Development of Gamified Assembly and Disassembly Module in Learning Computer Hardware Servicing 592018
Development of Gamified Assembly and Disassembly Module in Learning Computer Hardware Servicing 592018
Cauayan Campus
Cauayan City, Isabela
Chapter 1
Rationale
benefits of e-learning. In ever varying world of education there relatively new and
thrilling trends called Gamification the term itself may generate on your mind
you’re not a little bit fun of video games. Gamification is the exercise of game-
Games can help encourage people in nongame situations and involve the
elements to nongame context and has generated a high level of attention. And it
more motivating and engaging. And we have the three aspects of the gamification
first is the Mechanics the game components concerning data illustration and
concerning player’s input and output time. The last aspect is the Aesthetics is the
desirable emotional Responses evoked me, users when they interact with the
gamified system. And in using gamification we also have the game elements the
Feedback, Goals, Badges, Point system, Leader Board, User Level. Gamifying
system.
playing with friends, playing a sport, card or board games, games engage and
capture our attention (Oblinger 2006). There are some digital games where the
player gains knowledge and if it was not meant for education proposes the
to resolve problems, a game like virtual reality can be leveraged in any correction
learning. And you deliver your lesson in a PowerPoint. Show them the actual
tools and Parts of Computer Unit. Showing them the proper procedure in the
changing the IP Address. And the actual simulation of Assembly and Disassembly
of a Computer Unit. You will all teach that continuously over and over again until
such time they master it. but as the time pass by the Subject for computer system
servicing Subject have ended together with the lesson and learning they memorize
and learning the forget everything and when the day of the test for CSS at TESDA
most of the student fail because they forget how to do that thing what is the proper
procedure.
student can not only absorb but also have fun in playing games that are connected
to our lesson computer system servicing. I will also enhance their memory
retention about our lesson the end at the same time, they can learn while they're at
servicing.
Hence, this research adopted the gamified approach model to address the
gamification is a game that can aid inspire people in a nongame scenario and
engage the student in high interaction. Which applies game related elements to
a. Functionality
b. Usability
c. Reliability
d. Efficiency
e. Portability
Salette College Inc. (ULS INC.) Santiago City Campus that has limited
The study utilized the Gamified disassembly and assembly module. The
subject will use the android device in playing the game. The gamified learning
parts and description it also includes cabling the Straight through and Crossover
and with each category, it includes an assessment quiz to test the knowledge of
the student.
The subjects of this study are 3rd year Bachelor of Science in Information
achievement and 21st-century learners’ skills scores of the subjects after the
experimental treatment.
The application can’t cater or provide the leaderboard that shows all the
IT Instructor. The study will give them the opportunity to improve the
delivery of quality education to the students. They will also gain deeper
encouraged the faculty under their supervision to try using the new
technological resources.
Proponent. The findings of the study will enrich the proponent with fresh
learning environment.
Future Researchers. The study will open new opportunities for the
learning environment.
CHAPTER II
This section presents a discussion of the study which further enriched the
The use of Gamification for the purpose of exercise and raising awareness
has concerned considerable interest over the last years. The expansion of such
solutions to use within the area of convenience design has not been yet explored.
attentiveness and train web designers in the WCAG 2.0. It is therefore anticipated
Paraskevopoulos)
without a strong and proper design process. The application of a certain design
approaches exist and their main characteristics. (Alberto Mora∗, Daniel Riera∗,
The United States alone 59% of the population plays computer games
while revenues of the computer games and more different types of games
accessible for a multitude of different platforms that provide for opposing gaming
needs and generally refers to the method of improving services and systems so
that they growth pleasing and fundamentally motivated. Playful and graceful
acceptance of user stories Where Bonus is a manually assigned amount that the
Project Manager can award a team. They have seen that gamification encourages
teams to ensure that their use stories are delivered as soon as possible within
2016).
their day-to-day life. Tagging is a way to establish huge collections of photos but
boring tasks and has been used to tag images but, in most cases, only for public
and not for private image collections. The focus of this work is on the playful
semantic data for mobile image tagging. New object recognition algorithms.
learning. Gagne's learning model helps the students themselves to understand the
concept and analyze how much they have learned by the score obtained during the
engagement of activities and contents in both virtual and real world. Tasks or
engagement along with other activities, helping the teacher with the classroom
lectures, the use of tags to classify video lectures has been studied from the
teachers and the student’s points of view. Tag Lecture, a game with a purpose that
students in the indexing of video lectures. Showing that the gamification approach
can be used to improve the indexing process in systems that use the social tagging
approach that could be applied to other divisions of engineering. This work will
bring innovation and creativity into the field of electronic design automation,
changing the way ICs are designed and improving the technologies of the future.
