The document appears to be chat logs from a conversation in a channel called SpielTalk on October 1, 2008. Several users discuss game mechanics for a space exploration game involving scanning tiles and placing mines that provide points and resources. They debate whether scanning should have limited range or be allowed at any time, ultimately agreeing limited range makes more thematic sense. One user proposes mines provide both money and brown cubes to players that collect from them.
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Chat 20080114
The document appears to be chat logs from a conversation in a channel called SpielTalk on October 1, 2008. Several users discuss game mechanics for a space exploration game involving scanning tiles and placing mines that provide points and resources. They debate whether scanning should have limited range or be allowed at any time, ultimately agreeing limited range makes more thematic sense. One user proposes mines provide both money and brown cubes to players that collect from them.
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ch_SpielTalk!
10/01/2008 10:56:24 Dralius you start on the row of cards
and move along picking them up as you go. ch_SpielTalk! 10/01/2008 10:56:51 Dralius this will be bigger the tuna flavored jello!!!! ch_SpielTalk! 10/01/2008 10:57:09 sedjtroll choosing just 1 each time, within your range, and presumably to match the color/type of the cards you've picked already... ch_SpielTalk! 10/01/2008 10:58:04 Dralius thats what you wouldd hope, trying to avoid getting the most negatives and loosing points in the end. ch_SpielTalk! 10/01/2008 11:01:19 seo @ lunch seo @ lunch changes his/her nickname to seo ch_SpielTalk! 10/01/2008 11:01:25 seo Hi guys ch_SpielTalk! 10/01/2008 11:01:33 Dralius Hi ch_SpielTalk! 10/01/2008 11:01:59 sedjtroll Hi Seo ch_SpielTalk! 10/01/2008 11:02:50 seo Seth: would you comment on how great I am if I send you René's comments after your comments on the chat? ch_SpielTalk! 10/01/2008 11:03:18 seo I sent them already, anyway ch_SpielTalk! 10/01/2008 11:03:41 seo but you're welcome to prise my generosity ch_SpielTalk! 10/01/2008 11:03:50 seo :-P ch_SpielTalk! 10/01/2008 11:04:05 seo check your gmail account ch_SpielTalk! 10/01/2008 11:04:15 sedjtroll Seo is the man, by the way, in case you all didn't know that. ch_SpielTalk! 10/01/2008 11:04:19 sedjtroll I saw it already ch_SpielTalk! 10/01/2008 11:04:31 sedjtroll how come your buffer is longer? can you log this thing? ch_SpielTalk! 10/01/2008 11:04:44 Dralius i was unaware of Seo's gender until now. ch_SpielTalk! 10/01/2008 11:04:53 sedjtroll lol ch_SpielTalk! 10/01/2008 11:05:04 sedjtroll but he's not just [i]any[/i] man... ch_SpielTalk! 10/01/2008 11:05:14 sedjtroll he's [b]the[/b] man! ch_SpielTalk! 10/01/2008 11:05:20 seo I can access the chat logs :-) ch_SpielTalk! 10/01/2008 11:06:02 seo and I am so respectful of other people's privacy that I skip the private chats ch_SpielTalk! 10/01/2008 11:06:06 Dralius I have been hassled by The Man, now i know who it is. ch_SpielTalk! 10/01/2008 11:06:26 seo so feel free to say anything bad about me in your private conversations ch_SpielTalk! 10/01/2008 11:06:42 doho123 wait, this chat is being LOGGED!!!?? ch_SpielTalk! 10/01/2008 11:06:59 seo every signle word ch_SpielTalk! 10/01/2008 11:07:19 seo the CIA might knock your door any time, Scott ch_SpielTalk! 10/01/2008 11:08:48 seo (I sent your criticisms to Macs to Steve Jobbs, and after that it was a snowball effect, sorry) ch_SpielTalk! 