Practice Book
Practice Book
Practice Book
Philip Johnston
PracticeSpot Press
www.practicespot.com
1
The Practice Revolution
Published by
PracticeSpot Press
PracticeSpot Pty Ltd
52 Pethebridge Street
Pearce ACT 2607
AUSTRALIA
ISBN 0-9581905-0-X
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Acknowledgements
3
The Practice Revolution
Contents
Introduction
3.1 Introduction................................................................. 36
3.2 Chopping Wood with a Spoon................................... 37
3.3 Shiny Object Polishers............................................... 40
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3.4 Sheep Counters.......................................................... 45
3.5 Speed Demons............................................................ 49
3.6 Gluttons....................................................................... 52
3.7 Drifters......................................................................... 57
3.8 Skimmers..................................................................... 62
3.9 Clock-Watchers........................................................... 66
3.10 Autopilots................................................................... 71
3.11 Pattern Practicers...................................................... 75
3.12 Always from the Top.................................................. 78
3.13 Bad Bricklayers......................................................... 82
3.14 Ignoring the Map........................................................ 84
3.15 Red Light Runners.................................................... 88
4.1 Introduction.................................................................. 94
4.2 Time Management Skills............................................. 95
4.2.1 The Moon Project.......................................................... 96
4.3 Reading Problems....................................................... 102
4.4 Lack of Parental Help.................................................. 105
4.5 Parental Interference................................................... 107
4.6 A week with wings....................................................... 110
4.7 Impossible workload................................................... 111
4.8 Not clear on what they are hoping to achieve.......... 112
4.9 Discovering that practice doesn’t work..................... 114
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7.6.1 How this game works.................................................... 158
7.6.2 The Imaginary Dice as a confidence barometer............ 159
7.6.3 Variations on The Great Race....................................... 159
7.7 Tic-Tac-Toe................................................................... 160
7.7.1 How this game works.................................................... 161
7.7.2 If the student wins the game......................................... 161
7.7.3 If the students loses the game...................................... 161
7.7.4 If it’s a draw................................................................... 162
7.8 The Ledger System..................................................... 162
7.8.1 Setting a target - winning the Ledger System game..... 164
7.9 The Lap......................................................................... 164
7.9.1 How this game works.................................................... 165
7.9.2 Reacting to errors.......................................................... 165
7.9.3 Variations on this game................................................. 165
7.10 Card Games............................................................... 166
7.10.1 The Towers of Mozart.................................................. 166
7.10.2 The Towers of Haydn.................................................. 167
7.11 The Twenty-Minute Consequence............................ 168
7.12 Hangman.................................................................... 169
7.12.1 Variations on Hangman............................................... 170
7.13 Tweaking the challenges for the games.................. 171
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10.2 Knowing your enemy................................................ 216
10.2.1 Distillation................................................................... 216
10.2.2 Define the problem moments...................................... 217
10.3.3 Create a range of tactics............................................. 217
10.3 Making things harder to make things easier........... 219
10.4 Taking a break............................................................ 220
10.5 Switching tactics....................................................... 220
10.6 Ten hours, head down and trust.............................. 221
10.7 When all else fails...................................................... 223
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The Practice Revolution
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13.4.2 The Practice Diary....................................................... 278
13.5 Alternatives................................................................ 279