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Cyberpunk RED DLC Compilation

All DLC's for main Cyberpunk RED book in one

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63% found this document useful (8 votes)
2K views33 pages

Cyberpunk RED DLC Compilation

All DLC's for main Cyberpunk RED book in one

Uploaded by

mechanikum
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 33

BY ANSELM ZIELONKA

the 12 Days of gunmas


a cyberpunk red holiday special
Writing and Design by James Hutt• Based On Work by the many designers of Cyberpunk 2020
Editing by J Gray•Art Direction by Jaye Kovach
Business Management by Lisa Pondsmith•Layout by J Gray
Original Weapon Art by Lee Brimmcombe-Wood, Malcolm Hee, Chris Hockabout, Eric Hotz, Sean
Howell, Karl Martin, Matteo Resinanti, Scott Ruggells, Mark Schumann, Benjamin Wright and Louis Zutavern
Copyright © 2021 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention.
All situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.

1
THE 12 DAYS OF GUNMAS

FOR THE TWELVE DAYS OF GUNMAS


my choomba printed for me :

Twelve A rasaka WAA B ullpup A ssault Weapons autofiring


E leven C onstitutional A rms M ultiple A mmunition Pistols reloading
Ten IMI C hainknives a'revving
Nine Kendachi D ragon F lamethrowers burning
Don't be shy,
choomba! E ight M agnum O pus H ellbringers a'bringing
Sing along at S even M alorian A rms S ub-F lechette G uns a'ablating
home! S ix M ilitech C rushers a'crushing
Five M ustang A rms ARS-5 S ubmachine G uns
Four N omad Pneumatic B olt G uns
Three N ova M odel 757 C ityhunters
Two S tolbovoy ST-5 A ssault R ifles
A nd a freshly melted Teen D reem

ON THE NIGHT BEFORE GUNMAS...


'Twas the night before G unmas , when all through Short C ircuit
A ll the E dgerunners were dancing , and boy did they work it ;
The L ibrary was wired up by the bar with care ,
In hopes that S.A.N.T.A. soon would be there ;
The Netrunners were celebrating a job's worth of creds ,
While horrors of B lack ICE danced in their heads ;
A nd my choomba in her Bodyweight Suit, and I in my Light A rmorjack ,
H ad just pickled our brains after a long winter ’s hack ,
When on the street outside there arose such a clatter ,
I sprang from the bar to see what was the matter .
Away to the window I flew like a flash,
Tore open the shutters - and I threw up my S mash .
The moon on the breast of the off - color snow
G ave the lustre of chrome to objects below,
When, what to my cybereyes should appear ,
B ut a light tattoo of a miniature sleigh, and eight tiny reindeer ,
On a red cyberbike , a heavyset man from Montana ,
I knew in a moment that they must be S.A.N.T.A.
More rapid than a S abertooth his programs they came ,
A nd he Jacked In, and used Pathfinder , and called them by name ;
"Now, A rmor ! now, S peedy G onzalves ! now, Killer and D ragon !
On, S hield ! on, S word ! on, S uperglue and S corpion !
To the bottom of the NET A rchitecture ! to the core of it all !
Then he J acked O ut and dashed away ! dashed away all !

In the resulting chaos as we picked up the pieces


We found a hefty file left behind in The L ibrary' s creases :

M erry G unmas to all , and to all I release to thee


P rint schematics that surely all wish to see ,
HO HO HO, Night C ity, information wants to be free !

2
THE 12 DAYS OF GUNMAS

MERRY GUNMAS!!!

▶ Arasaka WAA Bullpup Assault Weapon ▶ IMI Chainknife


Cost: 1,000eb (Very Expensive) Cost: 500eb (Expensive) There are a
lot of Arasaka
A bullpup assault rifle that was standard issue for Designed and manufactured in Israel, the weapons
Arasaka soldiers in the 2020s. Tough, reliable, and Chainknife saw a great deal of use by Mossad floating
around Night
chipped for smartgun use. agents in the 2020s. Shaped somewhat like a City, leftover
The Arasaka WAA Bullpup Assault Weapon is survival knife, this hand-held combat saw can still from the 4th
Corporate War.
a Exotic Assault Rifle with a 30 shot capacity chew through armor like cheesecloth.
and a Smartgun Link. Despite being an Exotic The IMI Chainknife is a One-Handed Exotic
weapon, it is still capable of loading Non-Basic Medium Melee Weapon with 1ROF. As an Action
Ammunition. it can be revved up and, once revved, it will remain Who is the
mysterious
so until it is dropped, stowed, or until revved down
▶ Constitutional Arms Multiple Ammunition Pistol as an Action. While revved, the Chainknife is a
Netrunner
known as
S.A.N.T.A.?
Cost: 500eb (Expensive) Excellent Quality One-Handed Exotic Very Heavy
Designed by Constitutional Arms in the 2020s Melee Weapon. Truth be told,
we don't know.
to take advantage of advances in the field of According to
ordnance technology, this revolver was designed ▶ Kendachi Dragon Flamethrower Brain, the
owner of
to offer the user a choice between lethal and Cost: 1,000eb (Very Expensive) Short Circuit,
non-lethal response to a situation. The Multiple S.A.N.T.A.
A 2020 classic. Everyone's favorite hand-held shows up every
Ammunition Pistol is equipped with a rapid December 24th
flamer still provides fiery destruction at your and downloads
selector switch and a readout display under the
fingertips. a file full of
rear sight, which informs the user of the round secret Corp info
selected. A One-Handed Exotic Shotgun with a 2 shot onto The Library,
the bar's NET
The Constitutional Arms Multiple Ammunition capacity that is fired with the Heavy Weapons Architecture
Pistol is a Exotic Very Heavy Pistol with a 5 shot Skill instead of the Shoulder Arms Skill. dedicated
to shared
capacity. Unlike other weapons, you can load Mechanically, this flamethrower is a Shotgun information
and then leaves
this weapon with a mix of up to five different that can only fire Incendiary Shotgun Shells without saying
kinds of Very Heavy Pistol Ammunition and (ammunition cost for this weapon is also the a word.
select which ammunition you want to fire with same as Incendiary Shotgun Shells), except that
each shot. while your targets are ignited, until they spend

3
THE 12 DAYS OF GUNMAS

EAT, PRINT, AND BE MERRY!!!


an Action to put themselves out they take 4 ▶ Malorian Arms Sub-Flechette Gun
damage to their HP at the end of their turn. If
Cost: 5,000eb (Luxury)
they were already on fire, this fire effect replaces
one that would deal less damage. Multiple In 2020, Malorian Arms beat their competition to
instances of this effect do not stack. Damage dealt the punch with the Malorian Arms Sub-Flechette
by this weapon cannot cause a Critical Injury, and Gun, a flechette submachine gun semi-bullpup
it cannot be used to make Aimed Shots. that used a rotary bolt system. Firing it's own
proprietary caseless flechette round, this weapon
is still capable of defeating any body armor in
▶ Magnum Opus Hellbringer
present use.
Cost: 1,000eb (Very Expensive)
The Malorian Arms Sub-Flechette Gun is a
A massive double-action revolver, this huge Excellent Quality Exotic Heavy SMG with a 25
Back in the day, weapon holds only three rounds in its solid shot capacity, Smartgun Link, and Autofire (4).
the Hellbringer titanium-steel cylinder, but each one is a man- The weapon is only capable of firing its own
was also
known as the killer. It's a break-action design, engaged by a unique Armor-Piercing Ammunition which ablates
.666. left-side thumb button. armor by 4 instead of 1 whenever you would
The entire handgun is composed of steel and ablate armor. This ammunition costs the same as
ultra strong hybrid alloys, and the ported typical Armor-Piercing Ammunition does, and can
barrel has a heavy, full-length underlug for only be fired by the Malorian Arms Sub-Flechette
balance. Gun.
Just like in 2020, the Hellbringer comes with no
fancy electronics, and with only three shots, you ▶ Militech Crusher
The Crusher still have to make each one count! Cost: 500eb (Expensive)
gets a retooling
every few The Magnum Opus Hellbringer is a Exotic Very This pistol-sized shotgun was developed during
years. This Heavy Pistol with a 3 shot capacity. It deals 5d6
is the 2020
the second Central American Conflict for close
edition. damage with a single shot, but if fired by a user combat and roomsweeping duties. Since then, the
without BODY 10 or higher, the weapon jams after Crusher's whippet silhouette and box magazine
each shot. Unjamming the Hellbringer requires an have cemented themselves as an iconic piece of
Action to reverse the malfunction before it can be gun culture – one that won't be going out of style
used again. anytime soon.

4
THE 12 DAYS OF GUNMAS

INFORMATION WANTS TO BE FREE!!!

The Militech Crusher is a Exotic Very Heavy Pistol There has been one upgrade though, an air
with a 6 shot capacity that can only fire Shotgun compressor has been built into the stock for easy
Shell Ammunition. reloading.
The Nomad Pneumatic Bolt Gun is an Exotic
▶ Mustang Arms ARS-5 Submachine Gun Sniper Rifle with a 8 shot capacity that deals
Cost: 1,000eb (Very Expensive) 4d6 damage with a single shot. Instead of firing
In 2020, the ARS-5 was the hot new gun for the bullets, it instead fires Arrows, and is capable of
If you come
young Corps and popular among law enforce- loading all Non-Basic Ammunition despite being across an
an Exotic weapon. antique ARS-5
ment agencies and corporate armies. Nowadays, at a Night
those young Corps have moved on to newer Market, there's

shinier weapons platforms, and what original ▶ Nova Model 757 Cityhunter a good chance
it still has the
ARS-5s remain have since been passed down original Exec
Cost: 1,000eb (Very Expensive) owner's name
into younger, greasier, second hands. Time to print An unusual double-action design from Nova engraved on
some new ones! the grip.
Arms, the Cityhunter is a revolver that strays
The Mustang Arms ARS-5 Submachine Gun from regular conventions in several ways, but
is a Exotic Heavy SMG with a Smartgun Link, mainly in that it fires caseless trounds, bullets
Infrared Nightvision Scope, and a Sniping embedded in triangular blocks of propellant.
Scope. Within the breach is an electrical igniter, which
fires the tround's propellant when triggered by
▶ Nomad Pneumatic Bolt Gun smartgun link. Twenty-five years later, it still feels
Cost: 500eb (Expensive) like a brand new gun.
An air weapon conceived of by Nomads in The Nova Model 757 Cityhunter is a Exotic Nomads are
proud of
the 2020s based on pre-collapse paintball Heavy Handgun with a 18 shot capacity and a their tech
Smartgun Link. Despite being an exotic weapon, and decorate
technology. With four rotating barrels, it fires their weapons
a much larger bolt than a typical crossbow it can fire Smart Ammunition. Ammunition bought accordingly. No
two Pneumatic
which is capable of traveling over greater dis- for this gun can only be fired by this gun and is Bolt Guns look
tances. Nowadays, the gun is used by Nomads purchased in increments of 18 which cost the alike.
for the same thing it was used for in 2020: harass- same as ammunition does when purchased in
ing drivers and shooting tires. increments of 10 for other weapons.

