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Chat 20080114

The document appears to be chat logs from a conversation in a channel called SpielTalk on October 1, 2008. Several users discuss game mechanics for a space exploration game involving scanning tiles and placing mines that provide points and resources. They debate whether scanning should have limited range or be allowed at any time, ultimately agreeing limited range makes more thematic sense. One user proposes mines provide both money and brown cubes to players that collect from them.

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0% found this document useful (0 votes)
136 views72 pages

Chat 20080114

The document appears to be chat logs from a conversation in a channel called SpielTalk on October 1, 2008. Several users discuss game mechanics for a space exploration game involving scanning tiles and placing mines that provide points and resources. They debate whether scanning should have limited range or be allowed at any time, ultimately agreeing limited range makes more thematic sense. One user proposes mines provide both money and brown cubes to players that collect from them.

Uploaded by

bugtest
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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ch_SpielTalk!

10/01/2008 10:56:24 Dralius you start on the row of cards


and move along picking them up as you go.
ch_SpielTalk! 10/01/2008 10:56:51 Dralius this will be bigger the tuna
flavored jello!!!!
ch_SpielTalk! 10/01/2008 10:57:09 sedjtroll choosing just 1 each time,
within your range, and presumably to match the color/type of the cards you've
picked already...
ch_SpielTalk! 10/01/2008 10:58:04 Dralius thats what you wouldd hope,
trying to avoid getting the most negatives and loosing points in the end.
ch_SpielTalk! 10/01/2008 11:01:19 seo @ lunch seo @ lunch changes his/her
nickname to seo
ch_SpielTalk! 10/01/2008 11:01:25 seo Hi guys
ch_SpielTalk! 10/01/2008 11:01:33 Dralius Hi
ch_SpielTalk! 10/01/2008 11:01:59 sedjtroll Hi Seo
ch_SpielTalk! 10/01/2008 11:02:50 seo Seth: would you comment on how
great I am if I send you René's comments after your comments on the chat?
ch_SpielTalk! 10/01/2008 11:03:18 seo I sent them already, anyway
ch_SpielTalk! 10/01/2008 11:03:41 seo but you're welcome to prise my
generosity
ch_SpielTalk! 10/01/2008 11:03:50 seo :-P
ch_SpielTalk! 10/01/2008 11:04:05 seo check your gmail account
ch_SpielTalk! 10/01/2008 11:04:15 sedjtroll Seo is the man, by the way,
in case you all didn't know that.
ch_SpielTalk! 10/01/2008 11:04:19 sedjtroll I saw it already
ch_SpielTalk! 10/01/2008 11:04:31 sedjtroll how come your buffer is
longer? can you log this thing?
ch_SpielTalk! 10/01/2008 11:04:44 Dralius i was unaware of Seo's gender
until now.
ch_SpielTalk! 10/01/2008 11:04:53 sedjtroll lol
ch_SpielTalk! 10/01/2008 11:05:04 sedjtroll but he's not just [i]any[/i]
man...
ch_SpielTalk! 10/01/2008 11:05:14 sedjtroll he's [b]the[/b] man!
ch_SpielTalk! 10/01/2008 11:05:20 seo I can access the chat logs :-)
ch_SpielTalk! 10/01/2008 11:06:02 seo and I am so respectful of other
people's privacy that I skip the private chats
ch_SpielTalk! 10/01/2008 11:06:06 Dralius I have been hassled by The
Man, now i know who it is.
ch_SpielTalk! 10/01/2008 11:06:26 seo so feel free to say anything bad
about me in your private conversations
ch_SpielTalk! 10/01/2008 11:06:42 doho123 wait, this chat is being
LOGGED!!!??
ch_SpielTalk! 10/01/2008 11:06:59 seo every signle word
ch_SpielTalk! 10/01/2008 11:07:19 seo the CIA might knock your door any
time, Scott
ch_SpielTalk! 10/01/2008 11:08:48 seo (I sent your criticisms to Macs to
Steve Jobbs, and after that it was a snowball effect, sorry)
ch_SpielTalk! 10/01/2008 11:08:50 doho123 (whispers to Dralius) Did I
ever tell you that I thought Seo was a jerk.
ch_SpielTalk! 10/01/2008 11:09:12 doho123 hmmm, I guess that's not how
"whisper" works
ch_SpielTalk! 10/01/2008 11:09:55 Dralius lol
ch_SpielTalk! 10/01/2008 11:10:04 seo I asked to keep the insults to
private chats, I skip those on the logs
ch_SpielTalk! 10/01/2008 11:10:12 seo but I'm very sensitive!
ch_SpielTalk! 10/01/2008 11:10:15 seo sob, sob
ch_SpielTalk! 10/01/2008 11:11:21 sedjtroll heh
ch_SpielTalk! 10/01/2008 11:14:12 seo edits the chat code to
automatically replace "doho" for "jerk"
ch_SpielTalk! 10/01/2008 11:14:34 doho123 ouch
ch_SpielTalk! 10/01/2008 11:14:48 doho123 plays 6 clubs to hit seo in
the face
ch_SpielTalk! 10/01/2008 11:14:52 seo it didn't work!
ch_SpielTalk! 10/01/2008 11:14:55 seo :-P
ch_SpielTalk! 10/01/2008 11:15:04 seo ouch!
ch_SpielTalk! 10/01/2008 11:15:36 seo plays 3 hearts and locks doho and
Dralius in a closet
ch_SpielTalk! 10/01/2008 11:15:50 seo that will teach you!
ch_SpielTalk! 10/01/2008 11:16:28 doho123 so, it must suck to have the
same name as a porn star
ch_SpielTalk! 10/01/2008 11:17:50 doho123 especially when it comes to
google searches
ch_SpielTalk! 10/01/2008 11:18:27 sedjtroll lol
ch_SpielTalk! 10/01/2008 11:18:39 sedjtroll who do you know that has the
same name as a porn star?
ch_SpielTalk! 10/01/2008 11:18:39 seo who?
ch_SpielTalk! 10/01/2008 11:19:06 doho123 I was looking for some
information regarding "The Wall" by pink Floyd
ch_SpielTalk! 10/01/2008 11:19:08 sedjtroll This one time, 5 friends and
I went on a road trip to San Diego and Costa Mesa - for a magic tournament
ch_SpielTalk! 10/01/2008 11:19:18 sedjtroll and in the hotel room someone
put on a movie
ch_SpielTalk! 10/01/2008 11:19:24 sedjtroll an adult movie
ch_SpielTalk! 10/01/2008 11:19:36 doho123 I happned across an
entertainment weekly article from 1992(!!!) by someone named Sunny Lee.
ch_SpielTalk! 10/01/2008 11:19:49 sedjtroll and this guy walks up to this
farmhouse and knocks on the door, someone answers and asks "what's your name?"
ch_SpielTalk! 10/01/2008 11:19:57 sedjtroll the guy says "Michael Mindes"
ch_SpielTalk! 10/01/2008 11:20:08 doho123 google searching for "Sunny
Lee" leads to bad places if you are at work!
ch_SpielTalk! 10/01/2008 11:20:10 sedjtroll (my friend, who was in the
room, is named Michael Mindes)
ch_SpielTalk! 10/01/2008 11:20:17 sedjtroll we all about died laughing
ch_SpielTalk! 10/01/2008 11:20:20 doho123 freaky!
ch_SpielTalk! 10/01/2008 11:24:26 sedjtroll ... I'm having an email
exchange with my friend
ch_SpielTalk! 10/01/2008 11:24:32 sedjtroll who played TP the other night
ch_SpielTalk! 10/01/2008 11:24:56 doho123 every time I see TP, I keep
thiking of "toilet paper"
ch_SpielTalk! 10/01/2008 11:25:02 sedjtroll he's not a fan of the memory
aspect - the space tiles are all face down (of course), and you can use an action
to peek at them sometimes
ch_SpielTalk! 10/01/2008 11:25:30 sedjtroll but of course if you forget
what was on the tile immediately after replacing it, that's not a very useful
action!
ch_SpielTalk! 10/01/2008 11:26:01 sedjtroll One way to "fix" it is to
allow a player to look at a tile they've scanned whenever the hell they want
ch_SpielTalk! 10/01/2008 11:26:15 sedjtroll but that requires marking it,
and it's an interruption to the game
ch_SpielTalk! 10/01/2008 11:26:29 sedjtroll and it's annoying to watch
someone pick the damn tile up over and over
ch_SpielTalk! 10/01/2008 11:26:47 sedjtroll So I'm disinclined to allow
that
ch_SpielTalk! 10/01/2008 11:27:39 sedjtroll in the game, there's a "long
range scanner" at the space station that lets you look at [i]any[/i] face down tile
ch_SpielTalk! 10/01/2008 11:28:01 sedjtroll and there's a "short range
scanner" on your ship that lets you look at any [i]adjacent[/i] tile
ch_SpielTalk! 10/01/2008 11:28:44 sedjtroll I think that works
thematically, and I like how it woks mechanically too (you can peek at a tile right
before exploring it, without having to have planned ahead, or you can plan where to
go by scanning from the base)
ch_SpielTalk! 10/01/2008 11:29:25 sedjtroll [b]Should scanning any tile
be allowed at any time?[/b] Should your ship be equipped with a long range scanner?
ch_SpielTalk! 10/01/2008 11:29:38 sedjtroll I'm inclined to say no, it
doesn't make a lot of sense
ch_SpielTalk! 10/01/2008 11:32:51 Dralius i would say if people
scaanning all the time is slowing down the game too much then limit them to once a
turn.
ch_SpielTalk! 10/01/2008 11:33:49 sedjtroll it's less a question of how
often they're scanning, and more a question of whether they should be allowed to
scan a tile accross the baord when flying around
ch_SpielTalk! 10/01/2008 11:34:59 sedjtroll or if all long range scanning
should have to be done at the base, and only short range peeking could be done
while flying around
ch_SpielTalk! 10/01/2008 11:35:00 Dralius then limit the range, it make
sence in a thematic way.
ch_SpielTalk! 10/01/2008 11:36:01 sedjtroll Yeah, cool - just looking for
justification I think :)
ch_SpielTalk! 10/01/2008 11:36:50 sedjtroll having just 1 uniform scan
action would be a little cleaner rules wise, but the current way is more
thematically correct, more mechanically interesting, and intuitive I think
ch_SpielTalk! 10/01/2008 11:40:04 Dralius doho123 quit (timeout)
ch_SpielTalk! 10/01/2008 11:44:31 Nando [color=#800000] both is cool
[/color]
ch_SpielTalk! 10/01/2008 11:46:33 sedjtroll ok cool - so no change there
ch_SpielTalk! 10/01/2008 11:46:43 sedjtroll Here's my latest change idea
from this morning
ch_SpielTalk! 10/01/2008 11:47:05 sedjtroll An early Mine is pretty
amazing - because people can pick up $ there, like an ATM
ch_SpielTalk! 10/01/2008 11:47:28 sedjtroll it's always good to do so if
you can spare the action, as it's 1vp for you and 1vp for whoever made the mine
ch_SpielTalk! 10/01/2008 11:47:43 sedjtroll and it's worth sparing the
action because VP/action is usually < 1
ch_SpielTalk! 10/01/2008 11:47:59 sedjtroll so an early mine wil earn the
builder a lot of points during the game
ch_SpielTalk! 10/01/2008 11:48:13 sedjtroll it also makes $ relatively
easy to come by
ch_SpielTalk! 10/01/2008 11:48:18 sedjtroll which is kind of OK
ch_SpielTalk! 10/01/2008 11:48:29 sedjtroll but to reign it in just a
bit, I'm thinking this...
ch_SpielTalk! 10/01/2008 11:48:36 sedjtroll Mines also produce Brown
cubes
ch_SpielTalk! 10/01/2008 11:48:51 sedjtroll instead of 2 different
actions: Get brown cube, Get $
ch_SpielTalk! 10/01/2008 11:49:04 sedjtroll combine them so that WHEN you
get brown cubes you ALSO get $
ch_SpielTalk! 10/01/2008 11:49:23 sedjtroll i.e. if there's no brown
cube, or if you can't hold a brown cube, then you can't get $
ch_SpielTalk! 10/01/2008 11:49:57 sedjtroll extending that thought,
rather than actually getting $ (which are VP at the end of the game), suppose you
are simplly allowed to pay Brown cubes like $
ch_SpielTalk! 10/01/2008 11:50:14 sedjtroll So picking up a brown cube
gets you $ to spend, but not actual points
ch_SpielTalk! 10/01/2008 11:50:20 sedjtroll I think people will still do
it a lot
ch_SpielTalk! 10/01/2008 11:50:54 sedjtroll but it will be tougher to
orchastrate, and therefore might happen a bit less, making an early mine right near
the base a little less amazing
ch_SpielTalk! 10/01/2008 11:51:21 sedjtroll ... I misspelled
"orchestrate," didn't I? :/
ch_SpielTalk! 10/01/2008 11:52:52 Nando [color=#800000] probably [/color]
ch_SpielTalk! 10/01/2008 11:54:02 sedjtroll As it is now, an early mine
or planet near TP is worth probably more points than a distant planet, which is
backwards
ch_SpielTalk! 10/01/2008 11:54:31 sedjtroll but not really, because as
you earn those points, other peopel get stuff which intheory gets them points as
well, so those points are inflated
ch_SpielTalk! 10/01/2008 11:55:07 sedjtroll brb, with food
ch_SpielTalk! 10/01/2008 11:55:10 sedjtroll :)
ch_SpielTalk! 10/01/2008 11:55:29 sedjtroll Oh, and with a smaller board,
there aren't 13 point colonies anymore, so the early colonies might be that much
better!
ch_SpielTalk! 10/01/2008 11:55:58 sedjtroll Still, I think that inflation
saves it from being too unbalanced
ch_SpielTalk! 10/01/2008 11:56:40 sedjtroll I've been wanting to make the
planets worth more points relative to the distance in colony scoring
ch_SpielTalk! 10/01/2008 11:56:58 sedjtroll maybe 3vp per planet + 1 vp
per distance instead of 2 and 1
ch_SpielTalk! 10/01/2008 11:57:11 sedjtroll or 2 and 0.5 instead of 2 and
1
ch_SpielTalk! 10/01/2008 12:18:45 seo Dralius quit (timeout)
ch_SpielTalk! 10/01/2008 12:25:26 doho123 joins SpielTalk!
ch_SpielTalk! 10/01/2008 12:42:03 sedjtroll ....
ch_SpielTalk! 10/01/2008 12:42:06 sedjtroll back
ch_SpielTalk! 10/01/2008 12:42:12 sedjtroll they had new stuff in at Game
Daze
ch_SpielTalk! 10/01/2008 12:42:20 sedjtroll Container, Kingsburg
ch_SpielTalk! 10/01/2008 12:42:25 sedjtroll ($60 apiece!)
ch_SpielTalk! 10/01/2008 12:42:40 sedjtroll In the Year of the dragon
(I've heard good things, but I know nothing about it)
ch_SpielTalk! 10/01/2008 12:43:00 simpson joins SpielTalk!
ch_SpielTalk! 10/01/2008 12:43:16 doho123 we need more games about
fighting in rat trap factories: http://uk.youtube.com/watch?v=xqi6J51wMi8
ch_SpielTalk! 10/01/2008 12:43:42 simpson what up party people?
ch_SpielTalk! 10/01/2008 12:45:24 sedjtroll Hey Simpson
ch_SpielTalk! 10/01/2008 12:45:43 sedjtroll So what's the big secret
about Equilibrium?
ch_SpielTalk! 10/01/2008 12:48:05 simpson you mean the flaw?
ch_SpielTalk! 10/01/2008 12:51:34 sedjtroll LOL Scott, that video was
AWESOME
ch_SpielTalk! 10/01/2008 12:51:46 sedjtroll yeah, the flaw
ch_SpielTalk! 10/01/2008 12:51:53 sedjtroll whats the big flaw?
ch_SpielTalk! 10/01/2008 12:52:14 doho123 if you watch the trailer for
that movie, it turns out it's very serious jackie Chan movie
ch_SpielTalk! 10/01/2008 12:52:22 doho123 and that's the only wacky
Jackie Chan bit in it
ch_SpielTalk! 10/01/2008 12:53:30 sedjtroll "Wacky Jackie"
ch_SpielTalk! 10/01/2008 12:53:39 sedjtroll define "serious"
ch_SpielTalk! 10/01/2008 12:53:58 doho123 like, he doesn't do any other
comedic physical stuff
ch_SpielTalk! 10/01/2008 12:54:02 doho123 any other
ch_SpielTalk! 10/01/2008 12:54:14 doho123 the rest of the movie is
played very serious
ch_SpielTalk! 10/01/2008 12:56:22 simpson sedj - there are two big
flaws, both show up emergently
ch_SpielTalk! 10/01/2008 12:56:30 Darkehorse joins SpielTalk!
ch_SpielTalk! 10/01/2008 12:56:53 simpson the first is not enough cards
to carry the game
ch_SpielTalk! 10/01/2008 12:57:16 simpson the second is the fixed value
range of the RUN track
ch_SpielTalk! 10/01/2008 12:57:45 Darkehorse wait are we talking about
Equilibrium the movie?
ch_SpielTalk! 10/01/2008 12:57:54 simpson yes
ch_SpielTalk! 10/01/2008 12:58:44 sedjtroll no
ch_SpielTalk! 10/01/2008 12:58:50 sedjtroll the game in the forum
ch_SpielTalk! 10/01/2008 12:58:56 simpson there are about a dozen
breaks in the game design but those are the two big ones
ch_SpielTalk! 10/01/2008 12:58:59 sedjtroll I'm not sure how those are
flaws
ch_SpielTalk! 10/01/2008 12:59:33 sedjtroll as I said in the thread, I've
made some assumptions - the number of cards is 52, I assume they would shuffle when
they run out (it didn't say).
ch_SpielTalk! 10/01/2008 12:59:52 Darkehorse o i c.
ch_SpielTalk! 10/01/2008 13:00:00 sedjtroll the fixed length has
different impact depending on the rule for 'running up agains the side"
ch_SpielTalk! 10/01/2008 13:00:16 sedjtroll I think it should wrap
around, personally
ch_SpielTalk! 10/01/2008 13:00:34 sedjtroll Scott, is that movie out
already, like I could go rent it?
ch_SpielTalk! 10/01/2008 13:00:43 simpson it would probably work better
if it wrapped around
ch_SpielTalk! 10/01/2008 13:00:45 sedjtroll looksl ike it's from 2005 or
something
ch_SpielTalk! 10/01/2008 13:01:22 simpson but the rules never cover it
ch_SpielTalk! 10/01/2008 13:02:02 simpson the rules never cover
discard/draw pile reshuffling
ch_SpielTalk! 10/01/2008 13:03:16 simpson players shouldn't have to
make up rules to games in order to play them even if they are assuming from other
games
ch_SpielTalk! 10/01/2008 13:08:42 sedjtroll right, so that's poorly
written rules though, not a broken game
ch_SpielTalk! 10/01/2008 13:09:20 Darkehorse equilibrium is out...
ch_SpielTalk! 10/01/2008 13:09:21 sedjtroll ARE all the cards +3/-5 ?
ch_SpielTalk! 10/01/2008 13:09:34 sedjtroll Darke: I was talking about
the Jackie Chan movie
ch_SpielTalk! 10/01/2008 13:09:34 Darkehorse long time ago.
ch_SpielTalk! 10/01/2008 13:09:46 sedjtroll I liked the Gunkata thing in
Eq
ch_SpielTalk! 10/01/2008 13:10:32 sedjtroll The fixed length track thing
doesn't really break the game (maybe the fact that it doesn't mention what to do if
you it the end does)
ch_SpielTalk! 10/01/2008 13:11:04 simpson not necessarily, I brokedown
the flaws into "Formal Rules" where the rulebook would flaw the game and "Emergent"
where the gameplay flaws the game design
ch_SpielTalk! 10/01/2008 13:14:28 sedjtroll I think the biggest problem
with Equilibrium isn't that there are fatal flaws, it's that the game isn't
terribly interesting - there don't seem to be any meaningful choices
ch_SpielTalk! 10/01/2008 13:15:53 simpson i think the biggest part of
design is it resonating with the right type of player...Equilibrium just doesn't do
it
ch_SpielTalk! 10/01/2008 13:16:04 sedjtroll heh
ch_SpielTalk! 10/01/2008 13:16:18 sedjtroll so it turns out my first
comment in the thread was spot on... "What if you have no legal play? If you are at
the left side of the board, and have only "move left" cards for example. Can you
simply not play them?"
ch_SpielTalk! 10/01/2008 13:16:31 sedjtroll (fixed length track comment)
ch_SpielTalk! 10/01/2008 13:16:58 sedjtroll And this wasn't too far off
either: "Suppose everyone draws lots of cards, and there aren't enough for you to
draw? Probably not an issue though, as no one would do well at that point."
ch_SpielTalk! 10/01/2008 13:17:09 simpson you were spot on. it would
stop gameplay once it emerged. there are no rules covering it to make it legal.
ch_SpielTalk! 10/01/2008 13:18:40 sedjtroll There are lots of things the
rulebook doesn't cover
ch_SpielTalk! 10/01/2008 13:18:48 simpson Drawing cards was the other
emergent flaw...in a 6 player game, the first deal hands out 30 cards out of 52
ch_SpielTalk! 10/01/2008 13:19:25 sedjtroll many of the rulebook-not-
covered things were mentioned in the thread by someone or other
ch_SpielTalk! 10/01/2008 13:19:25 simpson if everyone draws up to 3
cards the first draw, that brings the total of 48 cards into play
ch_SpielTalk! 10/01/2008 13:21:24 Darkehorse Which is why most card based
games have to use about 100 cards in order to be feasible.
ch_SpielTalk! 10/01/2008 13:22:14 sedjtroll What are the chances people
will draw 3 first turn?
ch_SpielTalk! 10/01/2008 13:22:14 simpson right. its usually an issue
of scalable gameplay elements...more players mean more resources for gameplay
ch_SpielTalk! 10/01/2008 13:22:42 sedjtroll hmm
ch_SpielTalk! 10/01/2008 13:23:12 sedjtroll it could be that you draw
0/1/2/3, then you MUST play 2 (or 1 if you have only 1)
ch_SpielTalk! 10/01/2008 13:23:39 Darkehorse you have to cover the worst
case scenario though, you can't hope that the improbable doesn't happen.
ch_SpielTalk! 10/01/2008 13:24:05 sedjtroll and when you play 1 (why
isn't it called "play" instead of "discard" btw?) you [i]either[/i] move the value
[i]or[/i] um... increase your 'momentum' (or some attribute, which does something
for you)
ch_SpielTalk! 10/01/2008 13:24:30 Darkehorse discard has the connotation
of throwing something away without being used.
ch_SpielTalk! 10/01/2008 13:24:50 sedjtroll maybe when that attribute
fills up, you take another turn immediately or somethign
ch_SpielTalk! 10/01/2008 13:24:57 sedjtroll Darke: I agree
ch_SpielTalk! 10/01/2008 13:25:06 Nando [color=#800000] just to interrupt,
not derail: seo, LMN looks really neato [/color]
ch_SpielTalk! 10/01/2008 13:25:23 Nando [color=#800000] maybe I'll try it
at game night tomorrow night [/color]
ch_SpielTalk! 10/01/2008 13:25:41 sedjtroll Phoenicia rules say something
stupid like "discard a card into your warehouse" meaning discard the card and get
the coin in your warehouse, effectively "make change"
ch_SpielTalk! 10/01/2008 13:25:52 sedjtroll nando: do you have a copy?
ch_SpielTalk! 10/01/2008 13:26:19 sedjtroll that Phoenicia rule was
really hard to understand at first, becasue it was talking about discarding a card
ch_SpielTalk! 10/01/2008 13:26:41 doho123 sadly, Doppleganger never
made it out last night, otherwise, if it had worked, I'd make bonus copies to send
out
ch_SpielTalk! 10/01/2008 13:26:54 Darkehorse I think that may be a
translation issue. Lost Cities is the same way I believe.
ch_SpielTalk! 10/01/2008 13:27:17 Darkehorse Scott: No sweat. I will
eagerly await it when it finally goes out.
ch_SpielTalk! 10/01/2008 13:27:38 sedjtroll at least in lost cities you
ARE discarding
ch_SpielTalk! 10/01/2008 13:27:46 sedjtroll so it's not counterintuitive
ch_SpielTalk! 10/01/2008 13:27:53 sedjtroll there are just multiple
discard piles
ch_SpielTalk! 10/01/2008 13:28:06 doho123 I will get Darke his copy out
most likely early next week in the mail
ch_SpielTalk! 10/01/2008 13:28:11 simpson so you would prefer playing
cards with play piles?
ch_SpielTalk! 10/01/2008 13:28:24 sedjtroll wha?
ch_SpielTalk! 10/01/2008 13:28:28 Nando [color=#800000] I have a pdf of the
cards (or /some/ cards anyway) [/color]
ch_SpielTalk! 10/01/2008 13:28:35 Darkehorse Seth: Right.
ch_SpielTalk! 10/01/2008 13:28:47 sedjtroll Nando: it's a 2 page pdf,
right? You just need to print that x2 i think
ch_SpielTalk! 10/01/2008 13:29:05 simpson you draw from draw piles. you
discard into discard piles.
ch_SpielTalk! 10/01/2008 13:29:38 sedjtroll You discard into a discard
pile with no effect. You PLAY a card for an effect, and then it can be discarded
after the effect happens
ch_SpielTalk! 10/01/2008 13:30:37 simpson interesting. you would prefer
to see Play card in the rules?
ch_SpielTalk! 10/01/2008 13:30:45 sedjtroll you could call that a
"playED" pile I suppose
ch_SpielTalk! 10/01/2008 13:30:52 sedjtroll absolutely
ch_SpielTalk! 10/01/2008 13:30:57 sedjtroll it's also more succinct
ch_SpielTalk! 10/01/2008 13:31:26 sedjtroll "Discard up to 2 cards to the
discard pile" vs "Play up to 2 cards"
ch_SpielTalk! 10/01/2008 13:31:47 simpson where do you play it then?
ch_SpielTalk! 10/01/2008 13:32:19 simpson just slap it on the table?
ch_SpielTalk! 10/01/2008 13:32:25 sedjtroll you just play it. In one
place you define play as "move the running marker the correct number of spaces in
the correct direction, then place the card in the discard pile"
ch_SpielTalk! 10/01/2008 13:32:43 sedjtroll then you just say "play up to
2 cards"
ch_SpielTalk! 10/01/2008 13:32:48 sedjtroll or 'when youplay a card"
ch_SpielTalk! 10/01/2008 13:32:53 sedjtroll or whatever
ch_SpielTalk! 10/01/2008 13:33:07 sedjtroll Defining terms is essential
to rules writing
ch_SpielTalk! 10/01/2008 13:33:51 simpson i guess i might approach
differently depending on if i were using the rules to teach the game or using the
rules as guidelines & reference
ch_SpielTalk! 10/01/2008 13:33:59 sedjtroll I mean, you haven't definied
Draw, or Discard for that matter, why do you even need to worry about defining
Play? heh
ch_SpielTalk! 10/01/2008 13:34:23 sedjtroll think about it like you're
telling a computer what to do
ch_SpielTalk! 10/01/2008 13:34:31 sedjtroll because computers can't think
ch_SpielTalk! 10/01/2008 13:34:39 sedjtroll so you have to be foolproof
ch_SpielTalk! 10/01/2008 13:34:49 simpson yeah but computers don't
assume either. people do.
ch_SpielTalk! 10/01/2008 13:35:04 sedjtroll so whenever you use a term,
you have to be sure the computer has been told what that term means
ch_SpielTalk! 10/01/2008 13:35:16 sedjtroll but if you want clear rules,
don't allow people to assume
ch_SpielTalk! 10/01/2008 13:35:35 sedjtroll rather don't rely on their
assumptions
ch_SpielTalk! 10/01/2008 13:35:41 sedjtroll right?
ch_SpielTalk! 10/01/2008 13:35:41 simpson people assume. i can't change
that. its systemic.
ch_SpielTalk! 10/01/2008 13:36:23 simpson i don't think relying
directly on assumptions is positive. just that it happens and should be taken into
consideration.
ch_SpielTalk! 10/01/2008 13:36:23 sedjtroll right, but they don't all
assume the same thing at the same time, so you can't count on that as part of your
rule writing
ch_SpielTalk! 10/01/2008 13:36:41 sedjtroll if you write so people don't
have to assume, then you can't go wrong
ch_SpielTalk! 10/01/2008 13:37:07 sedjtroll on the down side, then the
rules sound all technical and unfriendly
ch_SpielTalk! 10/01/2008 13:37:33 simpson which works against several
forms of learning
ch_SpielTalk! 10/01/2008 13:38:11 sedjtroll So anyway, as you say, people
assume - which is why you shouldn't use the term "discard" with something that has
an effect
ch_SpielTalk! 10/01/2008 13:38:31 sedjtroll because people will assume
discard means no effect
ch_SpielTalk! 10/01/2008 13:39:02 sedjtroll heh
ch_SpielTalk! 10/01/2008 13:39:12 sedjtroll but anyway, are you moving
forward with that game?
ch_SpielTalk! 10/01/2008 13:39:26 simpson you mean making in the really
real world?
ch_SpielTalk! 10/01/2008 13:39:27 sedjtroll also, were the cards intended
to be all either +3 or -5?
ch_SpielTalk! 10/01/2008 13:39:32 sedjtroll or are there ranges?
ch_SpielTalk! 10/01/2008 13:39:50 sedjtroll yeah, seems like an easy game
to prototype
ch_SpielTalk! 10/01/2008 13:40:06 simpson the range is -5 thru +5 with
no zero card
ch_SpielTalk! 10/01/2008 13:40:14 sedjtroll you could use playing cards,
color one end of the track red, the other black
ch_SpielTalk! 10/01/2008 13:41:02 simpson if i made it PnP i would just
use playing cards. if i made it prototyped i would retheme the game.
ch_SpielTalk! 10/01/2008 13:41:26 sedjtroll When reading the rules I
thought the way it got harder was going to be that once you landed in a spot, the
peg would go in line with that spot, and that spot would no longer be available for
you to land in - reducing your options for how to win.
ch_SpielTalk! 10/01/2008 13:41:57 sedjtroll limiting the hand size likely
doesn't have much effect
ch_SpielTalk! 10/01/2008 13:42:02 sedjtroll at all, really
ch_SpielTalk! 10/01/2008 13:42:17 simpson yeah. another emergent flaw
but minor.
ch_SpielTalk! 10/01/2008 13:42:36 doho123 after playing a game last
night with cards that ranged from -5 to +5, plus a +10, I got into an argument
ch_SpielTalk! 10/01/2008 13:42:44 sedjtroll it gets a lot harder when you
lose the ability to win on your block
ch_SpielTalk! 10/01/2008 13:43:01 doho123 over "why not just add +5 to
every card"
ch_SpielTalk! 10/01/2008 13:43:05 sedjtroll (I'm waiting for the
punchline)
ch_SpielTalk! 10/01/2008 13:44:06 sedjtroll ...
ch_SpielTalk! 10/01/2008 13:44:11 sedjtroll (still waiting)
ch_SpielTalk! 10/01/2008 13:44:15 simpson ...
ch_SpielTalk! 10/01/2008 13:44:35 doho123 I was arguing that it doesn't
change the strategy, meanwhile the other person was arguing that it changes the
strategy greatly
ch_SpielTalk! 10/01/2008 13:45:00 sedjtroll Scott, you play Solitaire
games, who were you arguing with? ;-)
ch_SpielTalk! 10/01/2008 13:45:01 Darkehorse you mean instead of -5 to +5
and a +10, it would be 0 to 10 and a +15?
ch_SpielTalk! 10/01/2008 13:45:10 doho123 yes
ch_SpielTalk! 10/01/2008 13:45:18 sedjtroll Well, if the track doesn't
wrap around, I'd say it def changes things
ch_SpielTalk! 10/01/2008 13:45:25 doho123 this was at the local Chicago
Board Game Designer Club
ch_SpielTalk! 10/01/2008 13:45:42 sedjtroll but I think Scott is
referring to the yesterday chats when we discussed 22-20 vs 2-0 in an area control
game
ch_SpielTalk! 10/01/2008 13:45:44 simpson what game was it?
ch_SpielTalk! 10/01/2008 13:45:51 Nando [color=#800000] well la dee dah
[/color]
ch_SpielTalk! 10/01/2008 13:45:59 doho123 a prototype someone had
ch_SpielTalk! 10/01/2008 13:46:13 Nando [color=#800000] mr bigtime chicago
designer [/color]
ch_SpielTalk! 10/01/2008 13:46:19 sedjtroll OH! I thoguht you meant THIS
game (Equilibrium)!
ch_SpielTalk! 10/01/2008 13:46:21 sedjtroll My bad
ch_SpielTalk! 10/01/2008 13:46:23 sedjtroll Apologies
ch_SpielTalk! 10/01/2008 13:46:29 Darkehorse Scott: Generally I would say
it doesn't matter, but I don't have enough information to decide.
ch_SpielTalk! 10/01/2008 13:46:32 Nando [color=#800000] :P [/color]
ch_SpielTalk! 10/01/2008 13:46:36 sedjtroll I totally was like "wtf is
Scott talking about)
ch_SpielTalk! 10/01/2008 13:46:40 doho123 well, it's hobbyists
ch_SpielTalk! 10/01/2008 13:47:24 sedjtroll yeah, I haven't enough info.
in equilibrium that would severely change the game
ch_SpielTalk! 10/01/2008 13:47:32 doho123 well, I wa arguing with this
guy; http://www.boardgamegeek.com/designer/6840
ch_SpielTalk! 10/01/2008 13:48:08 simpson meaning...
ch_SpielTalk! 10/01/2008 13:48:34 doho123 I pretty much let it slide,
since I was tired. But after sleeping on it, I realized he was arguing that it
changes the scoring somewhat, but I was arguing that it doesn't change the strategy
ch_SpielTalk! 10/01/2008 13:49:29 Darkehorse It depends on what that's
tied to, if it's just to keep score, I see no reason it wouldn't work. But then
again, I saw no real need to change it either.
ch_SpielTalk! 10/01/2008 13:49:30 simpson designers are smart idiots
ch_SpielTalk! 10/01/2008 13:49:37 doho123 his viewpoint "WHY WOULD YOU
WANT TO take a -1 when it subtracts from your score"
ch_SpielTalk! 10/01/2008 13:50:04 doho123 my viewppoint was "if -1 is
the best card out of a deck composed of 80% negative cards, it's worth taking"
ch_SpielTalk! 10/01/2008 13:50:18 Darkehorse LOL he is an idiot.
ch_SpielTalk! 10/01/2008 13:50:26 doho123 since, the expected value of
any given card would be much lower
ch_SpielTalk! 10/01/2008 13:50:54 Darkehorse It does change the perception
of gameplay, but it doesn't change gameplay.
ch_SpielTalk! 10/01/2008 13:51:24 doho123 his example was "he has two
cards, +1 and +2, I have three cards, +1,+2,+3. I win"
ch_SpielTalk! 10/01/2008 13:51:42 Darkehorse it's just like soduko. People
say it's a numbers game, but it really is not. It's pure simple deduction.
ch_SpielTalk! 10/01/2008 13:51:56 doho123 but when you subtract 10 from
each card equally, he has "-9,-8, I have -9,-8,-7, and now I lose"
ch_SpielTalk! 10/01/2008 13:52:22 doho123 which yes, it's true, it's
changes the math.
ch_SpielTalk! 10/01/2008 13:52:40 Darkehorse LOL you're an idiot.
ch_SpielTalk! 10/01/2008 13:53:00 Darkehorse j/k btw.
ch_SpielTalk! 10/01/2008 13:53:30 Darkehorse Hmmm that's interesting.
ch_SpielTalk! 10/01/2008 13:54:23 doho123 Negative values in a game
where you are trying to gain positive points are interesting, in that, what you are
REALLY doing is giving positive points to ALL the other players.
ch_SpielTalk! 10/01/2008 13:54:51 doho123 so a -1 to you, equalizes out
to +1 times the amount of other players.
ch_SpielTalk! 10/01/2008 13:54:57 Darkehorse In that case it's more ideal
to pick up fewer cards than anyone else.
ch_SpielTalk! 10/01/2008 13:55:15 doho123 yes
ch_SpielTalk! 10/01/2008 13:55:38 Darkehorse BC with the 'translation' I
have -20 pts while you have -30.
