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Wireframes

The document discusses wireframes and interaction design documents, including what they are, their basic components and requirements, and tips for their creation. Wireframes are used to illustrate content, hierarchy, and relationships without visual design elements. Interaction design documents expand on individual wireframes to demonstrate functionality and scenarios through multiple frames.

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0% found this document useful (0 votes)
24 views36 pages

Wireframes

The document discusses wireframes and interaction design documents, including what they are, their basic components and requirements, and tips for their creation. Wireframes are used to illustrate content, hierarchy, and relationships without visual design elements. Interaction design documents expand on individual wireframes to demonstrate functionality and scenarios through multiple frames.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 36

wireframes?

Wireframes and Interaction Design Documents 1


wireframes? wireframes?

• Illustration of the content • Do not represent the


– Hierarchy aesthetics
– Relationships
• Do not contain graphic
• Displaying of content elements
– How it is presented
– The functionality • Do not convey the brand

• Interaction with content

Wireframes and Interaction Design Documents 2


types of wireframes

• Sketches
– Quick, experimental
– Good for feedback

• Content only (lo fi)


– Block diagrams
– Good for flows

• High fidelity wireframes


– Detailed wireframes
– Comments / Annotations
– Describe content & behavior
– Describe function (for dev)
– Understood without explanation
Wireframes and Interaction Design Documents 3
types of wireframes

• Sketches
– Quick, experimental
– Good for feedback

• Content only (lo fi)


– Block diagrams
– Good for flows

• High fidelity wireframes


– Detailed wireframes
– Comments / Annotations
– Describe content & behavior
– Describe function (for dev)
– Understood without explanation
Wireframes and Interaction Design Documents 4
types of wireframes

• Sketches
– Quick, experimental
– Good for feedback

• Content only (lo fi)


– Block diagrams
– Good for flows

• High fidelity wireframes


– Detailed wireframes
– Comments / Annotations
– Describe content & behavior
– Describe function (for dev)
– Understood without explanation
Wireframes and Interaction Design Documents 5
Wireframes and Interaction Design Documents 6
DESIGN TIMELINE

Wireframes and Interaction Design Documents 7


Experience at CMD

you you you friend you


(maybe)

“Real world”

not you not you you not you not you

Wireframes and Interaction Design Documents 8


goals of wireframes

• Communicate solutions for design problems

• Communicate fundamental design choices

• Get everyone on the same page

Wireframes and Interaction Design Documents 9


goals of wireframes

• Different wireframes for different goals: Flows, user testing,


content overview, etc

• Stick to the goal in mind!

Wireframes and Interaction Design Documents 10


basic requirements
Adobe.com Homepage – Not logged in P02
• Title + Description
• Page number
• Diagram of content
• Comments annotations

Wireframes and Interaction Design Documents 11


Wireframes and Interaction Design Documents 12
Wireframes and Interaction Design Documents 13
Wireframes and Interaction Design Documents 14
part 2

Wireframes and Interaction Design Documents 15


Interaction design
Interaction Design documents
Documents

Wireframes and Interaction Design Documents 16


what are they?

A document containing a collection of high


fidelity wireframes describing the content,
behavior, and interaction/scenarios of an
interface.

Wireframes and Interaction Design Documents 17


ingredients

• Cover page
• Table of Contents
Adobe.com Homepage – Not logged in P02

• Descriptions
• Wireframes
• Component / Elements

Wireframes and Interaction Design Documents 18


components / elements?

Wireframes and Interaction Design Documents 19


‘wireflows’

• Describe functionality by
illustrating scenarios/flows

Wireframes and Interaction Design Documents 20


use realistic text, don’t:

• Lorem ipsum dolor sit atem…

• Text goes here. Text goes here. Text goes here. Text goes
here. Text goes here.

• http://www.google.com
http://www.google.com
http://www.google.com
http://www.google.com

Wireframes and Interaction Design Documents 21


forget visual design

• Forget color!
(Unless of course it is essential to the user experience)

• Try and keep to the basics - ‘boxes and arrows’

• No rounded corners, drop shadows, images, etc

Wireframes and Interaction Design Documents 22


scale / proportion

• Points and vectors may be misleading when translating to


pixels, don’t make texts too long!

Wireframes and Interaction Design Documents 23


don’t reinvent the wheel

• “re-usable solution to a commonly occurring problem”

• http://developer.yahoo.com/ypatterns/
• http://www.welie.com/
Wireframes and Interaction Design Documents 24
Design Patterns (cont)

• They are specific

• More usable and easier to understand

• It will save you time!

Wireframes and Interaction Design Documents 25


rich internet applications (RIA)

• ajax, javascript, flash, etc

• sometimes hard to illustrate in wireframes

Adobe.com Homepage – Not P02


logged in

Wireframes and Interaction Design Documents 26


dynamics in static wireframes

• Frame-by-frame
• Lo-fi Animations
• Wireframes with keyframes

Wireframes and Interaction Design Documents 27


Frame-by-frame

Wireframes and Interaction Design Documents 28


http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel

Lo-fi animation

Wireframes and Interaction Design Documents 29


Wireframes with keyframes

Wireframes and Interaction Design Documents 30


‘3 keys to success’

• Clear enough to develop from


• Serve as a blueprint for final product
• Get everyone on same page (designer, developer, project leader, etc)

Wireframes and Interaction Design Documents 31


what software?

• Visio
• OmniGraffle
• InDesign
• Illustrator
• Fireworks
• Muse
• Adobe XD

• Software comparison:
• http://www.uxmatters.com/MT/archives/000161.php
Wireframes and Interaction Design Documents 32
indesign

• Cross-platform (Windows & OS X)


• Templates, elements, components library
• Pagination & master pages
• Good for diagrams & text
• Vectors
• Print & Screen

Wireframes and Interaction Design Documents 33


resources (online)

• http://userpathways.com/2008/06/26/the-what-when-and-why-of-
wireframes/

• http://www.strangesystems.net/archives/2005/03/using_wireframe.php#
2

• http://developer.yahoo.com/ypatterns/

• http://www.slideshare.net/hanskemp/iad2-q3-hoorcollege2-446318/

• http://www.time-tripper.com/uipatterns/Introduction

• http://project.cmd.hro.nl/cmi/hci/toolkit/

Wireframes and Interaction Design Documents 34


resources (offline)

• Designing for Interaction – Dan Saffer


– Chapter 5

• Communicating Design – Dan Brown


– Chapter 10

Wireframes and Interaction Design Documents 35


Assignment (groups of 3-4 people)

Navigation tabs 1. Pick a webpage which contains


several RIA elements.

Drag & 1. As a group, quickly analyze the


drop interactive elements on the
webpage. (Design patterns?)

1. Make a hi-fi wireframe of the RIA


collapse elements using any of the methods
(key-by-key, low-fi animation, or
wireframe keyframes)

Total time: 1h 15min

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