Problem Based Learning
Problem Based Learning
Bantayan, Cebu
Disclaimer: The statements stated above are borrowed from the online sources. The school does
not claim or own the presented statements. Links for the sources are found in the reference part of
the Self-Learning Home Task.
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A. Readings/Instructions:
Objectives:
Problem-based inquiry is an
effort to challenge students to
address real-world problems
and resolve realistic
dilemmas.
What is it?
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Such problems create opportunities for meaningful activities that engage students in problem
solving and higher-ordered thinking in authentic settings. Many textbooks attempt to promote
these skills through contrived settings without relevance to students’ lives or interests. A
notorious algebra problem concerns the time at which two railway trains will pass each other:
Several changes would need to be made in the above problem to promote problem-based
inquiry. It would first have to be acknowledged that the trains are not, in fact, traveling at
constant rates when they are in motion; negotiating curves or changing tracks at high speeds
can result in accidents.
Further, all of the information about the problem cannot be presented to the learner at the
outset; that is, some ambiguity must exist in the context so that students have an opportunity to
engage in a problem-solving activity. In addition, the situation should involve a meaningful
scenario. Suppose that a person intends to catch a connecting train at the second station and
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requires a time-efficient itinerary? What if we are not given data about the trains, but instead,
the outcome of a particular event, such as an accident?
If an unfriendly foreign power had attempted to impose on America the mediocre educational performance
that exists today, we might well have viewed it as an act of war. We have, in effect, been committing an
act of unthinking, unilateral educational disarmament. (A Nation at Risk, 1983)
Problem-based inquiry emphasizes learning as a process that involves problem solving and
critical thinking in situated contexts. It provides opportunities to address broader learning goals
that focus on preparing students for active and responsible citizenship. Students gain
experience in tackling realistic problems, and emphasis is placed on using communication,
cooperation, and resources to formulate ideas and develop reasoning skills.
What is a framework
for a problem-based
inquiry?
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Situated cognition,
constructivism, social learning,
and communities of practice
are assumed theories of
learning and cognition in
problem-based inquiry
environments. These theories
have common themes about
the context and the process of
learning and are often
associated.
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Characteristics
Activity is grounded in a general question about a problem that has multiple possible answers
and methods for addressing the question. Each problem has a general question that guides the
overall task followed by ill-structured problems or questions that are generated throughout the
problem-solving process. That is, to address the larger question, students must derive and
investigate smaller problems or questions that relate to the findings and implications of the
broader goal. The problems or questions thus created are most likely new to the students and
lack known definitive methods or answers that have been predetermined by the teacher.
Learning is student-centered; the teacher acts as facilitator. In essence, the teacher creates an
environment where students take ownership in the direction and content of their learning.
Students work collaboratively towards addressing the general question. All of the students
work together to attain the shared goal of producing a solution to the problem. Consequently,
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the groups co-depend on each other’s performance and contributions in order to make their
own advances in reasoning toward answering the research questions and the overall problem.
Learning is driven by the context of the problem and is not bound by an established
curriculum. In this environment, students determine what and how much they need to learn in
order to accomplish a specific task. Consequently, acquired information and learned concepts
and strategies are tied directly to the context of the learning situation. Learning is not confined
to a preset curriculum. Creation of a final product is not a necessary requirement of all problem-
based inquiry models.
Project-based learning models most often include this type of product as an integral part of the
learning process, because learning is expected to occur primarily in the act of creating
something. Unlike problem-based inquiry models, project-based learning does not necessarily
address a real-world problem, nor does it focus on providing argumentation for resolution of an
issue.
Various techniques have been used to generate the problem and stimulate learning. Promoting
student-ownership, using a particular medium to focus attention, telling stories, simulating and
recreating events, and utilizing resources and data on the Internet are among them. The
instructional model, problem-based learning will be discussed next with attention to
instructional strategies and practical examples.
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Problem generation: The problems must address concepts and principles relevant to the content
domain. Problems are not investigated by students solely for problem solving experiences but
as a means of understanding the subject area. Some PBL activities incorporate multidisciplinary
approaches, assuming the teacher can provide and coordinate needed resources such as
additional content, instructional support, and other teachers. In addition, the problems must
relate to real issues that are present in society or students’ lives. Contrived scenarios detract
from the perceived usefulness of a concept.
Problem presentation: Students must “own” the problem, either by creating or selecting it.
Ownership also implies that their contributions affect the outcome of solving the problem.
