EDUC 5 Module Midterm
EDUC 5 Module Midterm
TECHONOLOGY FOR
TEACHING AND
LEARNING 1
Compiled by:
Objective:
Introduction
Pre-Test
1. Describe today’s learners. Cite specific learning styles these students demonstrate.
Rubric
1pt Answer is incorrect but
there is some correct
support.
2 pts Answer is correct but
no support is provided.
3 pts Answer is correct and
there is some support.
4 pts Answer is correct and
the support is
developed.
5 pts Answer is correct and
the support is fully
developed.
3. What specific skills teachers must have to address the learning styles of the 21 st
century learners?
Learning Activities
A. Content/Discussion
Instructional Technology
Technology in Education
Instructional Technology
According to Seels and Richey in (1994), Instructional Technology is the theory and
practice of design, development, utilization, management, and evaluation of processes and
resources for learning more efficient based on theory.
Technology in Education
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
Educational Technology is the study and ethical practice of facilitating learning and
improving performance by creating and managing appropriate technological
processes and resources
Instructional Technology is the theory and practice of design, development,
utilization, management, and evaluation of processes and resources for learning
more efficient based on theory
Technology in Education includes application of technology to food, health, finance,
scheduling, grade reporting and other processes which support educational with in
institutions.
Post Test
Kindly answer Appendix A for the post-test found in the last section of this module.
Reference
Objectives:
Introduction
In this module, students will enhance their knowledge and understanding about educational
technology by tracing the various stages in its historical growth and development. The
presence of too many technologies today makes today’s people wonder how all these
machines and gadgets came into existence. They have gone a long way in the evolution and
development of technology. If we study about the history of technology in general, we are
likewise thinking about the invention of tools, gadgets and other techniques. These include
methods such as language and stone tools to a more complex engineering and information
technology that began in the 1980’s. In addition, the history of technology tells us about the
development of systemic techniques for making and doing things.
Pre-Test
Learning Activities
A. Content/Discussion
Communication plays a vital role in an effective teaching. The sender transmits the
information as a message through a certain channel to the sender. The irking question is
what was/were the channel used to transfer information especially in the field of education?
Focusing on how modes of educational technology developed and emerged are our
gates in understanding the history of educational technology.
VIDEO TECHNOLOGY
B. Performance Task
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
Post Test
Kindly answer Appendix A for the post-test found in the last section of this module.
Reference
Objectives:
Introduction:
In the Philippines, parents as well as teachers and students can probably recall the first time
they saw computers in school. Three decades ago, they must have observed the presence
of computers in the computer laboratories. These computers were made available only to
students taking computer-related subjects and only computer teachers have access to these
computers. Later on, computers are seen in administrative offices such as in the registrar’s
office, accounting, general services, and in the library. Initially, many of them probably
thought at that time that computers replaced the manual or electronic typewriters and were
perceived as the latest version or models of typewriters. For others, they believe that one
has to be well versed in typing in order to use a computer. These are just few of many other
perceptions and apprehensions about the computer technology. Today, these computers
finally invaded the classrooms.
Pre-Test
Learning Activities
A. Content/Discussion
Computer as a Tutor
Computer as a Tool
When the computer plays the role of a tool, this involves the use of more general
purpose applications such as word processing programs and database programs
used in preparing reports and in organizing information. A computer simply facilitates
these tasks and helps users work efficiently.
Computer as a Tutee
The third role or function of a computer is when it serves as a tutee. Users such as
teacher and students design programs that will instruct or dictate the computer what
to do.
Numerous research studies in the last decade have been conducted primarily to
examine how the use of computers can transform teaching and learning. These
scholarly works seem to share common observations on teachers’ perceptions and
apprehensions using computers in the classroom.
According to Thomas and Boysen, the computer is not just another form of media
like a film projector or videotape unit. The true potential of the computer is in
providing a medium through wich the teacher can teach (Thomas & Boysen n.d).
This should call the empirical studies that should look at technology not as simple
delivery medium but as “The learner actively collaborating with the medium to
construct knowledge”’ (Koza, 1991).
