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ST 2

1. Vectors have both magnitude and direction, while scalars only have magnitude. Common vector quantities include force, velocity, and displacement. 2. Vectors can be added and subtracted using the parallelogram law. Components of a vector are vectors that sum to the original vector. 3. Unit vectors define the direction of a vector and have a magnitude of 1. Position vectors locate points in space relative to another point.

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0% found this document useful (0 votes)
29 views11 pages

ST 2

1. Vectors have both magnitude and direction, while scalars only have magnitude. Common vector quantities include force, velocity, and displacement. 2. Vectors can be added and subtracted using the parallelogram law. Components of a vector are vectors that sum to the original vector. 3. Unit vectors define the direction of a vector and have a magnitude of 1. Position vectors locate points in space relative to another point.

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© © All Rights Reserved
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‫ﺑﺴﻢ ﷲ اﻟﺮﺣﻤﻦ اﻟﺮﺣﯿﻢ‬

STATICS
(ENGINEERING MECHANICS-I)

LECTURE # 2
Vectors
Contents
2

— Scalar and Vector Quantities


— Vector Operations
¡ Addition and subtraction of two vectors
¡ Components of a vector
¡ Unit vectors
¡ Direction cosines
¡ Multiplication and division by a scalar
¡ Vector multiplications (Dot and Cross product)
¡ Position vector
Quantities

Scalar Vector

— Magnitude alone is associated. — Possess magnitude (or size) as


well as direction (with sense)
Examples: Speed, mass, time,
Examples: Weight, force, position,
length, area, volume, density, displacement, velocity, acceleration,
energy etc. moment, momentum etc.

— Vectors are shown by bold


— Scalars are indicated by letters letters, such as ‘A’ or A
in Itallic type, such as the
scalar ‘A’. — The magnitude of a vector A is
always a positive quantity and is
symbolized in Itallic type, written
as A or │A│
Addition of Two Vectors
4

Two vectors A and B can be added to form resultant vector R = A + B by


using the parallelogram law or triangle law.
B

Parallelogram law Triangle law


R = A+ B
B
R = A+ B
O O B
A A
Subtraction of Two Vectors
5

Two vectors B and A can be subtracted to form resultant vector R = B + (- A) by


using the same parallelogram law or triangle law. Subtraction is therefore a special
case of addition.
B

A -A

Parallelogram law Triangle law

B R=B-A
R=B-A
O O B
-A -A
Components of a Vector
6

Any two or more vectors whose sum equals a certain


vector are said to be the components of that vector.
¡ Rectangular: mutually perpendicular.
¡ Non-Rectangular: mutually not perpendicular.

Fy F
F2 F
q
q Fx F1

q = 90 0 F = Fx + Fy q ¹ 90 0 F = F1 + F2
Unit Vector(s)
7
!
The unit vector of a vector A is defined as
! !
A A !
nA = = where A ¹ 0 is the magnitude of vector A.
A A
Note : 1. Unit vector is dimensionless (with its magnitude unity)
! !
2. The direction of unit vector n A is same as A.
Cartesian or Standard Unit Vectors
The positive directions of the x, y, and z axes are defined by the cartesian unit vectors
!
i , j and k respectively. Consequently any vector A with scalar components Ax , Ay and Az
can be written in the Cartesian vector form
z
!
! k !
A = Ax i + Ay j + Az k j
! y
i
x
Direction Cosines
8

l = cosq x ü
ï z
m = cosq y ýDirection cosines of A
ï
n = cosq z þ Az k
Note : l 2 + m 2 + n 2 = 1 A
qz
Ax = A cosq x ; Ay = A cosq y ; Az = A cosq z qy
! ! y
Ax i Ay j
2
A = Ax + Ay2 + Az2 qx
x y
!
A = Ax i + Ay j + AZ k A
!
Þ A = ( A cos q x )i + ( A cos q y ) j + ( A cos q z )k A cos q y j q
!
y
qx
! x
A = A(li + m j + n k ) A cos q x i
Multiplication and division by a scalar
9

A -A 2A
1 !
A
2
Vector Multiplications
10
— Dot (Scalar) Product — Cross (Vector) Product

A The cross product of the two vectors


is defined as a vector with magnitude
q B
AB sinθ and a direction specified by
the right hand rule.
æ A.B ö ! !
A.B = AB cos q Þ q = cos ç -1 ÷ A ´ B = ( AB sin q )n A´ B
ç A.B ÷ !
è ø A = Ax i + Ay j + Az k
! ! !
A = Ax i + Ay j + Az k ! B
! ! ! ! B = Bx i + B y j + Bz k q
B = Bx i + B y j + Bz k ! !
! ! i j k A
A.B = AB cos q ! !
! ! A ´ B = Ax Ay Az
Þ A.B = Ax .Bx + Ay .B y + Az .Bz Bx By Bz
Position Vector
11
A position vector locates one point in space
relative to another.
r is a position vector from point A to point B.
z

B
! r
r = rx i + ry j + rz k ( x2 , y2 , z2 )
! A
Þ r = ( x2 - x1 )i + ( y2 - y1 ) j + ( z 2 - z1 )k ( x1, y1, z1 )
y
O

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