DCL RuleBookv1.0
DCL RuleBookv1.0
DCL RuleBookv1.0
1. Overs a. All matches will be a maximum of 20 overs per innings. b. If any match is rain affected, teams are encouraged to play a min. of 10 overs to complete a match if possible. c. A bowler can bowl a maximum of 4 overs in a 20 over match d. A bowler can bowl a maximum of 2 overs in a 10 over match 2. Fielding Restrictions a. A maximum of two fielders can be outside the 30 yard circle during the Power Play overs b. During non power play overs not more than 6 players can be outside the 30 yard circle. c. Only 5 fielders can field on the leg side at any point of time. 3. Power Plays a. There will be 2 power plays of 4 overs each. b. First power play is mandatory at start. c. Second power play can be chosen by the Batting team captain anytime during the remaining 16 overs. d. A maximum of 2 fielders are allowed outside the inner circle during the power plays e. Inner circle should be should be around 60 feet (based on ground size) from each wicket. Hence in reality it will be Oval shape and not circle. f. Inner circle should be formed with flat cones available in Home depot or Lowes or WalMart for around $10/4. Free Hit a. Free hit will be allowed as a result of a No-Ball due to over-stepping only b. Umpire should ensure that the bowlers foot was completely outside the popping crease c. The Batsman playing a free hit delivery and the runner batsman can be dismissed only by a Run Out d. No fielding changes are allowed for the free hit ball. The fielding should remain the way it was when the No-ball was bowled. 5. A new batsman has to come to the crease within 90 seconds after the dismissal of the previous batsman. 6. If a 20/20 match ends in a tie, the outcome is decided by a novel concept called Eliminator / Super Over. a. What is an eliminator? It is the tiebreaker for Twenty20 internationals. In July 2008 the eliminator, also referred to as the Super Over, replaced the bowl-out as the official tool to separate teams that finish at the same score at the end of a completed Twenty20 game. b. How does it work? Both the teams get to play one over each after the match, and the team that wins that contest is the winner: in a way it's an One1 to resolve a Twenty20 tie. c. How many players take part in the eliminator? Both sides have to nominate three batsmen and one bowler each for the eliminator. A team can be bowled out in the traditional sense, if it loses two wickets. The bowler and batsmen, once nominated, cannot be changed. All the fielders take a part in the contest. The eliminator is played with the same fielding restrictions as those in place for the last over of a normal Twenty20 match.
Team Equipments 1. Each team is required to carry the following equipments a. Bats b. Balls/Tapes - should collect from the organizers c. Wicket keeping gloves d. Flat cones to mark the inner circle e. Cones/flags to mark the boundaries f. Print out of the DCL rules page for the specific tournament g. Medical kit for emergency h. Stumps and Bails i. Spray canes to paint the crease j. Spray canes to mark the wide delivery area k. Score sheets, clipboard and pens Umpiring Duty 1. Each team is required to send 1 umpire for their umpiring duty. The person should perform the main umpiring duties for the complete game. Two players sharing 1 umpiring duty is not allowed 2. The batting team is required to provide a leg umpire who will also be required to do the scoring. The scorer will score independently and keep a detailed score of all statistics as specified on the score sheet including the number of balls played, dot balls, runs scored etc. 3. Fielding team is responsible to track the score after every over. In case of disputes, main umpire's decision is final 4. Main umpire can overrule the leg umpire's decision (who is from the batting team) for Run Outs and Height No balls and stumping as required 5. Main umpire has the final say in all the decisions 6. Teams will be charged with points and/or $25/- fine for missing each umpiring duty 7. Teams should ensure that the umpire sent for the umpiring duty has the proper knowledge of ICC and DCL rules and can control the match. 8. If the umpire does not meet the above requirement, the umpiring team will be fined $25/-. This will be decided based on the feedback provided from both the playing captains. Rankings/ Scoring /Playoffs 1. Points a. 4 points are awarded to the winning side.
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Match Timings and Punctuality 1. Match Timings are as follows: a. Spring Tournament = 8 AM b. Summer Tournament = 7 AM c. Fall Tournament = 8 AM 2. Teams should report on the ground 15 min before the start. 3. The first ball of the match should be bowled at match start timing. 4. Both captains and designated captains should be present for the toss before the start time. 5. A team should have at least 8 players to start the game. 6. Penalty for taking the field late. a. In case one team is not able to take the field due to players arriving late the following rule can be used to deduct overs. If the team takes the field: i. After 15 minutes from Scheduled start of play: Deduct 2 overs ii. After 30 minutes from Scheduled start of play: Deduct 5 overs iii. After 45 minutes from Scheduled start of play the waiting team will get a bye and 4 points. 7. All teams are expected to be prompt and ready to play. Any deliberate delay in the start of a game will result in the guilty team being penalized overs or, ultimately, disqualification from the competition. In this case the other team will get 4 points. 8. Coin toss will be completed off the field, and both teams will be fully prepared to take the field as soon as the field is available. 9. Teams completing a game are expected to exit the field in an orderly and efficient manner. 10. Any side not ready to take the field will forfeit the match, or must take the field with 'player(s) short' as long as they have at least 8 players on the ground 11. It is expected of all teams to finish one innings in two hours and the match within 4 hours of playing time. In order to accomplish this teams are expected to show up 15 minutes before the scheduled start time. This will allow time to set up the pitch and boundary markers. It takes at least 15 minutes to setup the ground. 12. We recommend that the waiting captain inform the umpire about the other team being late and request him to penalize the opponent. The umpire should implement the rule as strictly as possible. The umpire should make sure that 1 team is ready and the other team is not ready to take the field and accordingly penalize the team being late. The decision would be taken by the umpire(s) present after considering the situations. Once the umpire(s) have taken a decision, the
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1. One player from each team will act as Captain for the duration of the competition. 2. The captain should be conversant and proficient with the laws of cricket. 3. The captain should control the behavior and conduct of all his team players and act on their behalf in the case of disputes 4. The captain should respect the umpire's opinions and decisions. 5. The captain will be responsible for going over the rules and regulations with their players. 6. The captain should encourage the bowlers to bowl with the standard bowling action 7. Captain of a team can retire his batsman only at the end of an over unless the batsman is really hurt. 8. It is the captains responsibility to make sure that the volunteers are present for umpiring/scoring when scheduled. 9. Its the captains responsibility to make sure that the players coming for umpiring know the rules of the tournament.
Code of Conduct/ Discipline 1. Everyone involved should follow the rules and regulations of appropriate conduct on the field. Moreover everything that happens falls under the jurisdiction of the Dallas/Plano/Irving/Coppell police departments. 2. As far as the cricketing code of conduct is concerned; the teams are here to have fun and to sigh a bit of relief during the weekends. So we expect to see a sense of camaraderie and sportsmanship. Sledging is strictly prohibited. But the difference between encouraging ones own team-mate and sledging can sometimes get unclear. Under such circumstances, the umpire will have the say in deciding what a tolerable limit is. If the umpire(s) find things exceeding the limit, they might recommend expulsion of player(s) or disqualification of the team. The final decision will lie with the organizers. 3. We encourage the participating teams to play in line with the laws and spirit of the game. 4. We strongly discourage any physical or verbal (direct or implied) attack by a player(s) against: A) The umpire B) Other cricketers C) The stumps, ball or other cricket gear D) Spectators 5. Unruly and un-sportsman like behavior will not be tolerated. Guilty players will be ejected. If the player refuses to leave the field, the team will be penalized with forfeiture of the match. No substitutes will be allowed for the ejected player. 6. Determination of what constitutes unruly > or unsportsmanlike behavior will be based on the umpire and adjudicators combined opinion.