ch_SpielTalk! 10/01/2008 13:56:11 doho123 but if a card is offered to
me that's a-1, filled with a deck of -10 and a single +1, the -1 card pick up is
still a smart move, since it is more than likely the next card will be worse
ch_SpielTalk! 10/01/2008 13:56:56 doho123 yes, the translation gets
messy.
ch_SpielTalk! 10/01/2008 13:57:53 simpson you're using french to teach
english
ch_SpielTalk! 10/01/2008 13:58:43 simpson its interesting how value
systems can be created within a game's scope
ch_SpielTalk! 10/01/2008 13:58:49 seo wow! I just got back and I found I
missed a lot
ch_SpielTalk! 10/01/2008 13:58:59 Nando [color=#800000] that's zomulgustar!
he still lurks at bgdf quite often. I like him. [/color]
ch_SpielTalk! 10/01/2008 13:59:07 seo Hi Nando, Darke, Simpson!
ch_SpielTalk! 10/01/2008 14:00:00 Darkehorse Hi Ariel.
ch_SpielTalk! 10/01/2008 14:00:00 doho123 regardless, it's an
intersting math problem
ch_SpielTalk! 10/01/2008 14:00:46 Darkehorse So ideally you would take a
positive card, next best thing is to take nothing (if that's possible within the
scope of the game) and finally the least negative of available cards.
ch_SpielTalk! 10/01/2008 14:01:05 Darkehorse Relative position. Very
interesting, I need to think on that more.
ch_SpielTalk! 10/01/2008 14:01:07 doho123 right
ch_SpielTalk! 10/01/2008 14:02:06 doho123 and we played a protype of
his that was intersting, but pretty mathy
ch_SpielTalk! 10/01/2008 14:02:58 doho123 Which I think if I did it, I
would strip out almost all of the math, but that's not where he want it to head
ch_SpielTalk! 10/01/2008 14:05:04 sedjtroll Doho: you'd strip out the
math? I don't know why, but I find myself thinking "of course you would!"
ch_SpielTalk! 10/01/2008 14:05:56 doho123 math is bad.
ch_SpielTalk! 10/01/2008 14:06:23 doho123 but he is a very mathy guy
ch_SpielTalk! 10/01/2008 14:06:49 Darkehorse math bad, like fire.
ch_SpielTalk! 10/01/2008 14:07:05 simpson math isn't very palpatible.
its too absolute. but not like the vodka.
ch_SpielTalk! 10/01/2008 14:07:39 Darkehorse That's Absolut with no 'e'.
ch_SpielTalk! 10/01/2008 14:08:39 simpson there's an e. its just
silent. and invisible.
ch_SpielTalk! 10/01/2008 14:09:14 Darkehorse Right. Forgot about that.
ch_SpielTalk! 10/01/2008 14:09:32 Darkehorse Sorry, I work for a Spirits
distributor.
ch_SpielTalk! 10/01/2008 14:13:56 sedjtroll heh
ch_SpielTalk! 10/01/2008 14:14:20 sedjtroll Scott, I just rereadt hat
longish email I had sent you about Conjunction Junction again (happy Darke? ;)
ch_SpielTalk! 10/01/2008 14:16:04 doho123 ok
ch_SpielTalk! 10/01/2008 14:17:24 sedjtroll you think about that at all?
ch_SpielTalk! 10/01/2008 14:17:26 clearclaw1 simpson quit (timeout)
ch_SpielTalk! 10/01/2008 14:17:47 doho123 A littel bit here and there.
ch_SpielTalk! 10/01/2008 14:18:00 Darkehorse starts humming the tune..
ch_SpielTalk! 10/01/2008 14:18:13 doho123 the whole "build words to
build tracks" is the easy part. The hard part is coming up with a good reason for
linking cities
ch_SpielTalk! 10/01/2008 14:18:39 sedjtroll you mean for linking 2
particular cities?
ch_SpielTalk! 10/01/2008 14:19:13 sedjtroll reason #1 is that you want
one of the 2 letters in the cities. reason #2 is that you need the letters to make
a word....
ch_SpielTalk! 10/01/2008 14:19:27 doho123 but aren't you drawing
letters anyway?
ch_SpielTalk! 10/01/2008 14:19:34 sedjtroll but I think I see hwat you
mean, there should be a strategic reason where to put track
ch_SpielTalk! 10/01/2008 14:19:50 sedjtroll there are 2 kinds of letters
(the way I see it)...
ch_SpielTalk! 10/01/2008 14:19:50 doho123 it just seems like a city
should give you something more than just one tile.
ch_SpielTalk! 10/01/2008 14:19:58 sedjtroll there are hex tiles with
letters which you play to the baord
ch_SpielTalk! 10/01/2008 14:20:12 sedjtroll then there are lettered chips
or tiles or whatever that are different
ch_SpielTalk! 10/01/2008 14:20:21 sedjtroll they are probably also hexes
but look different
ch_SpielTalk! 10/01/2008 14:20:28 sedjtroll which are the letters on the
cities
ch_SpielTalk! 10/01/2008 14:21:11 sedjtroll Maybe at the game end if you
have a continuous track through some cities and you can make a word out of those
letters that's good?
ch_SpielTalk! 10/01/2008 14:22:00 sedjtroll Maybe even look at each of
your continuous tracks and see what letters they go through? I'm not liking that
ch_SpielTalk! 10/01/2008 14:22:21 doho123 oh, maybe at the end of the
game your score is based on the size of the word youmade with the letters in the
cities you connected
ch_SpielTalk! 10/01/2008 14:22:34 doho123 that would satisfy my demand
ch_SpielTalk! 10/01/2008 14:22:43 sedjtroll for one thing I'd like to not
print the letters on the cities, rather shuffle them up and distribute them
randomly (so this particular city is not the same letter every game)
ch_SpielTalk! 10/01/2008 14:23:06 sedjtroll Doho: did you not read my
email?
ch_SpielTalk! 10/01/2008 14:23:20 doho123 a long time ago (in Scott
terms)
ch_SpielTalk! 10/01/2008 14:23:25 sedjtroll "Each player has a card**
with some words on it, and the goal of the game is to spell the words on the card
with the lettered chips you collect. The cards would probably have 2 3-letter
words, 2 4-letter, and 1 each 5, 6, 7, and maybe 8 letter words. The game should be
long enough for each player to get about 8-10 lettered chips with which to spell
the words."
ch_SpielTalk! 10/01/2008 14:23:39 sedjtroll "** Or maybe there's a
communal card"
ch_SpielTalk! 10/01/2008 14:24:00 doho123 oh you see, I thought you
were talking about just generalized letter tiles, not city letter
ch_SpielTalk! 10/01/2008 14:24:07 doho123 city letters
ch_SpielTalk! 10/01/2008 14:24:25 sedjtroll "The cities start with a
little stack of lettered chips (different from the lettered hex tiles that you'll
play on the board)"
ch_SpielTalk! 10/01/2008 14:26:23 sedjtroll that's why I was referring to
them as Chips
ch_SpielTalk! 10/01/2008 14:26:28 sedjtroll instead of Tiles
ch_SpielTalk! 10/01/2008 14:26:35 sedjtroll heh
ch_SpielTalk! 10/01/2008 14:26:48 doho123 anyway, I like the idea that
at the end of the game, your score is based solely on a word created from your
connected cities
ch_SpielTalk! 10/01/2008 14:27:00 doho123 the game now has a purpose to
me
ch_SpielTalk! 10/01/2008 14:27:08 sedjtroll You see, I have this vision
in my head of how it would look. this would be much easier if you could just read
my mind.
ch_SpielTalk! 10/01/2008 14:28:09 sedjtroll I sorta like the idea of
looking at the connected cities on your line and just reading a word, but that
wouldn't work as well I don't think
ch_SpielTalk! 10/01/2008 14:28:38 sedjtroll I like better the idea of
getting the chips and spelling words out of those, and I especially like that
they're predefined words, so you don't have to be good at wordbuilding for that
ch_SpielTalk! 10/01/2008 14:29:05 sedjtroll I imagine scoring like Ticket
to Ride maybe where you get more points for a larger word than a smaller one
ch_SpielTalk! 10/01/2008 14:29:23 sedjtroll but like 2 3-letter words and
a 4-letter word should outscore a 7 letter word probably
ch_SpielTalk! 10/01/2008 14:29:30 sedjtroll Hmm
ch_SpielTalk! 10/01/2008 14:29:30 Darkehorse How about having a several
words listed for each city, and two connect two cities you must play a word thats
common to both.
ch_SpielTalk! 10/01/2008 14:29:42 sedjtroll maybe just the player to use
the most of their letter chips in words
ch_SpielTalk! 10/01/2008 14:29:51 doho123 I prefer letting a player
make their own words, personally. but that's really neither her nor there
ch_SpielTalk! 10/01/2008 14:29:53 Darkehorse (and to connect two cities)
ch_SpielTalk! 10/01/2008 14:30:02 sedjtroll I agree with what Doho just
said
ch_SpielTalk! 10/01/2008 14:30:09 sedjtroll for connecting you build
whatever word you like
ch_SpielTalk! 10/01/2008 14:30:29 sedjtroll and whatever length (you can
snake the track to make a longer word)
ch_SpielTalk! 10/01/2008 14:30:54 sedjtroll I think there needs to be an
in-game reward for making words, which I've been assuming would be income
ch_SpielTalk! 10/01/2008 14:31:04 sedjtroll which you would spend on
"better" letter tiles
ch_SpielTalk! 10/01/2008 14:31:14 sedjtroll I've had this other idea too
ch_SpielTalk! 10/01/2008 14:31:27 sedjtroll where you can play any tiles
you want to connect 2 cities, and it costs money
ch_SpielTalk! 10/01/2008 14:31:37 sedjtroll but if you build a word then
it costs less (or you get paid)
ch_SpielTalk! 10/01/2008 14:31:44 doho123 money is too much math
ch_SpielTalk! 10/01/2008 14:32:19 sedjtroll So if you are absolutely crap
at making words, you could play the gme as an economic game, do stuff that makes
money, spend money on track, etc
ch_SpielTalk! 10/01/2008 14:33:04 sedjtroll I'd love to see a word game
where a person who's good at word games and a person who's terrible at word games
can compete with each other
ch_SpielTalk! 10/01/2008 14:33:04 sedjtroll
ch_SpielTalk! 10/01/2008 14:33:24 sedjtroll because it's also a tactical
placement game, or an economic game, or whatever
ch_SpielTalk! 10/01/2008 14:33:41 doho123 time to go!
ch_SpielTalk! 10/01/2008 14:33:50 sedjtroll Ok, TTYL
ch_SpielTalk! 10/01/2008 14:34:14 sedjtroll I figure if you're turned off
by the math then you'll try to make words
ch_SpielTalk! 10/01/2008 14:34:28 sedjtroll problem is, where does money
come from?
ch_SpielTalk! 10/01/2008 14:35:52 Darkehorse there is a -5 to +5 on each
tile, with some +10s. LOL
ch_SpielTalk! 10/01/2008 14:36:04 sedjtroll maybe you can forgo your
turn/action to take like $2
ch_SpielTalk! 10/01/2008 14:36:07 sedjtroll lol
ch_SpielTalk! 10/01/2008 14:37:09 sedjtroll maybe you can discard tiles
for $1 each when you're placing tiles, which is similar to forgoing your turn for
income
ch_SpielTalk! 10/01/2008 14:37:40 sedjtroll So you always take the free
lot (which might have money on it even), and you spend some turns just selling the
letters (discarding for $1 each) in order to afford to play a word
ch_SpielTalk! 10/01/2008 14:37:43 Darkehorse doho123 quit (timeout)
ch_SpielTalk! 10/01/2008 14:37:45 sedjtroll rather to play track
ch_SpielTalk! 10/01/2008 14:37:54 sedjtroll i thin it's a losing
proposition
ch_SpielTalk! 10/01/2008 14:38:13 simpson joins SpielTalk!
ch_SpielTalk! 10/01/2008 14:39:56 Darkehorse or perhaps a losing
[i]preposition[/i]? LOL
ch_SpielTalk! 10/01/2008 14:40:00 sedjtroll brb
ch_SpielTalk! 10/01/2008 14:40:03 sedjtroll LOL
ch_SpielTalk! 10/01/2008 14:51:26 clearclaw1 simpson quit (timeout)
ch_SpielTalk! 10/01/2008 15:03:14 sedjtroll ok
ch_SpielTalk! 10/01/2008 15:03:25 sedjtroll I think I have something that
will work
ch_SpielTalk! 10/01/2008 15:03:40 sedjtroll and doho's not here, so he
can't say it's too mathy!
ch_SpielTalk! 10/01/2008 15:04:06 Nando [color=#800000] should I get
tanga's feudo? [/color]
ch_SpielTalk! 10/01/2008 15:04:07 sedjtroll (is he worried about math for
the [i]player[/i] or the [i]designer[/i]?)
ch_SpielTalk! 10/01/2008 15:04:15 sedjtroll *shrug*
ch_SpielTalk! 10/01/2008 15:04:24 sedjtroll I'm not familiar with Feudo
ch_SpielTalk! 10/01/2008 15:04:26 Darkehorse Nando: no.
ch_SpielTalk! 10/01/2008 15:04:37 sedjtroll I'd guess "no"
ch_SpielTalk! 10/01/2008 15:04:41 sedjtroll so here it is
ch_SpielTalk! 10/01/2008 15:04:42 Nando [color=#800000] how is feudo a $50
game? it's just counters [/color]
ch_SpielTalk! 10/01/2008 15:04:57 sedjtroll first off I need to explain
how the lettered hex tiles are obtained
ch_SpielTalk! 10/01/2008 15:05:21 sedjtroll anyone familiar with Vinci?
ch_SpielTalk! 10/01/2008 15:05:38 Darkehorse Manufacturers Suggest
Ripyouoff Price.
ch_SpielTalk! 10/01/2008 15:05:56 Darkehorse Gotta go.
ch_SpielTalk! 10/01/2008 15:06:04 sedjtroll well, imagine this... along
the edge of the board or something there are a number of bins
ch_SpielTalk! 10/01/2008 15:06:10 sedjtroll the bottom one is empty
ch_SpielTalk! 10/01/2008 15:06:26 sedjtroll the rest have pairs of
letters (randomly drawn) in them
ch_SpielTalk! 10/01/2008 15:06:47 sedjtroll these are the hex tiles that
you play to the board, [i]not[/i] the city tiles which you use to win
ch_SpielTalk! 10/01/2008 15:07:10 sedjtroll on your turn you may choose
to either [i]get tiles[/i] or [i]use tiles[/i]
ch_SpielTalk! 10/01/2008 15:08:01 sedjtroll if you [i]get tiles[/i] then
you pay money - you put $1 in th empty bin and take the next bin for free, or you
put $1 on that bin as well (with the 2 letters), and take the third bin
ch_SpielTalk! 10/01/2008 15:08:17 sedjtroll when you take a bin, you get
the 2 letters and any $s that are with them
ch_SpielTalk! 10/01/2008 15:08:40 sedjtroll the contents of each bin
above that one slide down
ch_SpielTalk! 10/01/2008 15:09:05 sedjtroll so you can actually take the
first bin and just get money
ch_SpielTalk! 10/01/2008 15:09:18 sedjtroll (nothing slides down in that
case, there's never letters in that first bin)
ch_SpielTalk! 10/01/2008 15:09:34 Nando [color=#800000] there're [/color]
ch_SpielTalk! 10/01/2008 15:09:58 sedjtroll Darkehorse quit (timeout)
ch_SpielTalk! 10/01/2008 15:10:37 sedjtroll if you choose to [i]use
tiles[/i] then you either spell a word and get paid $1 per letter you place, or lay
generic track (from an offboard supply, like in Railroad Tycoon) at the cost of $1
per tile you place
ch_SpielTalk! 10/01/2008 15:10:41 sedjtroll fine, noted
ch_SpielTalk! 10/01/2008 15:10:57 sedjtroll in either case, you must
place tiles from one city to another
ch_SpielTalk! 10/01/2008 15:11:14 sedjtroll and then you take a City tile
(lettered chit for endgame scoring) off of one of the 2 connected cities
ch_SpielTalk! 10/01/2008 15:11:23 sedjtroll the end
ch_SpielTalk! 10/01/2008 15:11:43 Nando [color=#800000] can you build
anywhere [/color]
ch_SpielTalk! 10/01/2008 15:11:56 sedjtroll I should have typed that all
in my blog and then linked it :/
ch_SpielTalk! 10/01/2008 15:12:00 Nando [color=#800000] or do you have to
build off your existing network after the first build? [/color]
ch_SpielTalk! 10/01/2008 15:12:03 sedjtroll yes you can build anywhere
ch_SpielTalk! 10/01/2008 15:12:26 Nando [color=#800000] is there any
advantage to building a network? [/color]
ch_SpielTalk! 10/01/2008 15:12:32 sedjtroll I think we'd decided we liked
better being able to build anywhere, though if you build off your network, that
would be oretty interesting
ch_SpielTalk! 10/01/2008 15:13:02 sedjtroll OH! I think there was an idea
that you could, like in Tempus, have multiple networks, but building gets more
expensive if you do
ch_SpielTalk! 10/01/2008 15:13:10 Nando [color=#800000] I suppose you could
fork off anywhere and get the use of the letter at the fork point [/color]
ch_SpielTalk! 10/01/2008 15:13:10 sedjtroll so the advantage is cost
ch_SpielTalk! 10/01/2008 15:13:37 sedjtroll all plays must start and end
in a city
ch_SpielTalk! 10/01/2008 15:13:48 Nando [color=#800000] boo [/color]
ch_SpielTalk! 10/01/2008 15:14:14 sedjtroll like maybe the standard cost
to use tiles is $1/network -$1
ch_SpielTalk! 10/01/2008 15:14:26 sedjtroll so no extra cost if you just
have 1 network, $1 extra if you have 2
ch_SpielTalk! 10/01/2008 15:14:28 sedjtroll etc
ch_SpielTalk! 10/01/2008 15:14:37 seo seo quit
ch_SpielTalk! 10/01/2008 15:14:54 sedjtroll boo?
ch_SpielTalk! 10/01/2008 15:15:09 Nando [color=#800000] as in, boo/hiss
[/color]
ch_SpielTalk! 10/01/2008 15:15:11 sedjtroll what good is playing track if
it doesn't connect to a city?
ch_SpielTalk! 10/01/2008 15:15:24 sedjtroll income I guess.
ch_SpielTalk! 10/01/2008 15:15:49 Nando [color=#800000] a city, sure
[/color]
ch_SpielTalk! 10/01/2008 15:15:52 sedjtroll but then you have random
track out in the middle of nowhere
ch_SpielTalk! 10/01/2008 15:15:54 Nando [color=#800000] or not [/color]
ch_SpielTalk! 10/01/2008 15:16:10 sedjtroll I think it's gotta be full
links, like RRT
ch_SpielTalk! 10/01/2008 15:16:10 Nando [color=#800000] yes...connecting
disparate...stuff [/color]
ch_SpielTalk! 10/01/2008 15:16:45 sedjtroll I think there might also be a
warehousing cost
ch_SpielTalk! 10/01/2008 15:16:51 Nando [color=#800000] either connecting
two cities, track and a city, or two tracks which themselves are conduits between
two cities [/color]
ch_SpielTalk! 10/01/2008 15:17:08 sedjtroll like $1 to save tiles after
building... and/or whenever you [i]get tiles[/i] you pay $1 if you already have any
ch_SpielTalk! 10/01/2008 15:17:38 Nando [color=#800000] so you'd have an I,
T, and H configuration of valid track lays [/color]
ch_SpielTalk! 10/01/2008 15:17:57 Nando [color=#800000] or HIT [/color]
ch_SpielTalk! 10/01/2008 15:18:00 Nando [color=#800000] har har [/color]
ch_SpielTalk! 10/01/2008 15:18:39 sedjtroll har har
ch_SpielTalk! 10/01/2008 15:19:22 sedjtroll I just need to be sure that
taking cash and paying for track isn't strictly better than building words
ch_SpielTalk! 10/01/2008 15:19:38 sedjtroll I also don't want it to be
strictly worse I suppose
ch_SpielTalk! 10/01/2008 15:20:28 sedjtroll I was also thinking that you
could maybe 'sell' tiles for $1 apiece, but I think that's not necessary
ch_SpielTalk! 10/01/2008 15:21:35 sedjtroll and you're stuck with the
other
ch_SpielTalk! 10/01/2008 15:21:36 sedjtroll except what if you take 2
tiles, only needing 1
ch_SpielTalk! 10/01/2008 15:22:18 sedjtroll Do you have to warehouse it
every turn until you can use it?
ch_SpielTalk! 10/01/2008 15:22:25 sedjtroll Do you have to discard it?
ch_SpielTalk! 10/01/2008 15:22:31 sedjtroll Are you allowed to sell it
for $1?
ch_SpielTalk! 10/01/2008 15:22:39 sedjtroll maybe selling for $1 is fair
ch_SpielTalk! 10/01/2008 15:26:14 sedjtroll I wonder if it should have to
be instead of building or getting tiles
ch_SpielTalk! 10/01/2008 15:26:31 sedjtroll I'd like people to have to
warehouse a junk tile 1 time if they're going to sell it
ch_SpielTalk! 10/01/2008 15:26:44 sedjtroll maybe
ch_SpielTalk! 10/01/2008 15:26:58 Nando [color=#800000] heh [/color]
ch_SpielTalk! 10/01/2008 15:27:02 sedjtroll meh
ch_SpielTalk! 10/01/2008 15:27:17 sedjtroll maybe just sell after placing
your word (during, whatever)
ch_SpielTalk! 10/01/2008 15:27:52 sedjtroll Potentially rough letters
will have a coin pictured, meaning you get an extra $ for using that letter
ch_SpielTalk! 10/01/2008 15:29:08 Nando [color=#800000] freaking.
complicated. [/color]
ch_SpielTalk! 10/01/2008 15:29:17 Nando [color=#800000] for a word game
anyway [/color]
ch_SpielTalk! 10/01/2008 15:31:42 sedjtroll it's not really a word game
ch_SpielTalk! 10/01/2008 15:31:52 sedjtroll and is that really
complicated? it's all $1
ch_SpielTalk! 10/01/2008 15:32:17 sedjtroll you want those tiles? You put
$1 in each bin before them
ch_SpielTalk! 10/01/2008 15:32:41 sedjtroll you want to connect those 2
cities? You have 2 options... collect tiles to make a word, or collect money and
lay track
ch_SpielTalk! 10/01/2008 15:33:09 Nando [color=#800000] it's not a word
game... [/color]
ch_SpielTalk! 10/01/2008 15:33:16 Nando [color=#800000] interesting
perspective :) [/color]
ch_SpielTalk! 10/01/2008 15:33:19 sedjtroll ...
ch_SpielTalk! 10/01/2008 15:33:26 Nando [color=#800000] (or intersting, as
doho would say) [/color]
ch_SpielTalk! 10/01/2008 15:33:34 sedjtroll word games are about making
words for the sake of making words
ch_SpielTalk! 10/01/2008 15:33:45 sedjtroll this is a connection game
with word building as the main mechanic
ch_SpielTalk! 10/01/2008 15:33:51 sedjtroll (lol)
ch_SpielTalk! 10/01/2008 15:34:26 sedjtroll incidentally, I think there
needs to be a connection bonus or else $2/tile for building a word
ch_SpielTalk! 10/01/2008 15:34:41 sedjtroll or you're basically losing
money
ch_SpielTalk! 10/01/2008 15:34:56 sedjtroll you'll get tiles for an
average of probably about $1 per tile
ch_SpielTalk! 10/01/2008 15:35:06 sedjtroll so if you place them for
41/tile then you're not making progress...
ch_SpielTalk! 10/01/2008 15:35:10 sedjtroll wait, maybe that's ok
ch_SpielTalk! 10/01/2008 15:35:20 sedjtroll 41 = $1
ch_SpielTalk! 10/01/2008 15:38:32 Nando [color=#800000] I have to hurry off
to the bank... [/color]
ch_SpielTalk! 10/01/2008 15:38:33 Nando [color=#800000] afk [/color]
ch_SpielTalk! 10/01/2008 15:42:36 sedjtroll k
ch_SpielTalk! 10/01/2008 15:42:40 sedjtroll hav fun
ch_SpielTalk! 10/01/2008 15:55:52 Nando [color=#800000] kfa [/color]
ch_SpielTalk! 10/01/2008 15:59:14 sedjtroll I guess that's the opposite
of "away from keyboard" - but I'm not sure what it might stand for...
ch_SpielTalk! 10/01/2008 15:59:28 sedjtroll "Killed for Avarice"
ch_SpielTalk! 10/01/2008 15:59:41 Nando [color=#800000] ok [/color]
ch_SpielTalk! 10/01/2008 15:59:49 sedjtroll "Koalas are Friendly Animals"
ch_SpielTalk! 10/01/2008 15:59:57 Nando [color=#800000] "keyed for
attention" [/color]
ch_SpielTalk! 10/01/2008 16:00:42 Nando [color=#800000] kill former away
(notice) [/color]
ch_SpielTalk! 10/01/2008 16:00:52 sedjtroll lol
ch_SpielTalk! 10/01/2008 16:00:57 sedjtroll nice
ch_SpielTalk! 10/01/2008 16:02:09 Nando [color=#800000] keys fondled
anytime [/color]
ch_SpielTalk! 10/01/2008 16:02:51 sedjtroll :)
ch_SpielTalk! 10/01/2008 16:04:44 Nando [color=#800000] klingon federation
alliance [/color]
ch_SpielTalk! 10/01/2008 16:05:00 Nando [color=#800000] there don't seem to
be a lot of common K words [/color]
ch_SpielTalk! 10/01/2008 16:05:06 Nando [color=#800000] at least, not
springing to mind [/color]
ch_SpielTalk! 10/01/2008 16:05:46 Nando [color=#800000] key*, keep,
kill, ... ? [/color]
ch_SpielTalk! 10/01/2008 16:06:39 sedjtroll My problem is that once I
think of one, I can't think of much else.
ch_SpielTalk! 10/01/2008 16:06:47 sedjtroll Kettle
ch_SpielTalk! 10/01/2008 16:06:51 sedjtroll kelp
ch_SpielTalk! 10/01/2008 16:07:11 Nando [color=#800000] kaleidoscope
[/color]
ch_SpielTalk! 10/01/2008 16:07:21 Nando [color=#800000] kitchen [/color]
ch_SpielTalk! 10/01/2008 16:07:23 sedjtroll karaoke
ch_SpielTalk! 10/01/2008 16:07:33 sedjtroll Karaoke For Alms
ch_SpielTalk! 10/01/2008 16:07:40 Nando [color=#800000] for all :) [/color]
ch_SpielTalk! 10/01/2008 16:08:33 sedjtroll For, From, Fiance, Fear, Far,
Fair... lots of Fs
ch_SpielTalk! 10/01/2008 16:08:43 sedjtroll prolly lots of As too
ch_SpielTalk! 10/01/2008 16:09:02 Nando [color=#800000] keel [/color]
ch_SpielTalk! 10/01/2008 16:09:06 Nando [color=#800000] kiss [/color]
ch_SpielTalk! 10/01/2008 16:09:16 sedjtroll Karosene?
ch_SpielTalk! 10/01/2008 16:09:20 sedjtroll Kids
ch_SpielTalk! 10/01/2008 16:09:23 sedjtroll Kinder
ch_SpielTalk! 10/01/2008 16:09:32 sedjtroll Kender (halfling)
ch_SpielTalk! 10/01/2008 16:09:37 sedjtroll kind
ch_SpielTalk! 10/01/2008 16:09:40 Nando [color=#800000] these are useless
words [/color]
ch_SpielTalk! 10/01/2008 16:09:43 sedjtroll king
ch_SpielTalk! 10/01/2008 16:09:46 sedjtroll kong
ch_SpielTalk! 10/01/2008 16:09:50 Nando [color=#800000] we should ditch the
letter K [/color]
ch_SpielTalk! 10/01/2008 16:09:50 sedjtroll indeed
ch_SpielTalk! 10/01/2008 16:10:00 Nando [color=#800000] oh, king is a good
word [/color]
ch_SpielTalk! 10/01/2008 16:10:10 Nando [color=#800000] and kill and kiss
[/color]
ch_SpielTalk! 10/01/2008 16:10:14 Nando [color=#800000] that's it [/color]
ch_SpielTalk! 10/01/2008 16:10:27 sedjtroll heh, you don't like kids?
ch_SpielTalk! 10/01/2008 16:10:47 Nando [color=#800000] there are a lot of
names for them [/color]
ch_SpielTalk! 10/01/2008 16:10:49 Nando [color=#800000] children [/color]
ch_SpielTalk! 10/01/2008 16:10:55 Nando [color=#800000] youngsters [/color]
ch_SpielTalk! 10/01/2008 16:10:55 sedjtroll true
ch_SpielTalk! 10/01/2008 16:10:58 sedjtroll brats
ch_SpielTalk! 10/01/2008 16:11:00 sedjtroll spawn
ch_SpielTalk! 10/01/2008 16:11:04 Nando [color=#800000] infants, yeah
[/color]
ch_SpielTalk! 10/01/2008 16:11:07 Nando [color=#800000] tons [/color]
ch_SpielTalk! 10/01/2008 16:11:09 sedjtroll rugrats
ch_SpielTalk! 10/01/2008 16:11:19 sedjtroll little, tiny, peopel
ch_SpielTalk! 10/01/2008 16:11:22 Nando [color=#800000] twerps [/color]
ch_SpielTalk! 10/01/2008 16:11:34 Nando [color=#800000] munchkins....D'OH
[/color]
ch_SpielTalk! 10/01/2008 16:11:44 sedjtroll I'm on a freaking roll
today.. .that's 24 typos
ch_SpielTalk! 10/01/2008 16:12:00 sedjtroll you mean munch_ins
ch_SpielTalk! 10/01/2008 16:12:04 Nando [color=#800000] at least you're not
on a role [/color]
ch_SpielTalk! 10/01/2008 16:12:06 sedjtroll and I mean frea_ing
ch_SpielTalk! 10/01/2008 16:12:19 Nando [color=#800000] munch'ins [/color]
ch_SpielTalk! 10/01/2008 16:12:27 Nando [color=#800000] heh. not inaccurate
[/color]
ch_SpielTalk! 10/01/2008 16:12:48 sedjtroll 1/2 the time the sound of a K
can be made with a C anyway!
ch_SpielTalk! 10/01/2008 16:13:04 sedjtroll "Down with K, Down with K!"
ch_SpielTalk! 10/01/2008 16:43:36 sedjtroll So do you think the
word/train game, as outlined, will work? Or is it missing a big piece?
ch_SpielTalk! 10/01/2008 16:46:14 Nando [color=#800000] it's missing the
"why are there words" piece [/color]
ch_SpielTalk! 10/01/2008 16:50:43 eugman joins SpielTalk!
ch_SpielTalk! 10/01/2008 16:53:51 sedjtroll hmm
ch_SpielTalk! 10/01/2008 16:54:05 sedjtroll because it's refreshing
ch_SpielTalk! 10/01/2008 16:54:07 sedjtroll ?
ch_SpielTalk! 10/01/2008 16:54:08 sedjtroll :)
ch_SpielTalk! 10/01/2008 16:54:14 sedjtroll and different
ch_SpielTalk! 10/01/2008 16:54:21 Nando [color=#800000] heh [/color]
ch_SpielTalk! 10/01/2008 16:54:28 sedjtroll and it would make it so my
mom could play a connection game :)
ch_SpielTalk! 10/01/2008 16:55:17 eugman oh hey I figured a good way
to voice my concern with the showdown. In a game where you try to get plurality,
plurality=majority when it's just two players.
ch_SpielTalk! 10/01/2008 16:55:30 sedjtroll rather than type all that out
again for a blog post, I c&ped the convo and then did a lot of deleting just now
ch_SpielTalk! 10/01/2008 16:56:03 sedjtroll I wonder if that saved any
time. I'm sure it saved typos! Though I found one :/
ch_SpielTalk! 10/01/2008 16:57:09 Nando [color=#800000] plurality =
majority all the time [/color]
ch_SpielTalk! 10/01/2008 16:57:28 Nando [color=#800000] in the most common
sense of the word majority [/color]
ch_SpielTalk! 10/01/2008 16:57:55 eugman I suppose that's true, what's
a good word for preponderence?
ch_SpielTalk! 10/01/2008 16:58:08 sedjtroll but you could have a
plurality without having the majority
ch_SpielTalk! 10/01/2008 16:58:10 Nando [color=#800000] what's wrong with
preponderance? [/color]
ch_SpielTalk! 10/01/2008 16:58:55 sedjtroll Eminem is 'randomly' on my
mp3 player WAY more often than anything else
ch_SpielTalk! 10/01/2008 16:59:16 eugman I suppose it work. I honestly
rarely use the word.
ch_SpielTalk! 10/01/2008 17:00:32 Nando [color=#800000] "...dominance,
domination, paramountcy, predominance, preeminence, preponderancy, prepotency,
supremacy." [/color]
ch_SpielTalk! 10/01/2008 17:00:58 Nando [color=#800000] so says
answers.com, so say we all [/color]
ch_SpielTalk! 10/01/2008 17:01:14 eugman Well it does help when it's a
noun being compared to a noun.
ch_SpielTalk! 10/01/2008 17:01:44 eugman Actually I'm not sure if
preponderance is a noun or not. It just doen;t feel right by itself.
ch_SpielTalk! 10/01/2008 17:03:47 Nando [color=#800000] saying I have a
preponderance is like saying I have more [/color]
ch_SpielTalk! 10/01/2008 17:04:05 Nando [color=#800000] it doesn't exist in
a vacuum very well [/color]
ch_SpielTalk! 10/01/2008 17:04:08 Nando [color=#800000] more....what?
[/color]
ch_SpielTalk! 10/01/2008 17:04:31 eugman It feels like it needs to be
specific like numbers need units. It's like saying I have 16.
ch_SpielTalk! 10/01/2008 17:05:13 Nando [color=#800000] so what is the
sentence you're trying to rewrite [/color]
ch_SpielTalk! 10/01/2008 17:06:19 eugman Well I guess it feels wierd
to say in certain situations plurality=preponderance .
ch_SpielTalk! 10/01/2008 17:07:07 Nando [color=#800000] plurality is more
in count. preponderance is more in influence/significance. [/color]
ch_SpielTalk! 10/01/2008 17:07:31 Nando [color=#800000] I think it's not
natural to equate them. [/color]
ch_SpielTalk! 10/01/2008 17:08:44 eugman Eh well, it doesn't matter
much. So anything of interest been happening lately?
ch_SpielTalk! 10/01/2008 17:09:18 Nando [color=#800000] I think I missed
something. [/color]
ch_SpielTalk! 10/01/2008 17:12:51 sedjtroll eugman is writing out an
entry for the GDS, and has some sentance involving players having a
preponderance/pluralit (but not majority?) of markers in an area?
ch_SpielTalk! 10/01/2008 17:13:45 sedjtroll Damn, 25 errors - I should
quit chatting. I don't know if I can do 50 push-ups in a row
ch_SpielTalk! 10/01/2008 17:14:30 sedjtroll So if I were, say,
hypothetically, making a bullet list of things I wanted to include in this word-
building-as-a-mechanic game, what would be on there?
ch_SpielTalk! 10/01/2008 17:14:38 eugman Well basically I thought I
had a short succint way of describing my issue with area influence with 2 players
but semantic monsters have foiled that plan
ch_SpielTalk! 10/01/2008 17:14:54 sedjtroll People who are good at word
building should be able to excel at this game
ch_SpielTalk! 10/01/2008 17:15:10 sedjtroll People who are <span
style="font-style:italic;">NOT</span> good at word building but who are good at
connection games should <span style="font-style:italic;">also</span> be able to
excel at this game
ch_SpielTalk! 10/01/2008 17:15:21 sedjtroll There needs to be a point to
building words, rather than word building for the sake of word building
ch_SpielTalk! 10/01/2008 17:15:34 eugman Word-building-as-a-mechanic?