5
THE 12 DAYS OF GUNMAS

AND A MERRY NEW GEAR!!!


▶ Stolbovoy ST-5 Assault Rifle ▶ Teen Dreem
Cost: 100eb (Premium) Cost: 20eb (Everyday)
Teen Dreems In the 2020s, Stolbovoy created a weapon that A relic of 2020s pop culture, the Teen Dreem
come in a
variety of could operate reliably under the most adverse might be a fun print for a nostalgic Tech, as it's just
garish colors conditions, including heat, cold, mud, dampness, as much of a gun for posers now as it was in its
and can be
found for sale sand and grit, lubricant contamination, and corro- mallrat heyday of 2020. Watch out, or you might
in Vendits and sive environments. It isn't a surprise that most ST-5s get burned!
Bodegas across
Night City. issued are still in service today. The Teen Dreem is a Poor Quality Exotic SMG
The Stolbovoy ST-5 is a Poor Quality Exotic Assault with a 10 shot capacity. Unlike other weapons,
Rifle with a 20 shot capacity. While jammed, firing this weapon can use Autofire and Suppressive Fire
the weapon has a 50% chance of still working as as long as it has at least 2 bullets in the clip, both
normal, which also clears the jam. If you lose the of which drain the clip entirely. Most importantly,
coin flip, the weapon fails to fire and your Action whenever you use Autofire or Suppressive Fire with
is used, but the jam is still cleared. Despite being a Teen Dreem the front of the barrel sloughs off
an Exotic Weapon, it is still capable of loading like a block of melted cheese after it finishes firing,
Non-Basic Ammunition. destroying the weapon beyond repair.

Attention all Militech Information and Security Technology E mployees :

We have recently become aware of a breach in secure server 1001B23X79 (codenamed


C hrome E agle ). A s you are no doubt aware , the security of this server is paramount as it
contains blueprint assets , including one for our most iconic firearm , the Militech C rusher
SSG. Discovering how the server was breached and preventing any future breaches across all
937 of our servers is of the utmost priority. A s such, C orporate M andate 2SK-9 has been
implemented. A ll leave , including for the D ecember 25 th holiday, has been canceled.
A s is standard , all days worked while 2SK-9 is in effect will be considered part of a normal
pay schedule and do not qualify for overtime. G ood luck team , I know we can do it !

Please direct any questions to my assistant, as I will be out of the office until the end of the year.
—Bradford davis III, chief executive information and security technology officer

6
THE 12 DAYS OF GUNMAS

Single Rate
Weapon Weapon Standard Hands Can be
Shot of Fire Cost
Name Skill Magazine Required Concealed?
Damage (ROF)
Arasaka WAA Bullpup 30 1,000eb
Shoulder Arms 5d6 1 2 NO
Assault Weapon (Rifle) (V Expensive)
Check each
Alt. Fire Modes & Special Features: Autofire (4)•Suppressive Fire•Smartgun Link weapon's full
description
Constitutional Arms 5 500eb for additional
Handgun 4d6 1 1 NO rules and
Multi-Ammo Pistol (VH Pistol) (Expensive)
information.
Alt. Fire Modes & Special Features: Mixed Ammo (up to 5 types)
500eb
IMI Chainknife Melee Weapons 2d6/4d6 N/A 1/1 1/1 NO
(Expensive)
Alt. Fire Modes & Special Features: Switch from Medium Melee to Excellent Quality Very
Heavy Melee w/ Action
Kendachi Dragon 2 1,000eb
Heavy Weapons N/A 1 1 NO
Flamethrower (Shell) (V Expensive)
Alt. Fire Modes & Special Features: Incendiary Shell Ammunition only
Magnum Opus 3 1,000eb
Handgun 5d6 1 1 NO
Hellbringer (VH Pistol) (V Expensive)
Alt. Fire Modes & Special Features: None
Malorian Arms 25 5,000eb
Handgun 3d6 1 1 NO
Sub-Flechette Gun (H Pistol) (Luxury)
Alt. Fire Modes & Special Features: Autofire (4)•Suppressive Fire•Smartgun Link•Unique Ammo
6 500eb
Militech Crusher Handgun N/A 1 1 NO
(Shell) (Expensive)
Alt. Fire Modes & Special Features: Basic Shotgun Shell Ammunition only
Mustang Arms ARS-5 40 1,000eb
Handgun 3d6 1 1 NO
Submachine Gun (H Pistol) (V Expensive)
Alt. Fire Modes & Special Features: Autofire (3)•Suppressive Fire•Smartgun Link•Infrared
Nightvision Scope•Sniping Scope
Nomad Pneumatic 8 500eb
Shoulder Arms 4d6 1 2 NO
Bolt Gun (Arrow) (Expensive)
Alt. Fire Modes & Special Features: Arrows
Nova Model 757 18 1,000eb
Handgun 3d6 2 1 YES
Cityhunter (H Pistol) (V Expensive)
Alt. Fire Modes & Special Features: Smartgun Link•Unique Ammo
Stolbovoy ST-5 20 100eb
Shoulder Arms 5d6 1 2 NO
Assault Rifle (Rifle) (Premium)
Alt. Fire Modes & Special Features: Autofire (4)•Suppressive Fire•Poor Quality
10 20eb
Teen Dreem Handgun 2d6 1 1 YES
(M Pistol) (Everyday)
Alt. Fire Modes & Special Features: Autofire (3)•Suppressive Fire

The 12 Days of Gunmas Playtesters


Azalah, Bug, Célestin Vieu, Dannyb2525, David "Dryss" Berland, David Mager , Florian Garcia, Iceo (M.K)
Bergins , Jared Doyle Barnes, JCapp, jennyglitz, John Cochran, Kaidyn Kravetz, Karolka "FoxxyMama" Kmieć,
Twizt, Ryan St. John, Sasho Coates, and Shawn Gregory.

7
BY PEDRAM MOHAMMADI

woodchipper’s garage
weapons that go boom!

Writing and Design by James Hutt and J Gray•Line Development by Mike Pondsmith
Editing by Cody Pondsmith•Art Direction by Jaye Kovach
Business Management by Lisa Pondsmith•Layout by J Gray

Copyright © 2022 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention.
All situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.

1
WOODCHIPPER’S GARAGE

T oday at the Source


t o d a y a t t h e s o u r c e
Jericho Hunt (JH): Today At The Source, we’re in
But these Fixers are tenacious, they’ll call back next
week like clockwork, asking for more Archimedes, or
M-02 Heavy Rifles, or whatever it is their clientele
wants to blow someone up with.
Jericho Hunt Heywood for a conversation with a Nomad who rep-
is a freelance resents an important link in our hungry city’s buffet line JH: Is that where the demand is? Explosives?
journalist who
has done work of firearms and firearm accessories. Our talk spoke
W: Yes, there’s been a bit of an arms race on, and,
for multiple volumes about our city. How long will we continue
Night City short of a relationship with Militech, most of the heavy
screamsheets, to be ignorant of where our things come from? Is our
weapons have to be recovered from decommissioned
including Night need for consumption eating us out from the inside,
City Today military sites out in the Badlands. Usually, that’s what’s
News. Today leading us, chained at the mouth, speeding into a
left too, because boy are they heavy. Only us Nomads
At The Source second Night City Holocaust?
is Jericho’s have the hauling power needed to strip those sites
independent
Garden patch.
JH: Woodchipper, thank you for inviting me into your clean.
For more garage. Nice place.
information on JH: Do you ever feel like you’re feeding a monster that
The Garden, see Woodchipper (W): It’s always a pleasure. It’s sad needs to go on a diet?
the Ziggurat
Corp entry that it’s been a while since we last spoke. What’s kept
W: Jericho, you know that it isn’t that simple. I’m not
on page you out of these parts?
280 of the arming the boot, I’m arming those under it, and they
Cyberpunk
RED core
JH: I’ve been bouncing around The Glen mostly, shoot your monster in its toes. I don’t work with corpo-
rulkebook. working the corporate news beat, saving up to go rations, and most of my Fixers deal to non-affiliated
independent. You’re my first interview in a new series, Solos and Gangs.
called Today At The Source. We’re starting with guns.
JH: Tough talk from a merchant of death.
W: Well since you came here first I’ll take that as a
W: I don’t resent the label. What do you think happens
compliment.
to Santo Domingo if the Corporations get what they
JH: Let’s just jump into the interview, since I know you want? I’ll tell you: it’s all employee housing. These fam-
are busy. I understand you aren’t a Fixer, and you ilies will be pushed out further into the lawless wastes,
don’t deal with a traditional end clientele. How does or into the Combat Zone itself.
your business work?
JH: Right in with those gangs you’ve armed, I’m
W: Honestly, I work two jobs. My first priority has assuming.
always been resolving conflicts between Nomad
W: Not every Gang is the Bozos.
Packs on behalf of the Aldecaldos, especially ones
that come up as they come into Night City to refuel JH: Of course. There’s also the Maelstrom, and the
and prepare for the road ahead, like conflicts over Reckoners.
dock space in South Night City and popular camping
W: Point taken.
parking lots in Santo Domingo and Rancho Coronado.
It’s all about personal relationships and earning trust. JH: Thank you for your time, Woodchipper.
JH: And what about your second job? W: It’s been a pleasure.
W: It turns out when you do that work, you come into JH: Now that that’s over with, what exactly have you
contact with a lot of Fixers looking to trade with the got for sale here?
packs. And what do they want? Honestly, anything
they can get their hands on, but especially weapons.
So now I’m a clearing house for them. They order
what they need, and I see if a Nomad brought one in
this week strapped to the back of their bike. Most of
the time, with things the way they are, the answer is no.

