Unity Vs Unreal Engine
Unity Vs Unreal Engine
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Game developer or AR/VR programmer - if you want to build 2D/3D applications for your business or your personal project, there’s
no better time than now. And if you look at the available tools in the market you will quickly find out that there's only two viable
options for beginners: either Unrealor Unity.
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These days, 3D game engines like Unity3D and Unreal Engine allow people with no prior VR development experience to create VR
solutions on par with industry veterans. Especially given that you can experiment with both engines for free as long as you want.
Market share of games built with game engines on Steam. Source: Reddit
Initially these software platforms were built to develop 3D video games however since developing for VR (and AR) is sharing lots of
similarities with game development, these game engines were adopted by the XR communities.
However, another challenge presents itself. What engine should you choose? Unity or Unreal? Or something completely different,
perhaps?
There are several options (CryEngine, ApertusVR, Amazon's Sumerian), yet there are two engines that are dominating the market
share the XR development market: Unity3D and Unreal Engine 4.
You can't go wrong with either choice. And the best part? Both game engines can be used free. This way you can practice your
development chops until you reach a commercial success. If you don’t want to leave it up to a coin toss, this article will help you
understand what the strengths and weaknesses are of both of these solutions.
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This article also debunks a lot of myths that surround these game engines to help you choose without bias the one that is best for
your project. We are looking from the lens of a virtual reality developer however, even game developers will have something out of
it.
Unity3D is a development engine that was first released in 2005. Since then it’s become the most popular 3D and 2D development
platform in the world. Here are just a few stats:
60% of AR/VR content and 50% of mobile games are made with Unity3D
Supports 28 platforms (from iOS and Android to Oculus and Windows Mixed Reality and all in-between)
Due to its high popularity with mobile platforms, there’s a persistent myth that Unity3D is only good for mobile-oriented projects.
That is mostly because, in the past, Unity3D themselves heavily targeted the mobile market, especially during the rise of the Apple’s
AppStore and Google’s Play Market.
In truth, in the last few years the engine has advanced so much that now it’s a multi-faceted development platform that can be used
for any complex XR solution.
Truth: Unity is good for both cross platform solutions and complex XR projects alike (e.g. entire Audi logistics and car
configurator training is created within Unity3D platform). Or check out Circuit Stream's VR Training Simulation Case Study of
INVISTA.
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Image source
Unreal Engine has a long history as a game engine dating back to 1998. Over its lifespan it was licensed to a handful of AAA-
studios for titles like Unreal/Unreal Tournament, and Deus Ex. It’s had several iterations, such as Unreal Engine 2 & 3.
Things took a U-turn in 2015, when the 4th version of this ubiquitous development engine was made free to the general public.
Note: There is a 5% royalty fee for Unreal Engine-powered products that make more than $3,000 per calendar quarter. There is no
royalty if you are using the Unreal Engine for architecture, automotive, film, television, broadcast, live events, training and
simulation, or other non-games projects
More than 7 million users from the design and enterprise community
These days, indie developers and major studios can both use Unreal Engine for their various projects, including games, education
systems, and business solutions.
Due to Unreal Engine’s origin, it’s a common perception that Unreal Engine 4 is a great tool only when you work on complex multi-
million dollars projects, especially video games. On April 2022, Epic Games (company released Unreal Engine 5 with even better
features).
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A list of AAA-titles developed with UE4 that are coming out in 2020. Anyone else excited by Final Fantasy VII remake?
While it’s true that some of the popular game titles, such as Fortnite, are built using Unreal Engine 4, the company behind UE4, Epic
Games, is actively developing a mobile segment, along with supporting community projects through their Unreal Dev grants
program.
There are also VR-specific games like Batman: Arkham VR by Rocksteady Studios.
Myth: Unreal Engine 4 or 5 is only good for AAA-game titles and has superior gameplay
Truth: Unreal Engine 4 can be used for VR/AR development, 2D games, 3D and mobile development alike. It is true that Unreal is
used far more often on PC games while Unity is dominating the mobile game market.
Over the years, both Unity3D and Unreal Engine addressed their weak points, so picking one of them over the other is not a simple
task.
In order to do that, let’s talk about the differences for XR development with these platforms through several lenses.
