Java Script CheatSheet
Java Script CheatSheet
JavaScript is a programming language that, together with HTML and CSS, is one of the core
technologies of the World Wide Web. Over 97% of websites employ JavaScript on the
client-side for web page behaviour, typically combining third-party libraries. When it comes to
web development, JavaScript is one of the most popular languages owing to its features and
capabilities.
This article includes a JavaScript cheat sheet as well as rich JavaScript documentation and
how-tos to make it easy for our readers to work with JavaScript. The purpose of the cheat sheet
is to give you some quick, correct, and ready to use code snippets for common circumstances.
In a nutshell, this article makes JavaScript simple for both novice and professional coders.
● Writing JavaScript code in an HTML page: We must enclose the JavaScript code
within the <script> tag in order to include it on an HTML page just as the example shown
below:
With this information, the browser can correctly make out that the code is written in JavaScript
and execute the code.
● Inclusion of external JavaScript files in an HTML file: An external JavaScript file can
also be written separately and included within our HTML file. That way, different types of
code can be kept isolated from one another, resulting in better-organised files. For
instance, if our JavaScript code is written in the file script.js, we can include it in our
HTML file in the following way:
<script src="script.js"></script>
2. Javascript Variables
Variables in JavaScript are simply names of storage locations. In other words, they can be
considered as stand-in values that we can use to perform various operations in our JavaScript
codes. JavaScript allows the usage of variables in the following three ways:
● var: The most commonly used variable in JavaScript is var. It can be redeclared and its
value can be reassigned, but only inside the context of a function. When the JavaScript
code is run, variables defined using var are moved to the top. An example of a variable
declared using the "var" keyword in JavaScript is shown below:
var x = 140; // variable x can be reassigned a new value and also redeclared
● const: const variables in JavaScript cannot be used before they appear in the code.
They can neither be reassigned values, that is, their value remains fixed throughout the
execution of the code, nor can they be redeclared. An example of a variable declared
using the "const" keyword in JavaScript is shown below:
● let: The let variable, like const, cannot be redeclared. But they can be reassigned a
value. An example of a variable declared using the "let" keyword in JavaScript is shown
below:
let x = 202; // variable x cannot be redeclared but can be reassigned a new value
Different types of values and data can be stored in JavaScript variables. To assign values to
JavaScript variables, you use the equals to "=" sign operator. The various data types in
JavaScript are as follows:
● Numbers: These are just numerical values. They can be real numbers or integers. An
example of the numbers data type is shown below: var id = 100
● Variables: The variable data type, as the name suggests, does not have a fixed value.
An example of the variables data type is shown below: var y
● Text (strings): String data types of JavaScript are a combination of multiple characters.
An example of the string data type is shown below: var demoString = "Hello World"
● Operations: Operations in JavaScript can also be assigned to JavaScript variables. An
example of these is shown below: var sum = 20 + 30 + 29
● Boolean values: Boolean values can be true or false. An example of the boolean data
type is shown below: var booleanValue = true
● Constant numbers: As the name suggests, these data types have a fixed value. An
example of the constant data type is shown below: const g = 9.8
● Objects: JavaScript objects are containers for named values called properties. They
possess their own data members and methods. An example of the objects data type is
shown below:
var name = {name:"Jon Snow", id:"AS123"}
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4. JavaScript Operators
You can use variables to conduct a variety of tasks using JavaScript operators. The various
types of operators in JavaScript are as follows:
● Fundamental Operators: These operators are used to perform basic operations like
addition, multiplication, etc. in JavaScript. A list of all the Fundamental operators in
JavaScript is as follows:
○ +: The Addition Operator is used to add two numbers
○ -: The Subtraction Operator is used to subtract two numbers
○ *: The MultiplicationOperator is used to multiply two numbers
○ /: The Division Operator is used to divide two numbers
○ (...): In general, operations within brackets are executed earlier than that outside.
This grouping operator surrounds an expression or sub-expression with a pair of
parentheses to override the conventional operator precedence, allowing
operators with lower precedence to be evaluated before operators with higher
precedence. It does exactly what it says: it groups the contents of the
parentheses.
○ %: The Modulus operator is used to get the remainder when an integer number is
divided by another integer number.
○ ++: The Increment operator is used to increase the value of numbers by one.
○ --: The Decrement operator is used to decrease the value of numbers by one.
● Bitwise Operators: All the operations dealing with the bits of the numbers can be
performed by the bitwise operators in JavaScript. A list of all the Bitwise operators in
JavaScript is as follows:
○ &: The bitwise AND operator returns a 1 in every bit position where both
operands' corresponding bits are 1.
○ |: The bitwise OR operator (|) returns a 1 in each bit position where either or both
operands' corresponding bits are 1.
○ ~: The bitwise NOT operator reverses the operand's bits. It turns the operand into
a 32-bit signed integer, just like other bitwise operators.
○ ^: The bitwise XOR operator () returns a 1 in each bit position where the
corresponding bits of both operands are 1s but not both.
○ <<: The left shift operator shifts the first operand to the left by the provided
number of bits. Extra bits that have been relocated to the left are discarded. From
the right, zero bits are shifted in.
○ >>: The right shift operator (>>) moves the first operand to the right by the
provided number of bits. Extra bits that have been relocated to the right are
discarded. The leftmost bit's copies are shifted in from the left. The sign bit (the
leftmost bit) does not change since the new leftmost bit has the same value as
the old leftmost bit. As a result, the term "sign-propagating" was coined.