Like scrabble or upwords?
ch_SpielTalk! 10/01/2008 17:16:11 sedjtroll yeah
ch_SpielTalk! 10/01/2008 17:16:18 sedjtroll only not just to build words
ch_SpielTalk! 10/01/2008 17:16:26 sedjtroll
http://sedjtroll.blogspot.com/2007/12/word-game-as-mechanic.html
ch_SpielTalk! 10/01/2008 17:17:14 sedjtroll I guess those 3 bullet points
are the main things
ch_SpielTalk! 10/01/2008 17:22:09 eugman Hmm, what if words you make
and collect act as some sort of vehicle for taking the actions to win. That and
some sort of tactical way to manage your hand of letters.
ch_SpielTalk! 10/01/2008 17:23:12 sedjtroll Anyone want to hook me up
with a direct link to a pic of the Railroad Tycoon board?
ch_SpielTalk! 10/01/2008 17:23:43 sedjtroll and maybe the RRT page and
the AoS page at BGG
ch_SpielTalk! 10/01/2008 17:23:53 eugman So using the words and making
the words each provide a distinct advantage and a strategical person can help thier
hand in a way that deals with an y spelling defiiency
ch_SpielTalk! 10/01/2008 17:23:59 sedjtroll (stupid [i][b]SURFCONTROL[/i]
[/b])
ch_SpielTalk! 10/01/2008 17:24:25 sedjtroll yeah, but they still have to
spell words
ch_SpielTalk! 10/01/2008 17:24:31 sedjtroll right?
ch_SpielTalk! 10/01/2008 17:24:45 sedjtroll i think what I have in mind
does about what I want it to do
ch_SpielTalk! 10/01/2008 17:24:59 sedjtroll I think I need to test it to
see if it works right.
ch_SpielTalk! 10/01/2008 17:25:09 eugman right but they can focus on
getting a setup wasier letters and more of them so they can make many easy words
ch_SpielTalk! 10/01/2008 17:25:51 sedjtroll also, the main idea is that
you're not just making words to make words
ch_SpielTalk! 10/01/2008 17:26:06 sedjtroll in this case, you're making
words to connect cities, and you want to connect sities to collect the city tiles
ch_SpielTalk! 10/01/2008 17:26:25 sedjtroll whichyou will use to spell
predetermined words
ch_SpielTalk! 10/01/2008 17:26:37 sedjtroll (which means you don't need
to know them or how to spell them)
ch_SpielTalk! 10/01/2008 17:26:49 sedjtroll god facking damn it... up to
27!
ch_SpielTalk! 10/01/2008 17:27:23 sedjtroll (and no, "facking" wasn't a
misspelling, I meant to do that)
ch_SpielTalk! 10/01/2008 17:27:43 eugman Well, I was trying to find a
railroad tycoon picture but I'm going to do some laundry instead.
ch_SpielTalk! 10/01/2008 17:27:58 sedjtroll And as I was describing to
Nando, there'll be a way to connect cities that doesn't involve spelling
ch_SpielTalk! 10/01/2008 17:28:06 sedjtroll Oh, thx
ch_SpielTalk! 10/01/2008 17:28:15 sedjtroll I have to run home and let my
tenant in anyhow
ch_SpielTalk! 10/01/2008 17:28:24 sedjtroll I guess I can save this blog
post and do it later
ch_SpielTalk! 10/01/2008 17:28:34 sedjtroll Nando, I'l ttyl
ch_SpielTalk! 10/01/2008 17:28:45 sedjtroll Eugman, I suppose I'l talk to
you later as well!
ch_SpielTalk! 10/01/2008 17:28:52 Nando [color=#800000] maybe each city
could have a card listing the reasons to go there. and you lay track as a word this
is one of those words/reasons [/color]
ch_SpielTalk! 10/01/2008 17:28:54 sedjtroll god, x2 "I'l"
ch_SpielTalk! 10/01/2008 17:29:24 sedjtroll I don't follow you
ch_SpielTalk! 10/01/2008 17:29:25 Nando [color=#800000] as a word THAT is
one [/color]
ch_SpielTalk! 10/01/2008 17:29:57 Nando [color=#800000] like a city has
nice SCENERY [/color]
ch_SpielTalk! 10/01/2008 17:30:06 sedjtroll lol
ch_SpielTalk! 10/01/2008 17:30:16 Nando [color=#800000] or COMMERCE
[/color]
ch_SpielTalk! 10/01/2008 17:30:19 sedjtroll that's interesting
ch_SpielTalk! 10/01/2008 17:30:37 sedjtroll but it doesn't fit into my
current framework... so I'll keep it on the back burner
ch_SpielTalk! 10/01/2008 17:30:56 Nando [color=#800000] or maybe just
mundane shipping resources like COAL, WOOL, COTTON (to steal from Brass) [/color]
ch_SpielTalk! 10/01/2008 17:31:14 sedjtroll that's a really nice idea
ch_SpielTalk! 10/01/2008 17:31:29 sedjtroll Actually, that's the sort of
thing I had in mind for "thematic" endgame words.
ch_SpielTalk! 10/01/2008 17:31:41 sedjtroll heh
ch_SpielTalk! 10/01/2008 17:31:58 Nando [color=#800000] all the track words
could be adjectives for a train ride :P [/color]
ch_SpielTalk! 10/01/2008 17:32:13 Nando [color=#800000] players vote
(boo/hiss) [/color]
ch_SpielTalk! 10/01/2008 17:32:18 sedjtroll if the location of the cities
(i.e. which letters were where) was static, then the cards could be set up so that
like the letters to spell Rodeo were in the southwest
ch_SpielTalk! 10/01/2008 17:33:15 sedjtroll um, I mean the card might say
"rodeo" and to get those letters you'll be playing in the southwest
ch_SpielTalk! 10/01/2008 17:33:25 Nando [color=#800000] oh. just have
connecting track be any shippable (personal property) noun [/color]
ch_SpielTalk! 10/01/2008 17:33:32 sedjtroll Mardi Gras letters could be
in the southeast
ch_SpielTalk! 10/01/2008 17:33:53 sedjtroll I don't like the idea of
limiting the actual words played at all
ch_SpielTalk! 10/01/2008 17:33:55 Nando [color=#800000] PEOPLE, PERSON,
PASSENGER, LUMBER, WOOD, COAL, TOYS, ... [/color]
ch_SpielTalk! 10/01/2008 17:34:16 sedjtroll I'd like people to be allowed
to play any word they want, as long as it starts and ends with the right letters.
ch_SpielTalk! 10/01/2008 17:34:26 sedjtroll I think Scott agrees witht
hat
ch_SpielTalk! 10/01/2008 17:34:35 sedjtroll damn, 30 now :(
ch_SpielTalk! 10/01/2008 17:34:50 sedjtroll well, I gotta run
ch_SpielTalk! 10/01/2008 17:34:56 sedjtroll I'll TTYL
ch_SpielTalk! 10/01/2008 17:34:59 Nando [color=#800000] later [/color]
ch_SpielTalk! 10/01/2008 17:35:17 sedjtroll I'm totally gonna turn this
into a word game even clearclaw will like! :)
ch_SpielTalk! 10/01/2008 17:35:22 sedjtroll lol
ch_SpielTalk! 10/01/2008 17:35:29 sedjtroll and then Scott will hate me
ch_SpielTalk! 10/01/2008 17:35:33 sedjtroll :)
ch_SpielTalk! 10/01/2008 17:35:48 Nando [color=#800000] lol [/color]
ch_SpielTalk! 10/01/2008 17:36:00 sedjtroll (I'm seriously looking
forward to trying this)
ch_SpielTalk! 10/01/2008 17:36:48 sedjtroll Figures... whenever I make
any progress on H&F, I come up with some other idea, finish it, prototype it, play
it, and evidently submit it to a publisher before I get anywhere with H&F...
ch_SpielTalk! 10/01/2008 17:37:01 sedjtroll (I started H&F before TP)
ch_SpielTalk! 10/01/2008 17:37:13 sedjtroll k, I'm out!
ch_SpielTalk! 10/01/2008 17:39:33 eugman For real this time
ch_SpielTalk! 10/01/2008 17:41:14 clearclaw1 sedjtroll quit (timeout)
ch_SpielTalk! 10/01/2008 17:55:16 clearclaw1 eugman quit (timeout)
ch_SpielTalk! 10/01/2008 19:33:47 SushiTsunami joins SpielTalk!
ch_SpielTalk! 10/01/2008 19:34:06 SushiTsunami this forum is really
slow
ch_SpielTalk! 10/01/2008 19:34:35 Nando [color=#800000] it's always been
slow, I think [/color]
ch_SpielTalk! 10/01/2008 19:35:23 SushiTsunami who owns the forum?
ch_SpielTalk! 10/01/2008 19:36:02 Nando [color=#800000] darkehorse [/color]
ch_SpielTalk! 10/01/2008 19:36:41 SushiTsunami are you working on the
challenge?
ch_SpielTalk! 10/01/2008 19:37:20 SushiTsunami the horror/ island
extravaganzathon?
ch_SpielTalk! 10/01/2008 19:39:31 Nando [color=#800000] nope. I can't
manage to get anywhere on my 'real' ideas. if I do those, it just distracts me
[/color]
ch_SpielTalk! 10/01/2008 19:39:52 Nando [color=#800000] actually, my
current project was an idea I had for a GDS :P [/color]
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ch_SpielTalk! 10/01/2008 20:02:09 clearclaw .
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ch_SpielTalk! 10/01/2008 22:56:06 clearclaw .
ch_SpielTalk! 10/01/2008 22:56:07 clearclaw clearclaw quit
ch_SpielTalk! 10/01/2008 22:56:10 clearclaw joins SpielTalk!
ch_SpielTalk! 10/01/2008 23:19:18 Nando [color=#800000] yo [/color]
ch_SpielTalk! 10/01/2008 23:38:34 clearclaw yo-yo
ch_SpielTalk! 10/01/2008 23:38:42 clearclaw (ma?)
ch_SpielTalk! 11/01/2008 00:02:58 Nando [color=#800000] some people are so
stinking clever [/color]
ch_SpielTalk! 11/01/2008 00:03:15 Nando [color=#800000] this guy on bgg is
making a dungeon crawl...you see that? [/color]
ch_SpielTalk! 11/01/2008 00:03:46 Nando [color=#800000] I think he's got a
nightmare-ish slow game on his hands, but his ideas are really cool [/color]
ch_SpielTalk! 11/01/2008 00:28:41 sedjtroll joins SpielTalk!
ch_SpielTalk! 11/01/2008 00:29:07 sedjtroll link?
ch_SpielTalk! 11/01/2008 00:29:45 Nando [color=#800000]
http://www.boardgamegeek.com/thread/272041 [/color]
ch_SpielTalk! 11/01/2008 00:34:00 sedjtroll Have I told you how I would
like to approach an RPG, mechanics-wise?
ch_SpielTalk! 11/01/2008 00:36:37 sedjtroll man, this guy seems to have
put a lot of work into it
ch_SpielTalk! 11/01/2008 00:36:46 sedjtroll sounds like a full on RPG
ch_SpielTalk! 11/01/2008 00:36:55 Nando [color=#800000] yeah, he's off to
the races [/color]
ch_SpielTalk! 11/01/2008 00:37:00 sedjtroll neat stuff with the counters
and all
ch_SpielTalk! 11/01/2008 00:37:05 Nando [color=#800000] I don't recall if
you did or not [/color]
ch_SpielTalk! 11/01/2008 00:37:31 Nando [color=#800000] I like that he's
gotten away from the typical stat/modifier stuff [/color]
ch_SpielTalk! 11/01/2008 00:37:32 sedjtroll My idea is based on something
which I think is done in a video game called Dungeon Siege
ch_SpielTalk! 11/01/2008 00:37:53 sedjtroll basically you don't have a
class or anything, you just do whatever you want
ch_SpielTalk! 11/01/2008 00:37:59 sedjtroll and whatever you do, you get
better at doing
ch_SpielTalk! 11/01/2008 00:38:30 sedjtroll so if you're the type to hack
and slash, you'll get better at hacking and slashing, and eventually you'll be a
fighter type
ch_SpielTalk! 11/01/2008 00:38:45 sedjtroll if you try to use magic,
you'll get better at using magic, and you'll eventually be a mage
ch_SpielTalk! 11/01/2008 00:38:48 sedjtroll etc
ch_SpielTalk! 11/01/2008 00:39:05 sedjtroll then there would be "classes"
which are something you qualify for
ch_SpielTalk! 11/01/2008 00:39:35 sedjtroll so you can become a Paladin,
as long as you are such-and-such good at fighting and such-and-such good at healing
ch_SpielTalk! 11/01/2008 00:40:06 sedjtroll and once you qualify for and
buy into the class, it gives you benefits in that regard, further specializing you
as that type
ch_SpielTalk! 11/01/2008 00:41:49 Nando [color=#800000] yeah, I remember
this [/color]
ch_SpielTalk! 11/01/2008 00:42:22 Nando [color=#800000] more campaign style
than play-thru [/color]
ch_SpielTalk! 11/01/2008 00:43:23 sedjtroll maybe
ch_SpielTalk! 11/01/2008 00:43:43 sedjtroll though if I were designing an
RPG I'd probably not design it campaign style
ch_SpielTalk! 11/01/2008 00:43:51 sedjtroll (though maybe I ought to)
ch_SpielTalk! 11/01/2008 00:44:25 sedjtroll I played 4p TP tonight on the
small board. It did not feel crowded
ch_SpielTalk! 11/01/2008 00:48:56 Nando [color=#800000] cool [/color]
ch_SpielTalk! 11/01/2008 00:50:11 clearclaw1 clearclaw quit (timeout)
ch_SpielTalk! 11/01/2008 01:04:17 Nando [color=#800000] what is the size
difference ? [/color]
ch_SpielTalk! 11/01/2008 01:19:08 sedjtroll 1 fewer rows
ch_SpielTalk! 11/01/2008 01:19:12 sedjtroll or row
ch_SpielTalk! 11/01/2008 01:28:22 sedjtroll
http://www.boardgamegeek.com/image/162931
ch_SpielTalk! 11/01/2008 01:28:34 sedjtroll See how it's
Green/Green/Yellow/Red
ch_SpielTalk! 11/01/2008 01:28:39 sedjtroll radiating out from the base?
ch_SpielTalk! 11/01/2008 01:29:36 sedjtroll the small board is just G/Y/R
ch_SpielTalk! 11/01/2008 01:33:51 Nando [color=#800000] ok. time for sleep.
[/color]
ch_SpielTalk! 11/01/2008 01:33:54 Nando Nando quit
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ch_SpielTalk! 11/01/2008 07:24:12 doho123 joins SpielTalk!
ch_SpielTalk! 11/01/2008 07:24:56 Darkehorse joins SpielTalk!
ch_SpielTalk! 11/01/2008 07:32:00 Darkehorse Scott?
ch_SpielTalk! 11/01/2008 07:32:43 doho123 hello
ch_SpielTalk! 11/01/2008 07:33:55 Darkehorse How's my package coming?
ch_SpielTalk! 11/01/2008 07:36:32 doho123 I found a good box for it
this morning
ch_SpielTalk! 11/01/2008 07:37:18 doho123 I'll add a few more
illustrations to the rules, and print them out this weekend, I think
ch_SpielTalk! 11/01/2008 07:37:51 Darkehorse I'm excited.
ch_SpielTalk! 11/01/2008 07:38:04 doho123 hopefully the game won't
suck!
ch_SpielTalk! 11/01/2008 07:41:06 Darkehorse Yeah Im sure it wont.
ch_SpielTalk! 11/01/2008 07:41:32 doho123 it's guranteed to not work,
it'll be the first play test!
ch_SpielTalk! 11/01/2008 07:43:09 Darkehorse oooh... I feel not unlike a
little pig from guinea.
ch_SpielTalk! 11/01/2008 07:43:35 doho123 Seth will be ahppy. I was
actaully thinking about CJ, downloaded Inksacpe at home, and was working on a map
for it
ch_SpielTalk! 11/01/2008 07:45:20 Darkehorse Cool...
ch_SpielTalk! 11/01/2008 07:46:36 doho123 in fact, I got this far with
it: http://www.bgdf.com/tiki/tiki-download_userfile.php?fileId=958
ch_SpielTalk! 11/01/2008 07:49:00 dnjkirk joins SpielTalk!
ch_SpielTalk! 11/01/2008 07:49:20 dnjkirk hullo
ch_SpielTalk! 11/01/2008 07:51:11 Darkehorse Hi Dyan.
ch_SpielTalk! 11/01/2008 07:51:20 Darkehorse or Dylan even
ch_SpielTalk! 11/01/2008 07:51:34 Darkehorse Scott: I cant access BGDF
right now.
ch_SpielTalk! 11/01/2008 07:51:52 dnjkirk hey, someone has put genji as
a love to have!
ch_SpielTalk! 11/01/2008 07:51:53 dnjkirk sweet
ch_SpielTalk! 11/01/2008 07:51:56 doho123 bah
ch_SpielTalk! 11/01/2008 07:52:09 dnjkirk Noe I have to get it off my
"love to finish" list
ch_SpielTalk! 11/01/2008 07:52:57 Darkehorse bah? Wood for sheep?
ch_SpielTalk! 11/01/2008 07:54:11 dnjkirk I can get onto BGDF
ch_SpielTalk! 11/01/2008 07:54:53 Darkehorse Right, but BGDF is blocked at
my workplace.
ch_SpielTalk! 11/01/2008 07:55:13 Darkehorse That's the reason I'm never
on. Blocked from work and no time at home.
ch_SpielTalk! 11/01/2008 07:56:49 doho123 why is it blocked?
ch_SpielTalk! 11/01/2008 07:57:25 doho123 anyway, it's not really
pretty, but it's functional: http://i19.tinypic.com/87l4i7b.jpg
ch_SpielTalk! 11/01/2008 08:01:09 Darkehorse It's blocked bc I pissed off
the network admin
ch_SpielTalk! 11/01/2008 08:01:33 doho123 ha
ch_SpielTalk! 11/01/2008 08:01:48 doho123 never get the man in control
of information mad at you
ch_SpielTalk! 11/01/2008 08:02:07 Darkehorse Yeah I guess so.
ch_SpielTalk! 11/01/2008 08:31:36 doho123 test
ch_SpielTalk! 11/01/2008 08:33:11 Darkehorse failed
ch_SpielTalk! 11/01/2008 09:07:16 dnjkirk ooh feel the burn on that one
Scott
ch_SpielTalk! 11/01/2008 09:08:19 doho123 you never know, I guess
ch_SpielTalk! 11/01/2008 09:08:43 dnjkirk So what's up
ch_SpielTalk! 11/01/2008 09:09:11 dnjkirk or are we altogether too
boring to be going out on Friday and therefore here we sit in BGDF chat
ch_SpielTalk! 11/01/2008 09:13:58 doho123 druums his fingers
ch_SpielTalk! 11/01/2008 09:32:42 sedjtroll joins SpielTalk!
ch_SpielTalk! 11/01/2008 09:34:29 Zzzzz joins SpielTalk!
ch_SpielTalk! 11/01/2008 09:34:41 dnjkirk Hey Dave!
ch_SpielTalk! 11/01/2008 09:34:50 Zzzzz hey
ch_SpielTalk! 11/01/2008 09:35:26 Darkehorse Hi Zdave
ch_SpielTalk! 11/01/2008 09:35:29 Darkehorse lunchtime
ch_SpielTalk! 11/01/2008 09:35:32 Zzzzz too boring? it is 11:30am!
ch_SpielTalk! 11/01/2008 09:36:12 Zzzzz so is the GDS interesting at least?
ch_SpielTalk! 11/01/2008 09:36:27 dnjkirk Actually yes
ch_SpielTalk! 11/01/2008 09:36:39 dnjkirk If I can finish this weekend
I would love to try a design
ch_SpielTalk! 11/01/2008 09:37:28 Zzzzz ok just checking..
ch_SpielTalk! 11/01/2008 09:37:52 Zzzzz how has everyone been? between work
travel and the new baby I am just beat down!!
ch_SpielTalk! 11/01/2008 09:38:11 dnjkirk Genji refuses to be finished
ch_SpielTalk! 11/01/2008 09:38:18 dnjkirk I am working day in day out
ch_SpielTalk! 11/01/2008 09:38:33 Zzzzz refuses?
ch_SpielTalk! 11/01/2008 09:38:51 Zzzzz you need to pimp slap those
pricesses
ch_SpielTalk! 11/01/2008 09:39:03 Zzzzz princesses*
ch_SpielTalk! 11/01/2008 09:39:16 dnjkirk yeah I should
ch_SpielTalk! 11/01/2008 09:39:19 dnjkirk they are done though
ch_SpielTalk! 11/01/2008 09:39:26 dnjkirk Just the other stuf.
ch_SpielTalk! 11/01/2008 09:39:34 Zzzzz ah
ch_SpielTalk! 11/01/2008 09:39:50 Zzzzz well that means you are almost
there!
ch_SpielTalk! 11/01/2008 09:39:50 dnjkirk Cards: done. Rules: done. Box
front and back: almost done. Chits: working on them now.
ch_SpielTalk! 11/01/2008 09:40:07 Zzzzz see you are very close!
ch_SpielTalk! 11/01/2008 09:40:10 sedjtroll I can't work on GDS's because
I will end up with even more strated-but-unfinished games to think about!
ch_SpielTalk! 11/01/2008 09:40:24 sedjtroll And 11:30? Try 9:30 am!
ch_SpielTalk! 11/01/2008 09:40:25 Zzzzz seth!?!?!?!?!
ch_SpielTalk! 11/01/2008 09:40:32 Zzzzz that GDS was just for yoU!
ch_SpielTalk! 11/01/2008 09:40:47 Zzzzz after are *fun* area
control/influence char dat
ch_SpielTalk! 11/01/2008 09:40:48 Zzzzz day*
ch_SpielTalk! 11/01/2008 09:40:55 Zzzzz omg
ch_SpielTalk! 11/01/2008 09:41:01 Zzzzz chat * day*
ch_SpielTalk! 11/01/2008 09:41:11 doho123 Seth, you'll be happy. I was
thinking about CJ last night
ch_SpielTalk! 11/01/2008 09:41:33 Zzzzz well back in a bit...
ch_SpielTalk! 11/01/2008 09:41:40 Zzzzz Zzzzz changes his/her nickname to
Zzzzz@lunch
ch_SpielTalk! 11/01/2008 09:45:28 sedjtroll :)
ch_SpielTalk! 11/01/2008 09:45:29 sedjtroll Dave
ch_SpielTalk! 11/01/2008 09:45:44 sedjtroll I sort of have an idea that I
would explore if I get to it this weekend for the GDS
ch_SpielTalk! 11/01/2008 09:46:01 sedjtroll but I think I need to
concentrate on cleaning up TP to send in!
ch_SpielTalk! 11/01/2008 09:46:05 sedjtroll Anyone ever heard of Loose
Cannon?
ch_SpielTalk! 11/01/2008 09:46:20 sedjtroll they're working on their
first video game title, so I imagine not
ch_SpielTalk! 11/01/2008 09:46:42 sedjtroll Scott - Yesterday I was
workingon a big blog post about CJ
ch_SpielTalk! 11/01/2008 09:46:48 sedjtroll but I had to leave so it's
not finished
ch_SpielTalk! 11/01/2008 09:46:57 dnjkirk I am one
ch_SpielTalk! 11/01/2008 09:47:01 sedjtroll it incorporated a bunch of
stuff I was chatting with Nando about
ch_SpielTalk! 11/01/2008 09:47:10 doho123 in fact, I downloaded
Inkscape at home to work on the map for the idea I had
ch_SpielTalk! 11/01/2008 09:47:22 doho123 so the game is almost done
ch_SpielTalk! 11/01/2008 09:47:28 sedjtroll does your map idea look
pretty much like RRT map?
ch_SpielTalk! 11/01/2008 09:47:54 doho123 no. I'm not doing hexes
ch_SpielTalk! 11/01/2008 09:48:06 doho123 I realized you couldn't put
letters on the board
ch_SpielTalk! 11/01/2008 09:48:10 sedjtroll I came up with mechanics such
that you don't have to come up with a single word if you don't want to. I'm not
sure they're so good though
ch_SpielTalk! 11/01/2008 09:48:24 sedjtroll what do you mean?
ch_SpielTalk! 11/01/2008 09:48:25 doho123 since there's no way to track
links very well then
ch_SpielTalk! 11/01/2008 09:48:33 sedjtroll and what are ou doing instead
of hexes?
ch_SpielTalk! 11/01/2008 09:48:39 Michael joins SpielTalk!
ch_SpielTalk! 11/01/2008 09:48:45 sedjtroll I'm not sure what you mean
ch_SpielTalk! 11/01/2008 09:48:51 Michael Hi
ch_SpielTalk! 11/01/2008 09:49:02 sedjtroll I'm not sure it's even
important to track links, really
ch_SpielTalk! 11/01/2008 09:49:15 sedjtroll as long as you can tell it's
a legal play when made
ch_SpielTalk! 11/01/2008 09:49:33 sedjtroll I had an idea for circular
tiles
ch_SpielTalk! 11/01/2008 09:49:48 dnjkirk
http://www.bloomberg.com/apps/news?pid=20601091&sid=a03Bbw8blCNE&refer=india
ch_SpielTalk! 11/01/2008 09:49:53 dnjkirk another one dammit
ch_SpielTalk! 11/01/2008 09:50:03 doho123 here's what I came up with.
ch_SpielTalk! 11/01/2008 09:50:24 sedjtroll Dylan, is that your now AoS
variant?
ch_SpielTalk! 11/01/2008 09:50:37 sedjtroll New Action: Disrupt Rail
Traffic
ch_SpielTalk! 11/01/2008 09:50:49 dnjkirk Yeah
ch_SpielTalk! 11/01/2008 09:50:59 sedjtroll Let's see it Scott
ch_SpielTalk! 11/01/2008 09:51:08 doho123 Darkehorse quit (timeout)
ch_SpielTalk! 11/01/2008 09:51:13 doho123 during the game, you are
drawing or buying regular letter tiles (that's not important at this point)
ch_SpielTalk! 11/01/2008 09:51:21 dnjkirk actually for the 18XX system:
Ceylon Civil War Rails
ch_SpielTalk! 11/01/2008 09:51:31 Michael Michael changes his/her
nickname to Michael (Darke)
ch_SpielTalk! 11/01/2008 09:51:55 doho123 when you form a word, the
amount of letters in the word determine the amount of Track Points you can spend to
make a link.
ch_SpielTalk! 11/01/2008 09:51:57 sedjtroll I suppose you could just
[i]pay[/i] words to place track like RRT track
ch_SpielTalk! 11/01/2008 09:52:21 sedjtroll are some track pieces more
expensive than others?
ch_SpielTalk! 11/01/2008 09:52:32 sedjtroll ... this doesn't souund like
you, scott... ;-)
ch_SpielTalk! 11/01/2008 09:52:49 doho123 Regions on the board have a
number that indicates how many Track Points need to be spent to place a track (a
marker really) there
ch_SpielTalk! 11/01/2008 09:53:11 doho123 Each region also has icons to
determine how many markers can be placed there
ch_SpielTalk! 11/01/2008 09:53:47 doho123 So you can shut people out of
Regions, making them have to spell longer words to make similar llinks
ch_SpielTalk! 11/01/2008 09:54:15 doho123 so, the map sort of looks
like this: http://i19.tinypic.com/87l4i7b.jpg
ch_SpielTalk! 11/01/2008 09:54:19 sedjtroll hmmm
ch_SpielTalk! 11/01/2008 09:54:34 sedjtroll Oh, heh, I saw that link,
didn't know what it was for!
ch_SpielTalk! 11/01/2008 09:55:03 doho123 And scoring woould maybe work
like this: you get a point for every UNUSED Track Point
ch_SpielTalk! 11/01/2008 09:55:06 doho123 test
ch_SpielTalk! 11/01/2008 09:55:21 sedjtroll hmm
ch_SpielTalk! 11/01/2008 09:55:39 doho123 So you can use a 7 TP word
for a short lilnk and score points, or you can use it to eat up more regions or a
longer link, but not score points
ch_SpielTalk! 11/01/2008 09:55:48 sedjtroll so the number is the cost to
put a piece there
ch_SpielTalk! 11/01/2008 09:55:55 doho123 right
ch_SpielTalk! 11/01/2008 09:56:01 sedjtroll that's not terrible
ch_SpielTalk! 11/01/2008 09:56:20 sedjtroll and there's only so many ways
to get into each city from each direction
ch_SpielTalk! 11/01/2008 09:56:23 doho123 so, to build the most direct
route from Buffal to Philadelphia would require a word of at least 5 letters long
ch_SpielTalk! 11/01/2008 09:56:51 doho123 oh wait, 4 letter long
ch_SpielTalk! 11/01/2008 09:56:56 sedjtroll so that's not really
different from RRT where the cities have only some of the entries marked (like NY,
at the edge)
ch_SpielTalk! 11/01/2008 09:57:27 sedjtroll 4 TP worth
ch_SpielTalk! 11/01/2008 09:57:31 sedjtroll got it
ch_SpielTalk! 11/01/2008 09:57:48 doho123 right, Cities have a certain
amount of entries based on the amount of surrounding region icons
ch_SpielTalk! 11/01/2008 09:58:06 sedjtroll and if someone else builds
from Buffalo to NY for 4, then you will have to go the long way to Philly
ch_SpielTalk! 11/01/2008 09:58:26 sedjtroll (costing at least 5
ch_SpielTalk! 11/01/2008 09:58:28 sedjtroll )
ch_SpielTalk! 11/01/2008 09:58:33 doho123 right, they eat up that close
1/1 icon region.
ch_SpielTalk! 11/01/2008 09:58:45 doho123 close to Buffalo
ch_SpielTalk! 11/01/2008 09:59:10 sedjtroll I'm trying to see how that's
different from simply having a limited number of entries into each city with a RRT
style board
ch_SpielTalk! 11/01/2008 09:59:35 doho123 here's the difference
ch_SpielTalk! 11/01/2008 09:59:44 doho123 Look at Providence and
Boston.
ch_SpielTalk! 11/01/2008 09:59:49 sedjtroll it's a litle different in
that there's not just a total limit, but a geographical limit (limit in each
direction)
ch_SpielTalk! 11/01/2008 10:00:06 doho123 You can spell at 2 letter
word to make the short link, leaving open the other Regions into Boston.
ch_SpielTalk! 11/01/2008 10:00:30 doho123 OR, spell a 7 letter word and
close out Boston Completely
ch_SpielTalk! 11/01/2008 10:01:17 sedjtroll hmm
ch_SpielTalk! 11/01/2008 10:01:26 doho123 since your link could go from
Prov, to the 3, to the 2, to the 2, then to Boston
ch_SpielTalk! 11/01/2008 10:01:54 sedjtroll In this map the only
'crossing' can happen where there are 2 spots in a region
ch_SpielTalk! 11/01/2008 10:02:11 doho123 yes, crossing happen in
multiple icon'ed Regions
ch_SpielTalk! 11/01/2008 10:02:49 doho123 Or, another difference, in
the case of neigboring Regions with multiple icons, the links can happen in
parallel
ch_SpielTalk! 11/01/2008 10:03:07 sedjtroll yeah
ch_SpielTalk! 11/01/2008 10:03:38 sedjtroll and you physically put like
counters on the board, like glass beads, say, on the 'icons'
ch_SpielTalk! 11/01/2008 10:03:45 doho123 right
ch_SpielTalk! 11/01/2008 10:04:46 doho123 Also, in this case, you don't
have to play in such a way that you are forced to make a link.
ch_SpielTalk! 11/01/2008 10:05:04 doho123 you can just "buy out" the
rights for "tracks" in a region.
ch_SpielTalk! 11/01/2008 10:05:06 clearclaw1 Michael (Darke) quit
(timeout)
ch_SpielTalk! 11/01/2008 10:05:10 sedjtroll And the words you spell in
this case have nothing to do with the "city letters" or where you're building, just
a number of letters based on the regions?
ch_SpielTalk! 11/01/2008 10:05:38 sedjtroll I was talking abotu that with
Nando yesterday, placing track but not a link... I'm not a fan of that.
ch_SpielTalk! 11/01/2008 10:05:51 sedjtroll then you have track just
sitting out there
ch_SpielTalk! 11/01/2008 10:05:57 doho123 right, the words in the base
game just give you Track Points. Connecting Links to Cities give you City Letters,
which are used at the end of the game.
ch_SpielTalk! 11/01/2008 10:06:23 sedjtroll I'm not against this format
ch_SpielTalk! 11/01/2008 10:06:35 doho123 not thinking of them as
tracks, but as "track rights" let's you build off of previously placed markes into
other Cities
ch_SpielTalk! 11/01/2008 10:06:49 sedjtroll however I'm not sure I won't
miss placing the lettered tiles on the board to lay track
ch_SpielTalk! 11/01/2008 10:07:11 sedjtroll that last thing you said, I'm
not sure I like that
ch_SpielTalk! 11/01/2008 10:07:17 doho123 "Apple County is selling the
right to one company for track placement for 3 TP"
ch_SpielTalk! 11/01/2008 10:07:40 doho123 while "Strawberry sells is
offering rights to 2 companies, for 1 TP"
ch_SpielTalk! 11/01/2008 10:07:46 sedjtroll and I'm not sure I like that
you don't need to use the City Letters in your word to connect to a city
ch_SpielTalk! 11/01/2008 10:08:30 doho123 I think the combining City
Letters with your letters in hand gets sort of messy. Maybe you can optionally use
them.
ch_SpielTalk! 11/01/2008 10:08:33 sedjtroll I'll tell you the coolest bit
about your format... the scoring based on TP not used to place track
ch_SpielTalk! 11/01/2008 10:08:57 doho123 I wa also thinking that each
city has multiple City Letters, the first player to link there gets their pick.
ch_SpielTalk! 11/01/2008 10:09:18 doho123 so if you see a letter that
you like, you better build there quick
ch_SpielTalk! 11/01/2008 10:09:58 sedjtroll One thing I had in mind was
that the city letters would look entirely different, maybe plastic poker chips
instead of hex tiles, or maybe a strikingly different color. Another idea was that
you could actually use them to lay track (potentially a bad idea, because then you
won't have them for endgame scoring, but maybe you want that track - and maybe they
pay more)
ch_SpielTalk! 11/01/2008 10:10:32 sedjtroll One thing I was worried about
was urgency of building
ch_SpielTalk! 11/01/2008 10:11:02 sedjtroll in my scheme there would be
multiple copies of the city letter, as many as 6 for common letters like E or S,
but maybe only 2 or 3 Bs or Ms
ch_SpielTalk! 11/01/2008 10:11:15 sedjtroll so if you want the letter you
better get there quick
ch_SpielTalk! 11/01/2008 10:11:42 sedjtroll but there's something to be
said for having multiple different letters at each city - people may want to build
there for different reasons
ch_SpielTalk! 11/01/2008 10:11:58 sedjtroll especially good if the
entries are limited
ch_SpielTalk! 11/01/2008 10:12:09 doho123 also, the number of letters
at a city really determines how many links that the city has.
ch_SpielTalk! 11/01/2008 10:12:32 sedjtroll Might it be problematic if a
player cts off part of the board...?
ch_SpielTalk! 11/01/2008 10:12:36 doho123 A city with two City Letters
effectively has only two links, since it becomes pointless to build to there
ch_SpielTalk! 11/01/2008 10:12:51 doho123 part of train games is trying
to cut off parts of the board.
ch_SpielTalk! 11/01/2008 10:14:06 sedjtroll yeah, but say a player builds
Albany to new Haven, then New Haven to New York
ch_SpielTalk! 11/01/2008 10:14:41 sedjtroll does that pretty much give
him sole access to the city letters in Boston and Providence?
ch_SpielTalk! 11/01/2008 10:14:44 sedjtroll well, maybe not
ch_SpielTalk! 11/01/2008 10:15:07 doho123 no. other players can work
thorugh the multiple icon regions
ch_SpielTalk! 11/01/2008 10:15:08 sedjtroll first off, is there a rule
that says each player can only claim 1 space per region (probably should be)
ch_SpielTalk! 11/01/2008 10:15:56 doho123 yes
ch_SpielTalk! 11/01/2008 10:16:48 sedjtroll Otherwise I could build
providence to new Haven for example with a 4 letter word, then NH to Albany with a
3 letter word and seal off Prov and Boston completelu
ch_SpielTalk! 11/01/2008 10:17:38 sedjtroll I don't think I like 2 letter
words too much
ch_SpielTalk! 11/01/2008 10:18:09 sedjtroll but I will admit, this format
uses "word-building as a mechanic" better than actually placing the words on the
board.