2
WOODCHIPPER’S GARAGE

W oodchipper’s boomsticks
w o o d c h i p p e r s b o o m s t i c k s w o o d c h i p p e r s b o o m s t i c k s

▶ Biotechnica Enviro-launcher
Cost: 500eb (Expensive)
I don’t remember where I got these. I think I traded a crate of Stolbovoys to a pack up north for them. They’ve been
sitting in my garage for months, and I haven’t been able to locate any information about them on the Data Pool,
so I assume they work as intended.
An Exotic Rocket Launcher that can only be fired once. Once fired, as an Action, you can twist the handle to crush
a vial of reactive enzyme which will decompose the weapon entirely in one hour.

▶ BudgetArms Triple Treat


Cost: 500eb (Expensive)
Not everybody has a huge budget when it comes to explosives. Some people have problems that are bigger than
their bank balance. Save on hardware, splurge on ammunition.
A Poor Quality Exotic Rocket Launcher with a two shot capacity and an integrated Poor Quality Exotic Grenade
Launcher Underbarrel that cannot be removed. Despite being an Exotic Weapon the Triple Treat is capable of
firing non-Basic Rocket and Grenade Ammunition.

▶ Flare Gun
Cost: 100eb (Premium)
Everybody needs a flare gun. Even if it’s just for celebrating your choomba’s quinceanera, one of these will really
light up their special night.
A One Handed Exotic Grenade Launcher with a one shot capacity. Too bulky to be installed in Pop-up Cyberware.
In addition to all Grenade Ammunition, the Flare Gun can fire road flares (see CP:R page 351) using the Grenade
Launcher Range Table. These road flares do not explode or cause damage but can be seen for up to 3 miles away
while in the air. Once they land, they act as a normal road flare.

▶ Midnight Arms SDF-45


Cost: 1,000eb (Very Expensive)
I actually used to model for these people in my early teens. They never did pay me, the assholes. I did steal these
though, off a hammerhead train coming in earlier this year. We still aren’t even. Definitely don’t point it in the general
direction of anything you care about. I recommend doing so at a Midnight Arms distribution warehouse, personally.
The SDF-45 is an Exotic Rocket Launcher with a maximum range of 400 m/yds. Its magazine holds 4 Armor Piercing
Rockets. Whenever you attack with this weapon, it fires two rockets at once at your target. However, instead of
the user making a Heavy Weapons Skill Check to hit the target, the GM decides where both rockets hit. Dodging
an explosion made by this weapon is a DV15 Evasion Check that can only be attempted by a defender that could
already dodge bullets, and places them outside of the blast area if they succeed.
When deciding where the two rockets hit, the GM must choose two locations within 50 m/yds of your intended
target which must be at least 10 m/yds apart. This weapon cannot be Upgraded by a Tech in a way that removes
this GM targeting feature.

3
WOODCHIPPER’S GARAGE

▶ Militech Aegis
Cost: 1,000eb (Very Expensive)
These are pretty ancient, actually. I recovered them from a sunken airtight shipping container that I think was
supposed to be delivered to the NCPD for testing. The date on the manifest was a week after the Fourth Corporate
War hit Night City. Supposed to be “less-lethal” - whatever that means.
A Poor Quality Exotic Shotgun fired with the Heavy Weapons Skill instead of the Shoulder Arms Skill. Mechanically,
the Aegis is a shotgun that can only fire using the Shotgun Shell alternate firing mode except that it deals 4d6
instead of 3d6 damage. Additionally, instead of using ammunition, whenever this weapon is fired it drains one of 8
charges from its easily rechargeable (1 hour) battery pack. Damage dealt by this weapon cannot cause a Critical
Injury and does not ablate armor. If damage dealt by this weapon would reduce a target to under 1 HP they are
instead Unconscious at 1HP.

▶ Militech Archimedes
Cost: 5,000eb (Luxury)
I’ll level with you. You can only really get these if you raid a Militech installation in the dead of night all quiet like.
Otherwise, they’ll fire them before you can get close. Those jarheads got into their field to be the one pushing the
big red button after all. They don’t even hesitate.
Once you get the bulky olive plastic carrying case open, the controls are pretty easy to grasp. Only requires a bit
of basic flying and the right cyberware. The rocket’s targeting system does most of the work.
The Archimedes is an Excellent Quality Exotic Rocket Launcher fired using the Pilot Air Vehicle Skill instead of the
Heavy Weapons Skill. It can only fire Smart Rockets. The weapon will not function unless its user has Targeting
Scope Cyberware. Each purchase comes with one Smart Rocket.

▶ Nomad Air Cannon


Cost: 1,000eb (Very Expensive)
My cousin makes these, actually! We mostly use them for scaring away animals but they also work real well to
soften up an over-armored static or clean them off your newly sealed driveway.
A liquid launching air cannon. Mechanically, it acts as a Exotic Shotgun with a 1 shot capacity that fires using the
Shotgun Shell alternate firing mode except instead of dealing damage it coats any target the spread hits in the liquid
fired. Typically loaded with paint or water. However, if loaded with acid, all armor worn by any coated target is
reduced by 1 SP. One shot of acid costs 10eb (Cheap).
Theoretically, the weapon can also be loaded with either Poison or Biotoxin. Loading the weapon with either
requires 3 vials per shot. Any target coated must make a Resist/Torture Drugs Skill Check as if hit by Poison or
Biotoxin Ammunition (see CP:R page 345 and 346).

▶ Pursuit Security Incorporated TearJerker


Cost: 500eb (Expensive)
Making a clean getaway is a big part of keeping yourself alive. This isn’t just a grenade launcher, it’s an insurance
policy. Sometimes it’s health insurance, sometimes it’s car insurance. Either way, it’s cheaper than the alternative.
An Excellent Quality Exotic Grenade Launcher with a 3 shot capacity. Despite being an Exotic Weapon, it is only
capable of firing Smoke or Teargas Ammunition.

4
WOODCHIPPER’S GARAGE

▶ SlamDance Ballistic Harpoon


Cost: 1,000eb (Very Expensive)
I sell a lot of these to Sea Nomads. They swear by them for hunting and occasional naval defense. You don’t
have to fire it if you don’t want to, but many cannot resist the urge. I once bought a lot of these in bulk directly from
SlamDance, but I’ve never been able to get that sweet of a deal again.
A Two Handed Exotic Very Heavy Melee Weapon. This oversized harpoon can also be fired from its unique ballistic
housing using the Heavy Weapons Skill and the Bows & Crossbows Range Table. When fired, it still ignores half
of the defender’s armor. Once fired, the harpoon can still be used by any wielder as an Exotic Very Heavy Melee
Weapon. If recovered, it can be reloaded into its ballistic housing with an Action.

▶ Sternmeyer M-02 Heavy Rifle


Cost: 1,000eb (Very Expensive)
This is one of the most reliable workhorses I sell. A single drum can take you through an entire gang war if you’re
lucky. Love how it mints return customers too, because this special kitten is real finicky about its food.
An Exotic Assault Rifle incapable of Autofire and Suppressive Fire. It is fired with the Heavy Weapons Skill instead
of the Shoulder Arms Skill and has a 80 shot capacity. This weapon fires its own proprietary tround ammunition,
which costs 500eb (Expensive) for a drum of 80 Armor Piercing shots and is the only type of ammunition this
weapon can fire.

▶ Towa Pocket Launcher


Cost: 500eb (Expensive)
Check this out. Pretty neat, huh? Fits in your purse, your tactical fanny pack, whatever you need. Telescopes with
the touch of a button. You’ll have to figure out how to hide a rocket of course. By the way, I’ve got plenty in stock.
A Poor Quality Exotic Rocket Launcher. While unloaded it can be concealed.

▶ UrbanTech Burst Flamethrower


Cost: 1,000eb (Very Expensive)
Personally, not my thing. I like the clothes I wear and I don’t like replacing them. But if I don’t supply them, my
customers will just get them from Hornet and I don’t let money walk out of my garage if I can help it. A massive
all-metal construction that’s as close to a fire hose as you can get - albeit literally.
An Exotic Shotgun fired with the Heavy Weapons Skill instead of the Shoulder Arms Skill. Mechanically, the flame-
thrower is a shotgun that can only fire Incendiary Shotgun Shells (ammunition cost is also the same as Incendiary
Shotgun Shells), except that while your targets are ignited, until they spend an Action to put themselves out, they
take 4 damage to their HP at the end of their turns. If they were already on fire, this effect replaces one that would
deal less damage. Damage dealt by this weapon cannot cause a Critical Injury, and it cannot be used to make
Aimed Shots.
The Burst Flamethrower also has a unique alternate firing mode. By draining all remaining ammunition from the clip
you can shoot a fireball using the Heavy Weapons Skill which explodes like an incendiary grenade. When using
this alternate firing mode, use the Grenade Launcher Range Table. Whenever you use this alternate firing mode
you immediately catch Deadly on Fire.

