0% found this document useful (0 votes)
158 views68 pages

Chapter 10. Virtual Memory

This document summarizes a chapter about virtual memory from a textbook. It discusses key concepts like demand paging, where pages are only loaded from disk into memory when needed, reducing I/O. Copy-on-write is covered, where forked processes initially share pages to speed creation until a page is modified. Page replacement algorithms aim to minimize faults by choosing pages to replace, while frame allocation decides how many frames each process receives.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
158 views68 pages

Chapter 10. Virtual Memory

This document summarizes a chapter about virtual memory from a textbook. It discusses key concepts like demand paging, where pages are only loaded from disk into memory when needed, reducing I/O. Copy-on-write is covered, where forked processes initially share pages to speed creation until a page is modified. Page replacement algorithms aim to minimize faults by choosing pages to replace, while frame allocation decides how many frames each process receives.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 68

COMPUTER ORGANIZATION AND DESIGN

The Hardware/Software Interface

Chapter 10
Virtual Memory

Yunmin Go

School of CSEE
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 2
Background
◼ Instructions should be in physical memory to be executed
→ In order to execute a program, should we load entire program in
memory?
◼ Some parts are rarely used
◼ Error handling codes
◼ Arrays/lists larger than necessary
◼ Rarely used routines
◼ Alternative
◼ Executing program which is only partially in memory

Virtual Memory - 3
Background
◼ If we can run a program by loading in parts …
◼ A program is not constrained by the amount of physical memory
◼ More program can run at the same time
◼ Less I/O is need to load or swap programs

Virtual Memory - 4
Virtual Memory
◼ Virtual memory: separation of user logical memory from physical
memory
◼ Only part of the program needs to be
in memory for execution
◼ Logical address space can be much
larger than physical address space
◼ Allows address spaces to be shared
by several processes
◼ Allows for more efficient process
creation (e.g., Copy-on-Write)
◼ More programs running concurrently
◼ Less I/O needed to load or swap <Virtual memory that is larger than physical memory>
processes
Virtual Memory - 5
Virtual Memory
◼ Virtual address space: logical view of how process
is stored in memory
◼ Usually start at address 0, contiguous addresses until end
of space
◼ Meanwhile, physical memory organized in page frames
◼ MMU must map logical to physical
◼ Programmers don’t have to concern about memory
management
◼ Virtual address space can be sparse
◼ Holes can be filled as the stack or heap grow or if we wish to
dynamically link libraries during program execution

Virtual Memory - 6
Virtual Memory
◼ Virtual memory allows files and memory to be shared by two or more
processes through page sharing
◼ System libraries shared via mapping
into virtual address space
◼ Shared memory by mapping pages
read-write into virtual address space
◼ Pages can be shared during fork(),
speeding process creation

<Shared library using virtual memory>

Virtual Memory - 7
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 8
Demand Paging
◼ Similar to paging system with swapping
◼ Lazy swapper (or pager)
◼ Pages are only loaded when they are demanded during execution

Virtual Memory - 9
Demand Paging
◼ Demand Paging: pages are loaded
only when they are demanded
during program execution
◼ Less I/O needed, no unnecessary I/O
◼ Less memory needed
◼ Faster response
◼ More users
◼ Requires H/W support to distinguish
the page on memory or on disk

Virtual Memory - 10
Page Table with Valid-Invalid Bit
◼ Valid/invalid bit of each page
◼ Valid: the page is valid and exists in physical memory
◼ Invalid: the page is not valid (not in the valid logical
address space of the process) or not loaded in physical
memory

◼ If program tries to access ..


◼ Valid page: execution proceeds normally
◼ Invalid page: cause page-fault trap to OS

Virtual Memory - 11
Handling Page-Fault
◼ Handling page-fault
◼ Check an internal table to determine
whether the reference was valid or not
◼ If the reference was invalid, terminates
the process
◼ If it was valid but we have not yet
brought in that page, we page it in.
◼ Find a free frame
◼ Read desired page into the free frame
◼ Modify internal table
◼ Restart the instruction that caused the
page-fault trap

Virtual Memory - 12
Aspects of Demand Paging
◼ Extreme case: start process with no pages in memory
◼ OS sets instruction pointer to first instruction of process, non-memory-resident → page fault
◼ And for every other process pages on first access
◼ Pure demand paging
◼ Actually, a given instruction could access multiple pages → multiple page faults
◼ Consider fetch and decode of instruction which adds 2 numbers from memory and stores
result back to memory
◼ Pain decreased because of locality of reference
◼ Hardware support needed for demand paging
◼ Page table with valid-invalid bit
◼ Secondary memory (swap device with swap space)
◼ Instruction restart: ability to restart instruction after a page fault

Virtual Memory - 13
Free-Frame List
◼ When a page fault occurs, the operating system must bring the
desired page from secondary storage into main memory.
◼ Most operating systems maintain a free-frame list → a pool of free
frames for satisfying such requests.