● Comparison Operators: A list of all the Comparison operators in JavaScript is as
follows:
○ ==: The equality operator (==) returns a Boolean value when its two operands
are equal. It tries to convert and compare operands of different kinds, unlike the
rigorous equivalent operator.
○ ===: The equivalent operator (===) returns a Boolean value when its two
operands are equal and they have the same type. It tries to convert and compare
operands of the same kinds, unlike the equality operator.
○ !=: The inequality operator (!=) returns a Boolean value if the two operands are
not equal. It tries to convert and compare operands of different kinds, unlike the
rigorous inequivalent operator.
○ !==: The inequivalent operator (!=) returns a Boolean value if the two operands
are not equal or they are not of the same type. It tries to convert and compare
operands of the same kinds, unlike the inequality operator.
○ ?: The conditional (ternary) operator is the only one in JavaScript that takes three
operands: a condition followed by a question mark (? ), an expression to execute
if the condition is true followed by a colon (:), and lastly an expression to execute
if the condition is false. As an alternative to an if...else statement, this operator is
commonly used.>: The Greater than operator returns true if the operand to its left
is greater in value than the operand to its right.
○ <: The Lesser than operator returns true if the operand to its left is lesser in value
than the operand to its right.
○ >=: The Greater than equals to operator returns true if the operand to its left is
greater in value or equal in value than the operand to its right.
○ <=: The Lesser than equals to operator returns true if the operand to its left is
lesser in value or equal in value than the operand to its right.
● Logical Operators: A list of all the Logical operators in JavaScript is as follows:
○ &&: If and only if all of the operands are true, the logical AND operator (logical
conjunction) for a set of Boolean operands is true. It will be false if it is not. When
evaluating from left to right, the operator returns the value of the first falsy
operand encountered, or the value of the last operand if all operands are truth.
○ ||: If and only if one or more of its operands are true, the logical OR operator
(logical disjunction) is true for a set of operands. It's most often used with logical
(Boolean) values. It returns a Boolean value when this is the case. The ||
operator, on the other hand, returns the value of one of the provided operands,
hence using it with non-Boolean values will result in an error.
○ !: The logical NOT operator (logical complement, negation) converts truth to
falsity. It's most commonly used with logical (Boolean) values. It returns false if its
sole operand can be transformed to true when used with non-Boolean values;
otherwise, it returns true.
The if-else statements are simple to comprehend. You can use them to set conditions for when
your code runs. If specific requirements are met, something is done; if they are not met, another
action is taken. The switch statement is a concept that is comparable to if-else. The switch
however allows you to choose which of several code blocks to run. The syntax of if-else
statements in JavaScript is given below:
if (check condition) {
// block of code to be executed if the given condition is satisfied
} else {
// block of code to be executed if the given condition is not satisfied
}
Loops in JavaScript:
Most programming languages include loops. They let you run code blocks as many times as
you like with different values. Loops can be created in a variety of ways in JavaScript:
● the for loop: The most frequent method of creating a loop in JavaScript. Its syntax is
shown below:
for (initialization of the loop variable; condition checking for the loop; updation after the loop) {
// code to be executed in loop
}
● the while loop: Establishes the conditions under which a loop will run. Its syntax is
shown below:
// Initialization of the loop variable is done before the while loop begins
while(condition checking for the loop){
// 1. code to be executed in loop
// 2. updation of the loop variable
}
● the do-while loop: Similar to the while loop, but it runs at least once and checks at the
end to see whether the condition is met to run again. Its syntax is shown below:
// Initialization of the loop variable is done before the do-while loop begins
do{
// 1. code to be executed in loop
// 2. updation of the loop variable
}while(condition checking for the loop);
There are two statements that are important in the context of loops:
● the continue statement: Skip parts of the loop if certain conditions are met.
● break statement: Used to stop and exit the cycle when specific conditions are met.
6. JavaScript Arrays
Arrays are the next item on our JavaScript cheat sheet. Arrays are used in a variety of
programming languages. They are a method of categorising variables and attributes. Arrays can
be defined as a collection of objects of the same type. In JavaScript, here's how one can make
an array of cars:
Now that we understand how to make arrays, we can perform a bunch of operations on them.
Let us take a look at some JavaScript methods which can be used to perform various types of
operations on arrays:
● pop(): This method is used for removing the last element of an array.
● push(): This method is used for adding a new element at the very end of an array.
● concat(): This method is used for joining various arrays into a single array.
● reverse(): This method is used for reversing the order of the elements in an array.
● shift(): This method is used for removing the first element of an array.
● slice(): This method is used for pulling a copy of a part of an array into a new array.
● splice(): This method is used for adding elements in a particular way and position.
● toString(): This method is used for converting the array elements into strings.
● unshift(): This method is used for adding new elements at the beginning of the array.
● valueOf(): This method is used for returning the primitive value of the given object.
● indexOf(): This method is used for returning the first index at which a given element is
found in an array.
● lastIndexOf(): This method is used for returning the final index at which a given element
appears in an array.
● join(): This method is used for combining elements of an array into one single string and
then returning it.
● sort(): This method is used for sorting the array elements based on some condition.
7. JavaScript Functions
JavaScript Functions can be defined as chunks of code written in JavaScript to perform a single
task. A function in JavaScript looks like this:
The code above consists of the "function" keyword and a name, as you can see. The
parameters of the function are enclosed in brackets, while the function's task code and output is
enclosed in curly brackets. You can make your own, but there are a few default functions to
make your life easier. Although we will be discussing various methods throughout this cheat
sheet, let us discuss in brief two important types of JavaScript functions in this section:
● Functions For Throwing Data As Output: The output of data is a common application
for functions. You have the following options for outputting data:
○ prompt(): This function is used for creating a dialogue box for taking input from
the user.
