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AI Decision Tree For Solo Games

The document discusses an AI decision tree the author created for solo wargaming. The tree provides a framework for non-player characters to make decisions in battles involving units from the battalion level up. The decisions in the tree may be determined randomly or based on other factors, and the tree is meant as a starting point to be expanded on further.

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J S
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0% found this document useful (0 votes)
96 views1 page

AI Decision Tree For Solo Games

The document discusses an AI decision tree the author created for solo wargaming. The tree provides a framework for non-player characters to make decisions in battles involving units from the battalion level up. The decisions in the tree may be determined randomly or based on other factors, and the tree is meant as a starting point to be expanded on further.

Uploaded by

J S
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Just Another Wargames Blog

A blog about wargaming and stuff.

Home Rules, House Rules & Stats

THURSDAY, NOVEMBER 19, 2015


Blog Archive
► 
2021
(12) AI Decision Tree for Solo Games
► 
2020
(23)
► 
2019
(15) I've really become hooked on the  Delta Vector blog site. The
author, evilleMonkeigh, deals a lot with rule design, often from the
► 
2018
(33)
standpoint of solo gaming. Recently, he has been discussing non-player
► 
2017
(31)
character AIs. I've been playing around with AIs for a while, but it got me
► 
2016
(41) tinkering again, especially since I am getting closer to having a game.

▼ 
2015
(33)
► 
December
(1) I have been focusing on building AI for battles involving battalion level and
▼ 
November
(3) higher micro armor games. This decision tree is what I've come up with so
far:

AI Decision Tree for


Solo Games
Update
Building Bridges, Part 4
► 
October
(3)
► 
September
(4)
► 
August
(2)
► 
July
(2)
► 
June
(2)
► 
May
(3)
► 
April
(3)
► 
March
(3)
► 
February
(2)
► 
January
(5)
► 
2014
(33)
► 
2013
(18)
► 
2012
(36)
► 
2011
(46)
► 
2010
(31)
Click on chart to better read it.
► 
2009
(26)

Labels A lot things on the chart are very loosely set up. For example, final actions,
those in the light green boxes, have more than one possible action to take.
1/300 Aircraft
(18) It might be that which one to take would be decided by die roll, or it might
1/600
(11) be that several actions could be taken based on available unit command
1/600 Aircraft
(11) pips. Even some of the early decisions may not be automatic. A percent
15mm
(74) dice might be used for the "Yes," "No," and "No, but..." decisions. 
25/28mm
(19)
3D Printing
(6) What is meant by Scurry? I borrowed the word from Ivan Sorensen's
3mm
(11) various rules, particularly from his Fivecore Company Commander rules.
6mm moderns
(62) In his rules, it has a more positive meaning (move to a better firing
6mm or 1/300
(36)

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