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Kobold Den

The Kobold den dungeon contains several traps set up by Kobolds to capture intruders, including a boulder trap at the entrance, pit traps in the main room that can send characters into a dung pit, and a greased staircase that becomes slippery and dangerous, especially if lit on fire. Deeper inside are poisoned spikes lining a tunnel leading to an undead-filled crypt, and at the end of the dungeon the Kobolds will make their final stand behind barricades, throwing rocks and debris at the party to defend their home.
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0% found this document useful (0 votes)
182 views1 page

Kobold Den

The Kobold den dungeon contains several traps set up by Kobolds to capture intruders, including a boulder trap at the entrance, pit traps in the main room that can send characters into a dung pit, and a greased staircase that becomes slippery and dangerous, especially if lit on fire. Deeper inside are poisoned spikes lining a tunnel leading to an undead-filled crypt, and at the end of the dungeon the Kobolds will make their final stand behind barricades, throwing rocks and debris at the party to defend their home.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Kobold Den from it.

It flows in a rivulet along the floor of the passage and off


into the darkness beyond.
Descriptions and notes • Water Trap - If the party makes their way into the passage and
past the gate, a Kobold will sneak up and lock the gate. Once
Entrance some or all of the party are in the passage the Kobolds will break
The dungeon is dark and musty, mold grows on every surface. The the dam and release the water. Strength rolls all round to see if
stone passage is cracked and worn with age, in places the walls and ceil- they get swept down the passage and into the well at the end.
ings have collapsed, leaving piles of rubble partially blocking the way. A Dexterity check or save could also be used to see if they catch
• Boulder Trap - Entering at the bottom of the map, your main themselves before going down.
trap is the rolling boulder. Remember to mask off the sides of the The Dung Pit
passage. The boulder tunnel is high up and not easily reached. If The smell is overpowering down here, you feel yourself begin to gag
your party realise it is a tunnel rather than just another collapsed with every breath. The centre of this chamber is filled with refuse of
section of the wall they can investigate. If they do, a boulder every kind. Rotten food, broken pieces of wood and rusted metal, it
rolls down as they are making their way up. Can they outrun a also seems like someone has been using this as a latrine. The walls of
boulder? As they enter the main room can they stop before going the chamber are covered in glowing mushrooms, which give off just
down the pit? The pit could lead to the Dung Pit. enough light to see how disgustingly filthy you are.
The Main Room • Creature Trap - If someone falls down the well or the pit in the
The floor in this room is unstable and in places, gaping holes have main room they will end up here. Describe a ‘Goonies style’ slide if
swallowed the tiles. Rubble and smashed pieces of wood litter the you think your players will get the reference. The dung pit could
floor. Opposite you is a doorway partially blocked by a makeshift be home to lots of things that creep and crawl. Giant slugs would
barricade. To your left are two doorways and to your right is a be fun, leeches, millipedes or cockroaches. Make sure your players
doorway with a flight of steps leading downwards. don’t have any specific phobias before you throw something icky
• Pit Traps! - The Kobolds have undermined the floor here, at them ;) They can escape using rope and a grappling hook. If they
creating pit traps. I would argue that pit traps should be used don’t have either they could find them amongst the rubbish.
sparingly. Make players aware this part of the dungeon’s floor The Greased Way
looks unstable. Hint they need to be careful here and make them The barricade is easily removed. Behind it is a long flight of steps
roll accordingly. Once the danger is past, describe how the floor leading downwards. The walls on both sides are half destroyed, the
seems more solid. You don’t want your players to be investigating stones pushed out of place.
each tile they step on for the entire dungeon. • Grease and Fire Traps - This could well be the deadliest trap in
• Wack-a-Kobold - Kobolds could pop up from the holes and take the dungeon, depending on how you run it. The Kobolds have
pot shots at the party. If the party try to follow into the holes the made holes in the walls on either side of the passage, they can
kobolds collapse the tunnels. stick spikes through the holes to poke the party. The Kobolds
The Old Crypt also have a vat of grease they have been boiling just for this oc-
The corner of the passage has collapsed making a dark tunnel lead- casion. They will empty it down the passage once the players are
ing down into the earth. On either side of the muddy walls, sharp- on the steps. At which point the steps become extremely slick and
ened wooden spikes have been pushed into the soft dirt, making the treacherous. Sliding down the steps and into the spikes at the end
way forward almost impassable. could be painful. Add fire to this and things go from amusing to…
• Poisoned Spikes - The spikes make the way down treacherous, well less amusing for your players, maybe more so for you.
every surface is covered in slime. One slip will have your party The Kobold Den
sliding down the passage and into the spikes. Poison covers the As you round the corner you see a narrow passage between two tall
spikes, it will irritate the skin and any body part exposed to the rock walls. On either side are defensive structures, spikes are ham-
poison will swell up. Not deadly, but amusing ;) mered into the walls making them harder to climb. At the top of the
The passage opens out into a small cave with broken tiles littering walls are rough barricades, behind them, you glimpse movement
the floor. Towards the back of the chamber are three caskets, their and hear whispered voices.
lids cracked in place, obviously ancient and partially buried. • The Kobolds Last Stand - The Kobolds will defend their home
• Undead Trap - The undead in this room are unable to leave valiantly with everything they have, which to be fair isn’t that
because the way up is too slippery and full of spikes. The small much. They will throw rocks and bricks down onto the party,
passage to the right is too slick and small for them to climb and tip waste on them, including grease which could be set alight.
through. Simple Skeletons or something more deadly would The barricades will give them some cover from ranged attacks
work well down here. and climbing the walls to get to them will be harder due to the
• Casket of Crawlies - The caskets have been filled with creepy barricades and spikes.
crawlies. They are angry and also hungry for adventurers!
The Damp Way Sign up to my Patreon to get access: patreon.com/afternoonmaps
As you make your way down the steps you reach an unlocked rusty
iron gate. It protests as you push it open. Beyond is a passage to
your left, and to your right is a collapsed wall with water running

Kobold Den
1

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