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Samp Log

The document describes the log of an SA-MP (San Andreas Multiplayer) server starting up. It lists the versions of GTA:SA and SA-MP being used, then shows the initialization process where it loads game files, installs code hooks and patches, registers RPCs (Remote Procedure Calls), and spawns objects. It also logs the RPC calls made as players join and are given colors, names, and other attributes in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
145 views8 pages

Samp Log

The document describes the log of an SA-MP (San Andreas Multiplayer) server starting up. It lists the versions of GTA:SA and SA-MP being used, then shows the initialization process where it loads game files, installs code hooks and patches, registers RPCs (Remote Procedure Calls), and spawns objects. It also logs the RPC calls made as players join and are given colors, names, and other attributes in the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 8

GTA:SA version: 1.

08
SA:MP version: 190.0
Build time: 01:47:38 Jul 26 2022
Game edition: CR
Storage: /storage/emulated/0/Барвиха/
Loading settings..
Opening settings: /storage/emulated/0/Барвиха/SAMP/settings.ini
Initializing localisation...
Localisation initialized
Loading "samp" cd..
Loading handling.cfg..
CGame: InitInMenu
Installing patches..
SetUpHook: 0xB43C3398 -> 0xB3D0848D
SetUpHook: 0xB4519CA8 -> 0xB3D06061
SetUpHook: 0xB44DCEF4 -> 0xB3D05D15
SetUpHook: 0xB44DD098 -> 0xB3D05EE9
SetUpHook: 0xB437BD5C -> 0xB3D066AD
SetUpHook: 0xB43D083C -> 0xB3D067E1
SetUpHook: 0xB4478690 -> 0xB3D06911
SetUpHook: 0xB451DA88 -> 0xB3D0699D
SetUpHook: 0xB451CF84 -> 0xB3D069A1
SetUpHook: 0xB45209A8 -> 0xB3D06B31
SetUpHook: 0xB45C4E60 -> 0xB3D06C61
SetUpHook: 0xB45C53CC -> 0xB3D06D55
CodeInject: 0xB441B9F4 -> 0xb3d06b95 (register: r1)
SetUpHook: 0xB4469528 -> 0xB3D07371
SetUpHook: 0xB4478268 -> 0xB3D0741D
SetUpHook: 0xB4478618 -> 0xB3D074A1
SetUpHook: 0xB447FA5C -> 0xB3D073BD
SetUpHook: 0xB4673118 -> 0xB3D073D1
SetUpHook: 0xB42F0CC0 -> 0xB3D073A5
SetUpHook: 0xB4421D30 -> 0xB3D073E5
SetUpHook: 0xB447CD78 -> 0xB3D073FD
SetUpHook: 0xB4517894 -> 0xB3D07531
SetUpHook: 0xB43B8510 -> 0xB3D07855
SetUpHook: 0xB4503BF8 -> 0xB3D07B51
SetUpHook: 0xB44D7994 -> 0xB3D07BE1
SetUpHook: 0xB44D3E20 -> 0xB3D07D65
SetUpHook: 0xB439A910 -> 0xB3D082DD
SetUpHook: 0xB44EE114 -> 0xB3D08331
SetUpHook: 0xB4477CC0 -> 0xB3D083D9
SetUpHook: 0xB42FE314 -> 0xB3D084A9
SetUpHook: 0xB42EA530 -> 0xB3D0857D
SetUpHook: 0xB42FBD74 -> 0xB3D08601
SetUpHook: 0xB43B6AB4 -> 0xB3D08615
SetUpHook: 0xB43B6218 -> 0xB3D086C9
SetUpHook: 0xB45472B8 -> 0xB3D08761
SetUpHook: 0xB449DE30 -> 0xB3D08779
SetUpHook: 0xB4402304 -> 0xB3D08795
SetUpHook: 0xB440272C -> 0xB3D08797
SetUpHook: 0xB4402758 -> 0xB3D08799
SetUpHook: 0xB4402778 -> 0xB3D0879D
SetUpHook: 0xB4402D04 -> 0xB3D087A1
SetUpHook: 0xB447ACBC -> 0xB3D08A01
SetUpHook: 0xB464FEF4 -> 0xB3D08AD1
SetUpHook: 0xB44F87F8 -> 0xB3D08B99
SetUpHook: 0xB44DA6CC -> 0xB3D08C01
SetUpHook: 0xB4616A6C -> 0xB3D0903D
SetUpHook: 0xB44DA334 -> 0xB3D09159
SetUpHook: 0xB46886EC -> 0xB3D09209
SetUpHook: 0xB465AEC4 -> 0xB3D09459
SetUpHook: 0xB462871C -> 0xB3D09761
