2019 Dittmer, Bos - Popular Culture, Geopolitics, and Identity
2019 Dittmer, Bos - Popular Culture, Geopolitics, and Identity
2019 Dittmer, Bos - Popular Culture, Geopolitics, and Identity
Second Edition
Jason Dittmer
University College London
Daniel Bos
University of Oxford
Credits and acknowledgments for material borrowed from other sources, and
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vii
viii Preface to the First Edition
Figure 0.1. Left: The seal of the United Nations (courtesy of the United Nations). Right:
The seal of the United Federation of Planets from Star Trek. Note the similarities.
Preface to the First Edition ix
the entire planet, and eventually go even further (a Russian even serves
as navigator of the Enterprise). A more cynical viewer might note that
Starfleet’s explorations seemed primarily to colonize new planets and that
the Enterprise, armed with phasers and photon torpedoes, seemed more
like Spanish conquistador Hernándo Cortés than pacifist Martin Luther
King Jr. Of course, the twelve-year-old me did not think that way (I also
had little idea at the time of the connections between the Federation and
the United Nations).
While there were infinitely many humanoid races in the Star Trek
universe, there was one group that featured more often than others. The
Klingons were introduced in a 1967 episode as the main rivals of the Fed-
eration. In the original series, the Klingons were portrayed as a savage
race of vaguely North Asian appearance. Rather than being a federation
like Star Trek’s protagonists, the Klingons were an empire, and they ruled
by force, with the empire expanding as a result of a seemingly innate need
to dominate. It should come as no surprise that Gene Roddenberry, Star
Trek’s creator, has said that the Klingons were explicitly modeled on the
Soviet Union. Thus, the geopolitical conflict that characterized the Cold
War had been displaced, leaving the Earth united in a seeming postracial
utopia of liberalism but locating the danger of tyranny and aggression
elsewhere in the universe, able to be called upon whenever needed to ad-
vance the plot. While no one ever told me the Klingons were the Soviets
and the Federation was a loosely defined “us,” nobody needed to. They
fit together in my twelve-year-old mind, so when Mrs. Schoenberger told
me about the Cold War, it seemed quite natural to me—after all, the 1988
geopolitical order was largely the same as it had been twenty years earlier
when Star Trek was made.
In 1994 I graduated from high school and went to college, choosing
international studies and political science as my majors. This resulted
from the same interest in difference that I had discovered in Mrs. Schoen-
berger’s class. While my own interests were unchanging in their particu-
lar inchoate and inarticulate way, the world had rapidly changed in the
intervening years. The Berlin Wall had been torn down, and the Soviet
Union had splintered into fifteen different countries. The world seemed
to be progressing in the ways that Star Trek had predicted: democracy was
ascendant, and the utopia of the Federation seemed a few steps closer.
The Gulf War (1991) had seemed to promise a “new world order” based
on collective security, in which violence was occasionally necessary but
only for liberal internationalist purposes. My interest in geopolitics began
to blossom as I considered my career options in a world characterized by
a peace guaranteed via American might and UN diplomacy.
Star Trek had similarly been reimagined, with the Klingons in Star Trek:
The Next Generation no longer the enemy of the Federation but rather
x Preface to the First Edition
xiii
xiv Preface to the Second Edition
Geopolitics, and Identity will speak to highly contemporary issues using the
latest ideas from social theory.
Besides a new cover, we have made a number of changes to this second
edition of the book. We have included a new chapter solely focusing on
the methodological approaches and techniques used to study popular
geopolitics. While interest in the relationship between (geo)politics and
popular culture has grown, there has been less attention given to the
practice of doing such research. This chapter may not be of relevance to
everyone, but we do hope it can provide a starting point for students who
are keen to pursue their interests in popular culture and geopolitics. Each
chapter has been edited to keep up with the ebbs and flows of popular
culture. As with any book attempting to consider popular culture, exam-
ples and case studies can date very quickly. The increasing significance of
social media (see chapter 8) and the wider deliberation over what can be
considered popular culture (as explored in terms of heritage in chapter 7)
has encouraged us to make substantial updates and edits to the examples
used throughout the book. Likewise, theoretical and methodological
toolkits that help us understand popular geopolitics do not remain static.
Indeed, we attempt to offer important emerging theoretical insights into
the materiality of popular culture (see chapter 2); the ways popular geo-
politics is experienced, practiced, and understood within everyday life
(see chapters 1, 6, and 7); and the increasing significance of social connec-
tions and networks in a digital age (see chapter 8). Throughout this new
edition, we draw on and update scholarly debates that help push and
develop our understandings of popular geopolitics.
Certain aspects of the book have stayed the same. We have maintained
a similar style and format to help introduce core ideas. The initial three
chapters provide broad overviews of geopolitics, popular culture, and
methods. The rest of the chapters outline and take forward a key concept
within popular geopolitics, draw attention to scholarly debates, intro-
duce a case study to outline its significance, and provide questions to
encourage readers to consider how these ideas extend into their everyday
lives. Similarly, we have increased the number of key terms, helpfully
presented in individual textboxes, which provide succinct definitions of
terms and concepts used throughout the book.
Acknowledgments
The authors would like to thank everyone who made the first edition
successful enough to warrant a second edition. When Jason wrote the
first edition, he honestly envisioned that the book would only be used
in his own popular geopolitics course, as he considered it too niche to be
widely adopted. However, since then, reports have surfaced of the book
being used all over the world and in many disciplines beyond geography.
So, credit for the second edition begins with all those who teach popular
geopolitics, wherever and whoever you might be. More personally, the
authors would like to thank Susan McEachern at Rowman & Littlefield
for her faith in the project and her patience in its completion (twice). Bar-
ney Warf, who edits this book series, has been a great friend and mentor
to Jason over the years and was key to the launch of the first edition. Fur-
ther, in the last decade, the community of scholars working in and around
popular geopolitics has grown and pushed the field in new and exciting
directions. Some of that work has been incorporated in this book, but so
much great work had to be left out. Still, that work remains an inspiration,
and we are grateful for those scholars’ great work.
Personally, Jason would like to thank his family. The period in which
this second edition has been planned and written coincides with a period
in which the bonds of family have been renewed and deepened. Daniel
would like to extend his personal gratitude to Jason for providing him
the opportunity to work on the second edition of this book and for his
support throughout the process. He would also like to acknowledge his
family’s continuing love and devotion.
xv
Introduction
Popular Culture—
Between Propaganda and Entertainment
xvii
xviii Introduction
THIS BOOK
decades the project has moved in fits and starts, as various scholars of
geopolitics have decided to engage with it and then move on. There have
been notably few people who have devoted themselves to it for years
at a time (see Dittmer 2018 for an overview). In fact, one of the defining
features of popular geopolitics has been its lack of definition—not as a
subject matter but as a group of people.
However, another key feature of the project thus far has been its
links to various other academic fields, such as cultural geography, in-
ternational relations, and cultural studies. Scholars in these fields often
produce work that is easily aligned with the project of popular geopoli-
tics, even if they would never label themselves as scholars of popular
geopolitics. This is because the past twenty years or so have seen an ef-
florescence of research on popular culture and identity across academia,
much of which is relevant to popular geopolitics even if not couched
self-consciously within its terminology. Thus, popular geopolitics can
be seen as a tiny niche within political geography (itself a niche within
a relatively small discipline) or, perhaps more optimistically, as part of
a large interdisciplinary project that spans many different perspectives
(Saunders and Strukov 2018). This book seeks to position itself within
both perspectives, adopting the terminology and theoretical perspec-
tives specifically associated with popular geopolitics but reaching out to
surrounding niches for conceptual insights or particularly excellent case
study materials.
This book is intended to be used as a textbook for advanced under-
graduate students and as a quick guide for beginning graduate students
who are hoping to get a sense of popular geopolitics and perhaps how
to go about researching it. As such, it is written in a casual, conversa-
tional style that uses numerous examples to convey what can be quite
complex concepts. A book devoted to popular culture must necessarily
leave out vast swathes of the world’s popular culture because the book
itself is limited in pages and scope, and the world’s culture is not; rather,
it is nearly infinite in scope and continually evolving into new forms
and practices. While we have been mindful in drawing on an array of
global case studies, tough decisions still had to be made about what to
include and what to exclude. These tough decisions are made somewhat
easier by the authors’ own limits—drawing upon popular culture that
is beyond our own experience to create examples is a surefire way to
undermine the accuracy of the book. Therefore, we draw primarily on
popular culture from North America and to a lesser extent the United
Kingdom. Consequently, readers from these regions are more likely to
find the examples illuminating, and apologies are due to readers from
other parts of the world.
Introduction xxi
The first two chapters set out the history and theorizations of geopolitics
(chapter 1) and the definitions and theories utilized in the study of popu-
lar culture by current research in popular geopolitics (chapter 2). In these
chapters there will be some references to popular culture when discuss-
ing geopolitics, and to geopolitics when discussing popular culture, but
the two topics are kept relatively separate so as to give the reader a firm
grasp of where the disciplinary concepts come from and how they can be
seen to overlap in isolation. As interest in the field has expanded, so too
have the different approaches to doing research. In this new edition, we
have devoted a chapter (chapter 3) to the methods that have been used to
study popular geopolitics. By exploring methodological approaches, we
hope to encourage and highlight to students some of the possible ways
they might design and undertake a research project in this field.
The subsequent chapters of this book (excepting the conclusion) are
case studies of popular geopolitics, describing some of the most impor-
tant concepts and trends in the field. Chapter 4 discusses representation
of place, which has been one of the most significant strands of research
in popular geopolitics. The British Empire was chosen as a framing de-
vice for this chapter because the construction of ideologies of empire in
a society based on principles from the Enlightenment has often involved
representing places and the people from there as fundamentally different
from those in the imperial center. Thus, representation, particularly in
regard to race, is critical to understanding how people can justify their
(and their government’s) treatment of people abroad.
Chapter 5 discusses the role of narrative in national identity, drawing
on the post–World War II United States as an example of the importance
of narrative because the United States is a nation that more obviously than
most is an imagined community, one that is tied to a narrative of progress
and innocence. The importance of popular culture in constituting that
narrative will be the focus of this case study, drawing mostly on Captain
America comic books. Chapter 6 introduces the idea of affect, outlining its
connections to both cultural studies and psychology. Affect, in contrast
to representation, is fundamentally focused on the body—dealing with
the ways in which popular geopolitics becomes embodied biologically
as adrenaline, passion, and other sites at the interface between the inside
and outside of our bodies. The popular culture to be studied in this case
study comes from the commercial video game industry, in particular the
popular military-themed video game series Call of Duty.
Chapter 7 brings forth the critique that many of the chapters ignore the
role of the audience in producing geopolitical knowledge. This chapter
starts with the idea of the active audience before building toward an
xxii Introduction
1
2 Chapter 1
WHAT IS GEOPOLITICS?
Even if you don’t know what it is, you have likely heard the word “geo-
politics.” It features prominently in newspaper headlines and on twenty-
four-hour television channels, often in tightly knit, succinct phrases such
as “the geopolitics of oil,” “Russia’s muscular geopolitics,” and “Middle
Eastern geopolitics.” The term “geopolitics” seems to be useful to journal-
ists because it has a veneer of tremendous explanatory power: What has
produced anxiety in the Baltics? Russia’s muscular geopolitics. What is
driving American foreign policy in the Middle East? The geopolitics of
oil. It sounds so helpful, so powerful—like a key opening a lock. It seems
like understanding geopolitics could lead to understanding the world.
But what exactly is geopolitics? Upon second glance, those journalistic
answers ring a little hollow. Just saying the word “geopolitics” does not
Geopolitics 3
on Pearl Harbor in 1941, proving that ideas soon escape the intentions of
those who originate them.
Mahan’s ideas found fertile soil with influential British geographer
Halford Mackinder, who was variously a scholar at the University of
Oxford, director of the London School of Economics, cofounder of the
University of Reading, and member of Parliament. Mackinder argued
that the expansion of railroad networks was fundamentally reworking
the political geography of the world by giving land-based powers the
ability to move troops and resources with the ease of sea-based powers.
Further, because Europe, Africa, and Asia together could be controlled
by a strong land-based power, while Central Asia could never be suc-
cessfully invaded by a sea-based power as it was too far from the sea,
naval powers such as the United Kingdom (Mackinder was a major pro-
ponent of British Empire) and the Mahan-influenced United States could
ensure that Russia (the occupier of this sea-power-immune tract of land
in Central Asia) remained contained (see figure 1.1). This idea was origi-
nally published in 1904 and then updated in 1919 and 1942. Mackinder’s
strategy, like Mahan’s, proved highly influential, providing, among other
things, an intellectual basis for President Truman’s Cold War doctrine of
containing the Soviet Union.
Figure 1.1. Mackinder’s map of the “geographical pivot of history”; how does this map
make some places seem more important than others?
6 Chapter 1
Thus, there were strands of what we can call geopolitical thinking oc-
curring on both sides of the Atlantic prior to World War I. From these
thinkers we can begin to decipher what geopolitics meant at this time.
Common to all of these thinkers is an effort to systematize political life,
providing order and creating general rules that are seemingly “natural.”
At this point it is worth noting that the discipline of geography has tradi-
tionally incorporated both physical and
human geography, and the scientific
physical and human methods associated with the physical
geography Primary division sciences were at this time dominant in
within geography; physical
human geography. Just as physics at-
geography emphasizes
environmental processes
tempted to derive the rules by which
while human geography matter and motion operated, human
focuses on social processes geography attempted to derive the rules
associated with the social environment.
Thus, the efforts of these geopolitical
thinkers to derive fundamental rules
environmental determinism was not unusual for the time. Both the
Theory that the environment German and Anglo-American strands of
determines cultural behavior geopolitics were heavily influenced by
environmental determinism—the belief
that human societies and their cultures
are largely a product of the environment in which they develop. This can
be seen in both Mackinder’s focus on land and sea powers as somehow
naturally opposed to each other and also in Ratzel’s focus on territory and
resources as determinative of national power.
The problem with environmental determinism is that the rules derived
in its name invariably turn out to be less than universal. For instance,
environmentally deterministic scholarship has argued simultaneously
that the intellectual developments in classical Greece were because the
landscape of mountains inspired loftier thoughts and that America was
similarly drawn to greatness because of its wide open plains, which led
inhabitants to “think big.” Of course these are simplistic formulations,
and environmental determinism can be quite sophisticated, as in the work
of Jared Diamond (1999). Similarly, the work of Robert Kaplan (2012,
2017) and Tim Marshall (2016) has been very popular in recent years, as
their work purports to explain global geopolitical patterns. Nevertheless,
all forms of environmental determinism suffer from a lack of attention to
what people think and do. Indeed, it is becoming increasingly apparent
Geopolitics 7
that, while the environment obviously influences what people do, what
people do is increasingly modifying the environment through climate
change and other processes.
What is also true of these writers is that, although they sought to derive
the objective truth about how the world of politics and states works, they
all approached it from a subjective standpoint. Mahan’s “universal” naval
geostrategy was composed in the milieu of a newly industrializing coun-
try with two long coastlines. His proscription for a strong navy is further
contextualized by Mahan’s position as a naval officer—his claims can be
viewed as a strategic maneuver within the long-running interservice ri-
valries of the U.S. armed forces. Mackinder’s geopolitical vision similarly
deals entirely with the anxiety of maritime nations being overwhelmed
by land-based powers. As an avowed imperialist, Mackinder was person-
ally particularly keen to prevent Russia from severing the link between
Great Britain and India (Russia and the United Kingdom engaged in a
long rivalry for domination of Central Asia during the late 1800s, often
referred to as the “Great Game”—see figure 1.2). Haushofer’s Geopolitik
was oriented toward justifying conflict with the purpose of regaining the
territory that Germany lost in World War I, a war in which he fought
and which he viewed as lost by geopolitically unsavvy national leaders.
Thus, every one of these writers approached geopolitics from their own
national, and sometimes personal, perspective. It is important to note
that this is not a personal flaw—it is impossible for anyone to abstract
themselves from their subjective identity in order to conduct objective
research. The problem here is that they did not acknowledge their own
perspective and reduce the scope of their claims. Instead, their universal
theories of how the world works were aimed directly at their national
policy makers; political geographer Isaiah Bowman even went to Paris
as an American negotiator for the treaties that concluded World War I.
In the hands of these scholars, geopolitics was formulated as a kind of
applied political geography—academic knowledge bent to the purposes
of the state.
In the aftermath of World War II, Geopolitik was seen as corrupted by
its association with Haushofer and Hitler’s ambitions. With it went the
English version of the word; Isaiah Bowman even wrote an article claim-
ing to differentiate between the supposedly neutral, objective science of
American geography and the ideological perversion that was German
geopolitics. Geopolitics became a dirty word, described by American ge-
ographer Richard Hartshorne as intellectual poison (Hartshorne himself
had worked for the Office of Strategic Services, a forerunner of the CIA,
so he was hardly neutral himself).
8 Chapter 1
Figure 1.2. Map of Central and South Asia during the period of the Great Game. (UCL
Drawing Office)
CRITICAL GEOPOLITICS
Discourse
“Discourse” is a term that refers to the way in
which we talk about things. Discourses are key discourse A way of
to any understanding of the world, geopolitical talking and thinking
or otherwise. A short example of geopolitical about a subject that
discourse can be found in the oft-used phrase frames discussion
“Middle East” to describe the region around
today’s countries of Iraq, Israel, and Saudi Arabia (among others). This
term, upon consideration, is meaningless without a center point against
which the Middle East is being measured—if something is the “East,” it
must be east of something in particular. That center point is Britain, which
dominated the region after World War I. Using this term, then, tacitly
accepts the British claim to be the center of the world (which is carto-
graphically mirrored by their successful mapping of the prime meridian
to go right through the outskirts of London). This may seem innocent
enough, but consider the Iraqi citizen who self-identifies as a Middle
Easterner—they have accepted a term that reinforces their own geopoliti-
cal marginality. That someone could view themselves as anything other
than the center of their own world illustrates a fundamental tenet of the
poststructuralist turn—that words, and discourse, have great power. It is
worth remembering that “geography” can be translated from the Greek
as “earth writing.” This term comes from geography’s early definition as
the science of mapping and dividing the world up into natural regions.
However, today it lends a new meaning as increasingly geography is
about studying the ways in which we inscribe meanings into places—lit-
erally dividing the world up into spaces with which we associate values.
So, where classical geopolitics sought to root its analyses in “the way
the world is,” critical geopolitics interrogates how and why we have come
to think of the world (or parts of it) in a certain way. This is a very useful
intellectual move, as it calls into question all sorts of received wisdom,
including that which we produce now. For instance, if we view classical
geopolitics as a discourse rather than the truth about the world, we can
identify several features of international politics that are neglected and
several that are overemphasized. For instance, every classical geopolitical
thinker from Ratzel on assumes the primacy of the state in global affairs.
Indeed, for these thinkers it was their job to advance their own state
among the others. The world is seemingly naturally composed of these
states, which unproblematically reflect cultural and historical divisions
among humanity. One term, still used today to great advantage by politi-
cians because of its geopolitical heft, is “the national interest.” By terming
12 Chapter 1
Formal Geopolitics
Scholars of critical geopolitics have identified three different types of geo-
political discourse. These are very broad categories, and some discourse
seems to bridge these categories rather confusingly. Nevertheless, the
categories are quite useful in day-to-day usage (see table 1.1). The first
category is “formal geopolitics.” This is geopolitical discourse produced
by academics, either in university settings or in more overtly political
think tanks like the Heritage Foundation or the Brookings Institution. A
think tank is an institution that is funded to conduct research to advance
the policy goals of its supporters. Thus, all the classical geopolitical think-
ing that was described at the beginning of this chapter can be described
as formal geopolitics. Despite our focus here on critical
geopolitics, we should not lose sight of the fact that think tanks
much of the work done in political science and inter- Organizations
national affairs is done within the tradition of classical dedicated to
geopolitics—the tradition of scholars informing policy policy analysis
makers about “how the world is” and telling them
14 Chapter 1
Practical Geopolitics
The move of Dr. Rice into government symbolizes our segue into the
second type of geopolitical discourse, “practical geopolitics.” This is the
discourse used by politicians and policy makers. While it often follows
from formal geopolitical theorizing, it frequently takes on a life of its
own as politicians seek to frame debate to advantage themselves. A clas-
sic example of practical geopolitical rhetoric would be President George
Washington’s Farewell Address (1796). In it, Washington wrote that
the great rule of conduct for us in regard to foreign nations is, in extending
our commercial relations to have with them as little political connection as
possible. So far as we have already formed engagements let them be fulfilled
with perfect good faith. Here let us stop. . . .
Our detached and distant situation invites and enables us to pursue a dif-
ferent course. If we remain one people, under an efficient government, the
period is not far off when we may defy material injury from external annoy-
ance; when we may take such an attitude as will cause the neutrality we may
at any time resolve upon to be scrupulously respected; when belligerent na-
tions, under the impossibility of making acquisitions upon us, will not lightly
hazard the giving us provocation; when we may choose peace or war, as our
interest, guided by justice, shall counsel.
Why forego the advantages of so peculiar a situation? Why quit our own
to stand upon foreign ground? Why, by interweaving our destiny with that
of any part of Europe, entangle our peace and prosperity in the toils of Euro-
pean ambition, rivalship, interest, humor, or caprice?
Geopolitics 15
As you might sense, much has changed since 1796 in terms of how
presidents communicate. In this passage, Washington argued that the
geographic location of the United States—across the Atlantic from the
ongoing wars between the United Kingdom and France—provided the
infant country with a buffer that ought to shape its foreign policy. Indeed,
Washington’s principle that the United States ought not enter into any
permanent alliances was followed until after World War II, when the
United States began building up a network of regional alliances around
the world.
Practical geopolitics may seem to be the most important form of geopolit-
ical discourse; it is certainly the “business end” of geopolitics, as the words
of politicians can unleash death and destruction on the objects of their dis-
course. However, it is not necessarily the most common. That honor is held
by the third type of geopolitical discourse, “popular geopolitics.”
Popular Geopolitics
Popular geopolitics refers to the everyday geopolitical discourse that
citizens are immersed in every day. In a democratic society (which is not
a given, of course) popular consent is necessary to some degree for the
conduct of foreign policy. In June 2018, President Trump wanted to initi-
ate a trade war with America’s allies in order to get them to agree to terms
of trade that were more beneficial to the United States. That is, Trump
wanted to raise tariffs (taxes) on goods imported from countries such as
the United Kingdom, France, Germany, and Canada, all of which had
been America’s closest allies over the last fifty years. However, American
law only allows the president to deviate from agreed trade deals with
these countries if the tariffs are necessary to protect American national
security. Trump duly certified that this was a matter of national security,
and the tariffs were put into place. This caused Canadian prime minister
Justin Trudeau to call Trump on the phone, asking how America’s closest
ally could be a threat to national security. Trump replied that Canada had
burned the White House down during the War of 1812 (it was actually
the British).
This exchange played to the Canadians’ benefit when it was leaked to
the press, with comedians and late-night TV hosts mocking the president.
Even the conservative Fox News joked, “Maybe we need a northern wall.”
While most Americans know little about Canada, they generally associ-
ate Canada with a stereotype of cheerful politeness, hockey, beer, maple
syrup, and so on. The stereotype is a distinctly unthreatening one. In fact,
Canada’s good neighborliness has been a staple of Hollywood comedy
for decades, spoofed in films like The Canadian Conspiracy (1985), Canadian
16 Chapter 1
Bacon (1995), South Park: Bigger, Longer & Uncut (1999), and Super Troopers
2 (2018). It was not one of those films that accomplished this or a particu-
lar late-night comedian. Rather, it was all of these examples, and more,
saturating everyday life with the idea of Canada as friendly and unthreat-
ening to Americans. Therefore, Trump’s attempt at enacting a practical
geopolitical discourse around Canada crashed into a deeply set popular
understanding of Canada and could not take root as a discursive “fact.”