5
WOODCHIPPER’S GARAGE

Single Rate
Weapon Weapon Standard Hands Can be
Shot of Fire Cost
Name Skill Magazine Required Concealed?
Damage (ROF)
Check each Biotechnica 1 500eb
weapon’s full Heavy Weapons 8d6 1 2 NO
description Enviro-launcher (Rocket) (Expensive)
for additional Alt. Fire Modes & Special Features: Explosive•Decomposable
rules and
information. BudgetArms 2 500eb
Heavy Weapons 8d6 1 2 NO
Triple Threat (Rocket) (Expensive)
Alt. Fire Modes & Special Features: Explosive•Integrated Grenade Launcher Underbarrel
1 100eb
Flare Gun Heavy Weapons 6d6 1 1 NO
(Grenade) (Premium)
Alt. Fire Modes & Special Features: Explosive•Roadflare
Midnight Arms 4 1,00eb
Heavy Weapons 8d6 1 2 NO
SDF-45 (Rocket) (V Expensive)
Alt. Fire Modes & Special Features: Explosive•Double Launch
8 1,000eb
Militech Aegis Heavy Weapons 4d6 1 2 NO
(Battery) (V Expensive)
Alt. Fire Modes & Special Features: Shotgun Shell•Less than Lethal
1 5,000eb
Militech Archimedes Pilot Air Vehicle 8d6 1 2 NO
(Rocket) (Luxury)
Alt. Fire Modes & Special Features: Explosive•Smart Rockets Only
1 1,000eb
Nomad Air Cannon Shoulder Arms N/A 1 2 NO
(Special) (V Expensive)
Alt. Fire Modes & Special Features: Shotgun Shell•Liquid Ammo Only
Pursuit Security Inc. 3 500eb
Heavy Weapons N/A 1 2 NO
TearJerker (Grenade) (Expensive)
Alt. Fire Modes & Special Features: Smoke or Teargas Ammo Only
SlamDance Ballistic Melee Weapon/ 1 1,000eb
4d6 1 2 NO
Harpoon Heavy Weapons (Harpoon) (V Expensive)
Alt. Fire Modes & Special Features: Melee Weapon•Fired using Bow & Crossbow Range
Sternmeyer M-02 80 1,000eb
Heavy Weapons 5d6 1 2 NO
Heavy Rifle (Special) (V Expensive)
Alt. Fire Modes & Special Features: Unique Ammo
Towa Pocket 1 500eb
Heavy Weapons 8d6 1 2 YES
Launcher (Rocket) (Expensive)
Alt. Fire Modes & Special Features: Smartgun Link•Unique Ammo•Collapsable
UrbanTech Burst 4 1,000eb
Heavy Weapons 3d6 1 2 NO
Flamethrower (Shell) (V Expensive)
Alt. Fire Modes & Special Features: Shotgun Shell•Burst Explosion

6
BY BAD MOON ART STUDIO

midnight with the upload


new cyberdecks and hardware

Writing and Design by James Hutt•Line Development by Mike Pondsmith


Editing by J Gray•Art Direction by Jaye Kovach
Business Management by Lisa Pondsmith•Layout by J Gray

Copyright © 2022 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention.
All situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.

1
MIDNIGHT WITH THE UPLOAD
Their four eyes lock onto you, scanning for Ever heard of Brainware Blowout? Stopped printing
something, finding a paying customer. it before you were born, choom. But the warez are
What do you need? Are you buying for a friend? legendary. And they live on.
Yourself? Some friend you are. Now buy something nice We got new names of course. Wizard’s Book is now
and expensive. I hear death by Giant happens so fast Warlock’s Book. It’s not just a program anymore, it’s
your brain gets to experience multiple before you lose a platform for a whole new style of running. Same
higher functioning, and a couple more before your body with Green Knight — It’s Verdant Knight now. SGI
can compute. Consider buying a Kirama A.D. to protect Technologies are real freaks, it’s almost like they work
yourself. Or not. It would be one hell of a way to go.
entirely for our little secondary market. They work with
The Upload loses themself, their organic eyes my ass for god’s sake.
glassing while their cybereyes continue to track
Do they even have real Corporate clients anymore
your movement.
— what suit would buy anything they make for sysad-
I’ll pay good for combat recorder snuff. Keep it in min work? I can sell you a fully kitted Kerberos for 2.5
mind. You could make some good money, earn yourself — that’s three Hellhounds in three seconds, and you’ll
something to take home. Buy something. Buy something have plenty of room for hardware. I’d get a KRASH
to make yourself sharper. I’ve got Hardware if you are Barrier on there, and insulate the wiring, but you don’t
a builder, could be the edge you are looking for. I’ve need me for that. That’s a side deck of course — you
got an old catalog lying around. Flip through it. Circled jack out and swap when the admin logs on, and then
ones are still available.
it’s the gunfight at the O.K. Corral — BLAM! BLAM!
You a gambler? Was a great fight last night. Maybe BLAM! - jack out and swap back to your daily driver.
you were working. Wednesdays at the Totentanz. Consider the recorder if you buy — it’ll pay for itself.
Opened up a sprinkler, made them fight in the rain,
real cinematic. Found something you’re interested in? Enough shop talk. What can I do for you?
Oh? I had you wrong from the jack in, you are a real
netfreak. You have taste. I happen to have one left, and
I’m glad it’s going to a good home. Just show me the
Be careful if you buy from
eurobucks and we’ll be solid. The Upload, choomba . I hear all
The Upload counts the money, checking each kinds of buzz about them . S ome
bill with teleoptics. ‘runners say they ’re a cultist,
This is some filthy paper. I can see the previous owner worshipping the R.A.B.I.D.S.
and their habits. I’m taking it they didn’t survive? Gave
them the ol’ your money or your life – I’m sorry, I watch
too many old vids. You’re in luck, I accept crime scene O thers say they ’re an
bucks at this establishment. You gotta spend more than
this, though. These Midnight Markets don’t happen undercover N etwatch A gent.
that often. This isn’t just destination shopping, this is a
goddamn arms race. You gotta spend more than this,
choom. Look around, you left safe behind a long time
I don ’t know what they do with
ago. Somebody here’s gonna buy this if you don’t, and those flatline recordings .
they’re gonna fry you with it. Oh, you weren’t done. My
mistake. Let me offer some personal suggestions.
I don ’t want to know.

With a third cyberarm rising from beneath


the collar of their jacket, they pass you a small They’ve maxed out their
binder of magazine clippings, splaying it in front creepy stat.
of you and pressing the plastic pages flat with — Redeye
their cyberfingers.

2
MIDNIGHT WITH THE UPLOAD

N ew Cyberdecks
c y b e r d e c k s
Cyberdeck with 4 slots that can only install
Programs and 5 slots that can only install
Hardware. Only Black ICE can be installed
▶ Kirama Advanced Deck in the Cyberdeck’s Program slots. Bodyweight Suits
Cost: 500eb (Expensive)
▶ Microtech Scout
& Cyberarm Decks
Kirama’s premier offering. To go further All the new Cyberdecks
Cost: 500eb (Expensive)
than this, a Netrunner must find a custom in Midnight with the
build, or try another brand. Popular as a side-deck. Makes a great Upload can be installed
gift for the Netrunner who has everything. normally in a Bodyweight
Cyberdeck with 5 slots to install either Suit or in a Cyberarm.
Everybody can find a use for another
Programs or Hardware. Any unsafe Jack Out
Microtech Scout. Any additional slots
is considered instead to be a safe Jack Out. gained can still be used
Cyberdeck with 5 slots to install either but are subject to the
▶ Kirama Entry Deck Programs or Hardware. Immediately after same restrictions as the
you Jack In, you can use the Pathfinder Cyberdeck regarding
Cost: 100eb (Premium) Programs.
Interface Ability once without a NET Action.
Considered by many to be the safest bet For example, if you
on a low budget, and by others to be a ▶ Microtech Warrior have a SGI Technologies
trap which many novice Netrunners never Warlock’s Book installed
Cost: 1,000eb (Very Expensive) in your Cyberarm, the extra
grow out of.
A hyper aggressive Cyberdeck that’s all slot acquired can only be
Cyberdeck with 5 slots that can only install used for Hardware or for
about going straight for the kill and jacking
Programs. Only one Attacker, Defender, Booster and Defender
out. Programs.
Booster, and Black ICE Program each may
be installed. Any unsafe Jack Out is consid- Cyberdeck with 7 slots that can only install
ered instead to be a safe Jack Out. Programs. Immediately after you Jack
In, you can activate an Armor Program
▶ Kirama Training Deck installed on your Cyberdeck without a NET
Cost: 20eb (Everyday) Action.

Every Netrunner’s first Cyberdeck, but an ▶ Raven Microcyb Hummingbird


unfortunate number’s last Cyberdeck too.
Cost: 1,000eb (Very Expensive)
Cyberdeck with 5 slots that can only install
When you want to rely solely on your
Programs. While using this Cyberdeck, you
abilities, Raven Microcybernetics has you
must be within 2 m/yds of an access point
covered.
to Jack In to a NET Architecture, and must
remain within that distance to maintain con- Cyberdeck with 2 slots that can only install
nection. Additionally, whenever you would Hardware. While using this Cyberdeck,
take damage directly to your brain when you have one additional NET Action every
using this Cyberdeck, you take double that turn.
damage directly to your brain instead.
▶ Raven Microsyb Kestrel 2
▶ Microtech Assault Cost: 1,000eb (Very Expensive)
Cost: 500eb (Expensive)
T h e Ke s t r e l 2 i s o n e o f Ra ve n
If you can live within the stringent build Microcybernetics’s best selling products,
restrictions of a Microtech Assault, then it’s probably because Netrunners love to go
a paradise, not a prison. fast.