○ alert(): This function is used for outputting information in an alert box in the
browser window
○ console.log(): This function is used for writing data to the browser's console and
is used for the purpose of debugging code by developers.
○ document.write(): This function is used for writing straight to our HTML
document
○ confirm(): This function is used for opening up a yes or no dialogue box and for
returning a boolean value depending upon the user's click
● Global Functions: Every browser that can run JavaScript has a set of global functions
built-in. Some of them are as follows:
○ parseFloat(): This function is used for parsing the argument passed to it and
returning a floating-point number.
○ parseInt(): This function is used for parsing the argument passed to it and
returning an integral number.
○ encodeURI(): This function is used for encoding a URI into a UTF-8 encoding
scheme.
○ decodeURI(): This function is used for decoding a Uniform Resource Identifier
(URI) made by encodeURI() function or similar functions.
○ encodeURIComponent(): This function is used for the same purpose as
encodeURI() only for URI components.
○ decodeURIComponent(): This function is used for decoding a URI component.
○ isNaN(): This function is used for determining if a given value is Not a Number or
not.
○ Number(): This function is used for returning a number converted from what is
passed as an argument to it.
○ eval(): This function is used for evaluating JavaScript programs presented as
strings.
○ isFinite(): This function is used for determining if a passed value is finite or not.
1. Scope: The accessibility or visibility of variables in JavaScript is referred to as scope. That is,
which sections of the program can access a given variable and where the variable can be seen.
There are usually three types of scopes:
● Global Scope: The global scope includes any variable that is not contained within a
function or block (a pair of curly braces). Global scope variables can be accessed from
anywhere in the program. An example showing the global scope of a variable is given
below:
● Local or Function Scope: Variables declared inside a function are local variables. They
can only be accessed from within that function; they are not accessible from outside
code. An example showing local scope of a variable is given below:
function sayHello() {
var hello = 'Hello!';
console.log(hello);
}
// 'Hello!' gets logged
sayHello();
● Block Scope: Unlike var variables, let and const variables can be scoped to the nearest
pair of curly brackets in ES6. They can't be reached from outside that pair of curly
braces, which means they can't be accessed from the outside. An example showing the
block scope of a variable is given below:
{
let hello = 'Hello!';
var language = 'Hindi';
console.log(hello); // 'Hello!' gets logged
}
console.log(language); // 'Hindi!' gets logged
console.log(hello); // Uncaught ReferenceError: hello is not defined
2. Scope Chain: When a variable is used in JavaScript, the JavaScript engine searches the
current scope for the variable's value. If it can't find the variable in the inner scope, it will look
into the outer scope until it finds it or reaches the global scope.
If it still can't identify the variable, it will either return an error or implicitly declare the variable in
the global scope (if not in strict mode). Let us take into consideration the following example:
let a = 'a';
function foo() {
let b = 'b';
console.log(b); // 'b' gets logged
console.log(a); // 'a' gets logged
randomNumber = 33;
console.log(randomNumber); // 33 gets logged
}
foo();
When the function foo() is called, the JavaScript engine searches for the 'b' variable in the
current scope and finds it. Then it looks for the 'a' variable in the current scope, which it can't
find, so it moves on to the outer scope, where it finds it (i.e global scope).
After that, we assign 33 to the 'randomNumber' variable, causing the JavaScript engine to
search for it first in the current scope, then in the outer scope.
If the script isn't in strict mode, the engine will either create a new variable called
randomNumber and assign 33 to it, or it will return an error (if not in strict mode).
As a result, the engine will traverse the scope chain till the time when a variable is found.
9. JavaScript Hoisting
Prior to executing the code, the interpreter appears to relocate the declarations of functions,
variables, and classes to the top of their scope using a process known as Hoisting in JavaScript.
Functions can be securely utilised in code before they have been declared thanks to hoisting.
Variable and class declarations are likewise hoisted, allowing them to be referenced prior to
declaration. It should be noted that doing so can result in unforeseen mistakes and is not
recommended. There are usually two types of Hoisting:
● Function Hoisting: Hoisting has the advantage of allowing you to use a function before
declaring it in your code as shown in the code snippet given below. Without function
hoisting, we would have to first write down the function display and only then can we call
it.
display("Lion");
function display(inputString) {
console.log(inputString); // 'Lion' gets logged
}
● Variable Hoisting: You can use a variable in code before it is defined and/or initialised
because hoisting works with variables as well. JavaScript, however, only hoists
declarations, not initializations! Even if the variable was initially initialised then defined, or
declared and initialised on the same line, initialization does not occur until the associated
line of code is run. The variable has its default initialization till that point in the execution
is reached (undefined for a variable declared using var, otherwise uninitialized). An
example of variable hoisting is shown below:
A closure is a function that has been bundled together (enclosed) with references to its
surroundings (the lexical environment). In other words, a closure allows an inner function to
access the scope of an outside function. Closures are formed every time a function is created in
JavaScript, during function creation time. An example of closures in Javascript is given below:
function subtractor(subtractingInteger) {
return function(a) {
return a - subtractingInteger;
};
}
var subtract2 = subtractor(2);
var subtract5 = subtractor(5);
console.log(subtract2(5)); // 3 is logged
console.log(subtract5(5)); // 0 is logged
As mentioned earlier, Strings are nothing but a combination of characters that can be used to
perform a variety of tasks. JavaScript provides so many methods for Strings alone that it makes
sense to cover Strings as a standalone topic in this cheat sheet. Let us now look at the various
escape sequences in JavaScript and the methods which JavaScript provides for strings:
The Document Object Model (DOM) is the structure of a webpage's code. There are many
different ways to build and alter HTML elements with JavaScript (called nodes).
