Lore of The Traditions Preview 7 Order of Hermes
Lore of The Traditions Preview 7 Order of Hermes
Lore of The Traditions Preview 7 Order of Hermes
Overview
Cagliostro, Merlin, Paracelsus, Pythagoras, Saint-Germain, Solomon, Thrice-Great Hermes. These mages
are united by one common fraternity; The Order of Hermes, and one common phrase; “I am become the
Word.” The founders of the Council of Nine Mystic Traditions. The architects of the structure of the
council. The formulators and conceptualizers of the nine spheres of magick. The Order of Hermes can
claim all these accolades and more. They are the largest, most organized, possibly wealthiest and (they
would say) the most influential Tradition. They have the most Masters and Archmages, the most
chantries and strongholds, and the greatest libraries.
The Order claims to be the oldest Tradition, having existed in some form since the creation of written
language. They are the original codifiers of magickal study, founders (they would say) of western
mysticism and (in their opinion) leaders of the traditions. They are the creators of common Tradition
practices such as Certamen and the ultimate punishment of Gilgul. For many, the Order defines the
word mage.
The Order has also endured some of the greatest catastrophes in the history of the Traditions. Tremere
was a Hermetic mage, and generations of betrayal, war and death resulting from his actions are their
responsibility. The heavy hand they wielded on the Sleepers during the Mythic Age is more or less solely
responsible for the foundation of the Order of Reason which would grow into the Technocracy. If you
are using the relevant Future Fate, infighting among their own led to the death of their most powerful
Archmage, the loss of their greatest chantry, and was primarily responsible for the fall of Horizon to the
Technocracy. All of these disasters and more belong to the Order.
If choosing a singular word to sum up this Tradition, the likely choice is “pride.” Pride led the Order to its
greatest achievements and precipitated its greatest failures. Pride also keeps the order at the heart of
the Traditions. The Order believes without them there is no Council of Nine. They are the glue holding
the Traditions together and the most fervent supporter of the Council. Pride also drives the Order to
force its methods and ideals on the other Traditions and causes many Hermetics to believe only they
truly understand what it means to be a mage.
Internally, the Order is infamous as a shark tank of political machination, crushing bureaucracy,
inflexible discipline, and exhausting apprenticeships. Perhaps less rigid and obtuse than in centuries
past, this reputation remains well earned by the Hermetics. Consisting of 13 houses under the banner of
the Order of Hermes, the praxes and methods of its members are widely varied but united under a
common goal.
Thus, despite their many flaws and many setbacks, the Order emerges from the ashes of the past as a
phoenix, bursting with fire and vitality. The shattering of the Order acts as the shattering of shackles,
freeing the remaining Hermetics to rebuild on the storied foundations of conviction, learning, brilliance,
Word, Will and Force. From the ruins rises a new Order, never giving in, never giving up, and never
losing sight of their ultimate goal; the fabled ideal of the City of Pymander, guiding all of humanity to
Ascension.
History
Down through the ages, the Order of Hermes, in one form or another, influenced humanity’s entire
experience of magick. The various hermetic Houses are known to argue at length about what events are
or are not of import. Entire convocations debate nothing but this. Apprentices can find a complete
history in that venerable tome the Hornbook penned by Master Alonius. In the spirit of pragmatism,
presented here is an annotated timeline of key events as relates to the Order of Hermes.
Bygone Origins
Mages have existed as long as humans have walked the earth and the Order claims to have influenced
events just as long. As far as recorded events are concerned, the beginnings of the Order originate with
the invention of written language. Records exist dating back to Sumer, Babylon, and ancient Egypt.
In ancient times, writing itself was a form of willworking and magic. Only the elite learned the secrets of
decoding markings put on papyrus, stone, and clay. These earliest occult priesthoods were the
foundation for the current Hermetic mystery orders. Most written accounts of this time are lost but
magickal workings by Masters of the Order reveal some insight.
Sometime around 2500 BCE, Djhowtey and Sesheta, an Awakened couple, become the quiet voices
whispering into the ears of pharaohs for five centuries. They make allies of the Bubasti, shapeshifting
felines of the region, help spread the Phoenician alphabet to Egyptian scribes, and Awaken many mages.