traditional Universities around the world. Nokia was also doing very well in a
business world until clients’ needs change. Games and competitions are the
entertaining and unforgettable way, putting into practice the theory and
techniques is effective and may improve the quality of class and a better
confidence, motivating oneself. ( Rodrigo Filev Maia, Felipe Reis Graeme, 2015 )
visualization is one of the common approaches that has been taken so far for
their first media to learn sorting algorithms significantly perform better than
learners who use the textbook. (Alfa R. Yohannis, Yulius D. Prabowo, 2015)
from a virtual library and assemble it by influencing physical blocks. Used for the
Vinícius Emanuel Silva, Caio Lins, André Silva, Rafael Roberto, Cristiano
learning. Gagne's learning model helps the students themselves to understand the
concept and analyze how much they have learned by the score obtained during the
quiz. The game includes three stage Collection, Sorting, and Recycling.
2015 )
informal terms. The lexicon that is more appropriate for social media connected
analysis. The name ”Slanger” derives from the conjugation of someone using or
Video games have developed in acceptance since the 1980’s. The leading
virtual environment game elements must be added to the software’s interface. The
following game mechanics will be considered: points, levels, and trophies. Using
VENVI, we see the benefits of supporting learning tools with virtual reality.
picturing, and projecting features for suggestion links. Test -to- code traceability
Azween Abdullah,)
technological tools that are part of the learning environments and many times are
underused, both formal and informal learning. One of the ways to enhance
health information push type digital signage was established as the process of
method that introduces the elements of the game that attracts the human's interest
while learning “.game approaches and game-based learning for just applying and
2016).
the study comes up with the various view used in this research. Games can
nongame scenarios more motivating and engaging. (Dirk Basten, Christof Ebert,
2017). United States only 59% of the population plays PC games although
incomes of the computer games and more not the same types of games accessible
introduces the elements of the game that attracts the human's interest to other
helping the teacher with the classroom management. Feasible design of online
CHAPTER III
TECHNICAL BACKGROUND
This chapter discusses the technicality of the project which describes the
type of the project to be developed and its functionality. It also represents the kind
In figure 1, it shows that once the student installed the android application
the student will pick one option it’s either assembly, disassembly, and cabling
once the student pick. will proceed to screen where it displays the instruction of
the game and how it will be played it includes also an example of the game for the
student to better understand the game and the student will also choose if she/he
will proceed or not ready. Once the student choose the proceed button it will go to
game proper wherein the student will now perform what option he/she pick
(assembly, disassembly, cabling ) and when the student finishes in the game
she/he will proceed to a notification that she/he will enter an assessment quiz
where the assessment quiz contains 10 item question. When you finish taking the
quiz it will show your score if the student failed the quiz you have the option if
you want to retake the assessment or you want to go home screen. And if you
passed the assessment you have the option to continue to another game option or
The scope of this section is the discussion of the technology used on how
the proposed system will work and the necessary information or the requirement
applications.
MIT App Inventor. The researcher made use of the front-end and
CHAPTER IV
METHODOLOGY
ensure that all functional and user requirement and agency strategic goals and
objectives are met from planning phase up to the end of the stage.
Requirement Modeling
INPUT PROCESS OUTPUT
------------ Feedback
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Master in Information Technology 24
ISABELA STATE UNIVERSITY
Cauayan Campus
Cauayan City, Isabela
principles, arguments, or rules that provide the basis or outline for something
intended more fully developed at a later stage. The paradigm is the processing
Mobile CSS
Assembly
Cabling
ISABELA STATE UNIVERSITY
Cauayan Campus
Cauayan City, Isabela
Operational Feasibility
Fishbone Diagram
Time Consuming
ISABELA STATE UNIVERSITY
Cauayan Campus
Cauayan City, Isabela
Fishbone diagram illustrates the primary problem and causes of the present
subject.
Context Diagram
user, Student with every request to the system of the user, the system gives an
Design
The figure show logo of the game once it has been installed on your android
phone or emulator. I choose this logo simply because we are all familiar on the
computer unit but instead of using system unit we will use now an android phone
in a gamified version.
The figure shows what category you want to start it’s either the Assembly,
Disassembly or Cabling part. Each part has its own interface and assessment quiz
and cabling.
This figure shows the before you proceed to the game proper you have to read the
instruction and example for you have a better understanding how the game work
This figure shows the interface of the assembly category where you can see the
computer case, power supply, RAM, Hard Disk, Thermal Paste, Video card, CPU
fan, CPU, Mother Board, Power Supply, CMOS Battery. Like the actual
This figure shows that once the user puts the wrong parts for example if the
student first put the power supply before the computer case it will show you a
notification that you should put the unit case first before the power supply. At this
This figure shows the power supply is a hardware part that deliveries power to an
electrical device. It obtains power from an electrical socket and transforms the
current from alternating current to direct current, which is what the computer
needs. It controls the voltage to a satisfactory amount, which lets the computer to
run effortlessly deprived of overheating. The main part of some computer and
need to function correctly for the all of the mechanisms will work.
strength connectivity point, from which all mechanisms and outer peripherals
connect.
