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OpenStreetMap Georeferencing Vvoovvblender-Tools Wiki GitHub

This document provides instructions for georeferencing a Blender 3D model using OpenStreetMap data. The addon allows assigning latitude, longitude, and rotation angle to a model by moving and rotating it over imported OSM geometry. To georeference a model, import an OSM file, move the model into position on the map, press a button to set its original location, then press another button to assign the geolocation and orientation properties to the Blender scene.

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0% found this document useful (0 votes)
48 views4 pages

OpenStreetMap Georeferencing Vvoovvblender-Tools Wiki GitHub

This document provides instructions for georeferencing a Blender 3D model using OpenStreetMap data. The addon allows assigning latitude, longitude, and rotation angle to a model by moving and rotating it over imported OSM geometry. To georeference a model, import an OSM file, move the model into position on the map, press a button to set its original location, then press another button to assign the geolocation and orientation properties to the Blender scene.

Uploaded by

Doki Ken
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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OpenStreetMap Georeferencing
Vladimir Elistratov edited this page on Nov 14, 2016on Nov 14, 2016
·
1 revision

Introduction

The addon provides functionality to assign latitude, longitude and rotation angle to a Blender model, in
other words to georeference the Blender model. This is achieved by moving and rotating the Blender
model over OpenStreetMap data imported with the Import OpenStreetMap (.osm) addon.

Installation

Download the latest version of the addon osm_georeferencing.py and install it via the usual Blender way:

File → User Preferences... → Addons → Install from File...


Find the file in your file system and press Install from File... button
Enable the addon by checking the Enable an addon

Preparation

Install the Import OpenStreetMap (.osm) addon and read how to use it.

Place all Blender objects related to your model under a parent Blender object.
It is recommended to center your model around the origin of the Blender global coordinate system.

Usage

Import a .osm file that covers the area relevant to your model
Set the ortographic top camera view by pressing 7 and 5 keys on the numpad
Select the top parent object for your model
Press the Set original position button at the Georeferencing panel on the Tool shelf:

Move and rotate the top parent object for your model over the imported OSM objects until the
model is placed at the appropriate location.
Press Perform georeferencing button at the Georeferencing panel on the Tool shelf:
The model is brought to the original position set by pressing the Set original position button.

Finally, the following custom properties are set for the active Blender scene:

latitude and longitude, that correspond to the the origin of the Blender global coordinate system
heading (rotation angle)

https://github.com/vvoovv/blender-tools/wiki/OpenStreetMap-Georeferencing[11/2/2020 4:42:53 AM]


If you would like to move your model after georeferencing, you will need to perform georeferencing
again.

Find a Page…

https://github.com/vvoovv/blender-tools.wiki.git

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