◼ Operating system typically allocate free frames using a technique


known as zero-fill-on-demand → the content of the frames zeroed-
out before being allocated.
◼ When a system starts up, all available memory is placed on the free-
frame list.
Virtual Memory - 14
Performance of Demand Paging
◼ Effective access time
Effective access time = (1-p) * ma + p * <page fault time>
◼ ma : memory access time (10~200 nano sec.)
◼ p : probability of page fault

◼ Page fault time


◼ Service page-fault interrupt → 1~100 sec.
◼ Read in the page → about 8 msecs
◼ Restart the process → 1~100 sec.

Virtual Memory - 15
Performance of Demand Paging
◼ Effective access time = (1-p) * ma + p * <page fault time>
◼ Example
◼ Memory access time: 200 nano sec
◼ Page-fault service time: 8 milliseconds
◼ Then…
◼ Effective access time (in nano sec.)
= (1-p) * 200 + 8,000,000 * p
≈ 200 + 7,999,800 * p
◼ Proportional to page fault rate
◼ Ex) p == 1/1000, effective access time = 8.2 μsec. (40 times)
◼ Page fault rate should be kept low

Virtual Memory - 16
Demand Paging Optimizations
◼ Swap space I/O faster than file system I/O even if on the same device
◼ Swap allocated in larger chunks, less management needed than file system
◼ Ways to execute a program in file system
◼ Option1: copy entire file into swap space at starting time
◼ Usually swap space is faster than file system
◼ Option2: initially, demand pages from files system and all subsequent paging
can be done from swap space
◼ Only needed pages are read from file system
◼ Mobile systems
◼ Typically don’t support swapping
◼ Instead, demand page from file system and reclaim read-only pages (such as
code)
Virtual Memory - 17
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 18
Copy-on-Write
◼ fork() copies process
◼ Duplicates pages belong to the parent
◼ Copy-on-write (COW)
◼ When the process is created, pages are not actually duplicated but just
shared.
◼ Process creation time is reduced.
◼ When either process writes to a shared page, a copy of the page is created.
cf. vfork() – logically shares memory with parent (obsolete)
◼ Many OS’s provides a list of free frames for COW or stack/heap that
can be expanded → Zero-fill-on-demand (ZFOD)
◼ Zero-out pages before being assigned to a process

Virtual Memory - 19
Copy-on-Write
◼ Before P1 modifies page C ◼ After P1 modifies page C

Virtual Memory - 20
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 21
Two Major Problems
◼ Two major problems in demand paging
◼ Page-replacement algorithm
◼ Want lowest page-fault rate on both first access and re-access
◼ Frame-allocation algorithms
◼ How many frames to give each process
◼ Which frames to replace

◼ Even slight improvement can yield large gain in performance.

Virtual Memory - 22
Page Replacement
◼ Page replacement
◼ If no frame is free at a page fault,
we find a frame not being used
currently, and swap out
◼ Writing overhead can be reduced
by modify-bit (or dirty-bit) for each
frame

Virtual Memory - 23
Page Replacement
1. Find the location of the desired page on disk
2. Find a free frame:
a. If there is a free frame, use it
b. If there is no free frame, use a page replacement algorithm to select a victim
frame
c. Write victim frame to disk if dirty
3. Bring the desired page into the (newly) free frame; update the page
and frame tables
4. Continue the process by restarting the instruction that caused the
trap
Note now potentially 2 page transfers for page fault → increasing EAT
Virtual Memory - 24
Page Replacement

Virtual Memory - 25
Page Faults vs. Number of Frames
◼ In general, the more frames, the fewer page faults

Virtual Memory - 26
Page Replacement Algorithms
◼ FIFO page replacement

◼ Optimal page replacement (in theory)

◼ Least-recently-used (LRU) page replacement

◼ LRU-approximation page replacement

◼ ETC.