3
MIDNIGHT WITH THE UPLOAD
Cyberdeck with 7 slots that can only install Programs. ▶ SGI Technologies Verdant Knight
Immediately after you Jack In, you can activate up
Cost: 500eb (Expensive)
to 2 Speedy Gonzalves Programs Installed on your
Cyberdeck without a NET Action. Some like it for its simplicity, as a tool against Anti-
Program Black ICE heavy NET Architectures.
▶ Raven Microcyb Phoenix Cyberdeck with 9 slots that can only install Programs.
Cost: 1,000eb (Very Expensive) Only Sword and Shield Programs can be installed in
those Program slots.
Yes, you could buy a top of the line custom Cyberdeck
for the same price, but just think of all the money you’ll
save not replacing those expensive Black ICE programs
▶ SGI Technologies Warlock’s Book
when they get Asp’d. Cost: 500eb (Expensive)

Cyberdeck with 6 slots to install either Programs If all you’re doing is sliding through NET Architectures,
or Hardware. Whenever you safely Jack Out, any you don’t need anything else.
Programs that were destroyed in your cyber‘deck Cyberdeck with 9 slots to install either Programs or Hardware.
during the netrun are restored to full working No Attacker or Black ICE Program may be installed.
order.
▶ Zetatech Kaliya
▶ SGI Technologies Kerberos
Cost: 500eb (Expensive)
Cost: 1,000eb (Very Expensive)
A remarkably affordable Cyberdeck with an snake-like
Raw power in Cyberdeck form. Drag your enemies segmented cylindrical form factor.
down to hell!
Cyberdeck with 3 slots that can only install Programs
Cyberdeck with 6 slots that can only install Programs, and 6 slots to install either Programs or Hardware. The
and 5 slots that can only install Hardware. Only 3 slots that can only install Programs can only install
Hellhound Black ICE can be installed in the Flak. No Defender Program other than Flak can be
Cyberdeck’s Program slots. installed in any slot. No Black ICE other than Asp may
be installed in any slot.

▶ Zetatech MicroMate
Cost: 500eb (Expensive)
A remarkable portable cyberdeck. Rumor has it that the
form factor was only possible by removing important
safety features from the Cyberdeck.
Cyberdeck with 9 slots to install either Programs or
BY NEIL BRANQUINHO

Hardware. No Defender Program can be installed.


Whenever you would take damage directly to your
brain when using this Cyberdeck, double that damage.

▶ Zetatech Parraline 6000


Cost: 500eb (Expensive)
Zetatech’s flagship product, the Parraline 6000 is
made exclusively for the Hardware obsessed.
Cyberdeck with 3 slots that can only install Programs
and 6 slots that can only install Hardware.

4
MIDNIGHT WITH THE UPLOAD

N ew Hardware
h a r d w a r e h a r d w a r e
of your next turn without using a NET Action whenever
an active Armor program is derezzed or destroyed.
Takes 2 Hardware Option Slots.
▶ Aerie
Cost: 500eb (Expensive) ▶ Feline Instinct
Cost: 500eb (Expensive)
Extra processing power, dedicated to increasing the
output of Raven Black ICE. Homegrown Night City Hardware that hit a Night
Market in Little Europe last month. Taking it apart,
Cyberdeck Hardware. While installed, each Raven
you can see bits of Bushido Accelerator, torn apart,
Black ICE installed on your Cyberdeck destroys a
Defender Program the enemy Netrunner has Rezzed at upgraded, and re-wired.
random with their attack effect instead of derezzing it with Cyberdeck Hardware. While installed, whenever
their attack effect. Takes 2 Hardware Option Slots. a Sabertooth Black ICE installed on your Cyberdeck
destroys a program, until you Jack Out, the damage
▶ Bushido Accelerator dealt by that Sabertooth increases by 1d6. Takes 2
Cost: 500eb (Expensive) Hardware Option Slots.

Space inefficient Hardware which overclocks Killer ▶ Hangry Hangry Dragon


Black ICE at any cost, originally developed in Tokyo
by an unnamed Netrunner/Tech. Cost: 500eb (Expensive)

Cyberdeck Hardware. For each Bushido Accelerator Extra memory, devoted entirely to making Dragon
installed, the Speed (SPD) of all Killer Black ICE Black ICE a defensive nightmare.
installed on your Cyberdeck increases by 2. Takes 3
Cyberdeck Hardware. While installed, whenever
Hardware Option Slots.
Dragon Black ICE installed on your Cyberdeck
destroys a program, its Rez is restored to maximum.
▶ Combat Recorder
Cost: 500eb (Expensive) ▶ Perfume Shoppe
Originally created by NetWatch for policing the Cost: 500eb (Expensive)
Old NET, Combat Recorders now pave the way for
Hardware favored by sysadmin Netrunners. Too
advances in Anti-Personnel Black ICE. Nothing can
replace real world product testing. expensive for the benefit it provides, but usually pur-
chased using corporate money that couldn’t give a
Cyberdeck Hardware. While installed, whenever damn.
another netrunner fails a Death Save while jacked
into the same NET Architecture as you, the Combat Cyberdeck Hardware. While installed, Skunk Black
Recorder saves the last 5 minutes for scientific pur- ICE Programs take up 1 Program Slot in your deck
poses, auto-scrubbing all information that might iden- instead of 2. Takes 2 Hardware Option Slots.
tify you. Recordings are typically worth 50eb each.
Buyers don’t ask questions. ▶ Smithy
Cost: 500eb (Expensive)
▶ Defense Sequencer
A small, easy to install piece of hardware popular
Cost: 500eb (Expensive)
among Netrunners who enjoy building multifunctional
Popular Hardware that saves a Netrunner precious Cybedecks.
time during particularly dangerous runs.
Cyberdeck Hardware. While installed, as a
Cyberdeck Hardware. While installed, a Defense Meat Action, you may convert all installed Sword
Sequencer automatically rezzes an unused-this-netrun Programs into Banhammer Programs, and all installed
Armor Program installed on your Cyberdeck at the start Banhammer Programs into Sword Programs.

5
MIDNIGHT WITH THE UPLOAD

▶ Snaketrap Cyberdeck Hardware. While installed, Wisp Black


ICE installed on your Cyberdeck deals 2d6 damage
Cost: 500eb (Expensive)
instead of 1d6 damage. However, while installed, no
In just one use, this Hardware pays for itself, possibly Black ICE other than Wisp can be installed on your
twice over. It’s considered cowardly to jack out right cyberdeck. Takes 2 Hardware Option Slots.
after, but it’s also quite thrifty, so who cares what
people think? ▶ Swifty Clean
Cyberdeck Hardware. While installed, a Snaketrap Cost: 500eb (Expensive)
will prevent the first Black ICE or Program effect during
Another time saving piece of Hardware, useful for
a netrun that would destroy a Program at random on
Netrunners in situations where they wouldn’t have the
your deck. Multiple installations do nothing.
time to cover their tracks well otherwise. For example,
when they are being shot at.
▶ Swamp Mist
Cyberdeck Hardware. While installed, a user can
Cost: 500eb (Expensive)
perform the Cloak Interface Ability twice with a single
Another homegrown Night City Hardware made from NET Action, taking the higher outcome. However, while
rewiring pieces of Bushido Accelerator Hardware to installed, the Cloak Interface Ability can only be used
remap Wisp Black ICE into a more powerful format at once per Netrun. Takes 2 Hardware Option Slots.
the cost of efficiency.

▶ New Cyberdecks
Cyberdeck Name Slots Cost

Check each Kirama Advanced Deck 5 slots to install either Hardware or Programs 500eb (Expensive)
item’s full
description Kirama Entry Deck 5 slots that can only install Programs 100eb (Premium)
for additional
rules and Kirama Training Deck 5 slots that can only install Programs 20eb (Everyday)
information.
4 slots that can only install Programs
Microtech Assault 500eb (Expensive)
5 slots that can only install Hardware
Microtech Scout 5 slots to install either Hardware or Programs 500eb (Expensive)
Microtech Warrior 7 slots that can only install Programs 1,000eb (Very Expensive)
Raven Microcyb Hummingbird 2 slots that can only install Hardware 1,000eb (Very Expensive)
Raven Microsyb Kestrel 2 7 slots that can only install Programs 1,000eb (Very Expensive)
6 slots that can install either Hardware
Raven Microcyb Phoenix 1,000eb (Very Expensive)
or Programs.
6 slots that can only install Programs
SGI Technologies Kerberos 1,000eb (Very Expensive)
5 slots that can only install Hardware
SGI Technologies Verdant Knight 9 slots that can only install Programs 500eb (Expensive)
9 slots that can install either Hardware
SGI Technologies Warlock’s Book 500eb (Expensive)
or Programs
3 slots that can only install Programs
Zetatech Kaliya 500eb (Expensive)
6 slots that can install either Hardware or Programs
9 slots that can install either Hardware or
Zetatech MicroMate 500eb (Expensive)
Programs
3 slots that can only install Programs
Zetatech Parraline 6000 500eb (Expensive)
6 slots that can only install Hardware

6
MIDNIGHT WITH THE UPLOAD
▶ New Cyberdeck Hardware
Hardware Name # of Slots Taken Cost

Aerie 2 Hardware Option Slots 500eb (Expensive)


Bushido Accelerator 2 Hardware Option Slots 500eb (Expensive)
Combat Recorder 1 Hardware Option Slot 500eb (Expensive)
Defense Sequencer 2 Hardware Option Slots 500eb (Expensive)
Feline Instinct 2 Hardware Option Slots 500eb (Expensive)
Hangry Hangry Dragon 1 Hardware Option Slot 500eb (Expensive)
Perfume Shoppe 2 Hardware Option Slots 500eb (Expensive)
Smithy 1 Hardware Option Slot 500eb (Expensive)
Snaketrap 1 Hardware Option Slot 500eb (Expensive)
Swamp Mist 2 Hardware Option Slots 500eb (Expensive)
Swifty Clean 2 Hardware Option Slots 500eb (Expensive)

7
BY SHEN FEI

must have
cyberware deals
buy now! do not miss out!!!

Writing and Design by James Hutt• Editing by J Gray


Art Direction by Jaye Kovach
Business Management by Lisa Pondsmith•Layout by J Gray

Copyright © 2022 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention.
All situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.

