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Computer Systems Research

u Butler Lampson discusses the history and future of computer systems research. Some key ideas that were successful include virtual memory, packet networks, databases, and GUIs. Others like capabilities and distributed computing were not as successful or their fate is still unclear. The biggest invention of the last decade, the web, was not created by computer systems researchers. Going forward, challenges include programming concurrent systems, developing more declarative languages, building trustworthy systems that can scale indefinitely, and enabling technologies like vision and speech recognition that interface with the physical world.

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0% found this document useful (0 votes)
20 views

Computer Systems Research

u Butler Lampson discusses the history and future of computer systems research. Some key ideas that were successful include virtual memory, packet networks, databases, and GUIs. Others like capabilities and distributed computing were not as successful or their fate is still unclear. The biggest invention of the last decade, the web, was not created by computer systems researchers. Going forward, challenges include programming concurrent systems, developing more declarative languages, building trustworthy systems that can scale indefinitely, and enabling technologies like vision and speech recognition that interface with the physical world.

Uploaded by

alastorid
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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u Computer Systems Research: Past and Future

u Butler Lampson

u People have been inventing new ideas in computer systems for nearly four decades,
usually driven by Moore’s law. Many of them have been spectacularly successful:
virtual memory, packet networks, objects, relational databases, and graphical user
interfaces are a few examples. Other promising ideas have not worked out:
capabilities, formal methods, distributed computing, and persistent objects. And the
fate of some is still in doubt: parallel computing, RISC, and software reuse. The most
important invention of the last decade, the World Wide Web, was not made by
computer systems researchers. In the light of all this experience, I will talk about the
topics that I think will be exciting to work on in the next few years.

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Computer Systems Research
Butler Lampson
Microsoft

u The computer revolution has only just begun

u Outline
– Context
– History
– Motivation
– Challenges
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Context: Moore’s Law
u 100X performance / decade
u Will it last?
– Room-temperature single-electron memory
– Cell size 7 nm square
– 1 cm2 of these is 250 GB
– Moore’s law for 2018 predicts
8MB x 104 = 80 GB

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Moore’s Law: Qualitative Changes
u 100 processors/chip in 10 years
– Or
» Reconfigurable logic
» 100K tiny processors
u RAM on-chip
u Chip-network bandwidth: 50 GB/sec

u (Long-distance latency 100 ms → 25 ms = no change)

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Computer Science vs Engineering
u Science
– Describe
– Explain
u Engineering
– Build
“An engineer can do for a dime what any fool can do for a dollar.”

u Today mostly engineering


u Things take time

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History: What Worked?
YES NO (Not Yet?)
Virtual memory* Capabilities*
Address spaces* Fancy type systems*
Packet nets* Functional programming
Objects / subtypes Formal methods*
RDB and SQL Software engineering
Transactions* RPC (except for Web)*
Bitmaps and GUIs* Distributed computing*
Web Persistent objects
Algorithms Security* 66
History: What Worked?
MAYBE
Parallelism
RISC
Garbage collection
Interfaces and specifications
Reuse
Works for Unix filters
Big things (OS, DB, browser)
Flaky for Ole/COM

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The Failure of Systems Research
u We didn’t invent the Web

u Why not? Too simple


– Old idea
» But never tried
– Wasteful
» But it’s fast enough
– Flaky
» But it doesn’t have to work
u Denial: It doesn’t scale
– Only from 100 to 100,000,000
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What are Computers For?
u Simulation
u Communication among people
– Storage = communication across time
u Control
– Get physical
– Get real (time)
– Get mobile

99
Applications
u Simulation
– Models of the real world (e.g., clothing, cities)
u Communication among people
– Information at your fingertips
– Telepresence
– Home
u Control
– Robots
– MEMS

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Motherhood Challenges
u Correctness
u Scaling
u Parallelism
u Reuse
u Trustworthiness
u Ease of use

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Challenges: Programming
u Concurrency
– Using 100 processors/chip
– Matching biological concurrency
» What can you do in 100 cycles?
u Declarative
– SQL, spreadsheets the only successes so far
u Intelligence
– Data models/class hierarchy/knowledge rep
u Uncertainty
– Real-world input: speech, vision, ...
– Adapting to environment
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Challenges: Systems
u Systems that work
– Meeting their specs
– Always available
– Adapting to changing environment
– Evolving while they run
– Made from unreliable components
– Growing without practical limit
u Credible simulations or analysis
u Writing good specs
u Testing
u Performance
– Understanding when it doesn’t matter
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Challenges: Information
u Personal Memex
– Remember everything a person hears or sees.
u Telepresence
– Simulate being somewhere else
u Memex
– Collect everything in the world’s libraries
– Retrieve from it as well as a person can

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Challenges: Physical World
u Seeing, hearing, speaking better than people
– With real lighting, occlusion, noise, etc.
– Recognizing speech and objects
– In real time
u Self-organizing systems
– Unreliable and changing components
– Scale: molecules, cells, insects, cities
u Common sense
– Requires good models of reality

15
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Conclusions for Engineers
u Understand Moore’s law
u Aim for mass markets
– Computers are everywhere
u Learn how to build systems that work

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