells are presented in alphabetical order.
Removes any reduction to the creature's ability
scores. Censure
Removes any curses, including the creature's 1st-level enchantment
attunement to a cursed magic items.
Removes all conditions except grappled, invisible, Casting Time: 1 bonus action
prone, or restrained. Range: 90 feet
Restores a number of hit points equal to 5d8 + your Components: V, S, M (piece of bone from good creature)
Warlock level. Duration: Concentration, up to 1 hour.
You can this feature once, and can't do so again until you You curse a creature that you can see within range and
finish a long rest. condemn it. Until the spell ends, you deal an extra 1d6
radiant damage to the target whenever you hit it with an
Pax Arcadia attack. The target also provokes opportunity attacks when it
Prerequisite: 9th level
enters your reach.
If the target drops to 0 hit points before
Choose a creature within 60 feet. That creature must make a this spell ends, you can use a bonus action on a subsequent
Wisdom saving throw against your warlock spell save DC. If turn of yours to condemn a new creature. A remove curse
the target fails, it is unable to make an attack, cast a spell that cast on the target ends this spell early.
affects an enemy, or take any action that would deal damage At Higher Levels. When you cast this spell using a spell
to another creature for 1 minute. The creature can attempt a slot of 3rd or 4th level, you can maintain your concentration
new saving throw at the end of each of its turns, ending the on the spell for up to 8 hours. When you use a spell slot of
effect on a success. The effect ends immediately if the target 5th level or higher, you can maintain your concentration on
is attacked. the spell for up to 24 hours
Once you use this feature, you can't use it again until you
finish a short or long rest.
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Rapid Respite
4th-level evocation
Casting Time: 1 minute Additional Spells for Mystic
Range: 30 feet Arcanum
Components: V, S, M (some down feathers) If your DM allows, you can expand the list of
Duration: Instantaneous available warlock spells from 6th to 9th level, for
Mystic Arcanum choices, to include the following
You infuse divine energy in those around you, making them for your Upper Planes patron warlock:
feel rested and re-invigorated.
All allies in a 20-foot-radius centered on you, can spend Hit 6th level
Dice equal to up to your spellcasting modifier, to heal Globe of Invulnerability
choosing to spend dice in this way can reroll any 1 or 2 rolled, Planar Ally
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More Credits
Huge credits go out to the good people of
Host is calling...
push back the evils that seek to destroy it all. Page 2 Art: Gates of Heaven by Piotr Dura
boons, new invocations, new spells, and variant Page 8 Art: Elysium by Olly Lawson, Copyright
rules to fine tune your warlock to be a champion
2015 WotC
for good.