1
MUST HAVE CYBERWARE DEALS

GMs, does
Mr. A-MAAAZE
“Mr. A-MAAAAAAZE here with an unskippable
ad to let you know what’s hot this week to BUY BUY
BUY. That’s right, CHOOOOMBAS, I know you just
N ew Chrome! Buy now!!!
n e w c h r o m e b u y n o w
sound familiar?
Check the got paid and are looking for that next shiny something ▶ Appetite Controller
Screamsheets to make your life better, easier, and healthier. And I’m
in the Cost: 500eb (Expensive)•Install: Hospital
asking you:
Cyberpunk Humanity Loss: 7 (2d6)
RED core
ruleobok and Why did you make me go
People ask me how I stay this thin with all the lunch
you might just out and buy this ad?
run into him meetings I take. This is my secret, and it can be yours too!
again!
“You know you should have just taken a Combat
Internal Body Cyberware. Allows the user to
Cabb straight to the House of MAAAAAZE—Dock
manage and ignore hunger at the touch of a button
13 in sunny South Night City to get you hooked up.
using their Biomonitor. This allows the user to ignore
We’ve cracked a brand new cargo container of
Humanity Loss from the Long-term Environmental
premium cyberware that will get you so chromed up
Stress Factor (see CP:R page 231) associated with
you’ll walk, talk, and dance into oncoming traffic as a
it. Starvation is still an issue. After seven days without
brilliant, beautiful NEW you.
food, the user must roll a Death Save at the start of
“We’ve got chromed out tongues, yes crates full of each day with a cumulative +1 to the roll for each
new tongues, err, NeuTongues, made of premium, high additional day. Requires Biomonitor.
quality, top of the line surgical grade stainless steel–
your mouth will NEVER feel the same without one! ▶ Cyberpillow
Already got one? Well they make great gifts, but you
Cost: 100eb (Premium)•Install: Clinic
might want to pick up a Pursuit Security Incorporated
Humanity Loss: 0 (N/A)
Personal Shredder Cyberarm, for disposing of those
important documents you don’t want falling into the That gun on your hip won’t save you in the time you
wrong hands. And there’s so much more I just can’t fit it need it to if you got no sleep last night. Nap or die.
all in this ad! We’ve got so many DEALS here at Dock Which is it gonna be, choom? These pop right out of
13, we’ve had it to get it reinforced so it won’t slide on your cyberarm so you’re always ready. With the high
into the ocean and take all the SAVINGS along with quality CapsuleCo pillows inside, it’ll put you right out.
it. So come on down, because once we are sold out of
Cyberarm Option. While moisture wicking and
an item, it’s GONE GONE GONE!”
comfortable, a Cyberpillow provides no benefit other
than making it easier to take a nap wherever you want.
Multiple installations do nothing except make it slightly
“ *cough* 54 seconds, nice . easier to get a nap in. Requires a Cyberarm.

I knew we could get it under a ▶ External Vidscreen


minute . Trying to pull one over on
Cost: 100eb (Premium)•Install: Hospital
William M aze , Ziggurat ? Trying Humanity Loss: 7 (2d6)

to charge me extra? S uck on You’re gonna be the center of attention when you’ve
got the big game blaring on your chest and you’re
unintelligible . C an I get a walking down the street. Get an arm mounted external
C atcus Water … what do you mean vidscreen for your Internal Agent and you’ve got the
best of both worlds. Get one on your foot and… look
we ’re still recording ?” stylish in sandals? I got nothing. Are you buying or not?
—William “mr. amaaaze” maze External Body Cyberware. A flexible rectan-
gular Nu-Tek Touch TV panel approximately the
dimensions of the Cyberpunk RED core book is

2
MUST HAVE CYBERWARE DEALS
installed subcutaneously, turning any desired part to customizing and modding them, and was overjoyed
of the user’s body into a screen that can be utilized that my latest cargo container haul had a box full of
by a linked Agent or Memory Chip inserted into a ‘em buried in the back. So buy them now, before she
user’s Chipware Socket. does.
Fashionware. A full set of 10 programmable lighted
▶ Holo Projector Palm fingernails allow the user to bring the nail art of their
Cost: 100eb (Premium)•Install: Clinic dreams to life. Each purchase comes with a set of light
Humanity Loss: 2 (1d6/2 Round up) pens for creating new nail art presets. Presets can also
also be downloaded from the CitiNet using a linked
Now this one’s just neat. Makes a great pop-up
Agent. Counts as an installation of Light Tattoo fashion-
advertisement, a neat trick for those first dates, and ware, making it helpful for reaching the +2 Wardrobe
it’s waterproof and doesn’t get covered up by your and Style bonus for having three installations (see
wetsuit, making it great for checking the news while CP:R page 358). Can be installed on both meat
you’re surfing. Somewhere else. Don’t surf in Night and cyberware hands.
City, the water will kill you.
Cyberarm Option. A hologram projector built into ▶ Mood Eye
the user’s palm. Can output an potentially interactive Cost: 100eb (Premium)•Install: Mall
holographic projection roughly the size of a soda can Humanity Loss: 0 (N/A)
when linked to an Agent. Can be installed as the
only piece of Cyberware in a meat arm. Gotta admit. These are kinda weird. I guess they, uh,
are for people with a unique fashion sense? Yeah,
▶ Kill Display that’s it! Real trend setting product right here. Be on the
newest wavelength of fashion with these, just maybe
Cost: 100eb (Premium)•Install: Mall don’t work a customer service job with them installed.
Humanity Loss: 0 (N/A) Or do? I’ve never worked a real job in my life, maybe
Now these are real retro-cool. You wanna look like they would be cool with it? Customers actually care
one of those Edgerunners from the 2020s? You gotta about the people serving them, right?
get one of these, on the forearm if you’re here for the Fashionware. Color changing lenses implanted into
throwback. But you don’t have to just use it for tracking the user’s eye. User’s eye color changes based on
your personal body lotto number–you can rep your the largest single characteristic of their current mood
Megabuilding, the number of exes you’ve got, or make as interpreted from brain scans recorded by their
sure the street knows your quote price. You decide! Neural Link. Red=anger, Blue=sadness, Yellow=fear.
Fashionware. Bright and bold letters illuminated Pink=arousal, Green= jealousy, Grey=dead.
from under the user’s skin declare KILLS: followed by Faking an emotion scan flawlessly enough to change
a number. The count is self-reported using a linked your eye color while wearing these is a DV 21 Acting
Agent, and goes up to a maximum of 999. Counts as Check. Can be deactivated by the user at any time
an installation of Light Tattoo fashionware, making it without an Action. Requires Neural Link.
helpful for reaching the +2 Wardrobe and Style bonus
for having three installations (see CP:R page 358). ▶ NeuTongue
Cost: 100eb (Premium)•Install: Hospital
▶ Lead’s Turn-On-Show-Off Nails Humanity Loss: 7 (2d6)
Cost: 100eb (Premium)•Install: Mall
Everyone should have one of these. You’re gonna taste
Humanity Loss: 0 (N/A)
things like you’ve never tasted before? That 2eb extra
You don’t always need to just sell what you know. My to add Scop bacon? Never pay it again, choom. Add
girlfriend is crazy about Turn-On-Show-Off Nails, your own virtual real bacon, for free, with all of the
watches at least 4 different Garden Patches dedicated taste and none of the fat. Every nugget of Broccoli

3
MUST HAVE CYBERWARE DEALS
Kibble you eat can taste like it’s been broiled in butter, ▶ Pursuit Security Inc. Personal Shredder
deep fried, and heavily salted. Don’t know what butter
actually tastes like? Now you will! Cost: 100eb (Premium)•Install: Clinic
Humanity Loss: 3 (1d6)
Internal Body Cyberware. Cybernetic tongue alters
the user’s sense of taste. Using a linked Agent, virtual Secrecy is paramount, so why are you assuming your
seasoning can be added to food. Can be deactivated company shredder isn’t spying on you too? You know
by the user at any time without an action, eliminating you’re just as likely to get hit by a jealous internal
the user’s sense of taste. rival as you are to get taken out by a rival company.
My advice is to, effective immediately, get real par-
anoid, real quick.
▶ PerfectFit Cyberfoot
Cyberarm Option. Commercial grade cross cut
Cost: 100eb (Premium)•Install: Clinic
shredder concealed within the cyberarm, complete
Humanity Loss: 2 (1d6/2 Round up)
with internal reservoir for storing shreds. Requires
Do you love buying shoes, but hate the pain that they a Cyberarm.
cause you? Being the beautiful person you are doesn’t
have to hurt your damn feet so much anymore–replace ▶ Sponsored Covering
those aching soles with your own state of the art hydrau-
lics. Motorbikes have ‘em, cars have ‘em, so why not you, Cost: 50eb (Costly)•Install: Mall
huh? I get a lot of Danger Gal agents who wanna run in Humanity Loss: 0 (N/A)
heels buying these things so get some now! You want to make some money? Passive income,
Cyberleg Option. As an Action, a user can change very limited strings attached? You’ve got a personal
the dimensions of their cyberfoot to any size between brand, and it’s time to leverage it, make your image
Euro size 0 to US size 37AA. A state of the art hydraulic work for you. I’m sure we can get the incentives
heel provides superior support, and assists the micro-ad- aligned to something we can all agree on. After all,
justable toe bed in making any shoe in your collection Edgerunners are chill and trendy and brands want to
comfortable enough for any activity. When paired, this tap into that energy for their products. It’s win-win.
cyberware reduces any penalty you may suffer related Synergy!
to wearing ill-fitting or inappropriate footwear for a Cyberlimb Option. Covers the cyberlimb in an illu-
non-fashion situation to zero. Can be installed as the minated advertisement. Assuming the user remains in
only piece of Cyberware in a meat leg. good standing with their sponsor, which can include
refraining from questionable behavior, participating
▶ PersonalPak KibbleWarmer in activities required by the sponsor, and displaying
the limb uncovered (yes, they have sensors) for a
Cost: 100eb (Premium)•Install: Clinic
set percentage of every day, they receive 20eb on
Humanity Loss: 3 (1d6)
the first of every month. Typically, a user is forced to
Look, I love those Oasis Kibble Cylinders. Hell, I pay for their own Sponsored Covering upfront as
chow down on one whenever my Agent tells me I’m part of their contract, but not all contracts include
working too much again, just to take a break! And this clause. Sponsors have been known to attempt
they are much better warm. I like mine a little burnt to repossess the entire arm if the wearer breaks the
to be honest, just to get those nice defined grill lines terms of their agreement. Requires a Cyberarm or
on each nugget. You’re gonna want this product, I Cyberleg but does not take an Option Slot.
promise.
Cyberarm Option. Small cylindrical rotisserie oven
installed in the forearm, sized to fit a PersonalPak
Kibble cylinder and warm it to exactly the right
toasty temperature for crispy enjoyment. Requires
a Cyberarm.