10/01/2008 11:08:50 doho123 (whispers to Dralius) Did I ever tell you that I thought Seo was a jerk. ch_SpielTalk! 10/01/2008 11:09:12 doho123 hmmm, I guess that's not how "whisper" works ch_SpielTalk! 10/01/2008 11:09:55 Dralius lol ch_SpielTalk! 10/01/2008 11:10:04 seo I asked to keep the insults to private chats, I skip those on the logs ch_SpielTalk! 10/01/2008 11:10:12 seo but I'm very sensitive! ch_SpielTalk! 10/01/2008 11:10:15 seo sob, sob ch_SpielTalk! 10/01/2008 11:11:21 sedjtroll heh ch_SpielTalk! 10/01/2008 11:14:12 seo edits the chat code to automatically replace "doho" for "jerk" ch_SpielTalk! 10/01/2008 11:14:34 doho123 ouch ch_SpielTalk! 10/01/2008 11:14:48 doho123 plays 6 clubs to hit seo in the face ch_SpielTalk! 10/01/2008 11:14:52 seo it didn't work! ch_SpielTalk! 10/01/2008 11:14:55 seo :-P ch_SpielTalk! 10/01/2008 11:15:04 seo ouch! ch_SpielTalk! 10/01/2008 11:15:36 seo plays 3 hearts and locks doho and Dralius in a closet ch_SpielTalk! 10/01/2008 11:15:50 seo that will teach you! ch_SpielTalk! 10/01/2008 11:16:28 doho123 so, it must suck to have the same name as a porn star ch_SpielTalk! 10/01/2008 11:17:50 doho123 especially when it comes to google searches ch_SpielTalk! 10/01/2008 11:18:27 sedjtroll lol ch_SpielTalk! 10/01/2008 11:18:39 sedjtroll who do you know that has the same name as a porn star? ch_SpielTalk! 10/01/2008 11:18:39 seo who? ch_SpielTalk! 10/01/2008 11:19:06 doho123 I was looking for some information regarding "The Wall" by pink Floyd ch_SpielTalk! 10/01/2008 11:19:08 sedjtroll This one time, 5 friends and I went on a road trip to San Diego and Costa Mesa - for a magic tournament ch_SpielTalk! 10/01/2008 11:19:18 sedjtroll and in the hotel room someone put on a movie ch_SpielTalk! 10/01/2008 11:19:24 sedjtroll an adult movie ch_SpielTalk! 10/01/2008 11:19:36 doho123 I happned across an entertainment weekly article from 1992(!!!) by someone named Sunny Lee. ch_SpielTalk! 10/01/2008 11:19:49 sedjtroll and this guy walks up to this farmhouse and knocks on the door, someone answers and asks "what's your name?" ch_SpielTalk! 10/01/2008 11:19:57 sedjtroll the guy says "Michael Mindes" ch_SpielTalk! 10/01/2008 11:20:08 doho123 google searching for "Sunny Lee" leads to bad places if you are at work! ch_SpielTalk! 10/01/2008 11:20:10 sedjtroll (my friend, who was in the room, is named Michael Mindes) ch_SpielTalk! 10/01/2008 11:20:17 sedjtroll we all about died laughing ch_SpielTalk! 10/01/2008 11:20:20 doho123 freaky! ch_SpielTalk! 10/01/2008 11:24:26 sedjtroll ... I'm having an email exchange with my friend ch_SpielTalk! 10/01/2008 11:24:32 sedjtroll who played TP the other night ch_SpielTalk! 10/01/2008 11:24:56 doho123 every time I see TP, I keep thiking of "toilet paper" ch_SpielTalk! 10/01/2008 11:25:02 sedjtroll he's not a fan of the memory aspect - the space tiles are all face down (of course), and you can use an action to peek at them sometimes ch_SpielTalk! 10/01/2008 11:25:30 sedjtroll but of course if you forget what was on the tile immediately after replacing it, that's not a very useful action! ch_SpielTalk! 10/01/2008 11:26:01 sedjtroll One way to "fix" it is to allow a player to look at a tile they've scanned whenever the hell they want ch_SpielTalk! 10/01/2008 11:26:15 sedjtroll but that requires marking it, and it's an interruption to the game ch_SpielTalk! 10/01/2008 11:26:29 sedjtroll and it's annoying to watch someone pick the damn tile up over and over ch_SpielTalk! 10/01/2008 11:26:47 sedjtroll So I'm disinclined to allow that ch_SpielTalk! 10/01/2008 11:27:39 sedjtroll in the game, there's a "long range scanner" at the space station that lets you look at [i]any[/i] face down tile ch_SpielTalk! 