Solo Gaming Tool v1 OracleRPG
Solo Gaming Tool v1 OracleRPG
SOLO
GAMING TOOL
by oracle-rpg.com
Table of
CONTENTS
The Fate Oracle 1
Random Events 4
Character Role 5
Character Goals 7
Adventure Generator 8
Room Tiles 11
Battlemap Features 14
Trap Descriptions 15
Special Encounters 16
Locations 17
2
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Oracle 1
THE FATE ORACLE
6 Yes, and...
5 Yes
4 Yes, but...
3 No, but...
2 No
1 No, and...
Almost certain +3
Very Likely +2
Likely +1
50/50 0
Unlikely -1
Very unlikely -2
No chance -3
1
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NPC Reactions Answer
6 Helpful
5 Friendly
4 Indifferent
3 Indifferent
2 Unfriendly
1 Hostile
5 Yes
2 No
2
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Oracle 2
THE KEYWORD ORACLE
Change, Progress,
2
Choices, options, Love, harmony, adaptation, development,
possibilities friendship alteration improvement
Community, Teamwork,
3
Sorrow, trauma, Vision, foresight,
gathering, collaboration,
betrayal wisdom
celebration effort
Ace
Red Joker
3
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Oracle 3
RANDOM EVENTS
2
A mysterious Religion Death A fortunate find
event
A necessary
3
A group is in
resource runs The need to hide A catastrophe
trouble
out
4
Impending A crime is
doom Conflict Help, for a price committed
5
Shady Escort duty Injustice Something has
dealings been found
6
A just cause gone
An ambush A standoff A social gathering
wrong
7
Suspicious
An abduction A confrontation Theft behavior
8
A work-related Destruction Followed A fight
gathering
9
A figure from A character Meeting friends Enemies appear
the past disappears
Jack
A problem Someone is where A mysterious A new enemy
returns they shouldn’t be new person
Queen
Official An influential A dangerous
An argument
business person situation
Useful information
King
Fraud and The promise of
A savior from an unknown deception reward
source
Ace
A mysterious An emotional
A scapegoat A fall from grace
item gathering
Black Joker
Draw another card
Red Joker
4
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Oracle 4
CHARACTER ROLE
Jack
Gang leader/
Assassin Investigator Farmer
member
Queen
Government Gambler Aristocrat Smuggler
official
King
Apprentice/
Adventurer Traveler Wanderer
Student
Black Joker
Draw a another card
Red Joker
5
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Oracle 5
NPC PERSONALITY TRAITS
Black Joker
Draw another card
Red Joker
6
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Oracle 6
CHARACTER GOALS
2
Build a Resolve a dispute Seize power Cause a dispute
relationship
3
Undermine a Make an Seek a truth Collect a debt
relationship agreement
4
Restore a
relationship Pay a debt Create an item Spread faith
6
Travel to a Enrich themselves Harm a rival Help a friend
place
Removal of
7
Protection from
political former compatriot Refute a falsehood Cause a dispute
leader
Regain honor
8
Rebel against stolen by someone Find a person Prevent war or
power else conflict
9
Protect family Steal from former
Escape the law Protect a person
interests employer
Queen
Mystical Protect the Find lost
Find a person knowledge/power status quo knowledge
Removal of
King spiritual Secure provisions Secure provisions Rescue loved one
leader
Escape from a Protecting the
Ace
Releasing an
dangerous Seize power world from an
ancient evil
enemy ancient evil
Black Joker
Draw a another card
Red Joker
7
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Oracle 7
ADVENTURE GENERATOR
Protect someone
4 Hide Rescue Defend
involved in
Gather Deliver to a
5 Protect Destroy
information about location
Deliver to a
6 Circumvent Find or locate Help escape from
person
Bribe or
10 Conceal Find buyer of Liberate
negotiate with
Gather
Secretly return
King Spy upon Protect information
something to
about
Protect the true Escort someone
Ace Guard Investigate
identity of to
Black Joker
Draw another card
Red Joker
8
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Oracle 8
THE SUBJECT OF AN EVENT-BASED ADVENTURE