Virtual Memory - 27
FIFO Page Replacement
◼ First-in, first-out: when a page should be replaced, the oldest page
is chosen.
◼ Easy, but not always good

◼ # of page faults: 15
◼ Problem: Belady’s anomaly
Virtual Memory - 28
FIFO Page Replacement
◼ Belady’s anomaly: # of faults for 4 frames is greater than # of faults
for 3 frames
(Reference string: 1, 2, 3, 4, 1, 2, 5, 1, 2, 3, 4, 5)

Page-fault rate may increase as the number of frames increase.


Virtual Memory - 29
Optimal Page Replacement
◼ Replace the page that will not be used for the longest period of time

◼ # of page faults: 9

◼ Problem: It requires future knowledge

Virtual Memory - 30
LRU Page Replacement
◼ LRU (Least Recently Used): replace page that has not been used
for longest period of time

◼ # of page faults: 12
◼ LRU is considered to be good and used frequently

Virtual Memory - 31
Implementation of LRU
◼ Using counter (logical clock)
◼ Associate with each page-table entry a time-of-used field
◼ Whenever a page is referenced, clock register is copied to its time-of-used
field
◼ Using stack of page numbers
◼ If a page is referenced, remove it
and put on the top of the stack

Virtual Memory - 32
Stack Algorithm
◼ Does LRU cause the Belady’s anomaly?
◼ Stack algorithm: an algorithm for which the set of pages in memory
for 𝑛 frames is always a subset of the set of pages that would be in
memory with 𝑛+1 frames.
◼ Never exhibit Belady’s anomaly
◼ LRU is a stack algorithm

𝒏 frames

𝒏 + 𝟏 frames

Virtual Memory - 33
LRU-Approximation Page Replacement
◼ Motivation
◼ LRU algorithm is good, but few system provide sufficient supports for LRU
◼ However, many systems support reference bit for each page
◼ We can determine which pages have been referenced, but not their order.

◼ LRU-approximation algorithms
◼ Additional-reference-bit algorithm
◼ Second-chance algorithm

Virtual Memory - 34
LRU Approximation Algorithms
◼ Reference bit
◼ With each page associate a bit, initially = 0
◼ When page is referenced bit set to 1
◼ Replace any with reference bit = 0 (if one exists)
◼ We do not know the order, however
◼ Second-chance algorithm
◼ Generally FIFO, plus hardware-provided reference bit
◼ Clock replacement
◼ If page to be replaced has
◼ Reference bit = 0 → replace it
◼ Reference bit = 1 then:
◼ Set reference bit 0, leave page in memory
◼ Replace next page, subject to same rules
Virtual Memory - 35
Enhanced Second-Chance Algorithm
◼ Improve algorithm by using reference bit and modify bit (if available)
in concert
◼ Take ordered pair (reference, modify):
◼ (0, 0) neither recently used not modified – best page to replace
◼ (0, 1) not recently used but modified – not quite as good, must write out before
replacement
◼ (1, 0) recently used but clean – probably will be used again soon
◼ (1, 1) recently used and modified – probably will be used again soon and need
to write out before replacement
◼ When page replacement called for, use the clock scheme but use
the four classes replace page in lowest non-empty class
◼ Might need to search circular queue several times
Virtual Memory - 36
Counting Algorithms
◼ Keep a counter of the number of references that have been made to
each page
◼ Not common
◼ Lease Frequently Used (LFU) Algorithm: replaces page with
smallest count
◼ Most Frequently Used (MFU) Algorithm: based on the argument
that the page with the smallest count was probably just brought in
and has yet to be used

Virtual Memory - 37
Page-Buffering Algorithms
◼ Keep a pool of free frames, always
◼ Then frame available when needed, not found at fault time
◼ Read page into free frame and select victim to evict and add to free pool
◼ When convenient, evict victim
◼ Possibly, keep list of modified pages
◼ When backing store otherwise idle, write pages there and set to non-dirty
◼ Possibly, keep free frame contents intact and note what is in them
◼ If referenced again before reused, no need to load contents again from disk
◼ Generally useful to reduce penalty if wrong victim frame selected

Virtual Memory - 38
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 39
Allocation of Frames
◼ How do we allocate the fixed amount of free memory among various
processes?
◼ How many frames does each process get?

