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Cyborg Transformation 1.1 - The Homebrewery

The document describes the Cyborg transformation which allows characters to augment their bodies with mechanical and magical constructs. As they progress in transformation levels, characters replace more of their organic material with inorganic improvements which provide benefits like increased ability scores but also flaws like needing a power source. Higher levels allow granting upgrades to allies or creating mechanical drones to assist in combat. The transformation aims to improve characters by blending magic, science and technology with the organic.

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Wilco Rave
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0% found this document useful (0 votes)
172 views5 pages

Cyborg Transformation 1.1 - The Homebrewery

The document describes the Cyborg transformation which allows characters to augment their bodies with mechanical and magical constructs. As they progress in transformation levels, characters replace more of their organic material with inorganic improvements which provide benefits like increased ability scores but also flaws like needing a power source. Higher levels allow granting upgrades to allies or creating mechanical drones to assist in combat. The transformation aims to improve characters by blending magic, science and technology with the organic.

Uploaded by

Wilco Rave
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Cyborg Transformation

C
onstructs or animated objects are typically Transformation Boon: Mechanical
created through potent magic that binds the upgrades
construct to the will of their creator. However, While your body is still largely organic at this stage of the
some ambitious scientists and wizards have transformation, there are still many opportunities to improve
taken their understanding of animated objects your body. You gain the ability to use to Upgrades, which are
and applied that knowledge to their own bodies. described on the following pages. When you gain this boon
Through this application of knowledge, these your character's body can only handle one upgrades at the
people have improved their minds and bodies with same time. Your character's body can only support an amount
mechanical and magical elements. of upgrades equal to their transformation level.
Regardless of how you have become a Cyborg, a part of your The cost of implementing an upgrade is equal to 50 gp x
physique is forever changed by your inorganic improvements. your transformation level.
Depending on your transformation level you gain certain
benefits from being a Cyborg. Transformation flaw: Power source
As part the procedure you have undergone to become a
Construct, a Power source has replaced your heart in body.
Prerequisites This power source is the driving force for your entire body.
A Cyborg has the following transformation features: And while this power source generally requires no upkeep,
this does not mean it is not prone to failure.
Prerequisites When you take lightning damage, you must make a
Ability scores: Constitution 13
Constitution saving throw. The DC of this saving throw
Roleplay: You must undergo a procedure in which a part of equals 10 or half the lightning damage your character took,
your body is replaced by a mechanical or magical construct, whichever is higher. If your character fails the saving throw
such as a limb or an organ system. As your transformation they are under the effects of the slow spell until the end of
progresses more and more of your body will be replaced or their next turn.
improved by these constructs
Furthermore, you cannot die from
old age and you do not

require air, food or drink.


Some of your abilities require the target to make a saving
throw to resist their effects. The saving throw DC is Having more than one creature type
calculated as follows:
Tranformation DC = 8+ Profinciency bonus+ your Some creatures are of more than one creature type.
Constitution score modifier If an effect works on at least of a creature' s types,
that effect can work on that creature.
Level Milestones
The following are examples of possible level milestones for
the Cyborg.
Undergoing a dangerous and costly experiment.
Replacing your power source with a more powerful power Credit: u/govy9807
source. Human Paladin with warforged arm
Transferring your consciousness into a new body.
Fully replacing the entirety of your organic body with
inorganic constructs.
Transformation Level 1
Starting at 1st level, you gain the following
Transformation
Boons and this level’s
Transformation Flaw.
Transformation Boon: Mechnical form
Your Constitution score increases by 2 and your Strength
score increases by 1. An ability score cannot be increased
beyond 16 in this way.
You become an Construct in addition to any other creature
types you are. Spells and abilities that affect Constructs of a
specific CR have no effect on you.
Additionaly, When you take a long rest, you must spend at
least six hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn't render
you unconscious, and you can see and hear as normal.
Your character can grant an ally a universal upgrade,
Transformation Level 2 universal upgrades do not require a power source for the
Starting at 2nd level, you pick one of the following upgrade to function correctly.
Once the cyborg grants another
Transformation Boons. In addition you gain this level' s person a Universal Upgrade, the older Universal Upgrade
Transformation flaw ceases to function.