● Node Properties: Let us first take a look at some of the properties of a JavaScript DOM
node:
○ attributes — Gets a live list of all the characteristics associated with an element.
○ baseURI — Returns an HTML element's absolute base URL.
○ childNodes — Returns a list of the child nodes of an element.
○ firstChild — Returns the element's first child node.
○ lastChild — An element's final child node
○ nextSibling — Returns the next node in the same node tree level as the current
node.
○ nodeName —Returns a node's name.
○ nodeType — Returns the node's type.
○ nodeValue — Sets or returns a node's value.
○ ownerDocument — This node's top-level document object.
○ parentNode — Returns the element's parent node.
○ previousSibling — Gets the node that comes before the current one.
○ textContent — Sets or returns a node's and its descendants' textual content.
● Node Methods: Let us now take a look at some of the methods provided by JavaScript
to manipulate these nodes in the DOM:
○ appendChild() — Adds a new child node as the last child node to an element.
○ cloneNode() is a function that duplicates an HTML element.
○ compareDocumentPosition() — Compares two elements' document positions.
○ getFeature() returns an object that implements the APIs of a feature.
○ hasAttributes() — If an element has any attributes, it returns true; otherwise, it
returns false.
○ hasChildNodes() — If an element has any child nodes, it returns true; otherwise,
it returns false.
○ insertBefore() — Adds a new child node to the left of an existing child node.
○ isDefaultNamespace() returns true if a given namespaceURI is the default, and
false otherwise.
○ isEqualNode() — Determines whether two elements are the same.
○ isSameNode() — Determines whether two elements belong to the same node.
○ isSupported() — Returns true if the element supports the provided feature.
○ lookupNamespaceURI() — Returns the namespace URI for a specific node.
○ lookupPrefix — If the prefix for a given namespace URI is present,
lookupPrefix() returns a DOMString containing it.
○ normalise() — In an element, joins neighbouring text nodes and removes empty
text nodes.
○ removeChild() — Removes a child node from an element using the Child()
method.
○ replaceChild() — In an element, this function replaces a child node.
● Element Methods: Given below are some of the element methods provided by
JavaScript:
○ getAttribute() — Returns the value of an element node's provided attribute.
○ getAttributeNS() returns the string value of an attribute with the namespace and
name supplied.
○ getAttributeNode() — Returns the attribute node supplied.
○ getAttributeNodeNS() — Returns the attribute node for the specified
namespace and name for the attribute.
○ getElementsByTagName() — Returns a list of all child elements whose tag
name is supplied.
○ getElementsByTagNameNS() — Returns a live HTMLCollection of items
belonging to the provided namespace with a certain tag name.
○ hasAttribute() — If an element has any attributes, it returns true; otherwise, it
returns false.
○ hasAttributeNS() returns true or false depending on whether the current element
in a particular namespace has the supplied attribute.
○ removeAttribute() — Removes an element's supplied attribute.
○ removeAttributeNS() — Removes an attribute from an element in a specific
namespace.
○ setAttributeNode() — Sets or modifies an attribute node.
○ setAttributeNodeNS() — Sets a new namespaced attribute node to an element
with setAttributeNodeNS().
13. JavaScript Data Transformation
Data Transformation in JavaScript can be done with the usage of higher-order functions.
Higher-order functions are those functions in JavaScript which can accept one or more functions
as inputs and return a function as the result. All higher-order functions that take a function as
input are map(), filter(), and reduce(). Let us now take a look at how these functions can be
used. One thing to note over here is that because all of these functions are part of the
JavaScript Array prototype, they can be used directly on an array.
map() method: The map method applies a function to each array element. The callback
function receives each element of the array and returns a new array of the same length. This
method can be used to conduct the same operation/transformation on each element of an array
and return a new array with the modified values of the same length. An example of the usage of
the map() method is given below:
filter() method: Using the filter() method, items that do not meet a criterion are removed from
the array. The callback function receives every element of the array. If the callback returns true
on each iteration, the element will be added to the new array; otherwise, it will not be added. An
example of the usage of the filter() method is given below:
reduce() method: The reduce() method can combine the items of an array into a single value.