10/01/2008 11:28:01 sedjtroll and there's a "short range scanner" on your ship that lets you look at any [i]adjacent[/i] tile ch_SpielTalk! 10/01/2008 11:28:44 sedjtroll I think that works thematically, and I like how it woks mechanically too (you can peek at a tile right before exploring it, without having to have planned ahead, or you can plan where to go by scanning from the base) ch_SpielTalk! 10/01/2008 11:29:25 sedjtroll [b]Should scanning any tile be allowed at any time?[/b] Should your ship be equipped with a long range scanner? ch_SpielTalk! 10/01/2008 11:29:38 sedjtroll I'm inclined to say no, it doesn't make a lot of sense ch_SpielTalk! 10/01/2008 11:32:51 Dralius i would say if people scaanning all the time is slowing down the game too much then limit them to once a turn. ch_SpielTalk! 10/01/2008 11:33:49 sedjtroll it's less a question of how often they're scanning, and more a question of whether they should be allowed to scan a tile accross the baord when flying around ch_SpielTalk! 10/01/2008 11:34:59 sedjtroll or if all long range scanning should have to be done at the base, and only short range peeking could be done while flying around ch_SpielTalk! 10/01/2008 11:35:00 Dralius then limit the range, it make sence in a thematic way. ch_SpielTalk! 10/01/2008 11:36:01 sedjtroll Yeah, cool - just looking for justification I think :) ch_SpielTalk! 10/01/2008 11:36:50 sedjtroll having just 1 uniform scan action would be a little cleaner rules wise, but the current way is more thematically correct, more mechanically interesting, and intuitive I think ch_SpielTalk! 10/01/2008 11:40:04 Dralius doho123 quit (timeout) ch_SpielTalk! 10/01/2008 11:44:31 Nando [color=#800000] both is cool [/color] ch_SpielTalk! 10/01/2008 11:46:33 sedjtroll ok cool - so no change there ch_SpielTalk! 10/01/2008 11:46:43 sedjtroll Here's my latest change idea from this morning ch_SpielTalk! 10/01/2008 11:47:05 sedjtroll An early Mine is pretty amazing - because people can pick up $ there, like an ATM ch_SpielTalk! 10/01/2008 11:47:28 sedjtroll it's always good to do so if you can spare the action, as it's 1vp for you and 1vp for whoever made the mine ch_SpielTalk! 10/01/2008 11:47:43 sedjtroll and it's worth sparing the action because VP/action is usually < 1 ch_SpielTalk! 10/01/2008 11:47:59 sedjtroll so an early mine wil earn the builder a lot of points during the game ch_SpielTalk! 10/01/2008 11:48:13 sedjtroll it also makes $ relatively easy to come by ch_SpielTalk! 10/01/2008 11:48:18 sedjtroll which is kind of OK ch_SpielTalk! 10/01/2008 11:48:29 sedjtroll but to reign it in just a bit, I'm thinking this... ch_SpielTalk! 10/01/2008 11:48:36 sedjtroll Mines also produce Brown cubes ch_SpielTalk! 10/01/2008 11:48:51 sedjtroll instead of 2 different actions: Get brown cube, Get $ ch_SpielTalk! 10/01/2008 11:49:04 sedjtroll combine them so that WHEN you get brown cubes you ALSO get $ ch_SpielTalk! 10/01/2008 11:49:23 sedjtroll i.e. if there's no brown cube, or if you can't hold a brown cube, then you can't get $ ch_SpielTalk! 10/01/2008 11:49:57 sedjtroll extending that thought, rather than actually getting $ (which are VP at the end of the game), suppose you are simplly allowed to pay Brown cubes like $ ch_SpielTalk! 10/01/2008 11:50:14 sedjtroll So picking up a brown cube gets you $ to spend, but not actual points ch_SpielTalk! 10/01/2008 11:50:20 sedjtroll I think people will still do it a lot ch_SpielTalk! 