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
As a tutor, the computer simply dictates what the user should do and the user in
return follows as directed.
When the computer plays the role of a tool, this involves the use of more general
purpose applications such as word processing programs and database programs
used in preparing reports and in organizing information.
The third role or function of a computer is when it serves as a tutee. Users such as
teacher and students design programs that will instruct or dictate the computer what
to do.
Post Test
Kindly answer Appendix B for the post-test found in the last section of this module.
Reference
Objectives:
Introduction:
In the previous discussions, several keywords and concepts have been mentioned such as
selection, design, implementation, and evaluation. In principle and practice, educational
technology really encompasses these four major processes that focus on effective learning.
Selecting from among an array of technology-driven instructional resources is crucial in
integrating technology in the delivery of the content. This module introduces the five
categories of instructional software, their specific features, characteristics and applications in
education. Knowledge of instructional software can aid teachers in the selection process.
Pre-Test
Rubric
1pt Answer is incorrect but there is some correct support.
2 pts Answer is correct but no support is provided.
3 pts Answer is correct and there is some support.
4 pts Answer is correct and the support is developed.
5 pts Answer is correct and the support is fully developed.
Simulations
Educational Games
Exploratory
Environment Software
Learning Activities
A. Content/Discussion
SYSTEM SOFTWARE
- Is a type of computer program that is designed to run a computer hardware and
application programs and it is the interface between the hardware and user applications.
It consists of the programs that control the operation of the computer and its devices.
Example:
Operating System - manages all the other programs in a computer and one of the most
important software because it allows t different components of the computer, such as its
memory, desk storage device and display output, to function together while allowing the user
to run applications. Computers cannot function without the operating system.
APPLICATION SOFTWARE
- consist of programs that perform specific task for users, such as word processing
program, email program, or web browser.
1. TUTORIAL
A Mode of instruction which involves a teacher and one or two students.
2. SIMULATIONS
Another type of instructional software. It provides a controlled learning environment
that replicates key elements of real world environment.
4. EDUCATIONAL GAMES
It is very popular among our students mainly because this type of software
challenges and excites them. Instructional activities are la-belled games when they are
designed to emphasize competition and entertainment.
B. Performance Task
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
Post Test
Kindly answer Appendix B for the post-test found in the last section of this module.
Reference
Objectives:
Introduction:
This module introduces the internet and the World Wide Web, their historical development,
nature and characteristics with emphasis on their instructional value. The internet is said to
be the most fluid, coercive and demanding type of communication medium that has brought
dramatic changes in the way people work and learn. The internet offers a wealth of
information ranging from primary source of material to statistics on just about everything.
One does not need to be an IT savvy to make the internet a viable tool because it offers a
rich set of useful features and functions. The development of the internet and the World
Wide Web has gone a long way in terms of their features, capabilities and applications.
Pre-Test
Learning Activities
A. Content/Discussion
2. Internet - refers to the collection of cables, wires, and networks of netwoks connecting
thousands, millions, billions of other networks.
3. WWW or World Wide Web - a system of information that allows document to be
connected to other documents.
4. Brantner (as cited in nield, 2016) - there are 3.4 billion people online(46.1 percent of
world’s population). Young adults spend an average of 27 hours online every week.
5. Nield (2016) - there are 54,907 google searches, 7,252 tweets, 125,406 youtube video
views and 2,501,018 emails every second.
6. September 2, 1969 - the birth of the internet
7. October 29, 1969 - message was sent from computer to computer in different
locations.
8. Tim Berners-Lee - invented the WWW or World Wide Web in March 1983.
9. 1971 - the first email was sent
10. Mosaic - the first web browser
PRIMITIVE ERA
MEDIEVAL ERA
1988 - Introduction to Internet relay Chat File Sharing, Link Sharing and
keeping in touch
November 1996 - ICQ Multi User Messaging, Multiplayer Games, made
emoticons and abbreviations such as "LOL" and "BRB" became famous.