This figure shows the CMOS is the word used to state to the small quantity of
This figure shows the operating system, is software that connects with the
This figure shows the Thermal grease a type of thermally conductive compound,
This figure shows the CPU fan. Effective chilling of a concerted heat source for
a fan; use of a fan alone will evade overheating of the small chip.
This figure show RAM is an abbreviation for random access memory, a kind of
PC memory that opened randomly and memory can be able to open without
This figure shows the video card connects to the mainboard of a computer system
This figure shows the hard disk which you can saved computer documents. Hard
disks hold additional documents and are quicker than floppy disks. A solo hard
This figure shows the different list of cable that should be attached to the Mother.
When you finish the assembly part the next you need to do is to connect the
different cable that connect the main board and power supply.
This figure shows the Error Notification if you choose the wrong cable to be
connected. This gives the user a notification that you must select another cable
This figure shows the Notification if you choose the correct cable to be connected
This figure shows that the final output when you finish the Assembly category.
Where all the computer parts and cable are connected properly.
This figure shows that you must choose if you want to take the assessment quiz or
not if you choose the not take the quiz you will go back to the home screen and if
This figure shows the ten different question about computer assembly that
wherein the assessment quiz will determine how you perform and determine your
Figure 26. Score notification for assessment Quiz for Assembly category
This figure shows your score when you finish the quiz if you passed quiz you
will choose if you want to go to next category or you want to go to home screen.
Here the example has you failed the quiz and you are going to choose if you want
to retake or Not now if you choose to retake you will be able to go back to the
user interface of the category you choose and do the same procedure if you
This figure shows the when you click the clear all button it will go back to the
ordinal place and you will have to start again from the top where all the parts
place.
This figure shows the before you proceed to the game proper you have to read the
instruction and example for you have a better understanding how the game work
This figure shows the step in disassembly of computer unit is to unmount the
cable that is connected to the motherboard. Because that’s the first procedure in
disassembling computer unit so that you can easily remove other parts properly.
This figure shows the an example of Unmounting of the cable first is the 20/24
pins ATX Cable where it will also show a notification saying the name of the
cable you remove and it means that you remove the cable properly.
This figure shows the Unmounting of the Computer unit parts first is the power
This figure shows that you must choose if you want to take the assessment quiz or
not if you choose the not take the quiz you will go back to the home screen and if
Figure 33. Score notification for assessment Quiz for Disassembly category
This figure shows your score when you finish the quiz. If you passed quiz you
will choose if you want to go to next category or you want to go to home screen.
Here the example has you failed the quiz and you are going to choose if you want
to retake or Not now if you choose to retake you will be able to go back to the
user interface of the category you choose and do the same procedure if you
This figure shows the before you proceed to the game proper you have to read the
instruction and example for you have a better understanding how the game work
This figure shows before you proceed to the game proper of cabling it will give
you a tips at tools that you need know about the cabling part. A good example is
the cat6 cable or also known as LAN cable one of the tool we need because it
This figure shows before you proceed to the game proper of cabling it will give
you a tips at tools that you need know about the cabling part. A good example is
This figure shows before you proceed to the game proper of cabling it will give
you a tips at tools that you need know about the cabling part. A good example is
crimping tool also one of the import because without this tool you will not crimp
This figure shows before you proceed to the game proper of cabling it will give
you a tips at tools that you need know about the cabling part. A good example is
the LAN tester it is use to test the connection if you did crimp well the cable or
did not. The LAN have 8 blinking light where if the wire in the cat6 is well crimp
it will blink.
This figure shows that when you finish reading the instruction and some
information about the cabling part you will choose if you want to go straight
through or crossover.
This figure shows when you finish the straight through cabling you will choose if
you want test again or to move to crossover. When you are in the cabling part you
will have guide in inserting the cable because it include the color of the cable.
This figure shows when you finish the crossover cabling you will choose now go
to the assesment quiz where it will assesst you learning about network cabling.
This figure shows the message when you finish straight through and Crossover
cabling to give more information about the student in gaining more knowledge
about cabling.
This figure show when you finish the cabling part and test the cable this image
will show where you will see that the proper light will blink to check and to now
This figure shows the ten different question about cabling that wherein the
assessment quiz will determine how you perform and determine your knowledge
in cabling.
Figure 45. Score notification for assessment Quiz for cabling category
This figure shows your score when you finish the quiz. If you passed quiz you
will choose if you want to go to next category or you want to go to home screen.