When using reduce, we must declare the accumulator's beginning value (final result). Each
iteration, we do some operation inside the callback, which is then added to the accumulator. An
example of the usage of the reduce() method is given below:
Regular expressions can be defined as search patterns that can be used to match string
character combinations. Text search and text to replace procedures can both benefit from the
search pattern. Let us look at how JavaScript allows Regular Expressions:
● Pattern Modifiers: Following are the pattern modifiers that are allowed in JavaScript:
○ e — This is used for evaluating replacement
○ i — This is used for performing case-insensitive matching
○ U — This is used for ungreedy pattern
○ g — This is used for performing global matching
○ m — This is used for performing multiple line matching
○ s — This is used for treating strings as a single line
○ x — This is used for allowing comments and whitespace in the pattern
● Metacharacters: Following are the metacharacters that are allowed in JavaScript:
○ . — This is used for finding a single character, except newline or line terminator
○ \w — This is used for finding Word characters
○ \W — This is used for finding Non-word characters
○ \s — This is used for finding Whitespace characters
○ \S — This is used for finding Non-whitespace characters
○ \b — This is used for finding matches at the beginning or at the end of a word
○ \B — This is used for finding matches not at the beginning or at the end of a word
○ \0 — This is used for finding NULL characters
○ \n — This is used for finding a new line character
○ \f — This is used for finding a Form feed character
○ \r — This is used for finding a Carriage return character
○ \t — This is used for finding a Tab character
○ \v — This is used for finding a Vertical tab character
○ \d — This is used for finding digits
○ \D — This is used for finding non-digit characters
○ \xxx — This is used for finding characters given by an octal number xxx
○ \xdd — This is used for finding characters given by a hexadecimal number dd
○ \uxxxx — This is used for finding the Unicode character given by a hexadecimal
number XXXX
● Brackets: You can group parts of a regular expression together by putting them inside
round brackets or parentheses. You can use this to apply a quantifier to the entire group
or to limit the alternation to a specific area of the regex. For grouping, only parenthesis
can be used. A character class is defined by square brackets, while a quantifier with
precise bounds is defined by curly braces. Let us look at some of the brackets which
JavaScript allows:
○ [abc] — This is used for finding all the characters between the brackets
○ (a|b|c) — This is used for finding all of the alternatives separated with |
○ [^abc] — This is used for finding every character that is not in the brackets
○ [0-9] — This is used for finding each digit from 0 to 9
○ [A-z] — This is used for finding each character from uppercase A to lowercase z
● Quantifiers: Quantifiers provide the minimum number of instances of a character, group,
or character class in the input required to find a match. The quantifiers supported by
JavaScript are listed in the table below.
○ n+ — This is used for matching each string which is having one or more n
○ n* — This is used for matching any string which is having zero or more
occurrences of n
○ n? — This is used for matching strings which are having zero or one occurrence
of n
○ ^n — This is used for matching strings with n in the first place
○ ?=n — This is used for matching all strings which are followed by a particular
string n
○ ?!n — This is used for matching strings that are not followed by a particular string
ni
○ n{X} — This is used for matching strings that contain a sequence of X n’s
○ n{X,Y} — This is used for matching a string that contains a sequence of X to Y
n’s
○ n{X,} — This is used for matching all strings which are having a sequence of X or
more n’s
○ n$ — This is used for matching all strings having n at the end.
JavaScript provides various properties and methods to deal with Numbers and Maths. Let us
have a quick look at those:
● Numbers Properties:
○ MAX VALUE — The maximum numeric value that JavaScript can represent.
○ NaN — The "Not-a-Number" value is NaN.
○ NEGATIVE INFINITY – The value of Infinity is negative.
○ POSITIVE INFINITY – Infinity value that is positive.
○ MIN VALUE — The smallest positive numeric value that JavaScript can
represent.
● Numbers Methods:
○ toString() — Returns a string representation of an integer.
○ toFixed() — Returns a number's string with a specified number of decimals.
○ toPrecision() — Converts a number to a string of a specified length.
○ valueOf() — Returns a number in its original form.
○ toExponential() — Returns a rounded number written in exponential notation as
a string.
● Maths Properties:
○ E — Euler's number is E.
○ SQRT1_2 — 1/2 square root
○ SQRT2 stands for square root of two.
○ LOG2E — E's base 2 logarithm
○ LN2 — The natural logarithm of 2 is LN2.
○ LN10 — The natural logarithm of ten is LN10.
○ LOG10E — E's base ten logarithm
○ PI — PI stands for Pianistic Integer.
● Maths Methods:
○ exp(x) — Ex's value
○ floor(x) — x's value rounded to the nearest integer.
○ log(x) — The natural logarithm (base E) of x is log(x).
○ abs(x) — Returns the value of x in its absolute (positive) form.
○ acos(x) — In radians, the arccosine of x.
○ asin(x) — In radians, the arcsine of x.
○ pow(x,y) — x to the power of y
○ random() — Returns a number between 0 and 1 at random.
○ round(x) — Rounds the value of x to the nearest integer.
○ sin(x) — The sine of x is sin(x) (x is in radians)
○ sqrt(x) — x's square root
○ tan(x) — The angle's tangent
○ atan(x) is the numeric value of the arctangent of x.
○ atan2(y,x) — Arctangent of its arguments' quotient
○ ceil(x) — x's value rounded to the next integer
○ cos(x) – The cosine of x is cos(x) (x is in radians)
○ max(x,y,z,...,n) — Returns the highest-valued number.
○ min(x,y,z,...,n) — The number with the lowest value is the same as the number
with the highest value.
Dates are extremely important to deal with while creating most types of applications. JavaScript
also allows you to deal with and change dates and times. The next section of the JavaScript
cheat sheet is how to work on dates:
● Setting Dates: Dates can be set using the following three ways:
○ Date() — Returns a new date object that contains the current date and time.
○ Date(1993, 6, 19, 5, 12, 50, 32) — We can create a custom date object with the
pattern as Year, month, day, hour, minutes, seconds, and milliseconds are
represented by the numbers. Except for the year and month, we can omit
anything we like.
○ Date("1999-12-22") — Date as a string declaration
● Getting the values of Time and Date: The following methods can be used for getting
the date and time values in JavaScript:
○ getDate() returns the month's day as a number (1-31)
○ getTime() — Get the milliseconds since January 1, 1970
○ getUTCDate() returns the month's day (day) in the supplied date in universal
time (also available for day, month, full year, hours, minutes etc.)