As this example demonstrates, popular geopolitics involves the study
of the media in virtually all its forms. We use the word so often just refer-
ring to the news media that we often forget the root meaning of it—media
are avenues through which information is mediated to us. Any formal or
practical geopolitical discourse needs to be broadly disseminated if it is
to become a popular geopolitical discourse. In addition, it is important to
remember that geopolitical discourses can be formulated “from below”
by grassroots discussion. Those, too, would have to be mediated to a
larger audience to become truly popular. The focus of popular geopolitics
on the media includes the news media (newspapers, TV journalism, etc.)
and, most important for this book, popular culture, such as comic books,
television shows, novels, movies, music, and the internet. We live in a me-
diated world—all that we know about the world beyond our immediate
experience comes to us via various media, whether it is the printed word,
the televisual, radio, or something else entirely. The media even colonize
our personal experiences; it is almost impossible to go somewhere with-
out preconceived notions of what to look at and how to feel about it. What
would it be like to experience a place not having read about it or seen it
on screen? Thus, the media play a major role in not only how we see the
world but also how we make sense of it.
This mediation of the world is geopolitical because it occurs in ways that
associate values and behaviors with various parts of the world, which in
turn influences the ways people interact. For example, during the Reagan
administration, there was a steady flow of anticommunist action films,
including Red Dawn (1984), in which the Soviets, Cubans, and Nicaraguans
launch an unlikely invasion of Colorado, only to be turned back in part
by a group of American teenagers who refuse to collaborate, and Rocky
IV (1985), in which the “Italian Stallion” defeats a much bigger, steroid-
enhanced Soviet boxer through sheer American hard work and willpower.
In the latter movie, the final match takes place in Moscow, and the crowd
is so convinced that Rocky deserves to win by what they see that they be-
gin to chant his name—even the Soviet leader (a Mikhail Gorbachev look-
alike) is compelled to stand and applaud Rocky’s superiority.
Although both movies are somewhat comical in retrospect now that the
Cold War is long over, they served to reinforce what was common sense
at the time—the Soviets wanted to defeat (and possibly kill) Americans
Geopolitics 17
if they could, and they would utilize underhanded trickery (the steroids)
to do so; but the United States would always triumph because of innate
traits that made us successful in geopolitics (and boxing, apparently).
Later, completely different villains would take the place of the Soviets,
with nevertheless similarly derogatory characterizations. For instance,
when Red Dawn was remade in 2012, the villainous invaders were re-
written to be North Koreans, backed by ultranationalist Russians. There
is plenty more that could be discussed about these movies, but we will
have to limit our discussion here to providing an example of how popular
culture serves to mediate popular geopolitical discourse about who “we”
are and what “our” position in the world is vis-à-vis those who are dif-
ferent from us.
built winning teams from their immigrant populations. The Belgian suc-
cess stems from the funding of youth football programs, not only to make
a better national team but also as a means of integrating native-born
Belgians and immigrant communities that otherwise might remain in
ghettos. Playing football together is seen as a way of overcoming racial,
religious, and linguistic divides and forging a unified country. When the
team is advancing in a global media event like the World Cup, it also puts
those multiracial bodies on screens all around the world, making a tacit
claim about citizenship and belonging in those countries.
Speaking of screens, let’s consider the people watching those screens
all over the world. Unlike Hollywood films or TV shows, sporting events
are unscripted and so the outcome is not known in advance. Your player
or team may perform well, or they may not. Your opponent may perform
well, or they may not. But notice what has already happened—the viewer
has been positioned as part of a nation, and among the many types of
nationalism (see chapter 2), cheering for your national team is understood
as among the most benign and socially acceptable forms. Many people
watch World Cup games in public spaces, either in bars or in public
squares where a Jumbotron has been set up. Watching national teams in
groups allows for a kind of group synergy to form, with high-fives or mu-
tual consolation bonding the group under the banner of the nation when
a goal is scored. That group synergy, mixed with the tension of the un-
scripted game and the high stakes, can lead to outbursts of public emotion
when either victory or loss is realized. Sometimes this takes benign forms,
like a street party. Sometimes it takes a darker turn, such as when English
fans in 2018 trashed an Ikea after their team defeated Sweden. Through
this example of the World Cup, we can see how popular geopolitics can
be a more lived and embodied experience. While the televisual aspect of
the World Cup absolutely matters (about 815 million people were esti-
mated to be watching at any given time in 2018), as it connects the players
with the viewers, it is what players (and viewers) do with their bodies
that matters—the running and kicking, the high-fiving and shouting.
Popular geopolitics of this sort happens all the time, and not just at ma-
jor events like the World Cup. What we do, and how we do it, is central to
shaping geopolitics. Our bodies remain our most potent geopolitical tools.
Necessarily, one person has relatively little geopolitical power. However,
one person can make a difference, especially when their action is picked
up and mediated to the masses. Such was the case in December 2010
when a father of eight children named Mohamed Bouazizi set himself
on fire in Sidi Bouzid, Tunisia. Bouazizi did so after his produce cart was
confiscated by the Tunisian government, which had been led by a dicta-
tor, Zine el-Abidine Ben Ali, since 1987. This act of desperation resonated
with the people of Sidi Bouzid, who erupted in riots. Within a month, Ben
Geopolitics 19
Ali was driven from the country, and Tunisia began the process of set-
ting up a democracy. The Tunisian revolution spread, with social media
fueling unrest throughout the Middle East, and came to be known as the
Arab Spring. Few of the subsequent revolutions were as successful as the
Tunisian one, and many turned into long-term bloodbaths (as in Syria).
But this serves as an excellent example of the power inherent in a single
body when amplified by various forms of media. Crucially, this gives all
of us a role in shaping geopolitics.
Geopolitics is fundamentally about who “we” are and what other people
are like. Much to the chagrin of geographers and other academics who
feel they can answer these questions best, these lessons are increasingly
taught via everyday popular culture, whether through TV shows such as
Archer or through everyday use of social media like YouTube, Twitter,
and Facebook. This book will provide you with the tools to understand
the ways in which geopolitics and popular culture intersect in your lived
experiences. This raises the question, however, of “why bother?”
The academics who crafted the formal theories of classical geopolitics
would not have had to worry about this. They had a clear objective: to
uncover the hidden truths about geography and politics and use those
truths to advantage their own states and nations. There were lives, re-
sources, territory, and treasure on the line, and academics were part of
the national repertoire of weapons in an ongoing competition with other
states and nations. Critical geopolitics, however, seeks to establish a dif-
ferent relationship between academia and power. Critical geopolitics, as
a project, is extraordinarily well aware of the discipline of geography’s
complicity in past imperialisms. Indeed, the mapping of new territories in
the post-Columbian era (1492–) has usually been followed by the march-
ing of armies. Critical geopolitics, then, is not about being aligned with
state power, which is sometimes a politically unpopular position to take.
Although most scholars of critical geopolitics would love for their ideas
to be taken up by policy makers, we suspect that most doubt they ever
will be. For instance, the probability of a state’s government voluntarily
dissolving, having been convinced of their own state’s lack of historical
underpinnings, is probably next to nil.
However, academic ideas such as those espoused in this book do filter
through the political/cultural system, as we outlined earlier in the case
of formal, practical, and popular geopolitics. For instance, scholars in
critical geopolitics (and beyond) have long observed that a discourse of
inhumanity is used to distinguish between those deemed worthy of life
20 Chapter 1
or not worthy of life. That is, humanity is attributed to the “Self,” while
the “Other” is designated as inhuman. A famous example is when Adolf
Hitler, the leader of Nazi Germany, described Jews prior to the Holocaust
as disease-carrying vermin. The same process of dehumanization has
been documented in many other times and places, such as Cambodia in
the late 1970s, where enemies of the state were described as “worms”
who “gnawed the bowels from within” (Travers-Smith 2012). In 1990s
Rwanda, the Tutsi were described as “cockroaches” prior to the start of
the genocide that took upward of one million lives. In 2018, the president
of the United States described immigrants on the southern border as
“infesting” the country (Bouie 2018). This process of “Othering”—des-
ignating one group as inhuman and therefore not comparable to your
own—psychologically prepares people to do inhuman things, such as
suspending civil rights, taking children from their parents, or killing
people in large groups.
“Othering” has been a staple of critical geopolitics since its inception,
and now it has filtered out of academia into popular culture. A 2016
episode of Black Mirror (“Men against Fire”) featured a futuristic science
fiction story in which a human soldier was blasting shrill, squawking
mutants into oblivion, as is found in numerous action films over many
decades—recall the villainous Chitauri of The Avengers (2012) mentioned
earlier in this chapter. However, when an implant in his brain malfunc-
tions, he comes to see the “roaches” (the soldiers’ nickname for their en-
emy) for what they really are: members of a “genetically inferior” group
within his human society. The government had given him the implant to
keep him from seeing the humanity in those the government wanted to
eliminate through violence, and indeed once the humanity of his victims
is apparent, he is horrified to see his crimes. Therefore, we can see that
popular culture is now self-aware of its role in perpetuating Othering
and capable of offering a more critical take on geopolitical discourse. Of
course, it would be ridiculous to claim that critical geopolitics, as a group
of people involved in an academic movement, is solely responsible for
this event. However, it is not ridiculous to think that the scholarship of
critical geopolitics played a small part.
While it is fair to be skeptical that critical geopolitics can “save the
world,” it is not so wrong to hope that it can make it a better place, and
even manage to improve some lives here and there by exposing the dis-
cursive and material bases for conflict. In regard to popular geopolitics,
this requires critical appraisal of media, its role in helping to constitute
geopolitical imaginations, and our own role in enacting popular culture.
It is to this task that we now turn.
2
,
Popular Culture and
Popular Geopolitics
Definitions, Theories, and Convergence
21
22 Chapter 2
The similarities between the “popular culture vs. high culture” and
“popular culture vs. folk culture” paradigms is instructive. Both para-
digms are ultimately definitions of popular culture, in which popular
culture and its polar opposite constitute each other (i.e., it would be
impossible to have “popular culture” if there was no high culture or folk
culture with which to contrast it). In both definitions, popular culture
is defined as threatening: high culture is conceived of as a bulwark of
civilization, and folk culture is similarly conceptualized as the difference
within the world that makes life interesting (for those with the resources
to partake in it). However, the power imputed to popular culture in that
act of threatening is in some ways negated by the dim view that many
cultural authorities (and those aspiring to that authority) take of popular
culture. Rarely do critics say that orchestra audiences are smaller and
aging rapidly because The Voice is better. Equally rarely do we hear that
Hollywood films do better than art house foreign cinema because they are
superior. Instead, we hear that the fault lies with the audience—“they just
don’t get good culture.” This shift from the quality of popular culture to
the quality of the audience is instructive. It tells us that popular culture/
high culture/folk culture are closely linked to identity—that of the people
who produce it, the people who consume it, and the people who use it to
their own ends. It is through popular culture (at least in part) that we de-
cide who we are, who we want to be, and how we want people to under-
stand us. Hence, as we saw in the preceding chapter, popular culture and
geopolitics are intertwined in this field of popular geopolitics. So, how do
we move forward from this understanding to theorize the relationship
between popular culture and geopolitics?
As we have seen, early ideas about the nature of popular culture stemmed
from the anxiety that many elites held regarding the effect of popular cul-
ture on the masses and the maintenance of the social hierarchy. This anxi-
ety could not be expressed as such, and so indulging in popular culture
was pathologized, with some claiming that popular culture aficionados
were endangered by their behavior. The following 1965 critique of jazz
fans is now commonly directed at video gamers and their compatriots:
“looking through magazines and newspapers and listening to jazz music
does not merely fail to help him [the pop culture fan, apparently male by
default], it prevents him from normal development” (Leavis 1965, 104).
However, this conservative critique mirrored earlier engagements with
popular culture by left-leaning academics, most obviously the Marxist-
inspired Frankfurt School.
26 Chapter 2
which distracts from “real” issues. The common denominator between the
Frankfurt School and the more contemporary use of their ideas comes in
their theorization of popular culture consumers. Here the term “consumer”
takes on something of a literal meaning in that consumers of popular
culture are denied any agency—the effects of the
popular culture are encoded in the moment of pro-
agency Ability
duction, leaving consumers in the role of zombies,
to effect change
internalizing the preferred meanings of the popular
culture with which they are presented. While the
intent of the Frankfurt School was to explain that the working classes were
not rebelling because of the machinations of capital, it effectively blamed
the working classes for not being able to resist popular culture in favor of
more authentic, revolutionary culture.
Thus, popular culture can be something good (or bad). It can be some-
thing essential by providing social cohesion and common understanding.
This formation of cultural studies as an intellectual movement occurred
in the wake of the Soviet invasion of Hungary in 1956, which saw disil-
lusioned Marxists in the West abandoning communist orthodoxy and
looking for new theories that were nonetheless critical of capitalism. One
inspirational figure to arise in this rethinking of Marxism was Antonio
Gramsci, who had died decades before in relative obscurity. Gramsci was
a founder and onetime leader of the Italian Communist Party who, like
many of his colleagues, found himself in real jeopardy when the Fascists
took over in 1922. In 1926 he was jailed and remained in prison until he
died from poor health in 1937, but during this time he committed many
of his most influential ideas to paper.
Gramsci’s starting point was that it was impossible for capitalist elites
to coerce the working classes into doing the elites’ will because there were
simply too many workers if they were united as a result of attempted
coercion. Instead, the domination that Gramsci saw around him could
only come as a result of a reframing of the debate. His Prison Notebooks
(1992) famously outlined his concept of
hegemony, which is the process by which
class is deemed beyond politics. The key hegemony Concept
to the prevention of a workers’ revolution, that describes the ways
in which elites colonize
according to Gramsci, lay in making the
workers’ culture but must
elites’ culture hegemonic throughout soci- adopt some elements of
ety. Because of this, the working class no working-class culture
longer saw its own best interests but rather as well; now not strictly
viewed its interests as coinciding with used in relation to class
those of the elites. Examples of this false
consciousness at work include working-
class nationalism and the liberal belief in the primacy of the individual,
both of which are broadly visible in today’s society and contribute to the
erosion of working-class solidarity. Thus, Gramsci argued that Marxists
should first attempt to gain hegemony
over working-class culture by loading it
false consciousness
with their own anticapitalist ideology, and State of not being aware of
only then should an actual revolution take your own best interests
place (with the terms of conflict back in the
Marxists’ favor).
It is easy to see the similarities between Gramscian hegemony and the
Frankfurt School, but there are a few key differences. Hegemony does not
imply monolithic domination of workers’ minds, as the Frankfurt School
does, but rather the co-optation of workers’ culture through an almost
infinite number of daily social interactions. The consequence of this co-
Popular Culture and Popular Geopolitics 29
opting is that the elites must make their culture more recognizable by the
working class as their own in lots of miniscule, everyday ways. Recent
examples from American electoral politics spring to mind as candidates
traditionally fall all over themselves to appear like “one of the people”:
President Donald Trump’s penchant for playing golf, Hillary Clinton’s
appearance on the talk show Between Two Ferns with U.S. comedian Zach
Galifianakis, and more generally how electoral candidates use social me-
dia in a bid to connect with voters. Hegemony does not exactly involve
“meeting in the middle,” but it does require some flexibility on the part
of elites. This theorization not only imputes more agency to the working
class than the classical Marxist perspective (it shows that they have, in
effect, negotiating power—even if the end result is that they participate
in their own alienation), but it also puts culture (particularly popular cul-
ture, as the most everyday form of mass culture) front and center in an
understanding of politics.
The ideas of Gramsci, like most ideas, soon escaped the intentions of
their author. Gramsci’s focus on culture as a major component of power
and politics has been widely understood and adopted by right-wing
movements that would have been anathema to Gramsci himself. The as-
sociation in the United States of the Democratic Party with unions, and
thus the white working class, has long roots, but it has been widely rec-
ognized over the past couple of decades by many commentators that the
Republican Party has sought to shift the debate from a class-based politics
to one that emphasizes nationalism and culture, such as debates about
immigration and gay marriage (see, for example, Frank 2004). This has
been generally successful since 1980 as a strategy for fusing two dispa-
rate economic interests—social conservatives (often working and middle
class) and fiscal conservatives (often middle and upper class)—into a
working coalition. Another example of this strategy at work at the global
scale, rather than the national, is the Cold War itself, which can be inter-
preted in Gramscian fashion as the muddling of the economic interests of
the developing world by the introduction of faux-ideological conflict (ef-
fectively sculpting global conflict as east–west rather than north–south).
This had the added benefit for the state’s ruling class of uniting (virtually)
all Soviets and Americans under their particular
nationalist banners. But, as Gramsci would have
predicted, that co-optation required concessions welfare state
in elite political culture. In the case of Western State in which there
Europe this concession came in the form of the is redistribution
welfare state, and in the case of the United States from the wealthy
it came in the form of a watered-down welfare to the poor
state. The U.S. version can be differentiated from
some of the Western European versions (there are
30 Chapter 2
individual by the institutions and their strategies (see table 2.1 for a sum-
mary). The virtue of tactics vis-à-vis strategies is that tactics are utilized
in a covert way, avoiding outright confrontation, which is also why it is
difficult for social theorists to witness them being used. This in part also
explains why the consumption of popular culture is historically under-
theorized in comparison to production.
An example of tactical engagement with institutional strategies can
be found in the work of Jonathan Leib. He has analyzed license plates
for automobiles as governmental strategies to disseminate their favored
geopolitical image (e.g., Leib 2011). For example, in 1961 the plates of the
Dominican Republic were marked “Era de Trujillo” across the top of the
plate. This referred to the decades-long rule of strongman Rafael Trujillo,
who dispensed with elections shortly after taking office. When he was as-
sassinated in 1962, however, Leib has noted that drivers quickly dispensed
with the top part of their license plate, in what is clearly a tactical maneu-
ver to reshape the discourse of national identity (see figure 2.1). This kind
of focus on consumption is key to any study of popular geopolitics.
Material Culture
In this section we want to examine the way cultural studies have come
to consider the material form that popular culture takes. While cultural
studies have long privileged a focus on popular culture representations,
discourses, and texts, there has been less consideration of the importance
of physical objects—or what Daniel Miller (2010) calls “stuff”—which
are ever present in our everyday life. Our engagements and encounters
with the materiality of popular culture take
many forms that vary in size and scale, including
DVDs, magazines, books, toys, fashion, televi- material culture
The relationship
sions, cinemas, stadiums, and nightclubs. Since
between material
the 1990s, scholars from a range of disciplines objects and cultural
have sought to consider what has been termed and social relations
material cultures and why it (literally) matters
Popular Culture and Popular Geopolitics 33
Figure 2.1. Altered Dominican license plate; the unaltered plate has “Era de Trujillo”
across the top. (Photo by Jonathan Leib)
Figure 2.2. H.M. Armed Forces action figure and Action Man in the background.
(Copyright © Tara Woodyer and Martin Schaefer)
Lacan (1998) focused his work on the stage in which gender and
identity become significant, because he believed that it was during this
stage that the unconscious was produced through language (a focus, you
might recall, of poststructuralism). One of Lacan’s major contributions to
psychoanalysis was his description of the mirror stage, in which children
begin to recognize their image in the mirror as not actually themselves
but just an image, thus composing a coherent subjectivity for themselves
where just prior there had been a prelinguistic feeling of unity with the
world. This shift from the prelinguistic world (or imaginary, in Lacan’s
words) to the linguistic (or symbolic) world is critical for the formation of
our own identity, but it nevertheless creates a gap between the new sub-
ject and the old sense of unity with the world that was ruined by the in-
troduction of language and identity. This
sense of alienation becomes sublimated
mirror stage Psychoanalytic
(as in Freud), thus driving a subconscious
concept that describes the
moment of identity formation
desire to seek pleasure in a return to a
unified, prelinguistic self. The ability to
recognize ourselves in the mirror is key
to the formation of subject identities, but it does not have to literally be
a mirror. The mirror can be other people or, crucially for the study of
popular culture, characters in movies. Lacan is especially popular in film
studies because the cinematic screen metaphorically serves as the mirror,
and the dim lights promote the audience’s connection to the movie, en-
abling a childlike forgetting of ourselves and a pleasurable return to the
presubjective self (consider how often someone who sees a good movie
describes it as so good that they forgot where they were).
If Lacan seems a bit far removed from the subject of geopolitics, we
believe most scholars of popular geopolitics would agree with you.
However, Lacan and psychoanalytical readings of popular culture have
become quite popular in the subdisciplines of cultural geography and me-
dia geography. Further, Lacan’s focus on identity holds out potential for
making inroads in the field of geopolitics, where, as we have seen, iden-
tity is key to the construction of geopolitical discourses. Further, the role
of the visual gaze in the mirror stage dovetails nicely with the increasing
focus on visuality in geopolitics, and the centrality of gender and sexual-
ity to psychoanalysis with the growth of
feminist perspectives on geopolitics, so
subjectivity An indiv- it is perhaps only a matter of time before
idual’s sense of self,
including perspective,
psychoanalysis becomes a full part of the
thoughts, and emotions. popular geopolitics repertoire of theories
(for some possibilities, see Nast 2003).
Popular Culture and Popular Geopolitics 37
Convergence Culture
Rounding off our discussion on the theo-
retical influences of cultural studies, we convergence culture
want to briefly allude to current trends. The flow of content across
The theories discussed above were de- media platforms
veloped within specific contexts and
at specific times. What is there to be
said on how the media industries and old media More traditional
consumer relations are now changing media such as newspapers,
in an era of dramatic technological, cul- television, and radio
tural, and economic changes? For Henry
Jenkins (2006), we have seen the rise
of what he terms convergence culture.
new media Use of digital
One aspect of this convergence culture is technologies and platforms
an acknowledgment of the ways media such as the internet to
and popular culture can be experienced allow mass electronic
across multiple platforms. You can now media communication
listen to music using a CD player, an
iPod, a smartphone, or through a digital
music provider such as Spotify, which technological determinism
can then be streamed onto a television The notion that technology
set, or through an Amazon Echo. Yet determines social structures
this is not simply the case of new media and cultural values
pushing out and superseding old media.
Indeed, while Netflix can be watched on
portable devices such as an iPad, it is reported that 70 percent of streams
are still watched on a television set. The ability to engage with content
has certainly been dramatically aided by technological developments. But
suggesting that this convergence culture is shaped solely by technologi-
cal development runs the risk of technological determinism, overlooking
the wider cultural and economic processes at play. Convergence culture
emerges out of the interplay of “top-down” and “bottom-up” processes,
as Jenkins (2006, 17–18) goes on to suggest:
Imagined Communities
It is worth taking a moment to study some of the work outside of geo-
politics that has been very influential in the popular geopolitics we will be
focusing on for the rest of the book. The first of these ideas is that of the
imagined community. In order to understand this idea, you have to un-
derstand the difference between “states” and “nations.” While in every-
day language we use the term “nation” to mean “country,” in the world
of academia, “state” actually means “country.” This is particularly con-
Popular Culture and Popular Geopolitics 39
It is imagined because the members of even the smallest nation will never
know most of their fellow-members, meet them, or even hear of them, yet
in the minds of each lives the image of their communion. . . . It is imagined
as a community because, regardless of the actual inequality and exploitation
that may prevail in each, the nation is always conceived as a deep, horizontal
comradeship.
Celtic race that existed as long ago as there are written records. This theory
carries with it associations of racialism, but its eighteenth-century propo-
nents were more interested in language as an indicator of identity. Un-
like Anderson, who sees language as a commonality that links otherwise
disparate people together, the primordialists like Johann Herder believed
that, because people in different nations thought in different languages,
they would innately think different things (and people in the same nation
would think similar things). Thus, there is a fundamental difference be-
tween people of different nations. You can see how it is a short trip through
German philosophy from the language-based nationalism of Herder to the
organic state of Ratzel described at the beginning of the last chapter. It is
this view of the nation that has become popular—as something hardwired
and fundamental. Even among groups where a primordial perspective on
the nation seems somewhat abhorrent—like the United States—the funda-
mental importance of the nation to an individual’s identity remains.
Geopolitical Imaginations
Once we see nations not as fundamental, always-existing identities but
rather as identities contingent on relatively recent historical processes and
our relationship to common media, we can start to see how a focus on
discourse, and everyday practices such as saluting the flag, is necessary
for explaining why people continue to feel so strongly about their nation
well after its “imagining.” Part of the reason for this is that the imagined
community of the nation serves as a foundation point for what Edward
Said (1978) referred to as “imagined geographies.” Anyone attempting
to make sense of the world must resort to exactly the kind of generalities
that are inherent to the idea of the nation. Imagined geographies are col-
lections of facts and stereotypes about places in the world that together
compose an individual’s or a group’s worldview. In a way, we already
discussed imaginary geographies when we discussed popular imagina-
tions of Canada in chapter 1.