Here the example has you failed the quiz and you are going to choose if you want
to retake or Not now if you choose to retake you will be able to go back to the
user interface of the category you choose and do the same procedure if you
Software Specifications
Inventor running in the browser, and other parts of App Inventor. Also, the
program is an Android emulator that provides support for running the App
Inventor. Whenever you want to use the emulator or the USB cable, you need to
used for developing Java applications and applets. It includes the Java Runtime
development.
Hardware Specification
Programming Environment
is as follows:
Front End
Implementation Plan
The researcher provides a detailed listing of all the task and schedules
Testing
The Unit Testing was used to check the errors and validate if the
system provides the desired output. The testing is conducted during and
Integration Testing
entities (users). It is done after unit testing and before validation testing.
Compatibility Testing
platform and load/ test the system on the different platforms like in
Performance Testing
performance testing
Stress Testing
unfavorable conditions.
Testing
Load Testing
System Testing
System Evaluation
Formula: X = x/n
Assumptions:
CHAPTER V
This chapter discusses the results of the research conducted, and the tools
was provided (accurateness) t” got the highest mean of 3.65 interpreted as Highly
Acceptable.
Gamified System a tool for making better learning in the organization gives an
the reports with the help of advanced technology having maximum characteristics
of useful information by which the decisions are to be taken related with the
managerial report generation specialized tools; software and procedures are used
with message box/ notification boxes” got the highest mean of 3.65 interpreted as
Highly Acceptable while “the application uses icons in every menu” got the
especially preparation of reports can also help them immensely. They also
commented that the system is excellent and they like how it makes their tasks
easier and how it will increase their productivity. The usability of the proposed
system met the standard requirements in using decision tree algorithm as to its
effectiveness.
system servicing in terms of Reliability. It reveals that “Laborious tests are not
required after a modification is made (testability).” got the highest mean of 3.63
even when a trouble occurs (recoverability)” got the lowest mean of 3.21 also
It affirms in the study of Hiren PAtel (2001) that in the use of gamified
errors while entering the data. Thus by this all, it proves it user-friendly. Gamified
assembly and disassembly module in learning computer system servicing can lead
motivate students.” got the highest mean of 3.69 interpreted as Highly Acceptable
while “the application responds promptly” got the lowest mean of 3.25 also
It affirms in the study of Tripathi (2012) that in the use of gamified system
the process becomes very effective and efficient especially when dealing with the
Hardware assembly and disassembly, the Android-based system was designed and
2014).
system becomes portable in which the system is highly secure storage for all kind
and distributes the keys and material necessary to perform the system functions.
The portability of the proposed system met the standard requirements for using
Reliability, Efficiency, and Portability. It reveals that Usability got the highest
total mean of 3.52 interpreted as Highly Acceptable while Reliability got the
CHAPTER VI
SUMMARY, CONCLUSION AND RECOMMENDATION
Summary
system servicing is an Android-based application that can teach the student for
computer system servicing through Gamification. The system was made using
MIT App Inventor and added some software for the emulator Ai Starter and
installed in the android phone she/he can start using the first is you will choose
from the three category the Assembly, Disassembly and Cabling in the Assembly
part the user will drag and drop the parts of the computer that includes each part a
description for the user to better understand what is that part name and use it also
include the cable dismounting where you can classify the different cable in each
part of the Motherboard, Hard disk, and video card. The Second category is the
disassembly where you will dismount all the part of the Computer unit by order
again it also displays the name of the parts that will be disconnected. And lastly,
the cabling part is the straight thru and Cross over cabling where it will teach the
Conclusion
gathered, the acceptability of the system problems identified was well addressed.
Ultimately, the results of the operation were remarked as highly acceptable based
Recommendation
server 2008. for the user to have an idea in formatting their computer. And
I will be a greater advantage if you can have a virtual box in your game to
3. It must have sample question, tips and trick in computer system servicing
for the student to have an idea in answering some question NCII CSS
APPENDICES
REFERENCES
GRAMMARIAN‘S CERTIFICATE
This is to certify that the undersigned has reviewed and went through all
set of structural rules that govern the composition of sentences, phrases, and
Signed:
DIRECTION: Encircle the number of your assessment in which you think is the
most appropriate after using the Application “Development of Gamified
Disassembly and Assembly module in learning COMPUTER SYSTEM
SERVICING”
Acceptability Scale:
4 Highly Acceptable 2 Acceptable
3 Very Acceptable 1 Not Acceptable
Prepared by:
CURRICULUM VITAE
PERSONAL INFORMATION
Gender : Male
Age : 24
Present Address : #6 Pag-asa St. Malvar Santiago City
EDUCATIONAL BACKGROUND
ELIGIBILITIES