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Important factors of the infrastructure consists of assets stores, documentation, and community.
Assets Stores
Every virtual environment has to be populated with virtual objects that represent a real or imaginary world.
Below is an example of a VR training solution that was developed for Callaway Energy Center:
You can create 3D assets from scratch using a 3D modeling software such as Maya, Blender or 3ds Max, or you can purchase the
assets via the Assets Store.
Both Unity and Unreal Engine have assets markets that allow you to purchase pre-made 3D models, objects, environments and so
on.
The current number of assets in the Unreal Engine marketplace is around 10,000:
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The amount of assets in Unity Asset Store is five times that, with about 31,000+ 3D assets alone:
The difference between the two asset markets becomes a factor depending on what project you’re going for.
Unreal Engine assets tend to be more oriented towards finished game productions. Many of them were previously used in AAA-
games.
That explains their higher visual quality. Among those assets there are castles, sci-fi tech, and monsters.
If you’re developing a game with a relevant fantasy or sci-fi setting, and you find that some UE4/UE5 assets are perfect for your
project, Unreal Engine 4 marketplace can be a decisive factor. With UE5, the selection is even more attractive since they've added
Quixel megascans — a large library of high-quality scanned real0life objets and environments.
At the same time, if you’re developing a VR application for business, graphics quality aren't as important as relevance and iterative
development. With iterative process graphics can always be improved along with app optimization.
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Given that you have more assets to choose from in the Unity store, it’s easier to find more relevant models and quickly prototype
your business environment without having to hire 3D modelers and create virtual props from scratch:
Below is an example of a jet engine 3D model that you can find in Unity Asset’s store. It could be used in VR training simulation for
jet maintenance:
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In terms of assets, Unity3D’s store is very advanced. However, Unreal Engine is catching up, and Epic Games has recently released
a Quixel Megascans Pack with 16,000 high-quality material scans from Quixel library (comes with UE5).
Let’s talk about documentation and training available for these engines.
Unity3D XR documentation
Although there are quality training courses that teach you how to build XR applications for both Unity3D and Unreal Engine, again,
the number of these courses is significantly larger for Unity developers.
For example, the Udemy education platform offers around 2,200 courses for Unreal Development, and 5,500 for Unity. Although
most of these courses teach you how to develop games, the basic knowledge can be used for building other types of applications
as well.
As for the business and enterprise-oriented courses, those tend to utilize Unity3D environment due to its developed infrastructure
You can learn about the structure behind the XR course and how exactly it teaches you to build finished XR applications by
downloading the syllabus for our 10-week project-based live XR development training.
If you're more into learning game development, we've got you covered as well — check out our career-oriented Unity Developer
Bootcamp.
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Let’s talk in detail about the difference between the development communities for Unity3D and Unreal Engine.
Developer’s Community
Every year developers are pushing the boundaries further of what's possible in game development or XR.
Both Unity3D and Unreal Engine are doing their best to provide developers with relevant documentation and training materials, but
in this field you’re inevitably left alone to figure it out which option to pick.
Bugs, glitches, crushes, unsolved code mysteries occur every day. Who is going to help you solve those, especially when you’re on
your own?
Other developers.
This is where the role of the community that surrounds game engine becomes paramount, especially in an emerging XR industry
Unity3D, as a freely accessible engine, has been around longer than Unreal Engine, so, naturally, it has a bigger community of indie
developers surrounding it.
For example, on Unreal Engine’s forum there are 12,000 topics on C++ programming, and 4,600 threads on VR and AR development.
On Unity’s forum there are 128,000+ threads on scripting and 6,100+ topics on VR development. What that means is that if any
problem occurs, there’s a better chance of finding someone with the same problem who can help you learn about their solution.
Another thing about Unreal Engine’s community is that it is divided between non-programmers who create application mostly with
visual scripting system called Blueprints and developers who know and use C++.
There are more non-programmers in the Unreal Engine community. You’ll see that the number of Blueprint-based discussions on
This division becomes apparent because many C++ developers don’t actively use Blueprints in their development process: That’s
because code-based solutions are usually more resource-optimized and flexible than Blueprint-based ones.