ch_SpielTalk! 11/01/2008 10:18:14 doho123 it's not really a two letter
word, that's just the minimum
ch_SpielTalk! 11/01/2008 10:18:32 sedjtroll Letters become variable value
commodities
ch_SpielTalk! 11/01/2008 10:18:40 sedjtroll But you could make a 2 letter
word
ch_SpielTalk! 11/01/2008 10:18:45 sedjtroll which is kinda lame
ch_SpielTalk! 11/01/2008 10:18:58 sedjtroll but then it's much better to
make a bigger word, so no biggie
ch_SpielTalk! 11/01/2008 10:19:31 simpson joins SpielTalk!
ch_SpielTalk! 11/01/2008 10:19:32 doho123 spelling "CONSTANTINOPLE" for
a 2 TP link gets you only one extra point over a 3 letter link
ch_SpielTalk! 11/01/2008 10:19:33 sedjtroll wtf? A thin just popped up on
my screen... Real Message Center
ch_SpielTalk! 11/01/2008 10:20:35 doho123 I also think you'd have to
place a marker on the cities themselves, so you know which sities you can build off
off.
ch_SpielTalk! 11/01/2008 10:20:40 doho123 but that's no big deal
ch_SpielTalk! 11/01/2008 10:21:29 doho123 just so your New Haven to
Philadelphia link doesn't look like it include New York
ch_SpielTalk! 11/01/2008 10:22:25 sedjtroll Do you have to build off your
network?
ch_SpielTalk! 11/01/2008 10:22:32 sedjtroll if not then it doesn't matter
ch_SpielTalk! 11/01/2008 10:23:00 sedjtroll ...
ch_SpielTalk! 11/01/2008 10:23:03 doho123 well, it does if you can only
build off cities.
ch_SpielTalk! 11/01/2008 10:23:16 doho123 since you need a way to
incicate which cities you built to, and not "just missed"
ch_SpielTalk! 11/01/2008 10:23:47 sedjtroll if your network doesn't need
to be continuous then you can always build off any city anyway
ch_SpielTalk! 11/01/2008 10:23:57 doho123 without using markers in
Cities, if you built a link from Phila to New Haven, it would APPEAR that you also
have a link to New York
ch_SpielTalk! 11/01/2008 10:24:13 sedjtroll Ok, so in this format is
there any way to play without having to be good at making words?
ch_SpielTalk! 11/01/2008 10:24:14 doho123 true
ch_SpielTalk! 11/01/2008 10:24:44 sedjtroll Seems like there could be,
just have 2 ways to get Track Points - spelling words, and... something else
(buying them or something)
ch_SpielTalk! 11/01/2008 10:24:51 sedjtroll brb
ch_SpielTalk! 11/01/2008 10:24:53 doho123 I guess my only complaint is
that if you are allowed to build willy-nilly, then two things happen:
ch_SpielTalk! 11/01/2008 10:25:06 doho123 1) attempting to block out a
region isn't a strategy any more
ch_SpielTalk! 11/01/2008 10:25:19 doho123 2) it becomes awfully easy to
get the City letter you need
ch_SpielTalk! 11/01/2008 10:25:46 doho123 3) there would be a rule that
states you could only take a letter from one city when you are starting a link
between two cities
ch_SpielTalk! 11/01/2008 10:26:04 doho123 (unless you are taking two
letters all the time (a letter from each)
ch_SpielTalk! 11/01/2008 10:26:24 doho123 It sort of depends on how
fast you want the game to go
ch_SpielTalk! 11/01/2008 10:26:49 doho123 Well, if most of the basic
links are 4 letters words or less, than spelling doesn't matter much
ch_SpielTalk! 11/01/2008 10:27:35 doho123 Also, the difficulty of
spelling words can be altered based on the inclusion of X amount of wild tiles
ch_SpielTalk! 11/01/2008 10:28:39 doho123 In addition, i've learned
that the complexity of super duper scrabble players is not so much in the spelling
of strange long words, but of know the list of wacky tiny words that "crosswords"
multiple ways when played on the board.
ch_SpielTalk! 11/01/2008 10:28:55 doho123 Since in this version, you
are not crosswording anything, the spelling aspects is a lot easier
ch_SpielTalk! 11/01/2008 10:38:12 sedjtroll ... back
ch_SpielTalk! 11/01/2008 10:39:19 sedjtroll that's true
ch_SpielTalk! 11/01/2008 10:39:28 sedjtroll I agree with your comments
about willy nilly
ch_SpielTalk! 11/01/2008 10:39:46 sedjtroll building willy nilly defeats
a lot of the purpose of a connection game
ch_SpielTalk! 11/01/2008 10:40:20 sedjtroll the direction I was heading
with the other version was that you could have a 2nd network, or a 3rd, but if you
do, then laying track is more expensive
ch_SpielTalk! 11/01/2008 10:41:35 doho123 as a penalty for not linking
up networks, I was thinking (in this embodiment) that you can only use an amount of
City letters equal to the amount of cities in your largest network athe end of the
game
ch_SpielTalk! 11/01/2008 10:42:01 sedjtroll hmm
ch_SpielTalk! 11/01/2008 10:42:03 sedjtroll interesting
ch_SpielTalk! 11/01/2008 10:42:07 doho123 so, you might have 20 City
Letters, but if you have 5 networks, you may only get to use 4 City Letters for
final scoring
ch_SpielTalk! 11/01/2008 10:42:12 sedjtroll still, might be too easy to
get the tiles you want
ch_SpielTalk! 11/01/2008 10:42:25 sedjtroll I think 20 city tiles is a
big number
ch_SpielTalk! 11/01/2008 10:42:31 sedjtroll I was thinking 8-10
ch_SpielTalk! 11/01/2008 10:42:35 sedjtroll but it could be more
ch_SpielTalk! 11/01/2008 10:42:46 doho123 well, whatever tha number is
ch_SpielTalk! 11/01/2008 10:42:54 sedjtroll I guess it depends on the
size of the board and the length of the game, and whether you get 1 or 2 at a time
ch_SpielTalk! 11/01/2008 10:43:14 doho123 right
ch_SpielTalk! 11/01/2008 10:50:06 sedjtroll well, I'll finish up my blog
post anyway (it's almost done) - and I'll probably mention another format that's
likely better...
ch_SpielTalk! 11/01/2008 10:50:13 Zzzzz@lunch simpson quit (timeout)
ch_SpielTalk! 11/01/2008 10:50:28 sedjtroll there are some ideas in this
post regarding how to go about getting tiles\
ch_SpielTalk! 11/01/2008 10:50:35 sedjtroll might still be applicable
ch_SpielTalk! 11/01/2008 10:56:45 Nando joins SpielTalk!
ch_SpielTalk! 11/01/2008 10:57:50 sedjtroll [i]Sweet[/i] cat pic btw,
Scott
ch_SpielTalk! 11/01/2008 11:02:22 sedjtroll Doho is going to start
painting all his game boards and card art on his DS :)
ch_SpielTalk! 11/01/2008 11:10:10 sedjtroll ... so your new CJ format is
a sort of zoomed out view I think
ch_SpielTalk! 11/01/2008 11:10:18 sedjtroll vs a RRT or AoS map
ch_SpielTalk! 11/01/2008 11:10:41 sedjtroll no longer looking at track on
a scale where you lay it piece by piece
ch_SpielTalk! 11/01/2008 11:10:59 sedjtroll rather you "zoom out" and lay
track chunk by chunk
ch_SpielTalk! 11/01/2008 11:11:13 sedjtroll this means it can support a
much larger board (more geographical area)
ch_SpielTalk! 11/01/2008 11:11:34 sedjtroll which is probably good, as we
probably want a hefty number of cities...
ch_SpielTalk! 11/01/2008 11:11:36 sedjtroll maybe
ch_SpielTalk! 11/01/2008 11:11:57 sedjtroll perhaps the board could be
the US, as opposed to the NE
ch_SpielTalk! 11/01/2008 11:25:42 Zzzzz@lunch Zzzzz@lunch quit
ch_SpielTalk! 11/01/2008 11:40:55 sedjtroll There...
http://sedjtroll.blogspot.com/
ch_SpielTalk! 11/01/2008 11:45:28 doho123 that's not my cat. I guess I
should note that!
ch_SpielTalk! 11/01/2008 11:51:14 dnjkirk two more files uploaded
ch_SpielTalk! 11/01/2008 11:51:22 dnjkirk gah this takes a while
ch_SpielTalk! 11/01/2008 11:51:27 dnjkirk that's half the chits done.
ch_SpielTalk! 11/01/2008 11:55:39 sedjtroll It's a beautiful cat anyway
ch_SpielTalk! 11/01/2008 11:55:44 sedjtroll and a nice painting
ch_SpielTalk! 11/01/2008 12:23:06 sedjtroll Scott: regarding your CJ
format, I like that there can be 2 sort of strategies... if you build lots of
bigger words, you get more points during the game, but you'll collect fewer City
tiles (you'll have to spend more turns drawing tiles)
ch_SpielTalk! 11/01/2008 12:23:28 sedjtroll Whereas if you get more City
tiles, you can get more endgame scoring
ch_SpielTalk! 11/01/2008 12:23:46 sedjtroll So maybe that's the
Shipping/Building of this game.
ch_SpielTalk! 11/01/2008 12:23:53 Jebbou joins SpielTalk!
ch_SpielTalk! 11/01/2008 12:24:00 sedjtroll the non-wordy type might go
for the endgame scoring
ch_SpielTalk! 11/01/2008 12:24:12 sedjtroll while the wordy type might go
for bigger words
ch_SpielTalk! 11/01/2008 12:24:34 doho123 test
ch_SpielTalk! 11/01/2008 12:24:46 sedjtroll That sort of penalizes a play
which uses a big word to connect 2 cities
ch_SpielTalk! 11/01/2008 12:25:07 sedjtroll but then, maybe you need to
get your network somewhere in particular
ch_SpielTalk! 11/01/2008 12:25:37 sedjtroll I think I'd like to see
several sort of city clumps on the board, so you have to truck it to the next clump
if you want the letters from there.
ch_SpielTalk! 11/01/2008 12:25:53 sedjtroll Did you look at the big CJ
post I just linked?
ch_SpielTalk! 11/01/2008 12:26:15 doho123 I glanced, I've been in a
meeting
ch_SpielTalk! 11/01/2008 12:26:20 sedjtroll I'm not sure how much I like
the ideas in there, some are good, others might not really [i]do[/i] anything
ch_SpielTalk! 11/01/2008 12:26:23 sedjtroll I see
ch_SpielTalk! 11/01/2008 12:26:34 sedjtroll well, when you do look, let
me know what you think
ch_SpielTalk! 11/01/2008 12:26:44 sedjtroll especially about the getting
tiles I guess.
ch_SpielTalk! 11/01/2008 12:28:12 clearclaw1 Jebbou quit (timeout)
ch_SpielTalk! 11/01/2008 12:39:35 Darkehorse joins SpielTalk!
ch_SpielTalk! 11/01/2008 12:39:55 Darkehorse Crap, another week gone and I
didn't have time to do a GDS entry
ch_SpielTalk! 11/01/2008 12:51:31 sedjtroll so do it over the weekend!
ch_SpielTalk! 11/01/2008 12:56:08 Darkehorse I have kids.
ch_SpielTalk! 11/01/2008 12:56:26 Darkehorse PLus my wife is out of town.
ch_SpielTalk! 11/01/2008 13:00:09 seo joins SpielTalk!
ch_SpielTalk! 11/01/2008 13:02:43 sedjtroll ... not following you
ch_SpielTalk! 11/01/2008 13:03:05 sedjtroll seems like wife out leaves
you [i]more[/i] time to think about a GDS entry :)
ch_SpielTalk! 11/01/2008 13:03:09 sedjtroll Hi Seo
ch_SpielTalk! 11/01/2008 13:03:09 seo Hey!
ch_SpielTalk! 11/01/2008 13:03:21 seo Is Scott around?
ch_SpielTalk! 11/01/2008 13:03:34 doho123 yes,sometimes
ch_SpielTalk! 11/01/2008 13:03:49 seo you might be interested in this
post: http://www.bgdf.com/tiki/tiki-view_forum_thread.php?
forumId=13&comments_parentId=12041&comments_offset=0#threadId12041
ch_SpielTalk! 11/01/2008 13:04:12 seo :-)
ch_SpielTalk! 11/01/2008 13:04:25 doho123 I might be, if it ever comes
in....
ch_SpielTalk! 11/01/2008 13:04:32 doho123 stupid slow bgdf
ch_SpielTalk! 11/01/2008 13:05:14 doho123 stupid NOT LOADING bgdf
ch_SpielTalk! 11/01/2008 13:05:22 doho123 maybe you should just cum it
up for me
ch_SpielTalk! 11/01/2008 13:05:33 doho123 uh, er, SUM it up
ch_SpielTalk! 11/01/2008 13:05:36 seo dnjkirk quit (timeout)
ch_SpielTalk! 11/01/2008 13:05:42 seo "I was wondering if any of you guys
saw this game, or if any of you have invented games such as this."
ch_SpielTalk! 11/01/2008 13:05:56 seo "It's a neat concept."
ch_SpielTalk! 11/01/2008 13:06:00 seo "It's a solitaire civilization-
building game, it clocks in at 20 minutes, and is very portable."
ch_SpielTalk! 11/01/2008 13:06:12 doho123 20 minutes!!!??
ch_SpielTalk! 11/01/2008 13:06:29 seo etc.
ch_SpielTalk! 11/01/2008 13:06:43 doho123 i guess if you die early
on...
ch_SpielTalk! 11/01/2008 13:06:45 seo oh! the subject: "Pocket Civ: (a
good thing)"
ch_SpielTalk! 11/01/2008 13:08:08 seo not sure if you "have invented
games such as this", but you certainly "have invented THIS game" :-)
ch_SpielTalk! 11/01/2008 13:08:35 doho123 I should go on a rip the game
apart
ch_SpielTalk! 11/01/2008 13:10:46 Darkehorse Wife is not taking kids.
ch_SpielTalk! 11/01/2008 13:11:27 seo that is good
ch_SpielTalk! 11/01/2008 13:12:16 seo imagine your wife going out of
town, taking kids, then coming back with the kids she took during the trip!
ch_SpielTalk! 11/01/2008 13:12:23 seo :-P
ch_SpielTalk! 11/01/2008 13:12:25 sedjtroll Scott, that would be
hilarious!
ch_SpielTalk! 11/01/2008 13:12:35 sedjtroll You should criticize the hell
out of it!
ch_SpielTalk! 11/01/2008 13:13:01 sedjtroll Some of us could defend it a
little, maybe argue with you (call you names)
ch_SpielTalk! 11/01/2008 13:13:05 sedjtroll (jerk)
ch_SpielTalk! 11/01/2008 13:13:33 sedjtroll "This game would be better if
there were actually resource cubes that you got, and then spent on stuff"
ch_SpielTalk! 11/01/2008 13:13:47 doho123 there ya go!
ch_SpielTalk! 11/01/2008 13:13:49 sedjtroll "This game needs dice"
ch_SpielTalk! 11/01/2008 13:13:51 seo I guess lucasAB would notice the
coincidence in doho's user name and the download address
ch_SpielTalk! 11/01/2008 13:14:02 seo but it would be fun if he doesn't
ch_SpielTalk! 11/01/2008 13:14:17 sedjtroll it would be funny to find out
if he notices
ch_SpielTalk! 11/01/2008 13:14:29 sedjtroll if he notices, he'll say
something
ch_SpielTalk! 11/01/2008 13:14:30 Darkehorse Or maybe the whole thread is
just a veiled attempt at kissing Scott's butt.
ch_SpielTalk! 11/01/2008 13:14:36 sedjtroll if not, we get to bask in the
amusement
ch_SpielTalk! 11/01/2008 13:14:38 sedjtroll :)
ch_SpielTalk! 11/01/2008 13:14:52 sedjtroll Or Scott logged on as lucasAB
to shill...
ch_SpielTalk! 11/01/2008 13:14:55 Darkehorse personally thinks LucasAB is
Scott's fake bgdf acct.
ch_SpielTalk! 11/01/2008 13:15:00 Darkehorse jinx!
ch_SpielTalk! 11/01/2008 13:15:01 seo or maybe lucasAB is just a fake
user Doho created...
ch_SpielTalk! 11/01/2008 13:15:03 sedjtroll heh
ch_SpielTalk! 11/01/2008 13:15:06 sedjtroll beat you to it!
ch_SpielTalk! 11/01/2008 13:15:07 seo LOL
ch_SpielTalk! 11/01/2008 13:15:17 doho123 I shuld just sign up with
multiple user ID and win the GDS every month
ch_SpielTalk! 11/01/2008 13:15:29 doho123 that would be more porductive
ch_SpielTalk! 11/01/2008 13:15:41 seo maybe that's what you did so many
times!
ch_SpielTalk! 11/01/2008 13:15:50 doho123 "I can't belive the guy with
the stupid Monopoly variant won again!"
ch_SpielTalk! 11/01/2008 13:16:07 sedjtroll Damn Seo.. there you go again
(I know you, you saw us both say that, and then repeated it to be funny)
ch_SpielTalk! 11/01/2008 13:16:32 seo LOL
ch_SpielTalk! 11/01/2008 13:16:39 doho123 "So you roll the dice to move
around this scary island, see? And you collect different sets of colored huts to
put, uh, HOTELS on"
ch_SpielTalk! 11/01/2008 13:16:43 sedjtroll (that was re: ‹seo› or maybe
lucasAB is just a fake user Doho created...)
ch_SpielTalk! 11/01/2008 13:16:56 sedjtroll Whoa, 8078ms lag!
ch_SpielTalk! 11/01/2008 13:17:05 sedjtroll lol Scott
ch_SpielTalk! 11/01/2008 13:17:30 seo haunted hotels
ch_SpielTalk! 11/01/2008 13:17:39 sedjtroll It would be a little
interesting to see an area control game where the game plays too.
ch_SpielTalk! 11/01/2008 13:18:01 sedjtroll Haunted Hotels? Could be
based on that [i]horrible[/i] movie with john Cusak (1408)
ch_SpielTalk! 11/01/2008 13:18:15 seo you need control of the area to
build the hotel!
ch_SpielTalk! 11/01/2008 13:19:37 seo didn't see that one
ch_SpielTalk! 11/01/2008 13:22:07 sedjtroll lucky you!
ch_SpielTalk! 11/01/2008 13:22:15 sedjtroll I saw it in NYC
ch_SpielTalk! 11/01/2008 13:22:28 sedjtroll with my cousin and her
friends. They wanted to see that one so I didn't argue
ch_SpielTalk! 11/01/2008 13:22:40 sedjtroll then we made fun of how bad
it was all through dinner.
ch_SpielTalk! 11/01/2008 13:23:28 seo that was the one bad movie you told
me about?
ch_SpielTalk! 11/01/2008 13:23:46 seo I barely remember you telling me
you saw a bad movie
ch_SpielTalk! 11/01/2008 13:24:05 seo or was it a live show?
ch_SpielTalk! 11/01/2008 13:25:01 seo I remember you liked the spelling
bee play
ch_SpielTalk! 11/01/2008 13:28:57 sedjtroll I saw a bad movie, a bad
play, and the Spelling Bee play which was not so bad
ch_SpielTalk! 11/01/2008 13:29:15 sedjtroll though it might have been
"not so bad" due in large part because it cost over $100
ch_SpielTalk! 11/01/2008 13:29:29 sedjtroll You know how when you're
super hungry, even mcD's tastes really good?
ch_SpielTalk! 11/01/2008 13:29:32 doho123 Spelling Bee is supposed to
be a good play
ch_SpielTalk! 11/01/2008 13:29:50 sedjtroll Or when you spend a lot at a
fancy restaurant, it tastes good (even if it doesn't really taste that good)?
ch_SpielTalk! 11/01/2008 13:29:59 sedjtroll It's funny
ch_SpielTalk! 11/01/2008 13:30:02 sedjtroll I liked it
ch_SpielTalk! 11/01/2008 13:30:09 seo I remember I mentioned the Absinthe
- Spiegelworld show
ch_SpielTalk! 11/01/2008 13:30:20 sedjtroll I don't know if it was the
[i]best Play EVAR[/i]
ch_SpielTalk! 11/01/2008 13:30:20 seo
http://www.spiegelworld.com/press/pdf/070712%20NYT%20ABS%20LAVIE%20REVIEW.pdf
ch_SpielTalk! 11/01/2008 13:31:17 seo I think you might have mentioned
the bad play
ch_SpielTalk! 11/01/2008 13:31:51 sedjtroll Darkehorse quit (timeout)
ch_SpielTalk! 11/01/2008 13:31:54 sedjtroll Scott, if you're going to
prank reply to lucasAB, you better do it before some chump points out that the
PocketCiv designer is a member of BGDF
ch_SpielTalk! 11/01/2008 13:31:55 seo which means I didn't forget you
mentioning the bad movie, so my memory is not THAT bad yet! :-)
ch_SpielTalk! 11/01/2008 13:32:12 sedjtroll I guess the admins can watch
the thread and delete any such spoilers asap
ch_SpielTalk! 11/01/2008 13:32:25 sedjtroll but that's kinda poor spirit
ch_SpielTalk! 11/01/2008 13:32:26 doho123 it doesn't matter, I can't
get to bgdf anyway
ch_SpielTalk! 11/01/2008 13:32:36 doho123 besides pranking is mean!
ch_SpielTalk! 11/01/2008 13:32:49 sedjtroll heh
ch_SpielTalk! 11/01/2008 13:33:14 sedjtroll well, if you don't prank the
thread, at least you can still punch the guy in the face 9after playing 6 clubs of
course)
ch_SpielTalk! 11/01/2008 13:33:41 sedjtroll Man, I had 29 typos
yesterday...
ch_SpielTalk! 11/01/2008 13:33:53 sedjtroll that's a lot of damn push-ups
ch_SpielTalk! 11/01/2008 13:34:45 seo what is the push-up/type ratio
then?
ch_SpielTalk! 11/01/2008 13:35:10 sedjtroll 2 Push-ups per typo
ch_SpielTalk! 11/01/2008 13:35:35 doho123 I went rock climbing at the
gym last night. Strangely enough, there was someone else there wearing the same
wacky shoes I wear
ch_SpielTalk! 11/01/2008 13:36:49 seo some like these:
http://www.shoewawa.com/IC.jpg ?
ch_SpielTalk! 11/01/2008 13:37:51 doho123
http://www.vibramfivefingers.com/products/products_sprint.cfm?
CFID=3025183&CFTOKEN=12838046
ch_SpielTalk! 11/01/2008 13:38:53 sedjtroll Seo strikes again
ch_SpielTalk! 11/01/2008 13:38:59 sedjtroll [b]BAM[/b]
ch_SpielTalk! 11/01/2008 13:39:15 sedjtroll I should go eat food before I
die
ch_SpielTalk! 11/01/2008 13:39:26 sedjtroll needs food, badly
ch_SpielTalk! 11/01/2008 13:39:32 sedjtroll is about to die
ch_SpielTalk! 11/01/2008 13:39:41 sedjtroll [i]Aaahhhhhh...[/i]
ch_SpielTalk! 11/01/2008 13:41:18 seo for your birthday, you might want
these ones: http://www.2dayblog.com/images/2006_november/cool_feet_shoes.jpg
ch_SpielTalk! 11/01/2008 13:42:06 sedjtroll eww
ch_SpielTalk! 11/01/2008 13:43:00 seo Seth: don't die!
http://images.jupiterimages.com/common/detail/32/77/23047732.jpg
ch_SpielTalk! 11/01/2008 13:43:43 sedjtroll I think I might go get a
burrito. All of a sudden that sounds good to me.
ch_SpielTalk! 11/01/2008 13:44:46 seo just print the one I sent you
ch_SpielTalk! 11/01/2008 13:45:16 sedjtroll think that'll work?
ch_SpielTalk! 11/01/2008 13:45:30 sedjtroll Hmm, I wonder if there's a
coupon online for Chipotle
ch_SpielTalk! 11/01/2008 13:45:33 sedjtroll prolly not
ch_SpielTalk! 11/01/2008 13:46:07 sedjtroll So in completely unrelated
news, I tried another change for Terra Prime. It used to be that at a certain type
of colony you could get $1
ch_SpielTalk! 11/01/2008 13:46:11 sedjtroll just get $1
ch_SpielTalk! 11/01/2008 13:46:22 sedjtroll the person whos colony it is
gets 1vp
ch_SpielTalk! 11/01/2008 13:46:48 sedjtroll $s are VPs at the end, so it
was like 1 vp for me, 1 for you, none for anyone else, so it's a no brainer to do
it
ch_SpielTalk! 11/01/2008 13:46:57 seo don't buy one like this:
http://i21.photobucket.com/albums/b260/thatonekid393/Internet_Stuff/Caturday/
BurritoCat.jpg
ch_SpielTalk! 11/01/2008 13:46:58 sedjtroll unless you are in a big hurry
to get somewhere
ch_SpielTalk! 11/01/2008 13:47:17 sedjtroll (bandwidth exceeded)
ch_SpielTalk! 11/01/2008 13:47:26 sedjtroll So I tried this change...
ch_SpielTalk! 11/01/2008 13:47:35 sedjtroll that same kind of colony also
has Brown cubes at it
ch_SpielTalk! 11/01/2008 13:47:54 sedjtroll So I said that you don't get
money, but you can spend brown cubes like $1
ch_SpielTalk! 11/01/2008 13:47:57 sedjtroll when spending money
ch_SpielTalk! 11/01/2008 13:48:09 sedjtroll so now it gives the player a
point, but doesn't exactly give you a point
ch_SpielTalk! 11/01/2008 13:48:26 seo anyway, if you're really hungry,
try this one: http://www.taquetfilm.com/images/chipotle/LARGEST_BURRITO.jpg
ch_SpielTalk! 11/01/2008 13:48:28 sedjtroll it's a way to get money, but
you have to have a place to hold it
ch_SpielTalk! 11/01/2008 13:49:02 sedjtroll whoa
ch_SpielTalk! 11/01/2008 13:49:19 sedjtroll So you can't 'stop off at the
ATM' if you're cargo is full up
ch_SpielTalk! 11/01/2008 13:49:55 sedjtroll I thought it might be
interesting, and Tyler seemed to like it, and I thought it would keep an early Mine
(that colony) from being worth a ton of points...
ch_SpielTalk! 11/01/2008 13:50:02 seo sounds ok, I read about that change
the other day
ch_SpielTalk! 11/01/2008 13:50:16 sedjtroll but I was pretty frustrated
with not being able to pick up cash like I'm used to
ch_SpielTalk! 11/01/2008 13:51:03 sedjtroll I think I'll try that again
ch_SpielTalk! 11/01/2008 13:51:17 sedjtroll I think I have decided I
don't like the replacing delivery tiles thing
ch_SpielTalk! 11/01/2008 13:51:36 sedjtroll the smaller board takes care
of a lot of the issues I was having, actually
ch_SpielTalk! 11/01/2008 13:51:53 seo you also mentioned some change I
don't remember that made returning to the base less necessary, I think
ch_SpielTalk! 11/01/2008 13:52:01 sedjtroll I was going to say that the
'normal' (old, bigger) board would be for 5p, but I'm not sure that's such a good
idea
ch_SpielTalk! 11/01/2008 13:52:26 sedjtroll I thought about allowing
Shields to be purchased at Red planets, but I think I changed my mind on that
ch_SpielTalk! 11/01/2008 13:52:56 sedjtroll the smaller board is small
enough that it's not as terribly far to get back to base, and you're
[i]supposed[/i] to have to go back
ch_SpielTalk! 11/01/2008 13:53:11 seo I guess with a smaller board, that
might not be so important
ch_SpielTalk! 11/01/2008 13:53:16 seo hmmm
ch_SpielTalk! 11/01/2008 13:53:40 seo I should either type faster or read
the last comments before I hit Return
ch_SpielTalk! 11/01/2008 13:53:57 sedjtroll lol
ch_SpielTalk! 11/01/2008 13:54:10 sedjtroll that's why I implemented the
typoo rule!
ch_SpielTalk! 11/01/2008 13:54:13 sedjtroll heh typoo
ch_SpielTalk! 11/01/2008 13:54:55 sedjtroll I want to try TP w/ 5 players
this weekend n the small board. I played 4p last night on it and that was fine
ch_SpielTalk! 11/01/2008 13:55:53 sedjtroll then I'll have to update the
crap out of the rules
ch_SpielTalk! 11/01/2008 13:56:32 sedjtroll I thnk I'll probably update
and reprint the player boards and the upgrade page (since it's all kinds of
different now)
ch_SpielTalk! 11/01/2008 13:56:39 sedjtroll k, I'm off to get food
ch_SpielTalk! 11/01/2008 13:56:54 sedjtroll I might get back on when I
get home, so if any of you are still here then, then "see you later"
ch_SpielTalk! 11/01/2008 13:56:59 seo I thought the typo rule was just a
way to improve your physical training!
ch_SpielTalk! 11/01/2008 13:57:12 sedjtroll otherwise I guess I'll "see
you much later"
ch_SpielTalk! 11/01/2008 13:57:43 sedjtroll seo: both, typing better but
also checking to see if I'm saying something wrong/dumb/misspelled
ch_SpielTalk! 11/01/2008 13:58:19 sedjtroll over time I figure I'll get
faster at typing without mistakes...
ch_SpielTalk! 11/01/2008 13:58:29 sedjtroll I think it's already working
a bit
ch_SpielTalk! 11/01/2008 13:58:53 sedjtroll though I'm still typo-ing
about 15-20 times a day, maybe that's not very much.
ch_SpielTalk! 11/01/2008 13:59:02 sedjtroll k, later all
ch_SpielTalk! 11/01/2008 13:59:11 sedjtroll dies
ch_SpielTalk! 11/01/2008 13:59:50 seo I think Seth is going to ge faster
at doing push-ups ;-)
ch_SpielTalk! 11/01/2008 14:03:14 Nando sedjtroll quit (timeout)
ch_SpielTalk! 11/01/2008 14:34:40 seo doho123 quit (timeout)
ch_SpielTalk! 11/01/2008 15:16:25 sedjtroll joins SpielTalk!
ch_SpielTalk! 11/01/2008 15:22:39 sedjtroll sedjtroll changes his/her
nickname to sej-AFK
ch_SpielTalk! 11/01/2008 16:04:21 seo bye people
ch_SpielTalk! 11/01/2008 16:04:24 seo seo quit
ch_SpielTalk! 11/01/2008 16:07:11 clearclaw joins SpielTalk!
ch_SpielTalk! 11/01/2008 16:08:06 clearclaw
http://www.bgdf.com/tiki/tiki-view_forum_thread.php?
topics_offset=1&topics_sort_mode=commentDate_desc&forumId=34&comments_parentId=1204
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ch_SpielTalk! 11/01/2008 16:08:34 clearclaw I'd really like to sue
simultaneous action but the multiplayer case has me stumped.
ch_SpielTalk! 11/01/2008 16:10:09 Nando [color=#800000] I don't know what
zoosim does... [/color]
ch_SpielTalk! 11/01/2008 16:10:29 Nando [color=#800000] but you could hand
everyone a tie-break tile with a number on it [/color]
ch_SpielTalk! 11/01/2008 16:10:47 Nando [color=#800000] resolve conflicts
in tie-break order, swap tiles afterward? [/color]
ch_SpielTalk! 11/01/2008 16:12:37 Nando [color=#800000] or instead of
swapping, the winner gives his to the guy who doesn't have one [/color]
ch_SpielTalk! 11/01/2008 16:13:34 Nando [color=#800000] (1 guy doesn't need
one, because the loser extreme always loses and is same as not having one) [/color]
ch_SpielTalk! 11/01/2008 16:22:27 clearclaw1 clearclaw quit (timeout)
ch_SpielTalk! 11/01/2008 17:15:10 Nando Nando quit
ch_SpielTalk! 11/01/2008 17:49:47 clearclaw joins SpielTalk!
ch_SpielTalk! 11/01/2008 17:50:28 clearclaw Gahh, connectivity problems.
ch_SpielTalk! 11/01/2008 17:53:55 clearclaw Nando: yeah I could do
something like that or just allow players to bid on getting the order they wanted.
ch_SpielTalk! 11/01/2008 18:33:20 eugman joins SpielTalk!
ch_SpielTalk! 11/01/2008 18:34:30 eugman Besides very articulated
rules, what's expected of me if I wanted to get playtests from people online?
ch_SpielTalk! 11/01/2008 18:35:03 clearclaw A game that interests your
playtesters
ch_SpielTalk! 11/01/2008 19:11:32 clearclaw1 eugman quit (timeout)
ch_SpielTalk! 11/01/2008 19:28:28 doho123 joins SpielTalk!
ch_SpielTalk! 11/01/2008 19:33:01 sej-AFK doho123 quit (timeout)
ch_SpielTalk! 11/01/2008 22:21:14 clearclaw1 .
ch_SpielTalk! 11/01/2008 22:41:35 sej-AFK hey
ch_SpielTalk! 11/01/2008 22:41:39 sej-AFK what's up?
ch_SpielTalk! 11/01/2008 22:43:23 sej-AFK ...
ch_SpielTalk! 11/01/2008 22:43:35 clearclaw1 yo
ch_SpielTalk! 11/01/2008 22:43:54 clearclaw1 I've got most of Shadow Clans
worked out in my head.
ch_SpielTalk! 11/01/2008 22:44:02 clearclaw1 Way past time to write
something up.
ch_SpielTalk! 11/01/2008 22:44:34 clearclaw1 Very much exactly the sort of
game I strongly dislike, but attempted in a way that I would like.
ch_SpielTalk! 11/01/2008 22:44:59 clearclaw1
http://www.bgdf.com/tiki/tiki-view_forum_thread.php?
topics_offset=1&topics_sort_mode=commentDate_desc&forumId=34&comments_parentId=1204
4
ch_SpielTalk! 11/01/2008 22:45:04 clearclaw1 That remains a problem
though.
ch_SpielTalk! 11/01/2008 22:45:14 clearclaw1 I could just go turn based,
but I'd rather not.
ch_SpielTalk! 11/01/2008 22:45:28 clearclaw1 (not really important to be
solved at this time but it bugs me)
ch_SpielTalk! 11/01/2008 22:47:24 clearclaw1 sej-AFK quit (timeout)
ch_SpielTalk! 11/01/2008 23:02:39 sej-AFK Nothing you posted showed up
for me before, nor my "hey" or "what's up"
ch_SpielTalk! 11/01/2008 23:02:43 sej-AFK I guess I lagged out
ch_SpielTalk! 11/01/2008 23:02:53 sej-AFK Working much better now :)
ch_SpielTalk! 11/01/2008 23:03:17 sej-AFK sej-AFK changes his/her
nickname to sedjtroll
ch_SpielTalk! 11/01/2008 23:03:22 sedjtroll sedjtroll changes his/her
nickname to Sedj
ch_SpielTalk! 11/01/2008 23:03:36 Sedj And that link isn't loading
ch_SpielTalk! 11/01/2008 23:03:39 Sedj bah
ch_SpielTalk! 11/01/2008 23:04:18 clearclaw1 It is articles -- question
about multiple simultaneous resolution
ch_SpielTalk! 11/01/2008 23:04:24 clearclaw1 Err, forums
ch_SpielTalk! 11/01/2008 23:05:34 Sedj BGDF is slow tonight :(
ch_SpielTalk! 11/01/2008 23:05:45 Sedj Oh, and now it's fine
ch_SpielTalk! 11/01/2008 23:05:55 Sedj I played Terra Prime x2 tonight
ch_SpielTalk! 11/01/2008 23:05:58 Sedj 5p and then 3p
ch_SpielTalk! 11/01/2008 23:06:01 Sedj on the small board
ch_SpielTalk! 11/01/2008 23:06:10 Sedj verdict: too small for 5p
ch_SpielTalk! 11/01/2008 23:06:21 Sedj certainly if they're newbie
ch_SpielTalk! 11/01/2008 23:06:54 clearclaw1
http://www.bgdf.com/tiki/tiki-view_forum.php?forumId=34
ch_SpielTalk! 11/01/2008 23:07:06 clearclaw1 Second one down
ch_SpielTalk! 11/01/2008 23:07:11 clearclaw1 nods board size
ch_SpielTalk! 11/01/2008 23:07:42 Sedj Have you played Camelot (Tom
Jolly)?
