Cyborg Transformation 1.1 - The Homebrewery
Cyborg Transformation 1.1 - The Homebrewery
C
onstructs or animated objects are typically Transformation Boon: Mechanical
created through potent magic that binds the upgrades
construct to the will of their creator. However, While your body is still largely organic at this stage of the
some ambitious scientists and wizards have transformation, there are still many opportunities to improve
taken their understanding of animated objects your body. You gain the ability to use to Upgrades, which are
and applied that knowledge to their own bodies. described on the following pages. When you gain this boon
Through this application of knowledge, these your character's body can only handle one upgrades at the
people have improved their minds and bodies with same time. Your character's body can only support an amount
mechanical and magical elements. of upgrades equal to their transformation level.
Regardless of how you have become a Cyborg, a part of your The cost of implementing an upgrade is equal to 50 gp x
physique is forever changed by your inorganic improvements. your transformation level.
Depending on your transformation level you gain certain
benefits from being a Cyborg. Transformation flaw: Power source
As part the procedure you have undergone to become a
Construct, a Power source has replaced your heart in body.
Prerequisites This power source is the driving force for your entire body.
A Cyborg has the following transformation features: And while this power source generally requires no upkeep,
this does not mean it is not prone to failure.
Prerequisites When you take lightning damage, you must make a
Ability scores: Constitution 13
Constitution saving throw. The DC of this saving throw
Roleplay: You must undergo a procedure in which a part of equals 10 or half the lightning damage your character took,
your body is replaced by a mechanical or magical construct, whichever is higher. If your character fails the saving throw
such as a limb or an organ system. As your transformation they are under the effects of the slow spell until the end of
progresses more and more of your body will be replaced or their next turn.
improved by these constructs
Furthermore, you cannot die from
old age and you do not
Transformation Boon: Artificial Mind In order to grant an upgrade to an ally they must undergo a 2
When you gain this boon you create an artificial mind which hour ritual which consumes 100 gp in materials. At the end
can communicate with you. This mind has its own unique of this ritual they gain the benefits of one upgrade. If the
personality and is able to help its host in various situations.
upgrade has a prerequisite of any kind, you can choose that
A cyborg can only grant 1 other person an upgrade, and this Actions
upgrade does count towards the maximum amount of Force blast. Ranged Weapon Attack:: +2 plus PB to
upgrades a cyborg can support at the same time. hit, range 60 ft., one target. Hit: 9 (2d6+2) force
damage.
Transformation flaw: Power source
Transformation Level 3
Starting at 3rd level, you pick one of the following
Transformation Boons. In addition you gain this level' s
Transformation flaw
Transformation Boon: Overdrive
Using your power source, you can drive yourself beyond your
normal limits to perform incredible acts. As a free action
during your turn, you grant yourself an additional action on
top of your regular action and a possible bonus action. At the
end of your turn you gain 2 levels of exhaustion as your
physical body wracks with pain.
At the end of each turn where you have two spells you are
concentrating on, you must make a Constitution saving throw
(DC equals 10 + the number of complete rounds you’ve been
concentrating on two spells). On a failure, you lose
concentration for both spells. You can drop concentration on
one of your spells during your turn as a free action to avoid Credit: Ching Yeh
this saving throw.
Zeus
At any time after the replacement is made, if you die, its soul
transfers to the replacement, provided that the soul is free Credit: Dimitri Neron
and willing to return. The replacement is physically identical Space Knight
to the original and has the same personality, memories, and
abilities, but none of the original's equipment. Your physical
remains, if they still exist, become inert and can't thereafter
be restored to life, since your soul is elsewhere.
Transformation Boon: Master Engineer
Prerequisite: Expert engineer
You walking speed increases by 10 feet. Additionaly, you can You have a flying speed of 50 feet. This flight works only in
cast the expeditious retreat spell without expending a spell short bursts; you fall if you end your turn in the air and
slot. You can't do so again until you finish a long rest. nothing else is holding you aloft.
Additionaly you can cast Feather Fall, targeting only you,
Plasma Repulsors once per short rest
As an action, a beam of plasma forming a line 30 feet long At Cyborg level 3 You can fly for 1 minute before falling,
and 5 feet wide is shot out of you in a direction you choose. and you are no longer limited to only targeting yourself when
Each creature in the line must make a Dexterity saving throw casting Feather Fall.
equal to your Cyborg DC. A creature takes 2d6 force damage At Cyborg level 4 you can fly indefinitely.
on a failed save or half as much damage on a succesful one.
After this action is used, the Plasma repulsors must Pacemaker
recharge for 1 hour. Prerequisite: 2nd transformation level
The damage of this action increases by 2d6 when you Once per long rest, when you are reduced to 0 hitpoints, but
reach transformation level 2 (4d6), transformation level 3 are not killed outright, you can choose to drop to 1 hit point
(6d6), transformation level 4 (8d6). instead.
In addition, if you fall to 0 hit points due to the attack of a
Adrenaline Pump hostile creature, you can choose to use a reaction after using
Prerequisite: 2nd transformation level