10/01/2008 11:50:54 sedjtroll but it will be tougher to orchastrate, and therefore might happen a bit less, making an early mine right near the base a little less amazing ch_SpielTalk! 10/01/2008 11:51:21 sedjtroll ... I misspelled "orchestrate," didn't I? :/ ch_SpielTalk! 10/01/2008 11:52:52 Nando [color=#800000] probably [/color] ch_SpielTalk! 10/01/2008 11:54:02 sedjtroll As it is now, an early mine or planet near TP is worth probably more points than a distant planet, which is backwards ch_SpielTalk! 10/01/2008 11:54:31 sedjtroll but not really, because as you earn those points, other peopel get stuff which intheory gets them points as well, so those points are inflated ch_SpielTalk! 10/01/2008 11:55:07 sedjtroll brb, with food ch_SpielTalk! 10/01/2008 11:55:10 sedjtroll :) ch_SpielTalk! 10/01/2008 11:55:29 sedjtroll Oh, and with a smaller board, there aren't 13 point colonies anymore, so the early colonies might be that much better! ch_SpielTalk! 10/01/2008 11:55:58 sedjtroll Still, I think that inflation saves it from being too unbalanced ch_SpielTalk! 10/01/2008 11:56:40 sedjtroll I've been wanting to make the planets worth more points relative to the distance in colony scoring ch_SpielTalk! 10/01/2008 11:56:58 sedjtroll maybe 3vp per planet + 1 vp per distance instead of 2 and 1 ch_SpielTalk! 10/01/2008 11:57:11 sedjtroll or 2 and 0.5 instead of 2 and 1 ch_SpielTalk! 10/01/2008 12:18:45 seo Dralius quit (timeout) ch_SpielTalk! 10/01/2008 12:25:26 doho123 joins SpielTalk! ch_SpielTalk! 10/01/2008 12:42:03 sedjtroll .... ch_SpielTalk! 10/01/2008 12:42:06 sedjtroll back ch_SpielTalk! 10/01/2008 12:42:12 sedjtroll they had new stuff in at Game Daze ch_SpielTalk! 10/01/2008 12:42:20 sedjtroll Container, Kingsburg ch_SpielTalk! 10/01/2008 12:42:25 sedjtroll ($60 apiece!) ch_SpielTalk! 10/01/2008 12:42:40 sedjtroll In the Year of the dragon (I've heard good things, but I know nothing about it) ch_SpielTalk! 10/01/2008 12:43:00 simpson joins SpielTalk! ch_SpielTalk! 10/01/2008 12:43:16 doho123 we need more games about fighting in rat trap factories: http://uk.youtube.com/watch?v=xqi6J51wMi8 ch_SpielTalk! 10/01/2008 12:43:42 simpson what up party people? ch_SpielTalk! 10/01/2008 12:45:24 sedjtroll Hey Simpson ch_SpielTalk! 10/01/2008 12:45:43 sedjtroll So what's the big secret about Equilibrium? ch_SpielTalk! 10/01/2008 12:48:05 simpson you mean the flaw? ch_SpielTalk! 10/01/2008 12:51:34 sedjtroll LOL Scott, that video was AWESOME ch_SpielTalk! 10/01/2008 12:51:46 sedjtroll yeah, the flaw ch_SpielTalk! 10/01/2008 12:51:53 sedjtroll whats the big flaw? ch_SpielTalk! 10/01/2008 12:52:14 doho123 if you watch the trailer for that movie, it turns out it's very serious jackie Chan movie ch_SpielTalk! 10/01/2008 12:52:22 doho123 and that's the only wacky Jackie Chan bit in it ch_SpielTalk! 10/01/2008 12:53:30 sedjtroll "Wacky Jackie" ch_SpielTalk! 10/01/2008 12:53:39 sedjtroll define "serious" ch_SpielTalk! 10/01/2008 12:53:58 doho123 like, he doesn't do any other comedic physical stuff ch_SpielTalk! 10/01/2008 12:54:02 doho123 any other ch_SpielTalk! 10/01/2008 12:54:14 doho123 the rest of the movie is played very serious ch_SpielTalk! 10/01/2008 12:56:22 simpson sedj - there are two big flaws, both show up emergently ch_SpielTalk! 10/01/2008 12:56:30 Darkehorse joins SpielTalk! ch_SpielTalk! 10/01/2008 12:56:53 simpson the first is not enough cards to carry the game ch_SpielTalk! 10/01/2008 12:57:16 simpson the second is the fixed value range of the RUN track ch_SpielTalk! 10/01/2008 12:57:45 Darkehorse wait are we talking about Equilibrium the movie? ch_SpielTalk! 10/01/2008 12:57:54 simpson yes ch_SpielTalk! 