Another example would be Said’s classic term “Orientalism,” which he
used to refer to a way of thinking about the Middle East. While he was
specifically referring to British and French imaginary geographies of the
Arab world, his term has been used by others to refer to any imaginary
geography of “the East” that stereotypes
the people there as exotic, premodern,
Orientalism Belief that there emotional, and indolent. This stereotype
is a fundamental distinction was used to describe Arabs and Muslims
(and opposition) between
anywhere in the region, eliding the dif-
Western and Eastern societies
ferences between, for example, the peo-
ple of Oman and the people of Algeria. It
Popular Culture and Popular Geopolitics 41
Banal Nationalism
Geopolitical imaginations are often, though not always, conceived in
largely national terms. Whereas Anderson’s concept of imagined commu-
nities focused on the ways in which the first nations were formed, Michael
Billig’s concept of banal nationalism (1995) refers to the ways in which
nationalism is perpetuated. Instead of conceiving of nationalism as some-
thing extreme and peripheral to everyday life (as in the oft-cited examples
of nativist political parties or separatist movements), Billig suggests that
we look at our own daily existence and how already-established nations
are reproduced over time and why people continue to believe in them.
This is an important corrective to the notion that nationalism is something
“out there” while the modern West has become effectively postnational
and therefore is more rational and less emotional than other parts of the
world (see the discussion of Orientalism above). Billig makes effective
use of the example of the object of the flag (indeed, he refers to banal na-
tionalism as the “flagging” of everyday life). He points out that if you see
a crowd on television at a rally all waving national flags, you recognize
that as nationalism. However, citizens of the West see innumerable flags
of their own country every day, but they go unremarked because they
are “unwaved.” These flags include those on public buildings, postage
stamps, used car lots, bumper stickers, T-shirts, politicians’ lapels, and
television weather maps.
Of course, banal nationalism does not
have to entail actual flags—rather, it banal nationalism Everyday
is any instance when citizens are en- ways in which citizens are
reminded of their national
couraged to think of themselves using
affiliation; a reservoir that can
national categories. This can be overt, be drawn on in times of crisis
such as in the Olympics, which has tran-
42 Chapter 2
them. Similarly, the case studies serve to, for example, isolate representa-
tions of the British Empire from the affective media of the United States—
nevertheless, this is also an illusion.
The term for this enmeshing of ideas and texts is
intertextuality, in which authors borrow from, or
intertextuality
refer to, other texts to create a totality that is referred How a text
to in academic thought as the “literature.” It soon influences
becomes impossible to chart these influences chrono- another text
logically (i.e., who influenced whom), and instead
we must approach the literature as always in pro-
cess. For example, when President George W. Bush told the media that
he wanted Osama bin Laden “dead or alive” in December 2001, was he
purposefully harnessing the macho mythology of the American Western
movie genre to look tough for the electorate? Or, conversely, does the
Western movie genre shape American geopolitical culture in such a way
that Bush was expressing something that felt natural to him? Ultimately,
the answer is both. This synergy of ideas, actions, and speech is at the
root of geopolitics. Before we consider the case study examples, the next
chapter considers the methods and techniques that have been used to
study popular geopolitics.
3
,
Methodologies
Researching Popular Geopolitics
45
46 Chapter 3
WHAT TO RESEARCH?
The first step you’ll need to consider is what exact research idea you wish
to take forward. We have hopefully started you thinking about the range
of popular culture texts, images, events, and performances that are ripe
for critical geopolitical analysis. The freedom of engaging in your own
research, in the form of a dissertation, for example, can be both exciting
and daunting. Your motives and inspiration for undertaking research into
popular geopolitics may emerge from a variety of reasons.
In the first instance, your inspiration may originate from either ongo-
ing contemporary or historical geopolitical events and issues. As hope-
fully we are beginning to indicate in the book, there are multiple ways
and forms in which the relationship between popular culture, media,
and geopolitics unfolds in everyday life. We don’t need to look far to
note the recent debates concerning the role of social media and its impli-
cations for geopolitics (see chapter 8). Keeping up to date with relevant
news and media outlets on a daily basis is generally a good idea, while
the creation of RSS feeds can keep you informed of the latest develop-
ments on topics of interest. On the other hand, your chosen topic need
not be contemporary. Both digital and physical archives, discussed later
in this chapter, can offer a wealth of documents and objects that can ex-
plore and unpack the geopolitical imagination over time and its implica-
tions for the present.
Second, research can come from intellectual curiosity. Intellectual curi-
osity refers to the desire to explore or advance our academic understand-
ing of a specific concept or theory. A key motive for Daniel’s interest in
the popular geopolitics of military-themed video games stemmed from
attending courses on military geography and geopolitics at Newcastle
University. Through engaging with the academic literature, it became
notable that there was a distinct lack of scholarly engagement with video
games, despite their mass popularity, and that studies often privileged an
examination of geopolitical discourses and representations at the expense
of how individuals experience and interact with video games. These
observations were crucial in the theoretical and methodological devel-
opment of the subsequent research undertaken,
which explored players’ embodied experiences of
positionality A virtual war.
recognition of one’s Third, the desire to undertake a popular geo-
own interests and
political research project may originate from a
how they inform
and shape the
personal interest. Indeed, it is not uncommon for
research process research into popular culture to be motivated by
the scholar’s own personal interests and emotional
investments with popular culture artifacts. This
Methodologies 47
RESEARCH DESIGN
While the above points offer some of the essential ingredients for suc-
cessful research design, you should not underestimate the messiness of
doing research. No matter how much prior planning goes on, unexpected
issues can occur. You may encounter issues around accessibility to key
data sources, canceled interviews, and changing personal and political
circumstances, which can prevent the successful implementation of a
research design. It is therefore important to be flexible and to see the re-
search design as an iterative process to which you are continually refer-
ring and making appropriate changes.
Sites
In considering the process of choosing a topic and research design, we
turn now to the different sites and features in which popular culture can
be researched. A useful starting point is Gillian Rose (2016), who outlines
four different sites at which culture can be studied and three different
modalities that can be studied at each site (see figure 3.1). While she is pri-
marily interested in visual culture, her schema can be adapted for popular
culture more broadly defined. Rose’s schema is generally rooted in the
cultural studies paradigm (see the previous chapter), which focuses on
the poststructuralist view of culture’s meaning as fundamentally in pro-
cess throughout its existence (although she does include psychoanalysis,
which in this book has been separated from cultural studies approaches).
We will now examine the four key sites in which Rose claims that mean-
ing is negotiated.
50 Chapter 3
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ucti
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site
Figure 3.1. The sites and modalities for interpreting visual culture. (Adapted from Rose
2016, 25)
The first site is that of production and the wider practices and processes
that go into the making of popular culture. This could be a Hollywood
studio, a college radio station, or a blogger’s basement—anywhere
where an object or text originates. Here, the work of the producer
crystallizes into the object or practice under study. The second site
is the image (or object) itself and where the meaning of the image is
made. The third site is that of audiencing. Here, we can observe how
individuals and consumers actually interact with, interpret, and expe-
rience popular culture. Rose’s fourth site is circulation, which speaks
to the increasing mobility of cultural artifacts. The rise of social media
is testament to how culture can move instantaneously and across vast
geographic distances.
Methodologies 51
Modalities
Rose goes on to define three modalities or processes that can be found at
each site. The first of these modalities is the technological, which draws
attention to the specific technical processes by which pop culture artifacts
are made, travel, and are displayed. When considering this modality, a
researcher focuses on the medium through which the popular culture
is experienced, from the very generic (i.e., is it printed, televisual, or
auditory?) to the very particular (i.e., is a song played on a vinyl record
or through an MP3 player?). The second modality is the compositional,
which pays particular attention to the formal characteristics of the popu-
lar culture, its material qualities, and the techniques used. For example,
in regard to movies, scholars have often paid attention to the framing of
shots, which literally shape the perspective of the viewer and attempt to
52 Chapter 3
evoke particular responses. One example is the movie Birdman or (The Un-
expected Virtue of Ignorance) (2014), which is filmed in a way that looks like
one long continuous shot (i.e., there are no cuts in the scene as the camera
follows the action). Of course this is an illusion that required significant
editing as the camera follows the protagonist around New York City. The
effect is impressive, providing a sense of realism that inserts the viewer
into the movie as if it were occurring in real time. The final modality,
found in each site, is the social. This refers to the context in which popular
culture is embedded, and thus it changes over time and space. Popular
culture is notoriously short term in its expected life (as an example, look
at fashion magazines, which focus on six-month “seasons” as the shelf life
of their products), but often one does not have to wait very long before
older popular culture becomes “retro-chic.” Thus, the time and place in
which popular culture is produced and consumed matter a great deal in
the processes of meaning-making.
The combination of sites and modalities
allows for several different entry points
technological modality for researchers to study popular geopoli-
Analytical approach tics depending on where they think they
that examines how pop are going to find the most important in-
culture is technologically sights into their subject matter. Research
made, displayed, conducted on popular geopolitics, despite
traveled, or consumed
the wide-open possibilities implied by
these sites and modalities, often has been
quite conservative and limited in the
types of method used. For reasons of
compositional modality space, this section will focus on methods
Analytical approach that that have dominated popular geopolitics,
examines the formal qualities but current research is increasingly think-
of an image or object ing “outside the box” and considering
possibilities beyond previous practices
that are described in Rose’s book and in
other sources on methodology. In what
social modality Analytical
follows, we unpack methods that allow
approach that examines the us to explore these sites of the image/text
range of institutions and itself, production, audience, and circula-
practices that shape how an tion. An important caveat to note is that
image is seen and used in this chapter we use the four sites as a
helpful framework in which to explore
the range of methods used in popular
geopolitics. Some methods used at one site can be used when research-
ing other sites. Indeed, interviews can be useful when studying the site
of production, while discourse analysis can be used to study interview
Methodologies 53
A key and enduring focus of popular geopolitics has been the analysis of
representations and discourses found in a variety of popular culture arti-
facts. Through a careful analysis of popular images or texts, scholars have
drawn attention to the compositional, symbolic, and ideological content
in order to understand how geopolitical logics are communicated. Here,
we explore some of the key approaches used to study the site of the image
or text itself in popular geopolitics.
Compositional Analysis
Compositional analysis refers to a set
of research practices that focus on the
compositional modality of a cultural ar- compositional analysis
tifact. An example of this method can be Study of the organization of
found in the work of Sean Carter and elements within a media artifact
Derek McCormack (2006), who analyze
the movie Black Hawk Down (2001) in this
way. Their analysis focused on the way in which the narrative unfolded,
the more technical elements of filming, and how those two elements unite
in the “sublime aesthetics of combat” (Carter and McCormack 2006, 237).
This aesthetic evokes both the unreality of combat and the randomness
of events within the frame. The aesthetics of combat in turn impact the
audience of the film, enmeshing them in a visceral experience similar to
the continuous shot described above in Birdman.
The technique of conducting compositional analysis is dependent
on the type of popular culture you are analyzing. Further, this type of
analysis requires a fairly technical understanding of the type of popular
culture you are analyzing in order to produce a coherent result, as there
are significant bodies of knowledge that filmmakers, musicians, writers,
fans, and the like utilize when produc-
ing or consuming popular culture. These
include genre conventions, the history genre Category of media that
of the medium in question, and so forth. includes common conventions
Some grounding in those knowledges is
key to compositional analysis because
54 Chapter 3
Content Analysis
Content analysis is a quantitative method developed to study textual
data, and it has been most commonly applied this way in popular geo-
politics, especially (but not exclusively) in the study of newspapers and
other textual media (like news magazines). This method dates back to the
Frankfurt School–influenced period after World War II when interest in
propaganda led to the development of techniques with which to assess
the meaning found in large amounts of text. Because this originated in
the social sciences rather than in the tradition of the humanities, it re-
lies on the scientific paradigm, which requires
quantification and the rigorous application of
content analysis specific methods to create generalizable results.
Quantitative study of Content analysis has a specific set of procedures
textual or other data associated with it. First, the scope of what you
will study needs to be set: which texts will you
examine? Much like methodology itself, this
coding Regimented should flow from the questions that you want
process of quantifying to answer. Second, the researcher must con-
textual or other data sider seemingly objective and nonoverlapping
categories according to which the data will be
categorized. These categories should also follow
from your research questions. Third, the data should be coded using the
categories devised prior. Finally, the actual analysis occurs, in which the
codes are counted and used to answer the research questions. There are
various guides that explain further the processes of qualitative coding
(see Silverman 2015). The rise of “Big Data” computer-driven analysis of
large data sets has brought this method back into fashion.
As an example of how this can be done without Big Data computing
power, Garth Myers et al. (1996) conducted a content analysis of the
newspaper coverage of conflicts in Rwanda and Bosnia from six major
American newspapers in order to compare the ways in which the media
framed the conflicts that dominated those countries in the mid-1990s.
They identified key categories (language associated with civil war, sav-
agery, and ethnicity/tribalism) that appeared in the newspaper stories
Methodologies 55
and compared their relative frequency to see how conflicts that could be
conceptualized as similar were instead constructed as different. This re-
search was one of the first in popular geopolitics to assess the role of the
media in shaping geopolitical discourse. While the quantification reduces
the richness of the data, it does permit patterns to emerge that might be
unexpected by the researcher. The danger in this reductionism, though,
is that every instance of a word being used counts the same, whereas in
“real life” we know that there is a real difference between, for instance, a
local newspaper describing something and the agenda-setting New York
Times saying something the same way. One turn of phrase is likely to
descend into obscurity, and the other is likely to matter a great deal in
political opinion. Further, content analysis, like compositional analysis,
deals only with the text under consideration and ignores the sites of pro-
duction and consumption.
Discourse Analysis
Discourse analysis is strongly connected to the
ideas of Michel Foucault, discussed earlier in the
previous chapter. It is also related to content anal- discourse analysis
ysis, although it eschews the quantitative method Qualitative study of
that focuses on the actuality of words themselves textual or other data
in favor of a more qualitative perspective that
focuses on the uses to which empowered people
put words. Thus, the first part of any discourse analysis is (similarly to
content analysis) to select the source material for your analysis. However,
dissimilarly from content analysis, there is no need for these materials to
all be comparable. Because discourses can stretch across media, discourse
analyses can do the same. For example, if you are interested in studying
discourses of race, a number of popular culture artifacts could be use-
ful, from old Tarzan movies to magazine advertising. However, it is also
important to limit your study to the sources that you think will be most
instructive because these discourses are so ubiquitous. Can you imagine
trying to study everything in popular culture inflected by race? It would
be a never-ending quest. Following the selection of sources, the researcher
must engage in two processes. First, the researcher must examine the way
in which the claims of a discourse are made, contributing to a critical anal-
ysis of the logic that identifies the flaws and absences in the discourse.
Second, the researcher must investigate the power and positionality of
those constructing the discourse so that they may be contextualized.
An example of this research method in popular geopolitics can be seen
in the work of Joanne Sharp (1996, 2000), who opened up the study of
popular culture in geopolitics with her seminal study of Reader’s Digest
56 Chapter 3
over the span of the Cold War (which was also mentioned in chapter 1).
Reader’s Digest is a magazine that claims to take the best magazine articles
in circulation and condense them down to a more manageable length
for middle-class consumers. In this study she focused on the power of
the editors to promote anticommunist discourses while simultaneously
promoting an “American” can-do attitude of personal action and achieve-
ment, not only through the “condensing” process but also through the
initial article selection. Sharp was also able to identify changes in these
discourses over time, especially as the Cold War ended.
Discourse analysis of this kind is still focused on the site of the popular
culture itself, but the Foucauldian concern with the source of authority
means that the site of production gets attention as well. Further, the focus
of discourse on intertextuality (see the previous chapter) means that the
social modality also receives significant attention. Finally, the Foucauld-
ian interest in power and authority makes this a natural fit for scholars
of geopolitics, who are ultimately also interested in power. Hence, the
majority of works in popular geopolitics can be identified as discourse
analyses.
On a practical note, in performing a discourse analysis, you should be
mindful of the specificities of the text or image you are wishing to ana-
lyze. Video games, for example, add a layer of complexity in applying
discourse analysis because they are played and interacted with rather
than read, watched, or listened to. Video games are multimodal in that
they communicate their meaning through the visual and aural senses and
through narrative, as well as through the act of game play itself (Robin-
son 2015). This also places emphasis on the researcher’s own skills and
abilities to navigate the virtual worlds, which ultimately determines what
analysis can be made. As a player/researcher, you actively contribute to
the message conveyed by engaging with the game’s rules and structures.
AUDIENCE
Questionnaire Surveys
The use of questionnaire surveys can offer a way of collecting a sample of
a population to get information concerning how geopolitical meaning is
negotiated. Questionnaire surveys can offer a pretty inexpensive means
of collecting a large amount of data relatively quickly. While question-
naires are sometimes administered that use closed-ended questions that
are therefore amenable to statistical analysis,
they can also be used to collect and analyze
qualitative forms of data. Open-ended ques- closed-ended questions
tions, on the other hand, allow respondents Survey that provides
to answer in their own words their opinions respondents with a fixed
and viewpoints; for example, a question number of possible
responses to questions
might ask people, “What was your favorite
part of the movie?” Questionnaires can be
administered in different ways, including
face-to-face, over the phone, postal, and
online. It is important to recognize that open-ended questions
the response rate can be affected by how Survey that allows
a survey is administered. Postal question- respondents space
naires, for example, might only receive a to detail their own
responses to questions
20 to 30 percent response rate (see Dittmer
and Dodds 2013). Other means such as on-
line surveys can offer the opportunity for wider distribution and higher
rates of completion, but respondents will skew toward the tech savvy,
and results might miss out on the elderly or the poor.
Survey Monkey offers the ability to design and distribute a survey over
the internet, which can both potentially enable a wider geographical circu-
lation and increase the response rate. While Survey Monkey offers a free
58 Chapter 3
Interviews
Compared to questionnaires, interviews can provide more complex and
detailed insights into how individuals engage with and experience popu-
lar geopolitics in their everyday lives. They are one of the most widely
used methods, in which the researcher asks questions of an informant in
order to obtain information. Unlike questionnaires, interviews allow in-
formants to respond to questions on their own terms and to expand and
clarify their own thoughts, practices, and understandings. Undertaking
interviews is always more than just the action of speaking to someone. It
is a process that requires locating a sample, providing practical and ethi-
cal information, designing appropriate questions, finding a convenient
location, and asking and listening to responses in an open and nonjudg-
mental manner. These aspects require careful deliberation. There are dif-
ferent types of research interviews, which subsequently present different
types of data. Structured interviews involve the researcher asking pre-
Methodologies 59
defined questions, which are thus standardized across all the completed
interviews, allowing for comparability. Semistructured interviews have
some degree of structure and predefined questions or topics to be cov-
ered, but they also entail a degree of flexibility and spontaneity in ques-
tioning. Unstructured interviews are more flexible. While a formal time is
arranged and there is a clear aim of the interview, there isn’t a structured
interview guide or list of questions. Instead, questions are flexible and
open-ended, allowing participants to express themselves in their own
way. Interviews often occur face-to-face
with the informant at a previously agreed
on location. But this is not always the case, synchronous interviews
Interviewing conducted
as online technologies allow interviews to online in real time
take place online in real time (synchro-
nous) over Skype, or when the researcher
and participant are not online at the same
time (asynchronous), as in email.
Interviews are usually recorded with a asynchronous interviews
Interviewing conducted
dictaphone (although permission should
independent of time and place
be sought from the participants), which
means the audio can go through a pro-
cess of transcription and subsequently be
analyzed. This also means that the pro-
cesses of doing in-depth qualitative in- transcription The process
terviews can be labor intensive. You are of producing a written
reliant upon the ability of the participant copy of an audio recording
from an interview
to recall information accurately about
their experiences and to report truth-
fully about their opinions on popular culture. Interviews are usually
stripped away from the actual contexts of consuming popular culture.
Depending on the questions, the interview process asks participants to
reinterpret items away from the ways they are actually encountered in
their everyday lives. Ethnography, as discussed later, offers a means for
alleviating such concerns.
Focus Groups
Ethnography
The above methods rely upon understanding what people say rather than
looking at what they actually do. Ethnography refers to the immersion of
the researcher into a community, within which social practices are not
only witnessed but participated in by the researcher. This enables the
researcher to participate in the everyday life of the group, perhaps notic-
ing things that even the group could not tell the researcher were he or
she to ask about them in an interview. The
researcher is, to a certain extent, implicated
ethnography Research in the research to a greater degree than other
method that entails methods because the researcher is a partici-
a holistic description pant observer—often working alongside the
of a group of people group at a task, both to put the group at ease
and their practices and to better understand the group’s dynam-
ics. As an example, Nick Megoran (2008)
gained insight into the role of pop music and music videos in affirming
the government of Uzbekistan’s claims of danger from neighboring Kyr-
gyzstan by living in the borderlands between the two countries. There he
met people who were able to attest to the power of the music in their lives.
This account of geopolitics at the scale of individual people told a vastly
different story than would have been available through other methods.
The foundational work that considered research into audience recep-
tion within popular geopolitics focused on observing online feedback and
forum interaction (see Dodds 2006; Dittmer 2008). Klaus Dodds (2006) ad-
Methodologies 61
PRODUCTION
Accessing Producers
A chief obstacle to understanding the site of production is accessibility.
The lack of research within these organizations can be attributed to their
often enigmatic nature and to difficulties in contacting and communicat-
ing with media and cultural institutions. Müller (2012) suggests that such
organizations can be considered “black boxes” in the sense that these or-
ganizations’ internal processes are hidden and not readily understood by
the public. Going back to Joanne Sharp’s (1996) study focusing on Reader’s
Digest, she alludes to these difficulties and a number of failed attempts to
gain access to both people and organizational data. Issues of accessibility
may be due to the confidential nature of the production process, to pro-
tection of industry secrets in a competitive industry, or to a more general
apprehensive relationship between academia and industry (Stokes 2013).
Quite frankly, many people working in media or the culture industries
see little benefit to themselves in taking time away from their “real” work
to help out a researcher. However, this is no reason to be discouraged.
While the ability to directly engage with people and organizations
would offer fascinating insights, there are other sources and potential
avenues available to the researcher. Publicly available sources such as
journalistic accounts, press conferences, and interviews can offer insights
into the organization and the production of geopolitics. There is certainly
a possibility to engage with the previously outlined methods, but one
of the most popular means of engaging with the site of production is
through documentary and archival forms of research.
books as well as to document the creative process and how the power
relations shaped it. Archival research is particularly useful in study-
ing the site of production, as Dodds does, and can speak to all three of
Rose’s modalities.
The actual practice of archival research is quite idiosyncratic, depend-
ing on what archives you are studying and what kind of information you
are looking for. Archival research can
encompass many different types of data,
whether textual, numerical (historical
archival research Method
associated with historical
statistics, tables, etc.), visual (advertis-
research on documents and ing, visual art, etc.), or auditory (music,
other, often bureaucratic, media oral histories, etc.). Such data can be
used to supplement your research or as
a data source in its own right.
A key aspect will be locating and finding an archive that houses infor-
mation likely to be relevant to your research. National archives (such as
in Washington, DC—https://www.archives.gov) can provide relevant
governmental official sources and documents outlining the relationship
between state, media, and cultural industries. Media and broadcasting
organizations often have their own archives. For example, the British
Broadcasting Corporation (BBC) Written Archives Centre houses files,
scripts, and working papers that can shed light on the contexts in which
radio broadcasting operates (see, for example, Pinkerton and Dodds
2009).
The digitalization of materials also increases accessibility to archival
resources. Previously the examination of newspapers often required a
visit to a physical repository; now online databases, such as LexisNexis,
allow access to a wide range of international newspaper articles. While
such databases offer a wealth of information at our fingertips, there are
notable limitations, especially as the articles presented on LexisNexis
are text only, and therefore images and the context in which the article
was placed is lost. As such, it is important to be mindful that archives
and the material presented should be approached with a degree of
caution. Archives are selective in what they store and present. In other
words, they should be seen as incomplete, fragmentary, and often con-
taining missing information, which shapes the analysis you can and
cannot undertake. You will also need to critically evaluate the validity
and reliability of your sources and not take them at face value. There
are numerous guides that can help when conducting archival research
to minimize the uncertainty of starting a new project (e.g., Baker 1997;
Stokes 2013; Clifford et al. 2016).