Thus, expert C++ developers might not be able to help non-programmers simply because they don’t speak the same language.
On the contrary, every Unity developer knows C# — its primary development language, so that experienced developers can easily
show beginner developers the ropes. It's also something we teach in the XR Development for Unity course from the start.
Let’s talk about the difference between development process in detail in the next section.
Both engines share many similarities when it comes to development of XR applications. However, there are major distinctions as
Although there are several programming languages you can use with Unity3D, the primary language for the platform is C#.
Unreal Engine 4, on the other hand, allows developers to choose between C++ programming and Blueprint visual scripting system.
The debates on which language, C# or C++, is better, has been around for ages, and, frankly speaking, are meaningless.
Both languages are perfectly suitable for XR development, and it all comes down to which one you’re more comfortable with or
Let’s take a primitive 3D object, such as cube, and make it float and rotate at the same time:
FloatingActor.h// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.#pragma once#include
QUICKSTART_API AFloatingActor : public AActor{ GENERATED_BODY()public: // Sets default values for this
VisualMesh;protected: // Called when the game starts or when spawned virtual void BeginPlay()
FloatingActor.cpp// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.#include "FloatingActor.h"// Sets
default valuesAFloatingActor::AFloatingActor(){ // Set this actor to call Tick() every frame. You can turn
this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; VisualMesh =
CreateDefaultSubobject<UStaticMeshComponent>(TEXT("Mesh")); VisualMesh->SetupAttachment(RootComponent);
static ConstructorHelpers::FObjectFinder<UStaticMesh>
CubeVisualAsset(TEXT("/Game/StarterContent/Shapes/Shape_Cube.Shape_Cube")); if
(CubeVisualAsset.Succeeded()) { VisualMesh->SetStaticMesh(CubeVisualAsset.Object);
VisualMesh->SetRelativeLocation(FVector(0.0f, 0.0f, 0.0f)); }}// Called when the game starts or when
spawnedvoid AFloatingActor::BeginPlay()
MonoBehaviour{ // Start is called before the first frame update void Start() { } //
Update is called once per frame void Update() { float delta = Time.deltaTime; float
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Result:
Image source
Notice that you need to create two separate files in the Unreal Engine example, one for declaration, and one for definition.
It’s worth noting that even though a big chunk of the code is created by Unreal Engine automatically, it may seem a little
complicated if you’re just starting out in development.
At the same time, Unreal Engine features a Blueprint visual scripting interface system that you can use to create complex
applications as well. It doesn’t require you to code, and the workflow is node-based.
Almost every section in the Unreal Engine documentation is backed up by both in C++ and Blueprint examples.
It’s quite easy to learn Blueprints, especially when you’re just getting started. However, to get the most out of UE4 it’s recommended
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Note: there’s a custom Unity3D plugin, Playmaker, that allows visual scripting in Unity3D the same way as Blueprints in
UnrealEngine 4.
Another possible advantage of C# is that 90% of VR/AR development companies are using C#, which translates to a largely
documented code-base and a larger amount of tested solutions in the development community.
What that means is you can modify UE5 source code to fit your needs, free of charge. At the same time, you can view Unity3D
source code, but in order to modify it you need to acquire an enterprise license.
While this may be a deal breaker for bigger productions, smaller developer teams should carefully consider whether they should
modify platform source code at all, otherwise one quick fix may spawn an avalanche of bugs elsewhere.
If you need some custom functionality in Unity3D, in most of the cases platform-based scripting and plugins from the asset store
should be enough.
While Unity3D was mostly focused on indie and mobile game development, Unreal Engine was built on the bones of AAA-game
productions.
Since then, the prevalent myth was that if you want photorealistic graphics, you have to use Unreal Engine 4.
Truth: Both Unreal Engine 5 and Unity3D are capable of creating photo-realistic scenes and provide tools for creating stunning
visuals
That said, Unreal Engine has a few advantages in the graphics department.
All out-of-box Unreal Engine projects, including assets, scenes, and tutorial projects look better.
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Interesting fact: Unreal Engine 3 included a full-featured lens flares editor, whereas Unreal Engine 4 treats lens flares as a strictly
post-processing effect. Unity3D still has a wide number of options to edit lense effects before processing. Alternatively, you can
create custom flats in UE using material nodes.