SetUpHook: 0xB461E6E8 -> 0xB3D0973D
SetUpHook: 0xB452AD48 -> 0xB3D09575
SetUpHook: 0xB452A884 -> 0xB3D096C1
SetUpHook: 0xB451C86C -> 0xB3D09855
SetUpHook: 0xB46949FC -> 0xB3D098E1
SetUpHook: 0xB46773B4 -> 0xB3D09C21
SetUpHook: 0xB469465C -> 0xB3D09EE5
SetUpHook: 0xB43BF8A8 -> 0xB3D09BF5
SetUpHook: 0xB43BEE88 -> 0xB3D0A245
SetUpHook: 0xB4518E6C -> 0xB3D0A47D
SetUpHook: 0xB44DFC68 -> 0xB3D0A4AD
SetUpHook: 0xB445D164 -> 0xB3D0A4B1
SetUpHook: 0xB457C17C -> 0xB3D0A515
SetUpHook: 0xB465B320 -> 0xB3D0A545
SetUpHook: 0xB466CB60 -> 0xB3D0A611
SetUpHook: 0xB43D63B4 -> 0xB3D0AAB5
SetUpHook: 0xB4516EAC -> 0xB3D0AB25
SetUpHook: 0xB439A15C -> 0xB3D0AB29
SetUpHook: 0xB43B30D4 -> 0xB3D0AB2D
SetUpHook: 0xB44CBD74 -> 0xB3D0AC09
SetUpHook: 0xB4577250 -> 0xB3D0AE25
SetUpHook: 0xB44C7A68 -> 0xB3D0AEED
SetUpHook: 0xB465CAE4 -> 0xB3D0B145
SetUpHook: 0xB44DF43C -> 0xB3D0B5BD
SetUpHook: 0xB44DF400 -> 0xB3D0B5DD
SetUpHook: 0xB459C280 -> 0xB3D0DA55
SetUpHook: 0xB44DF08C -> 0xB3D0D409
SetUpHook: 0xB44DF110 -> 0xB3D0D475
SetUpHook: 0xB44E0AA4 -> 0xB3D0D4E1
SetUpHook: 0xB44E09B8 -> 0xB3D0D535
SetUpHook: 0xB44E096C -> 0xB3D0D5B1
SetUpHook: 0xB44E0824 -> 0xB3D0D619
SetUpHook: 0xB44E08C0 -> 0xB3D0D66D
SetUpHook: 0xB44E0A0C -> 0xB3D0D6C1
SetUpHook: 0xB44E0A4C -> 0xB3D0D715
SetUpHook: 0xB44DFD9C -> 0xB3D0D795
SetUpHook: 0xB44E0038 -> 0xB3D0DD45
SetUpHook: 0xB44E0498 -> 0xB3D0DE29
SetUpHook: 0xB44E0418 -> 0xB3D0DDF1
SetUpHook: 0xB4603748 -> 0xB3D0DDD1
SetUpHook: 0xB44E07B0 -> 0xB3D0D769
SetUpHook: 0xB44DFB50 -> 0xB3D0D809
SetUpHook: 0xB44DE9E4 -> 0xB3D0D859
SetUpHook: 0xB44DEBF0 -> 0xB3D0D89D
SetUpHook: 0xB44DFB7C -> 0xB3D0D8D9
SetUpHook: 0xB44DF938 -> 0xB3D0D921
SetUpHook: 0xB44DF754 -> 0xB3D0D969
SetUpHook: 0xB44DF4C8 -> 0xB3D0D9B1
SetUpHook: 0xB44DFA1C -> 0xB3D0D9F9
Loading splash texture..
Initializing GUI..
Texture speedometer_turn_left_pressed was not found
Error: Texture (gta_int) not found in database (speedometer_turn_left_pressed)
Texture speedometer_turn_right_pressed was not found
Error: Texture (gta_int) not found in database (speedometer_turn_right_pressed)
GUI | Display size: 2312.000000, 1080.000000
GUI | Scale factor: 1.204167, 1.000000 Font size: 30.000000
GUI | Loading font: Arial.ttf
GUI | ImFont pointer = 0xF563F740
Texture splash_icon was not found
Error: Texture (txd) not found in database (splash_icon)
Initalizing KeyBoard..
Size: 2312.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitRU
InitNUM
KeyBoard inited
Loading afk_icon..
Texture keyboard_icon was not found
Error: Texture (samp) not found in database (keyboard_icon)
GUI | CreateDeviceObjects.
GUI | Font atlas width: 512, height: 512, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
CGame: InitInGame
Installing patches (ingame)..
Registering RPC's..
Registering ScriptRPC's..
Incoming packet: ID_AUTH_KEY
[AUTH] 4635C4F75E1278 -> AAC0014C5D75F52DC9772B73771B0050933A9EAD
Max sources: 255
RPC: ScrSetPlayerColor
RPC: ScrTogglePlayerSpectating
toggle: 1
RPC_SCRCREATEOBJECT(0)
RPC_SCRCREATEOBJECT(1)
RPC_SCRCREATEOBJECT(2)
RPC_SCRCREATEOBJECT(3)
RPC_SCRCREATEOBJECT(4)
RPC_SCRCREATEOBJECT(5)
RPC_SCRCREATEOBJECT(6)
RPC_SCRCREATEOBJECT(7)
RPC_SCRCREATEOBJECT(8)