Transformation Boon: Artificial Mind In order to grant an upgrade to an ally they must undergo a 2
When you gain this boon you create an artificial mind which hour ritual which consumes 100 gp in materials. At the end
can communicate with you. This mind has its own unique of this ritual they gain the benefits of one upgrade. If the
personality and is able to help its host in various situations.
upgrade has a prerequisite of any kind, you can choose that

invocation only if you're a Cyborg who meets the prerequisite.


The artificial mind can communicate telepathically with its
host, but can also speak, read, and understand Common and Transformation flaw: High Maintenance
three languages of the host's choice. The artificial mind has You are dependent on materials in order to function. If you
an Intelligence of 16, a Wisdom of 16, and a Charisma of 12. take a long rest and don't have enough materials in order
It has hearing, Darkvision and Blindsight out to a distance of mantain your inorganic body, you do not regain any hit dice or
30 feet.
lose any levels of exhaustion. In these circumstances the GM

decides if you have enough materials in order to maintain


When you make an Intelligence or Wisdom ability check, you yourself.
can choose to roll an additional d6 and the number rolled to
the ability check. However, if the DM decides that the
Artificial Mind either has no knowledge of the subject or is
unwilling to cooperate with its host, you may not able to add
the d6 to the ability check.
Transformation Boon: Mechanical
Drone
When you gain this boon you gain the ability to create your
own drones. See this creature's game statistics in the
Mechanical Drone stat block, which uses your proficiency
bonus (PB) in several places. You determine the creature's
appearance, your choice has no effect on its game statistics.
At the end of a long rest you can create a drone. You can have
only one drone at a time and can't create one while your
drone is present.

Credit: Edward Delandre


While your drone is within 1000 feet of you, you can
communicate with it telepathically. Additionally, as an action,
you can see through your drone's eyes and hear what it hears
until the start of your next turn, gaining the benefits of any Mechanical drone
special senses that the familiar has. During this time, you are Tiny construct
deaf and blind with regard to your own senses.

Armor Class 13 (natural armor)


In combat, the drone shares your initiative count, but it takes Hit Points fifteen times your Cyborg level
its turn immediately after yours. It can move and use its Speed 10ft., fly 40ft.
reaction on its own, but the only action it takes on its turn is
the Dodge action, unless you take a bonus action on your turn STR DEX CON INT WIS CHA
to command it to take another action. That action can be one
in its stat block or some other action. If you are incapacitated, 6 (-2) 14 (+2) 10 (+0) 4 (-3) 12 (+1) 6 (-2)
the drone can take any action of its choice, not just Dodge.
The drone regains all hit points at the end of a long rest, Skills Acrobatics +2 plus PB, Perception 0 plus PB
but is unable to spend hit dice during a short rest. If the Condition Immunities Charmed,Exhaustion,
mending spell is cast on it, it regains 2d6 hit points. Frightened, Poisoned
Senses Darkvison 60 ft, passive perception 10 plus
PB
Transformation Boon: Expert engineer Languages Understands Common but can't speak
Using your knowledge of upgrades, you can grant the benefits
of certain upgrades to your allies.

A cyborg can only grant 1 other person an upgrade, and this Actions
upgrade does count towards the maximum amount of Force blast. Ranged Weapon Attack:: +2 plus PB to
upgrades a cyborg can support at the same time. hit, range 60 ft., one target. Hit: 9 (2d6+2) force
damage.
Transformation flaw: Power source
Transformation Level 3
Starting at 3rd level, you pick one of the following
Transformation Boons. In addition you gain this level' s
Transformation flaw
Transformation Boon: Overdrive
Using your power source, you can drive yourself beyond your
normal limits to perform incredible acts. As a free action
during your turn, you grant yourself an additional action on
top of your regular action and a possible bonus action. At the
end of your turn you gain 2 levels of exhaustion as your
physical body wracks with pain.