Thus, more than one solution and more than one method of achieving a solution to the problem
are often possible. Furthermore, ownership means that students take responsibility for
representing and communicating their work in a unique way.
Predetermined formats of problem structure and analysis towards resolution are not
recommended; however, the problem should be presented such that the information in the
problem does not call attention to critical factors in the case that will lead to immediate
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resolution. Ownership also suggests that students will ask further questions, reveal further
information, and synthesize critical factors throughout the problem-solving process.
Teacher role: Teachers act primarily as cognitive coaches by facilitating learning and modeling
higher order thinking and meta cognitive skills. As facilitators, teachers give students control
over how they learn and provide support and structure in the direction of their learning. They
help the class create a common framework of expectations using tools such as general
guidelines and time lines.
As cognitive modelers, teachers think aloud about strategies and questions that influence how
students manage the progress of their learning and accomplish group tasks. In addition,
teachers continually question students about the concepts they are learning in the context of the
problem in order to probe their understanding, challenge their thinking, and help them deepen
or extend their ideas.
Student role: Students first define or select an ill-structured problem that has no obvious
solution. They develop alternative hypotheses to resolve the problem and discuss and negotiate
their conjectures in a group. Next, they access, evaluate, and utilize data from a variety of
available sources to support or refute their hypotheses. They may alter, develop, or synthesize
hypotheses in light of new information. Finally, they develop clearly stated solutions that fit the
problem and its inherent conditions, based upon information and reasoning to support their
arguments. Solutions can be in the form of essays, presentations, or projects.
Problem-Based Learning
Working in teams.
Managing projects and holding
leadership roles.
Oral and written communication.
Self-awareness and evaluation of group
processes.
Working independently.
Critical thinking and analysis.
Explaining concepts.
Self-directed learning.
Problem-Based Learning
Engaging Students
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Why Use Problem-Based Learning?
Nilson (2010) lists the following learning outcomes that are associated with PBL. A well-
designed PBL project provides students with the opportunity to develop skills related to:
Working in teams.
Managing projects and holding leadership roles.
Oral and written communication.
Self-awareness and evaluation of group processes.
Working independently.
Critical thinking and analysis.
Explaining concepts.
Self-directed learning.
Applying course content to real-world examples.
Researching and information literacy.
Problem solving across disciplines.
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Evaluate possible ways to solve the problem.
Solve the problem
Report on their findings.
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Oral and written communication.
Self-awareness and evaluation of group processes.
Working independently.
Critical thinking and analysis.
Explaining concepts.
Self-directed learning.
Applying course content to real world examples.
Researching and information literacy.
Problem-solving across disciplines.
(http://www.facultyfocus.com/articles/instructional-design/problem-based-learning-six-steps-to-design-
implement-and-assess/)
In active learning, problems can be small puzzles that form the basis of meaningful activities in
which problem statements can be discussed and resolved. Such small activities can help groups
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and individuals identify knowledge gaps and strengths. From this, they can develop strategies
for developing their knowledge and skills.
Step Two: Design the Scenario – design a scenario with an embedded problem that is a real,
complex issue related to your course content. Scenarios should be motivating, interesting, and
generate good discussion. Create a scenario that will challenge different types of thinking, and
elicit discussion, research, and learning that needs to take place to meet the learning outcomes.
Step Three: Introduce PBL – PBL is likely to be new to your students. Explain it and develop
their confidence by allowing them to practice with an “easy problem,”
Step Four: Research and enquiry – PBL research begins with small-group brainstorming
sessions in which students:
Examine, clarify and define the problem;
Explore what they already know about the problem;
identify what they don’t know yet and what they need to learn more about (topics to
research);
Determine what they need to learn and where they can find and acquire the information
and tools necessary to solve the problem.
Evaluate possible ways to solve the problem.
Solve the problem.
Groups should,
Reference: https://blogs.shu.ac.uk/learningspaces/enhancing-practice/developing-your-
practice/teaching-in-active-learning-classrooms/designing-problem-based-activities/
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https://intranet.ecu.edu.au/learning/curriculum-design/teaching-strategies/problem-based-
learning
https://granite.pressbooks.pub/teachingdiverselearners/chapter/problem-based-learning-2/
Glazer, E. (2010) Emerging Perspectives on Learning, Teaching, and Technology, Global Text,
Michael Orey. (Chapter 14) Attribution CC 3.0. Retrieved from
https://textbookequity.org/Textbooks/Orey_Emerging_Perspectives_Learning.pdf
B. Activity/Assessment:
https://youtu.be/RGoJIQYGpYk
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