RPC_SCRCREATEOBJECT(9)
RPC_SCRCREATEOBJECT(10)
RPC_SCRCREATEOBJECT(11)
RPC_SCRCREATEOBJECT(12)
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetCameraPos
RPC: ScrSetCameraLookAt
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 1045, -1978, 5)
CreatePickup(1274, 23, 1018, -1978, 5)
CreatePickup(1274, 23, 1048, -1978, 5)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
CreatePickup(1239, 23, 2158, 681, 5)
CreatePickup(1318, 23, 2158, 697, 5)
CreatePickup(1274, 23, 2127, 641, 4)
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerHealth
RPC: ScrSetSpawnInfo
RPC: ScrTogglePlayerSpectating
toggle: 0
RPC: ScrSetPlayerColor
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerArmour
RPC: ScrSetPlayerHealth
RPC: ScrSetPlayerHealth
RPC: ScrApplyPlayerAnimation
BASEBALL, null
RPC: ScrApplyPlayerAnimation
RAPPING, null
RPC: ScrApplyPlayerAnimation
SHOP, null
RPC: ScrApplyPlayerAnimation
BEACH, null
RPC: ScrApplyPlayerAnimation
SMOKING, null
RPC: ScrApplyPlayerAnimation
FOOD, null
RPC: ScrApplyPlayerAnimation
ON_LOOKERS, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
CRACK, null
RPC: ScrApplyPlayerAnimation
CARRY, null
RPC: ScrApplyPlayerAnimation
COP_AMBIENT, null
RPC: ScrApplyPlayerAnimation
PARK, null
RPC: ScrApplyPlayerAnimation
INT_HOUSE, null
RPC: ScrApplyPlayerAnimation
BAR, null
RPC: ScrApplyPlayerAnimation
GHANDS, null
RPC: ScrApplyPlayerAnimation
BOMBER, null
RPC: ScrApplyPlayerAnimation
DANCING, null
RPC: ScrApplyPlayerAnimation
MISC, null
RPC: ScrApplyPlayerAnimation
ped, null
RPC: ScrApplyPlayerAnimation
DEALER, null
RPC: ScrApplyPlayerAnimation
BENCHPRESS, null
RPC: ScrApplyPlayerAnimation
GANGS, null
RPC: ScrApplyPlayerAnimation
INT_OFFICE, null
RPC: ScrApplyPlayerAnimation
RYDER, null
RPC: ScrApplyPlayerAnimation
PED, null
RPC: ScrApplyPlayerAnimation
CAR_CHAT, null
RPC: ScrApplyPlayerAnimation
SWORD, null
RPC: ScrApplyPlayerAnimation
VENDING, null
RPC: ScrApplyPlayerAnimation
ROB_BANK, null
RPC: ScrApplyPlayerAnimation
Attractors, null
RPC: ScrApplyPlayerAnimation
OTB, null
RPC: ScrApplyPlayerAnimation
JST_BUISNESS, null
RPC: ScrApplyPlayerAnimation
DAM_JUMP, null
RPC: ScrApplyPlayerAnimation
TATTOOS, null
RPC: ScrApplyPlayerAnimation
CDANCESTA, null
RPC: ScrApplyPlayerAnimation
CHAINSAW, null
RPC: ScrResetMoney
RPC: ScrHaveSomeMoney
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerInterior
RPC: ScrSetPlayerPos
RPC: ScrSetPlayerFacingAngle
RPC: ScrClearPlayerAnimations
RPC: ScrSetCameraBehindPlayer
CLocalPlayer::UpdateRemoteInterior 14
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
SetMoveAnim 0
CreatePickup(1318, 23, 1005, 892, 1011)
CreatePickup(1274, 23, 1002, 897, 1011)
CreatePickup(1274, 23, 1002, 900, 1011)
CreatePickup(1274, 23, 1002, 903, 1011)
CreatePickup(1274, 23, 1002, 906, 1011)
CreatePickup(1318, 23, 900, 969, 1011)
CreatePickup(1239, 23, 908, 968, 1011)
CreatePickup(1318, 23, 919, 950, 1011)
CreatePickup(1274, 23, 704, 902, 1011)
RPC_SCRCREATEOBJECT(13)
no txd
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerName
byteSuccess = 1
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor
RPC: ScrSetPlayerColor

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