Crimson Guard
Crimson Guard
Crimson Guard
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TRAIT: HEART OF STEEL here fully replace the Rank 1 Guardsman listing on pages 25
and 68 of the DARK HERESY Core Rulebook.
Not known for being warm or personable, the soldiers Required Career: Guardsman
of the Crimson Guard are unforgiving, blunt, and at Starting Skills: Common Lore (Machine Cult, Tech),
times quite harsh to those unfamiliar with the cold, Speak Language (Low Gothic), Tech-Use.
logical way the Adeptus Mechanicus operates. The same Starting Talents: Exotic Weapon Training (Integrated
things that make them difficult to relate to for others Melee Weapon), Exotic Weapon Training (Integrated Ranged
actually make them more trustworthy in the eyes of the Weapon), Melee Weapon Training (Primitive).
Adeptus Mechanicus, and thus a Crimson Guard soldier Starting Traits: Heart of Steel, Mechanicus Implants,
may substitute their Intelligence Characteristic for their Skin of Iron.
Fellowship Characteristic whenever interacting with Starting Gear: Crimson armour, red Mechanicus robes
other members of the Cult Mechanicus. (Good Quality clothing), Venator Blade, charm (Mechanicus
devotional icon), Integrated Lathe-Lasrifle.
TRAIT: SKIN OF IRON Starting Wealth: 100+1d10 Thrones
Mechanical augmentation and cybernetic replacements Monthly Income: Military Class
are not only common, but also expected for the Machine Restrictions: Must have the Forge World Home
Cult. By the end of their careers, most Tech-Priests have World Origin.
very little of their original body remaining; their flesh,
blood, and sometimes even parts of their brain replaced by ALTERNATE RANK STRUCTURE
pure synthetic and mechanical components. The Crimson It is likely that as the Acolyte spends experience on this
Guard are no different in this respect, and as a Venatorius Alternative Career, he will advance several Ranks in the
advances through the ranks he usually gains more and Crimson Guard path. Players can use the following titles for
more enhancements. Upon selecting this Alternate Rank, their Venatorius within the Crimson Guard at those Ranks,
the character must select one Common Quality cybernetic instead of the standard ones listed for the Guardsman Career.
that their character automatically gains. Every two Ranks These titles do not change the paths the Acolyte may choose
after this (so Ranks 3, 5, and 7) the Acolyte must either when moving through the Guardsman Career.
select an additional cybernetic, or upgrade one of his Rank Name XP
existing cybernetics to Good Quality. 1 Venatorius Novicius 0-499
2 Venatorius 500-999
3 Venatorius Veteranus 1,000-1,999
BECOMING A CRIMSON GUARD SOLDIER 4 Venatorius Decani 2,000-2,999
Although originally built from the remnants of the Lathe’s
5 Triarius 3,000-5,999
Skitarii legions, modern Venatorii are recruited far earlier in
6 Triarius Executus 6,000-7,999
their military careers. Taken from the most promising of recruits,
7 Celerius 8,000-9,999
they are further augmented with additional cybernetics and
8 Celerius Tribuni 10,000-14,999
implants, including the Potentia Coil that powers their unique
and dangerous integrated weapons. Once their basic training and
augmentation is complete, a process that usually takes between FORGE TRAINING
five and eight years, they join the lower ranks of the Venatorii The Venatorii differ from the Imperial Guard in virtually
cohorts, and are stationed on the various Mechanicus installations every way, and as a result the skill sets and personality traits
and forge worlds throughout the Calixis Sector. Those who prove that they bring into combat are quite removed from the
more skilled than their fellow soldiers might find themselves fast- norm. Crimson Guard do not use Table 2–6 Guardsman
tracked for Triarius augmentation training, or even secondment Characteristic Advances from page 69 of the DARK HERESY
to the Inquisition should such a request be made. Core Rulebook, but instead use Table 2-1: Crimson Guard
Characteristic Advances below.