ch_SpielTalk! 11/01/2008 23:08:22 Sedj
http://www.boardgamegeek.com/game/14812
ch_SpielTalk! 11/01/2008 23:09:08 Sedj (it did load eventually, btw)
ch_SpielTalk! 11/01/2008 23:09:16 clearclaw1 nope
ch_SpielTalk! 11/01/2008 23:09:23 Sedj Camelot has 2 players
simultaneously taking a turn
ch_SpielTalk! 11/01/2008 23:09:28 Sedj at all tiems
ch_SpielTalk! 11/01/2008 23:09:31 Sedj or times
ch_SpielTalk! 11/01/2008 23:09:54 clearclaw1 yeah, the two action markers
chase each other and there's a special if one catches the other
ch_SpielTalk! 11/01/2008 23:11:28 Sedj no, nothing special, the one just
skips the other
ch_SpielTalk! 11/01/2008 23:11:51 clearclaw1 I thought someone lost their
turn or there was a penalty
ch_SpielTalk! 11/01/2008 23:13:38 Sedj well, you effectively lose your
turn because the 2nd turn marker skips you if you are still taking your turn
ch_SpielTalk! 11/01/2008 23:13:43 Sedj no other penalty
ch_SpielTalk! 11/01/2008 23:15:53 clearclaw1 In this case the countries
will be ordered by size of treasury.
ch_SpielTalk! 11/01/2008 23:16:18 Sedj in which case, conflict resolution?
ch_SpielTalk! 11/01/2008 23:16:28 clearclaw1 The countries take turns in
order, which means that every player with investments or presence in that country
may do actions within the country.
ch_SpielTalk! 11/01/2008 23:16:34 clearclaw1 Those actions may conflict.
ch_SpielTalk! 11/01/2008 23:16:40 Sedj So basically everyone's doing their
own thing, and someone says "alright, hold up, there's a conflict, lets resolve it"
ch_SpielTalk! 11/01/2008 23:16:42 Sedj ?
ch_SpielTalk! 11/01/2008 23:16:49 clearclaw1 After all the players act
then the country may act at the behest of its primary investor(s)
ch_SpielTalk! 11/01/2008 23:16:55 clearclaw1 Then repeat for the next
country
ch_SpielTalk! 11/01/2008 23:17:03 clearclaw1 nods resolution
ch_SpielTalk! 11/01/2008 23:17:14 Sedj hmm
ch_SpielTalk! 11/01/2008 23:17:20 Sedj gives me the heebie jeebies
ch_SpielTalk! 11/01/2008 23:17:34 clearclaw1 Except that there may be many
simultaneous conflicts and the players may want to order their resolution to their
advantage
ch_SpielTalk! 11/01/2008 23:17:36 clearclaw1 How so?
ch_SpielTalk! 11/01/2008 23:18:32 clearclaw1 I can use something like the
Zooloretto or Roads&Boats priority system, that's fine, but then the game has to
impose a default ordering system which they have to spend to change. I'm lacking
anything of a default as I've really nothing to scale on.
ch_SpielTalk! 11/01/2008 23:23:03 Sedj you mean Zoosim (I'm not familiar
with it). The heebie jeebies comes from an innate desire to avoid potential
arguements in which both people are right, or at least think they are.
ch_SpielTalk! 11/01/2008 23:23:06 Sedj I dunno
ch_SpielTalk! 11/01/2008 23:23:15 Sedj I don't likek that kind of
simultaneous action
ch_SpielTalk! 11/01/2008 23:23:32 Sedj even SAS is resolved in an orderly,
no questions asked way
ch_SpielTalk! 11/01/2008 23:23:48 clearclaw1 No.
ch_SpielTalk! 11/01/2008 23:23:51 clearclaw1 Zoosim
ch_SpielTalk! 11/01/2008 23:24:10 clearclaw1 Zoosim has a flag pole. The
players have flags in their colour on the pole. The initial order is random IIRC.
ch_SpielTalk! 11/01/2008 23:24:50 clearclaw1 If two players ever the
player higher on the pole wins by default.
ch_SpielTalk! 11/01/2008 23:24:57 clearclaw1 But in winning they move to
the bottom of the flag pole.
ch_SpielTalk! 11/01/2008 23:25:15 clearclaw1 If the higher flag pole
player lets the lower play win instead they get to keep their flag height.
ch_SpielTalk! 11/01/2008 23:25:19 clearclaw1 For future conflicts.
ch_SpielTalk! 11/01/2008 23:25:32 clearclaw1 Roads&Boats has a similar
pattern
ch_SpielTalk! 11/01/2008 23:26:20 clearclaw1 But that only really works
for situations in which there are no simultaneous conflicts which have sequencing
sensitivities among them.
ch_SpielTalk! 11/01/2008 23:27:10 clearclaw1 The classic case would be
PlayerA and Player B are in a conflict and my choice of action depends on the
resolution of that conflict.
ch_SpielTalk! 11/01/2008 23:27:27 clearclaw1 (possibly my choice of non-
conflicting action, possibly my choice in another conflict)
ch_SpielTalk! 11/01/2008 23:30:16 clearclaw1
http://www.boardgamegeek.com/article/2000957#2000957
ch_SpielTalk! 11/01/2008 23:30:32 clearclaw1 A quick comment on Container
that many locals just don't get
ch_SpielTalk! 11/01/2008 23:33:03 Sedj I dunno how to deal with the order
of conflict resolution, unless you have multiple flagpoles maybe ?
ch_SpielTalk! 11/01/2008 23:33:20 Sedj Or say that you resolve conflicts
involving the top flag first, and down from there?
ch_SpielTalk! 11/01/2008 23:33:49 clearclaw1 The top flag may have
multiple simultaneous conflicts.
ch_SpielTalk! 11/01/2008 23:34:19 clearclaw1 Figure 6 players each of
which may have (say) 6 tokens they're moving about on the small board. No two
tokens may be in the same space.
ch_SpielTalk! 11/01/2008 23:34:40 clearclaw1 Each player could have 6
simultaneous conflicts. There could be 36 simultaneous conflicts in that most
pessimal case.
ch_SpielTalk! 11/01/2008 23:35:04 clearclaw1 In fact some conflicts may be
2 party, some may be have as many as 6 parties...
ch_SpielTalk! 11/01/2008 23:35:13 clearclaw1 Some locations may just be
popular.
ch_SpielTalk! 11/01/2008 23:36:32 Sedj Then for top flag conflicts, go in
order of flag height of the other person involved in the conflict (If A is in
conflict with both B and C, do AB first, AC next)
ch_SpielTalk! 11/01/2008 23:36:53 Sedj oy
ch_SpielTalk! 11/01/2008 23:37:12 Sedj how about don't allow there to be
som many conflicts simultaneously! :)
ch_SpielTalk! 11/01/2008 23:37:58 clearclaw1 Yeah, and then there's fake
simultaneous stuff like not entering into the conflict until one has been resolved,
ch_SpielTalk! 11/01/2008 23:38:03 Sedj I need a name for an upgrade that,
like the Harbor (or lighthouse), gives you extra money every time you deliver
resources (in Terra Prime, so spaceshippy)
ch_SpielTalk! 11/01/2008 23:38:10 clearclaw1 As well as direct conflict
dependency.
ch_SpielTalk! 11/01/2008 23:38:16 Sedj I have Cloaking Device and
Hyperdrive as names for upgrades
ch_SpielTalk! 11/01/2008 23:39:02 Sedj 6 players with 6 okens each, no
turn order defined... sounds like a mess to me! Neat problem if you can solve it
though.
ch_SpielTalk! 11/01/2008 23:39:41 clearclaw1 Say A conflicts B, but when B
loses that conflict he makes a different move that joins another conflict (eg maybe
C vs D). Thus the first one has to be resolved first...unless the loser of the
CvsD conflict wants to also go join the AvsB conflict...making a causal loop!
ch_SpielTalk! 11/01/2008 23:40:01 clearclaw1 Usually less players, usually
less tokens, but yes, it is possible
ch_SpielTalk! 11/01/2008 23:40:15 clearclaw1 I suspect I'll have to go
turn order rotation and give up simultaneous.
ch_SpielTalk! 11/01/2008 23:41:00 Sedj you could do simultaneous orders -
select moves simultaneously, then resolve them...
ch_SpielTalk! 11/01/2008 23:41:09 clearclaw1 nods.
ch_SpielTalk! 11/01/2008 23:41:25 Sedj maybe each player numbers their
tokens 1-6, so you say "Ok, everyone indicate what token #1 is doing, now reveal"
ch_SpielTalk! 11/01/2008 23:41:26 Sedj OR
ch_SpielTalk! 11/01/2008 23:41:26 clearclaw1 Prime reason for simultaneous
is to seed what is looking like a long game.
ch_SpielTalk! 11/01/2008 23:41:28 clearclaw1 speed
ch_SpielTalk! 11/01/2008 23:41:39 Sedj indicate which token and what
action, and you can only do each token x1
ch_SpielTalk! 11/01/2008 23:41:49 Sedj easily done by having cards
numbered 1-6
ch_SpielTalk! 11/01/2008 23:42:09 clearclaw1 Yeah, but it forces a 6-layer
pause-synchronise-act rotation.
ch_SpielTalk! 11/01/2008 23:42:21 clearclaw1 Takes even longer
ch_SpielTalk! 11/01/2008 23:42:35 Sedj preprogram the whole turn then (all
6 things)
ch_SpielTalk! 11/01/2008 23:42:43 Sedj heh, not sure that saves time
though
ch_SpielTalk! 11/01/2008 23:43:00 Sedj that might be kinda like
Wallenstien
ch_SpielTalk! 11/01/2008 23:43:24 Sedj another name... Increased Cargo
Capacity (boring, but accurate)
ch_SpielTalk! 11/01/2008 23:44:03 Sedj I need a name for rerolling weapon
and shield rolls, additional weapons and shields, and the harbor thing
ch_SpielTalk! 11/01/2008 23:47:09 Sedj ... "Battlestation" ?
ch_SpielTalk! 11/01/2008 23:49:21 clearclaw1 redeploy
ch_SpielTalk! 11/01/2008 23:49:58 clearclaw1 harbour could be efficiency
or good merchant reputation.
ch_SpielTalk! 11/01/2008 23:50:33 Sedj We're commanders in the Terran
Federation, we're doing our job by delivering resources, though we get paid money
for them
ch_SpielTalk! 11/01/2008 23:50:44 Sedj harbour gives extra money
ch_SpielTalk! 11/01/2008 23:50:53 Sedj redeploy for weapon reroll?
ch_SpielTalk! 11/01/2008 23:51:11 Sedj How about Targetting Computer?
ch_SpielTalk! 11/01/2008 23:51:19 Sedj (makes it more likely you'll hit)
ch_SpielTalk! 11/01/2008 23:51:22 clearclaw1 feint?
ch_SpielTalk! 11/01/2008 23:51:28 Sedj (doesn't explain why shields work
better though)
ch_SpielTalk! 11/01/2008 23:51:52 clearclaw1 Sure you feint oneway then do
the real thing with more commitment
ch_SpielTalk! 11/01/2008 23:53:13 Sedj "Re-roll unsuccessful weapon and
shield rolls one time." <- sound like it does what it really does?
ch_SpielTalk! 11/01/2008 23:53:43 Sedj which is that any time you roll
dice, you may pick up any unsuccessful dice and roll then a second time (keeping
the second result)
ch_SpielTalk! 11/01/2008 23:56:02 clearclaw1 Frenzy or berserker?
ch_SpielTalk! 11/01/2008 23:56:34 Sedj We're talking a spaceship here, not
a wild beast :)
ch_SpielTalk! 11/01/2008 23:56:47 clearclaw1 Crew
ch_SpielTalk! 11/01/2008 23:57:39 Sedj So I think I like Targetting
Computer for the reroll, Hyperdrive for the built in engine, Cloaking Device is
obvious, Increased Cargo Capactiy will do... so I'm stuck on Battlestation(s) for
the additional gun/shield, and the stupid harbor thing
ch_SpielTalk! 11/01/2008 23:58:18 Sedj ... "Battlestation" or
"Battlestations"?
ch_SpielTalk! 12/01/2008 00:00:43 clearclaw1 s
ch_SpielTalk! 12/01/2008 00:07:15 Sedj cool
ch_SpielTalk! 12/01/2008 00:07:38 Nando joins SpielTalk!
ch_SpielTalk! 12/01/2008 00:08:14 Sedj Nando, you agree? ("Battlestation"
vs"Battlestations")
ch_SpielTalk! 12/01/2008 00:09:37 Nando [color=#800000] are you asking me
what it is? [/color]
ch_SpielTalk! 12/01/2008 00:09:42 Nando [color=#800000] or what it should
be? [/color]
ch_SpielTalk! 12/01/2008 00:10:12 Nando [color=#800000] oh [/color]
ch_SpielTalk! 12/01/2008 00:10:13 Sedj what it should be... the name of
the 'extra gun/extra shield' upgrade
ch_SpielTalk! 12/01/2008 00:10:26 Nando [color=#800000] well...you know...
do they have more than one? [/color]
ch_SpielTalk! 12/01/2008 00:10:42 Sedj Clearclaw says "Battlestations",
Sebastian says "Battlestation"
ch_SpielTalk! 12/01/2008 00:10:53 Sedj you get 1 shield and one gun
ch_SpielTalk! 12/01/2008 00:11:00 Sedj effectively
ch_SpielTalk! 12/01/2008 00:15:10 Sedj mostly I need a name for the
Harbor/Lighthouse upgrade
ch_SpielTalk! 12/01/2008 00:23:30 Nando [color=#800000] I'd probably go
with the singular [/color]
ch_SpielTalk! 12/01/2008 00:23:37 Nando [color=#800000] what's the harbor
do? [/color]
ch_SpielTalk! 12/01/2008 00:24:11 Nando [color=#800000] I got to play
Perikles tonight finally...5p... I like it I think [/color]
ch_SpielTalk! 12/01/2008 00:24:51 Nando [color=#800000] the part I liked
least is just explaining it....sheesh [/color]
ch_SpielTalk! 12/01/2008 00:25:36 Sedj Some people played that last night
at Game night
ch_SpielTalk! 12/01/2008 00:25:52 Sedj I don't like the physical
fiddleyness of the armies
ch_SpielTalk! 12/01/2008 00:25:56 Sedj if I rememebr right
ch_SpielTalk! 12/01/2008 00:26:05 Sedj but the area control part was
awesome!
ch_SpielTalk! 12/01/2008 00:26:09 Sedj I think
ch_SpielTalk! 12/01/2008 00:26:26 Sedj the 'harbor thingy' gives you extra
cash when you deliver resources
ch_SpielTalk! 12/01/2008 00:26:51 Sedj I could make it extra VPs
("Leadership") instead, no problem
ch_SpielTalk! 12/01/2008 00:27:06 Sedj god damn the " ) bug!
ch_SpielTalk! 12/01/2008 00:28:08 Sedj I still wonder whether $2 (which is
what I upped it to) is too much
ch_SpielTalk! 12/01/2008 00:29:08 Sedj there could easily be a Green or
Blue planet 2 spaces away from base, so with your starting ship you could get this
'harbor' upgrade, then in 2 turns go move-move-pickup, move-move-deliver for $4
($=VP at end)
ch_SpielTalk! 12/01/2008 00:29:15 Sedj so 4vp/6actions
ch_SpielTalk! 12/01/2008 00:29:28 Sedj might be way too good
ch_SpielTalk! 12/01/2008 00:29:51 Nando [color=#800000] you just 'own' the
harbor? it's not on your ship? [/color]
ch_SpielTalk! 12/01/2008 00:29:55 Sedj crap, I think I just broke my
game :(
ch_SpielTalk! 12/01/2008 00:30:14 Sedj it's a "ship upgrade" - well,
that's what the others are called
ch_SpielTalk! 12/01/2008 00:30:31 Sedj you pay some cubes, then you have
the ability for the rest of the game
ch_SpielTalk! 12/01/2008 00:31:29 Sedj only too good because you can do it
over, and over, and over... and it doesn't progress the game end
ch_SpielTalk! 12/01/2008 00:31:51 Sedj yeah, it's not one of the tiles you
put on your ship
ch_SpielTalk! 12/01/2008 00:32:12 Sedj I wish I had at some point counted
the number of turns you get
ch_SpielTalk! 12/01/2008 00:32:18 Sedj wait, I did
ch_SpielTalk! 12/01/2008 00:36:21 Nando [color=#800000] broke it how? with
the harbor? [/color]
ch_SpielTalk! 12/01/2008 00:40:53 Sedj ‹Sedj› there could easily be a
Green or Blue planet 2 spaces away from base...
ch_SpielTalk! 12/01/2008 00:40:58 Sedj might break it
ch_SpielTalk! 12/01/2008 00:41:18 Sedj I looked in my notebook. At
KublaCon last year when I played with Rick
ch_SpielTalk! 12/01/2008 00:41:23 Sedj there were 29 rounds
ch_SpielTalk! 12/01/2008 00:41:31 Sedj but that was with different game
end conditions
ch_SpielTalk! 12/01/2008 00:41:58 Sedj anyway, 29 turns at 4vp/2turns =
60ish points
ch_SpielTalk! 12/01/2008 00:42:11 Sedj which my not be a winner anyway, so
maybe no big deal
ch_SpielTalk! 12/01/2008 00:42:56 clearclaw1 posting on Shadow Clans --
intentions, design goals etc.
ch_SpielTalk! 12/01/2008 00:43:28 Sedj I think it's good to not just think
aboutin passing, but really put down in words the design goals
ch_SpielTalk! 12/01/2008 00:45:21 Nando [color=#800000] cc, was my tie-
break thing any good? [/color]
ch_SpielTalk! 12/01/2008 00:46:05 Sedj
http://www.boardgamegeek.com/thread/274090
ch_SpielTalk! 12/01/2008 00:46:05 clearclaw1 Yeah, that would work but it
doesn't handle the multiplayer aspect.
ch_SpielTalk! 12/01/2008 00:46:11 clearclaw1 The parallel to the 18XX is
deliberate. However I'm not interested in producing an 18XX clone and thus will be
resisting thinking about or phrasing this game in terms of 18XX comparisons. I
expect that future blog items will show that this is difficult.
ch_SpielTalk! 12/01/2008 00:46:24 clearclaw1 Whoops, wrong paste
ch_SpielTalk! 12/01/2008 00:46:35 Sedj lol
ch_SpielTalk! 12/01/2008 00:46:44 Sedj I don't know 18xx anyway
ch_SpielTalk! 12/01/2008 00:46:54 clearclaw1 Say A conflicts B, but when B
loses that conflict he makes a different move that joins another conflict (eg maybe
C vs D). Thus the first one has to be resolved first...unless the loser of the
CvsD conflict wants to also go join the AvsB conflict...making a causal loop!
ch_SpielTalk! 12/01/2008 00:47:41 clearclaw1 The bad paste was from a
just-now blog post
ch_SpielTalk! 12/01/2008 00:48:23 clearclaw1 Imagine that there are 6
players and each of teh 6 players has 6 tokens and they are all going to move them
about on a small board with a limited number of locatations. And each location can
only hold one token...
ch_SpielTalk! 12/01/2008 00:48:45 clearclaw1 How to resolve if it is all
simultaneous? There could be 36 conflicts all of which depend on each other.
ch_SpielTalk! 12/01/2008 00:49:03 clearclaw1 What if the number of
locations equals the number of tokens in play...
ch_SpielTalk! 12/01/2008 00:50:48 Sedj deja vu!
ch_SpielTalk! 12/01/2008 00:52:06 Sedj deja vu!
ch_SpielTalk! 12/01/2008 00:55:21 Nando [color=#800000] hidden hands seems
like a good name [/color]
ch_SpielTalk! 12/01/2008 00:55:30 Nando [color=#800000] mono ex machina
[/color]
ch_SpielTalk! 12/01/2008 00:56:49 Nando [color=#800000] er...mano [/color]
ch_SpielTalk! 12/01/2008 00:56:52 Nando [color=#800000] ? [/color]
ch_SpielTalk! 12/01/2008 00:56:59 clearclaw1 Nice idea
ch_SpielTalk! 12/01/2008 00:57:10 Nando [color=#800000] I guess mano is
hand. I'm trying to say man [/color]
ch_SpielTalk! 12/01/2008 01:02:02 Sedj ... hombre
ch_SpielTalk! 12/01/2008 01:10:55 Sedj ...
ch_SpielTalk! 12/01/2008 01:11:01 Sedj Did I lag out?
ch_SpielTalk! 12/01/2008 01:11:05 Sedj I fell asleep...
ch_SpielTalk! 12/01/2008 01:11:10 Sedj but I guess I didn't lag out
ch_SpielTalk! 12/01/2008 01:13:24 clearclaw1
http://www.bgdf.com/tiki/tiki-view_blog.php?blogId=203 Still in progress,
but some more there
ch_SpielTalk! 12/01/2008 01:18:39 Sedj cool
ch_SpielTalk! 12/01/2008 01:18:49 Sedj sounds like a lot of stuff
ch_SpielTalk! 12/01/2008 01:19:00 clearclaw1 It is
ch_SpielTalk! 12/01/2008 01:19:28 Sedj I can't imagine all the lower tech
vanishing - sounds like a neat mechanic, but mightn't that [i]own[/i] someone who
happened to be using the low tech stuff at the time?
ch_SpielTalk! 12/01/2008 01:19:47 clearclaw1 Of course it would. That's
part of the point.
ch_SpielTalk! 12/01/2008 01:20:25 clearclaw1 More simply low tech is more
profitable than high, so past a certain point it has to be killed by the players
coming in late just to maintain equity advantage.
ch_SpielTalk! 12/01/2008 01:21:07 clearclaw1 You can't let donkeys run for
too long or the players heavily invested in donkeys will win. So kill em and make
steam cars the thing until the next tech wave kills those etc.
ch_SpielTalk! 12/01/2008 01:21:32 clearclaw1 This is a direct rip-off of
train rusting from the 18XX.
ch_SpielTalk! 12/01/2008 01:21:38 Sedj definitely sounds cool
ch_SpielTalk! 12/01/2008 01:21:43 Sedj never played 18xx
ch_SpielTalk! 12/01/2008 01:21:56 clearclaw1 Buy a 4 train, any company
anywhere buys a 4 train and all the 2 trains across the entire game instantly
vanish.
ch_SpielTalk! 12/01/2008 01:22:00 Sedj what kind of warning do people get?
ch_SpielTalk! 12/01/2008 01:22:09 clearclaw1 You should. They are
amazingly wonderful.
ch_SpielTalk! 12/01/2008 01:22:26 clearclaw1 They get no warning except
that they can see the possibility and advantage to the other players.
ch_SpielTalk! 12/01/2008 01:22:29 Sedj Blueatheart has some and often
wants to play them
ch_SpielTalk! 12/01/2008 01:22:46 Sedj maybe I'll play with him
ch_SpielTalk! 12/01/2008 01:22:53 Sedj he's aweful at teaching games tho
ch_SpielTalk! 12/01/2008 01:22:55 clearclaw1 Given your interests I
strongly suggest starting with either one of the 1825s or Steam Over Holland.
ch_SpielTalk! 12/01/2008 01:23:13 Sedj as opposed to?
ch_SpielTalk! 12/01/2008 01:23:19 clearclaw1 The 18XX are hard to digest
in a single sitting. It takes several plays to really get much of an idea of even
what to try to do.
ch_SpielTalk! 12/01/2008 01:23:53 clearclaw1 With your interests don't
start with one of the 1830 derivatives like 1830, 1856, 1870, 1835, 1860 etc.
ch_SpielTalk! 12/01/2008 01:23:58 Sedj I dunno if he has SoH, I'll try to
remember that 1825 is the one to try
ch_SpielTalk! 12/01/2008 01:24:08 Sedj nice multiple of 5. Better than
other numbers
ch_SpielTalk! 12/01/2008 01:24:16 Sedj multiple of 25 even, so better
still :)
ch_SpielTalk! 12/01/2008 01:24:27 clearclaw1 The 1825s are shorter, less
brutal, and less exploitative than the others.
ch_SpielTalk! 12/01/2008 01:24:40 clearclaw1 Steam over Holland came out
just last year.
ch_SpielTalk! 12/01/2008 01:24:54 Sedj what's the main difference between
the 1830 (and derivatives) and 1825?
ch_SpielTalk! 12/01/2008 01:24:58 Sedj Ah
ch_SpielTalk! 12/01/2008 01:25:02 Sedj you answered already
ch_SpielTalk! 12/01/2008 01:25:07 clearclaw1 Where the 1830 branch are all
and only about manipulating the stock market to your advantage
ch_SpielTalk! 12/01/2008 01:25:23 clearclaw1 The 1825 derivatives are
about portfolio management and owning the right shares at the right times.
ch_SpielTalk! 12/01/2008 01:25:27 Sedj so on a scale of AoS to RRT, 1825
is closer to RRT than 1830?
ch_SpielTalk! 12/01/2008 01:25:59 clearclaw1 Much of the 1830 branch
market manipulation is figuring out ways to use the market to club your opponents
into the ground like bloody hamburgher -- while they do the same to you.
ch_SpielTalk! 12/01/2008 01:26:05 Sedj interesting
ch_SpielTalk! 12/01/2008 01:26:11 clearclaw1 1825 is closer to RRT than
1830.
ch_SpielTalk! 12/01/2008 01:26:19 Sedj Mmmm.... hamburger
ch_SpielTalk! 12/01/2008 01:26:36 clearclaw1 I like them both for
different reasons.
ch_SpielTalk! 12/01/2008 01:26:38 Sedj I have decided (well, this isn't
news) that I REALLY like RRT
ch_SpielTalk! 12/01/2008 01:26:40 clearclaw1 The 1825s also play faster.
ch_SpielTalk! 12/01/2008 01:26:48 Sedj so much so that I might give AoS
another shot
ch_SpielTalk! 12/01/2008 01:26:56 clearclaw1 grins
ch_SpielTalk! 12/01/2008 01:27:01 Sedj though I might as well wait for the
'updated' version
ch_SpielTalk! 12/01/2008 01:27:01 Sedj
ch_SpielTalk! 12/01/2008 01:27:01 Sedj
ch_SpielTalk! 12/01/2008 01:27:27 Sedj I always play with my group's
variants though
ch_SpielTalk! 12/01/2008 01:27:38 Sedj nothing major, except we remove the
Railroad Exec cards
ch_SpielTalk! 12/01/2008 01:27:47 Sedj that's the biggest difference
ch_SpielTalk! 12/01/2008 01:27:56 Sedj also, 2 cards per turn come out
ch_SpielTalk! 12/01/2008 01:28:02 Sedj (fewer out to start)
ch_SpielTalk! 12/01/2008 01:28:22 Sedj and 3-5 others are removed at
random from the game, so you can't count on NY-KC+WL
ch_SpielTalk! 12/01/2008 01:28:49 clearclaw1 BGG post: Efficiency can sell
almost as well as ***. Enough efficiency can pay for ***. Admittedly sometimes it
is (plastic) ***, but those metro***uals do seem to breed none the less.
ch_SpielTalk! 12/01/2008 01:29:19 Sedj heh
ch_SpielTalk! 12/01/2008 01:29:21 Sedj in ref to?
ch_SpielTalk! 12/01/2008 01:29:37 Sedj You know, to some people efficiency
is better than ***
ch_SpielTalk! 12/01/2008 01:29:40 clearclaw1 Retheming Agricola to Space
Death
ch_SpielTalk! 12/01/2008 01:29:51 Sedj I saw that thread, just read it
ch_SpielTalk! 12/01/2008 01:29:57 Sedj didn't notice that post
ch_SpielTalk! 12/01/2008 01:30:06 clearclaw1 I just posted it
ch_SpielTalk! 12/01/2008 01:30:11 Sedj oic
ch_SpielTalk! 12/01/2008 01:30:19 clearclaw1 It seemed way too euro.
ch_SpielTalk! 12/01/2008 01:30:41 Sedj Stellar Death seemed too euro? Or
that comment?
ch_SpielTalk! 12/01/2008 01:30:47 Sedj heh
ch_SpielTalk! 12/01/2008 01:30:52 clearclaw1 Comment
ch_SpielTalk! 12/01/2008 01:31:07 Sedj At any rate, I'm really excited
about how well the new board works for TP
ch_SpielTalk! 12/01/2008 01:31:15 clearclaw1 Cool!
ch_SpielTalk! 12/01/2008 01:31:18 Sedj in retrospect, of course it works
better!
ch_SpielTalk! 12/01/2008 01:32:09 Sedj people always got out to the Yellow
zone, so bringing the red zone into where the yellow zone was (and bringing the
yellow zone in a row) will of course make red accessible in the timeframe of the
game
ch_SpielTalk! 12/01/2008 01:32:35 Sedj I think I'm happy about making the
aliens more deadly as well (hit on 4+ instead of 5+
ch_SpielTalk! 12/01/2008 01:32:45 Sedj they are supposed to be badass!
ch_SpielTalk! 12/01/2008 01:33:24 Sedj maybe for now I'll call the stupid
upgrade "Harbor" (with quotes)
ch_SpielTalk! 12/01/2008 01:33:40 Sedj Ohh! How about "Trade Contract"
ch_SpielTalk! 12/01/2008 01:34:40 Sedj wonders if TP is clearclaw's type
of game
ch_SpielTalk! 12/01/2008 01:34:54 Sedj prolly not so much
ch_SpielTalk! 12/01/2008 01:35:07 Sedj maybe a little
ch_SpielTalk! 12/01/2008 01:35:43 clearclaw1 grins
ch_SpielTalk! 12/01/2008 01:36:13 clearclaw1 Shadow Clans is clearly not a
Euro-game at the level that it is not focussed on a single problem and the
efficient solution to that problem.
ch_SpielTalk! 12/01/2008 01:36:37 Sedj nor is it streamlined or elegant!
ch_SpielTalk! 12/01/2008 01:36:38 Sedj heh
ch_SpielTalk! 12/01/2008 01:36:42 Sedj not yet anyway
ch_SpielTalk! 12/01/2008 01:36:46 clearclaw1 Absolutely not.
ch_SpielTalk! 12/01/2008 01:37:03 clearclaw1 Not intended to be either.
ch_SpielTalk! 12/01/2008 01:37:07 Sedj TP must be Ameritrash because it's
got a Sci-Fi theme, and you roll dice to fight aliens :)
ch_SpielTalk! 12/01/2008 01:37:19 clearclaw1 Hehn
ch_SpielTalk! 12/01/2008 01:37:30 clearclaw1 Do players say, "Booyah!"?
ch_SpielTalk! 12/01/2008 01:37:35 Sedj uh oh, but it's got resource cubes!
ch_SpielTalk! 12/01/2008 01:37:56 Sedj I suppose players could say
"Booyah!" - I'm not sure it would help their position though
ch_SpielTalk! 12/01/2008 01:38:09 clearclaw1 A typical Euro response.
ch_SpielTalk! 12/01/2008 01:38:17 Sedj You can totally jack people too, by
picking up a cube they're about to get, or by delivering before they do
ch_SpielTalk! 12/01/2008 01:38:47 Sedj or even sometimes by snaking their
colony! (That's a big swing, if you get like 8vp instead of them)
ch_SpielTalk! 12/01/2008 01:39:24 clearclaw1 Unsurprised: F:AT folded.
ch_SpielTalk! 12/01/2008 01:39:35 Sedj really?
ch_SpielTalk! 12/01/2008 01:39:37 Sedj when?
ch_SpielTalk! 12/01/2008 01:39:39 clearclaw1 I guess I at least got my
award to keep me warm.
ch_SpielTalk! 12/01/2008 01:39:45 clearclaw1
http://fortressameritrash.blogspot.com/
ch_SpielTalk! 12/01/2008 01:39:49 Sedj nice :)
ch_SpielTalk! 12/01/2008 01:41:57 clearclaw1 http://www.fortressat.com/
The reincarnation
ch_SpielTalk! 12/01/2008 01:42:47 Sedj So it's not dieing, or closing, or
anything like that
ch_SpielTalk! 12/01/2008 01:42:52 Sedj just changing url
ch_SpielTalk! 12/01/2008 01:42:58 Sedj :/
ch_SpielTalk! 12/01/2008 01:43:00 Sedj whatever
ch_SpielTalk! 12/01/2008 01:43:04 Sedj drama queens...
ch_SpielTalk! 12/01/2008 01:43:43 Sedj So... "trade contract"?
ch_SpielTalk! 12/01/2008 01:43:45 clearclaw1 Oh, I wouldn't say that.