◼ Minimum number of frames for each process


◼ # of frames for each process decreases
→ page-fault rate is increases
→ performance degradation
◼ Minimum # of frames should be large enough to hold all different pages that
any single instruction can reference.

Virtual Memory - 40
Allocation Algorithms
◼ Equal allocation
◼ Split m frames among n processes → m/n frames for each process

◼ Proportional allocation
◼ Allocate available memory to each process according to its size
ai = si/S * m
◼ ai: # of frames allocated to process pi
◼ si: size of process pi
◼ S = ∑ si

Virtual Memory - 41
Global vs. Local Allocation
◼ Global replacement: a process can select a replacement frame from
the set of all frames, including frames allocated to other processes
◼ A process cannot control its own page-fault rate

◼ Local replacement: # of frames for a process does not change


◼ Less used pages of memory can’t be used by other process

→ global replacement is more common method.

Virtual Memory - 42
Reclaiming Pages
◼ A strategy to implement global page-
replacement policy
◼ All memory requests are satisfied from the
free-frame list, rather than waiting for the
list to drop to zero before we begin
selecting pages for replacement,
◼ Page replacement is triggered when the
list falls below a certain threshold.
◼ This strategy attempts to ensure there is
always sufficient free memory to satisfy
new requests.
Virtual Memory - 43
Non-Uniform Memory Access
◼ So far all memory accessed equally
◼ Many systems are NUMA: speed of access
to memory varies
◼ Optimal performance comes from allocating
memory “close to” the CPU on which the thread
is scheduled
◼ And modifying the scheduler to schedule the thread NUMA multiprocessing architecture
on the same system board when possible
◼ Solved by Solaris by creating lgroups
◼ Structure to track CPU / Memory low latency groups
◼ Used my schedule and pager
◼ When possible schedule all threads of a process and allocate all memory for that process
within the lgroup
Virtual Memory - 44
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 45
Thrashing
◼ If a process does not have “enough” pages, the page-fault rate is very
high
◼ Page fault to get page
◼ Replace existing frame
◼ But quickly need replaced frame back
◼ This leads to:
◼ Low CPU utilization
◼ Operating system thinking that it needs
to increase the degree of multiprogramming
◼ Another process added to the system

◼ Thrashing: A process is busy swapping pages in and out

Virtual Memory - 46
Demand Paging and Thrashing
◼ To prevent thrashing, a process must be
provided with as many frames as it
needs.
→ How to know how many frames it needs?

◼ Locality model
◼ Locality: set of pages actively used together
◼ A program is generally composed of several
localities

Virtual Memory - 47
Working-Set Model
◼ Working set: set of pages in the most recent  page references
◼ Parameter : working-set window

◼ WSSi: working set size of process pi


◼ Process pi needs WSSi frames
◼ If total demand is greater than # of available frames, thrashing will
occur.
Virtual Memory - 48
Working Sets and Page Fault Rates
◼ Direct relationship between working set of a process and its page-
fault rate
◼ Working set changes over time
◼ Peaks and valleys over time

Virtual Memory - 49
Page-Fault Frequency
◼ Alternative method to control trashing: control degree of
multiprogramming by page-fault frequency (PFF)
◼ If PFF of a process is too high, allocate more frame
◼ If PFF of a process is too low, remove a frame from it

Virtual Memory - 50
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 51
Allocating Kernel Memory
◼ Allocation of kernel memory requires special handling
◼ Kernel requests memory for data structures of varying sizes
◼ Many OS’s do not subject kernel code/data to the paging system
◼ Certain H/W devices interact directly with physical memory
◼ Memory should reside in physically contiguous pages.

◼ Strategies for kernel memory allocation


◼ Buddy system
◼ Slab allocation

Virtual Memory - 52
Buddy System
◼ Buddy system: allocates memory from a fixed-size segment
consisting of physically contiguous pages
◼ Power-of-2 allocator
Ex) Initially 256 KB is available,
21 KB was requested
◼ Advantage: easy to combine adjacent buddies
◼ Disadvantage: internal fragmentation

Virtual Memory - 53
Slab Allocation
◼ Motivation: mismatch between allocation size and requested size
◼ Page-size granularity vs. byte-size granularity
◼ Applied since Solaris 2.4 and Linux 2.2
◼ Cache for each unique kernel data structure
◼ A slab is made up of one or more physically contiguous pages
◼ A cache consists of one or more slabs
kernel objects caches slabs

3 KB 4 KB
objects pages

Virtual Memory - 54
Slab Allocation
◼ Single cache is for each unique kernel data structure
◼ Each cache filled with objects: instantiations of the data structure.
Ex) cache for process descriptor, cache for file objects, cache for semaphore, …
◼ When cache created, filled with objects marked as free.
◼ When structures stored, objects marked as used.
◼ If slab is full of used objects, next object allocated from empty slab.
◼ If no empty slabs, new slab is allocated.