Methodologies 65
CIRCULATION
Circulation examines how texts, images, and objects travel and move
away from the initial site of their production. This matters for the effects
they might have. Thinking about the circulation of popular geopolitics
requires us to consider the technologies that enable movement; the social,
economic, and political processes that shape this movement; and the ef-
fects this movement has on the meaning itself. First, we can consider the
variety of means through which popular culture texts are circulated. A
focus on circulation can give insights into the ways in which popular geo-
political ideas travel and how some do not circulate in the same way. Sec-
ond, it can show us how this circulation can alter and transform the popu-
lar culture artifact depending on when and how it is encountered and
understood. Images often appear on multiple screens, in different forms,
and at different sites. For example, watching Snakes on a Plane (2006) at
home with your friends might be a very different experience than watch-
ing it on an actual plane. Third, how the circulation of culture occurs is
shaped and influenced by particular social, political, and economic geo-
graphical contexts. As Joanne Szostek (2017) suggests, while the ambition
of popular geopolitics has been to highlight how geopolitical discourses
lie outside the formal arena of the state, it often overlooks the continuing
influence of the state in influencing and propagating media and popular
discourses. Russian state money, for example, has paid for commenters
(otherwise known as “trolls”) to ensure that state-directed narratives are
present in internet discussions, blogs, and forums. Finally, circulation
requires that we look to the technological means by which images, texts,
and objects travel. Online social media platforms have enabled mass dis-
play and circulation of texts and images. As such, this has implications for
the ways in which both “elites” and “nonelites” socialize, communicate,
and articulate geopolitical ideas. As Pinkerton and Benwell (2014, 13)
suggest, social media has wider implications for critical geopolitics as it
complicates and “challenge[s] us to think more critically about issues of
geopolitical agency, authority and ‘power’ as well as the interaction of
popular, formal and practical geopolitical discourses and their sites of
production, distribution and consumption.” The focus on social media is
a relatively new area, and there are both methodological opportunities
and challenges facing researchers. It is to this that we now turn.
66 Chapter 3
and authenticity of the data. An ongoing issue for Twitter is how profile
accounts can be run by what are called bots. Bots are software that can
run automatically with minimal human intervention. Twitter bots can
be used to automatically like, post, and retweet news stories that favor
particular interests. This poses interesting issues around data collection
and who we think we are researching, but this is also worthy of research
itself, in terms of how and which posts are circulated and to what effect
(see chapter 8). We also need to bear in mind ethics in the context of do-
ing social media research. Such ethical considerations, as outlined at the
beginning of this chapter, are somewhat complicated in the context of
using social media data. Sloan and Quan-Haase (2017) note how the legal
terms and conditions of Twitter mean that tweets presented in research
are required to disclose the username. This has implications concerning
the confidentiality and anonymity of users
and protecting them from harm, for example,
in the case of using tweets that contain hate anonymity A general
speech. These are important ongoing discus- research practice in which
information that could
sions concerning ethics when undertaking
reveal the identity of a
such research, and as such careful consider- participant is removed
ation needs to be placed on how informed
consent and confidentiality are applied to a
social media project.
What we have presented in this chapter is not a definitive overview of
potential methods, but it does provide theoretical and practical examples
that we hope offer a helpful starting point for students wishing to research
popular geopolitics. In the following chapters we draw on case studies to
explore some of the most important concepts and trends in the field.
4
,
Representation of Place and
the British Empire
Ideas
It is striking how many of our understandings of the world are taken on
faith from other sources and how vague those understandings can be.
The job of a geography instructor is to stand up in front of a class and
represent places, with many of which he or she has no direct experience,
to a group of students who (hopefully) write down what is said as if it
were reliable information. More accurately, the instructor is re-presenting
representations that he or she had previously consumed—whether in ge-
ography classes from his or her own student days or through popular
culture, news media, etc.—even when he or she is teaching about places
to which he or she has personally been (one person’s experience of a place
being far too partial from which to generalize). The power of geographers
and other academics to represent the world in lectures, books, and maps,
and therefore to construct realities that may or may not be recognizable
to the people in the places represented, has historically led to a variety
of outcomes for those people—some positive, some negative. So you can
imagine that the discipline of geography itself has had to do quite a bit of
soul-searching regarding its role in represent-
ing other places in ways that are ethical.
Concern over practices of representation representation
within geopolitics goes back to the origins of Claim about a place’s
the critical geopolitics movement, but geog- characteristics, nature, etc.
raphy (and geopolitics) as a whole has long
69
70 Chapter 4
Earth writing takes the world as we experience or understand it, and trans-
lates it into images. The forms of these images vary: they can be written,
visual or oral and aural, and within each of these categories there exists a
wide range of possibilities. Written representations include academic texts,
newspapers, magazines, travel writing, novels, plays and poetry. Visual rep-
resentations include maps, photographs, posters and films. Oral and aural
representations include music, film soundtracks and audio recordings, as
well as the stories we tell about the relationship between people and places.
Of course, these types of popular culture are just one way in which
places are represented. Since its inception in ancient times, geography
has been implicated in “earth writing.” For example, cartography, the art
and science of mapmaking, is about taking the complexity of the world
(or at least a section of it) and graphically
rendering it for the viewer to understand.
cartography The art and This involves deciding what is important
science of mapmaking
about a place (should the roads found
in a place be included, or the location of
murders?) and then drawing the map in such a way that people will
understand. This is a simple example of how geographic representations
are political—of the two maps just mentioned as possibilities, which one
is likely to be appreciated (and funded) by the local tourism commis-
sion? Geographers have also represented the world through the writing
of textbooks, academic articles, policy proposals, and so forth, often to
great controversy. For example, geographer Isaiah Bowman’s post–
World War I geography textbook, The New World (1921), was roundly
condemned in Germany for naturalizing
the post–Treaty of Versailles geopoliti-
Treaty of Versailles Treaty cal order, including territorial losses for
that ended World War I
Germany and the breakup of the Austro-
Hungarian and Ottoman Empires.
The ubiquity of geographic representations, once you start looking for
them, can lead to feelings of disorientation—which images are real and
which are false? Or perhaps everything is fake news, and no representa-
tions are understood as authoritative unless they reinforce what we want
to believe. However, rather than falling into this narcissistic trap of believ-
ing that nothing is real and therefore not bothering with the world, it is
more fruitful to consider the ways in which representations are selectively
deployed in ways that have real impacts on the “real world.” So, the trick
Representation of Place and the British Empire 71
Debates
It is clear how conflict would emerge between these two positions. The
social constructivist geographers viewed the realist geographers as part
of a larger coalition of empowered groups that represented certain places,
and the peoples who live there, for example, in ways that contributed to
colonial domination. Although popular geopolitics (and, consequently,
this book) obviously adopts a more social constructivist perspective than
a realist one, it is easy to sympathize with the realists, who are generally
motivated by a genuine desire to improve the world through the genera-
tion of new knowledge—an Enlightenment-era notion of progress that
has a great deal of appeal (and has often generated great achievements).
To the realists, questions of representa-
tion appeared like an attempt to under-
Enlightenment Era in mine the possibility of that progress,
which reason was held up as and further they had the feel of a per-
the ultimate arbiter of truth sonal attack, given the realists’ personal
investment in their work.
Nevertheless, the social constructiv-
ists were on to something—the history of geography is replete with what
are now obviously quite partial representations of place. Further, it would
Representation of Place and the British Empire 73
ists—only now the same critique is being made from within. The second
criticism is that representation privileges certain forms of experiencing the
world: the cognitive, the textual, and the visual. Indeed, as we have seen
(and will see in later chapters as well), popular geopolitics has at times
been “mesmerized” (Thrift 2000, 381) by texts and inordinately focused
on geopolitical maps, films, and other envisionings of the way the world
works. Chapter 6’s discussion of affect will develop this critique further.
There is, nonetheless, a lot of good reason to continue paying attention
to representation. Despite new interests in discovering nonrepresenta-
tional engagements with the world, representing is still a key strategy
knowingly or unknowingly utilized by virtually everyone every day. For
scholars of popular geopolitics to stop paying any attention to represen-
tation while, for example, the entertainment industry continues to churn
out highly politically charged television shows such as Game of Thrones
and The Americans would be, in part, to abandon an important role for
academics as critics of society. On that note, this chapter now shifts to
a discussion of the ways in which literature and film have represented
places in ways that provided justification for empire.
INTRODUCTION TO EMPIRE
Figure 4.1. A map of the British Empire in 1910. (UCL Drawing Office)
Representation of Place and the British Empire 75
specifically, and geography more generally. The British Empire from the
nineteenth century until the present provides a case study through which
we can look at this concept in action because it provides a rich array of
representations of various parts of the world (see figure 4.1) and because
it is so well documented in popular culture. Prior to beginning this case
study, though, we must spend a moment discussing empire and why
representation of place is so important for it.
There are, essentially, two forms of empire. These forms are not op-
posed to each other but roughly approximate the evolution of the idea of
empire over time. As such, they overlap quite a bit, with both forms being
found simultaneously in various parts of the world over the past several
hundred years. Nevertheless, the historical emphasis has shifted from the
first form of empire, which in this book will be referred to as colonialism,
to the second form of empire, which we will call imperialism. It should
be noted that other scholars use different labels, such as “imperialism”
and “neo-imperialism,” for these same concepts, but this book uses these
labels because they emphasize the most important elements of each, as
shall be described below.
Colonialism
Colonialism refers to the control of territories
by a foreign power in an explicit attempt to colonialism Invasion,
enrich itself through preferential access to the occupation, and
colony’s resources. In the modern era (i.e., administration of
leaving aside for now the Roman Empire and a foreign land for
other ancient empires), colonialism emerged economic or other gain
from the economic theory known as mercantil-
ism. Mercantilism, simply put, was the belief
that a country’s relative wealth was governed
by its balance of trade. That is, if a country imperialism
was exporting more than it was importing Maintenance of
unequal economic
(in terms of value, not actual quantity), then
relations through
wealth would accumulate within the country. (generally) non-
One strategy that emerged from this theory military means
was colonialism. By conquering a foreign
place (preferably one that had resources the
colonizer needed) and imposing a colonial
administration, it was possible to restrict to mercantilism
whom the colonized could sell their resources Economic theory that
(thereby lowering the cost by lowering the argues for protectionism
demand for the resources) and simultane- and a trade surplus
ously monopolize the supplying of markets
76 Chapter 4
in the colony (thus raising prices for the colonizer’s goods by restricting
the supply in the colony). Therefore, the balance of trade would shift in
the colonizer’s favor, with high-value goods being sold to the colonized,
who could only pay for those goods by exporting more and more of their
own low-value goods. This is a highly simplified description, but it pro-
vides the most important elements.
As an example, the American colonies provided many different re-
sources to the United Kingdom, such as corn, flax, and wheat. By the 1700s,
mercantilism had largely been made redundant by the vast economic
changes associated with the Industrial Revolution. The Industrial Revolu-
tion led to a change in the global division of
labor, with workers in Western Europe (the
hearth of the Industrial Revolution) increas-
Industrial Revolution
ingly focusing on industrial labor (manufac-
Economic shift from
manual labor to other turing things cheaply, aided by nonhuman
forms of power in power sources like coal) and the rest of the
manufacturing, usually world increasingly relegated to supplying the
dated to the eighteenth natural resources that fed into the industrial
and nineteenth centuries processes in Western Europe. Thus, colonies
like South Carolina were founded and settled
as a collection of commercial plantations to
grow cotton and other crops that could be used in textile mills in the mid-
lands of England. Why did the colonies not build their own textile mills
and convert their cotton into high-value cloth? They did not do so because
they were barred from industrializing by colonial authorities. This, among
other grievances, like the lack of political freedom and perceived overtaxa-
tion, led to the American Revolution—the first successful rebellion against
colonial control (beginning in 1775)—and helps explain why the United
States still does not represent itself as an imperial power despite having
taken up that role in the twentieth century. It would be followed by a
series of revolutions: throughout Latin America in the eighteenth century
(against the Spanish and Portuguese Empires) and throughout Africa and
Asia in the twentieth century (against the British, French, Dutch, German,
Italian, and Belgian Empires).
However, these later revolutions were not just expressions of patrio-
tism and a desire for political independence; they were also laden with
national hopes of economic advancement, to be realized by breaking the
restrictive trading patterns imposed by the colonizers and competing on
the open market. However, just as France supported U.S. independence
as a way to weaken its rival, the British Empire, other powerful (and
industrial) countries such as the United States supported the end of the
Spanish Empire in the 1800s and the British and French Empires in the
1900s because they thought it would be advantageous for themselves.
Representation of Place and the British Empire 77
Imperialism
Fanny was almost stunned. The smallness of the house, and thinness of the
walls, brought everything so close to her, that, added to the fatigue of her
journey, and all her recent agitation, she hardly knew how to bear it. Within
the room all was tranquil enough, for Susan [her sister] having disappeared
80 Chapter 4
with the others, there were soon only her father and herself remaining; and
he taking out a newspaper—the accustomary loan of a neighbour, applied
himself to studying it, without seeming to recollect her existence. The soli-
tary candle was held between himself and the paper, without any reference
to her possible convenience, but she had nothing to do, and was glad to have
the light screened from her aching head, as she sat in bewildered, broken,
sorrowful contemplation.
She was at home. But alas! it was not such a home, she had not such a
welcome, as—she checked herself; she was unreasonable. . . . A day or two
might shew the difference. She only was to blame. Yes, she thought it would
not have been so at Mansfield. No, in her uncle’s house there would have
been a consideration of times and seasons, a regulation of subject, a propriety
an attention towards everybody which there was not here.
Said’s commentary on this passage (1993, 88) illustrates how the book’s
narrative, in which Fanny reaches her potential only after coming out into
the globally connected (via colonialism) Mansfield Park, is itself support-
ive of the UK’s colonial project:
In too small a space, you cannot see clearly, you cannot think clearly, you
cannot have regulation or attention of the proper sort. The fineness of Aus-
ten’s detail (“the solitary candle was held between himself and the paper,
without any reference to her possible convenience”) renders very precisely
the dangers of unsociability, of lonely insularity, of diminished awareness
that are rectified in larger and better administered spaces.
Thus, Mansfield Park (and most British literature of the time, Said ar-
gues) not only naturalized colonial exploits by making the positive effects
of colonialism visible (through the opulent lifestyle of the characters)
and masking the negative impacts, but it also constructed the notion that
personal and national progress could only be found through increasingly
large impositions of organization over larger and larger spaces.*
drew on current fears in order to reduce the implausibility of the villains and
their villainy, while they also presented potent images of national character,
explored the relationship between a declining Britain and an ascendant
* It should be noted that this is not an uncontested view on Mansfield Park. For a contrar-
ian perspective, see Fraiman 1995.
Representation of Place and the British Empire 81
United States, charted the course of the Cold War, offered a changing demon-
ology, and were an important aspect of post-war popular culture, not only in
Britain but also more generally, particularly after the Americans created and
financed the filmic Bond. (Black 2004, 292)
Table 4.1. Bond Films and Their Locations (updated from Dodds 2003, 132)
Movie Locations
Dr. No (1962) Jamaica
From Russia with Love (1963) Turkey, Italy, Yugoslavia
Goldfinger (1964) Switzerland, USA
Thunderball (1965) Bahamas
You Only Live Twice (1967) Japan, Hong Kong
On Her Majesty’s Secret Service (1969) Switzerland
Diamonds Are Forever (1971) USA, Netherlands
Live and Let Die (1973) USA, San Monique
The Man with the Golden Gun (1974) Thailand, Hong Kong
The Spy Who Loved Me (1977) Austria, Egypt, Sardinia
Moonraker (1979) Italy, USA, Brazil
For Your Eyes Only (1981) Greece/Corfu, Italy
Octopussy (1983) India, Germany
A View to a Kill (1985) USA, France
Never Say Never Again (1986)* Monte Carlo, North Africa, Bahamas
The Living Daylights (1987) Austria, Czechoslovakia, Afghanistan,
Morocco, Gibraltar
License to Kill (1989) USA, Central America (Isthmus City)
GoldenEye (1995) Russia, Cuba, Monte Carlo
Tomorrow Never Dies (1997) Vietnam, China, Germany
The World Is Not Enough (1999) Spain, Azerbaijan, Turkey
Die Another Day (2002) Cuba, Iceland, the Korean DMZ
Casino Royale (2006) Czech Republic, Madagascar, USA,
Montenegro, Italy
Quantum of Solace (2008) Austria, Haiti, Italy, Bolivia
Skyfall (2012) Istanbul, United Kingdom, China
SPECTRE (2015) Mexico, Italy, Austria, Morocco
Dodds (2003) focuses his geopolitical analysis of the James Bond phe-
nomenon on Istanbul, arguing that its geographical location at the edge
of the Soviet-influenced zone of the Balkans, as well as its traditionally
Orientalist and exotic representation by Europeans, makes it the perfect
setting for Cold War intrigue. In From Russia with Love (1963), Bond is sent
to Istanbul to retrieve a decoding device from a Soviet female agent. In his
search for the device, he is paired up with a local informant, Karim Bey,
who guides Bond’s path through such “Oriental delights” as the Grand
Bazaar and ancient Byzantine ruins. Bond also witnesses a somewhat
erotic fight between two Roma (known as “Gypsies” in the film, a now
outdated label) women over who will marry their tribal chief’s son (the
British Board of Film Classification required the scene to be shorn of its
most revealing images). Perhaps unsurprisingly, Bond manages to escape
Istanbul with the decoder (and the Soviet agent) on the famous Orient
Express. The representation here is of a pleasure-filled city fundamentally
rooted in its history, while the Soviet Union and the United Kingdom
are locked in a conflict of global significance that requires their agents to
sneak into other countries, like Turkey, to steal and kill.
In The World Is Not Enough (1999), Bond once again returns to Istanbul.
The plot centers on a new oil pipeline from the Caspian Sea to bypass
Russian dominance in oil transport. To avoid “dangerous” places like
Iraq, Iran, and Syria, the new pipeline ends on the Turkish coast just south
of the Black Sea (see figure 4.2). The primary villain in the film, a merce-
Figure 4.2. A map including Turkey and the Caspian Sea region. (UCL Drawing Office)
84 Chapter 4
maintains the fiction that the end of colonialism can be achieved simply
with independence. Rather, as described above, the achievement of politi-
cal independence is just the first step of many. Decolonization must be
considered as a process, perhaps one that is never truly complete. Indeed,
colonization is something that filters through society, altering everything
from the language in which people think and write, to the structure of
the economy, to the landscape in which people live their everyday lives.
The latter is the subject of this case study, in which we first trace the im-
plications of postcolonial thought and then examine a transnational social
movement enacted through social media (see chapter 8) that sought to
decolonize universities throughout the former British Empire.
Postcolonialism is a complex body of
thought, an intellectual critique that tries
postcolonialism Strategy
to break down the categories and spa-
of the subaltern that
refuses the categories tial boundaries into which conventional
imposed by the hegemon hegemonic knowledges put people and
places. As Edward Said (1978) reminded
us, the Orient was created as a mirror to
the Occident (or West). By representing the Orient in particular ways,
the West was implicitly constructed as the Orient’s opposite—a positive
beacon of civilization and order. Thus, a class of people and places, the
“Oriental,” was created as a way to bring order to the messiness of real-
ity. The postcolonial perspective looks at the ways in which geopolitical
knowledge such as this has been constructed and asks for whom it is
beneficial.
This is important because knowledge, in the Western tradition, is often
seen as a way of shutting down debates, by proclaiming what is, and
what is not, available for disputation. Knowledge is generally seen as
universal (i.e., the same everywhere), with rational thought contributing
to progress, itself defined as the expansion of human knowledge. This is
a very powerful and attractive way of thinking, especially in the West,
which sees such rapidly changing technologies, all owed to scientific
advances. However, when we apply the insights of physical science to
the social world, we can often overreach. While gravity may be a con-
stant wherever you go, people’s social experiences are not constant in
all places. For example, in the United States the meaning of “the police”
is often contested, with white Americans generally seeing the police as
a protective force whom you would ask for help in any situation. How-
ever, African Americans, with collective memories of the police beating
protestors still relatively fresh from the civil rights era and more recent
police shootings that inspired #BlackLivesMatter, sometimes formulate a
different meaning for the police: as protectors of white privilege. Both of
these formulations are rooted in actual experiences, but one has emerged
Representation of Place and the British Empire 87
Then again, maybe “Hollywood” is itself no longer all that American, and its
success abroad may be a testimony to its cosmopolitanism. When our sup-
posedly national film industry boasts an Austrian named Schwarzenegger as
its biggest star, a Belgian named Van Damme close behind in action films and a
Chinese, Bruce Lee, as an honorable ancestor, when the French and the Japa-
nese own studios or invest heavily in “American” films, when Hollywood
gets half its profits from outside the U.S., when the new star of the Chicago
Bulls is a Croatian named Toni Kukoc, then just how parochially American is
our entertainment industry, anyway?
teenth century, the British took possession of the colony and began to
settle the area, and the Boers moved inland. When diamonds were discov-
ered, the uneasy division of the region between Zulus, Boers, and British
did not hold, with the British seeking to unify the region. Ultimately, after
several bloody wars, they succeeded.
The primary result of this was that the British and the Afrikaaners
unified to subjugate the Zulu, Xhosa, and other groups, eventually set-
ting up a system of racial segregation known as apartheid. However, the
Afrikaaners resented the British for their own
colonization and led the campaign for indepen-
dence (which was fully achieved in 1931). Apart- apartheid Literally,
heid was most visibly ended in 1994 when South “separation”; a
system of racial
Africa had its first elections in which the black 80
oppression that
percent of the population was finally allowed to maintained minority
vote and Nelson Mandela was elected president. white rule in South
In some ways this was the real moment of politi- Africa until 1994
cal independence, as the 1931 independence had
only shifted authority from the distant colonial
masters to the local ones.
Nelson Mandela
Fast-forward to 2015. At the University of
Revolutionary
Cape Town, a bronze statue of Cecil Rhodes, leader of the
an avowed British imperialist, had stood (sat, African National
actually—see figure 4.3) since 1933. Rhodes had Congress and first
served as prime minister of the British Cape black president
Colony in the 1890s and worked to build a rail- of South Africa
way connecting Egypt to South Africa through a
string of British colonies in East Africa. Today’s
countries of Zambia and Zimbabwe were, when
Cecil Rhodes
colonies, named Northern and Southern Rhode-
The racist leader of
sia in honor of Rhodes. He was famous for his British colonialism
racist views on Anglo-Saxon (British) superior- in southern Africa
ity and his strongly negative view of the black
African population. Opposition to the statue at
the university began in the 1950s, with Afrikaaners seeing it as an at-
tempt to commemorate British colonization of their culture. However,
in 2015—with the end of apartheid twenty years past—the statue came
instead to be seen as a symbol of continued white supremacy in South
Africa. Indeed, while the black population had political equality from
1994, economic equality had not followed, with the wealth of the country
still largely locked up in white hands.
On March 9, 2015, black African students at the university began to
protest at the site of the statue, throwing feces on the statue and dancing
around it to call attention to the way that white supremacy was literally
90 Chapter 4
Figure 4.3. The Cecil Rhodes statue at the University of Cape Town. (Photo by Ian
Barbour, Cape Town, South Africa)
ensconced in the campus. This started a rapid series of protests, with stu-
dents marching on the university administration and occupying offices.
One month later, to the day, the statue was removed by the university
administration.
Representation of Place and the British Empire 91
This could have been the end of it, but instead the success launched a
broader campaign to look at how South African universities, and intel-
lectual life more broadly in the country, had been “colonized.” Their
concerns ranged from a lack of student housing to a lack of black profes-
sors. The protests soon spread via social media to other universities, such
as the University of Stellenbosch and the University of Pretoria, where
Afrikaans was a language of instruction. Somewhat predictably, students
at Rhodes University began to protest for a change in the name of the
university. There was some success, although not all student demands
were met.
