Chapter 16: Application of Motor Control and Motor Learning
Chapter 16: Application of Motor Control and Motor Learning
Chapter 16: Application of Motor Control and Motor Learning
Ecological Theory
Emphasizes the interaction between person and environment (tasks and constraints)
and assist in understanding factors with goal directed motor actions
Utilizes functional approach (and examines the purpose of perception in everyday
activities
Gibson’s ecological theory emphasizes components of perceptual learning that are
critical for learning actions in the context of functional activities
Three hallmarks of human behavior:
o Agency: self as a controlling force
refers to discovery of ability to control aspects of event through action,
rewarding
o Proceptivity: forward looking
predictive component of actions, plan to know how to perform action
o Flexibility:
ability to transfer strategies from familiar situations to new ones
Principles of Ecological Theory (box 16.4 pg. 398)
o Children are sensitive to and perceive information from environment
o Goals are externally and internally motivated
o Motor actions are guided by perception-action information
o For goal directed action, children must perceive accurately or with close
approximation their possibilities for actions (aka affordance)
o Affordance: purposefulness of object (fav toy --> flying toy helicopter)
o At any moment, children must select action and decide how to carry them out
o Interaction between children and environment involves active perception.
perception requires series of learning
o Two actions guided by perceptual content:
Exploratory action: search for information
Performatory action: executing
o Learning involved functional analysis of what’s available in environment
o Perceptual information and ultimately learning is result of events
o Children use exploratory movements to seek information so they can plan motor
actions
Person
Cognition: attention, motivation, problem-solving, and self-efficacy
o self-efficacy: one’s belief about his or her own abilities
Musculoskeletal: symmetry of left and right side, muscular structures (ROM), physical
stature, muscle tone, strength, posture
o Muscle tone: resting state of muscles
o Excessive muscle tone = limited movement
o Strength: voluntary recruitment of muscle fibers
o Posture: one’s core ability and involves trunk and neck musculature
Should be examined in stationary and dynamic movements
CP, DCD have difficulty w postural control
Sensory: visual, auditory, vestibular, kinesthesia, proprio, tactile
o Visual: motivates children to move and provide cues from environment for
balance, positioning and motor planning
o Auditory: may motivate children to respond and explore environment by turning
and locating the source of the noise
o Vestibular processing: sense change in movement or position that allow the
body to respond
Perception: ability to make sense of sensory stimuli with cognition and sensory
awareness
o Body schema: neural substrate for body awareness (homunculus)
o Body image: image of one has of oneself as a physical entity
o Body awareness: ability to visually discriminate and ID levels for various aspects
of body's physical and motor dimensions
Social-Emotional factors: psychological state may affect motor performance (negative
emotions
affect performance)
• Children learn best when success is achievable and they are emotionally ready to problem-
solve
Task
Refer to nature, object properties, goals, rules
Complex enough to challenge but also possible to solve
Ambiguity: possibilities for accomplishing task successfully or not
Open task - surfaces, objects or people that are in motion
Closed task - stationary objects and people
Object affordance: property of object or environment that allows an individual to
perform action
Environmental Context
o Physical, social, cultural, temporal, virtual, personal influence motor
performance
o Analysis of tasks, environment, person - OT establish strengths and weakness
Variability
Each system is adaptable and flexible
Varying task constraints can facilitate learning
o Lack of adaptability and environmental constraints motor dysfunction
OT can change or modify movement or task so children successful
Degrees of freedom: possible planes of motion in joints controlled by musculoskeletal
and CNS
o Ex. Decrease degrees of freedom for more functional movement with orthosis
Attractor state: describe tendency to stay in the patterns of the status quo, preferred
state, or state of fewest degrees of freedom
o Ex. Child has habit of W sitting; OT corrects that
Perturbation: force that alters movement pattern
o Can be psychological (ex. Internal motivation) or physical (ex. body feels
unaligned so child corrects himself)
Variability
Adapt to changes within and between systems
o ex. Blocks vs marbles
OTs encourage kids to move in variable ways because it is essential to functional
movement
Excessive variability in ADHD & dyslexia = interfered with consistency in handwriting
CP kiddos experience more variability in reaching patterns that interfere with ability to
complete bimanual activities effectively
Findings support need to encourage more accuracy in movements while allowing
variability for functional performance
Practice Levels
Massed practice/blocked: period performing movement greater than rest
Distributed: test between trials is greater than time of the trial ex. Tag while picking up
bean bags, practice grasp and release and also posture control and vestibular
Variable/random: final state repeats same patterns but make small changes as
necessary
Short frequent practice better than longer less frequent practice - closely related to
actual occupation
Feedback
Intrinsic: most effective, goal; allows child to self-correct, OT allows exploration and
errors
Extrinsic: verbal cuing and guidance (early stages)
Demonstrative: modeling; best before actually practices movement and early stages
without verbal feedback
Positive feedback results in better motor learning and perceived competence
Knowledge of Performance
How they performed the desired movement to help refine, descriptive feedback vs
prescriptive
Descriptive feedback is used, more helpful for experienced performers than beginners
Complexity of task determines feedback frequency
Knowledge of Results
Motivating, when learning new tasks , provide specific info about goal ex. Each button is
lined up
Should not be provided after each trial
better than "good job"
Verbal Feedback
Praise and reinforcement best if provided immediately after completion of task, 1-3 cue
words
Mental Practice/Imagery
Mental practice/rehersal - performing the skill in one's imagination without any action
Role playing, video, imagine
To learn motor skills, should be combined with physical practice
May result in lack of motivation, should use with actual performance after
Mental and practice combo - improve motor learning