Animation LP
Animation LP
Content Standard
Students will know…
The History of Animation
The Techniques in Animation
The Animation Team and Workflow
The Animation Process
The Principles of Animation using Anime Studio
The Career in Animation
The Character Design
Performance Standard
Essential Understanding
Essential Questions
B. Traditional Assessment
True or False. Write TRUE if the statement is correct; otherwise; write FALSE.
B. learning Resources
Animation. Computer Literacy Worktext and Laboratory Workbook.
A. Learning Objectives
At the end of the lesson, the students will be able to;
1. Create a timeline on the history of animation.
2. Identify animation techniques.
3. Distinguish the different function of an animation team and its workflow.
4. Use animation principle and processes to create a simple project.
5. Appreciates career related to animation.
B. Instructional Materials:
Work text, Laboratory Manual, Big Screen, Laptop, paper strips, tape, charts
C. Subject Matter
Topic: Introduction to Computer Animation
Principles and Essential Concepts of Animation
Reference: Work text pp 4-19, Laboratory Manual pp. 3-5
D. Deepen
1) Pre- Assessment (Word Search) – ask the learners to look for words related to
animation from the word search.
M P E G B A R T D I G I T A L A M
O R O C S R O H R L A T C E J B O
T A Y L Q O T A E H N I S E O G V
I X E A U T O U C U T N S J E E I
O I N Y A C S M U O I K E B P R E
N N S M S E C A D U C E L O U T C
P O I A H R O T O T I R R S P I A
I S D T N I P R R T P T E T P E M
C C T I D D E O P E E I P E E F E
T O L O F L I P B O O K A R T R R
U P A N R O Y E Z J A C P E E N A
R E W D I G I T A L C U T O U T S
E D E S I G N E N O I T A M I N A
2) Introduce the lesson and set objectives
3) Timeline
- Prepare strips of paper with label (Beginning, Ending, Zoetrope, Thaumatrope,
Flip Book,
Praxinoscope, Movie camera, Girtie, Peg bar, Rotoscope and Walt Disney)
- Prepare pictures related to the items above.
- Prepare some paper strips with details of the items above like the examples
below.
- Put a small rope on the wall. Label its end with beginning and ending.
- Divide the class in 3 groups.
- Ask the first group to arrange the pictures in chronological order.
- Ask the other group to put labels above the picture. Example Zoetrope,
Flipbook and others
- Ask the last group to add details using the paper strips.
- Check misconceptions and inputs
6) Class Graffiti
- Post a manila paper on the wall.
- Let the learners express their feelings and the things learned on the wall.
- Evaluate learners output, give inputs and feedback.
7) READ (Read, Examine, analyze and Deliver) – Animation Team, Flow and Process
- Ask the learners to read pages 10 – 18 of the work text. Let them examine
the components and analyze the texts read.
11) Explore
- Have the learners explore activities 1.1 to 1.6 on pages 3 to 5 of the
laboratory manual.
12) Toss the Ball
- Prepare several questions.
- Form a big circle formation
- Stay at the center; toss the ball to one of the students.
- Continue until all the prepared questions have been answered.
E. Assessment
- Answer tests on pages 19 - 22, 35- 38
PART 2
Content Standard
Students will know…
Performance Standard
Students will explore the features of anime studio.
Students will on their own create drawing with different levels of radiation
of complexities.
Students will understand the basics of vector and raster graphics.
Students can make a cartoon character to life.
Essential Understanding
Knowing the features of anime studio can lead to the appreciation of
animation in creating drawings with radiating level of complexities.
Understanding the basics of vector and raster graphics will widen the
horizon of knowledge in animation through demonstration of worthwhile
projects.
Enhancing art through layer settings and style palette can bring cartoon
characters into life.
Essential Question
How will it be beneficial in knowing the features of anime studio as a
young learner as you are?
What are the basics of vector and raster graphics?
How can you concretize cartoon characters to life?