The mystery cult they create influences Egyptian society for centuries. The ultimate fate of these two is
unknown. They fade from the historical record when Pharaoh Amenemhet I dies. After they disappear,
the people merge their legend into a deity; Thoth, god of magic, wisdom, and knowledge.
Sometime around 950 BCE the Archmage Solomon rules Israel. The first to truly master the conjuration
and control of Umbrood, he writes three magickal books. Two of these tomes, the unabridged versions
of the Greater and Lesser Keys of Solomon serve as manuals on binding spirits in the Order to this day.
Sometime around 560 BCE the mage Pythagoras of Samos travels to Egypt, which by now is influenced
by Helenic thought. He becomes an initiate in the cult of Thoth, which is on the decline. He studies there
for 15 years before returning to Greece. He spreads his new ideas in Athens, Thebes, and other centers
of learning. Pythagoras develops a large following from cults devoted to the great god Hermes. After
another 20 years, he forms his own mystery cult in what later becomes Southern Italy. His cult devotes
itself to ascetic mysticism, math, astronomy, and music. 25 years later, Pythagoras dies an old man.
Most educated people of the time are familiar with the teachings of the new cult of Hermes, including
Plato.
Around 332 BCE Alexander of Macedonia conquers Egypt. By now the cult of Hermes is split into the
Acousmatics, devoted to the and the Mathematic faction, devoted to number theory and music.
Alexander fuses Greek and Egyptian culture. This culture, also influenced by Persian, Gnostic, and
Kabbalistic beliefs, culminates in the Hermetic Tradition.
Modern Revival
During the 1800s, Sleepers spark a renewed interest in occultism and make it fashionable among the
elite. Order Magi, including Grand Master Max Theon and Paschal Beverly Randolph take advantage of
this to inspire new interest in magick.
Between 1875-1947 Aleister Crowley, Hermetic mage, rises like a meteor and falls just as hard. In the
end he becomes Nephandi and disappears, his ultimate fate never verified.
In the 1890s the Order of Reason becomes the Technocratic Union.
In 1922, the Ahl-i-Batin leave the Council due to its apathy regarding the effects of Empire on the Middle
East. Some of these mages join Ex Miscellanea.
In 1933 House Fortunae is founded.
Near the end of WWII an alliance with the Technocracy results in a huge joint ritual led by Masters
Callistro and Creon of the Order taking place near Berlin which succeeds in banishing or destroying many
Nephandi archmages. After the war ends, the Alliance also ends.
Between the 1950s and late 1980s, the Order subtly influences and encourages Sleepers to create many
secret societies and pseudo-magickal cults. This, along with the rise of nuclear proliferation and a series
of futile wars across the globe, helps expose the spiritual emptiness of the Technocratic paradigm, and
many Sleepers begin to question unsustainable progress.
In the 1960s, a movement to abolish the segregation between acolytes and mages in access to public
buildings in Horizon begins, but some older mages, including from the Order, stubbornly resist. On
Earth, the Ascension war intensifies as the Pogrom begins and the Order is active on the front lines
In the 1970s, Master Malachai Ben-Yeshua bani Bonisagus disappears into the deep Umbra seeking
knowledge to traffic with spirits he believes control reality itself.
Current Events
A tidal wave of change has washed over the Order of Hermes, resulting in much loss. But not all the loss
is mourned. With the fall of the old guard, so too have fallen many of the old ways. As any Hermetic will
tell you, an Order mage does not manifest change. They become change. And change the Order must.
The Code of Hermes and Peripheral Corrigenda remain the bedrock of the Order, and an examination of
its tenets are key in helping guide the magi of today’s Order into tomorrow.
I swear everlasting loyalty to the Order and its members. The Order's enemies and friends are my
enemies and friends, and I shall not spurn a friend nor succor an enemy.
The Order possesses a long-held reputation for its vicious political infighting, which bears responsibility
for many of its catastrophes. Despite many who still believe Initiates gain strength from learning and
adapting to politics and favor mongering, an attitude of cooperation currently flourishes within the
Order. Younger members perfect their art instead of wasting time on political intrigue. When the Houses
work together, the Order becomes stronger, and that strength is necessary to reach Pymander.
I shall not through action or inaction endanger the Order, nor consort with devils or undead, nor anger
the fae.