If you have another feature which grants an additional action


on top of your regular action, such as the Fighter's Action
surge, they cannot be used on the same turn.
Transformation Boon: Focused mind
Prerequisite: Artificial Mind

The Artificial Mind can help you maintain focus on


concurrent incantations, taxing as the process might be.

If you attempt to cast a spell that requires concentration


while already concentrating on an existing spell, you can
maintain concentration on both spells simultaneously. You
must spend a standard action each subsequent round on
maintaining this concentration, or lose concentration for both
spells.

At the end of each turn where you have two spells you are
concentrating on, you must make a Constitution saving throw
(DC equals 10 + the number of complete rounds you’ve been
concentrating on two spells). On a failure, you lose
concentration for both spells. You can drop concentration on
one of your spells during your turn as a free action to avoid Credit: Ching Yeh
this saving throw.
Zeus

Any time you would be forced to make a Constitution saving


throw to maintain concentration due to taking damage, the
DC equals 10 + both spells’ levels combined, or half the
damage you take, whichever number is higher. On a failure,
you lose concentration on both spells.
Transformation Boon: Adjustable
Plating
As an action you can shift the composition of your external
plating on your body around. This shift can provide one of the
following benefits.
Composite plating: you gain resistance to bludgeoning,
piercing, and slashing damage. After you take bludgeoning,
iercing, and slashing damage, you gain temoprary hitpoints
equal to your profinciency bonus.
Reactive plating: you gain resistance against fire and
thunder damage. After you take fire and thunder damage, you
gain temoprary hitpoints equal to your profinciency bonus.
Frost plating: you gain resistance against cold and acid
damage. After you take cold and acid damage, you gain
temoprary hitpoints equal to your profinciency bonus.
This effect lasts until you use this feature again.
Transformation Boon: Mecha-Knight
Transformation Level 4 You have become the epitome of a cyborg, the perfect
Starting at 4th level, you pick one of the following combination between a mechanical construct and an organic
Transformation Boons. In addition you gain this level' s humanoid.
Transformation flaw As an action, you can transform yourself into a Mecha-
Knight for ten minutes.

Transformation Boon: Back-up Your size becomes large.


You have surpassed the need for an organic body. This means Your Strength becomes 26(+8) and your Constitution
that your body is nothing more than a vessel for your mind becomes 24 (+7).
and soul, since every single part of your body except your When you hit a target with a weapon attack, that target
mind and soul is replaceable. takes an extra 2d12 force damage

You have advantage on Strength and Constitution saving


When you choose this boon, your creature type changes to throws.
Construct. Spells and abilities that state effects or conditions You have resistance to damage from spells.
specifically regarding Construct of a specific CR have no
effect on you. If a spell or ability other than your own would Once this feature has been used it cannot be used again
cause you to gain Hit Points, you gain that many temporary until the cyborg has finished a long rest.
Hit Points instead. If you are reduced to 0 hit points and fall
unconscious as a result, any healing you receive will stabilize Transformation flaw: System Failure
you and leave you on 1 hit point and unconscious.
Your inorganic form is prone to failure after taking extreme

damage. Whenever you roll a natural 1 on a saving throw


In addition, you are able to transfer your mind to a different against a magical spell or ability, you take 1d6 force damage
body in the case that your current body is destroyed. The per two character levels in addition to any other damage or
preparation and construction of a new body requires an 8 effects you would suffer. For example, a 6th level Fighter
hour ritual which consumes 1000 gp worth in materials, this would take 3d6 force damage. This damage ignores
ritual cannot be performed during a long rest. After the ritual resistances and immunities.
you have an inert replacement body which can serve as new
body for you.