Intriguingly, the #RhodesMustFall controversy made its way back into
the heart of the British establishment when students in Oxford University
(home of the Rhodes Scholarship, funded by the Cecil Rhodes estate)
began to call for decolonization of their curriculum through the decenter-
ing of British and European literature and theory. They also sought the
removal of a Rhodes statue from one of the campus’s colleges and greater
institutional concern for students of color. As in Daniel Craig’s Skyfall,
the chickens of empire had come to roost. Here, however, the protests
ran aground when wealthy donors to the university—themselves part of
the same British establishment to which Rhodes had once been integral—
threatened to pull their donations to the university if Rhodes was taken
down. Here we have a reminder that the geopolitics of representation can
be seen on movie screens and in novels, but also in our everyday lives
through landscape and commemoration. The result at Oxford reminds
us that imperialism was always more than representation; it was also a
system through which wealth could be accumulated by the privileged,
which in turn translated into (geo)political power.
CONCLUSION
Summary
In this case study of the British Empire, we have caught a glimpse of
the complex web of representations that help compose our geopolitical
imaginations. While Mansfield Park, James Bond, and anti-imperial pro-
tests could never be said to encompass the whole spectrum of popular
culture that represents the British Empire or the rest of the world, they
provide a sample of the methods used to naturalize empire (or, indeed,
to argue against it). Said’s critique of Mansfield Park was twofold: that it
left unspoken the social relations that enabled Fanny’s wealthy uncle to
provide such opulence for his family, and that the unfolding of the nar-
rative itself denigrates the local, favoring regional and global scales of
organization (like empire). Thus, empire is tacitly promoted even as it is
92 Chapter 4
left unspoken (often literally, in the case of Fanny’s question to her uncle).
The James Bond movies both portray the United Kingdom (through the
changing decor of M’s office) and the global geopolitical spaces that the
United Kingdom acts within (most especially Istanbul, but also other
“exotic” places), but both of those specific representations construct an
overarching representation of the United Kingdom as a global power,
well past the empire’s heyday (à la Mansfield Park). Finally, both Skyfall
and #RhodesMustFall erode the key distinction between the United
Kingdom’s domestic and foreign spaces. In Skyfall the cost of maintain-
ing imperial power is born by the ethical compromises and psychological
damage experienced by Daniel Craig’s Bond. The villain is, indeed, one
of “us.” Similarly, #RhodesMustFall shows the ways in which empire is
embedded in everyday life, both in places that are formally “decolonized”
and also in the heart of the British establishment. But it also shows the
limits of a focus on just representation, as often behind representational
(geo)politics can be found powerful issues of wealth and the maintenance
of inequality.
The failed attempt to get rid of the Rhodes statue in Oxford raises sev-
eral important questions. Why do some representations “take root” in the
public consciousness and others are pushed aside? That is a very com-
plex question, but generally speaking the answer can be found in power.
Power itself is a complex notion but is generally understood as the ability
to influence. Rather than being something people (or things) have, it is
best understood as being relational (i.e., power
is not an object to be held or expended, but a re-
power Relationship lationship between people; see Allen 2004). The
between two entities relationship here is between the producers of
that features unequal
representations and the consumers, with compe-
agency between them
tition between producers being the area in which
power is exercised. As we will see in more detail
in chapter 7, consumers of representations also have power (remember
that power is always held in relation to someone or something else).
Thus, the emergence of one representation as more significant than others
not only has to do with the relative power of the producers but also the
power of consumers to adopt one representation over others. This may
be because the representation fits into a discourse that they favor (e.g., it
is “scientifically authentic”) or because it justifies or supports an advan-
tageous belief (e.g., the belief that imperial subjects are too lazy to work
without a firm colonial administration). Perhaps it just makes those ac-
cepting the representation feel good about themselves (e.g., Orientalism).
In any event, for a representation to emerge as hegemonic, it requires the
audience to believe it—it is ultimately a collaboration.
Representation of Place and the British Empire 93
• In the last action movie you saw, where did the villains come from
and what was that environment like?
• Where did the hero or heroine come from, and what was their
“home” space like?
• What images would be representative of everyday life in your country?
• Would everyone in your country be likely to agree with you about
those images?
• In what ways are popular representations of places and people chal-
lenged?
5
,
Narration of Nation in the
Post-WWII United States
Ideas
Related to the idea of representation is the concept of narrative, which has
storytelling at its core. This is, at first glance, an idea that sounds very far
from the foundation of academic knowledge, since for most of us when
we think of storytelling we think of tall tales, fiction, or at least embellish-
ment of the facts, and we like to think of academia as being about the ex-
act opposite of that: truth, and the unvarnished version at that. However,
since the 1970s academics have generally agreed that much of knowledge
production is really the construction of narratives (White 1973).
If representation frequently involves places and what they are like (or
are perceived to be like), then narrative is about time: about events un-
folding in a way that makes sense to the reader or listener. A good way
to begin considering this is with a fundamental question: Is the world
getting better, getting worse, or staying the same? Each answer is an in-
dicator, at base, of a kind of historical narrative about the world. If some-
one thinks the world is getting worse, he or she will read news stories of
tragedy and see proof that he or she is right, while if he or she thinks the
world is getting better, he or she will sort for the positive and feel equally
validated by the very same world events. Just as people will ignore evi-
dence that contradicts the geographic representations they believe in (as
in “she’s not like other [insert nationality]”), people sort through evidence
for that which substantiates their master narratives.
95
96 Chapter 5
Debates
This idea of narratives, as mentioned earlier, is somewhat anathema to
a lot of traditional views of the social sciences. Narrative was originally
associated solely with history, which was itself seen as fundamentally
about describing the world rather than explaining it. The social sciences,
in contrast, were defined by their quest to abstract and theorize the world,
while historical narratives were perniciously particular and specific. By
the 1960s and 1970s, even historians began to question the validity of
narratives. Thus, the first debate about narratives revolved around their
very legitimacy as an object of study. In the 1970s, however, both histo-
rians and other scholars interested in the study of people rediscovered
narratives and radically refigured why they were important. Whereas
originally narratives were descriptive (e.g., “this is what happened”), nar-
ratives were reconfigured as being constitutive: “all of us come to be who
Narration of Nation in the Post-WWII United States 99
Nations are, in many ways, the fundamental building blocks of our geo-
graphic imaginations. Generally speaking, nations are the largest-scale
collective identities to which we are strongly attached. For example, many
Americans identify strongly as an American citizen, but only weakly
as a North American. Many Europeans, however, give a much greater
emphasis to their identity as such, for a variety of reasons but also as a
result of the active efforts by the European Union to foster that identity.
It is possible to imagine a European nationalism emerging through these
processes. Given the ubiquity of nations and nation-centered discourse, it
is interesting to note that there is very little agreement about how nations
came to be. There are, however, three approaches to theorizing nations
and how they come into being—each focused on a particular scale of
Narration of Nation in the Post-WWII United States 101
time. In this section, these three approaches will be introduced, with more
attention paid to the last formulation, as it is the most closely linked to
narratives and narrativity.
Nations, like narrative, lose their origins in the myths of time and only fully realize
their horizons in the mind’s eye. Such an image of the nation—or narration—
might seem impossibly romantic and excessively metaphorical, but it is from
those traditions of political thought and literary language that the nation
emerges as a powerful historical idea in the west. . . . To encounter the nation
as it is written displays a temporality of culture and social consciousness more
in tune with the partial, overdetermined process by which textual meaning is
produced. . . . These approaches are valuable in drawing our attention to those
easily obscured, but highly significant, recesses of the national culture from
which alternative constituencies of peoples and oppositional analytic capaci-
ties may emerge. (Bhabha 1990, quoted selectively from 1–7, emphasis added)
(mostly) all disagree about which narrative is “correct,” they all believe
themselves to be members of the same nation. Having looked at the con-
cept of narrativity and connected it to the latest theorizations of nations
and nationalism, it is now time to examine how these ideas all interact in
a specific example from popular culture.
In this section, we will examine how the comic book superhero Captain
America has worked as a public narrative of the United States. Created
in 1940 and published continuously since 1964, Captain America’s tales
provide an ongoing archive of some of the changing meanings associated
with America. This case study will first briefly illustrate how the charac-
ter of Captain America serves as a representation of the United States (à
la chapter 4) before discussing the characteristics of serial narratives and
delving into a particular narrative of this hero that spans four decades
and provides particular insight into how national narratives work.
Representing America
As we saw in the previous chapter, places can be represented in a
variety of ways, some subtle (the absence, or nonrepresentation, of
the Caribbean in Jane Austen’s novels) and some blatant (the exotic
Orient found in James Bond movies). Captain America decidedly falls
into the blatant category. Given his origin as a jingoistic wartime cru-
sader against Nazi Germany and imperial Japan, this should not be
too surprising. In fact, Captain America predates the American entry
into World War II, but he nevertheless punches Adolf Hitler in the face
on the cover of Captain America Comics, no. 1 (see figure 5.1). This was
because the early comic book industry was dominated by Jewish artists
and writers who were far more aware of Hitler’s treatment of German,
Polish, and Czechoslovak Jews than most Americans were (Jones 2004).
Hoping to push America off the bench and into the fight, Joe Simon and
Jack Kirby (writer and artist, respectively) created Captain America and
located him in an America that was rife with German spies and subver-
sives. American munitions factories were being preemptively bombed
by these “fifth columnists,” who sought to weaken America in advance
of a future German conquest. Thus, in the world represented by Simon
and Kirby, the moral geographies are clear—America is freedom loving
and peaceful, while Germany is aggressive and underhanded. As these
facts are given, political positions are also imbued with a moral dimen-
sion. Any American who opposes U.S. intervention in Europe is weak-
Figure 5.1. Cover of Captain America Comics, no. 1, which predates Pearl Harbor by
ten months. (Copyright © 2009 Marvel Characters, Inc. Used with permission)
108 Chapter 5
minded or corrupt, and those in favor of preparing for war are noble
and purposeful. This comes through in a variety of early stories, such
as 1941’s “Trapped in the Stronghold,” in which an American financier
supporting the British war effort is kidnapped from the United States by
Hitler’s agents and sent to a concentration camp while an impersonator
of the financier tries to recruit neutral countries for the Axis. Captain
America, of course, is wise to these tricks and rescues the original finan-
cier from Germany (Dittmer 2007a).
Captain America himself can be seen as the embodiment of a particu-
lar narrative of the United States. Steve Rogers was a New Yorker who
volunteered for the army but was rejected because he was too scrawny.
Overheard griping because he was so committed to serving the United
States but had been turned away, he was brought in to serve as a test
subject for the super-soldier serum, a U.S. military project that would
give him peak human strength and stamina. Although the experiment
was a success and Steve Rogers instantly transformed into the ultimate
soldier, the project was shut down after the scientist in charge was killed
by a Nazi spy. With only one super-soldier instead of thousands, the
U.S. government decided to deploy him as a morale-boosting symbol of
America, so they outfitted him in a star-spangled red, white, and blue
uniform and gave him an indestructible shield. While the colorful uni-
form is somewhat self-explanatory, it is worth considering the symbol-
ism of the shield, as it constructs a narrative of America as fundamentally
innocent and the victim of foreign aggression (much like the name of
the U.S. Department of Defense—formerly known as the Department
of War—does). Further, while Captain America is at the peak of human
strength and athleticism, he is not superstrong like Superman or invul-
nerable to injury like the Incredible Hulk. Instead, he gets by in a world
of superpowered villains through his dauntless courage and commit-
ment to continual training.
In retrospect, the Captain America episodes from World War II can
seem pretty hokey and unsophisticated. Characterization was minimal,
and story lines were mostly excuses for the action scenes. Most egre-
giously, the deployment of blond-haired, blue-eyed Steve Rogers as a
propaganda device against the racist Nazi ideology seems perverse. Still,
there was a huge market for these stories, both among domestic popula-
tions and among servicemen serving overseas. Captain America Comics
was one of the best-selling wartime comic books, selling more than one
million copies per month (Wright 2001). There was a great deal of plea-
sure to be had in watching the Nazis be made fools of by a man draped
in the American flag, especially in the early part of the war when things
were not looking good for the Allies (most of Western Europe was occu-
pied, and the United Kingdom was enduring the Blitz).
Narration of Nation in the Post-WWII United States 109
Narrating America
In the above mini-history of Captain America Comics from 1940 to 1954,
it should be obvious that the long-term failure of the comic book came
about as a result of its divergence from its audience’s expectations. In
1940, Captain America Comics clearly meshed with some element of the
audience’s public narratives, as illustrated by its enormous sales figures.
It was that connection that allowed Simon and Kirby to introduce their
desired geopolitical representation to the audience—illustrating Nazis as
everything that was un-American. However, after World War II, the Cap-
tain America narrative no longer seemed to fit the mood of the audience,
and the type of America that was represented no longer connected. This
110 Chapter 5
relationship between the world portrayed within popular culture and the
“real” world is critical. As we saw in the example of Superman in World
War II above, the world as portrayed in popular culture must resemble
in some way the readers’ world. Even the genres of science fiction and
fantasy (in which superhero comics surely must be included) are only
interesting to readers because these stories comment, often in dystopian
ways, on the world in which readers live. For example, think of the furor
around The Handmaid’s Tale (2017), which details
a dystopian future in which women are owned
as property by the rich and do not make their
#MeToo movement
A social movement, own sexual or reproductive choices. The (coinci-
launched in 2017, dental) airing of this TV show during the launch
that sought to combat of the #MeToo movement and the widespread
sexual harassment reaction against the election of President Trump
(widely accused of sexual misconduct) gave the
show an extra critical edge.
This need for continued connection between the narrative of the text
and the narrative of the “real” world is particularly problematic for se-
rial narratives. Serial narratives are narratives that unfold in a particular
order, like Game of Thrones. It is very difficult
to understand what is happening in Game of
serial narratives Thrones if you have missed any episodes. You
Narratives that can compare this to, for example, an episodic
have no preset
TV show like Elementary or Black Mirror, which
length or ending
generally has a self-contained story. In practice,
most TV shows have elements of each (e.g., on
The X-Files, which was in many ways a tradi-
continuity In tional episodic show featuring a “monster of
serial narratives, the the week,” but with longer story arcs like the
body of knowledge relationship of Mulder and Scully). Comic books
associated with what like Captain America are serial narratives, with is-
has happened prior
sues released (usually) monthly and building on
previous events that cannot simply be ignored
(this principle is referred to in cultural studies as continuity). If each issue
must
then the narrative woven through the comic books must ultimately be
a conservative one in which conflicts are decided in favor of the status
Narration of Nation in the Post-WWII United States 111
quo. Indeed, if you think about superheroes, they are ultimately defend-
ers of the world as it is, not as it might be. Villains are, by definition,
those who want to change the world (albeit usually to better suit them-
selves). To illustrate the truth of this, why has Superman not used his
powers to solve global hunger by ensuring the equitable distribution of
food? Because, as with the World War II example above, once he did
so the world would be fundamentally different from the one we live in
(Dittmer 2007c).
So, continuity in serial narratives ensures that they must remain
parallel in some way to the readers’ world. But for long-running serial
narratives, the world is apt to change in fundamental ways during the
narrative’s unfolding. Thus, while superheroes defend the national status
quo, the specifics of that status quo can change. As we saw earlier, this
is what happened to Captain America in 1954. Creative staff (whether in
comics, TV, etc.) must recognize these societal shifts if they are going to
remain influential—because, remember, a fundamental premise of this
book (and the narrative turn of the social sciences, described above) is that
narratives (and hence popular culture) are key to our understandings of
our own identity. The tension here between cultural elites, who produce
narratives, and popular culture audiences, who decide if those narratives
“work” with their own ontological narratives, is more fully discussed in
chapter 7. For now, we will remain focused on the narrative produced
when Captain America returned to newsstands in 1964.
Captain America’s decadelong absence from the world of publishing
came to an end when he was found frozen in an iceberg in the North
Atlantic by a band of superheroes called the Avengers. Captain America
had fallen into the ocean in 1945 while trying (and failing) to save his teen
partner Bucky from an exploding rocket plane. Among fans, this kind
of event is called a retcon (“retroactive change in continuity”) because
it contradicts the narrative as it has gener-
ally been understood. Caught in suspended
animation for twenty years, the World War II retcon Retroactive
veteran woke up to face an America that had continuity; a rewriting of
what has happened prior
turned on itself, questioning its own identity.
The 1960s were a time of revolution—the civil
rights movement, the sexual revolution, the war in Vietnam—all of these
made the United States almost unrecognizable to someone from the pre-
vious generation. Playing the venerable science fiction role of the “man
out of his time” (like Buck Rogers, etc.), Captain America was able to
sympathetically comment on these events from an outsider’s perspective.
However, Captain America was not the same man he was in his previ-
ous incarnation. Having learned the lesson of 1954 (when the hero was
last canceled), Captain America was no longer the sometimes-racist xe-
112 Chapter 5
nophobe and red-baiting hero of the 1940s and 1950s. His role as soldier
was downplayed, and a new role as symbol of the American ideal was
emphasized. Indeed, Captain America only goes to the controversial war
in Vietnam twice, and then only to rescue American soldiers, not to try
to fight the war there. In fact, communism is rarely mentioned, probably
because the young audience of the comic book was increasingly dubious
of Cold War binaries and skeptical of what they saw as an imperial war
in Vietnam.
Captain America was no radical, however, and he straddled political
debates by seeming to be a New Deal Democrat (then a fairly centrist
position to take). With communism unavailable for Captain America
to battle, he instead continued his old rivalry with, of all people, Nazis,
such as the Red Skull and the Prussian aristocrats Baron Zemo and Baron
Strucker. While this seems bizarre given the lack of real-world threat
posed by Nazis in the 1960s, it makes sense if you consider the ideological
value of Nazis as still to this day being seen as inimical to the mythologi-
cal values of America. By pitting Captain America against Nazi plots to
bring tyranny and social hierarchy to America’s shores, the creative staff
constructed an opposing idea of America as home to individual freedom
and equality. Indeed, Nazis feature in the pages of Captain America to this
day because they are deemed incontrovertibly un-American.
There was, however, one major problem with this rewriting of the Cap-
tain’s narrative. If he was frozen in an iceberg in 1945, who was starring
in all those comic books from 1945 to 1949 and from 1953 to 1954? This
violation of continuity was ignored for a time, as it conveniently erased
the by-now embarrassing episodes in which Captain America had sought
out communist sympathizers in the United States, much like the pub-
licly censured Wisconsin senator Joe McCarthy. But fans of comic books
are notoriously particular about maintaining continuity. The problem
was finally addressed in 1972, when it was revealed that, when Captain
America fell into the ocean in 1945, the U.S. government assumed he
died. A fan of Captain America’s discovered a Nazi
version of the super-soldier serum that created the
Joe McCarthy original Captain America and blackmailed the U.S.
American senator; government with it until they made him the new
anticommunist Captain America, even giving him plastic surgery
crusader famous to make him indistinguishable from the original.
for unsubstantiated This narrative, while fantastical and utterly im-
accusations against
plausible, nevertheless explained the hole in con-
individuals inside
and outside tinuity created by the earlier retcon—it was this
government Captain America who featured in those later comic
books. Beyond “fixing” the narrative, it actually
advanced it. The 1950s Captain America never re-
Narration of Nation in the Post-WWII United States 113
ceived the proper medical treatment, causing him to slowly become men-
tally unbalanced and paranoid. Thus, the red-baiting Captain America
was not the “real” Captain America but instead
a pale imitation suffering from the original sin of
blackmailing his own country. This effectively Red-baiting The
relocates the paranoia and backstabbing of the mid-twentieth-century
McCarthyite era outside the “real” America. In practice of accusing
others, in the style
fact, the 1954 disappearance of Captain America
of Joe McCarthy, of
is explained as being the result of the U.S. gov- being communist
ernment imprisoning him as a danger to society
(Dittmer 2007b).
However, in 1972 he escapes, ostensibly as the result of a disgruntled
government worker upset about Richard Nixon’s opening of relations
with communist China. When he appears in the pages of the comic book,
the 1950s Captain America says things like, “Don’t worry, pal. The Col-
oreds never bother anybody” (Englehart and Buscema 1972a, 6), which
the “real” Captain America would never say (see figure 5.2). Naturally,
the two Captains America encounter one another, and the dialogue em-
phasizes their ideological differences (Englehart and Buscema 1972b,
22–23):
“Real” Captain America: You think I’m a traitor? Grow up, fella—times
have changed! America’s in danger from within as well as without! There’s
organized crime, injustice, and fascism—or wouldn’t you recognize that?
1950s Captain America: Are you calling me—a fascist? You mealy-mouthed
rat! You’re scared to face up to the commies in a war, like a real man! I’m a
real man! And I’ll kill you to prove it!
Of course, for most of you, the Captain America you know will be
Chris Evans, the actor who plays the character in the Marvel Cinematic
Universe (MCU). Because the MCU is essentially a reboot of the Marvel
superheroes, they are not bound to all this convoluted continuity. Captain
America, for instance, wakes up from his iceberg-induced sleep in the
twenty-first century, not in 1964. He has missed Joe McCarthy, the civil
rights era, and all of the second half of the twentieth century. In Captain
America: The Winter Soldier (2014), the hero is confronted by a corrupt
American security agency known as SHIELD. SHIELD has a plan to pre-
emptively destroy all potential threats to the government, even if they are
individuals who have not (yet) committed a crime. Here we can see the
freedom vs. fascism narrative emerging again, but with the U.S. govern-
ment as the fascists, addicted to consolidating their rule and purifying
the nation through violence. SHIELD is portrayed as essentially noble
but totally infiltrated by the fascist HYDRA. While this goes some way to
insulating America itself from the fascist critique, Captain America him-
self decides that SHIELD is too corrupt and must be destroyed. Here we
see evidence that the same narratives of America that animated Captain
America in the World War II comics are found in today’s films.
CONCLUSION
Summary
In this chapter we began by outlining what narrativity is and how it
differs from purely rational thought. Of particular importance is the no-
tion that not only are narratives important for our understandings of the
world but also that they are key to our understanding of ourselves. As
stated earlier, everyone has a role to play in the plots of narratives that
they invest in. For example, someone who thinks the world is steadily
getting worse because of declining morals might consider himself or
herself to be someone who “holds the line” by refusing to stand for im-
morality. In the case of Captain America, we saw how his role changed
from someone who “holds the line” against Nazi aggression to someone
who serves as a stable point from which to examine the rapidly changing
United States of the 1960s and 1970s.
In any event, the narration of nation emphasizes our role in the grand
scheme of things—both as narrators and as individuals who perform
particular narratives through our actions and consumption patterns.
From the poststructuralist perspective, nations are continually being re-
narrated and reinterpreted. The “national life” is produced through the
serialized mediation of these narratives through television, the internet,
Narration of Nation in the Post-WWII United States 117
Ideas
The previous two chapters dealt with discursive relationships between
popular culture and geopolitics. That is to say, we were concerned with
the relationship between language and place—knowing that how places
are represented and narrated has a lot to do with the ways in which they
are imagined by people all over the world. However, there has recently
been a challenge to the overwhelming focus on discourse and representa-
tion in critical geopolitics. This challenge comes from an emergent field
sometimes referred to as nonrepresentational theory. As we have already
suggested in chapter 4, nonrepresentational theory presents a means of
going beyond the analysis of representation, discourse, and language.
Instead it offers new modes of thinking that attempt to explore the ex-
cessive nature of everyday experiences. In this sense we can think about
popular culture not just as representations but as what it actually does to
us. Movies have the power to make us jump out of our seats, fill us with
joy, and well up with tears. These experiences are often overlooked but
play an important role in shaping the meaning of, and our encounters
with, popular culture. While there are a great many possibilities for non-
representational geographies, much of the work in this area has focused
on the notion of affect.
Before we begin defining “affect,” it is worth pointing out that the term
has been used in various different ways and for different purposes. It is
a word used in an everyday colloquial sense, which is a good starting
119
120 Chapter 6
Figure 6.1. 2012 Olympic Games in London. (Photo by William Warby, https://www
.flickr.com/people/wwarby)
gage with threats that have not yet materialized” (Carter and McCormack
2010, 106). The final point about the intersection of affect and geopolitics is
in research on geopolitical decision making. The very idea of affect prob-
lematizes the study of elites’ and everyday citizens’ geopolitical decision
making because it reminds us that there is a vast background noise of influ-
ence through which conscious decisions are filtered in subconscious ways.
