0% found this document useful (0 votes)
121 views5 pages

Civilization3 Beginners Guide

Uploaded by

sg 85
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
121 views5 pages

Civilization3 Beginners Guide

Uploaded by

sg 85
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 5

Beginners Guide to Com2uS’ Mobile Civilization 3

1.1 History
1.2 The Setting
1.3 The Game

2.1 Basics of Play


2.2 Advances
2.3 City Improvements
2.4 Wonders
2.5 Military Units

3.1 Difficulty Level


3.2 Map Size
3.3 Civ. Opponents
3.4 City Workers
3.5 Terrain Types

4.1 Walkthrough

1.1 History

Civilization has always been about playability and addictiveness, which is why
for the mobile phone we brought it back to basics in choosing the first of the
Civilization series.

1.2 The Setting

It's 4000 B.C., the dawn of Civilization. 5 civilizations are spread across the
world. Each has humble beginnings, but they will all battle for world
supremacy. You command 1 of the 5, building up an empire from a single
settler. Over the course of history, you will command armies to war, while
learning to balance your national economy, maintaining civil order, and
keeping a nation fed.

1.3 The Game

Civilization is a turn-based strategy game played on 2 main screens, the


game screen and the city overview.

The game screen is where you can select your units, view the known world
and access your cities. It is in the game screen you will move and command
units (see in-game control instructions).

The city overview with its 4 tabs is where all of the big decisions are made.
Units, like settlers and militia, are built as are city improvements like
marketplaces and temples, as well as the wonders of the world which can
affect your entire civilization (the Pyramids, the Great Wall, etc).

2.1 Basics of Play

Select 1 of 5 difficulties, 3 to 5 computer players and either a small of a large


world. Then you begin.

One settler, one unexplored world, and one technology choice.


The first thing you’ll notice is the black that surrounds you. This is the world
yet to be discovered. By moving units close to a black edge, you will be able
to uncover more of the world.

But first!

You will build your city with your starting settler. From this new city you will
build new units and buildings. Buildings improve a city, new settlers can build
more cities and develop your land, while military units defend, explore and
conquer.

When you explore, you may come across the huts of Minor Tribes, which give
you gold, but eventually you will come across another civilization. Hopefully
before they come across you!

Whether you play to win by getting better technology quickly, expand and
spread thin, or amass a small but powerful structure, everything is affected by
the decisions you make. This includes your choice of buildings, units,
advances, wonders, and even the terrain you move and build on!

2.2 Advances

One feature of Civilization are the “advances” you can research. As ruler, you
choose what advance you wish your people to learn, and as you can see from
the technology tree, each has its own benefits, and more importantly leads on
to bigger and better advances.

You begin the game selecting your initial research, and when completed you
will be asked to choose another. The speed in-between advances can be
boosted by building libraries and universities, which will improve the science
output from the cities you own.

2.3 City Improvements

Inside a city, you have your city production. There are buildings, wonders,
and units available to make depending on your technology level, or you could
just halt production and horde money instead.

The city improvements are buildings that have a localized effect in the city
you’re producing it in. You build these to improve the city in some way.
All are self explanatory, like granaries improve food production; barracks
improve the troops you make. Temples keep the people happy. The list
continues, but for a full list be sure to see the City Improvements chart.

2.4 Wonders

Wonders are the most time consuming and rewarding production to be made
by a city. Unlike city improvements, these are on a much larger scale and
some can affect your whole nation! See the Wonders of the World table and
the detailed reference manual to get full details.

But, if another civilization makes a specific Wonder before you, then you can
no longer produce that Wonder.

2.5 Military Units

The Units table describes the detail of these forces. Military units include
everything from your Militia (your village folk then armed with pitchforks), to
Knights that attack fiercely, or cannons that can siege an entire city. It is a
balance getting what is best for your own personal game and what works well
for some, will not for others.

3.1 Difficulty Level

The harder the level the tougher the opposing Civilizations will be. They will
attack more and expand quicker the higher the level

3.2 Map Size

This will relate to how long you want the game to last. Expect on the larger
map to add 40% game time to a smaller map

3.3 Civ. Opponents

The number of Civ. opponents you choose affects the type of game you will
play. If you pick more, you have more to defeat and the overall land is taken
up more quickly, but choosing fewer Civilization’s to play against allows them
to become a much larger as neighbouring territory remains unclaimed for
longer.