10/01/2008 12:58:44 sedjtroll no ch_SpielTalk! 10/01/2008 12:58:50 sedjtroll the game in the forum ch_SpielTalk! 10/01/2008 12:58:56 simpson there are about a dozen breaks in the game design but those are the two big ones ch_SpielTalk! 10/01/2008 12:58:59 sedjtroll I'm not sure how those are flaws ch_SpielTalk! 10/01/2008 12:59:33 sedjtroll as I said in the thread, I've made some assumptions - the number of cards is 52, I assume they would shuffle when they run out (it didn't say). ch_SpielTalk! 10/01/2008 12:59:52 Darkehorse o i c. ch_SpielTalk! 10/01/2008 13:00:00 sedjtroll the fixed length has different impact depending on the rule for 'running up agains the side" ch_SpielTalk! 10/01/2008 13:00:16 sedjtroll I think it should wrap around, personally ch_SpielTalk! 10/01/2008 13:00:34 sedjtroll Scott, is that movie out already, like I could go rent it? ch_SpielTalk! 10/01/2008 13:00:43 simpson it would probably work better if it wrapped around ch_SpielTalk! 10/01/2008 13:00:45 sedjtroll looksl ike it's from 2005 or something ch_SpielTalk! 10/01/2008 13:01:22 simpson but the rules never cover it ch_SpielTalk! 10/01/2008 13:02:02 simpson the rules never cover discard/draw pile reshuffling ch_SpielTalk! 10/01/2008 13:03:16 simpson players shouldn't have to make up rules to games in order to play them even if they are assuming from other games ch_SpielTalk! 10/01/2008 13:08:42 sedjtroll right, so that's poorly written rules though, not a broken game ch_SpielTalk! 10/01/2008 13:09:20 Darkehorse equilibrium is out... ch_SpielTalk! 10/01/2008 13:09:21 sedjtroll ARE all the cards +3/-5 ? ch_SpielTalk! 10/01/2008 13:09:34 sedjtroll Darke: I was talking about the Jackie Chan movie ch_SpielTalk! 10/01/2008 13:09:34 Darkehorse long time ago. ch_SpielTalk! 10/01/2008 13:09:46 sedjtroll I liked the Gunkata thing in Eq ch_SpielTalk! 10/01/2008 13:10:32 sedjtroll The fixed length track thing doesn't really break the game (maybe the fact that it doesn't mention what to do if you it the end does) ch_SpielTalk! 10/01/2008 13:11:04 simpson not necessarily, I brokedown the flaws into "Formal Rules" where the rulebook would flaw the game and "Emergent" where the gameplay flaws the game design ch_SpielTalk! 10/01/2008 13:14:28 sedjtroll I think the biggest problem with Equilibrium isn't that there are fatal flaws, it's that the game isn't terribly interesting - there don't seem to be any meaningful choices ch_SpielTalk! 10/01/2008 13:15:53 simpson i think the biggest part of design is it resonating with the right type of player...Equilibrium just doesn't do it ch_SpielTalk! 10/01/2008 13:16:04 sedjtroll heh ch_SpielTalk! 10/01/2008 13:16:18 sedjtroll so it turns out my first comment in the thread was spot on... "What if you have no legal play? If you are at the left side of the board, and have only "move left" cards for example. Can you simply not play them?" ch_SpielTalk! 10/01/2008 13:16:31 sedjtroll (fixed length track comment) ch_SpielTalk! 10/01/2008 13:16:58 sedjtroll And this wasn't too far off either: "Suppose everyone draws lots of cards, and there aren't enough for you to draw? Probably not an issue though, as no one would do well at that point." ch_SpielTalk! 10/01/2008 13:17:09 simpson you were spot on. it would stop gameplay once it emerged. there are no rules covering it to make it legal. ch_SpielTalk! 10/01/2008 13:18:40 sedjtroll There are lots of things the rulebook doesn't cover ch_SpielTalk! 10/01/2008 13:18:48 simpson Drawing cards was the other emergent flaw...in a 6 player game, the first deal hands out 30 cards out of 52 ch_SpielTalk! 