2
An archeological An imprisonment A catastrophe A daring rescue
dig
An abduction or
3
An arena or A dangerous Finding a lost
attempted
gladiatorial battle expedition secret
abduction
4
An attempt at A disastrous
An arrest A stealthy assault vengeance incident
6
A murder or
An assassination attempted murder An enchantment Covert actions
7
Work in a A mystical event A summoning A cosmic event
dangerous area
8
A coronation or A swindle A political A journey into an
transfer of power conspiracy important area
A trailblazing
10 A rebellion attempt into a new A truce An attack
area
Jack
A criminal Treachery A plot An exploration
conspiracy
Queen
The disruption of A magical Corrupt dealings A sacrificial ritual
a ceremony experiment
King
A magical
A duel A prophetic event A raid on an area
phenomenon
Ace
A dangerous The recovery of
An execution Shady dealings discovery a lost item
Black Joker
Draw another card
Red Joker
9
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Oracle 9
THE SUBJECT OF AN ITEM-BASED ADVENTURE
2
Sensitive
Body or corpse Ship Important key information
4
Unusual
medallion Idol Historical object A letter
5
Clue to an Symbol of Lost treasure Dangerous item
important event authority
6
Evidence of a Magical
Prized animal Famous tome
crime knowledge/book
Vehicle with
7
Evidence of Evidence of a dark
unconventional Exotic creature
innocence secret
cargo
10
Map to lost
location Famous artwork Prophetic text Proof of treachery
Jack
Seemingly
Message Monster Evidence of guilt mundane object
Queen
Mysterious sealed Jewelry or gems Relic Supplies
container
King
Ownership Food or supplies Artifact Treasure map
documents
Black Joker
Draw another card
Red Joker
10
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Oracle 10
ROOM TILES
11
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9
10
Jack
Queen
King
Ace
12
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Oracle 11
DUNGEON ROOM & WILDERNESS CONTENT
Roll Room Content
01 - 16 Empty
17 - 57 Monster
79 - 88 Trap
92 - 94 Unguarded treasure
95 - 00 Special encounter
01 - 16 Empty
17 - 57 Monster
79 - 88 Environmental hazard
89 - 91 Neutral NPC
92 - 94 Friendly NPC
95 - 00 Special encounter
13
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Oracle 12
BATTLEMAP FEATURES
Roll Terrain Features
1 - 20 Empty
41 - 60 1 medium feature
1-5 Empty
Legend
Small feature: 1 unit diameter. Examples: trees, rocks, smaller objects
Medium feature: 2-4 unit diameter. Examples: rows of trees, boulders, larger objects.
Large feature: 5-6 unit diameter or more. Examples: structures, buildings, very
large objects.
Linear feature: 1 -4 units long. Examples: walls, fences, rows of objects.
14
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Oracle 13
TRAP DESCRIPTIONS
Steps on hidden A spiked grate Bear trap catches a Magical jaws bite
Jack blades drops on the target limb at the target
Black Joker
Draw another card
Red Joker
15
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Oracle 14
SPECIAL ENCOUNTERS
A religious Hunted by an
Jack gathering enemy A secret meeting A cursed object
A strange sealed
Queen A lone priest A sacred site container Whispering voices
A magical barrier
The emissary of a Someone seeks A friendly
King deity your death protecting an gathering
object
Black Joker
Draw another card
Red Joker
16
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Oracle 15
LOCATIONS
Criminal
2 Ruin Building site stronghold Old cathedral
Subterranean
3 Mine Smuggler’s den Hidden location cavern
Abandoned
6 Outpost Mountain pass laboratory Small town
Military
8 Camp Inhabited swamp encampment City sewer
Unexplained
9 A safe-house Temple Fortress shipwreck
Crime ravaged
10 Gang territory Battlefield neighborhood Abandoned town
Underground Archaeological
Queen Laboratory location City marketplace dig site
Government Enemy
Ace Stronghold building encampment Mansion
Black Joker
Draw another card
Red Joker
17
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