4
MUST HAVE CYBERWARE DEALS
▶ Mr. Amaaaaze’s New Cyberware! Buy Them All!!!

Name Type Cost Install Humanity Loss


Check each
Appetite Controller Internal Body Cyberware 500eb (Expensive) Hospital 7 (2d6) item’s full
description
Cyberpillow Cyberarm Option 100eb (Premium) Clinic 0 (N/A) for additional
rules and
External Vidscreen External Body Cyberware 100eb (Premium) Hospital 7 (2d6) information.
Holo Projector Palm Cyberarm Option 100eb (Premium) Clinic 2 (1d6/2 Round up)
Kill Display Fashionware 100eb (Premium) Mall 0 (N/A)
Lead’s Turn-On-Show-Off
Fashionware 100eb (Premium) Mall 0 (N/A)
Nails
Mood Eye Fashionware 100eb (Premium) Mall 0 (N/A)
NeuTongue Internal Body Cyberware 100eb (Premium) Hospital 7 (2d6)

PerfectFit Cyberfoot Cyberleg Option 100eb (Premium) Clinic 2 (1d6/2 Round up)

PersonalPak
Cyberarm Option 100eb (Premium) Clinic 3 (1d6)
KibbleWarmer
Pursuit Security
Incorporated Personal Cyberarm Option 100eb (Premium) Clinic 3 (1d6)
Shredder
Sponsored Covering Cyberlimb Option 50eb (Costly) Mall 0 (N/A)

5
BY ADRIAN MARC

cyberchairs
new options in mobility

Writing and Design by Mike Pondsmith, James Hutt, Cody Pondsmith, and Sara Thompson
Art Direction by Jaye Kovach • Business Management by Lisa Pondsmith
Layout by J Gray

Copyright © 2021 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention. All
situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.

1
CYBERCHAIRS

R ocklin Augmentics cyberchairs


e x a m p l e e x A M P L E E X A M P L E E X A M P L E E X A M P L E
Moving beyond prosthetics, Rocklin Augmentics is proud to showcase their line of Cyberchairs for the discerning
punk. Kitted out to the highest quality, these chairs are designed for everyday life on The Street – even able
to handle more… aggressive activities. Whether you’re at a charity ball or a Friday night firefight, Rocklin
Augmentics Cyberchairs are there to navigate with ease and get a shot back in while you’re at it.
There’s no better time to rock accessibility and mow your enemies down with autofire.
It’s all the rage in defensive fashion, don’t you know?

Item Description & Data Cost

Mercurius Basic model Rocklin Augmentics Cyberchair.


100eb (Premium)
Cyberchair It cannot equip cyberware options.
Spider Advanced model Rocklin Augmentics Cyberchair.
1000eb (Very Expensive)
Cyberchair It can equip cyberware options.

▶ Mercurius Cyberchair
A sport model with an impressive number of features for its accessible price point, this is Rocklin's most affordable
Cyberchair. Seating one with Rocklin's comfortable and secure automatic harnessing system, the Mercurius is
the consumer model of the regulation wheelchair used by the Night City Nuke, Night City's Murderball team.
The only differences between the two are the armrests, motor, and Interface Plug integration.
To pilot the Mercurius, a user must either plug in one of their Interface Plugs for hands free control, or dedicate
a hand to operating the armrest's control panel. While using a hand to pilot the Mercurius, that hand cannot be
used to do anything else. While piloted, any attacks targeted at the Cyberchair are instead targeted at its pilot.
The chair’s pilot cannot be removed from the Cyberchair as long as they are conscious.
When controlling the Mercurius, the pilot’s MOVE becomes 5 (minus any Armor Penalties),
and all movement options (Run, Jump, Climb, Swim, Get Up, and so forth) are available
to them. Despite lacking the legs of Rocklin’s Spider Cyberchair, stairs pose no challenge to the Mercurius’s
specially engineered tires and can be climbed with no penalty. Any Critical Injury the pilot suffers that
lowers their MOVE will instead lower the MOVE granted to the pilot by the Cyberchair. Quick
Fixes and Treatment to remove the effects of the Critical Injury are applied to the chair and follow the rules for
Critical Injuries and Cybertech on page 223 of the Cyberpunk RED core rulebook.
The Mercurius Cyberchair cannot be rendered inoperable by EMP effects, like Microwaver pulses, or Non-
Black ICE Program Effects.

▶ Spider Cyberchair
This Cyberchair is Rocklin's top of the line model, and it shows. It seats one, and secures comfortably to the user
with an automatic harnessing system. The Spider's initial activation is a sight to behold as four hydraulic limbs
splay below the user with a hiss, and lift the pilot into the air.
To pilot the Spider, a user must either plug in one of their Interface Plugs for hands free control, or dedicate a
hand to operating the armrest's control panel. While using a hand to pilot the Spider, that hand cannot be used
to do anything else. While piloted, any attacks targeted at the Cyberchair are instead targeted at its pilot. The
chair’s pilot cannot be removed from the Cyberchair as long as they are conscious.

2
CYBERCHAIR

When controlling the Spider, the pilot’s MOVE becomes 5 (minus any
Armor Penalties), and all movement options (Run, Jump, Climb, Swim,
Get Up, and so forth) are available to them.
Any Critical Injury the pilot suffers that lowers their MOVE will instead
Sara Thompson
lower the MOVE granted to the pilot by the Cyberchair. Quick Fixes and Our Cyberchairs were
Treatment to remove the effects of the Critical Injury are applied to the chair and follow designed in cooperation
the rules for Critical Injuries and Cybertech on page 223 of the Cyberpunk RED core with Sara Thompson, a
writer and champion for
rulebook.
positive representation of
The Spider has 4 Option Slots for installing Cyberarm, Cyberleg, or disabled people in table-
Cyberlimb Options. Options installed into the Cyberchair always count as if they top roleplaying games.
were paired. Installing an option into the Cyberchair costs the same as installing it into As a writer and TRPG
a Cyberlimb. designer, Sara has done
work for Mantic Games
The Spider Cyberchair, along with any options installed within it cannot be rendered and Paizo. This isn't her
inoperable by EMP effects, like Microwaver pulses, or Non-Black ICE Program Effects. first collaboration with
R. Talsorian Games. Her
adventures will (as of the
release of this DLC) feature
in two future sourcebooks:
Book of Tales and Tome of
Chaos.
Sara also served as the
model for the Cyberchair
user on page one. The art
was done by the incredibly
capable Adrian Marc.
You can follow Sara
online via Twitter. Her
handle is @mustangsart
BY ADRIAN MARC

3
BY VINCENT LEFEVRE

salvaging night city


a new downtime activity

Writing and Design by J Gray and James Hutt•Line Development by Mike Pondsmith
Editing by Mike Pondsmith•Art Direction by Jaye Kovach
Business Management by Lisa Pondsmith•Layout by J Gray

Copyright © 2022 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A. All rights reserved under the Universal Copyrights Convention.
All situations, governments, and people herein are fictional. Any similarities portrayed herein without satiric intent are strictly coincidental.