Debates
Affect and, more broadly, nonrepresentational theory have emerged as
one of the most dynamic, and hotly contested, areas within geography.
There are three debates about affect that are of particular interest to popu-
lar geopolitics. The first debate is over the way that affect and nonrepre-
sentational theory are often seen as in opposition to the studies of dis-
course, representation, and narrative that have traditionally dominated
popular geopolitics. The second and third debates are narrower, about
the advantages and disadvantages of studying affect vis-à-vis studying
emotions and about the way the media is theorized in studies of affect.
Each of these will be discussed here in turn.
Affect has been controversial in the same way that representation and
narrative were when they were introduced in the 1980s, and this contro-
versy has been heightened in part because of the way in which these ideas
have been framed as “nonrepresentational theory.” That phrase may
sound pretty straightforward to an outsider, but for a discipline like geog-
raphy, which has always had a major focus on representation (remember
geography’s origins as “earth writing” from chapter 1—geography has
long been about actively representing or, later, studying representations),
the notion of a nonrepresentational geography is anathema to many prac-
titioners within the discipline. The framing of nonrepresentational theory
was explicitly intended to distance the project from previous, comfortable
ways of studying geography. However, the exclusionary tone of the term
led many geographers to feel like their research agenda was now being
cast into the disciplinary past, as something retrograde (Castree and Mac-
millan 2004). This was, as is now apparent, never the intention of those
advancing the ideas of nonrepresentational theory; they simply felt that
to get affect taken seriously it would have to be isolated from other intel-
lectual currents. One attempt to blunt this effect is the introduction of the
term “more-than-representational the-
ory,” which is awkward but differently
more-than-representational states the premise of the project—that
theory More inclusive name understanding the human experience
for nonrepresentational theory
requires more attention to the senses,
the body, and the precognitive moment
Affect, Embodiment, and Military-Themed Video Games 125
The speech is generally viewed as incredibly prescient, and is all the more
interesting given Eisenhower’s previous career as a five-star general in
the U.S. Army during World War II.
The complex, however, has far exceeded the comments made by Eisen-
hower. In 2017, the United States spent over $610 billion on defense,
which is more than China, Russia, Saudi Arabia, India, France, the UK,
and Japan combined. Policy has increasingly been made by a group of
professionals that include military officials, retired military officials who
now lobby on behalf of arms manufacturers, and academics in think
tanks that are funded by the military and arms manufacturers. Threats
are found as a reason to justify ever-higher spending on new weapons
systems (Johnson 2004). The military-industrial complex has naturalized
this state of affairs so that it is taken for granted as a facet of American life
and has become difficult to shift.
James Der Derian (2009) has argued that the discursive absence of this
debate is part of an ongoing revolution in politico-military affairs that
seeks to mask the costs of militarism from domestic populations. He
refers to this as “virtuous war.” “At the heart of virtuous war is the tech-
nical capability and ethical imperative to threaten and, if necessary, actu-
alize violence from a distance—with no or minimal casualties” (Der Derian
2009, xxxi, emphasis in original). The part of this that concerns popular
geopolitics is less the technical capability (by and large the product of the
weapons procurement described above as the military-industrial com-
plex) than the ethical imperative for military action. Der Derian argues that
in order to achieve the ethical imperative, the military-industrial complex
has adapted to include elements of the media and the entertainment in-
dustries (hence the longer title: MIME complex).
The complex increasingly pervades the everyday life of consumer soci-
ety in obvious and not so obvious ways. Take, for example, Global Posi-
tioning System (GPS) technology. The technology has become ubiquitous
for many of us, helping us reach our destinations via in-car navigation
systems, monitoring how far we travel in our fitness workouts, and enter-
Affect, Embodiment, and Military-Themed Video Games 129
taining us in the case of the mobile game Pokémon Go. Yet it originated as
a military technology and was most famously used during the Gulf War
in 1990–1991 to provide navigation for weapons systems (Kaplan et al.
2013). This dual-use technology is but one of the ways military technolo-
gies have been appropriated for civilian use and shows the ways the com-
plex has become entangled in our everyday life. Perhaps more significant
is how our understandings of the military and
what they do has been shaped by the media and
dual-use technology
popular culture. They become a means by which
A technology that can
war becomes available to civilian and consumer have both military and
society. Roger Stahl (2010) uses the term “mili- civilian applications
tainment” to consider the relationship between
the military and the entertainment industry, in
particular how “state violence translated as an
object of pleasurable consumption” (6). This militainment
emerging alliance between the entertainment Relationship between
industry and the military has encouraged U.S. entertainment and
the military and its
civilians to understand war in particular ways.
representation
Stahl (2010) outlines three dominant tropes
that have emerged in the mediation of what he
terms spectacular war within U.S. society. First,
there is the trope of “clean war,” in which war is spectacular war
presented as surgical, sanitized, or absent from War presented as
our screens. The media has been key in promot- a spectacle to be
ing the low casualty rates of recent U.S. engage- watched and con-
ments (for example, an amazing zero, excluding sumed by audiences
accidents, in the Kosovo bombing campaign of
1999). This masking of the costs of war from
civilian and domestic populations speaks to
interactive war
the virtuous war outlined above by Der Derian.
Spectacular war,
The second trope is that of technofetishism and but produced to
the ways in which weapons take center stage in have interactivity
the presentation of war to audiences. Military with consumers
weapons and technology are celebrated and
worshipped at the expense of acknowledging
what they do to their victims. The final trope concerns “supporting the
troops,” in which debates around the legitimacy of war itself are eclipsed
by the need to demonstrate unequivocal support to the soldiers on the
front line. As Stahl (2010) continues, this notion of spectacular war has
more recently been superseded by what he terms interactive war. Rather
than watching war unfold on screen, civilians are increasingly invited
to interact and step into the screen. This is especially evident in the
proliferation of military-themed video games (discussed later) in which
130 Chapter 6
and awe” tactics that were used to launch the 2003 invasion of Iraq, it is
difficult to know whether so many bombs were dropped because they
were tactically necessary or because they were necessary for the mediated
images of American power they would provide.
After World War II began, most participating countries became in-
volved in the use of cinema for propaganda purposes, with Hollywood
directors like John Huston and Frank Capra leading the American effort.
Capra’s Why We Fight series (seven movies, released 1942–1945) is perhaps
the most famous and was planned by Capra as a direct response to Tri-
umph of the Will. Intended to counteract the strong isolationist impulses of
many Americans, the first hour-long episodes of Why We Fight were meant
to shore up the will to fight among servicemen but later lapsed into histori-
cal narrative of the war and its antecedents. British propaganda films were
abundant as well, such as In Which We Serve (1942) and The Next of Kin
(1942), the first about the importance of doing your duty in combat and
the second about the ever-popular wartime truism, “loose lips sink ships.”
Nazi propaganda is of course well known, and in fact the analysis of
Nazi propaganda marked the beginnings of modern social science’s en-
gagement with the media. Germany had a Ministry for Public Enlighten-
ment and Propaganda that was responsible for maintaining the moral sup-
port of the German people for government activities. The most infamous
cinematic foray for Nazi Germany (outside the aforementioned Triumph
of the Will) is The Eternal Jew (1940), which portrays in documentary style
Hitler’s vision of the Jews as an unhygienic and lazy race, especially when
contrasted with the healthy German race. The movie is now banned from
public viewing in Germany. Similar to Nazi Germany, Fascist Italy had
established a Ministry of Press and Propaganda by 1935, and it was subse-
quently renamed the Ministry of Popular Culture in 1937 (Caprotti 2005).
The ministry was in charge of the production of propagandistic newsreels
that presented the news from a Fascist perspective, to be viewed at the be-
ginning of feature films in theaters. Documentaries and feature films were
also produced through collaboration with the government.
Today’s world of high-profile cinema, stars, and paparazzi seems a
million miles away from the heavy-handed propaganda of World War II.
Nevertheless, there remains a great deal of interplay between the military
and Hollywood. In November 2001 and the months preceding the decla-
ration of the War on Terror by President George W. Bush, U.S. entertain-
ment industries met with presidential advisor Karl Rove to discuss the
role popular culture has for U.S. national security. The event took place
in the heart of Hollywood, and this so-called Beverly Hills Summit sought
to discuss the ways the U.S. entertainment industries might present par-
ticular narratives to audiences, including
132 Chapter 6
that the war is against terrorism, not Islam; that Americans must be called
to national service; that Americans should support the troops; that this is a
global war that needs a global response; that this is a war against evil; that
American children have to be reassured; and that instead of propaganda, the
war effort needs a narrative that should be told. (cited in Brady 2012, 112)
* To reiterate: SHIELD pulls rank on the DoD? Unrealistic. A World War II battleship
defeats an alien invasion? Realistic.
Affect, Embodiment, and Military-Themed Video Games 133
tary (as stated earlier, usually it has occurred in the other direction, as in
the case of the Gatling gun and the motion picture camera). In this case,
the video game industry and technologies have become increasingly im-
portant in helping to both educate the armed services and shape civilians’
understanding of conflict.
Perhaps the most famous example is the Defense Department’s de-
velopment of the game America’s Army. The freely downloadable game
was first released in 2002 and received over fifty thousand downloads on
its first day. By 2009 it was entertaining over nine million registered us-
ers. Unlike other military-themed shooters that put players straight into
the thick of the action, America’s Army seeks to emulate the U.S. Army’s
military policy and procedures. This means players must undergo Basic
Combat Training (BCT) and achieve a satisfactory score before continuing
further in the game. The U.S. military’s Rules of Engagement (RoE) are
strictly enforced through the game rules and structures. If players violate
the RoE, they can face instant reprisal and become incarcerated within a
military prison cell accompanied by the
somber sounds of a harmonica. It is the
rules and structures of the game that gen- Basic Combat Training A
erate the game’s meaning, and in this case training course used by the
U.S. military to transform
reinforce the ideologies of the U.S. Army,
civilians into soldiers
“encourag[ing] players to consider the
logic of duty, honor, and singular political
truth as a desirable worldview” (Bogost
2007, 79). The game has thus become an
important tool for recruitment, offering a rules of engagement
relatively inexpensive means of attracting Internal military rules
that dictate when
possible recruits. Moreover, the modifica-
force can be used
tion of the game allows the training of ac-
tual recruits. The need to understand and
simulate the role of affect, feeling, and emotion in foreign policy and in
combat has long been an imperative for political and military leaders who
want to ensure that soldiers and sailors continue to be an effective fighting
force, but as we saw above, there is also an increasing interest in sustain-
ing the moral underpinnings of militarism among democratic popula-
tions. In the next section we will see how commercial video games have
been used to immerse citizens in their affect-laden virtual environments.
Having heard about affect and its influence on the geopolitical literature
and then about the construction of the MIME complex, it is now time to
134 Chapter 6
what becomes important with the rise of wargame franchises is the construc-
tion of an aesthetic—an affective framework for experience—that targets and
exploits embodiment more than cognition to immerse the player in the game
world. Far from concerning themselves with communicating propagandistic
values or skills that are unique to the military, wargame developers focus
their most significant efforts on constructing the gaming experience—that is,
how players feel when immersed in their game.
translate war into a positive affective experience for the player. Rather
than just acknowledging the narrative and representations in these com-
mercial military-themed video games, it is argued that affect plays a
powerful role in shaping contemporary U.S. geopolitical and military
imaginations, which we now expand on in further detail.
The affective gaming experience is notable throughout the production,
marketing, and interaction with the game itself. The embodied experience
is central to how popular understandings of war and geopolitics enter
everyday life. In the first instance, considerable effort is placed on the
transformation of war—a topic that is not inherently pleasurable—into
an enjoyable and positive heroic experience for consumers. Unlike games
such as America’s Army (discussed earlier), commercial titles are less in-
clined to strive for credible military procedures. They instead attempt to
engineer an exhilarating and adrenaline-pumping experience that keeps
players hooked. As such, game designers attempt to create and modulate
positive affective encounters with the game world that are accessible and
appeal to mass audiences.
It is the affective qualities of playing virtual war that become a key
selling point for these video games. Due to the highly competitive nature
of the video game industry, huge amounts of money and resources are
devoted to the marketing of games. In what has been dubbed the experi-
ence economy (Pine and Gilmore 2011), West-
ern industries increasingly target and exploit
the senses of consumers to create emotional at- experience economy
tachments in order to boost their product sales. An economy built
around selling sensory
As such, marketing campaigns of commercial
experiences (see, for
video games have become more spectacular instance, the rise of
and focus on the selling of the war experience. the “bucket list”)
The release of Call of Duty: Modern Warfare 3
(2011), which saw the game’s conflict spread
into major Western cities, involved spectacular marketing events that
aimed to blur the game world and the real world.
For instance, in London an event for the global release for the game saw
uniformed actors abseil down buildings and patrol the streets, mirroring
the game narrative in which major Western cities such as London became
the scenes of terrorist attacks (see figure 6.2). The military presence can be
seen to connect and exploit the anxieties of terrorist violence in Western
cities in order to sell the pleasures of virtual war. Here, the threats and
fears of terrorism could be overcome by buying and playing the game as
heroic Western Special Forces.
Of course, the affective experience of military-themed video games
largely comes from interacting within the video game itself. Adding a layer
of complexity to the study of other forms of popular culture, video games
136 Chapter 6
require the active, relational, embodied engagement of the player with the
game environment.
This alone marks video games as one of the
most interesting fields in popular geopolitics. As
immersion State video gaming technology has become more so-
of being in which phisticated, it has become common for games to
full interaction is implement a three-dimensional visualization in an
possible with an attempt to make players feel immersed in the vir-
environment, either
tual environment. Immersion has been described
real or virtual
by humanities and technology professor Janet
Murray (1997, 98–99) as
Figure 6.2. “Launch night” celebrations in London for Call of Duty: Modern Warfare 3.
Note the actors in military uniform in the background. (Photo by Daniel Bos)
Affect, Embodiment, and Military-Themed Video Games 137
This sense of immersion in such video games has been aided by tech-
nological developments. Here, the re-creation of three-dimensional visu-
alizations of game spaces have become common and allow a particular
mode of encountering virtual environments. As Rachel Hughes puts it
(2007, 978), “the term ‘visuality’ is used to denote vision as something that
is always culturally mediated.” Seeing is more than just looking at some-
thing, but we can consider the ways vision
is organized within the game world. Mili-
tary-themed video games often use a first- visuality The blending of
biological vision with cultural
person perspective that puts the player in
processes that mediate it
the position (literally, inside the head and
looking out through the eyes) of a soldier
in combat, which “heightens the sense of ‘being there’ and immersion in
the gaming narrative” (Bryce and Rutter 2002, 72). This sense of immer-
sion is not just presented through the visual field offered to players.
In privileging the analysis of representations and visual imagery, there
is a tendency to discount the fact that video games are multimodal. In this
case, video game meaning is generated in a complex interaction between
game play, vision, narrative, and audio that immerse players in war-torn
environments. Audio is integral to generating an affective relationship
between player and game world. There are two predominant modes of
sound to consider here. Diegetic sounds are those that are produced as
a result of player interactions with the game world, such as the sound
of gunfire. Nondiegetic sounds, on the other hand, are sounds that are
presented as external to the in-game environment. This includes ad-
ditional music that can be played in the
background and that can encourage par-
ticular affective states and build tension, diegetic sound Sound
as in the case of the Resident Evil horror presented as part of
on-screen action
video game. Music is used throughout the
Call of Duty series to amplify the immer-
sive experience of the virtual landscapes
and the places depicted. In-game music nondiegetic sound
becomes an important feature that not Background sound that is
only works affectively, generating states not part of the on-screen
of “safety” and “danger” via players’ action (e.g., theme music)
movement through the landscape, but
is used to actively promote a sense of the wider geopolitical narratives
encountered by players. As one of the producers of Call of Duty suggests,
we [the producers] thus tried to give with the music a persistent sense of the
fact that you’re always part of a team as well as a greater conflict, a much
more geopolitical context, albeit a fictional one. (Van Zelfden 2007, online)
138 Chapter 6
As we can see, the music is crafted in a way that encourages the sense of
the game’s fictional geopolitical narrative, simplifying the conflict to “us”
(Western military forces) versus “them” (non-Western terrorists). Sound
works within the contexts of the imagery and game play in ways that
amplify players’ embodied experience of playing virtual war. This brings
to our attention how geopolitics is communicated and amplified through
various techniques and the complex arrangement of imagery, sound, nar-
rative, and game play.
As discussed earlier in the chapter, drawing attention to affect does not
require ignoring representations. Instead it calls attention to what such
images and representations do to players. In this respect, affects experi-
enced by the player are complemented by representations, as Shaw and
Warf suggest (2010, 1341):
an affective insight sheds some light on the dangers of cultivating hatred
towards [the representation of] “Arab enemies” in games like Call of Duty 4
(or any “Other” enemy), or feelings of desire or disgust for hypersexualized
and racist portrayals of men and women.
CONCLUSION
Summary
The conceptual part of this chapter began by outlining the various strands
of thought that are united in the concept of affect, both the more neuro-
logical and the more relational. It then covered several criticisms of affect,
including opposition from more discursively minded scholars and also
criticism from those who want studies of affect to pay more attention to
individuals and the ways in which they experience affects. The growth
of scholarly attention to affect can be partly attributed to the attacks of
September 11, 2001, which brought concepts like “terror” more fully into
the realm of geopolitical thought.
In the case study portion of this chapter, the idea of the MIME complex
was introduced. The MIME complex produces a culture of militarism in
the United States, perhaps best emblematized by the fact that the United
States spends more than the rest of the world combined on its military.
The military-industrial complex has long been recognized as a machine
for procuring funding for the U.S. military, but recently attention has
turned to the ways in which the media and entertainment industries work
to procure ethical cover for U.S. interventions around the globe. In par-
ticular, this chapter focused on the affectivity of popular military-themed
video games, which can be seen to predispose viewers and players to a
culture of militarism. However, affect itself is not a militaristic or antira-
tional form of relating to the world; it is instead pliable and can be put to
any end, of any political persuasion.
Ideas
In chapter 2, we introduced several different ways of theorizing popular
culture. The work of the Frankfurt School, Antonio Gramsci, and Michel
Foucault were introduced as theorizations of popular culture that saw it
as a way to subvert class-based or other identities by introducing ideolog-
ical content to popular culture’s consumers. While there were differences
among these theorists, they were linked in their view of popular culture
as something produced by elites and consumed by everyday people. Mi-
chel de Certeau, however, was also introduced as providing a different
kind of perspective, one that focused on how people navigate everyday
life. Up until now, the case studies in this book have drawn primarily
from the first tradition (especially from Gramsci and Foucault), but in
this chapter we will instead be drawing more from the perspective that
de Certeau embodies—the practice of everyday life.
In this chapter we will examine the ways in which people engage with
popular culture, moving through three different understandings of audi-
encing: the passive audience, the active audience, and assemblages. To a
certain extent, this evolution of audiencing itself embodies a criticism of
the tacit assumption of the passive audience in our previous case studies.
By “passive audience,” we mean the assumption that readers/viewers/
consumers are passive recipients of whatever messages the popular cul-
ture in question has embedded in it. This idea is sometimes referred to
as the hypodermic needle model of media, conjuring the idea of popular
141
142 Chapter 7
Debates
So, while once geographers and other cultural theorists could safely mar-
ginalize the audience in studies of meaning, it is no longer possible to do
so. However, that does not mean there is no controversy surrounding
popular culture in everyday life. The question still remains: how do you
research these practices in everyday life given the tension between a pro-
ducer-led and audience-led notion of meaning in popular culture? And
what about affect, which was introduced in the previous chapter? What
role does affect play in the experience of popular culture, and conversely,
how does that experience change the consumer?
Researchers have attempted to answer these questions, both theoreti-
cally and practically, in a variety of ways. Early research on pop culture
consumption centered on subcultures (Storey 1996). Subcultures are
groups within a larger culture that differ in some fundamental way from
the rest of the culture in which they are immersed. Subcultures have
been popular in cultural studies for a variety of reasons. First, and most
practically, remember that cultural studies
emerged in the 1970s in the United King-
dom, a time of youth rebellion against Cold subcultures Groups
War nuclear confrontation and the conser- distinct within the larger
vative social policies of Margaret Thatcher, culture in which they exist
when subcultures were out front and center
in British life (especially in London). Second,
given that the theory and politics of cultural studies celebrate the active
subversion of popular culture, youth subcultures were very attractive:
* https://www.youtube.com/watch?v=ClzJkv3dpY8.
148 Chapter 7
Is the room too hot or too cold? Or, indeed, are you effective at studying
because you’ve got a white noise machine that screens out distractions?
Third, because things that are in assemblage with one another also af-
fect one another, each is changed—however subtly—by the experience
(see the previous chapter). This is most obvious in the aims of popular
culture, which is primarily to entertain and to enlighten (and to make
some money along the way). Popular culture is often described as “escap-
ist,” and this is but one affective reaction that is possible: to feel for a time
distant from your real life, its grind, its worries. But just as often popular
culture is meant to make you feel, to imagine what it would be like to be
in someone else’s shoes. That is, we talk about various genres of film and
literature: horror, thriller, love story. These are explicitly named by the
feelings they are meant to engender in the viewer or reader. However,
it is not just the audience that is changed by the affective dimensions of
assemblage. We have already discussed how pop culture’s meanings are
coproduced by the coming together of text and audience. But then there
are the material dimensions—the electricity used; the wear and tear on
equipment, books, etc.; the aforementioned additional data available for
algorithms to churn through; and so on. The affective impact of popular
culture is not always obvious or measurable, but it is always there.
Fourth, because assemblages are always changing, always becoming
something else, there is a tendency to think of them in very simultane-
ous, or “present,” terms. However, assemblages also incorporate various
pasts and futures into them. For instance, in the Marvel Cinematic Uni-
verse (discussed earlier), there is a complex interplay between the films,
which are frequently in traditional sequence with each other (e.g., Iron
Man [2008], Iron Man 2 [2010], and Iron Man 3 [2013]) but are also part of
a much larger assemblage of films that build the wider universe. So, Iron
Man 3 assumes to some extent that you know the backstory of Iron Man
and Iron Man 2. In the event of viewing, this may or may not be true of
various audience members. Those who have seen the movies bring that
experience with them in their memories. For those who have not seen the
movies, those past films must be explained or gestured toward in Iron
Man 3, at least sufficiently that those viewers do not lose the point of the
film. In other words, the past must be made materially present, either in
the film or in the viewer. Similarly, the knowledge that there is a larger
MCU means that fans anticipate how events in the broader network of
films are adding up to something yet to come. This is perhaps most obvi-
ous in the number of filmgoers who remain in the theater until the end of
the credits, where there is usually a short clip that hints at what is yet to
come. The future is palpable in that moment, in the bodies of filmgoers
waiting patiently in their seats for a glimpse of the yet-to-come.
150 Chapter 7
INTRODUCTION TO HERITAGE
Memorials influence how people remember and interpret the past, in part,
because of the common impression that they are impartial recorders of his-
tory. Their location in public space, their weighty space, and the enormous
Figure 7.1. The heritage landscape in Washington, DC. (Photo by Carol M. Highsmith)
152 Chapter 7
It is because these memorials are so material that they gain their political
efficacy. Recall from chapter 4 when the statues of Cecil Rhodes became
controversial in the postcolonial context and how their permanence was
challenged by students across South Africa and beyond.
However, heritage is much more than just statues and monuments.
Dwyer and Alderman argue that heritage can be understood in our every-
day lives in a range of ways. First, heritage can be understood as a kind
of text. This mirrors our discursive framework for popular geopolitics
deployed in (for instance) chapters 4 and 5 of this book. Thinking of heri-
tage as a kind of text indicates both that some people are understandable
as producers of heritage and others as consumers (or passive audiences)
of heritage. For instance, and going back to our example of Washington,
DC, the Vietnam Veterans Memorial can be understood as the creation of
both the federal government (which commissioned and paid for it) and
the architect Maya Lin, who came up with the innovative design. The
“message” of the memorial is one of loss, because unlike most American
war memorials, the focus is not on heroic action but on the sacrifices of
the dead. This message was controversial at the time of the memorial’s
founding, but over time that message has taken hold and now the memo-
rial is generally beloved.