○ getMilliseconds() — This function returns the milliseconds (0-999)
○ getMinutes() — Returns the current minute (0-59)
○ getMonth() returns the current month as a number (0-11)
○ parse — It returns the number of milliseconds since January 1, 1970 from a
string representation of a date.
○ getDay() returns a number representing the weekday (0-6)
○ getFullYear() returns the current year as a four-digit value (yyyy)
○ getHours() — Returns the current hour (0-23)
○ getSeconds() — Returns the second number (0-59)
● Setting a Part of the Dates: We can set a part of the dates in JavaScript using the
following methods:
○ setDate() — Returns the current date as a number (1-31)
○ setFullYear() — This function sets the year (optionally month and day)
○ setMonth() — This function sets the month (0-11)
○ setSeconds() — This function sets the seconds (0-59)
○ setTime() — This function is used to set the time (milliseconds since January 1,
1970)
○ setMinutes() — This function sets the minutes (0-59)
○ setUTCDate() — According to universal time, sets the day of the month for a
given date (also available for day, month, full-year, hours, minutes etc.)
○ setHours() — Changes the time (0-23)
○ setMilliseconds() — This function sets the milliseconds (0-999)
JavaScript is also capable of taking note of the user's browser activity and incorporating its
properties into the code, in addition to HTML elements.
● Given below is a list of Window properties that JavaScript can take into account:
○ history — Provides the window's History object.
○ innerHeight — The content area of a window's inner height.
○ innerWidth — The content area's inner width.
○ closed — Returns true or false depending on whether or not a window has been
closed.
○ pageXOffset — The number of pixels offset from the centre of the page. The
current document has been horizontally scrolled.
○ pageYOffset — The number of pixels offset from the centre of the page. The
document has been vertically scrolled.
○ navigator — Returns the window's Navigator object.
○ opener — Returns a reference to the window that created the window.
○ outerHeight — A window's total height, including toolbars and scrollbars.
○ outerWidth — A window's outside width, including toolbars and scrollbars.
○ defaultStatus — Changes or restores the default text in a window's status bar.
○ document — Returns the window's document object.
○ frames — All <iframe> elements in the current window are returned by frames.
○ length — Determine how many iframe> elements are in the window.
○ location — Returns the window's location object.
○ name — Sets or retrieves a window's name.
○ parent — The current window's parent window is called parent.
○ screen — Returns the window's Screen object.
○ screenLeft — The window's horizontal coordinate (relative to the screen)
○ screenTop — The window's vertical coordinate.
○ self — Returns the window that is currently open.
○ status — Changes or restores the text in a window's status bar.
○ top — Returns the browser window that is currently at the top of the screen.
○ screenX — Identical to screenLeft, but required by some browsers
○ screenY — Identical to screenTop, but required by some browsers
● Given below are the JavaScript methods which can work on the user's browser
window:
○ alert() — Shows a message and an OK button in an alert box.
○ setInterval() — Calls a function or evaluates an expression at intervals defined
by the user.
○ setTimeout() — After a specified interval, calls a function or evaluates an
expression.
○ clearInterval() — Removes a timer that was started with setInterval() ()
○ clearTimeout() — Removes the timer that was set with setTimeout() ()
○ open() — This method creates a new browser window.
○ print() — Prints the current window's content.
○ blur() — Removes the current window's focus.
○ moveBy() — Repositions a window with respect to its present position.
○ moveTo() — This function moves a window to a specific location.
○ close() — This function closes the currently open window.
○ confirm() — Shows a dialogue box with a message and buttons to OK and
Cancel.
○ focus() — Sets the current window's focus.
○ scrollBy() — Scrolls the document by a certain amount of pixels.
○ scrollTo() — Scrolls the document to the supplied coordinates with the scrollTo()
method.
○ prompt() — Shows a conversation window asking for feedback from the visitor.
○ resizeBy() — Resizes the window by the number of pixels supplied.
○ resizeTo() — Resizes the window to the width and height supplied.
○ stop() — This function prevents the window from loading.
● Given below is a list of Screen properties that JavaScript can take into account:
○ height — The screen's entire height.
○ pixelDepth — The screen's colour resolution in bits per pixel.
○ width — The screen's entire width.
○ colorDepth — Gets the colour palette's bit depth for showing images.
○ availableHeight — Returns the screen's height (excluding the Windows
Taskbar).
○ availableWidth — Returns the screen's width (excluding the Windows Taskbar).
● Mouse Events:
○ onclick – When a user clicks on an element, an event is triggered.
○ oncontextmenu — When a user right-clicks on an element, a context menu
appears.
○ ondblclick — When a user double-clicks on an element, it is called ondblclick.
○ onmousedown — When a user moves their mouse over an element, it is called
onmousedown.
○ onmouseenter — The mouse pointer is moved to a certain element.
○ onmouseleave — The pointer leaves an element.
○ onmousemove — When the pointer is over an element, it moves.
○ onmouseover — When the cursor is moved onto an element or one of its
descendants, the term onmouseover is used.
○ onmouseout — When the user moves the mouse cursor away from an element
or one of its descendants, it is called onmouseout.
○ onmouseup — When a user releases a mouse button while hovering over an
element, it is known as onmouseup.
● Form Events:
○ onblur — When an element loses focus, it is called onblur.