With Unity3D, you may need some tweaking to get the best out of your 3D assets.
Advanced shaders, advanced dynamic lightings, PBR materials - it’s just less work for you at the start in Unreal Engine than in Unity.
However, if you’re using Blueprints, complex node workflows may cause performance issues. A large amount of nodes,
complicated math, and resource-demanding operational loops may slow things down compared to an optimized C++ code
solution.
Below is an example that shows how a complex blueprint system dramatically reduces FPS compared to an C++ code. However,
the difference seems to be smoothed out with MultiThread and nativization processes enabled.
Raytracing (DXR), allowing you to use only ray tracing on passes that need it and rasterization on those that do not. This ensured
that both render quality and rendering speed are met, which is what every developer wants!
Since then, UE 5 has been making massive strides to improve rendering speed and quality with every next update.
The most recent water system in Unreal Engine can create any body of water you can think of, from small ponds to huge oceans.
The latest update to Unreal Engine 4 also introduced a new cinematic cloud system. With traditional methods based on skydome
textures, clouds often appeared flat and low quality when viewed from an aerial perspective or from below. This is no longer the
case with the UE5's volumetric lights system as they are of higher quality and hold up in all viewing angles.
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The new Volumetric Cloud component was designed to support interactions with environment lighting from the Unreal Engine's Sky
Light component and two directing lights representing sun and moon.
Unreal Engine has also been released with various enhancements to the video rendering queue such as more controlled final render
output, camera motion vectors, Z-depth, and more. The newly added support for Apple Pro and Avid NxHR codecs also contributes
to high-quality media export.
The next iteration of the Unreal Engine will be revealed in late 2021. Unreal Engine 5 features a high-end reflection system, fully
And if you're still doubtful about Unity graphic performance, check out this cinematic teaser made in Unity.
Rendering in Unity 3D
Unity offers two rendering techniques, or “paths.” To start your project on the right foot, the decisions needs to be made early on
about which path to use: Forward Rendering (default) or Deferred Rendering.
Forward Rendering is an excellent option for those who want to work with transparency and custom shading models. If you can
manage the light counts in your game, Forward Rendering can be a high-speed solution.
(Source)
With Deferred Rendering, we defer the shading and blending of light information until after a first pass over the screen where
positions, normals, and materials for each surface are rendered to a ‘geometry buffer’ (G-buffer) as a series of screen-space
textures. Deferred Rendering is a powerful technique, but it requires high-end hardware to provide the best performance. It also isn't
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After years of active development, pushing the limits of realism and artistic expression is now well within reach of Unity's
Scriptable Render Pipeline. Unity’s latest Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP) are building
more immersive graphics for immersive digital experiences from realistic materials to cinematic lighting effects.
The latest HDRP 10 update includes better tools to help you debug lighting, whereas the new depth of field mode will produce
beautiful, high-quality images with path-traced defocus blur.
URP provides artist-friendly workflows for creating optimized graphics across a range of platforms with just one click. Its
sophisticated Screen Space Ambient Occlusion system approximates the brightness or darkness of a surface based on its
surrounding surfaces and how exposed it is to ambient lighting. This allows you to improve the visual quality of ambient lighting in
your scenes by making the shadows of objects more realistic than ever before.
Fun act: both engines actively collaborate with external 3D studios to ensure smooth transition of 3D formats into the engine. For
example, both Unity3D and UE4 support Universal Scene Description (USD) format developed by Pixar to support asset pipelines
and enable teams to work using asset references and overrides.
Overall, remember that you can always achieve the same results with Unity3D and at this point in time both platforms are perfected
to the point where there is no visible distinction between the visual quality they can produce, leaving the choice to your personal
preference.
However, in the last several years, the dramatic switch occurred and both platforms are now being utilized not only for the
entertainment industry, but for more practical and business-oriented solutions.
Due to the advances of XR technology, businesses, education centers, and manufacturing enterprises are extensively using XR
applications to improve their workflow and profits in a myriad of ways.
Visualizing complex data in VR enabled scientists to observe compounds from a new perspective, more easily spot design flaws,
and also effectively collaborate across the world without the need to be in the same room.