1997 - Six Degrees. Glimpse of first social media resembling that of today’s
features the create profile pictures and add friend.
1999 - Live Journal. First to introduced dynamic content on the blogs and
forums, create groups and interact.
GOLDEN ERA
2005 - Youtube, first orgnized video streaming and video sharing platform.
2005 - Reddit, entertainment and social networking platform
2006 - facebook, the best entertainment social media platform with 1.44 billion
active users.
2006 - Twitter, microblogging platform with a question and answer format
2007 - tumblr, live streaming and microblogging platform.
2009 - WhatsApp, iOS, android and windows based application for personal
and groupchats.
2012 - Snapchat, new platform for chatting by posting pictures.
2012 - Tinder, a social discovery application for iOS and Android Users.
2013 - Vine, a multiple platform video sharing social application.
2014 - Pheed, a social platform with live broadcast.
Bandwidth – refers to the amount of information your connection to the Internet can carry,
usually measured in bits per second.
ISP – it is short for “Internet Service Provider,” it’s the company that provides you access
to the internet.
URL – Uniform Resource Locator; it is a global address of documents and other resources
on the World Wide Web. The first part of URL—is called protocol identifier and it
indicates what protocol to use. The second part of URL—is called resource name and it
specifies the IP address or the domain name where the resource is located.
Domain Name – it is a name that identifies a computer or computers on the Internet; these
names appear as a part of a website’s URL.
Fold – it is the line past which someone has to scroll to see more content.
Browser – it is the software you use to view web pages such as Google Chrome, Mozilla
Firefox and Internet Explorer
HTML – short for “Hyper Text Mark-up Language,” HTML is a cross-platform language for
creating and formatting web pages.
Hyperlink – it is an electronic connection between one web page to either other web pages
on the same website—internal linking or web pages located on another website—external
linking.
Navigation – it refers to the process by which users access information on the internet.
PDF –short for “Portable Document Format”. The idea behind was to create a file format
that is not dependent on applications, software, hardware of software for proper viewing.
Search Engines – it is a program that searches documents for specified keywords and
returns the list of documents. There are two parts, a spider and an indexer. The spider—is
the program that fetches the documents. The indexer—reads the documents and creates an
index based on the ideas contained in each document.
2. Purpose - It should be clearly stated and content should support the purpose. Whether
the purpose is to entertain, persuade and etc.
4. Authorship and Sponsorship - are relevant information that should be reflected in every
authentic site.
6. Design and Aesthetics - one of the criteria that can hold visitors attention. The design
elements and features on the site should be clearly labeled.
Alexander and Tate (1996-1998) cited five criteria for evaluating web resources namely:
B. Performance Task
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
Internet refers to the collection of cables, wires, and networks of networks connecting
thousands, millions, billions of other networks.
Post Test
Kindly answer Appendix C for the post-test found in the last section of this module.
Reference
Objectives:
Introduction
This module introduces web-based instruction, its brief historical development and the
various categories and teaching approaches. It covers the similarities and differences of
traditional instruction with web-based instruction. The discovery of the world wide web in
1993 gave rise to the development of web-based instruction. When you think of web-based
instruction, you outright create a mental picture of the web as the source or the medium
used to deliver instruction. You can also think of web-based instruction to connote time and
distance in learning.
Pre-Test
In your own words, discuss the following categories of web based instruction.
Rubric
1pt Answer is incorrect but there is some correct support.
2 pts Answer is correct but no support is provided.
3 pts Answer is correct and there is some support.
4 pts Answer is correct and the support is developed.
5 pts Answer is correct and the support is fully developed.
Learning Activities
A. Content/Discussion
Web-Based Instruction
Augmented – it came from the root word “augment” which means to improve,
expand, to amplify and increase.
Blended Learning- There are several terminologies associated with blended
learning. You have heard or encountered in your readings, concept such as
distributed learning.
Online Learning- In online or distance learning category, learning takes
place remotely in asynchronous or in synchronous communication. Online
learning is commonly accepted by adult learners as this instructional method
offers flexibility in time and space.