10/01/2008 13:19:25 sedjtroll many of the rulebook-not- covered things were mentioned in the thread by someone or other ch_SpielTalk! 10/01/2008 13:19:25 simpson if everyone draws up to 3 cards the first draw, that brings the total of 48 cards into play ch_SpielTalk! 10/01/2008 13:21:24 Darkehorse Which is why most card based games have to use about 100 cards in order to be feasible. ch_SpielTalk! 10/01/2008 13:22:14 sedjtroll What are the chances people will draw 3 first turn? ch_SpielTalk! 10/01/2008 13:22:14 simpson right. its usually an issue of scalable gameplay elements...more players mean more resources for gameplay ch_SpielTalk! 10/01/2008 13:22:42 sedjtroll hmm ch_SpielTalk! 10/01/2008 13:23:12 sedjtroll it could be that you draw 0/1/2/3, then you MUST play 2 (or 1 if you have only 1) ch_SpielTalk! 10/01/2008 13:23:39 Darkehorse you have to cover the worst case scenario though, you can't hope that the improbable doesn't happen. ch_SpielTalk! 10/01/2008 13:24:05 sedjtroll and when you play 1 (why isn't it called "play" instead of "discard" btw?) you [i]either[/i] move the value [i]or[/i] um... increase your 'momentum' (or some attribute, which does something for you) ch_SpielTalk! 10/01/2008 13:24:30 Darkehorse discard has the connotation of throwing something away without being used. ch_SpielTalk! 10/01/2008 13:24:50 sedjtroll maybe when that attribute fills up, you take another turn immediately or somethign ch_SpielTalk! 10/01/2008 13:24:57 sedjtroll Darke: I agree ch_SpielTalk! 10/01/2008 13:25:06 Nando [color=#800000] just to interrupt, not derail: seo, LMN looks really neato [/color] ch_SpielTalk! 10/01/2008 13:25:23 Nando [color=#800000] maybe I'll try it at game night tomorrow night [/color] ch_SpielTalk! 10/01/2008 13:25:41 sedjtroll Phoenicia rules say something stupid like "discard a card into your warehouse" meaning discard the card and get the coin in your warehouse, effectively "make change" ch_SpielTalk! 10/01/2008 13:25:52 sedjtroll nando: do you have a copy? ch_SpielTalk! 10/01/2008 13:26:19 sedjtroll that Phoenicia rule was really hard to understand at first, becasue it was talking about discarding a card ch_SpielTalk! 10/01/2008 13:26:41 doho123 sadly, Doppleganger never made it out last night, otherwise, if it had worked, I'd make bonus copies to send out ch_SpielTalk! 10/01/2008 13:26:54 Darkehorse I think that may be a translation issue. Lost Cities is the same way I believe. ch_SpielTalk! 10/01/2008 13:27:17 Darkehorse Scott: No sweat. I will eagerly await it when it finally goes out. ch_SpielTalk! 10/01/2008 13:27:38 sedjtroll at least in lost cities you ARE discarding ch_SpielTalk! 10/01/2008 13:27:46 sedjtroll so it's not counterintuitive ch_SpielTalk! 10/01/2008 13:27:53 sedjtroll there are just multiple discard piles ch_SpielTalk! 10/01/2008 13:28:06 doho123 I will get Darke his copy out most likely early next week in the mail ch_SpielTalk! 10/01/2008 13:28:11 simpson so you would prefer playing cards with play piles? ch_SpielTalk! 10/01/2008 13:28:24 sedjtroll wha? ch_SpielTalk! 10/01/2008 13:28:28 Nando [color=#800000] I have a pdf of the cards (or /some/ cards anyway) [/color] ch_SpielTalk! 10/01/2008 13:28:35 Darkehorse Seth: Right. ch_SpielTalk! 10/01/2008 13:28:47 sedjtroll Nando: it's a 2 page pdf, right? You just need to print that x2 i think ch_SpielTalk! 10/01/2008 13:29:05 simpson you draw from draw piles. you discard into discard piles. ch_SpielTalk! 10/01/2008 13:29:38 sedjtroll You discard into a discard pile with no effect. You PLAY a card for an effect, and then it can be discarded after the effect happens ch_SpielTalk! 