Taking Pharmaceutical Discovery to the Next Level in Unreal Engine | Project Spotlight
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Visualizing complex data in VR has many applications. Another example comes from Air Canada, which used Unreal Engine to
create a VR presentation for their top flight business class service.
Air Canada uses VR to showcase its business class service | Project Spotlight | Unreal Engine
It's worth noting that 97% of the project was done with Blueprints, not coding. The reason being is that presentation-oriented VR
projects are easier to pull off than XR training, because it requires more complex interaction than simply observing something.
Let's talk about some XR projects that notable companies use to revolutionise their training and operations workflows.
VR training, according to Audi, is very popular among employers, and improves the learning process, the workers’ motivation, and
trainees’ ambition.
INVISTA, a global USA-based polymer and chemical intermediates company, utilizes a Unity3D-based XR solution to simulate a
working environment and train employees in VR, reducing training time, saving raw material costs and decreasing operational
downtime.
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How to solve employee training problems for technical systems or operations using VR
Boeing, GE, US Navy are using VR/AR applications based on Unity3D to train staff with greater efficiency, with benefits such as
improved training retention, improved safety, and reduced operational downtime, to name just a few.
However, companies use Unity3D for presentational purposes as well. Take a look at this BMW 2019 showcase and try to guess
which one is rendered and which one is real:
YouTube Link
Summary
In the last few years both engines have been developing by leaps and bounds, addressing their weak points and persistently
following the latest industry trends.
It used to be Unity3D for mobile projects, and Unreal Engine for AAA-games, but things have changed so much since then.
Both platforms are perfectly appropriate for creating complex XR solutions and indie projects alike. Both platforms are capable of
creating stunning visuals and cross-platform applications.
Although Unity3D supports more platforms and is known for its cross-platform development approach, both engines are optimized
for working with all the recent XR tech on the market. Many developers claim Unity is a good choice because of ease of use.
It all comes down to your previous experience and environment you’re working in.
Do you have lots of experience with C++ programming? Unreal Engine is the way to go.
However, if you’re just starting out as a developer, then Unity’s C# might be a more practical language for beginners, because it has
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If your application is heavily focused on presentation and graphics, for example a desktop game with AAA-assets or visual
presentation for business, then, possibly, Unreal Engine with its Blueprints system and great visual effects out of the box is a way to
go.
On the other hand, if you’re working on a complex business solution that requires a lot of customization, iterative development,
prototyping, and optimization, then learning Unity3D environment may be a great option.
Carefully study both platforms, understand what works better for you, and remember that you can try both platforms for free.
If you're looking to become a Unity developer from scratch, check out Circuit Stream's career-oriented Unity Bootcamp.
QUICK FAQ
Is Unity better than Unreal?No. Both game engines are remarkable at what they do and you won't go wrong no matter which
one you pick for your default tool. It comes down to personal preference, engine flows, user experience and type of projects.
Is Unity or Unreal better for beginners / Is Unity harder than Unreal?Yes, Unity is easier to start with if you don't have much
technical knowledge. The C# language syntax is easier to grasp, has fast iteration time and is more forgiving than Unreal's
C++. Unreal has a steeper learning curve. If you're not fond of coding you're free to use visual scripting in Unreal using
Blueprints, and Bolt in Unity.
Is Unity losing to Unreal?Not really. Depends what industry niche are you looking at. Unity dominates the mobile market with
more than 50% of all applications. If we look at the video games on Steam, 23% of them are using Unreal Engine vs 11% Unity.
We have to keep in mind that both Unity and Unreal are heavily investing in other industries such as AR/VR and Visual
What about pricing? Which one is more affordable?That's an excellent questions since the pricing models between Unity and
Unreal are completely different. Both have generous freemium options. However, if you decide to buy a business-oriented
license Unity will cost you from $399 for Plus, $1,800 for Pro and $4,000 per Enterprise account per year. Check out the full
pricing breakdown on the Unity Store. while Unreal is going to take 5% royalties whenever your application gets monetized.
Unreal also sells Unreal Enterprise Program that comes to $1,500 per year and can't be used for game development.
R E V I E W E D BY
Dejan Gajsek
Content Manager
R E L AT E D N E W S
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