OpenStreetMap Georeferencing Vvoovvblender-Tools Wiki GitHub
OpenStreetMap Georeferencing Vvoovvblender-Tools Wiki GitHub
OpenStreetMap Georeferencing
Vladimir Elistratov edited this page on Nov 14, 2016on Nov 14, 2016
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1 revision
Introduction
The addon provides functionality to assign latitude, longitude and rotation angle to a Blender model, in
other words to georeference the Blender model. This is achieved by moving and rotating the Blender
model over OpenStreetMap data imported with the Import OpenStreetMap (.osm) addon.
Installation
Download the latest version of the addon osm_georeferencing.py and install it via the usual Blender way:
Preparation
Install the Import OpenStreetMap (.osm) addon and read how to use it.
Place all Blender objects related to your model under a parent Blender object.
It is recommended to center your model around the origin of the Blender global coordinate system.
Usage
Import a .osm file that covers the area relevant to your model
Set the ortographic top camera view by pressing 7 and 5 keys on the numpad
Select the top parent object for your model
Press the Set original position button at the Georeferencing panel on the Tool shelf:
Move and rotate the top parent object for your model over the imported OSM objects until the
model is placed at the appropriate location.
Press Perform georeferencing button at the Georeferencing panel on the Tool shelf:
The model is brought to the original position set by pressing the Set original position button.
Finally, the following custom properties are set for the active Blender scene:
latitude and longitude, that correspond to the the origin of the Blender global coordinate system
heading (rotation angle)
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