10/01/2008 13:30:37 simpson interesting. you would prefer to see Play card in the rules? ch_SpielTalk! 10/01/2008 13:30:45 sedjtroll you could call that a "playED" pile I suppose ch_SpielTalk! 10/01/2008 13:30:52 sedjtroll absolutely ch_SpielTalk! 10/01/2008 13:30:57 sedjtroll it's also more succinct ch_SpielTalk! 10/01/2008 13:31:26 sedjtroll "Discard up to 2 cards to the discard pile" vs "Play up to 2 cards" ch_SpielTalk! 10/01/2008 13:31:47 simpson where do you play it then? ch_SpielTalk! 10/01/2008 13:32:19 simpson just slap it on the table? ch_SpielTalk! 10/01/2008 13:32:25 sedjtroll you just play it. In one place you define play as "move the running marker the correct number of spaces in the correct direction, then place the card in the discard pile" ch_SpielTalk! 10/01/2008 13:32:43 sedjtroll then you just say "play up to 2 cards" ch_SpielTalk! 10/01/2008 13:32:48 sedjtroll or 'when youplay a card" ch_SpielTalk! 10/01/2008 13:32:53 sedjtroll or whatever ch_SpielTalk! 10/01/2008 13:33:07 sedjtroll Defining terms is essential to rules writing ch_SpielTalk! 10/01/2008 13:33:51 simpson i guess i might approach differently depending on if i were using the rules to teach the game or using the rules as guidelines & reference ch_SpielTalk! 10/01/2008 13:33:59 sedjtroll I mean, you haven't definied Draw, or Discard for that matter, why do you even need to worry about defining Play? heh ch_SpielTalk! 10/01/2008 13:34:23 sedjtroll think about it like you're telling a computer what to do ch_SpielTalk! 10/01/2008 13:34:31 sedjtroll because computers can't think ch_SpielTalk! 10/01/2008 13:34:39 sedjtroll so you have to be foolproof ch_SpielTalk! 10/01/2008 13:34:49 simpson yeah but computers don't assume either. people do. ch_SpielTalk! 10/01/2008 13:35:04 sedjtroll so whenever you use a term, you have to be sure the computer has been told what that term means ch_SpielTalk! 10/01/2008 13:35:16 sedjtroll but if you want clear rules, don't allow people to assume ch_SpielTalk! 10/01/2008 13:35:35 sedjtroll rather don't rely on their assumptions ch_SpielTalk! 10/01/2008 13:35:41 sedjtroll right? ch_SpielTalk! 10/01/2008 13:35:41 simpson people assume. i can't change that. its systemic. ch_SpielTalk! 10/01/2008 13:36:23 simpson i don't think relying directly on assumptions is positive. just that it happens and should be taken into consideration. ch_SpielTalk! 10/01/2008 13:36:23 sedjtroll right, but they don't all assume the same thing at the same time, so you can't count on that as part of your rule writing ch_SpielTalk! 10/01/2008 13:36:41 sedjtroll if you write so people don't have to assume, then you can't go wrong ch_SpielTalk! 10/01/2008 13:37:07 sedjtroll on the down side, then the rules sound all technical and unfriendly ch_SpielTalk! 10/01/2008 13:37:33 simpson which works against several forms of learning ch_SpielTalk! 10/01/2008 13:38:11 sedjtroll So anyway, as you say, people assume - which is why you shouldn't use the term "discard" with something that has an effect ch_SpielTalk! 10/01/2008 13:38:31 sedjtroll because people will assume discard means no effect ch_SpielTalk! 10/01/2008 13:39:02 sedjtroll heh ch_SpielTalk! 10/01/2008 13:39:12 sedjtroll but anyway, are you moving forward with that game? ch_SpielTalk! 10/01/2008 13:39:26 simpson you mean making in the really real world? ch_SpielTalk! 10/01/2008 13:39:27 sedjtroll also, were the cards intended to be all either +3 or -5? ch_SpielTalk! 10/01/2008 13:39:32 sedjtroll or are there ranges? ch_SpielTalk! 