Drama queens with increasingly strongly exposed internal divisions.
ch_SpielTalk! 12/01/2008 01:44:09 Sedj like you have a government contract
("Government Contract sound better?) which gets you more $$ per delivery
ch_SpielTalk! 12/01/2008 01:45:02 clearclaw1 That sounds good. Or houw
about pre-negotiated contract.
ch_SpielTalk! 12/01/2008 01:45:07 clearclaw1 Or fixed market
ch_SpielTalk! 12/01/2008 01:45:22 clearclaw1 or fixed price
ch_SpielTalk! 12/01/2008 01:45:26 clearclaw1 Or early delivery bonus
ch_SpielTalk! 12/01/2008 01:45:35 Sedj fixed market sounds like it would
be the same for all players
ch_SpielTalk! 12/01/2008 01:45:53 Sedj pre-neg is the right idea, but I
don't know if I like the term
ch_SpielTalk! 12/01/2008 01:45:54 clearclaw1 No, The player has the market
price fixed for him.
ch_SpielTalk! 12/01/2008 01:46:11 clearclaw1 One price for you another for
someone else
ch_SpielTalk! 12/01/2008 01:46:18 Sedj I'll go with Gov't Contract for now
I guess
ch_SpielTalk! 12/01/2008 01:46:22 Sedj Oh, I see what you mean
ch_SpielTalk! 12/01/2008 01:46:49 Sedj well, I'm not entirely sure why
thematically you get paid for doing what's your job anyway
ch_SpielTalk! 12/01/2008 01:47:00 Sedj hmm
ch_SpielTalk! 12/01/2008 01:47:18 Sedj maybe private companies want the
resources, and they're paying you on the side
ch_SpielTalk! 12/01/2008 01:47:30 clearclaw1 Pirates, the state sponsored
priates aof fame and yore were paid in part by their takings.
ch_SpielTalk! 12/01/2008 01:48:35 Sedj as soon as there's pirates there'll
have to be plunder and shooting at each other
ch_SpielTalk! 12/01/2008 01:48:49 Sedj originally, the hostile aliens were
to be space pirates
ch_SpielTalk! 12/01/2008 01:49:21 Sedj DrMayhem's idea. I didn't like it,
so I made them Hostile Aliens
ch_SpielTalk! 12/01/2008 01:51:17 Sedj what would a re-roll icon look
like?
ch_SpielTalk! 12/01/2008 01:55:10 Sedj I think a die with a curved arrow
around it
ch_SpielTalk! 12/01/2008 02:00:53 Sedj ... guess what was under my cutting
board...
ch_SpielTalk! 12/01/2008 02:00:56 Sedj OP rules
ch_SpielTalk! 12/01/2008 02:13:50 clearclaw1 Ha!
ch_SpielTalk! 12/01/2008 02:14:05 clearclaw1 New SC post
ch_SpielTalk! 12/01/2008 02:14:41 clearclaw1 I'll try and post more there
tomorrow.
ch_SpielTalk! 12/01/2008 02:15:57 clearclaw1 War, conquest, tech rotting,
and ways to get money back out of cities.
ch_SpielTalk! 12/01/2008 02:16:40 Sedj cool
ch_SpielTalk! 12/01/2008 02:16:59 Sedj I'm updating TP bits
ch_SpielTalk! 12/01/2008 02:17:08 Sedj with stickers :)
ch_SpielTalk! 12/01/2008 02:17:14 Sedj go go gadget Xyron
ch_SpielTalk! 12/01/2008 02:17:29 clearclaw1 Glittery stickers?
ch_SpielTalk! 12/01/2008 02:18:38 clearclaw1 My 45yr old pudgy diabetic
male boss wandered around in a Sailro Moon outfit on his b'day. We did up his desk
etc in pink, pink cake etc. It was quite chique for a very atraight stand up guy.
ch_SpielTalk! 12/01/2008 02:19:45 clearclaw1 Hah, jut figured out how to
make the riles for SC.
ch_SpielTalk! 12/01/2008 02:20:36 clearclaw1 Thin wood tiles about 2"
square from craft shop. Shake them in a lidded bucket of poster paint.
ch_SpielTalk! 12/01/2008 02:20:43 ReneWiersma joins SpielTalk!
ch_SpielTalk! 12/01/2008 02:20:46 clearclaw1 Voila! Tiles.
ch_SpielTalk! 12/01/2008 02:22:10 Sedj Hi Rene
ch_SpielTalk! 12/01/2008 02:22:47 ReneWiersma Hi
ch_SpielTalk! 12/01/2008 02:25:12 Sedj
http://www.boardgamegeek.com/article/2000918#2000918
ch_SpielTalk! 12/01/2008 02:26:51 ReneWiersma That's great. Good luck with
it!
ch_SpielTalk! 12/01/2008 02:27:25 Sedj thx
ch_SpielTalk! 12/01/2008 02:28:23 Nando [color=#800000] my every saturday
group LOVES 1870 [/color]
ch_SpielTalk! 12/01/2008 02:28:29 Nando [color=#800000] they play it every
chance they get [/color]
ch_SpielTalk! 12/01/2008 02:28:44 Nando [color=#800000] I got through half
a game once...maybe 1/3 of a game [/color]
ch_SpielTalk! 12/01/2008 02:29:35 clearclaw1 I used to live near a group
that played 1870 every friday night and had been for years and years and years.
ch_SpielTalk! 12/01/2008 02:29:45 Nando [color=#800000] somebody bought
1860 (1861?), so now they're getting into that some [/color]
ch_SpielTalk! 12/01/2008 02:29:54 clearclaw1 I know of other groups that
prefer other 18XX and play the heck out of them.
ch_SpielTalk! 12/01/2008 02:30:05 clearclaw1 They are amazingly
replayable.
ch_SpielTalk! 12/01/2008 02:30:21 clearclaw1 1860 is great. I think 1861
is interesting but not as interesting.
ch_SpielTalk! 12/01/2008 02:32:11 clearclaw1 Nando, what was that
suggested name again?
ch_SpielTalk! 12/01/2008 02:33:17 Sedj suggested name?
ch_SpielTalk! 12/01/2008 02:33:22 Sedj For what?
ch_SpielTalk! 12/01/2008 02:34:28 clearclaw1 SC
ch_SpielTalk! 12/01/2008 02:34:36 Sedj ... my TP post has 3 thumbs!
ch_SpielTalk! 12/01/2008 02:34:52 Sedj I figured noone reads that stuff
ch_SpielTalk! 12/01/2008 02:35:13 clearclaw1 Colonial Nationalism...
ch_SpielTalk! 12/01/2008 02:35:20 clearclaw1 (nicely done Seth)
ch_SpielTalk! 12/01/2008 02:36:34 Sedj Colonial Nationalism? Is that a
name suggestion for the game? Or for some part of it? (and thx!)
ch_SpielTalk! 12/01/2008 02:36:48 clearclaw1 just a name idea
ch_SpielTalk! 12/01/2008 02:36:50 Sedj it's no unsolicited request for a
prototype, like you got for OP... ;)
ch_SpielTalk! 12/01/2008 02:36:56 Sedj but it's a start :)
ch_SpielTalk! 12/01/2008 02:36:57 clearclaw1 Colonial capitalism
ch_SpielTalk! 12/01/2008 02:37:59 clearclaw1 Immigrant Colonial
Captialists
ch_SpielTalk! 12/01/2008 02:38:21 clearclaw1 Migrant Colonial Captialism
ch_SpielTalk! 12/01/2008 02:38:29 clearclaw1 Or even CMC
ch_SpielTalk! 12/01/2008 02:39:30 clearclaw1 I like CMC for now.
ch_SpielTalk! 12/01/2008 02:39:56 Sedj P.S. if you didn't know what they
looked like, this is IngredientX on the left and Seo on the right:
http://www.boardgamegeek.com/image/227334
ch_SpielTalk! 12/01/2008 02:40:23 clearclaw1 Don't know IX
ch_SpielTalk! 12/01/2008 02:41:03 clearclaw1 But cool, thanks.
ch_SpielTalk! 12/01/2008 02:41:09 Sedj he's a member here. His 2 games
that he's done are Wag the Wolf and Prolix
ch_SpielTalk! 12/01/2008 02:41:22 Sedj I play WtW online (his friend coded
it).
ch_SpielTalk! 12/01/2008 02:41:33 clearclaw1 nods. I recall Prolix being
interesting somehow.
ch_SpielTalk! 12/01/2008 02:41:33 Sedj Prolix is a very [i]very[/i] good
word game
ch_SpielTalk! 12/01/2008 02:41:43 Sedj probably my favorite
ch_SpielTalk! 12/01/2008 02:41:49 Sedj it's gamery
ch_SpielTalk! 12/01/2008 02:42:07 Sedj and you can use whatever word you
want, the more of the letters in play that you use, the more points you get
ch_SpielTalk! 12/01/2008 02:42:16 Sedj and you can interrupt another
player's turn
ch_SpielTalk! 12/01/2008 02:42:30 clearclaw1 Greedy Colonial Migrants
ch_SpielTalk! 12/01/2008 02:42:31 Sedj each time you do that, the word is
worth less and less points tho
ch_SpielTalk! 12/01/2008 02:42:44 clearclaw1 I'll have to have another
look at it.
ch_SpielTalk! 12/01/2008 02:42:46 Sedj GCMs
ch_SpielTalk! 12/01/2008 02:43:03 Sedj I'm waiting for him to send me a
copy, or the stuff to make a copy
ch_SpielTalk! 12/01/2008 02:43:11 Sedj I actually like word games in
general
ch_SpielTalk! 12/01/2008 02:43:18 clearclaw1 Colonial Zoo
ch_SpielTalk! 12/01/2008 02:43:24 Sedj so that I like his best is probably
saying something
ch_SpielTalk! 12/01/2008 02:43:27 clearclaw1 Or perhaps Cezanne Zoo.
ch_SpielTalk! 12/01/2008 02:43:34 Sedj National Treasure :)
ch_SpielTalk! 12/01/2008 02:43:52 clearclaw1 I like some word games, and
grew up heavily with Royalty but I've drifted away.
ch_SpielTalk! 12/01/2008 02:44:41 Nando [color=#800000] man in the machine?
[/color]
ch_SpielTalk! 12/01/2008 02:44:54 Nando [color=#800000] hidden hands? that
was your phrase (from your blog post) [/color]
ch_SpielTalk! 12/01/2008 02:44:55 clearclaw1 Yeah...
ch_SpielTalk! 12/01/2008 02:44:56 Sedj Ghost in the Machine
ch_SpielTalk! 12/01/2008 02:45:05 clearclaw1 Machinismo Hombre
ch_SpielTalk! 12/01/2008 02:45:36 Nando [color=#800000] just "machina"
[/color]
ch_SpielTalk! 12/01/2008 02:45:43 Nando [color=#800000] The Machine
[/color]
ch_SpielTalk! 12/01/2008 02:45:46 clearclaw1 Yeah, but hidden hands is too
abstract to communicate the sense of the game.
ch_SpielTalk! 12/01/2008 02:45:58 clearclaw1 I lke the human touch of
himbre.
ch_SpielTalk! 12/01/2008 02:46:01 clearclaw1 Or gaucho.
ch_SpielTalk! 12/01/2008 02:46:11 Nando [color=#800000] like 1870 is
descriptive? [/color]
ch_SpielTalk! 12/01/2008 02:46:26 clearclaw1 Heck yeah if you know
anything about train history.
ch_SpielTalk! 12/01/2008 02:46:37 clearclaw1 Of course this is
thematically abstract.
ch_SpielTalk! 12/01/2008 02:46:48 clearclaw1 An arbitrary world history
unrealted to ours
ch_SpielTalk! 12/01/2008 02:46:56 clearclaw1 (whatever this game is
called)
ch_SpielTalk! 12/01/2008 02:50:28 Nando [color=#800000] capitalist rex
[/color]
ch_SpielTalk! 12/01/2008 02:50:58 Sedj Capitalist Manifesto
ch_SpielTalk! 12/01/2008 02:52:35 Nando [color=#800000] tyrannosaurus
economics [/color]
ch_SpielTalk! 12/01/2008 02:52:44 Nando [color=#800000] heh [/color]
ch_SpielTalk! 12/01/2008 02:56:13 Sedj heh
ch_SpielTalk! 12/01/2008 02:56:29 clearclaw1 Much to like there and much
to think about. Temporarily renamed to Colonial Zoo just as a place holder.
ch_SpielTalk! 12/01/2008 02:56:33 clearclaw1 Me to bed.
ch_SpielTalk! 12/01/2008 02:57:13 Sedj g'night
ch_SpielTalk! 12/01/2008 03:30:11 Nando [color=#800000] whoa. 3:30. I
forgot that we played games until 11 or 12... sheesh [/color]
ch_SpielTalk! 12/01/2008 03:30:18 Nando [color=#800000] I'm out. [/color]
ch_SpielTalk! 12/01/2008 03:30:21 Nando Nando quit
ch_SpielTalk! 12/01/2008 03:30:31 Sedj night...
ch_SpielTalk! 12/01/2008 05:17:59 clearclaw1 ReneWiersma quit (timeout)
ch_SpielTalk! 12/01/2008 08:07:45 eugman joins SpielTalk!
ch_SpielTalk! 12/01/2008 08:12:05 dnjkirk joins SpielTalk!
ch_SpielTalk! 12/01/2008 08:12:23 dnjkirk hulloo
ch_SpielTalk! 12/01/2008 08:13:24 clearclaw1 eugman quit (timeout)
ch_SpielTalk! 12/01/2008 08:37:02 clearclaw1 dnjkirk quit (timeout)
ch_SpielTalk! 12/01/2008 08:56:22 dnjkirk joins SpielTalk!
ch_SpielTalk! 12/01/2008 10:02:56 Sedj hi
ch_SpielTalk! 12/01/2008 10:03:16 Sedj Why do I forget important things
like how much my tenant has paid me so far for the HDDVR receiver?
ch_SpielTalk! 12/01/2008 10:10:08 dnjkirk because, in the end,. you
can't take it with you
ch_SpielTalk! 12/01/2008 10:16:01 Sedj I guess
ch_SpielTalk! 12/01/2008 10:16:52 dnjkirk how you doin?
ch_SpielTalk! 12/01/2008 10:19:54 Sedj good!
ch_SpielTalk! 12/01/2008 10:20:06 Sedj
http://www.boardgamegeek.com/article/2000918#2000918
ch_SpielTalk! 12/01/2008 10:20:38 dnjkirk niiiiice
ch_SpielTalk! 12/01/2008 10:20:38 Sedj and if you don't know what they
look like... http://www.boardgamegeek.com/image/227334 (this is IngredientX on the
left and Seo on the right)
ch_SpielTalk! 12/01/2008 10:21:14 Sedj I shouldn't get my hopes up too
much about the publisher - they're new to videogame publishing, let alone board
game publishing
ch_SpielTalk! 12/01/2008 10:21:25 Sedj and there's no guarantee they'll
even like TP
ch_SpielTalk! 12/01/2008 10:21:25 dnjkirk ahhh Ariel! Is he uber-hugely
tall like he seemed in his other pictures?
ch_SpielTalk! 12/01/2008 10:21:40 Sedj and it's component heavy, which is
probably a mistake for a first time publisher anyway
ch_SpielTalk! 12/01/2008 10:21:51 Sedj he's not that tall
ch_SpielTalk! 12/01/2008 10:21:58 Sedj I mean HE'S HUGE!
ch_SpielTalk! 12/01/2008 10:22:04 Sedj the man's a monster
ch_SpielTalk! 12/01/2008 10:22:06 dnjkirk I dunno, It really depends on
how they want to go... fantasy flight or cheapass...
ch_SpielTalk! 12/01/2008 10:22:13 Sedj stories about Sasquatch - they're
really about Seo
ch_SpielTalk! 12/01/2008 10:22:25 dnjkirk he must be in a very low
chair!
ch_SpielTalk! 12/01/2008 10:22:29 Sedj If it's my space game, I'd prefer
to see FF than CA
ch_SpielTalk! 12/01/2008 10:22:40 dnjkirk yeah exactly
ch_SpielTalk! 12/01/2008 10:23:53 dnjkirk but I guess what I'm sauying
is that the game has to hit a table somehow, and if you are starting a supply chain
anyway, starting a contact with a cardboard company and a graphic designer is just
as easy as starting contact with a plastic moulding shop and a sculptor
ch_SpielTalk! 12/01/2008 10:24:26 dnjkirk you just have to mind your
bottom line and your long-term marketing strategy
ch_SpielTalk! 12/01/2008 10:25:32 dnjkirk good pic. Ariel does come off
rather dashing in it
ch_SpielTalk! 12/01/2008 10:35:27 Sedj That was at Spielbany in July
ch_SpielTalk! 12/01/2008 10:39:27 dnjkirk I would like to be by NY this
summer, but only if my wife lets me.
ch_SpielTalk! 12/01/2008 10:40:00 Sedj I would like to go again, but it's
something of a schlep
ch_SpielTalk! 12/01/2008 10:40:10 Sedj it'd be better if it were a 2 day
thing
ch_SpielTalk! 12/01/2008 10:41:53 Sedj
http://www.boardgamegeek.com/thread/115923
ch_SpielTalk! 12/01/2008 10:42:00 Sedj it's sort of out of date
ch_SpielTalk! 12/01/2008 10:43:08 Sedj and I hate that he calls them
"Atomic Batteries"
ch_SpielTalk! 12/01/2008 10:43:29 dnjkirk sweet. so what is the deaol,
is the game company just chewing on the thought of publishing it, or do they know
what they are doing?
ch_SpielTalk! 12/01/2008 10:44:12 Sedj I dunno
ch_SpielTalk! 12/01/2008 10:44:21 Sedj they are interested in checking it
out, so I'm going to send it to them to play
ch_SpielTalk! 12/01/2008 10:44:54 Sedj I think they are serious abou tthe
prospect of publishing a board game (or board games, plural, but probably just 1 to
start)
ch_SpielTalk! 12/01/2008 10:46:02 dnjkirk I think if they are going to
be a computer game publisher they have to go the shiny path
ch_SpielTalk! 12/01/2008 10:46:16 dnjkirk ffg way or the highway
ch_SpielTalk! 12/01/2008 10:49:10 Sedj sounds good to me :)
ch_SpielTalk! 12/01/2008 10:53:02 dnjkirk So I was putting together
player tokens
ch_SpielTalk! 12/01/2008 10:53:13 dnjkirk and I am making them all
Japanese household symbols
ch_SpielTalk! 12/01/2008 10:53:15 Sedj yeah?
ch_SpielTalk! 12/01/2008 10:53:20 Sedj for Genji?
ch_SpielTalk! 12/01/2008 10:53:26 Sedj ok
ch_SpielTalk! 12/01/2008 10:53:26 dnjkirk like their versions of coats
of arms
ch_SpielTalk! 12/01/2008 10:53:51 dnjkirk but I want them all to be my
friends' household symbols... none of this random stuff
ch_SpielTalk! 12/01/2008 10:54:14 dnjkirk So I have three, and I am
asking each person if I can use their symbol
ch_SpielTalk! 12/01/2008 10:54:31 dnjkirk One person actually asked her
dad, and her dad said "no"
ch_SpielTalk! 12/01/2008 10:55:20 dnjkirk Turns out her family was the
family that had the Shogun's doctors... and ONLY that family
ch_SpielTalk! 12/01/2008 10:55:56 dnjkirk her family was actually the
only group of people who were allowed to touch the Shogun (besides his wives, of
course)
ch_SpielTalk! 12/01/2008 10:56:57 dnjkirk so... robbed.
ch_SpielTalk! 12/01/2008 10:57:14 dnjkirk it's sad. Got another one
today though despite that fact.
ch_SpielTalk! 12/01/2008 10:58:46 Sedj lol
ch_SpielTalk! 12/01/2008 10:59:18 Sedj robbed, indeed
ch_SpielTalk! 12/01/2008 10:59:29 dnjkirk I seriously thought this
would be much easier!
ch_SpielTalk! 12/01/2008 10:59:30 Sedj You know what sucks?
ch_SpielTalk! 12/01/2008 10:59:32 Sedj Match.com
ch_SpielTalk! 12/01/2008 11:00:14 dnjkirk whyso?
ch_SpielTalk! 12/01/2008 11:00:51 dnjkirk as I told two friends of mine
so far:
ch_SpielTalk! 12/01/2008 11:01:23 dnjkirk cut out the dating part, and
bring in a middleman! Make a marriage resumé and get a proper arranged marriage.
ch_SpielTalk! 12/01/2008 11:01:51 dnjkirk dating is a crapshoot anyway,
why not just skip it?!?
ch_SpielTalk! 12/01/2008 11:02:11 Sedj yeah
ch_SpielTalk! 12/01/2008 11:02:12 Sedj heh
ch_SpielTalk! 12/01/2008 11:02:29 Sedj Match is lame though. OKCupid seems
better, and it's free!
ch_SpielTalk! 12/01/2008 11:03:00 dnjkirk had any luck?
ch_SpielTalk! 12/01/2008 11:03:05 Sedj I met someone on Match.com that
I've been emailing, but she lives in Phoenix and doesn't seem too interested in
meeting up
ch_SpielTalk! 12/01/2008 11:03:33 dnjkirk I think she is defeating the
purpose of matchmaking sites :)
ch_SpielTalk! 12/01/2008 11:03:36 Sedj though she did tell me about
OKCupid
ch_SpielTalk! 12/01/2008 11:04:10 Sedj Actually, I [i]was[/i] going to
conveniently be in phx this weekend and meet her, but then she decided she was
going out of town
ch_SpielTalk! 12/01/2008 11:04:47 dnjkirk well that sounds like a
couple good hints right there
ch_SpielTalk! 12/01/2008 11:04:49 Sedj So screw that! I'mnot going to
drive an hour and a half just to visit my friend Chris...
ch_SpielTalk! 12/01/2008 11:04:50 Sedj heh
ch_SpielTalk! 12/01/2008 11:05:20 dnjkirk You'd have plenty of takers
if you just left the country
ch_SpielTalk! 12/01/2008 11:05:21 Sedj I will definitely be in phx for a
frisbee tourney soon, so we'll see if she wants to meet that weekend
ch_SpielTalk! 12/01/2008 11:05:33 Sedj Yeah, maybe that's the key
ch_SpielTalk! 12/01/2008 11:05:52 Sedj I should go to a third world
country where I could afford to buy a palacial home
ch_SpielTalk! 12/01/2008 11:05:55 Sedj and handservants
ch_SpielTalk! 12/01/2008 11:06:07 Sedj then women would love to hang out
with me :)
ch_SpielTalk! 12/01/2008 11:06:09 dnjkirk they do help
ch_SpielTalk! 12/01/2008 11:06:15 Sedj and if not, at least I'd have
handservents!
ch_SpielTalk! 12/01/2008 11:06:31 dnjkirk which is pretty cool
ch_SpielTalk! 12/01/2008 11:06:40 dnjkirk especially if they don'T
steal much from you
ch_SpielTalk! 12/01/2008 11:08:45 Sedj heh
ch_SpielTalk! 12/01/2008 11:13:26 dnjkirk ok boardgame colours for 6
people: I have orange, green, red, blue...
ch_SpielTalk! 12/01/2008 11:13:36 dnjkirk what are the other two?
Yellow and purple?
ch_SpielTalk! 12/01/2008 11:15:14 dnjkirk off-blue and dark blue?
ch_SpielTalk! 12/01/2008 11:15:30 dnjkirk indigo and coffee?
ch_SpielTalk! 12/01/2008 11:29:04 Nando joins SpielTalk!
ch_SpielTalk! 12/01/2008 11:33:06 doho123 joins SpielTalk!
ch_SpielTalk! 12/01/2008 11:36:36 Nando [color=#800000] black? [/color]
ch_SpielTalk! 12/01/2008 11:36:58 Nando [color=#800000] yellow and purple
work [/color]
ch_SpielTalk! 12/01/2008 11:37:24 dnjkirk I'll go that way I suppose...
the six primary and secondary colours
ch_SpielTalk! 12/01/2008 11:38:49 Sedj doho123 quit (timeout)
ch_SpielTalk! 12/01/2008 12:10:09 dnjkirk I guess nobody is going to
come back to me with house tokens any more tonight
ch_SpielTalk! 12/01/2008 12:10:14 dnjkirk I should go to bed
ch_SpielTalk! 12/01/2008 12:10:19 dnjkirk night!
ch_SpielTalk! 12/01/2008 12:14:21 Nando dnjkirk quit (timeout)
ch_SpielTalk! 12/01/2008 14:52:57 Nando [color=#800000] okie dokie [/color]
ch_SpielTalk! 12/01/2008 14:53:33 Nando [color=#800000] I've had this
brewing for a few days/weeks? now and I think I finally had it gel enough to start
molding it [/color]
ch_SpielTalk! 12/01/2008 14:57:59 Nando [color=#800000] so imagine the sea
monsters game: you attack fleets and put story markers on those fleets to be
carried to ports and then compared with the relative quantity of the opponent's
stories at that location, and score based on majority [/color]
ch_SpielTalk! 12/01/2008 14:58:31 Nando [color=#800000] now, in addition to
ports, add "ship lanes" [/color]
ch_SpielTalk! 12/01/2008 14:59:21 Nando [color=#800000] so this basically
works out to bodies of water: North/Baltic, N Atlantic, Med, and Indian Ocean
[/color]
ch_SpielTalk! 12/01/2008 15:00:19 Nando [color=#800000] each "lane" has a
few ports on either side of it and every fleet is defined such that it's beginning
port and ending port take it through/across exactly one lane [/color]
ch_SpielTalk! 12/01/2008 15:00:47 Nando [color=#800000] so going from
Puerto Rico to Lisbon, for example, uses the Atlantic lane [/color]
ch_SpielTalk! 12/01/2008 15:02:32 Nando [color=#800000] the idea is that
you still attack fleets and put stories on them as described earlier, but how they
are distributed among ports is different (and now lanes get stories too) [/color]
ch_SpielTalk! 12/01/2008 15:03:52 Nando [color=#800000] imagine that the
port stories represent "general knowledge" about your monster in that lane, meaning
it's not really tied down geographically. [/color]
ch_SpielTalk! 12/01/2008 15:04:32 Nando [color=#800000] The size of the
destination port allocates more stories to the lane as the size/population/commerce
of the port increases [/color]
ch_SpielTalk! 12/01/2008 15:04:56 Nando [color=#800000] this sort of
approximates stories being spread out of highly trafficked ports [/color]
ch_SpielTalk! 12/01/2008 15:05:17 Nando [color=#800000] also, small ports
would tend to hold on to the stories and not disburse them as well [/color]
ch_SpielTalk! 12/01/2008 15:05:53 Nando [color=#800000] in the end, players
are scored for both lanes and ports [/color]
ch_SpielTalk! 12/01/2008 15:06:29 Nando [color=#800000] and there'd be some
stuff in there relating to the most trafficked lane having some effect either on
scoring or story aging or someting [/color]
ch_SpielTalk! 12/01/2008 15:09:10 Nando [color=#800000] hmm... I said port
stories represent general knowledge, but that's not right. lane stories do that.
port stories are more like local folklore [/color]
ch_SpielTalk! 12/01/2008 15:11:14 Nando [color=#800000] the immediate
challenge with this is not having enough stories in the game (currently) to make
the ports do different things [/color]
ch_SpielTalk! 12/01/2008 15:11:56 Nando [color=#800000] where different
things just means having different ratios for local/lane splits (where bigger ports
keep fewer local and send more to the lane) [/color]
ch_SpielTalk! 12/01/2008 15:12:43 Nando [color=#800000] anyway, I think
this idea is interesting enough to pursue for a while. [/color]
ch_SpielTalk! 12/01/2008 15:13:20 Nando [color=#800000] it might even allow
me to start thinking about the game as a multiplayer [/color]
ch_SpielTalk! 12/01/2008 15:31:08 Nando [color=#800000] ooh. or rather than
an immediate local/lane split, the lane part could be siphoned out of the larger
ports over time.... hmm... [/color]
ch_SpielTalk! 12/01/2008 15:32:04 Nando [color=#800000] maybe all ports do
that, but the larger ports do it more quickly.... also known as quicker. [/color]
ch_SpielTalk! 12/01/2008 15:32:39 Nando [color=#800000] this is an old idea
for the game that was abandoned a long time ago. it's exciting to see it coming
back. [/color]
ch_SpielTalk! 12/01/2008 15:34:02 Nando [color=#800000] and to some extent,
I think I'd like to have lane stories available to smoosh back into ports. so if
you have a dud attack, but you're stocked up on lane stories, you can use that as a
crutch [/color]
ch_SpielTalk! 12/01/2008 15:35:07 Nando [color=#800000] but maybe not.
[/color]
ch_SpielTalk! 12/01/2008 15:46:32 clearclaw1 .
ch_SpielTalk! 12/01/2008 16:01:31 Nando [color=#800000] I don't see why
passing tie-break tokens around wouldn't work for you [/color]
ch_SpielTalk! 12/01/2008 16:01:50 Nando [color=#800000] when i reslove my
first conflict, I compare with the other guy involved in the conflict. [/color]
ch_SpielTalk! 12/01/2008 16:02:19 Nando [color=#800000] If I win the tie-
break, I immediately pass my token to the guy who does not have one (not the guy
who lost out on the conflict) [/color]
ch_SpielTalk! 12/01/2008 16:02:58 Nando [color=#800000] then I either
resolve my next conflict (which I lose) or I pass the turn [/color]
ch_SpielTalk! 12/01/2008 16:03:13 Nando [color=#800000] seems that you'd
want to resolve one conflict at a time [/color]
ch_SpielTalk! 12/01/2008 16:03:43 Nando [color=#800000] which is the same
as saying execute one action, which may result in a conflict [/color]
ch_SpielTalk! 12/01/2008 16:04:36 Nando [color=#800000] like, start with
the guy who holds the best tie-breaker (so he's guaranteed to get his first move
executed) [/color]
ch_SpielTalk! 12/01/2008 16:04:58 Nando [color=#800000] and then resolve
all simultaneous actions in clockwise order, breaking ties and passing tokens.
[/color]
ch_SpielTalk! 12/01/2008 16:09:57 Nando [color=#800000] it would chaotic in
a hurry, but really, if you have exactly the same number of spaces and pieces and
all the pieces move around, you've got a load of chaos on your hands already.
[/color]
ch_SpielTalk! 12/01/2008 17:33:50 Sedj whoa
ch_SpielTalk! 12/01/2008 17:33:52 Sedj text
ch_SpielTalk! 12/01/2008 18:11:45 Nando [color=#800000] . [/color]
ch_SpielTalk! 12/01/2008 18:13:16 Nando [color=#800000] it's abundantly
clear now that I'm not going to get to play anything tonite [/color]
ch_SpielTalk! 12/01/2008 18:18:00 Sedj bummer
ch_SpielTalk! 12/01/2008 18:18:04 Sedj I played TP again today
ch_SpielTalk! 12/01/2008 18:18:05 Sedj 3p
ch_SpielTalk! 12/01/2008 18:18:17 Sedj (I wanted to do 4p, but my roomate
is a flake)
ch_SpielTalk! 12/01/2008 18:21:14 Sedj might there be conflicts that
entail more than 2 people?
ch_SpielTalk! 12/01/2008 18:21:23 Sedj I guess the tiebreak token sorta
still works
ch_SpielTalk! 12/01/2008 18:21:28 Sedj but who do you pass it to?
ch_SpielTalk! 12/01/2008 18:21:57 Nando [color=#800000] you always pass
yours to the guy who doesn't have one [/color]
ch_SpielTalk! 12/01/2008 18:22:24 Nando [color=#800000] if you ARE the guy
who doesn't have one, make a move that isn't subject to tie-breaker [/color]
ch_SpielTalk! 12/01/2008 18:22:36 Sedj so if 3 people are involved in a
conflict, I guess the top number would pass his first to the person without one
ch_SpielTalk! 12/01/2008 18:22:48 Sedj then the next number would go to
the guy that a second ago had the top number
ch_SpielTalk! 12/01/2008 18:22:50 Nando [color=#800000] right [/color]
ch_SpielTalk! 12/01/2008 18:23:15 Nando [color=#800000] the next number
doesn't get passed, he lost the "conflict" [/color]
ch_SpielTalk! 12/01/2008 18:23:30 Nando [color=#800000] unless it's then
his turn [/color]
ch_SpielTalk! 12/01/2008 18:23:33 Sedj OR, if you're the guy without one,
make a move that conflicts with a high tiebreak person, then make one that you
actually want to win :)
ch_SpielTalk! 12/01/2008 18:23:38 Nando [color=#800000] and still wants to
press the issue [/color]
ch_SpielTalk! 12/01/2008 18:23:50 Sedj Oh, right. I see what you mean.
ch_SpielTalk! 12/01/2008 18:25:37 Nando [color=#800000] I suppose the
tokens should be open so there's no wasting time even trying a move you can't
succeed at [/color]
ch_SpielTalk! 12/01/2008 18:46:44 Sedj I have played TP 7 times this week
ch_SpielTalk! 12/01/2008 18:47:28 Sedj apparently 46 times total
ch_SpielTalk! 12/01/2008 18:47:53 Sedj even with Puerto Rico and Wyatt
Earp
ch_SpielTalk! 12/01/2008 18:48:09 Sedj but that's not entirely accurate -
I played PR a lot before I was recording plays
ch_SpielTalk! 12/01/2008 18:48:43 Sedj those are my top played games after
Wizard's Tower (73) and Unpublished Prototype (215)
ch_SpielTalk! 12/01/2008 19:32:54 clearclaw1 .
ch_SpielTalk! 12/01/2008 20:09:31 doho123 joins SpielTalk!
ch_SpielTalk! 12/01/2008 20:12:12 clearclaw1 lo
ch_SpielTalk! 12/01/2008 20:24:32 Nando doho123 quit (timeout)
ch_SpielTalk! 12/01/2008 21:35:57 doho123 joins SpielTalk!
ch_SpielTalk! 12/01/2008 21:39:02 Sedj Sedj changes his/her nickname to
sej-TV
ch_SpielTalk! 12/01/2008 21:40:05 clearclaw doho123 quit (timeout)
ch_SpielTalk! 13/01/2008 00:04:03 Nando [color=#800000] evidently there's a
game called Logistics Command [/color]
ch_SpielTalk! 13/01/2008 00:04:16 Nando [color=#800000] too bad, clearclaw,
it could'a been yours [/color]
ch_SpielTalk! 13/01/2008 00:04:25 Nando [color=#800000] :P [/color]
ch_SpielTalk! 13/01/2008 00:29:20 clearclaw1 ha
ch_SpielTalk! 13/01/2008 00:37:23 Nando Nando quit
ch_SpielTalk! 13/01/2008 01:17:45 sej-TV sej-TV changes his/her
nickname to Sedj
ch_SpielTalk! 13/01/2008 01:51:27 clearclaw1 .
ch_SpielTalk! 13/01/2008 01:51:34 Sedj \.
ch_SpielTalk! 13/01/2008 01:59:31 clearclaw1 \./
ch_SpielTalk! 13/01/2008 01:59:56 clearclaw1 Played a couple games of Gipf
tonight. Pleasant little game.
ch_SpielTalk! 13/01/2008 02:06:03 Sedj I'm not a huge fan of abstracts
ch_SpielTalk! 13/01/2008 02:06:08 Sedj except Wizard's TOwer
ch_SpielTalk! 13/01/2008 02:08:21 Sedj ... getting ready to post latest TP
rules
ch_SpielTalk! 13/01/2008 02:08:51 Sedj if damn SmartFTP ever connects...
ch_SpielTalk! 13/01/2008 02:47:38 Sedj ... it didn't
ch_SpielTalk! 13/01/2008 02:48:23 Sedj http://pastebin.com/d6280c46d
ch_SpielTalk! 13/01/2008 02:48:25 Sedj there
ch_SpielTalk! 13/01/2008 02:49:54 Sedj Sedj changes his/her nickname to
sej-asleep
ch_SpielTalk! 13/01/2008 11:14:53 DavidK joins SpielTalk!
ch_SpielTalk! 13/01/2008 11:15:12 DavidK hi
ch_SpielTalk! 13/01/2008 11:17:50 DavidK anybody awake in here
ch_SpielTalk! 13/01/2008 11:24:22 dnjkirk joins SpielTalk!
ch_SpielTalk! 13/01/2008 11:25:18 dnjkirk mooo
ch_SpielTalk! 13/01/2008 11:25:29 DavidK hi
ch_SpielTalk! 13/01/2008 11:26:29 dnjkirk what's up
ch_SpielTalk! 13/01/2008 11:26:37 DavidK not much
ch_SpielTalk! 13/01/2008 11:26:41 DavidK avoiding work
ch_SpielTalk! 13/01/2008 11:26:52 dnjkirk me too!
ch_SpielTalk! 13/01/2008 11:26:57 DavidK reading sedj's rules for
Terra Prime
ch_SpielTalk! 13/01/2008 11:27:37 dnjkirk though my work is self-
inflicted in a way
ch_SpielTalk! 13/01/2008 11:28:02 DavidK how so?
ch_SpielTalk! 13/01/2008 11:30:28 sej-asleep sej-asleep changes his/her
nickname to Sedj
ch_SpielTalk! 13/01/2008 11:30:48 Sedj Hi guys
ch_SpielTalk! 13/01/2008 11:31:00 DavidK hi
ch_SpielTalk! 13/01/2008 11:31:24 dnjkirk heya
ch_SpielTalk! 13/01/2008 11:31:44 dnjkirk I couldn't find a good
royalty free image for the front of my Genji box so I'm painting one
ch_SpielTalk! 13/01/2008 11:31:57 DavidK wow
ch_SpielTalk! 13/01/2008 11:31:57 Sedj David, let me know what's confusing
or unclear please
ch_SpielTalk! 13/01/2008 11:32:07 dnjkirk clearly my image will be much
crappier than the old Japanese masters, but I guess it will be internally
consistent
ch_SpielTalk! 13/01/2008 11:32:25 DavidK I'll let you know if I find
something, sedj
ch_SpielTalk! 13/01/2008 11:34:17 Sedj thx
ch_SpielTalk! 13/01/2008 11:34:33 Sedj Dylan, I like your BGG Avatar!
ch_SpielTalk! 13/01/2008 11:35:01 dnjkirk thanks eh
ch_SpielTalk! 13/01/2008 11:35:05 dnjkirk it's one of the girls
ch_SpielTalk! 13/01/2008 11:35:16 Sedj I recognized it
ch_SpielTalk! 13/01/2008 11:35:39 dnjkirk I figured she had the best
bedroom eyes of the lot :)
ch_SpielTalk! 13/01/2008 11:36:20 dnjkirk did you see Lajos' thread on
his impending marriage?
ch_SpielTalk! 13/01/2008 11:36:27 dnjkirk actually it was a geeklist
ch_SpielTalk! 13/01/2008 11:38:36 Sedj I did not
ch_SpielTalk! 13/01/2008 11:40:51 dnjkirk I was so chuffed I told him
I'd make a chit design specifically for his marriage
ch_SpielTalk! 13/01/2008 11:41:04 dnjkirk she's Japanese, so it fits
ch_SpielTalk! 13/01/2008 11:45:47 DavidK ok
ch_SpielTalk! 13/01/2008 11:46:02 DavidK i have a few comments from
the setup
ch_SpielTalk! 13/01/2008 11:46:18 DavidK nothing major, just a few
things
ch_SpielTalk! 13/01/2008 11:46:44 DavidK In Setup, you describe
different configurations for 3-4 and 4-5 player boards. When should players use
each board? Should there be a rule for use, or is it intentionally left as an
option? If you do want a rule, it should be clear what 4 players should do (since
there is an overlap) and what 2 players should do (since their scenario isn’t
mentioned).
ch_SpielTalk! 13/01/2008 11:51:05 Sedj the game is 3-5 players, there is
no rule for 2p (though I suppose you couldplay 2p on the smaller board)
ch_SpielTalk! 13/01/2008 11:51:13 Sedj There's a smaller board and a
bigger board
ch_SpielTalk! 13/01/2008 11:51:16 Sedj 3p uses smaller board
ch_SpielTalk! 13/01/2008 11:51:24 Sedj 5p uses bigger board
ch_SpielTalk! 13/01/2008 11:51:27 Sedj 4p can use either
ch_SpielTalk! 13/01/2008 11:51:38 DavidK OK
ch_SpielTalk! 13/01/2008 11:51:45 DavidK that seems intuitive
ch_SpielTalk! 13/01/2008 11:51:52 Sedj So how should I explain that?
ch_SpielTalk! 13/01/2008 11:52:09 DavidK I think the way you just
explained it works fine
ch_SpielTalk! 13/01/2008 11:52:11 Sedj I guess I could just say that the
smaller board is for 3 or 4 players, and the larger board only for 5 players
ch_SpielTalk! 13/01/2008 11:52:25 DavidK But you need to change one
thing then
ch_SpielTalk! 13/01/2008 11:52:41 Sedj then note that 4p (or even 3p,
really) could be played on the larger board as well
ch_SpielTalk! 13/01/2008 11:52:44 DavidK Item 2 says the game is 2-5
players
ch_SpielTalk! 13/01/2008 11:53:07 Sedj or even leave out that note and
just let people figure that out if they want.