A second way to think about heritage is as an arena through which
contemporary debates about who “we” are work out. That is, the memo-
rial itself is not the focus, but debates about the memorial are; we might
think of this as the cognate of the “active audience” approaches detailed
earlier, in which audiences contest the meanings of texts. A key example
here has been the debates over Confederate War Memorials, which have
simmered for decades but reached a fever pitch in recent years, espe-
cially with the 2017 rally of a collection of neo-Nazi, neo-Confederate,
and white supremacist groups in Charlottesville, Virginia. This rally, to
show support for maintaining a Robert E. Lee statue in the city, resulted
in a violent clash between the white supremacists and a counterprotest
of antiracist and antifascist groups. One woman, Heather Heyer, was
killed when a Nazi sympathizer drove his car into a crowd of antiracist
marchers. The violence of the rally prompted a national discussion about
the ongoing role of white supremacy in American political life, which
prompted additional scrutiny of Confederate war memorials that remain
Audiences, Assemblages, and the Everyday Geopolitics of Heritage 153
in place across the South. Note how in this case the “heritage” in question
is less the Confederate war memorials (although they are present) than
the political ideology of white supremacy itself, a dubious inheritance
from America’s founding.
The final way to study heritage in everyday life is as a kind of per-
formance. Dwyer and Alderman (2008, 173–74) note that “the memorial
landscape is constituted, shaped, and made important through the bodily
performance and display of collective memories.” Here we see something
that nears the assemblage approach detailed earlier in that it highlights
the materiality of not only the memorial but also the visitors who give it
meaning. But assemblage goes some ways further. Heritage is not the me-
morial or the meanings that people attribute to it, but instead the event,
the coming together of materials and bodies to affect one another. Because
all participants in an assemblage are changed, however subtly, by the ex-
perience, we cannot assume that the people entering into a heritage event
are the same as the ones coming out of it.
Consider, for example, a study by Crouch and Parker (2003) that fo-
cused on people participating in archaeological digs. By engaging with
heritage in this way—by literally digging up bits of material heritage—
they came to appreciate history in new and complex ways, feeling like
it was theirs. The individual archaeologists were not just academics ap-
plying their professional expertise to the topic—they were both affecting
the artifacts (by cleaning them, labeling them, etc.), and the artifacts were
changing them by altering the ways that the archaeologists felt about his-
tory. Therefore, the artifacts were in some ways reburied in the bodies of
the archaeologists to resurface later when necessary. Recall that heritage
is something from the past given contemporary significance; here the past
is materialized in the bodies of those who have participated in a heritage
event, ready to be activated at an appropriate time in the future.
cal. In the next section we will detail everyday life in the Australian War
Memorial, showing how people encounter a museum and shrine devoted
to Australia’s war heritage. Each individual enters into the museum as-
semblage, with their experience changing them in ways that tend to rein-
force cultures of militarism. However, as we will see, the outcomes of the
assemblage can be unpredictable.
It’s 11.00 am as I enter Bomber Command and catch the last moments of his
story. I know already that I’ll stay to hear it again: there’s something about
his voice that draws me in. And so I find myself standing alone in a small
room with mock-metal cladding, a curved roof and a bomb bay in the floor.
A video begins to play and I am introduced to a group of airmen who are
about to undertake a night raid. Engine sounds fill the room and a large
rectangular portion of the floor vibrates beneath my feet, simulating take-
off. Things go well onscreen, with the squadron’s operation proceeding as
planned. That is, until they are detected by radar; then everything changes.
The small room, until then illuminated by a dullish white light, erupts into
colours that surely signify fire, flashing and shifting from white to purple
to lilac to pink to red to orange before fading to black. It utterly transforms
the experience—the colour suffuses the space and the vibrations intensify.
I don’t feel like I’m inside a crashing plane—the movement is not shocking
enough. But I certainly feel haunted, especially in these last few moments.
Yes, I’m haunted by the narrative, the sounds, but more than that it is the
sense of movement that affects me. I’m dislodged. It’s kinaesthetic. And at
that moment I’m more in touch with the Memorial than ever before; literally,
as I tense and flex for balance, gripping the floor a little harder. The screen
in front of me returns to black and white images of the flight crew and I’m
told of their fate—those who survived and those who did not. Somewhere,
in what seems like “the distance,” their injured plane crashes, explodes and
echoes; a repetitive thrum fading into the background. (Waterton and Dit-
tmer, field notes, August 28, 2012, quoted in Waterton and Dittmer 2014,
127–28)
less on the mind of the visitor than on her or his body, conveying the
sensations that might be experienced on a night raid over Germany. As
new visitors to the demonstration enter the fuselage, they might engage
deeply, squatting down to touch the vibrating floor, or they might take a
quick look around and walk out.
From war movies and other historical and quasi-historical accounts,
many who enter Bomber Command will know that these missions were
dangerous, with many bombers shot down. Obviously the AWM would
not want to convey the full horror and experience of being shot down
over Germany during wartime; to provide some of the sensations without
going too far, the lighting was engineered to contrast the relative dark-
ness within the plane’s fuselage (in which participants were invited to
stand) with the colored lighting that signified the flames licking at the
exterior of the plane over the course of the show. The intensification of
the vibration and of the lighting over the course of the “mission” opens
up the bodies of those in attendance, attempting to make them receptive
to the eventual revelation—that this was a re-creation of a “real” mission,
in which many on board the bomber had not survived.
Dust Off
I’m back in the Vietnam War Gallery, waiting for “Dust Off,” one of the gal-
lery’s light and sound installations. There’s a school group gathered nearby,
Audiences, Assemblages, and the Everyday Geopolitics of Heritage 157
perhaps fifteen early teens all dressed in [school] uniforms of pressed, grey
trousers and smart, red blazers. Their teacher briefs them excitedly on what
they are about to see. The lights dim. Black and white footage is projected
onto two walls behind the Iroquois and a haze of sound fills the gallery.
We’re listening to radio chatter—original recordings—that play amidst
machine-gun fire, the blur of rotorblades and the distant sounds of tropical
rain. It’s loud—really, really loud. I know that things don’t end well: I know
that the helicopter comes under attack as it attempts to evacuate an injured
soldier; I know that the radio traffic we’re listening to captures the words of
those who didn’t make it; and I know that we’ll hear in the voices of those
at the other end of that communication the realization that they’re gone. The
students watch in silence. As the video draws to a close we’re left to deal
with the fact that the evacuation was profoundly unsuccessful. The lights
“go up” and I see the school group standing just to my left: they barely move
and remain quiet; suspended in their silence. Their teacher shuffles over and
gathers them close. I read on his face, in his gestures, concern, uncertainty, so
I pay attention to his address. He apologises: this was not the video he had
intended them to see. He had meant for them to watch the victorious “Heli-
bourne Assault.” Instead, they were confronted with the voices—those real
voices. I watch as they turn and leave the gallery, far more muted now than
they were when they entered. (Waterton and Dittmer, field notes, August 29,
2012, quoted in Waterton and Dittmer 2014, 130)
This vignette, which took place in the Vietnam War gallery, centers on
one of the biggest artifacts in the gallery—a refurbished Bell UH-1B
Together, these aspects of Gallipoli have led to the battle being narrated
as the fracturing of the imperial bonds that held Australia to the United
Kingdom. Indeed, the Gallipoli narrative can be seen repeated over and
over again in Australian military myth, but with the Americans replacing
the British as the imperial power to be followed and treated a bit shabbily
by. For these reasons, Australian geopolitical culture is less concerned
with victory than with good humor in the face of retreat (Dittmer and
Waterton 2016). Which leads us to the final vignette.
The tour guide concludes his narrative, and then tells the students to fan
out and find a name like theirs on the wall. Some of the students take this
advice, dragging their fingers across the embossed metal letters; others seem
to fixate on the poppies wedged into the cracks by the names. Still others
quickly abandon the wall to talk with one another in small, quiet clumps. I
watch a small group walk briskly to the edge of the reflection pool, where
they pretend to throw in money. They don’t have any actual coins but they
simulate the action nonetheless, with eyes closed and their backs to the pool.
I move on, and enter the Hall of Memory. It is a cylindrical chamber, with
a high dome that immediately draws the eye. The chamber is lit both by
sunlight and a set of indirect lights that give the room a glow. In the center
of the room is the Tomb of the Unknown Australian Soldier, surrounded by
poppy wreathes from organizations as diverse as elementary schools and
the Government of Fiji. Behind the tomb are four columns of different ma-
terials, stretching towards the dome. I sit on one of the benches around the
outside of the room and watch. The room is cold and silent, except for the
sound of footsteps ringing out. A docent stands by the door, watching for
improper behavior. Those who enter tend to stand for a moment at the foot
of the tomb, and then slowly circumambulate, reading from whom all the
wreaths come. Once this is finished, they head back out into the sun of the
Roll of Honor. (Waterton and Dittmer, field notes, August 27, 2012, quoted
in Waterton and Dittmer 2014, 133)
Here we see the most sacred elements of the AWM, in which the museum
is left behind in favor of the memorial. The Roll of Honor (see figure 7.4)
is a similar idea to the Vietnam War Memorial discussed earlier, where
the names of Australia’s war dead are embossed on the walls, bristling
with poppies (an international symbol of war remembrance), and with an
eternal flame in constant motion. The students pretending to throw coins
into the reflection pool conjure up possible futures in their act of wishing,
or perhaps the lack of coins makes it all feel like a joke to them.
The Hall of Memory is a secular space, yet it resembles a religious one
in its cathedral-like height and stone architecture. There is nothing inher-
160 Chapter 7
it that is conjured by its entering into assemblage with the stone, wreaths,
and respectful performances of visitors in the Hall of Memory.
Together, these vignettes demonstrate how there is a popular geopoli-
tics of everyday life, which we all participate in simply by entering into
assemblage with others—whether they be people, texts, movies, muse-
ums, or something else. Assemblage provides a useful way of thinking
through the relations between our bodies, the popular culture we audi-
ence, and the various ways in which we perform and audience in every-
day life, beyond screens and media.
Figure 7.5. Tomb of the Unknown Australian Soldier at the Australian War Memorial.
162 Chapter 7
CONCLUSION
Summary
In this chapter we provided an alternative approach to representations
and narratives by focusing on everyday life. Rather than being passive
consumers of ideological messages produced by cultural elites, consum-
ers are active and powerful agents, using cultural resources tactically to
provide meaning, entertainment, and structure to their lives. Neverthe-
less, they are not entirely liberated—rather, processes of meaning-mak-
ing are embedded in Livingstone’s cartographies of textual reception
and cultural geographies of reading. Fans provide a powerful example
of not only the creative use of existent cultural resources but also of
how different kinds of capital influence individuals’ ability to project
their preferred meanings and have them adopted by others within a fan
subculture. Research into cultural consumption and active audiences is
theoretically and practically complicated, but nevertheless it is a neces-
sary antidote to oppressive readings of popular culture that put those
who enjoy popular culture and take great pleasure from it in the role
of passive victims. The concept of performative consumption offers a
succinct way of expressing the role of consumption not as an endpoint
for cultural processes, but as a jumping-off point for more social engage-
ment between consumers. Popular culture is not a static, dead thing,
but instead an open-ended social process that we all partake in and that
helps animate our social lives.
In order to think through the connections between everyday life and
our interactions with popular culture (as both producers and consum-
ers), we introduced the idea of assemblages. Assemblage allows us to
think through the ways in which people and things are interrelated
with one another, constantly affecting each other and producing events,
which themselves unleash other events much further down the road. We
used the idea of assemblage to examine heritage, a field in which the past
is understood via the way it speaks to, or shapes, the present. Assem-
blage therefore allows us to think of the past, the present, and the future
as a web of relations that can be cultivated by people and institutions
(like the Australian War Memorial) for geopolitical purposes. The case
study of the AWM was rife with examples of audiences interacting with
exhibitions, but in an open-ended way rather than the unidirectional
ways hinted at by the notions of passive audiences and active audiences.
Rather, we can see that the exhibition is nothing without the people who
animate it, who create relations and generate affects. Popular culture
is here perhaps most obviously something alive and indistinguishable
from everyday life.
Audiences, Assemblages, and the Everyday Geopolitics of Heritage 163
• Do you find that you are a different kind of audience for some media
than for others? Are you “active” in some contexts and “passive” in
others?
• Can you recall an “event” in your life that seemed unimportant at the
time but that later shaped your response to a situation?
• What do you class as “heritage” in your life, and how do you under-
stand it to be relevant to your everyday life?
8
,
Social Media and the
Networked Self
Ideas
The invention of the telegraph in 1837 by Samuel Morse was a landmark
moment, in that it separated communication from transportation. Until
then, long-distance communication relied on something being written (or
printed) and then carried physically to its
destination, like a letter carried by a post-
telegraph A device for
man or a book that was printed and distrib- electrically transmitting
uted through shops. Instead, the telegraph messages over a wire
meant that a message in one place could be
instantaneously transported to another place
(Adams 2009). Given that this phenomenon
has only been intensified in the subsequent
two centuries—with the invention of the time-space compression
telephone, the radio, the television, and the The reduction in the
significance of distance in
internet—it perhaps does not seem very
some areas of human life as
exciting now. But it most certainly marked a result of new media and
a new period in all of human history, link- transportation technologies
ing people and places together in a new
“virtual” space that could not be seen or
physically occupied. These technologies developed slowly, requiring the
creation of large infrastructures to carry the messages through space.
Technologies like the telegraph and the telephone were key in what geog-
rapher David Harvey (1989) calls time-space compression, or the radical
165
166 Chapter 8
The story takes the form of a statement to the police by Randolph Carter
concerning the disappearance of his friend Harley Warren in a cemetery in
Florida. Warren enters a crypt below one of the tombs, asking Carter to re-
main on the surface; luckily they have brought
a field telephone, so that they can still talk to
one another. “I promise to keep you informed
field telephone A wired
telephone used by the
over the telephone of every move—you see
military to communicate I’ve enough wire here to reach to the center
between units in the field of the earth and back!” Carter says. “I was
prior to the development alone, yet bound to the unknown depths by
of the radio, or when radio those magic strands whose insulated surface
might be intercepted lay green beneath the struggling beams of
that waning crescent moon.” Carter and War-
ren carry on a conversation over the field
telephone, with Warren’s part of it in italics to distinguish it from normal
speech. Of course Warren discovers something horrible, and the line goes
silent before a strange voice on the line tells Carter: “YOU FOOL, WARREN
IS DEAD!” (Kneale 2010, 98–99)
The field telephone in this story allows Carter (and the reader) to be there,
but not completely—the horror in the crypt is close enough to send shiv-
ers up your spine, but all the scarier because Carter (and the reader) never
see it—it is left unexplicit, beyond representation.
Social Media and the Networked Self 167
friends’ vacations are better than yours. Yet others are longer term, or po-
tential long-term effects of the short-term affects: the shortening of atten-
tion span, dissatisfaction with your life vis-à-vis others’ cultivated news
feeds, and the social satisfaction of maintaining old friendships over long
distances. Social media matters as it remakes your everyday life, warping
space and time. You are distributed through other people’s lives, and they
are distributed through yours. This is of course true without social media
(unless you are a complete hermit), but it is much truer with social media.
This may seem commonsensical to you, as most of this book’s readers
will have grown up on the internet and are savvy thinkers about these is-
sues. However, the “networked self” described here is radically different
from the ideal citizen of liberal Enlightenment thought. The Enlighten-
ment was discussed in chapter 4, where we outlined that this period of
time privileged rationality. For instance, the writers of the U.S. Constitu-
tion were all rooted in the philosophies of the
Enlightenment, and so their ideal citizen was
citizen A full autonomous, rational, civic minded, and equal
member of a political
to all other citizens (also, white and male—but
community; the role
has privileges as well
put that to the side for now). That is, citizens in
as responsibilities liberal Enlightenment thought were supposed to
come together, each with their own distinct inter-
ests; discuss the issues of the day in a distanced,
rational fashion; and arrive at a policy that was the best possible course of
action for everyone (more on that in a moment).
The networked self is far from the ideal citizen of Enlightenment
thought; rather, this person is enmeshed in a sea of affects—recall the
aforementioned pleasures, resentments, and jealousies—that shape her
or his (geo)political views. Perhaps most intriguingly, the networked self
can be understood as bypassing the individual as the primary unit of
political theory. The networked self only exists in relation to others and
is only understandable in relation to what those others are thinking, feel-
ing, and doing. An individual can do almost nothing within the network;
power is wielded through the network itself.
Another challenge posed by the networked self to liberal Enlighten-
ment thought is to the assumption of equality. If in liberal Enlightenment
thought “we hold [this truth] to be self-evident, that all men are created
equal” (Jefferson 1776), the networked self has no such concerns. Rather,
some people are extremely well connected, while others dwell in social
network cul-de-sacs. When Kim Kardashian posts a picture on Instagram,
it moves millions of dollars in beauty products. By comparison, when one
of this book’s authors tweets about Popular Culture, Geopolitics, and Identity
to his followers, a copy falls off the shelf and gets lost in an Amazon.com
warehouse. So, the fundamental tenet of the Enlightenment—equality—
Social Media and the Networked Self 169
cannot be held up as true of the networked self. While we are all produc-
ers and consumers in the world of social media, some voices—and their
affects—are heard much louder than others.
Finally, the networked self is not just enmeshed in a hypothetical net-
work but an actual one; we only have relationships with some people,
and those people only know some people, and actually those people may
overlap quite a bit. That is to say, our social
networks tend toward bubbles, with relatively
few relationships leading out of the bubble bubble A characteristic
of some social networks,
(Adams 2009). Think about your own social
in which a “small
media experience: over time, have the ideas world” emerges of
and opinions you see in your timeline become similarly minded people
more or less similar? So the affects shared
through the bubble might tend to shape peo-
ple’s political attitudes in similar ways, although, equally, people bring
their own histories and experiences to the bubble and so are affected
differently (as was discussed in the previous chapter with heritage). So,
now we turn to the interface between the networked self and the liberal
democratic political systems in which most of us live.
Debates
When we think about the geopolitical significance of the networked self,
it is easy to quickly go to the dramatic, such as President Trump’s Twitter
feed. However, scholars have focused their debates more on the impact of
the phenomenon itself on politics. One geographical manifestation of the
networked self has been the perceived movement of the public sphere into
online spaces. The idea of the public sphere is strongly linked to the Ger-
man philosopher Jürgen Habermas (1989). To enter into the public sphere,
Habermas argued, one must be a citizen (however that is defined) and be
willing to enter into an orderly debate, treating others as equals. One can
see the link between the idea of the public sphere and the liberal Enlight-
enment values discussed earlier; indeed, many geographers have noted
the way in which the public sphere has traditionally been dominated by
white men of high class, with women, the working class, and people of
color often seen as lacking the full “citizenship” needed to participate in
the public sphere (England 2003). This is most clearly seen in the various
delays in those groups receiving voting rights in the United States and
United Kingdom. In any event, one need only watch the nightly news to
see how many stories now start with the announcer saying, “Today on
Twitter.” Social media, blogs, and the internet in general have become a
venue in which many of our civic debates unfold, in which we encounter
our fellow citizens and hash out how we feel about the issues of the day.
170 Chapter 8
Fuchs (2017) notes that there are positive and negative ways of thinking
about the impact of the online public sphere on our (geo)politics. Some
would argue that the online public sphere is a good thing, in that it creates
a space in which more people can participate. The online public sphere
breaks down the public/private binary that has so bedeviled feminist
scholars. For instance, people working in the home are no longer unable
to participate in civic debates. This is good in terms of opening up partici-
pation and makes the home a less isolated place. Further, the online pub-
lic sphere might be seen as flattening hier-
archies. That is, you can tweet right to your
public sphere The space
legislator and (maybe) even get a personal
in which civic discussions
unfold, open to all with
reply. Further, the networked self—when
full citizenship rights multiplied to whole populations—composes
networked publics, assemblages of much
greater power than the individuals who
compose it. The dream of a vast coalition of
the formerly powerless, now turned power-
public/private binary ful through their newfound connections to
The cultural belief that one another over social media, is a very ro-
politics is that which
mantic vision of politics, and its hold on our
occurs in public, while
that which occurs in imaginations is strong.
private is apolitical Those who believe that the online public
sphere is a negative development tend to
focus on the same issues but highlight the
dark side of the online public sphere. For in-
stance, the idea that the online public sphere
digital divide The opens up participation can be debunked by
inequality of access to looking at the so-called digital divide—the
digital technologies
inequality of access to digital technologies.
among different
demographic groups Those who compose social media tend to
be middle class because of the technological
requirements to participate. For instance,
Fuchs (2017) notes that while the 2011 Egyptian uprising against Presi-
dent Mubarak was widely referred to as the “Facebook Revolution,” only
about a quarter of Egyptians were on the internet at all, and only half of
those on the internet were on Facebook. Further, the opening up of the
public/private binary through social media can be understood as bad in
that conversely it isolates politics by locating it in the home, rather than
in the street or the public square. This means that participants lack the
energizing, positive reinforcement of the face-to-face experience of be-
ing in a group. Further, a fragmented crowd safely in their homes also
lacks the political heft of a large, angry group protesting in a city square.
The powerful will never feel intimidated by a hostile hashtag trending
Social Media and the Networked Self 171
for free. So this highly technical realm of online life remains beyond any
kind of democratic control, and it is hard to see how it could be otherwise.
Algorithms have become part of our everyday lives, enabling humans
to do things previously impossible. Consider, for instance, airport secu-
rity. To actually search everyone flying and all of their bags in order to
prevent a terrorist event would be both cost and time prohibitive. Quite
simply, it would make air travel impossible on the scale at which it is
currently conducted. So algorithms are introduced to combine a range of
data sets to calculate the level of risk of any individual traveler (Amoore
2006). The variables include things like how an airline ticket was paid for
(cash is a red flag), whether a ticket is one way or round trip (one way
is dubious), to what countries you have made phone calls recently, and
so on. Once the algorithm calculates your score, if that score exceeds a
certain threshold, you will get singled out for enhanced scrutiny. Again,
this may sound very useful, and indeed it enables the airline system to
proceed with a light touch of active security intervention in most cases.
But algorithms are not omniscient decision makers; they embed the biases
of those who create them.
It may seem obvious that algorithms, and computers more broadly,
are not racist or sexist. How can a computer have this kind of profoundly
human flaw? However, according to Noble (2018), algorithms can take
obvious human prejudice and give it a veneer of objectivity. For instance,
in 2016 a tweet went viral showing the different Google Image search
results for “three black teenagers” and “three white teenagers.” The for-
mer resulted in a collection of mug shots (photos taken after someone
has been arrested), and the latter produced more traditional photos of
kids having fun, being young, and so on. Google argued that this was a
“natural” result of the algorithm and not their fault. Nevertheless, Google
subsequently managed to alter the algorithm to generate a different (less
racist) result. This latter algorithm is of course just as human-made and
artificial as the first. Fiddling with Google’s algorithms may feel like a
very minor, technical thing. But then consider what happens when we
take the racist results of algorithms—as demonstrated by Noble—and go
back to the earlier example of the algorithms used to police airplane travel
and immigration.