At any time after the replacement is made, if you die, its soul
transfers to the replacement, provided that the soul is free Credit: Dimitri Neron
and willing to return. The replacement is physically identical Space Knight
to the original and has the same personality, memories, and
abilities, but none of the original's equipment. Your physical
remains, if they still exist, become inert and can't thereafter
be restored to life, since your soul is elsewhere.
Transformation Boon: Master Engineer
Prerequisite: Expert engineer

You have become a master in creating upgrades and


implementing in yourself as well as others. This boon
improves upon the Mechanical Upgrades and Expert
engineer boons

Creating a new upgrade does not cost any gp, regardless of


your transformation level.

Your character's body can support more than the expected


amount of upgrades. Your body can now support an amount
of upgrades up to 2 x your Cyborg level.

Additionaly, You can also grant more allies a universal


upgrade. You can now grant universal upgrades to 3 allies at
the same time. If you grant a universal upgrade to a fourth
ally, you can choose which universal upgrades ceases to
function. An ally can only support one upgrade at the same
time. When granting an ally an upgrade, they can ignore the
prerequisites of upgrades. Upgrades function as if the ally is a
level 4 cyborg.

Universal upgrades granted to allies still count towards the


maximum amount of upgrades a cyborg can support at the
same time.
Upgrades Credit: u/govy9807
City Guard
Bionic Kidneys
You are immune to disease. Additionaly you have advantage
on saving throws against being poisoned, and you have
resistance to poison damage. Using this upgrade you can also
cast Detect Poison and Disease at will.
Bionic Eye
You gain darkvision out to a distance of 60 feet. If you already
have darkvision, its range increases by 30 feet. When in
darkness you are able to discern colors. Additionaly, you can
cast See Invisibilty once per long rest.
Electro-Fist
Using excess energy from your power source, you can give
your fist an extra boost. Your hands can still be used
normally, but after using a bonus action your hands change
into the electro-fists. You can cancel this effect by using
another bonus action.
During this minute your fist are considered simple melee
weapons. You have profinciency in these weapons.
The weapons have the Light properties and deal 1d4
bludgeoning damage. Additionaly, these weapons deal an
additional 1d4 of acid, cold, fire or lightning damage, when
you create this upgrade you decide which additional damage
type the weapons deal.
This weapon' s additional damage increases by 1d4 when
you reach transformation level 2 (2d4), transformation level 3
(3d4), transformation level 4 (4d4).
Boosterpack
Pistonpowered legs Prerequisite: 2nd transformation level

You walking speed increases by 10 feet. Additionaly, you can You have a flying speed of 50 feet. This flight works only in
cast the expeditious retreat spell without expending a spell short bursts; you fall if you end your turn in the air and
slot. You can't do so again until you finish a long rest. nothing else is holding you aloft.
Additionaly you can cast Feather Fall, targeting only you,
Plasma Repulsors once per short rest
As an action, a beam of plasma forming a line 30 feet long At Cyborg level 3 You can fly for 1 minute before falling,
and 5 feet wide is shot out of you in a direction you choose. and you are no longer limited to only targeting yourself when
Each creature in the line must make a Dexterity saving throw casting Feather Fall.
equal to your Cyborg DC. A creature takes 2d6 force damage At Cyborg level 4 you can fly indefinitely.
on a failed save or half as much damage on a succesful one.
After this action is used, the Plasma repulsors must Pacemaker
recharge for 1 hour. Prerequisite: 2nd transformation level

The damage of this action increases by 2d6 when you Once per long rest, when you are reduced to 0 hitpoints, but
reach transformation level 2 (4d6), transformation level 3 are not killed outright, you can choose to drop to 1 hit point
(6d6), transformation level 4 (8d6). instead.
In addition, if you fall to 0 hit points due to the attack of a
Adrenaline Pump hostile creature, you can choose to use a reaction after using
Prerequisite: 2nd transformation level

the Pacemaker to make a single weapon attack against the


As an action you can gain 2d4+4 temporary hitpoints for an creature that attacked you.
hour.
Additionaly, once per turn when you reduce a hostile
creature to 0 hitpoints with a weapon attack, you can make
an additional weapon attack as part of the same attack action
or bonus action as a wave of adrenaline pushes you beyond
your limits.

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