○ onchange — A form element's content changes. (for the input>, select>, and
textarea> elements)
○ onfocus – An aspect is brought into focus.
○ onfocusin — When an element is ready to become the centre of attention.
○ onfocusout —The element is about to lose focus.
○ oninput — When a user inputs something into an element, it's called oninput.
○ oninvalid — If an element isn't valid, it's called oninvalid.
○ onreset — The state of a form is reset.
○ onsearch — A user enters text into a search field (for input="search">).
○ onselect — The user chooses some text (input> and textarea>).
○ onsubmit — A form is filled out and submitted.
● Drag Events:
○ ondrag — When an element is dragged, it is called ondrag.
○ ondragend — The element has been dragged to its final position.
○ ondragenter — When a dragged element enters a drop target, it is called
ondragenter.
○ ondragleave — When a dragged element departs the drop target, it is called
ondragleave.
○ ondragover — The dropped element is on top of the dragged element.
○ ondragstart — The user begins dragging an element.
○ ondrop — When a dragged element is dropped on a drop target, it is called
ondrop.
● Keyboard Events:
○ onkeydown — When the user presses a key down
○ onkeypress — When the user begins to press a key.
○ onkeyup — A key is released by the user.
● Frame Events:
○ onabort — The loading of a media is aborted with onabort.
○ onerror — When loading an external file, an error occurs.
○ onpagehide – When a user leaves a webpage, it is called onpagehide.
○ onpageshow — When the user navigates to a webpage
○ onhashchange — The anchor component of a URL has been changed.
○ onload — When an object has loaded
○ onresize — The document view gets resized when onresize is called.
○ onscroll — The scrollbar of an element is being scrolled.onbeforeunload —
Before the document is due to be emptied, an event occurs.
○ onunload — When a page is emptied, this event occurs.
● Animation Events:
○ animationstart — The animation in CSS has begun.
○ animationend — When a CSS animation is finished, it is called animationend.
○ animationiteration — CSS animation is repeated using animationiteration.
● Clipboard Events:
○ oncut — The content of an element is cut by the user.
○ onpaste — When a user pastes material into an element, it is called onpaste.
○ oncopy — The content of an element is copied by the user.
● Media Events:
○ onloadeddata — Media data has been loaded
○ onloadedmetadata — Metadata is loaded (such as size and duration).
○ onloadstart — The browser begins looking for the media that has been
specified.
○ onabort — The loading of media has been halted.
○ onerror — When an error occurs while loading an external file, the event onerror
is triggered.
○ onpause — Media is paused, either manually or automatically, by the user.
○ onplay — The video or audio has begun or is no longer paused.
○ onstalled — The browser is attempting to load the media, but it is not currently
accessible.
○ oncanplay — The browser has the ability to begin playing media (e.g. a file has
buffered enough)
○ oncanplaythrough — The browser is capable of playing media without pausing.
○ ondurationchange — The media's duration changes.
○ onended — The media's time has come to an end.
○ onsuspend — The browser is not loading media on purpose.
○ ontimeupdate — The situation has shifted (e.g. because of fast forward)
○ onvolumechange — The volume of the media has changed (including mute)
○ onwaiting — The media has taken a break, but it is anticipated to resume soon
(for example, buffering)
○ onplaying — Media that has been paused or halted for buffering is now playing.
○ onprogress — The media is being downloaded by the browser.
○ onratechange — The media's playback speed changes.
○ onseeking — The user begins to move/skip.
● Miscellaneous Events:
○ transitionend — When a CSS transition is complete, this event is triggered.
○ onmessage — The event source has received a message.
○ onpopstate — When the history of the window changes
○ onshow — A <menu> element is shown as a context menu when it is onshow.
○ onoffline — The browser switches to offline mode.
○ ononline — The browser enters the online mode.
○ ontouchcancel — The user's ability to touch the screen has been halted.
○ ontouchstart — The touch-screen is activated by placing a finger on it.
○ onstorage — An part of Web Storage has been upgraded.
○ ontoggle — The user toggles the details> element open or closed.
○ onwheel — The mouse wheel moves up and down when it passes over an
element.
○ ontouchend — A touch-screen user's finger is withdrawn.
○ ontouchmove — When a finger is dragged over the screen, it is called
ontouchmove.
Event propagation is a technique that governs how events propagate or travel through the DOM
tree to reach their destination, as well as what happens to them once they arrive. Consider the
following scenario: you have been given a click event handler to a hyperlink (i.e. <a> element)
that's nested inside a paragraph (i.e. <p> element). The handler will now be executed if you
click on that link. However, if you set the click event handler to the paragraph containing the link
instead of the link, the handler will be triggered regardless of whether the link is clicked.
Because events go up and down the DOM tree to reach their target, they don't merely affect the
target element that triggered the event. This is known as event propagation.
When an event is fired on an element with parent elements, the above picture shows how the
event travels through the DOM tree at different stages of the event propagation. Event
propagation in current browsers is divided into two phases: capturing and bubbling.
● The Capturing Phase: In the capturing phase, events propagate from the Window down
through the DOM tree to the target node. For example, if the user clicks a hyperlink, that
click event would pass through the <html> element, the <body> element, and the <p>
element containing the link. Also if any ancestor (i.e. parent, grandparent, etc.) of the
target element and the target itself has a specially registered capturing event listener for
that type of event, those listeners are executed during this phase.