1
SALVAGING NIGHT CITY

H ustling with 3-Piece


h u s t l i n g w i t h t h r e e p i e c e
If you live in Night City and you haven’t sold your soul
Second, you’ll need tools. Nothing special. Just a
standard tech toolkit will usually do. Finally, you’ll
need a way to drag anything you salvage out of the
junkyard and into your own yard. Guts and weapons
to the Corps, chances are you’re looking for ways to
don’t hurt, either. Be warned. Salvaging isn’t the
3-Piece is a keep a roof over your head, food on your plate, and
Fixer/Media easiest or safest hustle. It can be damn dangerous.
who made those sweet, sweet ebs in your pocket.
a name for
himself by Well, I’m 3-Piece and I’m here to guide you through Salvaging Dangers
organizing
our modern economy and keep you housed, fed, and
Techs and What kind of perils am I talking about? When you’re
providing basic alive in the Time of the Red. All part of a little enter-
services to his salvaging you’ve generally got two different dangers
prise called…
neighborhood trying to kill you: the environment and the people.
in the aftermath
of the 4th Hustling with 3-Piece!
Corporate War. ▶ The Environment ◀
And if you want to help keep me housed, fed, and
These days, he You don’t usually salvage in cushy safe security-pa-
splits his time alive, please subscribe to this Garden Patch and
trolled executive zones. You go to places full of junk
between his watch this video all the way to the end. Ziggurat’s
Garden Patch and ruin. There’s plenty of rusted metal, toxic mold, and
(named Hustling algorithms demand complete views to give my Patch
nasty rot to infect any wounds you get. Everything’s
with 3-Piece) a good score.
and helping to crumbling, perilously stacked, or ready to fall apart so
run Short Circuit
with his husband,
Today on Hustling with 3-Piece, I’m going to clue you you never know when your next step will bring down
Brain, and their into a topic near and dear to my boo’s heart: salvaging. a building on top of you or send you tumbling straight
daughter, Bug.
down through the floor. It isn’t uncommon for a salvage
For more What’s Salvaging? area to be radioactive, filled with toxic and/or explo-
information on
sive gasses, or flooded with CHOOH2-contaminated,
Short Circuit, The concept of salvaging’s pretty simple. You go to
see CP:R and thus flammable, trash water.
page 312. an area full of wrecked stuff, you sort through the
trash, and you pull out some treasures to make use In other words, when you’re salvaging, your sur-
of or sell. roundings are trying to kill you. Go in prepared.
Radiation suits. Breathing masks. Rope. Grapple guns.
Sometimes those treasures are pieces and parts to be
Flashlights. Know the area you’re visiting and pack your
recycled, like copper wiring and circuit boards and junk.
kit accordingly.
Other times, you’ll find some broken swag that, with a
little TLC, will transform into a fully usable piece of gear. ▶ The People ◀
By the way, if you do find some gear in need of Even in the most hostile, barren parts of Night City
repairs, feel free to drag it down to Short Circuit in you’re never really alone. Anywhere you go, you
Little Europe. That’s the bar I run with my husband, risk running into someone, or someones, armed to
In this Brain, and I promise you we’ve got all the tools you the teeth and unhappy with your presence. In the
document
you’ll need to turn that trash into treasure. And, if you Combat Zones, for example, chances are your
occasionally mention the code that’ll pop up on the screen at the salvage spot’s in some gang’s territory. You either
see a reference
directing you end of this video, we’ll even comp you a free drink! have to make a deal with them, sneak past them, or
to a page in fight your way in and/or out. In the Hot Zone, you
CP:R. This
refers to the Salvaging Essentials could be dealing with gangers who got lost trying to
Cyberpunk get to the Totentanz or scavvers. A lot of us live on the
RED Core To get into salvaging you’ll need a few things. First,
Rulebook. Edge but scavvers have fallen completely off. They
you need knowledge. You’ve got to know what’s worth
live below the Edge, squatting in the ruins, salvaging
snagging and what you should leave in the gutter.
almost twenty-four seven just to keep their desperate
I recommend hanging out at Short Circuit and lives going. Some, you can deal with. Talk to. Others,
gabbing with the regulars. They’ll give you a good their territorial instinct overrides everything else and
education on the topic. they’ll attack anyone or anything entering their turf.

2
SALVAGING NIGHT CITY

Finally, if you’re salvaging inside an area technically demolishing the old so they can build up the new,
owned by a company, like a scrapyard, you might run but there’s still plenty of old, broken tech and hidden
into the two nastiest gangs of all: Corporate security and treasures deep inside. Just be careful of the scavvers
NCPD. There’s nothing worse than an armed bully who and the radioactive hot spots.
thinks they have the moral high ground and the legal
protection to do anything the hell they want to you. ▶ Combat Zones ◀
Right now, there’s four areas of Night City most people
Salvaging Locations consider Combat Zones: South Night City, the Old Combat
In talking about the dangers you’ll encounter, I men- Zone, Old Japantown, and Little China. These areas tend
tioned some specific locations. And chances are, you to be a mixture of semi-habitable neighborhoods and old
already have some ideas but here’s a breakdown of wrecked, rotting buildings. Most of the good stuff’s already
common salvaging locations in Night City. been salvaged by the residents, junk dealers, and gangs but
sometimes you can find a good score.
▶ The Hot Zone ◀
That big, roughly circular pile of wreckage in the
▶ Scrapyards ◀
middle of the city. Used to be a major Corp Plaza. Night City’s constantly rebuilding, these days. Old build-
Now, it is nothing but ruins. Every year the city junta ings come down. New buildings go up. All the junk being
scrapes away more at the edges of the Hot Zone, demolished has to go somewhere. And that somewhere
BY HELIO FRAZAO

3
SALVAGING NIGHT CITY

is the scrapyards. In theory, all that junk’s getting recycled


and reused but recycling takes time, effort, and labor
so it’s always behind schedule. In other words, those
S alvaging Rules
s al va g in g r u l e s s al va g in g r u l e s
If you’ve got free time, you can salvage in an attempt
scrapyards are full of treasures worth pillaging.
to grab gear you can use or sell. A salvaging attempt
Just be careful. Corps are weird. Even if they don’t takes one week and can’t be done on days where
intend to use a thing they technically own, they’ll still you perform another downtime activity (like healing
fight to your death to protect it. As long as a Corp own or hustling).
it, you can’t have it. And any security forces present
will shoot first and kick your body into a pit in the Step 1: Decide on a Category
middle of the scrapyard later.
When you’re salvaging you’re either looking for some-
▶ The Perimeter ◀ thing specific or willing to take whatever you can find. If
you’re looking for a specific category of goods, move
Head to the edges of the city or into the Badlands and onto Step 2. If you’re willing to take whatever you can
you’ll find the ghost-filled remains of civilization. Small find, roll on the Salvage Categories table below to
towns. Service stations. Abandoned motels. Factories. determine type of goods what you’ll discover on this trip.
You may look at the Badlands and see nothing but tum-
bleweeds and dried, cracked earth but there’s plenty ▶ Salvage Categories
of spots to salvage. And Oout there, you won’t run into
gangs. Instead, you’ll probably run into Nomads. Roll (1d6) Salvage Category
The good news is, Nomads tend to be selective
1 Cyberware
about what they salvage. Every pound they add to
their vehicles reduces their fuel efficiency, so they 2 Weapons

usually only take what they need. That means you 3 General Gear
can usually bargain with Nomads. As long as you 4 General Gear
don’t try to take what they want, they’ll let you salvage 5 Armor
without trouble.
6 Cyberdecks and Programs
The Wrap Up
Now you’re clued into what salvaging is, what you
need, the dangers, and the possible locations. The This episode of Hustling with
next step’s up to you. I recommend starting small and
learning and growing as you go. Salvaging is a trade 3-Piece was not taped in front
and, like all trades, require practice and experience.
Once you get the hang of it, though, salvage can be of a live studio audience. it was
a great way to earn some extra eb and get new gear taped in front of my daughter,
you otherwise couldn’t snag on the market.
who wouldn’t stop giggling
Thanks for sticking around to the end of this video.
Want to know what’s next on Hustling on 3-Piece? the entire time. turns out she ’d
Here’s a hint: cabbages! put a goldfish head filter on
And remember, Short Circuit’s the place to be in me while we recorded. I had
Little Europe if you’re into tech or Netrunning. Show
the bartender a screenshot of this code 3PHUSTLE to redo the whole thing!
and you’ll get a free drink on your next visit. — 3-piece
from the hustling with 3-piece Q&A special
Until next time, try not to go broke
on the streets of Night City.

4
SALVAGING NIGHT CITY

Step 2: Make the Check Step 3: Profit!


Make a Basic Tech Skill Check to deter- Once you’ve finished your salvaging trip, pick
mine the worth of the salvage you find. The out a number of goods from the appropriate Keyword Info
higher the Check, the more you salvage. category whose Cost adds up to the worth of
A D es t roye d i t e m
The DV changes based on whether you the salvage. Any “unspent” worth is lost. The
doesn’t work. A Destroyed
are looking for a specific category of goods you pick are the whole items salvaged g u n c a n’t s h o o t . A
goods or taking whatever you can find. If during your trip. The items are considered Destroyed techscanner
you roll a Critical Failure (a 1 on the 1d10) Destroyed and do not currently function but can’t scan. Destroyed
skip to Step 2a. can be repaired using the appropriate Tech items can be fully repaired
Skill (see CP:R page 140). to using the appropriate
▶ Salvage Worth Example: Torch, a Tech, decides to spend
Tech Skill (see CP:R
page 140) or tempo-
the week salvaging. Torch isn’t looking for rarily repaired using Field
Take What Specific
Worth anything in particular, so his player rolls Expertise (see CP:R
You Can Find Category
on the Salvage Categories table, getting page 147). Armor with
10eb DV 9 DV 13 a 3. Torch will find General Gear. Torch’s 0 SP and vehicles with
20eb DV 13 DV 15 player makes a Basic Tech Skill Check for 0 SDP are considered
a total of 25. This beats the DV 24 needed Destroyed.
50eb DV 15 DV 17
to salvage a worth of 500eb. Torch’s If an item has been
100eb DV 17 DV 21 player decides he found: D e s t r oy e d B ey o n d
500eb DV 24 DV 29 Repair, it cannot be
• A Computer (50eb)
1000eb DV 29 N/A repaired using Tech Skills
• A Radio Scanner/Music Player nor can it be temporarily
(50eb) fixed using Field Expertise.
Step 2a: Critical Failures
• An Agent (100eb)
If you roll a Critical Failure on your Basic Tech
• An Audio Recorder (100eb)
Skill Check while salvaging, you not only
failed to salvage anything, you’ve run head- • A Grapple Gun (100eb)
first into danger. Roll on the Perils of Salvaging
• And a Video Camera (100eb)
table to determine what happened.

▶ Perils of Salvaging
Roll
What Happened
(1d6)

A structure collapsed on top of you. Take 6d6 damage (reduced by armor). You also take a Critical Injury.
1
Roll on the Critical Injuries to the Body table (see cP:R page 221) to determine which.
2 You get into a firefight. Take 6d6 damage (reduced by armor).
You are exposed to High Level Radiation (see CP:R page 181) for 1d10 rounds.
3
A Radiation Suit negates the effect.
You fall 30m/yds after the ground beneath you collapses, taking 6d6 damage (reduced by armor) unless
4
you have a Grapple Hand or Gun or are able to grab the edge (see CP:R page 181).

You are exposed to a pocket of toxic gas (treat as a Vial of Biotoxin, see CP:R page 355) for 1 round.
5
An Anti-Smog Breathing Mask or oxygen supply negates the effect.

6 You touch a live wire and are electrocuted for 1 round (see CP:R page 180).

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