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Cool Thing

The document contains a Roblox script that modifies player movement values. It overrides the WalkSpeed and JumpPower properties to increase them above default values. It also searches game functions for hardcoded values like limits and replaces them with higher values through debug commands. The script connects to events to continuously apply these modifications even if the player rejoins.

Uploaded by

Jonathan Shao
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0% found this document useful (0 votes)
48 views2 pages

Cool Thing

The document contains a Roblox script that modifies player movement values. It overrides the WalkSpeed and JumpPower properties to increase them above default values. It also searches game functions for hardcoded values like limits and replaces them with higher values through debug commands. The script connects to events to continuously apply these modifications even if the player rejoins.

Uploaded by

Jonathan Shao
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--BROUGHT TO YOU BY RobloxScripter.com!

--
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--Join Discord For Updates--

--[[ Variables ]]
local PS = game:GetService("Players")
local LocalPlayer = PS.LocalPlayer
local GameMt = getrawmetatable(game)
setreadonly(GameMt, false)
local OldIndex = GameMt.__index

GameMt.__index = function(Self, Key)


if not checkcaller() and Self then
if Key == "WalkSpeed" then
return 16
elseif Key == "JumpPower" then
return 24
end
end

return OldIndex(Self, Key)


end

LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28

function Int()
for i,v in pairs(debug.getregistry()) do

if type(v) == "function" and not is_synapse_function(v) then


local Values = debug.getupvalues(v)
for a,b in pairs(Values) do
if type(b) == "number" and b == 20 then
debug.setupvalue(v, a, 30)
end
end

local Constants = debug.getconstants(v)


for Number,Value in pairs(Constants) do
if type(Value) == "number" then
if Value == 100 then
debug.setconstant(v, Number, 1000)
print("Set new Magnitude limit!")
end
if Value == 750 then
debug.setconstant(v, Number, 1350)
print("Set new throw limit!")
end
end
end
end

end

spawn(function()
while wait() do
if LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").JumpPower =
24
LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 28
elseif not LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then
break
end
end
end)

end

Int()

LocalPlayer.CharacterAdded:Connect(function()
repeat wait() until LocalPlayer.Character
repeat wait() until LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
repeat wait() until LocalPlayer.Character:FindFirstChild("GrabbingScript")
Int()
end)

print("Better reach and faster speed loaded!")

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