ch_SpielTalk! 13/01/2008 11:53:11 Sedj oh, it does?
ch_SpielTalk! 13/01/2008 11:53:13 Sedj hmm
ch_SpielTalk! 13/01/2008 11:53:18 Sedj I guess I could say 2-5
ch_SpielTalk! 13/01/2008 11:53:29 Sedj 2p would work fine, just might be
boring
ch_SpielTalk! 13/01/2008 11:54:00 DavidK let me just ask one more
question about this
ch_SpielTalk! 13/01/2008 11:54:18 DavidK do you want to leave the
board configurations as recommendations, or as rules?
ch_SpielTalk! 13/01/2008 11:54:35 DavidK I think that determines how
you write it
ch_SpielTalk! 13/01/2008 11:55:03 Sedj I guess I'm not sure. I should just
pick and make hem rules... the small board would be badish for 5p if they've not
played before.
ch_SpielTalk! 13/01/2008 11:55:08 Sedj Someone could easily get screwed
ch_SpielTalk! 13/01/2008 11:55:38 DavidK OK, something to look at for
future versions then
ch_SpielTalk! 13/01/2008 11:56:11 Sedj alternatively I could say "decide
whether to use the big board or the small board. For first time play and for 5
players, the big board is recommended. For 2-4 players the small board is
recommended."
ch_SpielTalk! 13/01/2008 11:56:15 Sedj or something
ch_SpielTalk! 13/01/2008 11:56:33 DavidK sounds workable to me
ch_SpielTalk! 13/01/2008 11:57:08 DavidK anyway, two other tiny issues
I saw
ch_SpielTalk! 13/01/2008 11:57:18 DavidK In item 35, you describe
selecting a random first player. Do you want to specify rules for random selection
(you already have dice in the game)?
ch_SpielTalk! 13/01/2008 11:57:30 DavidK Also, from 39 you know that
play goes clockwise from the start player, but readers don’t know that a little
earlier on when you talk about players getting starting LP, going from the last to
first player. Not a major issue, since you learn this from a little inspection.
ch_SpielTalk! 13/01/2008 12:01:00 Sedj I was unsure how to word the 39
thing
ch_SpielTalk! 13/01/2008 12:01:25 Sedj I don't care to specify how to
randolky determine SP
ch_SpielTalk! 13/01/2008 12:01:35 Sedj The ides is that the last player
gets an advantage
ch_SpielTalk! 13/01/2008 12:02:00 Sedj I guess I could say that P1 starts
at 3 or something and p2, p3, p4, etc get 1 more each
ch_SpielTalk! 13/01/2008 12:02:05 DavidK yeah, I got that part, and it
definitely makes sense
ch_SpielTalk! 13/01/2008 12:02:08 Sedj maybe easier to describe
ch_SpielTalk! 13/01/2008 12:02:46 Sedj yeah, I'll go with 'players start
with 3/4/5/... vp
ch_SpielTalk! 13/01/2008 12:02:56 DavidK My only problem was that on
the first reading of the rules, I wasn't sure how player order was determined
ch_SpielTalk! 13/01/2008 12:03:23 DavidK It becomes clear a little
later on
ch_SpielTalk! 13/01/2008 12:03:50 DavidK I think the part about
players getting points with the last player getting the most points, etc., makes
perfect sense
ch_SpielTalk! 13/01/2008 12:03:56 Sedj So I could put turn order earlier
ch_SpielTalk! 13/01/2008 12:04:14 DavidK That would clear it up
ch_SpielTalk! 13/01/2008 12:04:30 DavidK As long as putting that
earlier doesn't cause any new issues
ch_SpielTalk! 13/01/2008 12:04:36 DavidK I don't think it does
ch_SpielTalk! 13/01/2008 12:06:00 DavidK All you really need to
understand 35 is the first sentence of 39
ch_SpielTalk! 13/01/2008 12:06:26 Sedj yeah, I can move that first
sentence
ch_SpielTalk! 13/01/2008 12:06:43 Sedj should I repeat it under Player
Turns, or just move it?
ch_SpielTalk! 13/01/2008 12:07:39 DavidK I don't know. I think it
would probably be clear if you just moved it, but it is only one sentence, so
copying it doesn't make the rules much longer.
ch_SpielTalk! 13/01/2008 12:08:21 DavidK I guess I would tentatively
repeat it, then get more people's opinions on whether or not it was clear.
ch_SpielTalk! 13/01/2008 12:08:40 DavidK I tend to repeat stuff too
much when I write my rules
ch_SpielTalk! 13/01/2008 12:09:42 DavidK Do you have an image of a
game board posted anywhere?
ch_SpielTalk! 13/01/2008 12:09:52 DavidK one from TP, I mean
ch_SpielTalk! 13/01/2008 12:13:47 Sedj yeah
ch_SpielTalk! 13/01/2008 12:13:50 Sedj one sec
ch_SpielTalk! 13/01/2008 12:14:31 Sedj
http://www.boardgamegeek.com/images/game/22485
ch_SpielTalk! 13/01/2008 12:14:36 Sedj those are all of the large board
ch_SpielTalk! 13/01/2008 12:14:48 Sedj the small board only has 1 row of
Green tiles, that's the only difference
ch_SpielTalk! 13/01/2008 12:16:45 DavidK ok, i'll take a look
ch_SpielTalk! 13/01/2008 12:23:07 DavidK The board looks interesting,
and I like how you've set it up so that only one tile can be explored in a single
move
ch_SpielTalk! 13/01/2008 12:23:37 DavidK I'm going to have to take a
break from the rules for a bit, but I will finish reading them
ch_SpielTalk! 13/01/2008 12:24:16 DavidK I'll probably be done with my
work in an hour, hour and a half
ch_SpielTalk! 13/01/2008 12:25:17 Sedj cool, thanks!
ch_SpielTalk! 13/01/2008 12:25:27 Sedj I think I'll get some food and go
to the grocerty store
ch_SpielTalk! 13/01/2008 12:25:46 Sedj you can email me with cvomments or
just leave them in here (though they may scroll off the buffer)
ch_SpielTalk! 13/01/2008 12:25:52 Sedj my email is sedjtroll at gmail
ch_SpielTalk! 13/01/2008 12:27:34 DavidK ok
ch_SpielTalk! 13/01/2008 12:28:00 dnjkirk haha, I figured it out
ch_SpielTalk! 13/01/2008 12:28:08 DavidK DavidK changes his/her
nickname to DavidK: Working
ch_SpielTalk! 13/01/2008 12:28:21 dnjkirk how to find how many people
want a game
ch_SpielTalk! 13/01/2008 12:28:45 dnjkirk
http://boardgamegeek.com/viewcollections.php3?gameid= XXXXX
&wishlist=1&orderby=rating&dir=-1
ch_SpielTalk! 13/01/2008 12:29:10 dnjkirk where the spaces are
eliminated and the XXXXX is replaced by the game id.
ch_SpielTalk! 13/01/2008 12:30:27 Sedj So how many people wat Genji?
ch_SpielTalk! 13/01/2008 12:31:12 dnjkirk hmm
ch_SpielTalk! 13/01/2008 12:31:46 dnjkirk 21, but that counts the whole
gamut of "thinking about it" to "love to have"
ch_SpielTalk! 13/01/2008 12:33:36 dnjkirk 37 want Wasabi, that includes
Josh :)
ch_SpielTalk! 13/01/2008 12:34:17 dnjkirk ok, off to bed.
ch_SpielTalk! 13/01/2008 12:34:21 dnjkirk night!
ch_SpielTalk! 13/01/2008 12:34:37 Sedj G'night
ch_SpielTalk! 13/01/2008 12:38:29 DavidK: Working dnjkirk quit (timeout)
ch_SpielTalk! 13/01/2008 14:01:42 DavidK: Working DavidK: Working changes
his/her nickname to DavidK
ch_SpielTalk! 13/01/2008 14:02:30 DavidK anybody still here?
ch_SpielTalk! 13/01/2008 14:15:00 Sedj Not really, I'm walking out the
door any minute
ch_SpielTalk! 13/01/2008 14:15:29 DavidK I've got a bunch of
questions, I'll email them to you when I finish making the list
ch_SpielTalk! 13/01/2008 14:15:52 DavidK I'll be around here for parts
of the day if you want to ask me anything about my list
ch_SpielTalk! 13/01/2008 14:17:00 Sedj cool, thx!
ch_SpielTalk! 13/01/2008 14:21:39 clearclaw1 clearclaw1 quit
ch_SpielTalk! 13/01/2008 14:21:52 clearclaw1 joins SpielTalk!
ch_SpielTalk! 13/01/2008 14:57:37 DavidK list sent
ch_SpielTalk! 13/01/2008 14:58:01 DavidK anybody else here?
ch_SpielTalk! 13/01/2008 14:58:32 DavidK DavidK changes his/her
nickname to DavidK: Away
ch_SpielTalk! 13/01/2008 15:11:57 clearclaw1 .
ch_SpielTalk! 13/01/2008 15:59:46 DavidK: Away DavidK: Away changes
his/her nickname to DavidK
ch_SpielTalk! 13/01/2008 16:08:37 Sedj back, but not for long... frisbee
time!
ch_SpielTalk! 13/01/2008 16:08:50 DavidK hi
ch_SpielTalk! 13/01/2008 16:10:04 Sedj Thanks for the list, I'll check it
out in detail tonight!
ch_SpielTalk! 13/01/2008 16:10:10 Sedj Hi JC
ch_SpielTalk! 13/01/2008 16:10:30 Sedj OK, TTYL... I'm off
ch_SpielTalk! 13/01/2008 16:10:42 Sedj Sedj changes his/her nickname to
Sedj-disc
ch_SpielTalk! 13/01/2008 16:10:44 DavidK adios
ch_SpielTalk! 13/01/2008 16:10:55 DavidK DavidK changes his/her
nickname to DavidK: Studying
ch_SpielTalk! 13/01/2008 17:10:27 clearclaw DavidK: Studying quit
(timeout)
ch_SpielTalk! 13/01/2008 18:25:19 Nando joins SpielTalk!
ch_SpielTalk! 13/01/2008 18:30:04 Nando [color=#800000] . [/color]
ch_SpielTalk! 13/01/2008 18:42:51 Sedj-disc ..
ch_SpielTalk! 13/01/2008 18:42:58 Sedj-disc Sedj-disc changes his/her
nickname to Sedj
ch_SpielTalk! 13/01/2008 18:43:07 Sedj ...
ch_SpielTalk! 13/01/2008 18:43:13 Sedj Sedj changes his/her nickname to
Sedj-grocery
ch_SpielTalk! 13/01/2008 18:44:35 Nando [color=#800000] you /could/ just
sign out once in a while... [/color]
ch_SpielTalk! 13/01/2008 18:48:33 DavidK joins SpielTalk!
ch_SpielTalk! 13/01/2008 18:48:58 DavidK hey
ch_SpielTalk! 13/01/2008 18:49:24 Nando [color=#800000] hi [/color]
ch_SpielTalk! 13/01/2008 18:49:45 DavidK whats up
ch_SpielTalk! 13/01/2008 18:53:02 Nando [color=#800000] nada [/color]
ch_SpielTalk! 13/01/2008 18:53:34 DavidK sounds good
ch_SpielTalk! 13/01/2008 18:53:58 DavidK working on anything?
ch_SpielTalk! 13/01/2008 18:54:24 Nando [color=#800000] sea monsters:
simple-ish 2p area majority game [/color]
ch_SpielTalk! 13/01/2008 18:55:25 Sedj-grocery ... then I would miss
all the sea monster chats :)
ch_SpielTalk! 13/01/2008 18:55:39 Nando [color=#800000] oh noes! [/color]
ch_SpielTalk! 13/01/2008 18:55:42 Sedj-grocery ok, [i]now[/i] I'm going
to the store (want anything?)
ch_SpielTalk! 13/01/2008 18:55:51 Sedj-grocery be back in a bit
ch_SpielTalk! 13/01/2008 18:55:54 Nando [color=#800000] root beer [/color]
ch_SpielTalk! 13/01/2008 18:56:18 Sedj-grocery I wonder when pastebin
dumps something if I tell it to keep it for 1 day
ch_SpielTalk! 13/01/2008 18:56:18 Nando [color=#800000] actually, cream
soda [/color]
ch_SpielTalk! 13/01/2008 18:56:39 Sedj-grocery
http://pastebin.com/d6280c46d
ch_SpielTalk! 13/01/2008 18:56:47 Sedj-grocery evidently it's still
there
ch_SpielTalk! 13/01/2008 18:56:52 DavidK yep
ch_SpielTalk! 13/01/2008 18:56:58 Sedj-grocery I'll see if they have
any creme soda
ch_SpielTalk! 13/01/2008 18:57:03 Sedj-grocery kater
ch_SpielTalk! 13/01/2008 18:58:41 Nando [color=#800000] ka....ter...
[/color]
ch_SpielTalk! 13/01/2008 18:59:02 DavidK que?
ch_SpielTalk! 13/01/2008 18:59:15 Nando [color=#800000] david, are you new
to bgdf? [/color]
ch_SpielTalk! 13/01/2008 18:59:35 DavidK i signed up a while ago, but
i haven't posted or signed in for a long time
ch_SpielTalk! 13/01/2008 19:00:42 DavidK this is probably this first
time i've been in the chat room since something like a year ago.
ch_SpielTalk! 13/01/2008 19:03:55 DavidK why?
ch_SpielTalk! 13/01/2008 19:06:54 Nando [color=#800000] haven't seen you
around, but thought you might use a different name here than at the site [/color]
ch_SpielTalk! 13/01/2008 19:07:04 DavidK ah
ch_SpielTalk! 13/01/2008 19:07:07 DavidK nope
ch_SpielTalk! 13/01/2008 19:07:59 Nando [color=#800000] what was "your
list" about that you gave to sej? [/color]
ch_SpielTalk! 13/01/2008 19:09:03 DavidK comments on Terra Prime
ch_SpielTalk! 13/01/2008 19:09:44 DavidK we were talking about it
earlier, he hd to leave, so I sent him a list of comments
ch_SpielTalk! 13/01/2008 19:16:27 DavidK his game, I mean
ch_SpielTalk! 13/01/2008 19:16:38 DavidK Terra Prime is his game
ch_SpielTalk! 13/01/2008 19:17:15 Nando [color=#800000] yeah, I know. he
won't shut-up about it! [/color]
ch_SpielTalk! 13/01/2008 19:17:28 Nando [color=#800000] :P (just kidding,
sej) [/color]
ch_SpielTalk! 13/01/2008 19:18:10 Nando [color=#800000] I would gladly
listen to TP comments until Easter if I didn't have to hear any more about the
word/train game [/color]
ch_SpielTalk! 13/01/2008 19:18:22 Nando [color=#800000] lol [/color]
ch_SpielTalk! 13/01/2008 19:19:15 DavidK i haven't heard about that
one
ch_SpielTalk! 13/01/2008 20:17:51 doho123 joins SpielTalk!
ch_SpielTalk! 13/01/2008 20:19:17 doho123 What does Nando have against
Cunjunction Junction!!!??
ch_SpielTalk! 13/01/2008 20:19:54 DavidK he'll have to defend himself,
I've never heard of it
ch_SpielTalk! 13/01/2008 20:20:10 Nando [color=#800000] :) [/color]
ch_SpielTalk! 13/01/2008 20:20:30 doho123 Conjunction Junction, I guess
ch_SpielTalk! 13/01/2008 20:34:05 DavidK doho123 quit (timeout)
ch_SpielTalk! 13/01/2008 21:59:55 Nando [color=#800000] am i still here...
[/color]
ch_SpielTalk! 13/01/2008 22:00:10 Nando [color=#800000] that's quite the
grocery run [/color]
ch_SpielTalk! 13/01/2008 22:09:24 clearclaw1 DavidK quit (timeout)
ch_SpielTalk! 13/01/2008 22:48:23 clearclaw1 .
ch_SpielTalk! 13/01/2008 23:18:02 Sedj-grocery ...
ch_SpielTalk! 13/01/2008 23:18:14 Sedj-grocery I also watched a movie
(Ghost Rider)
ch_SpielTalk! 13/01/2008 23:18:17 Sedj-grocery not the best
ch_SpielTalk! 13/01/2008 23:18:23 Sedj-grocery Sedj-grocery changes
his/her nickname to sedjtroll
ch_SpielTalk! 13/01/2008 23:18:42 Nando [color=#800000] I think you've said
that before [/color]
ch_SpielTalk! 13/01/2008 23:19:38 sedjtroll I've never seen Ghost Rider
before, but I may have said "not the best" before
ch_SpielTalk! 13/01/2008 23:24:56 sedjtroll I've seen [i]lots[/i] of
movies that are not the best :)
ch_SpielTalk! 13/01/2008 23:25:20 sedjtroll So ou prefer to hear about TP
than Conjunction Junction?
ch_SpielTalk! 13/01/2008 23:25:34 sedjtroll bummer I watched that movie,
I missed Scott :/
ch_SpielTalk! 13/01/2008 23:25:42 Nando [color=#800000] don't take any of
that seriously [/color]
ch_SpielTalk! 13/01/2008 23:26:16 sedjtroll :)
ch_SpielTalk! 13/01/2008 23:26:26 sedjtroll I know better than that...
ch_SpielTalk! 13/01/2008 23:26:37 sedjtroll here's what I evidently don't
know better than though...
ch_SpielTalk! 13/01/2008 23:26:47 sedjtroll the last time I went to the
grocery store (not today)
ch_SpielTalk! 13/01/2008 23:27:58 sedjtroll I got cake mixes. Only I
guess I grabbed the wrong box or somehting because I got way less mix than usual,
and it came with cupcake paper dealies
ch_SpielTalk! 13/01/2008 23:28:12 sedjtroll it didn't even fill the
bottom of the pan
ch_SpielTalk! 13/01/2008 23:29:20 Nando [color=#800000] so you poured that
in the cupcake dealies and had cupcakes? [/color]
ch_SpielTalk! 13/01/2008 23:29:30 Nando [color=#800000] or you just had a
really small cake? [/color]
ch_SpielTalk! 13/01/2008 23:34:44 sedjtroll really small cake
ch_SpielTalk! 13/01/2008 23:34:55 sedjtroll I have no cupcake tray pan
thing
ch_SpielTalk! 13/01/2008 23:35:02 sedjtroll This weekend was productive
ch_SpielTalk! 13/01/2008 23:35:31 sedjtroll I replacd a door handle that
was broken, did laundry, got groceries, baked a cake, made dinner....
ch_SpielTalk! 13/01/2008 23:35:39 sedjtroll that was all since sundaow
today actually
ch_SpielTalk! 13/01/2008 23:36:39 sedjtroll I also played some frisbee,
tested TP x2 and decided on some rules, worked on the rulebook, and made new
Delivery tiles, Cargo Hold tiles, and Tech Upgrade board
ch_SpielTalk! 13/01/2008 23:36:50 sedjtroll I noticed that in the rules
I'd already given names to the upgrades
ch_SpielTalk! 13/01/2008 23:37:02 sedjtroll "Combat Station" was in there
for the gun/shield
ch_SpielTalk! 13/01/2008 23:37:14 sedjtroll Targeting Computer was
already in there :)
ch_SpielTalk! 13/01/2008 23:37:37 sedjtroll Oh, and I went disc golfing
and I slept a lot
ch_SpielTalk! 13/01/2008 23:37:47 sedjtroll and watched many episodes of
Monk
ch_SpielTalk! 13/01/2008 23:37:54 sedjtroll god, I did a lot this
weekend!
ch_SpielTalk! 13/01/2008 23:38:33 Nando [color=#800000] interesting how you
count watching Monk as doing something [/color]
ch_SpielTalk! 13/01/2008 23:51:47 Nando [color=#800000] and sleeping
[/color]
ch_SpielTalk! 13/01/2008 23:51:58 Nando [color=#800000] man, I love
sleeping [/color]
ch_SpielTalk! 13/01/2008 23:52:58 sedjtroll well, it does take time
ch_SpielTalk! 13/01/2008 23:53:18 sedjtroll I have been trying to read a
little at night, but I can never really get anywhere
ch_SpielTalk! 13/01/2008 23:53:22 clearclaw1 Life is time. Bah
ch_SpielTalk! 13/01/2008 23:53:31 Nando [color=#800000] I don't know if
you've noticed this...but everything takes time [/color]
ch_SpielTalk! 13/01/2008 23:53:33 sedjtroll you ever read Dirk Gently's
Holistic Detective Agency?
ch_SpielTalk! 13/01/2008 23:53:56 Nando [color=#800000] I don't read
fiction (as a general rule) [/color]
ch_SpielTalk! 13/01/2008 23:54:13 Nando [color=#800000] and when I make
exceptions, it likely going to be for "classics" [/color]
ch_SpielTalk! 13/01/2008 23:54:28 sedjtroll I knew I'd regret that line
as soon as I hit enter. Yes, everything takes time, but a lot of things I normally
do on the eweekend seem to take time and leave nothing memorable.
ch_SpielTalk! 13/01/2008 23:54:33 sedjtroll Not that MOnk is very
memorable
ch_SpielTalk! 13/01/2008 23:54:36 Nando [color=#800000] (dracula, 3
musketeers, scarlet pimpernel, etc) [/color]
ch_SpielTalk! 13/01/2008 23:54:46 sedjtroll but at least I have some
memory of that particular chunk of time
ch_SpielTalk! 13/01/2008 23:55:49 sedjtroll Dirk Gently blah blah blah is
by Douglas Adams (Hitchhiker's Guide)
ch_SpielTalk! 13/01/2008 23:56:57 Nando [color=#800000] still no [/color]
ch_SpielTalk! 13/01/2008 23:57:19 Nando [color=#800000] read 3 musketeers.
it's excellent. [/color]
ch_SpielTalk! 13/01/2008 23:59:35 clearclaw1 Bugger
ch_SpielTalk! 14/01/2008 00:00:23 clearclaw1 Ahh.
ch_SpielTalk! 14/01/2008 00:00:47 clearclaw1 F'Fox cored, thought I'd lost
a blog post I'm working on. Session saver caught it though. Sweet.
ch_SpielTalk! 14/01/2008 00:04:52 Nando [color=#800000] wheel > engineering
> catapult [/color]
ch_SpielTalk! 14/01/2008 00:04:59 Nando [color=#800000] makes sense, I
guess [/color]
ch_SpielTalk! 14/01/2008 00:05:07 Nando [color=#800000] how do you read
that thing? [/color]
ch_SpielTalk! 14/01/2008 00:05:34 clearclaw1 I'm not entirely sure. I
don't think that the boxes between forks are very significant, but they may be to
him.
ch_SpielTalk! 14/01/2008 00:05:49 clearclaw1 I'm interested in a much more
direct tree structure, except that some of my branches will cross-depend.
ch_SpielTalk! 14/01/2008 00:06:06 clearclaw1 (blog post posted, newer than
the tech tree thing)
ch_SpielTalk! 14/01/2008 00:07:37 clearclaw1 Hehn. I nearly had the
LastBlogPosts section with nothing but CZ entries. I guess tht wouldn't have been
popular.
ch_SpielTalk! 14/01/2008 00:09:18 Nando [color=#800000] honestly, I never
go to bgdf much anymore [/color]
ch_SpielTalk! 14/01/2008 00:09:32 Nando [color=#800000] and I /never/ look
at the latest blog thingy [/color]
ch_SpielTalk! 14/01/2008 00:09:37 Nando [color=#800000] I just watch the
blog list [/color]
ch_SpielTalk! 14/01/2008 00:09:42 clearclaw1 ?
ch_SpielTalk! 14/01/2008 00:09:49 sedjtroll wheel > engineering >
catapult <- did I miss something?
ch_SpielTalk! 14/01/2008 00:10:02 Nando [color=#800000] probably [/color]
ch_SpielTalk! 14/01/2008 00:10:09 Nando [color=#800000] but you have cake,
so there you go [/color]
ch_SpielTalk! 14/01/2008 00:10:16 clearclaw1 Ahh. I check the front page
now and then for blogs, articles etc as the RSS feeds don't cover them.
ch_SpielTalk! 14/01/2008 00:10:35 clearclaw1 cake?
ch_SpielTalk! 14/01/2008 00:10:45 sedjtroll I don't read the forum
threads nearly as much as I used to
ch_SpielTalk! 14/01/2008 00:10:51 sedjtroll yeah, I made cake
ch_SpielTalk! 14/01/2008 00:10:53 sedjtroll sort of
ch_SpielTalk! 14/01/2008 00:11:03 clearclaw1 Quality posts in the forums
are vanishingly rare.
ch_SpielTalk! 14/01/2008 00:11:04 sedjtroll there wasn't enough to even
cover the bottom of the pan
ch_SpielTalk! 14/01/2008 00:11:18 clearclaw1 Oh, right, the cupcake thing
without paper or enough
ch_SpielTalk! 14/01/2008 00:11:22 sedjtroll vanishingly rare... cool
description
ch_SpielTalk! 14/01/2008 00:11:46 sedjtroll I understand that Solaria
thing isn't bad
ch_SpielTalk! 14/01/2008 00:11:51 clearclaw1 There are a few though. Jon
had a decent one recently
ch_SpielTalk! 14/01/2008 00:11:58 sedjtroll I haven't played it, but I've
heard about it from people
ch_SpielTalk! 14/01/2008 00:12:03 clearclaw1 on secret bid resolution
ch_SpielTalk! 14/01/2008 00:12:14 sedjtroll (Mike Nickoloff/Travis
Ball... the Protospiel West people)
ch_SpielTalk! 14/01/2008 00:12:18 clearclaw1 nods Solaria. Annoyingly
vague.
ch_SpielTalk! 14/01/2008 00:12:35 sedjtroll I haven't really even been
reading the stuff
ch_SpielTalk! 14/01/2008 00:12:51 sedjtroll someone on BGG posted after
playing it at So Cal Games Day yesterday
ch_SpielTalk! 14/01/2008 00:12:58 clearclaw1 Someday I may attend one of
those protospiel things.
ch_SpielTalk! 14/01/2008 00:13:01 sedjtroll I saw the baord and it's
sorta been described to me
ch_SpielTalk! 14/01/2008 00:13:04 clearclaw1 Post where?
ch_SpielTalk! 14/01/2008 00:15:34 Nando [color=#800000] how is moving the
planets around not fiddly? that's what I would like to know. [/color]
ch_SpielTalk! 14/01/2008 00:16:00 Nando [color=#800000]
http://www.boardgamegeek.com/thread/275085 [/color]
ch_SpielTalk! 14/01/2008 00:16:19 clearclaw1 I played a Knizia prototype
of the same name. Also had moving planets. Very slightly fiddly but not very.
ch_SpielTalk! 14/01/2008 00:16:23 clearclaw1 Thanks for URL
ch_SpielTalk! 14/01/2008 00:16:54 clearclaw1 The Knizia wasn't an
influence game tho
ch_SpielTalk! 14/01/2008 00:17:06 Nando [color=#800000]
http://www.boardgamegeek.com/thread/247070 [/color]
ch_SpielTalk! 14/01/2008 00:17:42 clearclaw1
http://www.boardgamegeek.com/thread/275085 How non-commital!
ch_SpielTalk! 14/01/2008 00:18:25 clearclaw1 Luna is a moon? You don't
say!
ch_SpielTalk! 14/01/2008 00:19:37 clearclaw1
http://www.boardgamegeek.com/thread/247070 Hurm, more interesting. Chaos may
be a problem, but interesting.
ch_SpielTalk! 14/01/2008 00:22:47 sedjtroll wait, a Kinizia game called
Solaria?
ch_SpielTalk! 14/01/2008 00:22:59 clearclaw1 Yep.
ch_SpielTalk! 14/01/2008 00:23:06 clearclaw1 POS
ch_SpielTalk! 14/01/2008 00:23:19 sedjtroll hmm
ch_SpielTalk! 14/01/2008 00:23:20 sedjtroll odd
ch_SpielTalk! 14/01/2008 00:23:26 clearclaw1 (might have been Solaris,
don't think so tho)
ch_SpielTalk! 14/01/2008 00:23:43 clearclaw1 The Knizia game was acheingly
bad tho.
ch_SpielTalk! 14/01/2008 00:24:36 sedjtroll
http://www.boardgamegeek.com/game/1076
ch_SpielTalk! 14/01/2008 00:26:56 sedjtroll says Kramer, but came up on a
search for Kinizia
ch_SpielTalk! 14/01/2008 00:27:34 sedjtroll bah, I don't think the
advanced search ever does what I think it will do
ch_SpielTalk! 14/01/2008 00:28:04 sedjtroll I don't think the orbits are
fiddly, but I can't recall how they work realy
ch_SpielTalk! 14/01/2008 00:31:13 clearclaw1 to bed.
ch_SpielTalk! 14/01/2008 00:37:56 sedjtroll g'night
ch_SpielTalk! 14/01/2008 00:38:21 sedjtroll I spent a hundred freaking
dollars at the grocery store
ch_SpielTalk! 14/01/2008 00:38:44 sedjtroll seems like I spent almost
that much last time, and that was only a week or two ago (I think)
ch_SpielTalk! 14/01/2008 00:39:06 sedjtroll 'course last time I got stuff
like light bulbs and a few kitchen utensils
ch_SpielTalk! 14/01/2008 00:43:41 Nando [color=#800000] $100/wk is more
than I spend on food (I think) and I eat out for every meal [/color]
ch_SpielTalk! 14/01/2008 00:43:51 Nando [color=#800000] I'm going to sleep
too. [/color]
ch_SpielTalk! 14/01/2008 00:43:59 Nando [color=#800000] I hope. [/color]
ch_SpielTalk! 14/01/2008 00:44:09 Nando Nando quit
ch_SpielTalk! 14/01/2008 00:49:24 sedjtroll well, it'd be $100/2wks...
and now that I think about it maybe it was 3 or 4 weeks
ch_SpielTalk! 14/01/2008 00:54:01 clearclaw1 sedjtroll quit (timeout)
ch_SpielTalk! 14/01/2008 01:54:25 sedjtroll joins SpielTalk!
ch_SpielTalk! 14/01/2008 01:56:17 sedjtroll Gee-zus, I gotta read [i]all
that[/i] to catch up on "Colonial Zoo"? (silly name btw, what happened to Shadow
Conspiracy?)
ch_SpielTalk! 14/01/2008 02:55:20 ReneWiersma joins SpielTalk!
ch_SpielTalk! 14/01/2008 02:56:15 ReneWiersma Hello
ch_SpielTalk! 14/01/2008 02:56:59 sedjtroll 'morning
ch_SpielTalk! 14/01/2008 02:57:13 ReneWiersma Morning indeed
ch_SpielTalk! 14/01/2008 02:57:16 ReneWiersma What's up?
ch_SpielTalk! 14/01/2008 03:15:15 sedjtroll me :(
ch_SpielTalk! 14/01/2008 03:15:19 sedjtroll I should go to sleep
ch_SpielTalk! 14/01/2008 03:21:14 sedjtroll I was workingon the Terra
Prime rules today
ch_SpielTalk! 14/01/2008 03:22:11 sedjtroll http://pastebin.com/d32549b13
ch_SpielTalk! 14/01/2008 03:22:23 sedjtroll I also updated a lot of the
components
ch_SpielTalk! 14/01/2008 03:23:36 ReneWiersma Good work
ch_SpielTalk! 14/01/2008 03:24:15 ReneWiersma I had a playtest session
yesterday
ch_SpielTalk! 14/01/2008 03:24:20 ReneWiersma I'll blog about it
ch_SpielTalk! 14/01/2008 03:25:03 sedjtroll which game?
ch_SpielTalk! 14/01/2008 03:25:37 ReneWiersma The election game and the
card game
ch_SpielTalk! 14/01/2008 03:25:46 ReneWiersma I should give these games a
proper name ;)
ch_SpielTalk! 14/01/2008 03:26:22 ReneWiersma The playtesters wanted to
play the card game again immediately
ch_SpielTalk! 14/01/2008 03:26:29 ReneWiersma Which is a great sign
ch_SpielTalk! 14/01/2008 03:26:58 ReneWiersma The election game went over
well too
ch_SpielTalk! 14/01/2008 03:27:06 ReneWiersma But there wasn't time to play
it again
ch_SpielTalk! 14/01/2008 03:32:56 sedjtroll remind me the basic
idea/mechanic of each
ch_SpielTalk! 14/01/2008 03:33:21 sedjtroll card game is collecting sets,
sort of, right?
ch_SpielTalk! 14/01/2008 03:33:56 sedjtroll you have a card that tells
you how far down the line you can pick your next card, and how many +/- points it's
worth?
ch_SpielTalk! 14/01/2008 03:34:07 ReneWiersma The card game is about
collecting cards of differing colors
ch_SpielTalk! 14/01/2008 03:34:13 sedjtroll So what benefit exactly does
having a set get you?
ch_SpielTalk! 14/01/2008 03:34:22 ReneWiersma If you are forced to take a
card of a color you already have you don't score points
ch_SpielTalk! 14/01/2008 03:34:53 sedjtroll heh, could be interesting if
[i]every[/i] card is negative, and having a 'set' makes their neg value not count,
and you score points per set you collect
ch_SpielTalk! 14/01/2008 03:34:54 ReneWiersma The more cards you take the
more you score
ch_SpielTalk! 14/01/2008 03:34:57 sedjtroll or something
ch_SpielTalk! 14/01/2008 03:35:13 ReneWiersma Maybe, but not for this
game ;)
ch_SpielTalk! 14/01/2008 03:35:14 sedjtroll oh, so you want like 1 of
each color
ch_SpielTalk! 14/01/2008 03:35:20 sedjtroll how many colors are there?
ch_SpielTalk! 14/01/2008 03:35:28 ReneWiersma Ten colors
ch_SpielTalk! 14/01/2008 03:35:40 ReneWiersma Scoring is somewhat
logaritmic
ch_SpielTalk! 14/01/2008 03:35:42 sedjtroll and how many cards do you
typically end up with?
ch_SpielTalk! 14/01/2008 03:35:52 ReneWiersma 0/1/2/4/7/18/50/150
ch_SpielTalk! 14/01/2008 03:36:10 ReneWiersma Usually 5, or 6, once I got
seven cards
ch_SpielTalk! 14/01/2008 03:36:13 sedjtroll wow, why so steep?
ch_SpielTalk! 14/01/2008 03:36:30 ReneWiersma Because it gets progressively
harder to get more cards
ch_SpielTalk! 14/01/2008 03:36:37 ReneWiersma I did dome math on that
ch_SpielTalk! 14/01/2008 03:36:42 ReneWiersma some
ch_SpielTalk! 14/01/2008 03:36:55 sedjtroll Do you mean 7 different
[i]colors[/i]? Or so you literally mean you get 6 or 7 cards total?
ch_SpielTalk! 14/01/2008 03:36:57 ReneWiersma I think it should be even
steeper perhaps
ch_SpielTalk! 14/01/2008 03:37:20 ReneWiersma Both, because each card you
get is of a different color, otherwise you are out of the game
ch_SpielTalk! 14/01/2008 03:37:46 sedjtroll oh
ch_SpielTalk! 14/01/2008 03:37:58 sedjtroll doubling up on a single color
ends your game?
ch_SpielTalk! 14/01/2008 03:38:05 ReneWiersma Yes
ch_SpielTalk! 14/01/2008 03:38:09 sedjtroll heh, could be played
solitaire then :)
ch_SpielTalk! 14/01/2008 03:38:24 sedjtroll Scott would love it!
ch_SpielTalk! 14/01/2008 03:38:38 ReneWiersma It could be. Sometimes a
player ends up alone in th eround, and he basically plays alone
ch_SpielTalk! 14/01/2008 03:38:43 sedjtroll actually, what interaction is
there between players? Any?
ch_SpielTalk! 14/01/2008 03:38:53 sedjtroll (Ra is like that)
ch_SpielTalk! 14/01/2008 03:39:09 sedjtroll (where just 1 player is left,
playing a Press Your Luck game at that point)
ch_SpielTalk! 14/01/2008 03:39:14 ReneWiersma I'll blog about that, I'm
leaving for lunch
ch_SpielTalk! 14/01/2008 03:39:19 ReneWiersma ttyl
ch_SpielTalk! 14/01/2008 03:39:26 sedjtroll ok, later
ch_SpielTalk! 14/01/2008 05:29:12 seo joins SpielTalk!