If algorithms can reproduce racism in their operations, and do so with-
out any direct human supervision (removing people from the process is
the whole point of algorithms, after all), then algorithmic border control
can reproduce that racism in the application of immigration policy. For
instance, using cash to pay for your airfare would be a characteristic of
people who have limited access to banking services and credit; to the
extent that—thanks to histories of colonialism—poorer people around
the world are more likely to be people of color, we can see how that
174 Chapter 8
Digital Diplomacy
If the production of the networked self, through social media and other
technological networks, can be understood as political in a range of ways,
how can we understand it as more specifically geopolitical? One way to do
that would be to look at the intersection of the networked self, social me-
dia, and international relations. The term that has emerged for this field
of study is “digital diplomacy” (Bjola and Holmes 2015). If we normally
think of “regular” diplomacy as a staid, calm business undertaken by
professionals in suits, digital diplomacy is the outreach to various publics
undertaken by foreign ministries and other government offices through
avenues such as Twitter, Facebook, Instagram, and so on. Digital diplo-
macy opens up the potential—irresistible for many—to directly promote
your national perspective to foreign populations
so as to influence their political views.
digital diplomacy However, as we discussed earlier, to enter into
The study of social
assemblage is to open yourself up to the affects
media’s impact on
the field of diplomacy of that assemblage. If you look at a “traditional”
diplomatic communication, it is most definitely
going to be marked by a restrained, careful kind
of prose. Traditional diplomacy is an intentionally “cool” place, where
politeness and civility reign. This is because everybody knows that to
cause offense—intentionally or otherwise—is to make agreement far less
likely, and in extreme cases to make war possible. However, as anyone
who has been on Twitter can attest, social media tend toward a differ-
ent kind of communication that is far from civil. It is a “hot” place, full
of resentment and outrage. It is, to be clear, a fairly undiplomatic place,
in which traditional hierarchies are rarely respected. This poses prob-
lems for digital diplomats. First, there is the question of what types of
communications to attempt. For instance, many foreign ministries limit
themselves to pumping out the equivalent of press releases, using social
media as a broadcast medium. They refuse to engage in back-and-forth
with people who respond to their posts, thereby insulating themselves as
much as possible from the affective swirl of online life. Of course, nothing
Social Media and the Networked Self 175
Citizen Statecraft
Of course, state use of social media is only a tiny portion of what tran-
spires in online geopolitics. Indeed, if we broaden the idea of the “online
public sphere” from the national to the international, we can see an
enormous array of activities online. As mentioned earlier, one of the fun-
damental features of social media is how it flattens hierarchies, allowing
people to send messages directly to celebrities, politicians, and others
who might otherwise seem out of reach. This flattening opens up many
possibilities for everyday people to intervene in particular issues that they
feel strongly about. Pinkerton and Benwell (2014) trace what they call citi-
zen statecraft with regard to the Falkland/Malvinas Islands. The Falkland
Islands are a British Overseas Territory, a remnant of the British Empire in
the South Atlantic Ocean, three hundred miles off the coast of Argentina.
To Argentina, they are the Islas Malvinas, a part of Argentinean territory
that was colonized by the British in 1833. Argentina actually invaded the
islands in 1982, leading to a war with the United Kingdom in which the
Argentinean forces were defeated. The status of the islands remains in
dispute, with the Falkland Islanders wishing no change in their status,
while Argentina seeks some negotiated settle-
ment with the United Kingdom, which would
citizen statecraft The ultimately lead to Argentinean sovereignty
intervention of everyday
over the islands.
people in affairs of state
through social media
Pinkerton and Benwell begin their account
and other avenues with an advertisement—subsequently pur-
chased and released by the Argentinean gov-
ernment—which shows an Argentinean field
hockey player training for the 2012 Summer Olympics (which were held
in London). The catch is that the training was secretly filmed in Port
Stanley, the capital of the Falkland Islands. The ad concludes “with the
orchestral soundtrack reaching its climax as the closing titles read, ‘Para
competir en suelo inglés entrenamos en suelo argentino’ [To compete on Eng-
lish soil we train on Argentine soil]” (Pinkerton and Benwell 2014, 16).
The advertisement raised hackles both in the Falkland Islands themselves
and in the United Kingdom, but it was effective in keeping alive the
Social Media and the Networked Self 179
popular idea (in Argentina) that the Falkland Islands are really the Islas
Malvinas (i.e., they belong to Argentina, even if they do not occupy them
now). The advertisement, which was available on YouTube, became a
sensation, drawing complaints from not only the UK government and the
Falklands Islands government (which would be expected), but also from
the International Olympic Committee, for politicizing the Olympics. The
ad agency that made it was forced to apologize, claiming that the ad was
only meant for domestic Argentinean consumption; however, the logics
of social media clearly indicated that this was unlikely.
Indeed, the circulation of the ad on social media
can be seen to have been both an advantage to the mash-up
Argentinean government and also a liability. One of A fusion of
the possibilities that digital culture has opened up is previously
the mash-up, in which two things (for instance, songs) different
are woven together in new and exciting ways. This has things into a
been done for a long time, of course, but the advent of new synthesis
digital technologies has made it easier to both make a
mash-up and to circulate it. In this case, the Falkland Islanders took the
original advertisement and digitally inserted a red double-decker bus (a
British icon) into the footage, making it look like the Argentinean ath-
lete—instead of training for the Olympics—was running after, and failing
to catch, a bus. The new concluding text that the Islanders inserted was
“To catch a bus on Falklands soil . . . we advise not using an Argentine
timetable. In homage to those who gave their time and to those that will
never get it back” (cited in Pinkerton and Benwell 2014, 19)—the last bit a
reference to those who died in the 1982 war. In this example, we can see
how the creative practices of everyday people can produce—and circu-
late—geopolitical discourses and images through social media.
The hierarchies of the network are flat and fluid, its spaces complex and
compound, and the missions are executed onscreen through video feeds and
chat rooms (displays show as many as 30 different chats at a time) that bring
a series of personnel with different skills in different locations into the same
Social Media and the Networked Self 181
zone. Time and space are telescoped so that, as one officer put it, “We’re
mostly online with each other as we go.”
Context
Western Europe had strong welfare states that operated quite differently
than American society did. Similarly, the Soviet Union had recruited
many Americans to communism by comparing the reputed egalitarian-
ism of Soviet society with the deeply entrenched racism of American
society (this went as far back as the 1920s—see Roman 2012). That is,
the Soviet Union had long operated with a “divide and conquer” strat-
egy that sought to exploit the fractures and schisms that are inherent to
democratic society (and some that are not, such as white supremacy). The
geopolitical situation for Russia—the successor to the Soviet Union—was
not dissimilar, and if anything this kind of subversion was even more ap-
pealing given the relative decline of Russia as an economic and military
superpower since its Cold War peak. In 2016, if Russia was to gain its seat
again at the top table of international relations, it needed to split up the al-
liance that was keeping it in the second tier of global power and influence.
and to shift the discussion to the Clinton campaign’s woes. There were
also attempts to spearphish passwords that would gain access to several
states’ boards of elections. The theft and release of the emails was only
one part of the conspiracy. In addition, a series of social media accounts
were created, especially on Twitter, to promote the release of the docu-
ments and generate buzz about them. Recall that social media platforms
tend to decide what to put in front of you via an algorithm, which pri-
oritizes things that everyone is talking about.
This is why bots play such an important part
disinformation False in this kind of campaign; even if nobody is
rumors intended to listening to them, they boost the algorith-
confuse or obfuscate; mic value of the topic simply by repeatedly
the term comes tweeting or posting about it (see social media
from the Russian
methodologies in chapter 3). “Algorithmic
dezinformatsiya, the
name of a 1950s KGB dissemination of content and the circumven-
office devoted to the tion of traditional media filters and opinion-
spread of propaganda formation gatekeepers, make disinformation
spread faster, reach deeper, be more emotion-
ally charged, and most importantly, be more
resilient due to the confirmation bias that online echo-chambers enable
and reinforce” (Bjola 2017, 189).
The project of “signal boosting” news during the 2016 election was run
by a company called the Internet Research Agency, which was based in
St. Petersburg, Russia. The company was founded in 2013, and as the
2016 election heated up it stole the identities of “real” Americans and
created social media pages that purported to be theirs. In this way the
Russians were able to—over time and drawing on the existing political
energies people were investing in the 2016 election—situate themselves
as brokers of partisan news for people on both sides of the election.
By the summer of 2016, there were eighty employees of the Internet
Research Agency working on this project. In the Democratic primaries,
which featured democratic socialist Bernie Sanders against the more
centrist Hillary Clinton, the Internet Research Agency worked to dis-
seminate anti-Clinton propaganda. In the Republican primaries, which
began with well over ten candidates running for president, the Internet
Research Agency promoted Donald Trump over all others. It is safe to
say that both Sanders and Trump were running as “outsiders” who
would upend traditional American foreign policy (more on that later).
In violation of American campaign finance law (which forbids foreign-
ers from spending money on American elections), targeted ads were
paid for (in Russian rubles) that promoted one candidate or disparaged
another. “According to the congressional testimony of Facebook, Google
and Twitter representatives, more than 150 million people were likely
Social Media and the Networked Self 185
Trump has sown doubt about some of the United States’ oldest and most
important commitments, such as its support for NATO—an alliance Trump
described as “obsolete” in January [2018], before declaring it “no longer
obsolete” in April. He has flip-flopped on policy positions, publicly under-
mined the efforts of members of his own administration, and backpedaled
on diplomatic agreements, including the Paris climate accord and the Iran
nuclear deal. (Yarhi-Milo 2018, 68)
That is, Trump has effectively called into question the very alliances—
with Europe, Canada, and others—that make the international efforts
to punish Russia for human rights violations or military aggression in
Ukraine possible. We can therefore see how the actions of Russian mili-
tary intelligence and the Internet Research Agency contributed to real-
world effects on the streets of American cities, in American ballot boxes,
and in American foreign policy circles.
Social Media and the Networked Self 187
Given the closeness of the 2016 election (Clinton won the popular vote,
with Trump winning in the Electoral College), it is easy to make the case
that the GRU hacking of the Clinton campaign’s emails changed the
outcome because it fundamentally shaped the overall discourse of the
campaign. However, as Bjola (2017, 189) notes, it is difficult to measure
the actual political effects of a campaign such as that run by the Internet
Research Agency:
Did the Russian social media campaign change the outcome of the election
and therefore change American foreign policy? It is impossible to say be-
cause any political effects are intangible and fundamentally mixed in with
all the other messages of the campaign competing for people’s attention.
The networked self is complex and always being reshaped by a range of
influences, with no single thing dominating most of the time. Further, it is
important to keep in mind that the Russians exploited Americans’ existing
prejudices against one another, whether those prejudices were rooted in ra-
cial, sexual, religious, or political party. To attribute those things to the Rus-
sians would be to imply that those prejudices are external to an innocent
America, which is obviously not true. Nevertheless, we can see the Russian
effort as one of many forces working to reshape Americans’ political subjec-
tivities. And they clearly believe it worked, as demonstrated by the ongoing
efforts to use popular culture to foster political divides in the United States.
it is not fair to generalize and paint all of the The Last Jedi detractors as alt-
right activists, racists or misogynists. However, the findings above show that
a majority of the negatively-poised users included in the study do express
such sentiments, either in The Last Jedi-related tweets or in other tweets on
their accounts.
Social Media and the Networked Self 189
CONCLUSION
Summary
• From where do you get most of your daily information about the
world?
• How do social media make you feel? How do you feel when you take
a break from them?
• What are the advantages of having so many voices at our fingertips
via technology like the internet?
• What are the disadvantages of that deluge of information?
9
,
Conclusion
Identity, Subjectivity, and Going Forward
This book began with a brief introduction to the topic and the book before
moving on with three chapters that sought to outline two different bodies
of knowledge, those associated with geopolitics and with popular culture,
and the methods through which those bodies of knowledge have been
extended. Very briefly the history of each was sketched, illustrating how
in the development of both fields of study there had been a long-term
shift toward the complication of taken-for-granted ideas by a height-
ened appreciation for everyday people’s ideas and actions. In the case
of geopolitics, that involved connecting the inherent politics associated
with war and diplomacy with the type of consumption activities usually
191
192 Chapter 9
undertaken in our living rooms, shopping malls, and movie theaters, and
on the internet. The case studies of the last five chapters have tried to
show how these everyday activities not only reflect prevailing geopoliti-
cal trends but also actively construct them. The global scale of geopolitics
is inseparable from the everyday scale of our lives.
A fundamental tenet of popular geopolitics that has emerged is that
geopolitics is not only about how we see other people but also how we see
ourselves—our identity. The five concepts highlighted in the case study
chapters of this book each addressed the processes through which our
identities are generated, contested, and sometimes obscured, even to our-
selves. Representation of place (chapter 4) is how we describe the Other—
the peoples and places that are deemed fundamentally different from “us”
or “me.” Narrative (chapter 5), related to representation, is a method of
understanding how “we” or “I” got to this situation, whatever that might
be and wherever it might be going. Affect (chapter 6) attends to the con-
nections between the self and the surrounding environment, geopolitical
extensions of the self that are preconscious and usually unaccounted for in
the more cognitive elements of geopolitics like representation and narra-
tive. Audiencing and assemblage (chapter 7) highlights how we can think
about popular geopolitics in everyday contexts like museums, without
screens and media. Rather, the focus turns to our bodies and how they
sense the world around us, perform within it, and are changed by the
experience. The networked self (chapter 8) extended the notion of assem-
blage to think about our relationship with social media and other digital
technologies that extend our reach through time and space. The case study
of Russian interference in the 2016 U.S. presidential election showed how
social media have provided a powerful avenue for geopolitical actors to
attempt to shape who we think we are and what we believe: the weapon-
izing of identity. The cumulative effect of considering all these concepts at
once can be extreme disorientation—we are not the absolute decision mak-
ers that we often think we are. Our thought processes are preconditioned
by cultural (and affective) influences that we have been inundated with
since childhood. We still have an incredible capacity for critical thinking,
but it is simply not possible to rise above our own subjectivity and con-
sider geopolitics from a completely objective perspective.
THE FUTURE
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Index
Note: Page numbers followed by “f” or “t” indicate figures and tables, respectively.
209
210 Index
audience, xxi–xxii; active, 141–42; 134–38; role of, in heritage, 153, 156;
concept of, 141–45; cultural role of, in meaning-making, 148–49
backgrounds of, 24; debates about, Boers, 88–89
145–50; as object of research, 50, 51, Bomber Command, in Australian War
56–62; passive, 141–42; for sporting Memorial, 155–56, 156f
events, 18; subcultures as, 145–46; Bos, Daniel, 62
worldviews of, 109–11; for X-Men Bosnia, x, 54–55
films and comic books, 144–45 bots, 66, 67, 184
Austen, Jane, Mansfield Park, 79–80, 91 Bouazizi, Mohamed, 18
Australian War Memorial (AWM), Bowman, Isaiah, 7, 70
154–62 Brexit, 103
The Avengers (film), 1–2, 20, 132 bricolage, 145–46
AWM. See Australian War Memorial Britain and United Kingdom: Brexit,
103; and Falkland Islands, 177–79;
Bakhtin, Mikhail, 195–96 geopolitical framework centered
banal nationalism, 41–42, 104 on, 11; Russia and, 7, 8f; UK
Bardem, Javier, 85 Ministry of Defense, 34; U.S.
Basic Combat Training, 133 relations with, 84. See also British
Battlefield (video game), 134 Empire
Battleship (film), 132 British Broadcasting Corporation
Bay, Morten, 188 (BBC), 64
Beethoven, Ludwig van, 23 British Empire, xxi; case study of,
Belgium, 17–18 79–93; collapse of, 81; James Bond
Ben Ali, Zine el-Abidine, 18–19 films and, 80–85; literature and,
Benjamin, Walter, 26 79–80; map of, 74f; postcolonialism
Benwell, Matt, 65, 177–78 and, 85–91. See also Britain and
Berlin Wall, ix United Kingdom
Between Two Ferns (television show), 29 Bronies, 146
Beverly Hills Summit, 131–32 bubbles, in social networks, 169
Bieber, Justin, 22 Bush, George H. W., 14
Big Data, 54, 171–72, 180–81, 185 Bush, George W., 14, 43, 131, 182
Billig, Michael, 41–42, 104
bin Laden, Osama, 43, 143 Caldwell, Luke, 134
Birdman or (The Unexpected Virtue of Call of Duty (video game series), xxi,
Ignorance) (film), 52, 53 135–39, 136f
The Birth of a Nation (film), 130 Cambodia, 20
Bjola, Corneliu, 187 Canada, 15–16, 175, 176f, 177f
Black, Jeremy, 81–82 Canadian Bacon (film), 15–16
Black Hawk Down (film), 53 The Canadian Conspiracy (film), 15
Black History Month, 99 Capra, Frank, 131
Black Mirror (television show), 20, 110 Captain America Comics, xxi, 106–17,
Black Panther (film), 26 107f, 114
body, xxi; affect and, 120, 123; Captain America’s Weird Tales, 109
decision-making role of, 120; Carell, Steve, 147
geopolitical significance of, 17–19; Carter, Sean, 34, 53, 122
military-themed video games and, Cartesian plane, 9
Index 211
digital geopolitics, xxii; citizen Facebook, 19, 22, 66, 148, 170–72, 184
statecraft, 176–79; digital fake news, xiii, 70, 71, 96
diplomacy, 174–75; drones and, Falkland Islands, 177–79
179–81; public sphere and, 169–70 Fallon, Jimmy, 148
diplomacy, digital, 174–75 false consciousness, 28
discourse, 11–12, 30 fandom, 146–47
discourse analysis, 55–56 fanfic, 147
disinformation, 184–85 fascism, 28, 113, 115–16, 131
Disney Corporation, 187 Federal Bureau of Investigation (FBI),
Dittmer, Jason, 154 13
Dodds, Klaus, 60–61, 63–64, 81, 83–84 feminist geopolitics, 56–57, 125, 170
Dominican Republic, 32, 78; license feudalism, 102
plate, 32, 33f field telephone, 166
domino theory, 9 fieldwork, 48
drones, 179–81 Fisher, Walter, 96
dual-use technology, 129 flags, 41–42
Dust Off, in Australian War Memorial, Fleming, Ian, 61
156–59 focus groups, 59–60
Dwyer, Owen J., 151–53 folk culture, 23–25
football (soccer), 17–18
ego, 193 force feedback, 138
Egypt, 170 formal geopolitics, 13–14
Eisenhower, Dwight, 127–28 Foucault, Michel, 30, 55–56, 141, 198
Elementary (television show), 110 Fox News, 15, 96
emotional geographies, 125–26 Franco, James, xvii
emotions, 121, 125–26. See also affect Frankfurt School, 26–29, 54, 141
empire: colonialism, 75–76; free trade, 77
Enlightenment principles and, 78; Freud, Sigmund, 35, 193
imperialism, 77–78. See also British From Russia with Love (film), 83
Empire Fuchs, Christian, 170
Enlightenment, xxi, 72, 78, 168
entertainment, war experience as, 129, Galifianakis, Zach, 29
135 Game of Thrones (television show), 110
environmental determinism, 6 G8, 182
essentialism, 99 genre, 53
The Eternal Jew (film), 131 geography: concept of, 11, 70; cultural,
ethics: military and, 128–29; of xx; human, 6; imagined, 40–41;
research, 48, 62, 67 James Bond films and, 81–82, 82t;
ethnography, 60–62 physical, 6; political, xix–xx; and
European Union, 84, 100, 103 representation, 69–71, 73
Evans, Chris, 116 geopolitical imaginations, 41
events, 147–48 geopolitics, 1–20; classical, 11–13,
everydayness, 125 19, 56–57; concept of, xix, 2–4,
evolution, 31 9; critical, 10–19; decline and
experience economy, 135 resurgence of, 6–10; formal, 13–14;
Index 213
methodologies, 45, 47. See also research narrative, xxi; of America, 97–98,
Middle East, in geopolitical 99–100, 104–17; concept of,
framework, 11, 40–41 95–98; debates about, 98–100;
militainment, 129 identity construction through,
militarism, 154 96, 97; knowledge acquisition
military: cinema in relation to, through, 95–97; national identity
130–31; costs of, 128; entertainment construction through, xxi, 97–98,
industry’s connections to, 131–32; 100, 103–4; nature of, 98–99; scales
ethics and, 128–29; everyday use of, 97–98
of technologies from, 128–29; narrative paradigm, 96
normalization of, 34, 129; video narrative rationality, 96
game industry’s relations with, national identity: narrative
132–39 construction of, xxi, 97–98,
military heritage, xxii 100, 103–4; popular culture’s
military-industrial complex, 127–28 contribution to, 1; primordial
military-industrial-media- conception of, 101. See also
entertainment (MIME) complex, nationalism
2; history of, 130–33; origins of, national interest, 11–12
127–28; overview of, 128–30; video nationalism: banal, 41–42, 104; critique
games and, 134–39 of, 42; post-, 102–3; primordial,
military intervention, 78 39–40, 101; sports as form of, 1, 18;
military-themed video games, 129–30, U.S. politics and, 29; working-class,
134–38 28. See also national identity
Miller, Daniel, 32 nations: biological conceptions of, 101;
MIME complex. See military- defined, 38–39; geopolitical role of,
industrial-media-entertainment 100; language as defining feature
(MIME) complex of, 39–40, 103; modernist theories
mimicry, 88 of, 102–3; personal identity linked
mirror stage, 36 to, 40; popular allegiance to, 39–40;
USS Missouri, 132 poststructuralist theories of, 103–6;
mixed methods, 47 primordial theories of, 39, 101;
modernity, 102 reproduction of, 41–42; theories of,
modernization, 102 100–106. See also national identity;
Moonraker (film), 84 nationalism; the state
moral panic, 167 Native Americans, 100
more-than-representational theory, NATO (North Atlantic Treaty
124–25 Organization), 8, 180
Morse, Samuel, 165 natural selection, 3
Morse alphabet, 166 Nazism, 4, 20, 106–9, 112, 113, 115,
MTV (television channel), 23 130–31
Müller, Martin, 63 neo-Confederates, 99
multimodality, 66, 137 neoliberalism, 85
Murray, Janet, 136 networked self, xxii; affects of, 167–68;
music, in video games, 137–38 and citizen statecraft, 176–79;
Myers, Garth, 54 concept of, 165–69; debates about,
Mythos, 96 169–74; and digital diplomacy,
216 Index
55–56; and representation, 92; in Rhodes, Cecil, 89, 91; statues of, 89–92,
social media, 168–69 90f, 150, 152
practical geopolitics, 14–15 Rice, Condoleezza, 14
primordialism, 39–40, 101 Riefenstahl, Leni, 130
printing press, 22, 39, 103 The Ring (film), 167
production, research on, 50, 51, 62–64 Rocky IV (film), 16
propaganda, xviii, 22, 54, 131–32 Roddenberry, Gene, ix
Protestant Reformation, 22 Rogen, Seth, xvii
psychoanalysis, 35–36 Rolling Stone (magazine), 23
public narratives, 97 Roll of Honor, at Australian War
public/private binary, 170 Memorial, 159–61
public sphere, 169–72, 181–82, 189 Rose, Gillian, 49
Rove, Karl, 131
qualitative methods/data, 47–48 rules of engagement, 133
Quan-Haase, Anabel, 67 Russia: Britain and, 7, 8f; digital
quantitative methods/data, 47–48 diplomacy of, 175, 176f, 177f; as
Quantum of Solace (film), 85 geographical pivot, 5, 5f; U.S.
questionnaire surveys, 57–58 relations with, xxii, 17; and U.S.
2016 presidential election, xxii,
racialism, 40 181–89; Western tensions with,
racism, 113, 115, 173–74 182–83, 186
Radway, Janice, 194 Rwanda, x, 20, 54–55
Ratzel, Friedrich, 3–4, 6, 40
Reader’s Digest (magazine), 12, 55–56, Said, Edward, 40, 79–80, 86, 91
63 Salgado, João, 193–94
Reagan, Ronald, 14, 16 Sanders, Bernie, 184
realism, 72–73 Schwarzenegger, Arnold, 88
Rech, Matthew, 61 seapower, 4–5
Red-baiting, 112, 113 Semple, Ellen Churchill, 3
Red Dawn (film), 16, 17 September 11, 2001, attacks, 2, 42, 98,
representation, xxi, 69–74, 79, 92, 138 122–23, 139, 142, 143
Republican Party, 29 serial narratives, 110–11
research, 45–67; analytical methods sharia law, 186
of, 53–56; audience as object of, Sharp, Joanne, 10, 12, 55–56, 63, 87
56–62; on circulation of images/ Shaw, Ian G. R., 138
texts/objects, 65; ethics of, 48, Simon, Joe, 106, 109
62, 67; modalities for, 50f, 51–53; site of audiencing, 50, 51, 56–62. See
practicalities of, 48, 63; presentation also audience
of, 49; on production, 62–64; site of circulation, 50, 51, 65
research design, 47–49; sites for, site of production, 50, 51, 62–64
49–51, 50f; social media as object of, site of the image, 50, 51, 53–56
66–67; topics for, 46–47 Skyfall (film), 85, 92
research design, 47–49 slash fiction, 147
research questions, 47 Sloan, Luke, 67
Resident Evil (video game), 137 Smith, Kevin, 146
resonance, 121 Snakes on a Plane (film), 65
retcon, 111, 113 soccer, 17–18
218 Index
221
Human Geography in the Twenty-First Century
Issues and Applications
SERIES EDITOR
Barney Warf, University of Kansas