4th Edition Monster Conversions (v1.1)
4th Edition Monster Conversions (v1.1)
Fey Creatures
Banshrae
Fey Panther
Banshrae
Medium fey, neutral evil
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target . Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one target., Hit: 6 (1d6 + 3) slashing damage.
Undead
Quickling Devourers
Small Fey, chaotic evil
Viscera Devourer
Spirit Devourer
Soulspike Devourer
Huge undead, neutral evil
Actions Actions
Multiattack The devourer makes two claw attacks, if Multiattack. The devourer can make two claw
both hit the same target or it one is a critical hit, attacks.
the devourer can target the creature with trap spirit,
without using an action. Claw. Melee Weapon Attack: +10 to hit, reach 15
ft., one target. Hit 19 (3d8 + 5) slashing damage
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., plus 2d6 necrotic damage. Any creature reduced to
one target. Hit 11 (2d6 + 4) slashing damage. 0 hit points by this attack becomes a soulspike
spirit.
Trap Spirit. One creature within 10 ft. of the
devourer must succeed on a DC 15 Constitution Devour Spirit. The devourer kills its oldest impaled
saving throw or be trapped by the devourer. A spirit and regains 4d8 hit points.
trapped creature disappears into the devourer, is Soul Shatter. Each creature within 15 ft. of devourer
incapacitated, and does not have line of sight or must succeed on a DC 15 Constitution saving
effect to any creature. A trapped creature can throw or take 3d8 necrotic damage and be
repeat the saving throw at the end of each of its weakened until the end of the devourer next turn;
turn, and escapes to a empty space of their choice while weakened a creature's speed is halved and
adjacent to the devourer. The devourer can trap deals half damage with all attacks. After using this
only one creature at a time. feature the devourer cannot use it again until it
Spirit Rupture The devourer deals 2d6 necrotic used Devour Spirit.
damage to the creature trapped by it and either hit
points equal to the damage deal to the trapped
creature or makes the following attack. Each Soulspike Devourer
creature within 5 ft. of the devourer must succeed
on a DC 15 Wisdom saving throw or take necrotic
damage equal to the damage deal to the trapped
creature, and be frightened until the end of the
devourer next turn.
Larva Mage
Medium Undead, neutral evil
Actions
Corrupting Touch. Melee Weapon Attack: +9 to hit,
reach 5 ft., one target. Hit 19 (4d6 + 5) necrotic
damage.
Larva Mage