● The Bubbling Phase: From the target element up to the Window, the DOM tree visits all
of the target element's ancestors one by one. When a user hits a hyperlink, the click
event passes via the <p> element containing the link, the <body> element, the <html>
element, and the document node, for example. Additionally, if the target element or any
of its ancestors have event handlers for that sort of event, those handlers are run during
this phase. By default, all event handlers in current browsers are registered at the
bubbling phase.
A number of Web API features now use asynchronous code for running, especially those that
access or fetch a resource from external devices, for instance, retrieving files from the network,
accessing some database and returning data to it, accessing a video stream from a webcam, or
broadcasting the display to a VR headset. There are two ways in which asynchronous coding
can be done in JavaScript:
● Async Callbacks: When invoking a function, async callbacks are functions that are
passed as arguments and begin executing code in the background. When the
background code is finished, it runs the callback function to notify you that the work is
complete or that anything interesting has occurred. Callbacks are a little out of date
these days, but they're still utilised in a lot of older but still popular APIs. The second
parameter of the addEventListener() method is an example of an async callback:
buton.addEventListener('click', () => {
alert('Button has been clicked!');
let paraElement = document.createElement('p');
paraElement.textContent = 'A new paragraph.';
document.body.appendChild(paraElement);
});
The first parameter specifies the type of event to be listened for, while the second specifies a
callback function to be called when the event occurs. When we give a callback function as an
input to another function, we are merely passing the function's reference; the callback function
isn't immediately performed. It is asynchronously "called back" (thus the name) somewhere
within the containing function's body. When the time comes, the contained function is in charge
of calling the callback function.
● Promises: Promises are a new async programming paradigm that you'll see in current
Web APIs. The get() API, which is essentially a newer, more efficient version of
XMLHttpRequest, is a nice example. Let's take a look at an example from our post
Fetching data from the server:
fetch(items.json').then(function(res) {
return res.json();
}).then(function(json) {
let item = json;
initialise(item);
}).catch(function(e) {
console.log('Fetch error: ' + e.message);
});
Here, fetch() takes a single argument: the URL of a network resource we wish to fetch and a
promise is returned. A promise is an object that represents whether the async operation
succeeded or failed. In a sense, it reflects a transitional condition. In essence, it's the browser's
way of saying, "I promise to respond as quickly as I can," hence the name "promise."
● Heap memory: Data is stored in random order and memory is allocated accordingly.
● Stack memory: Memory that is allocated in stacks. The majority of the time, it's
employed for functions.
The function stack is a function that maintains track of all other functions that are running at the
same time. An example to illustrate it is as follows:
function second() {
console.log("Second")
}
function First() {
second()
}
function foo() {
first()
}
foo()
The order in which functions are executed, that is. when they are popped out of the stack once
their purpose is completed, is as follows:
1. console.log
2. second
3. first
4. foo
● Event loop: An event loop is something that pulls various things like methods, etc. out of
the queue and places it onto the function execution stack whenever the function stack
becomes empty. The event loop is the trick to making JavaScript appear multithreaded
even if it is only single-threaded. The following illusion clearly explains how the event
loop works:
The callback function in the event queue has not yet started and is waiting for its time to be
added to the stack when SetTimeOut() is called and the Web API waits. The function is loaded
onto the stack when the function stack becomes empty, as seen below:
The event loop is used to take the first event from the Event Queue and place it on the stack,
which in this case is the callback function. If this function is called from here, it will call other
functions within it.
22. JavaScript Error Handling
Various types of errors occur when we are coding in JavaScript. There are a few options for
dealing with them:
● try — We can define a code block for testing errors using the try block.
● catch — We can set up a block of code to execute in the event of an error using the
catch statement.
● throw — Instead of the typical JavaScript errors, we can also create custom error
messages using the throw statement.
● finally — JavaScript also allows us to run our code regardless of the outcome of try and
catch.
JavaScript possesses its own inbuilt error object which has the following properties:
There are six types of ways in which the error property can return its name. They are as follows:
● EvalError — It indicates that an error has occurred within the eval() method.
● RangeError — It indicates that some number is “out of range”.
● ReferenceError — It indicates that an illegal reference was occurring.
● SyntaxError — It indicates that a syntax error was occurring.
● TypeError — It indicates that a type error was occurring.
● URIError — It indicates that an encodeURI() error was occurring.
ECMAScript 5 (ES5P): Because it was launched in 2009, ES5 is also known as ECMAScript
2009. It has functions where developers concentrate on how items are created. In ES5, you
must use the function keyword and return to define the function, just as you would in any other
JavaScript language.
ECMAScript 6 (ES6): Because it was launched in 2015, ES6 is also known as ECMAScript
2015. Its class allows developers to create an object with the new operator and an arrow
function if they don't need to use the function keyword to specify the function, and they can also
avoid using the return keyword to get the computer value.
The key differences between ES5 and ES6 are as shown below:
ES5 ES6
It accepts string, integer, JavaScript data types have some new features
boolean, null, and undefined in ES6. It introduced the 'symbol' basic data
primitive data types. type to support unique values.
Using the var keyword, there is The keywords let and const are two new ways
only one way to define variables. to define variables.
Conclusion:
As a programming language, JavaScript is gaining popularity. Because of its proven track record
and benefits, it is becoming the language of choice for developing web properties. JavaScript
based libraries like React, Angular, Nest, etc. are becoming popular day by day because of the
ease with which they allow users to use JavaScript to build applications. We have compiled
several of the most basic and important operators, functions, principles, and methods in the
JavaScript cheat sheet above. It gives both experienced developers and beginners a good
introduction of the language and serves as a reference. We hope you found it informative.
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