The second Massassa war devastated the Order and left too many Houses in ruins. Ever since House
Tremere’s betrayal, the Order swears to never rest until every last Tremere vampire is ash. Ostensibly
this vow exists to right an ancient wrong and nothing more, but things are rarely so simple. The Second
Massassa War was less about purging an evil and more about plundering Tremere chantries for lore to
help combat the Avatar Storm. The end result was little knowledge gained, many good mages lost, and
House Tytalus corrupted by ghouled magi. The Order must walk a fine line of deciding how important
the destruction of the Tremere is and how far to go to achieve it, to avoid repeating the mistakes of the
past.
As the self-proclaimed maestros of summoning Umbrood, infernal temptation has always been, and
remains, a salient danger to the Order. Throughout its history mages of the Order have fallen to
infernalism and worse. Mages of the Order would be wise to make special effort to learn from
prominent falls such as Faust and Crowley. Many of these infernal entities have spent ages mastering
guile, subterfuge and cunning. Haughty mages assume corruption is easy to identify and avoid, and
these attitudes allow the insidious infection of infernalism to spread. The Order is infamous for its
hubris. The fall of House Jannissary stands as a prominent example of this.
I shall not deprive any Order mage of magickal power nor through action or inaction attempt to bring
harm to an Order mage, except in justly declared and open certamen.
If the Order wishes to survive, let alone have any chance at winning the Ascension War, it must keep this
tenet prominently in mind. The lessons of Doissetep must be learned and learned well. For centuries,
the Masters and Archmasters there schemed against each other, thwarted each other, and otherwise
completely ignored this tenet until nothing remained between them except resentment and seething
hatred. When things finally came to a head, the Conflagration tore the realm apart and devastated many
other realms.
I shall not spy by any means or manners upon another Order mage’s private works, nor read an Order
mage’s mind, nor invade or observe another Order mage’s sanctum, save to guard against a clear,
direct, forceful, and imminent threat to the safety of the Order.
Once upon a time, the Order of Hermes had their own secret police. As the sleeping world should have
taught, this resulted in nothing good. The Order gave far too much power and far too little oversight to
House Jannissary, and corruption inevitably followed. Abuses occurred, innocents suffered, and the
House itself fell to infernalism. The Order’s magi must learn to trust and respect each other and to curb
the excessive disregard of this tenet exercised by so many in the past.
If called before a Tribunal, I shall abide by its verdicts. If called to sit on a Tribunal, I shall vote wisely,
respect the vote of others, and support the Tribunal’s verdicts.
Since the founding of the Order, House Quaesitor stands as its legal bedrock. One of the few remaining
Hermetic Archmagi, Ishaq ibn-Thoth, controls the House. Being an unflagging cornerstone of the Order
and having as their Primus an Archmagus, many Hermetics look to them as an example of how to move
forward. Whether or not they can live up to these high ideals and expectations remains to be seen, as
they have traditionally shunned the responsibilities of leadership to maintain the perception of
neutrality as the judges of the Order.
Upon reaching the fifth degree or higher, I shall train apprentices and instruct them in this Code. I
bear the entire responsibility for my apprentices and shall duly admonish, restrain, discipline, or
arrest an apprentice who endangers the Order, and shall yield same apprentice to the Order's lawfully
appointed agent or Tribunal.
Traditionally, neophytes of the Order must run a gauntlet of demanding and exhausting tasks. An initiate
is expected to master several languages and memorize not only the Code of Hermes and Peripheral
Corrigenda, but also commit the infamous Hornbook to memory. Succeeding at all of this merely means
being worthy to become an Apprentice. At this stage you serve under a mentor and a grueling years long
apprenticeship begins. At the end, the apprentice is set on a dangerous task, often to directly interfere
with the Technocracy. If successful, they earn the right to challenge for recognition as a full Magus. This
challenge can, and often times has, resulted in the death of the apprentice. Many apprentices become
mere tools for political favor or are assigned frivolous tasks for which they are not prepared. The new
generation of mentors often eschew these practices, believing the road forward need not include the
Machiavellian intrigue of the past. The rigorous training remains true, but new modern ways to teach
both force and Forces are replacing the churn of apprentices experienced by the Order in the past.