Several studies were conducted to investigate the educational value and benefits of web-
based instruction or the WBI. Some scholars and researchers cited the following benefits
and advantages of web-based instruction:
Allows interaction between faculty and students through email, resource, sharing
and collaborative.
Offers a learner-driven collaborative learning environment;and
Cost effective.
Web-Based Instruction has long been adapted in training and in other industry-based
organizations. E banking started in early 90’s and the practice became widely accepted.
B. Performance Task
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
Post Test
Kindly answer Appendix C for the post-test found in the last section of this module.
Reference
Objectives:
Introduction:
Much has been said and written about blended learning. As an emerging or developing
teaching approach, it has attracted the attention of both the academic and corporate
practitioners in education and in training. While it has started to take its roots in many
educational institutions worldwide, debates continue to question the nobility of this teaching
practice. As future teachers, the call is timely for you to acquire empirical and conceptual
knowledge and understanding about the promise and practice of blended learning. This
module covers blended learning, the various models of blended learning and various forms
of online interactions.
Pre-Test
2. Construct three (3) higher cognitive questions on the various blended learning
perspectives.
Learning Activities
A. Content/Discussion
• According to Charles Graham, blended learning is the convergence between face to face
learning environments and computer- mediated instruction. Others describe learning as the
combination of virtual and physical learning environments.
1. Rotation Model
Station Rotation
LAB Rotation Model
Flipped Classroom
Individual Rotation
2. Flex Model
3. A La Carte Model
4. Enriched Virtual Model
• According to the Christensen Institute, the “Enriched Virtual Model” is a course or subject
in which students have required face-to-face learning session with the teachers of record
and then are fine to complete their remaining coursework remote from the face-to-face
teacher.
1. Asynchronous Communication
It is a communication that can be sent any time without the need for sender and receiver to
be time synchronized.
2. Synchronous Communication
Can be defined as real-time communication between two people. The word synchronous
means communicating and doing specific task at the same time.
“Interactions play a crucial role in online learning. Active learning will not take place in
an online environment unless the interaction is deliberately planned and the teacher
encourages it.” - Moore and Kearsley.
• This form of interaction takes place when the online teacher conducts an open.
discussion with the students using chat room, social media technologies and other tools for
online conferences.
• Chat Room is one of the basic tool where teacher-to-student interaction normally takes
place. And if this tool is to serve delivery of distance learning programs, it should be named
“virtual classroom”.
• It refers to the time the learner spent interacting with course content including
textbooks, PowerPoint presentations, web pages, and discussion forums (Su, Bonk,
Magjuka, Liu, & Lee, 2005).
• The learner-to-content interaction is demonstrated when online students are given the
opportunity to interact with lesson or specific subject matter which may be assigned to them
by their online teacher.
• The student to student or learner to learner interaction is perhaps the most important
of Moore’s (1989) three forms of online interactions. This type of interaction takes place
between and among online students.
2. Vicarious Interaction
3. Teacher to Content
• This another form of interaction was cited by Friesen and Kuskis (2012).
• This is one of the primarily concern of online teachers. It involves teacher’s skills in
designing course content, selection of appropriate instructional web materials, and the use of
online strategies and approaches.
• This is the greatest challenge for pre-service, in-service and future online teachers have
to face as they prepare to become the 21st century educators.
B. Performance Task
Format: Arial-11, A4 bond paper, Margin-1 inch, justify text, Encoded in MS Word
Self-Evaluation
Review of Concepts
Blended learning is the convergence between face to face learning environments and
computer- mediated instruction.
Enriched Virtual Model is a course or subject in which students have required face-
to-face learning session with the teachers of record and then are fine to complete
their remaining coursework remote from the face-to-face teacher
Asynchronous Communication is a communication that can be sent any time without
the need for sender and receiver to be time synchronized.
Synchronous Communication can be defined as real-time communication between
two people.
Post Test
Kindly answer Appendix D for the post-test found in the last section of this module.
Reference