ch_SpielTalk! 14/01/2008 05:30:48 seo René! Are you here?
ch_SpielTalk! 14/01/2008 05:31:37 seo I played Gheos last night. I loved
it! :-)
ch_SpielTalk! 14/01/2008 05:32:28 seo Even better: my daughter Catalina
won, so she also loves it (which means she will be willing to play it in the
future)
ch_SpielTalk! 14/01/2008 05:32:44 seo actually, she asked for a second
play right after we finished
ch_SpielTalk! 14/01/2008 05:33:14 seo we didn't play becasue it was quite
late, but we will probably play again tonight :-)
ch_SpielTalk! 14/01/2008 05:49:19 ReneWiersma That's great!
ch_SpielTalk! 14/01/2008 05:49:39 ReneWiersma It passed the "I want to play
again immediately"-test! :)
ch_SpielTalk! 14/01/2008 05:51:36 seo you did! .-)
ch_SpielTalk! 14/01/2008 05:51:56 seo helped by the fact of a teenager
beating both her parents ;-)
ch_SpielTalk! 14/01/2008 05:55:10 seo I misjudged the importance of the
scoring tokens and game length, so I ended up with too few VP and too many scoring
tokens
ch_SpielTalk! 14/01/2008 05:55:52 seo what we all liked about it was how
the game is easy to learn (the rules), but hard to master (the strategy)
ch_SpielTalk! 14/01/2008 05:57:10 seo or to be more exact, how you can
have fun playing, quicly, but after a game you still feel you're missing lots of
important stuff, which means you will probably play better next time, and keep
improving as you learn the game better
ch_SpielTalk! 14/01/2008 06:10:25 ReneWiersma I agree with that
ch_SpielTalk! 14/01/2008 06:10:29 ReneWiersma It is a very hard game to
master
ch_SpielTalk! 14/01/2008 06:10:58 seo It reminded me of what we were
talking with doho the other day
ch_SpielTalk! 14/01/2008 06:11:05 ReneWiersma It's important that you have
fun, even though you feel that you still miss a lot of the strategy
ch_SpielTalk! 14/01/2008 06:11:11 seo simple rules, complex game
ch_SpielTalk! 14/01/2008 06:11:29 ReneWiersma That's the goal :)
ch_SpielTalk! 14/01/2008 06:12:03 seo yeah, I really really liked it, and
I feel it might be a "keeper" for the family, which makes it even better
ch_SpielTalk! 14/01/2008 06:14:56 ReneWiersma That's really great
ch_SpielTalk! 14/01/2008 06:15:07 ReneWiersma So, how did you get a copy of
Gheos?
ch_SpielTalk! 14/01/2008 06:15:48 seo Josh gave me one as a present when
he visited me
ch_SpielTalk! 14/01/2008 06:16:32 seo I was going to buy one when I
visited NYC in July, but Josh told me not to :-)
ch_SpielTalk! 14/01/2008 06:16:40 ReneWiersma Ah, I see
ch_SpielTalk! 14/01/2008 06:42:27 ReneWiersma Now I have to play LMN
nothing again!
ch_SpielTalk! 14/01/2008 06:42:38 seo LOL
ch_SpielTalk! 14/01/2008 06:43:06 seo technically, I just played Gheos
once, and that was after 6 months of having it on the wating list!
ch_SpielTalk! 14/01/2008 06:43:14 ReneWiersma :D
ch_SpielTalk! 14/01/2008 06:43:21 ReneWiersma So I still have some time
ch_SpielTalk! 14/01/2008 06:43:34 seo sadly for me, you do ;-)
ch_SpielTalk! 14/01/2008 06:51:41 ReneWiersma I hope to test it soon though
ch_SpielTalk! 14/01/2008 06:52:04 ReneWiersma I had wanted to play it
yesterday as I had a playtest session, but unfortunately we didn't have enough time
ch_SpielTalk! 14/01/2008 06:53:00 seo did you have the chance to test the
election game? that sounds like your main project now, right?
ch_SpielTalk! 14/01/2008 06:56:24 ReneWiersma Yes, we played the election
game, as well as the PYL card game
ch_SpielTalk! 14/01/2008 06:56:39 ReneWiersma Both went over well,
especially the card game, which seems more-or-less finished
ch_SpielTalk! 14/01/2008 06:56:51 seo cool!
ch_SpielTalk! 14/01/2008 06:56:57 ReneWiersma There is still some stuff I
want to try out for the election game
ch_SpielTalk! 14/01/2008 06:57:29 ReneWiersma And especially streamline and
simplify some stuff, because it is slighlty too complex for my liking
ch_SpielTalk! 14/01/2008 06:57:39 seo do you think the election game is
too local, or would that work for other countries?
ch_SpielTalk! 14/01/2008 06:58:11 seo I guess any election game tends to
be very local, or very generic
ch_SpielTalk! 14/01/2008 06:58:32 seo and even if generic, there are so
many differences in the election systems from one country to the next...
ch_SpielTalk! 14/01/2008 06:59:04 ReneWiersma It is local, but it is also
failry generic
ch_SpielTalk! 14/01/2008 06:59:14 seo I guess reflecting the local rules
is important, but it can also be the source of many problems
ch_SpielTalk! 14/01/2008 06:59:24 ReneWiersma It could be ported to other
country with a party system
ch_SpielTalk! 14/01/2008 06:59:44 ReneWiersma Or to some fantasy medieval
setting
ch_SpielTalk! 14/01/2008 07:00:02 seo I guess that could work for
publishing
ch_SpielTalk! 14/01/2008 07:00:28 ReneWiersma Yes, the Dutch election
system is what inspired the game, but if needed it could be reworked to another
setting
ch_SpielTalk! 14/01/2008 07:00:41 seo though medieval & election doesn't
sound like mixing too well in my history books ;-)
ch_SpielTalk! 14/01/2008 07:01:24 ReneWiersma However, the numbers work so
nicely... There are 6 issues, each with a pro and anti-stance, and twelve
provinces, so each issue comes up twice, once pro and once anti
ch_SpielTalk! 14/01/2008 07:01:40 ReneWiersma With some work it could be
something else than election
ch_SpielTalk! 14/01/2008 07:01:56 ReneWiersma Different factions trying to
gain influence in regions, etc
ch_SpielTalk! 14/01/2008 07:02:21 seo oh, so it's not like presidential
elections, but rather more like people voting on a new law proposal or something?
ch_SpielTalk! 14/01/2008 07:03:04 seo Tom (nosissies) and Jeff Warrender
were working on a game similar to that that sounded pretty interesting
ch_SpielTalk! 14/01/2008 07:03:13 ReneWiersma We have a system of parties,
so people vote for a party, not a president
ch_SpielTalk! 14/01/2008 07:03:59 ReneWiersma And then the parties have to
form a coalition where the coalition needs to consist of parties that have the
majority of votes when combined
ch_SpielTalk! 14/01/2008 07:04:35 seo we also have a parties system, but
just one candidate per party now, so you actually vote for both the party (senators
and deputies) and the president
ch_SpielTalk! 14/01/2008 07:04:38 ReneWiersma Of course, parties can only
form a coalition when their views on certain issues are not too far off, otherwise
they have to find a compromise
ch_SpielTalk! 14/01/2008 07:05:01 seo I meant one presidential candidate
ch_SpielTalk! 14/01/2008 07:05:23 ReneWiersma Parties that end up in a
coalition have power (because they can make laws, etc), but if they compromise too
much on their issue they lose some credibility with their voters
ch_SpielTalk! 14/01/2008 07:12:34 ReneWiersma We don't have a president...
We have a prime-minister, which usually is the first candidate on the list of the
biggest party in the coalition
ch_SpielTalk! 14/01/2008 07:13:08 ReneWiersma But the biggest party doesn't
always end up the coalition
ch_SpielTalk! 14/01/2008 07:13:38 ReneWiersma That's what I'm trying to
model with this game
ch_SpielTalk! 14/01/2008 07:25:58 doho123 joins SpielTalk!
ch_SpielTalk! 14/01/2008 07:34:08 seo Hi Doho
ch_SpielTalk! 14/01/2008 07:34:19 seo Sorry, René, I was afk on the phone
ch_SpielTalk! 14/01/2008 07:34:19 doho123 hello
ch_SpielTalk! 14/01/2008 07:35:00 ReneWiersma Hi Scott
ch_SpielTalk! 14/01/2008 07:35:41 doho123 howdy
ch_SpielTalk! 14/01/2008 07:35:58 seo so, where is the focus of the game?
forming coallitions with the other players and trying to get more votes on the next
election round?
ch_SpielTalk! 14/01/2008 07:36:21 seo or getting some laws voted?
ch_SpielTalk! 14/01/2008 07:38:14 ReneWiersma It's not about laws, that
idea got into your head, but it's not a mechanic in the game ;)
ch_SpielTalk! 14/01/2008 07:38:38 ReneWiersma The focus is on getting
majorities in provinces, and the getting in the coalition for that province
ch_SpielTalk! 14/01/2008 07:38:53 seo ah, ok
ch_SpielTalk! 14/01/2008 07:39:06 ReneWiersma I'm still searching for a
good coalition forming mechanic
ch_SpielTalk! 14/01/2008 07:39:12 seo I promise I won't insist on the
laws theme ;-)
ch_SpielTalk! 14/01/2008 07:39:22 ReneWiersma OK :)
ch_SpielTalk! 14/01/2008 07:39:28 seo so each player is a different
party?
ch_SpielTalk! 14/01/2008 07:40:28 seo seo changes his/her nickname to seo
the outlaw
ch_SpielTalk! 14/01/2008 07:41:08 ReneWiersma Yep
ch_SpielTalk! 14/01/2008 07:41:47 seo the outlaw and you have some
mechanic to gain the people votes, right?
ch_SpielTalk! 14/01/2008 07:42:23 ReneWiersma Yes, basically it is an area-
majority mechanic per province
ch_SpielTalk! 14/01/2008 07:42:59 ReneWiersma Each round two provinces hold
elections. 12 provinces -> six rounds
ch_SpielTalk! 14/01/2008 07:49:23 ReneWiersma You gain votes based on how
well you do in the area-majority
ch_SpielTalk! 14/01/2008 07:50:06 ReneWiersma Then parties form a coalition
based on those votes
ch_SpielTalk! 14/01/2008 07:50:29 ReneWiersma Parties in a coalition gain
VP (ascending as the game progresses)
ch_SpielTalk! 14/01/2008 07:52:00 ReneWiersma Also votes translate into
Momentum Points, which are also important
ch_SpielTalk! 14/01/2008 07:55:51 dnjkirk joins SpielTalk!
ch_SpielTalk! 14/01/2008 07:56:08 ReneWiersma As the final (natiomal)
election is determined by Momentum Points
ch_SpielTalk! 14/01/2008 07:56:10 seo the outlaw and MP help gaining
support for the next election round?
ch_SpielTalk! 14/01/2008 07:56:15 seo the outlaw Hi Dylan!
ch_SpielTalk! 14/01/2008 07:56:23 ReneWiersma Hi kirk
ch_SpielTalk! 14/01/2008 07:56:43 ReneWiersma MP also determine player
order and break ties
ch_SpielTalk! 14/01/2008 07:56:58 dnjkirk hello!
ch_SpielTalk! 14/01/2008 07:57:07 ReneWiersma And then there's also a
mechanic for fund raising (making money)
ch_SpielTalk! 14/01/2008 07:58:48 seo the outlaw based on previous
voting?
ch_SpielTalk! 14/01/2008 07:59:24 ReneWiersma No, it's not determined by
voting
ch_SpielTalk! 14/01/2008 08:00:10 ReneWiersma You can place your cubes into
departments. If you have enough cubes in a department you receive money
ch_SpielTalk! 14/01/2008 08:00:35 ReneWiersma Or if your stance on an issue
is the same of that of a department, you also get money
ch_SpielTalk! 14/01/2008 08:00:46 ReneWiersma Easy, huh?
ch_SpielTalk! 14/01/2008 08:00:56 seo the outlaw nice :-)
ch_SpielTalk! 14/01/2008 08:01:34 seo the outlaw you can retheme it as
having corrupt friends in the State offices ;-)
ch_SpielTalk! 14/01/2008 08:01:46 doho123 departments hand out money?
ch_SpielTalk! 14/01/2008 08:02:07 ReneWiersma Doho: yeah
ch_SpielTalk! 14/01/2008 08:02:24 ReneWiersma To political parties
ch_SpielTalk! 14/01/2008 08:02:58 ReneWiersma Maybe "organizations" is a
better word
ch_SpielTalk! 14/01/2008 08:03:17 seo the outlaw that sounds cleaner
ch_SpielTalk! 14/01/2008 08:03:23 doho123 Political Action Parties
ch_SpielTalk! 14/01/2008 08:05:54 doho123 at least in the U.S.
Departments would be considered parts of the governemnt, whereas Organizations, or
Lobbyist would be considered groups that would give money to parties/political
people
ch_SpielTalk! 14/01/2008 08:05:56 ReneWiersma Or maybe "funds"?
ch_SpielTalk! 14/01/2008 08:06:17 ReneWiersma I like lobbyists
ch_SpielTalk! 14/01/2008 08:06:27 seo the outlaw same here, hence my
"corruption" comment
ch_SpielTalk! 14/01/2008 08:06:30 doho123 lobbyists really sound like
what you are going after
ch_SpielTalk! 14/01/2008 08:06:31 ReneWiersma Lobbies? Is that an English
word?
ch_SpielTalk! 14/01/2008 08:06:57 seo the outlaw yes
ch_SpielTalk! 14/01/2008 08:07:09 ReneWiersma Yes, ti does reflect what I'm
trying to get accross
ch_SpielTalk! 14/01/2008 08:07:14 doho123 "The supposed origins of the
term "lobbyist" vary. One story states that the term originated at the Willard
Hotel in Washington, DC, where it was used by Ulysses S. Grant to describe the
political wheelers and dealers frequenting the hotel's lobby in order to access
Grant who was often found there, enjoying a cigar and brandy."
ch_SpielTalk! 14/01/2008 08:07:45 doho123 that's amusing.
ch_SpielTalk! 14/01/2008 08:07:56 seo the outlaw interesting story
ch_SpielTalk! 14/01/2008 08:08:22 ReneWiersma :)
ch_SpielTalk! 14/01/2008 08:10:07 doho123 "Lobbying in Brussels was
only born in the late 1970s. Up to that time, “diplomatic lobbying” at the highest
levels remained the rule. There were few lobbyists involved in the system and
except for some business associations, representative offices were rarely used."
ch_SpielTalk! 14/01/2008 08:13:54 ReneWiersma This is really good, it will
make the mechanic more easy to grasp
ch_SpielTalk! 14/01/2008 08:13:56 ReneWiersma Thanks guys :)
ch_SpielTalk! 14/01/2008 08:17:53 dnjkirk I'd like to know how
sprouting got its start in Brussels
ch_SpielTalk! 14/01/2008 08:18:03 Darkehorse joins SpielTalk!
ch_SpielTalk! 14/01/2008 08:19:38 Darkehorse Yeah and shouldn't they have
picked a more tasty sprout? Say alfalfa or bean sprouts?
ch_SpielTalk! 14/01/2008 08:20:26 ReneWiersma "Forerunners to modern
Brussels sprouts were likely cultivated in Ancient Rome, and possibly as early as
the 1200s in what is now Belgium.[1] The first written reference dates to 1587.[1]
During the sixteenth century they enjoyed a popularity in the southern Netherlands
that eventually spread throughout the cooler parts of Northern Europe."
ch_SpielTalk! 14/01/2008 08:20:41 ReneWiersma Wikipedia is your friend
ch_SpielTalk! 14/01/2008 08:21:08 ReneWiersma I have nightmares of those
things
ch_SpielTalk! 14/01/2008 08:21:37 ReneWiersma People usually cook them too
long, which makes them weak and tasteless
ch_SpielTalk! 14/01/2008 08:23:00 ReneWiersma Oh, it even says so on
Wikipedia: "Overcooking releases sulphur compounds in the vegetables that give it a
distinctive smell commonly found unpleasant. If correctly cooked, the unpleasant
smell is avoided and the vegetable possesses a delicate nutty flavour."
ch_SpielTalk! 14/01/2008 08:23:09 Darkehorse yeah, not to mention the
smell of the water after cooking.
ch_SpielTalk! 14/01/2008 08:24:09 ReneWiersma I wonder why people still eat
stuff like that when there are some many delicious things around
ch_SpielTalk! 14/01/2008 08:24:22 Darkehorse Although brocolli smells bad
when overcooked as well.
ch_SpielTalk! 14/01/2008 08:24:37 seo the outlaw they probably have
mothers ;-)
ch_SpielTalk! 14/01/2008 08:25:00 dnjkirk If steamed and eaten with
gravy, they are yummy
ch_SpielTalk! 14/01/2008 08:25:00 ReneWiersma Why do mothers torture their
children like that?
ch_SpielTalk! 14/01/2008 08:25:20 dnjkirk I just thought they were a
bit bitter is all
ch_SpielTalk! 14/01/2008 08:25:41 seo the outlaw I like them
ch_SpielTalk! 14/01/2008 08:25:50 ReneWiersma I can appreciate them as a
side dish, when properly cooked
ch_SpielTalk! 14/01/2008 08:25:54 seo the outlaw I guess my wife doesn't
overcook them
ch_SpielTalk! 14/01/2008 08:26:51 ReneWiersma Do you eat them with rice? Or
with some kind of sauce?
ch_SpielTalk! 14/01/2008 08:27:13 ReneWiersma Wait! This is the BGDF chat,
right?
ch_SpielTalk! 14/01/2008 08:27:14 dnjkirk gravy or salt and butter
ch_SpielTalk! 14/01/2008 08:27:20 doho123 "do you eat them in a box? Do
you eat them with a fox"
ch_SpielTalk! 14/01/2008 08:27:45 dnjkirk Belgian Gourmands and
Delicatessen Federation, right?
ch_SpielTalk! 14/01/2008 08:28:08 ReneWiersma lol
ch_SpielTalk! 14/01/2008 08:28:39 seo the outlaw LOL
ch_SpielTalk! 14/01/2008 08:29:31 seo the outlaw we usually eat them au
gratin
ch_SpielTalk! 14/01/2008 08:30:14 ReneWiersma We usually eat them with
cooked potatoes
ch_SpielTalk! 14/01/2008 08:31:28 seo the outlaw sometimes we ate them
just boiled, as a side to some sort of meat
ch_SpielTalk! 14/01/2008 08:34:58 dnjkirk I think nowaDAYS i ONLY EAT
THEM WITH A ROAST OR A TURKEY DINNER
ch_SpielTalk! 14/01/2008 08:35:08 dnjkirk and clearly I have to yell
when I do
ch_SpielTalk! 14/01/2008 08:35:34 ReneWiersma seo the outlaw quit (timeout)
ch_SpielTalk! 14/01/2008 08:38:09 seo the outlaw they go really well with
carrots coocked with butter and sugar, as a side dish to pork
ch_SpielTalk! 14/01/2008 08:45:12 ReneWiersma I'm getting hungry from all
this food talk
ch_SpielTalk! 14/01/2008 08:45:25 ReneWiersma Better go home and eat
something
ch_SpielTalk! 14/01/2008 08:45:29 ReneWiersma ReneWiersma quit
ch_SpielTalk! 14/01/2008 08:45:34 seo the outlaw I have food right at my
side :-)
ch_SpielTalk! 14/01/2008 08:46:35 Darkehorse I watched 3:10 to Yuma last
night.. Great western.
ch_SpielTalk! 14/01/2008 08:46:47 seo the outlaw potato & bacon
croquettes
ch_SpielTalk! 14/01/2008 08:49:33 Darkehorse Im am suprised at the
untapped western theme genre. Is there any good western games besides Bang! ?
ch_SpielTalk! 14/01/2008 08:51:22 dnjkirk I find the whole western
Genre boring
ch_SpielTalk! 14/01/2008 08:51:59 dnjkirk I'll typically not play
something simply because of the western theme
ch_SpielTalk! 14/01/2008 08:52:22 seo the outlaw that's because you like
the Eastern theme!
ch_SpielTalk! 14/01/2008 08:53:03 dnjkirk
http://boardgamegeek.com/game/15416
ch_SpielTalk! 14/01/2008 08:54:12 dnjkirk Then something my Hong Kong
friend is currently learning:
ch_SpielTalk! 14/01/2008 08:54:16 dnjkirk
http://boardgamegeek.com/game/17465
ch_SpielTalk! 14/01/2008 08:55:10 doho123 Way of the Gun sounds more
like an RPG
ch_SpielTalk! 14/01/2008 08:55:38 dnjkirk she's not really an RPG
person, I wonder why she's looking at it?
ch_SpielTalk! 14/01/2008 08:55:58 doho123 or maybe more like a
miniatures kind of game.
ch_SpielTalk! 14/01/2008 08:56:12 doho123 "here's a bunch of scenarios
that can work with this set of rules"
ch_SpielTalk! 14/01/2008 08:56:46 dnjkirk Hong Kongers love their guns
ch_SpielTalk! 14/01/2008 08:57:22 dnjkirk If you can make a game that -
if made into a movie - Chow-Yun Fat would star in it and kill a lot of people, it
would sell well in Hong Kong
ch_SpielTalk! 14/01/2008 08:57:58 doho123 that approach didn't help the
"Stranglehold" video game
ch_SpielTalk! 14/01/2008 08:58:27 Darkehorse Dylan: did you ever watch
'kung fu'? It was the best of both worlds.
ch_SpielTalk! 14/01/2008 08:59:20 dnjkirk Kung fu or Kung Fu hustle?
ch_SpielTalk! 14/01/2008 08:59:39 Darkehorse No the TV series Kung Fu...
ch_SpielTalk! 14/01/2008 08:59:52 dnjkirk (Kung Fu Hustle was released
as Kung Fu in Chinese)
ch_SpielTalk! 14/01/2008 09:00:01 seo the outlaw with David carradine
ch_SpielTalk! 14/01/2008 09:00:02 dnjkirk no, never watched it
ch_SpielTalk! 14/01/2008 09:00:13 Darkehorse OMG
ch_SpielTalk! 14/01/2008 09:00:17 seo the outlaw or Shanghai Knights :-)
ch_SpielTalk! 14/01/2008 09:00:21 Darkehorse You missed out
ch_SpielTalk! 14/01/2008 09:00:54 seo the outlaw that was some great
series (at the time)
ch_SpielTalk! 14/01/2008 09:01:31 seo the outlaw as usual with old TV
series, it lost some charm when I saw it now
ch_SpielTalk! 14/01/2008 09:02:23 Darkehorse really?
ch_SpielTalk! 14/01/2008 09:02:28 Darkehorse Well the new one was awful..
ch_SpielTalk! 14/01/2008 09:02:44 seo the outlaw haven't seen the new one
ch_SpielTalk! 14/01/2008 09:02:57 seo the outlaw same applies to Bonanza
ch_SpielTalk! 14/01/2008 09:03:08 seo the outlaw I used to love it when I
was a child
ch_SpielTalk! 14/01/2008 09:03:50 seo the outlaw but my favourite was Bat
Masterson (http://imdb.com/title/tt0052445/)
ch_SpielTalk! 14/01/2008 09:04:14 seo the outlaw not that I'm that old,
but that was what they used to broadcast here in the 70's
ch_SpielTalk! 14/01/2008 09:07:16 doho123 it's all about The Rifleman!
ch_SpielTalk! 14/01/2008 09:07:18 clearclaw1 The Rifleman!
ch_SpielTalk! 14/01/2008 09:07:45 clearclaw1 Doh!
ch_SpielTalk! 14/01/2008 09:07:54 clearclaw1 I typed that first, nice to
see similar thoughts.
ch_SpielTalk! 14/01/2008 09:08:03 Darkehorse wow 2 seconds.
ch_SpielTalk! 14/01/2008 09:08:22 Darkehorse I want a rifle that shoots
like a machine gun!
ch_SpielTalk! 14/01/2008 09:08:29 clearclaw1 Took ~20 seconds to come up.
ch_SpielTalk! 14/01/2008 09:10:37 sedjtroll ‹Darkehorse› Im am suprised
at the untapped western theme genre. Is there any good western games besides
Bang! ? <- You've accidentally appended 2 words to the end of this sentence... :)
ch_SpielTalk! 14/01/2008 09:10:49 Darkehorse haahhaha
ch_SpielTalk! 14/01/2008 09:11:03 Darkehorse Bang can be fun with the
right group of people.
ch_SpielTalk! 14/01/2008 09:11:15 doho123 OUCH!
ch_SpielTalk! 14/01/2008 09:11:29 clearclaw1 Bang: all the dreck of Mafia
without all the annoying voting.
ch_SpielTalk! 14/01/2008 09:12:33 sedjtroll I did play a terriffic 6
hours of Bang! once, with some frisbee players
ch_SpielTalk! 14/01/2008 09:12:37 sedjtroll it WAS fun
ch_SpielTalk! 14/01/2008 09:12:50 doho123 did you ue frisbees to shoot
at each other
ch_SpielTalk! 14/01/2008 09:13:00 sedjtroll nope
ch_SpielTalk! 14/01/2008 09:13:05 sedjtroll but I should get to work
ch_SpielTalk! 14/01/2008 09:13:16 sedjtroll I just spent too much time
'catching up' reading the buffer
ch_SpielTalk! 14/01/2008 09:13:28 doho123 I "finished" the CJ map last
night
ch_SpielTalk! 14/01/2008 09:13:38 sedjtroll cool!
ch_SpielTalk! 14/01/2008 09:13:40 sedjtroll can I see?
ch_SpielTalk! 14/01/2008 09:13:48 sedjtroll well, lemme get to work first
ch_SpielTalk! 14/01/2008 09:13:50 doho123 I had to make sure Green Bay
was included
ch_SpielTalk! 14/01/2008 09:14:17 sedjtroll Rene is gone, but his
election stuff he was chatting about earlier sounds neat.
ch_SpielTalk! 14/01/2008 09:14:26 sedjtroll You a Packers fan?
ch_SpielTalk! 14/01/2008 09:14:36 clearclaw1 I've watched people having
what they say is "fun" at Bang. I didn't see any. Played twice, the second time
out of misguided earnestness, see much reason to not go back.
ch_SpielTalk! 14/01/2008 09:14:37 sedjtroll k, I'm out. Maybe I'll see
you in like 20-30 mins
ch_SpielTalk! 14/01/2008 09:14:46 doho123 being from Chicago, I am
required to hate the Packers.
ch_SpielTalk! 14/01/2008 09:15:12 doho123 well, actually, I don't even
do that.
ch_SpielTalk! 14/01/2008 09:17:05 clearclaw1 Is there an important
football game coming up?
ch_SpielTalk! 14/01/2008 09:17:41 doho123 I am pretty enamored with the
whole "small town fanbase in a league full of giant cities"
ch_SpielTalk! 14/01/2008 09:18:00 doho123 and the concept that the
Packers is a publically held team of all locals
ch_SpielTalk! 14/01/2008 09:18:17 doho123 and on the weekend before a
game, the locals come out and shovel the stadium
ch_SpielTalk! 14/01/2008 09:18:52 doho123 sedjtroll quit (timeout)
ch_SpielTalk! 14/01/2008 09:24:26 Darkehorse Packer backers.
ch_SpielTalk! 14/01/2008 09:29:07 ReneWiersma joins SpielTalk!
ch_SpielTalk! 14/01/2008 09:33:07 ReneWiersma 'lo
ch_SpielTalk! 14/01/2008 09:39:21 dnjkirk I may help myself to some
wine
ch_SpielTalk! 14/01/2008 09:39:24 dnjkirk no beer anymore
ch_SpielTalk! 14/01/2008 09:39:35 ReneWiersma ?!
ch_SpielTalk! 14/01/2008 09:39:38 dnjkirk people tell me to quit
drinking so much
ch_SpielTalk! 14/01/2008 09:39:51 dnjkirk but I tell em right back:
ch_SpielTalk! 14/01/2008 09:40:04 dnjkirk I AIN'T NO QUITTER!
ch_SpielTalk! 14/01/2008 09:41:14 seo the outlaw that's right, you're a
drunk! LOL
ch_SpielTalk! 14/01/2008 09:46:49 seo the outlaw René, do you think it's
ok if I return to the lawful side of things now? ;-)
ch_SpielTalk! 14/01/2008 09:46:55 seo the outlaw seo the outlaw changes
his/her nickname to seo
ch_SpielTalk! 14/01/2008 09:47:02 dnjkirk Ahh thank the Gods for
kneaded erasers
ch_SpielTalk! 14/01/2008 09:47:12 sedjtroll joins SpielTalk!
ch_SpielTalk! 14/01/2008 09:47:26 dnjkirk man, my painting sucks
ch_SpielTalk! 14/01/2008 09:47:29 clearclaw1 .
ch_SpielTalk! 14/01/2008 09:47:34 dnjkirk one day I need to learn how
to draw
ch_SpielTalk! 14/01/2008 09:52:05 dnjkirk Hmmm. This Cab-Shiraz could
have done without the Merlot.
ch_SpielTalk! 14/01/2008 09:55:54 sedjtroll Get thee to a winery
ch_SpielTalk! 14/01/2008 09:56:12 sedjtroll So I had a stupid episode at
the bagel place this morning
ch_SpielTalk! 14/01/2008 09:56:31 sedjtroll first, the clerk lady
accidentally charged me wrong (cute, but dumb)
ch_SpielTalk! 14/01/2008 09:56:47 sedjtroll I was pretty sure it wasn't
$6 for 1 bagel
ch_SpielTalk! 14/01/2008 09:56:48 dnjkirk did you ask her out in
exchange?
ch_SpielTalk! 14/01/2008 09:57:24 sedjtroll she had already run my credit
card, and when she gave me the receipt I pointed out that infact I only had 1
bagel, not 2
ch_SpielTalk! 14/01/2008 09:57:55 sedjtroll so she asked the manager to
do his thing so she could give me my money back
ch_SpielTalk! 14/01/2008 09:58:00 sedjtroll so far, no big deal
ch_SpielTalk! 14/01/2008 09:58:09 dnjkirk three bucks can buy you four
lunchboxes here
ch_SpielTalk! 14/01/2008 09:59:00 clearclaw1 (and some of those lunchboxes
ill cook breakfast in the mornings too)
ch_SpielTalk! 14/01/2008 09:59:17 clearclaw1 s/ill/will/
ch_SpielTalk! 14/01/2008 10:00:26 sedjtroll the guy said that (a) since I
paid with a credit card, he couldn't give me cash back
ch_SpielTalk! 14/01/2008 10:00:48 clearclaw1 He's right
ch_SpielTalk! 14/01/2008 10:01:09 sedjtroll and (b) when I asked him to
refund the card, or even refund the whole thing and recharge the right amount if it
was easier, he said I'd have to come back with a receipt from the bank or something
ch_SpielTalk! 14/01/2008 10:01:26 sedjtroll with regard to (a) that's
fine, I can understand it, though it's BS
ch_SpielTalk! 14/01/2008 10:01:38 sedjtroll they can certainly open the
register and hand me money
ch_SpielTalk! 14/01/2008 10:01:45 sedjtroll but (b) is simply incorrect.
ch_SpielTalk! 14/01/2008 10:01:59 sedjtroll not to mention ridiculous
ch_SpielTalk! 14/01/2008 10:02:14 seo I concur
ch_SpielTalk! 14/01/2008 10:02:19 dnjkirk yeah I think this is classic
"you screwed up, you fix it" stuff
ch_SpielTalk! 14/01/2008 10:02:25 sedjtroll I've seen people refund or
recharge credit cards like a bajillion times
ch_SpielTalk! 14/01/2008 10:02:30 clearclaw1 They can simply reverse the
transaction or do a partial chargeback of the transaction. This is VERY VERY
standard stuff, tho the staff at a small bagel shop may not be auth'ed to do that,
may not be trained, know how etc.
ch_SpielTalk! 14/01/2008 10:02:36 seo they could have offered you a cupon
for a bagel
ch_SpielTalk! 14/01/2008 10:02:58 sedjtroll he was authorized, I think he
just didn't know how
ch_SpielTalk! 14/01/2008 10:02:59 clearclaw1 That's the way the system is
supposed to work: reverse the txn or do a partial credit.
ch_SpielTalk! 14/01/2008 10:03:07 sedjtroll I said "F this, just give me
the damn bagel"
ch_SpielTalk! 14/01/2008 10:03:23 sedjtroll clearclaw1: I agree with you
ch_SpielTalk! 14/01/2008 10:03:32 clearclaw1 grins.
ch_SpielTalk! 14/01/2008 10:03:33 sedjtroll hence my surprise when the
guy said he couldn't
ch_SpielTalk! 14/01/2008 10:03:39 Darkehorse ****. Wife had a miscarriage.
Gotta go
ch_SpielTalk! 14/01/2008 10:03:55 clearclaw1 Oh crap.
ch_SpielTalk! 14/01/2008 10:03:57 clearclaw1 Luck!
ch_SpielTalk! 14/01/2008 10:04:05 doho123 eeks. sorry
ch_SpielTalk! 14/01/2008 10:04:08 sedjtroll On the up-side, I got to say
"you're kidding" in a really annoyed/sarcastic tone
ch_SpielTalk! 14/01/2008 10:04:16 seo the Bagel people is probably
friends with the Direct TV people, so they said: let's have some fun out of Seth!
ch_SpielTalk! 14/01/2008 10:04:16 sedjtroll whoa
ch_SpielTalk! 14/01/2008 10:04:18 dnjkirk holy shit
ch_SpielTalk! 14/01/2008 10:04:18 sedjtroll Darke
ch_SpielTalk! 14/01/2008 10:04:22 dnjkirk not good
ch_SpielTalk! 14/01/2008 10:04:28 seo ohhh :-(
ch_SpielTalk! 14/01/2008 10:04:35 sedjtroll I guess my day loiks a lot
less bad by comparison all of a sudden
ch_SpielTalk! 14/01/2008 10:04:50 clearclaw1 Aye.
ch_SpielTalk! 14/01/2008 10:05:51 dnjkirk Start the drinking
ch_SpielTalk! 14/01/2008 10:07:46 ReneWiersma Darkehorse quit (timeout)
ch_SpielTalk! 14/01/2008 10:13:18 sedjtroll ...
ch_SpielTalk! 14/01/2008 10:13:23 sedjtroll I'll stop complaining now
ch_SpielTalk! 14/01/2008 10:14:07 sedjtroll ... I totally forgot to
upload the TP rules to Gspace
ch_SpielTalk! 14/01/2008 10:14:14 sedjtroll hey, but they're in Pastebin
ch_SpielTalk! 14/01/2008 10:14:19 sedjtroll if only I knew how to find
them there
ch_SpielTalk! 14/01/2008 10:15:41 sedjtroll Scott... CJ Map?
ch_SpielTalk! 14/01/2008 10:15:58 doho123 in a little bit
ch_SpielTalk! 14/01/2008 10:16:04 sedjtroll JC: How do you find something
in Pastebin?
ch_SpielTalk! 14/01/2008 10:17:09 clearclaw1 no clue
ch_SpielTalk! 14/01/2008 10:17:42 doho123 what is Gspace and PasteBin??
ch_SpielTalk! 14/01/2008 10:17:57 clearclaw1 http://pastebin.org/
ch_SpielTalk! 14/01/2008 10:18:04 clearclaw1 I use it frequently.
ch_SpielTalk! 14/01/2008 10:18:04 clearclaw1
ch_SpielTalk! 14/01/2008 10:19:25 sedjtroll How about this... who has the
link I pasted likethis morning (or late last night)?
ch_SpielTalk! 14/01/2008 10:19:30 sedjtroll it'd be the last link I
pasted
ch_SpielTalk! 14/01/2008 10:19:41 sedjtroll since I don't see a way to
search pastebin
ch_SpielTalk! 14/01/2008 10:20:14 clearclaw1 not me
ch_SpielTalk! 14/01/2008 10:20:23 sedjtroll Gspace is an addon for
Firefox which lets you upload stuff to your google mailbox space
ch_SpielTalk! 14/01/2008 10:20:44 seo give me some refference to find it
ch_SpielTalk! 14/01/2008 10:20:47 sedjtroll like using an ftp prog
ch_SpielTalk! 14/01/2008 10:20:50 sedjtroll or somethign
ch_SpielTalk! 14/01/2008 10:21:16 clearclaw1 There's a reason I run my own
FTP site...

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