3.4 City Workers

Surrounding your city are the terrain squares. As your city grows, you get a
number of workers equal to the city size. Each worker may work on one of
the squares.

You get the choice for growth, production or happiness here depending on
what you choose them to work on (select “Work.” at the bottom left of the
screen, select worker, and then move around). Food (grain) is for growth, raw
resources (shields) is for production, and then there is trade (two diagonal
arrows), and luxuries (gems) for happiness.

3.5 Terrain Types

The type of terrain determines the resources available to a city. Terrain is an


important strategic decision when setting up a new city or planning defensive
posts/attacking. It also plays a factor in deciding the best route between
places.

The Terrain Types table shows in depth how terrain affects you.

4.1 Walkthrough

Step by step guide to starting your first game (BREW-handset users should
check in-game instructions for controls).

Select a new game from the title screen. From here you proceed to select
your difficulty, where it is recommended you start with Chieftain, the easiest
level. Next select to play with 3 civilizations and a small map.

Start with your settler. He will create a city for you and this will be your capital.
Press the centre button on him and this will bring up different options for him.
If you scroll along you will see the different options available (pressing down
will reveal a 2nd row of options for settler units). “Build city” is the last option on
the top row, or you can press 0.
Tip: Different units have different options.

Your city is created; press the centre button to go inside. The first screen is
the MFG. (MFG = Manufacturing) screen. Here you can make units and
buildings. The units have 3 numbers after them: attack/defence/movement
points. The higher the number the better. But the better the unit, the more
expensive and longer it takes to produce.

Buildings will improve the city is particular ways, but don’t worry just yet about
that yet. In this tutorial, we want you exploring early.

Select Militia. You start the game with 50 in gold, so you can buy this unit
straight away. After selecting to “Make” the unit, you must wait a number of
turns for the unit to be produced. However, selecting “Buy” on the unit in
production (here the Militia) will rush production (a rush job costs you gold).
This is a good way for you to scout the world map early on.

While still in the MFG. screen, press left and here you will see the CITY
screen. Under “Resource,” you will see a number of icons. The top icon is
wheat and represents food. You’ll also see wheat symbols under “Storage.”
This is your food storage box. When both the bars fill up in the food
production box, your city gains 1 in size, providing an extra worker for the City
screen. Select “Work.” (short for “worker”) to move the cursor around to
choose workers and move them to other squares on the screen, which will
vary the resources you bring in (certain squares produce more food than
shields, for example). Note the “capital” square cannot be moved, as it
represents the city itself.

The shield icon is the next most important. This is your production. The more
of these, the quicker you produce units and buildings. Ignore the rest for now.

If you press right, you will move to the unit screen, which shows the military
units the city supports: Stationed units are in the city, while supported units
are outside. Pressing right again will take you to the buildings screen (BLDG.),
where you can see the buildings of your city. Buildings can also be sold from
here.

Choose Close (or #) to return to the game screen. Select Done to end the turn.

You will be asked to choose a technology to learn. All have their benefits and
lead to building new units and buildings. What you choose when learning the
game will not have a big impact at first, so feel free to experiment. It only
comes into itself on harder levels where planning has to be implemented early
to keep on top.

When your first unit is produced, you are prompted to go into your city. Do this
and change production to Settler. (One thing to remember is when you make
a Settler, it will reduce the city size by 1.)

It will take a while to build (as you have no gold to rush the production) but will
get you expanding quickly.

Exit the city by selecting Close (#). Select your new unit, and then use the
directional keypad controls to move (note that moving diagonally will uncover
more squares).

If you see a hut, walk into it for 50 in gold.

These are the basics. Explore, Expand, and Conquer!

Copyright notice:
ⓒ 2005 Atari Interactive, Inc. All Rights Reserved. All trademarks are the property of their
respective owners. Sid Meier's Civilization 3®, Civ 3® and Civilization 3® are U.S. registered
trademarks. Firaxis Games is a trademark of Firaxis Games, Inc. Software
ⓒ 2005 Com2uS Corp. All Rights Reserved

You might also like