Virtual Memory - 55
Slab Allocation
◼ Benefits
◼ No memory waste due to fragmentation
◼ Memory requests can be satisfied quickly

→ Suitable for data structures that are


allocated and deallocated frequently.

Virtual Memory - 56
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 57
Other Considerations
◼ Prepaging
◼ Page size
◼ TLB reach
◼ Inverted page table
◼ Program structure
◼ I/O interlock and page locking

Virtual Memory - 58
Prepaging
◼ A problem of pure demand paging: a large number of page faults

◼ Prepaging: bring all pages that will be needed at one time to reduce
page faults.
Ex) working-set model
◼ Important issue: cost of prepaging vs. cost of servicing corresponding page

faults

Virtual Memory - 59
Page Size
◼ Issues about page size
smaller page larger page
Size of page table large small
Memory utilization better worse
I/O latency large small
Locality good bad
Page fault many few

◼ Historical trend: page size is getting larger

Virtual Memory - 60
TLB Reach
◼ To improve TLB hit ratio, size of TLB should be increased.
→ but associate memory is expensive, power hungry

◼ TLB reach: amount of memory accessible from TLB


◼ TLB reach = <# of entries in TLB> * <page size>

◼ TLB reach can increase by increasing page size


◼ However, with large page, fragmentation also increases.
→ S/W managed TLB (OS support several different page sizes)
Ex) UltraSparc, MIPS, Alpha
Cf) PowerPC, Pentium: H/W managed TLB
Virtual Memory - 61
Inverted Page Tables
◼ Inverted page table reduces amount of physical memory needed to
memory translation

◼ However, it no longer contains complete information about logical


address space of a process
◼ Demand paging requires complete information about logical address space to
process page fault

◼ Remedy: maintaining external page table for each process


◼ External page table can be paged out and in

Virtual Memory - 62
Program Structure
◼ User don’t’ have to know about nature of memory. But, if user knows
underlying demand paging, performance can be improved
◼ Ex) int[128,128] data;
◼ Each row is stored in one page

* Program 1 * Program 2

for (j = 0; j <128; j++) for (i = 0; i < 128; i++)


for (i = 0; i < 128; i++) for (j = 0; j < 128; j++)
data[i,j] = 0; data[i,j] = 0;

128 x 128 = 16,384 page faults 128 page faults

Virtual Memory - 63
I/O interlock
◼ I/O Interlock: Pages must sometimes be
locked into memory
◼ Consider I/O: Pages that are used for
copying a file from a device must be
locked from being selected for eviction
by a page replacement algorithm
◼ Pinning of pages to lock into memory

Virtual Memory - 64
Agenda
◼ Background
◼ Demand Paging
◼ Copy-on-Write
◼ Page Replacement
◼ Allocation of Frames
◼ Thrashing
◼ Allocating Kernel Memory
◼ Other Considerations
◼ Operating-System Examples

Virtual Memory - 65
Linux
◼ Demand paging
◼ Allocates pages from a list of free frames.
◼ A global page-replacement policy similar to the LRU-approximation clock
algorithm

◼ Accessed bit
◼ Each page has an accessed bit that is set whenever the page is referenced.
◼ Periodically, the accessed bits for pages in the active list are reset

Virtual Memory - 66
Linux
◼ Linux maintains two types of page lists
◼ Active list contains the pages that are considered in use
◼ Over time, the least recently used page will be at the front of the active list.
◼ Inactive list contains pages that have not recently been referenced and are
eligible to be reclaimed.
◼ If a page in the inactive list is referenced, it moves back to the rear of the active list

Virtual Memory - 67
Linux
◼ Kernel swap daemon process kswapd
◼ A page-out daemon process
◼ Periodically awakens and checks the amount of free memory in the system
◼ If free memory falls below a certain threshold, kswapd begins scanning pages
in the inactive list and reclaiming them for the free list

Virtual Memory - 68

You might also like