B. Traditional Assessment
True or False. Write TRUE if the statement is correct; otherwise, write FALSE.
B. Learning Resources
Animation. Computer Literacy Worktext and Laboratory Workbook.
B. Instructional Materials:
Work text, Laboratory Manual, Big Screen, PC, paper strips, tape
C. Subject Matter
Topic: Stepping into the World of Animation
Quick Start
Drawing in Anime Studio
Exploring layers and Timelines
Enhancing Art with Layer Setting Panel and Style Palette
Bringing a Cartoon Character to Life
Reference: Work text pp 42 – 204
D. Deepen
1. Pre-assessment (Word Splash) – Stepping into the World of Animation, Quick
Start
- Prepare pre-printed template like below and distribute to the class.
- Divide the class into groups and provide each group with a template
- Ask them to write as many words that they can relate on the word
“Anime Studio in a given period of time. Allow them to do it 1 to 2 minutes.
- Ask them to post output on the wall.
Anime Studio
2. READ
- Ask the learners to read pages 42 to 76 of the work text.
3. Comic Strips
- Prepare empty comic strips with speech balloons.
- Let them place the concepts learned in the balloons.
- Allow them to present their comic strips by displaying on the wall.
- Ask the learners go around and check on their classmates work.
- Evaluate outputs, give feedback, give additional information and check
misconceptions.
5. Explore
- Ask learners to work on activities 2.1 to Project 4 on pages 10 – 25 of the
laboratory manual.
9. Explore
- Let them work lab activities 3.1 to project 4 on pages 28 -35 of the
laboratory manual.
10. KWL
- Ask the learners to go back to the KWL chart.
- Let them fill in the last column of the chart.
- Use learners’ responses to evaluate and check misconceptions.
-
11. Raise Your Flaglets
a. Ask the learners to rate their understanding of the lesson using the
scale 0-10.
b. Ask them to raise the blue flag if they rated themselves 8-10.
c. Ask them to raise the green flag if they rated themselves 5 – 7.
d. Ask them to raise the yellow flag if they rated themselves 4-6.
e. Ask them to raise the red flag if they rated themselves 0-3.
12. Boxing
- Divide the class into groups.
- Provide them with a large piece of paper and marker.
- Ask them to draw a box in the center then a smaller box inside of the first
box.
- Ask them to write their answer on the question “what do I know in the
outside box and what do I want to learn in the inside box then let them
draw a visual representation.
- After which all groups are done ask them to post their work on the wall.
- Let all groups go around, read and check the work of the other groups
and let them write a short summary.
- Let them share their summary in class. Use their responses in giving inputs
and correcting misconceptions.
18. Four Corners ( Enhancing Your art with the Layer Settings Panel and style Palette)
- Prepare some Multiple Choice questions with 4 options.
- Designate each corner in the classroom to represent A, B, C,D.
- Students go to the corner that they believe corresponds with the correct
answer.
21. Explore
- Work on activity 5.1 –to project 2 of pages 54 - 56 of the laboratory
manual.
bone animation
Smart Bone
Dynamic
Bone
25. Describe Me –
a. Prepare 16 strips of paper and write the following in each strip
Add Point Style Palette Shape Tool
Visibility Smart Bone Transform Bone
Manipulate Bone Select Bone Bind Points
Angle Constraints Region Binding Bind Layer
Frame O Bone Strength Layer Setting
Color Dial
b. Ask learners to pick one of the paper strips and describe
c. Let them explain and describe.
d. Check misconceptions and explain further
26. Explore
- Ask the learners to work on activities 6.1 to project 2 on pages 57 – 66 of
the laboratory manual.
Topic : _________________________________________________
this in ______________________________________________________.
Signature _______________
E. Assessment Evidence:
1. Graphic Organizer – ask them create a graphic organizer about the lesson.
1. Answer lesson tests on pages 51, 77 , 109, 141 , 165 and 205 of the work text.