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Weapon Skill 10
100 250 500
500 750
Ballistic Skill 100
10 0 250 500
50 0 750
Strength 250
25 0 500
50 0 750
75 0 1,000
Toughness 100
10 0 250
25 0 5 0
50 750
Agility 5 0
50 750
750 1,000 2,500
Intelligence 1 0
10 250 500 750
Perception 500 750 1,000 2,500
Willpower 25
50 500 750 1,000
Fellowship N/A N/A N/A N/A
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Advance Cost
Co st Type
Ty pe Prer
Prereq
equi
uisi
site
tess
Awareness 100
10 0 S ilil
Sk —
Drive (Ground Vehiclle)) 1 0
10 S ill
Sk —
Secret Tongue (T
Tech)
h) 100 Skill —
Speak Language
g (Hi
High
g Gothi
hic)
c) 100
0 Skkilll —
Speak Language
ge (Lo
Loww Go
Goth
thic
ic)) 100 Skkilll —
Basic Weappon Tra
rain
ininng (L
(Las
as)) 10
100 Taale
lent
n
nt —
Electro-Grrafft Us
Usee 100
10 0 Tale
Ta lent
le nt —
Exotic Weaponn Tr
Traiiniing (Pi
Pick
ck One
ne)) † 100
10 0 Tale
Ta lent
le nt —
Luminen Char
arge
ge 100
10 0 Tale
Ta l ntt Meech
hannic
icus
us Imp
mpla
lant
la ntss
nt
Melee Weapon Tra
rain
inin
ingg (C
( hain) 100
0 Talent —
Pistol Trainingg (L
(Las
as)) 1 0
10 Talent —
Pistoll Trainingg (P
(Pla
lasm
smaa) 100
10 0 Tale
Ta lent
le nt —
Sound Constitu
tuti
tion
on † 100 Talent —
Technical Kn
K oc
ockk 100 Talent Intelligence 30
C mm
Co monn Lor
oree (M
(Mac
achine Cult) +10 200 Skill Common Lore (Machine
ne Cul
ult)
t)
Coommon Lor
oree (T
(Tec
ech)
h +10 200
20 0 Skkili l Comm
Common
mm on Lor
o e (T
(Tec
ech
ech)
h)
D iv
Dr i e (H
(Hovver Veh
e ic
icle) 200
0 Skill —
Forbiddde
denn Lo
Lore
re (Adeptus Me
Mech
chan
ch anic
an icus
ic us)) 200 Skill —
Logic 2 0
20 S ilil
Sk —
Pilot (A
(Ala
latu
tuss Ju
Jump
mp Pac
a k) 200
20 0 Skilill
Sk Mech
Me chan
aniccus
u Imp
mpla
laant
nts
Security 200 Skill —
B nary
Bi ry Cha
hatt
tter
er 200 Talent —
Disturrbi
b ng Voi
oice
ce 200
20 0 Tale
Ta lent
nt —
Electrrical
al Suc
ucccour 2 0
20 Talent Mechanicus
us Implants
Ferricc Luree 200 Talent Mechanicus Implants
Luminen Bl
Blas
astt 200 Talent Mechanicus Implants
Lumine
n n Sh
Shoc
ockk 200
20 0 T le
Ta lent
nt Meech
chan
anniccus
u Imp
mpla
lant
la ntss
nt
Maglev Gra
race
ce 200 Talent Mechannic
icus
u Implants
us
Mechadendrit
itee Us
Usee (P
(Pic
i k Onne) 20
00 Tale
lent Mechanicus Implants
Melee Weap
apon
o Tra
rain
inin
ing (Pow
wer
er)) 20
00 Taale
l nt —
The Flesh is Wea
eakk † 200 Talent Mechanicus Implants
Forbidden Lore (Arrch
cheo
eote
t ch) 300 Skill —
Pilot (Alatus Jump Pac
ack)
k) +10 300
30 0 Skilililll
Sk P lo
Pilott (A
(Ala
latu
latus-
tu s-Pa
s- Patt
Patter
tt ernn Ju
er Jump
mp Pac
ack)
k)
Secret Tongue (T
( ecch) +10 300
300 Skill Secret Tongu
guee (T
(Tec
ech)
ech)
Tech-U
Use +10 300
30 0 Skilll
Sk Teech-U
Use
Tech-Use +20 30
00 Skilililll
Sk Tech
Te ch-U
ch -Use
-U se +10
Energy Cache 30
00 Tale
Ta lent
le nt Mech
Me chan
a ic
an icus
uss Imp
m lants
mp
Ferric Summons 300 Talent Ferric Lure, Mechanicuss Im
Impl
plan
ants
ts
Luminen Shield 300
30 Talent Mechanicus Imp
mpla
lant
ntss
Peer (Adeptus Mechanicus) 300
30 0 Tale
Ta lent
nt Feel 30
Luminen Barrier 400
40 0 Tale
Ta lent
nt Luumi
mine
nenn Sh
Shie
ield
ld,, Me
Mech
chan
anic
icus
us Imp
mpla
lant
ns
Luminen Flare 40
00 Tale
Ta lent
nt Lumi
Lu mine
nenn Bl
Blas
ast,t, Mechanicus Implants
Luminen Surge 400
40 Taalentt Luuminen Shock,
k Mechani
n cus Implants
Maglev Transcendence 400 Talent Maglev Grace, Mechanicus Implants
†May be taken up to 2 times at this Rank.
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