I solemnly swear to pursue the Enemies of Ascension vigorously and actively and to unmake their
works in this world and all others.
Rumors abound of the Technocracy changing from within and attempting to alter many of its previous
methods and pogroms. Much like the Order itself, many of the old guard Technocrats are gone.
Unfortunately, this is unlikely to change the minds of many Hermetics when it comes to deciding the
Order’s stance regarding the Technocracy. Ask most Hermetics their opinion and they’ll respond, “In the
end, it’s either us or them.” To alter the collision course of these two archnemeses requires a vast
amount of effort and change. To the Order, the Ascension War only ends with the fall of the
Technocracy.
I solemnly swear to uphold this sacred Code of Hermes and venture any risk or sacrifice to protect it.
Should I breach it, may all mages of the Order rise as one united and hunt me down and destroy me
forevermore
Thus, is the final tenet of the Code, and thus does every Hermetic passionately believe. Only by working
together, not against each other, by embracing the change they claim to be, only by risking much can
the Order succeed in reaching the City of Pymander and guiding the world to Ascension.
Notable Personalities
In this new dawn for the Order of Hermes, most of the old guard is gone, and fresh blood rises to face
the challenges of the Order moving into the future. As such, it seems judicious to focus not on stodgy
old wizards, but instead to focus on those who lead the Order into a new era.
Paradigm
As mentioned previously, a Hermetic mage does not manifest change, they become change, and their
paradigm reflects this belief. Using arcane ritual and enigmatic formulae which they master with years
of study and practice, a Hermetic commands the fundamental forces of the universe to bend to their
will.
The M20 core book details core paradigms and practices used by the order and the Book of Secrets
details how focus works step by step in Chapter Three.
The Order commonly utilizes the expanded paradigms (Book of Secrets, p. 198-203) Ancient Wisdom is
the Key, Transcend your Limits, and We are All God(s) in Disguise as well as the expanded practices
Elementalism and God-Bonding.
The below details how an Order mage might approach each Sphere of magick, along with a look at some
unique facets of Hermetic practice including Hermetic Naming and two secondary knowledges
Hermetics use as foci to aid in their workings.
Enochian
Enochian represents the Hermetic’s understanding of the tongue of the Umbrood entities frequently
encountered by Order mages. More than words, it also demonstrates the mage’s understanding of the
mystic and psychological implications of sounds used to interact with these Umbrood. Unless the
Storyteller decides otherwise, the mage can’t use more dots of any social Talent than they have dots in
Enochian when interacting with Umbrood, and dots in Enochian cannot exceed the mage’s Arete.
• Student: Very basic phrases and some words of power.
•• College: Express basic thoughts and ideas.
••• Masters: Basic understanding of the mystical and psychological implications of the tongue.
•••• Doctorate: Fluent in the tongue.
••••• Scholar: Able to speak like an Umbrood native.
Specialties: Binding Oaths, Commands, Guile, Bargains
Umbrood Protocols
This Knowledge represents the Order’s aloof approach to summoning. Unlike etiquette, this measures
the mage’s understanding of rote formulas used in a standardized format to forge pacts with Umbrood
entities.
• Student: Enough knowledge to get in trouble making deals.
•• College: Able to forge pacts with minor entities.
••• Masters: Comfortable dealing with greater Umbrood.
•••• Doctorate: Able to make effective pacts with powerful entities.
••••• Scholar: Able to work favorable deals with all but the most esoteric and bizarre Umbrood.
Specialties: Comprehending Concepts, Elementals, Forging Pacts, Reading Intent
If any other mage knows the Hermetic’s true name, that mage can target the Hermetic with magical
Effects at a −2 Difficulty or apply a similar modifier to rolls to counter the Hermetic’s magics.
Additionally, the Hermetic is treated as “body sample” for Correspondence range at all times.
The payoff for the Order mage shows itself when the mage becomes the target of long ranged magics by
a mage who does not know the Hermetic’s True Name. Without it, the Order mage is treated as “no
connection” on the Correspondence table regardless of actual distance. Secondly, the Hermetic
subtracts their Arete rating from successes rolled by the attacking mage to pierce the Hermetic’s wards.
Most Hermetics defend their true names in their own minds with elaborate tricks and traps for any
would be invader. To even attempt to pry it from the mind of the Hermetic requires both an
understanding and acceptance of the power of True Names, and Mind 4, along with successes equal to
the Hermetic’s Arete as a base Difficulty before any of the aforementioned tricks and traps.
Hermetic Wonders
The Order’s libraries overflow with tales of wonders, legendary to uncelebrated. From pendants
commonly used by apprentices to blades forged by Merlin, the Order’s history does not lack for
magnificent Wonders. Below are new wonders of value to modern Hermetics.
•• Game of Senet
Arete N/A, Quintessence N/A, Background cost 2 pts.
In Egypt, board games were a favorite indulgence and Senet was one of the most popular. This game is
played on carved and inlayed boards and consists of two players. Turns are determined by using throw
sticks or knucklebones and the goal is to have all of the player’s pieces “escape” the board before the
other player. In Ancient Egypt, the winner was considered blessed with good fortune. These particular
senet boards come with the board, the playing pieces, the knucklebone “die” and throwing sticks. They
come to the Order from House Shaea and if two Awakened mages play Senet with these specific game
sets, they find themselves blessed with good fortune.
System: In order to activate the effect, two Awakened mages must play a full game of Senet. During the
game, both players roll Arete at Difficulty 6. If either player has dots in a gaming or strategy Ability, the
Storyteller may allow the player to reduce the Difficulty of the roll by one per dot in the Ability to a
minimum of three. The mage with the highest successes receives a −2 Difficulty modifier to all Talent
and Skill rolls until the next dawn. Each playthrough takes 30 minutes and requires a safe and relaxed
place to play. A mage can only benefit from this bonus once and must wait until the next dawn to gain
the bonus again. A mage may not “forfeit” to allow another mage to win, the players must complete a
full game each time.
Unlikely Allies
The Order of Hermes does not have a stellar record when it comes to cooperation. Partly due to unwise
choices made in their past and partly due to changing slowly, the Order has much work ahead to repair
relations and make reparations for its troubled past.
The Technocracy
When the Technocracy is present, most Order mages shoot first and talk never. This attitude, and the
violent history between the Technocracy and the Order spawning it, makes any lasting peace absurdly
difficult. But that does not mean it is utterly impossible. In the wake of the Avatar Storm and other
catastrophic events of the turn of the century, things long buried begin to rear their ugly heads.
In the days when the Technocracy was ascendant and capturing Hermetic locations left and right, they
spared no expense to undo Hermetic workings and cleanse the deviant magic from the world. Perhaps
one of these undone workings was keeping a terrifying Incarna or Outer Void horror bound or
barricaded from Earth.
The NWO now realizes the destruction of Hermetic works during the Pogrom leaves them in a dire spot
and a temporary alliance is necessary as the Technocracy does not have the necessary tools to handle
this themselves. The Order may seem to have the upper hand to dictate terms, but how much petty
bickering is the Order willing to pursue when such a dangerous threat once again begins an incursion
into our realm?
The events of the turn of the century cost many Awakened lives on both sides. Perhaps the Order and
the NWO agree to a prisoner exchange as a result. This could lead to a larger repatriation event between
the Council and Technocracy as a whole, leading to the recovery of key lost Chantries or Umbral Realms
for the Order.
In 1190, the Order founded Fors Collegis Mercuris as a secret school for mages in Italy. In 1450, due to
assaults by the Order of Reason, the Order transported the college to Mus, the invisible moon of
Mercury. In the 1500s the Ahl-i-Batin established the City of Brass on the surface of Mercury. For over
three centuries this dominion lasted, until 1847 when the residents of the City of Brass uncovered
enemy infiltration and evacuated. Some made it to the college on the moon, but not many. A few
months later, the rotation of the planet returned to normal, and the city burned. In 1995, the
Technocracy and Nephandi both attacked the College, and the survivors fled. The Nephandi exerted
control and have held it ever since.
A temporary truce between the Council (specifically the Order in its traditional role as soldiers of the
Council), the Disparate Alliance (Specifically the Ahl-i-Batin) and the Technocracy (Specifically the Void
Engineers) could occur for the purpose of planning and executing an assault to take back Mus.
Regardless of cross faction bickering, everyone can agree 25 plus years of uninterrupted Nephandic
access is a Very Bad Thing…