10/01/2008 13:39:50 sedjtroll yeah, seems like an easy game to prototype ch_SpielTalk! 10/01/2008 13:40:06 simpson the range is -5 thru +5 with no zero card ch_SpielTalk! 10/01/2008 13:40:14 sedjtroll you could use playing cards, color one end of the track red, the other black ch_SpielTalk! 10/01/2008 13:41:02 simpson if i made it PnP i would just use playing cards. if i made it prototyped i would retheme the game. ch_SpielTalk! 10/01/2008 13:41:26 sedjtroll When reading the rules I thought the way it got harder was going to be that once you landed in a spot, the peg would go in line with that spot, and that spot would no longer be available for you to land in - reducing your options for how to win. ch_SpielTalk! 10/01/2008 13:41:57 sedjtroll limiting the hand size likely doesn't have much effect ch_SpielTalk! 10/01/2008 13:42:02 sedjtroll at all, really ch_SpielTalk! 10/01/2008 13:42:17 simpson yeah. another emergent flaw but minor. ch_SpielTalk! 10/01/2008 13:42:36 doho123 after playing a game last night with cards that ranged from -5 to +5, plus a +10, I got into an argument ch_SpielTalk! 10/01/2008 13:42:44 sedjtroll it gets a lot harder when you lose the ability to win on your block ch_SpielTalk! 10/01/2008 13:43:01 doho123 over "why not just add +5 to every card" ch_SpielTalk! 10/01/2008 13:43:05 sedjtroll (I'm waiting for the punchline) ch_SpielTalk! 10/01/2008 13:44:06 sedjtroll ... ch_SpielTalk! 10/01/2008 13:44:11 sedjtroll (still waiting) ch_SpielTalk! 10/01/2008 13:44:15 simpson ... ch_SpielTalk! 10/01/2008 13:44:35 doho123 I was arguing that it doesn't change the strategy, meanwhile the other person was arguing that it changes the strategy greatly ch_SpielTalk! 10/01/2008 13:45:00 sedjtroll Scott, you play Solitaire games, who were you arguing with? ;-) ch_SpielTalk! 10/01/2008 13:45:01 Darkehorse you mean instead of -5 to +5 and a +10, it would be 0 to 10 and a +15? ch_SpielTalk! 10/01/2008 13:45:10 doho123 yes ch_SpielTalk! 10/01/2008 13:45:18 sedjtroll Well, if the track doesn't wrap around, I'd say it def changes things ch_SpielTalk! 10/01/2008 13:45:25 doho123 this was at the local Chicago Board Game Designer Club ch_SpielTalk! 10/01/2008 13:45:42 sedjtroll but I think Scott is referring to the yesterday chats when we discussed 22-20 vs 2-0 in an area control game ch_SpielTalk! 10/01/2008 13:45:44 simpson what game was it? ch_SpielTalk! 10/01/2008 13:45:51 Nando [color=#800000] well la dee dah [/color] ch_SpielTalk! 10/01/2008 13:45:59 doho123 a prototype someone had ch_SpielTalk! 10/01/2008 13:46:13 Nando [color=#800000] mr bigtime chicago designer [/color] ch_SpielTalk! 10/01/2008 13:46:19 sedjtroll OH! I thoguht you meant THIS game (Equilibrium)! ch_SpielTalk! 10/01/2008 13:46:21 sedjtroll My bad ch_SpielTalk! 10/01/2008 13:46:23 sedjtroll Apologies ch_SpielTalk! 10/01/2008 13:46:29 Darkehorse Scott: Generally I would say it doesn't matter, but I don't have enough information to decide. ch_SpielTalk! 10/01/2008 13:46:32 Nando [color=#800000] :P [/color] ch_SpielTalk! 10/01/2008 13:46:36 sedjtroll I totally was like "wtf is Scott talking about) ch_SpielTalk! 10/01/2008 13:46:40 doho123 well, it's hobbyists ch_SpielTalk! 10/01/2008 13:47:24 sedjtroll yeah, I haven't enough info. in equilibrium that would severely change the game ch_SpielTalk! 10/01/2008 13:47:32 doho123 well, I wa arguing with this guy; http://www.boardgamegeek.com/designer/6840 ch_SpielTalk! 10/01/2008 13:48:08 simpson meaning... ch_SpielTalk! 10/01/2008 13:48:34 doho123 I pretty much let it slide, since I was tired. But after sleeping on it, I realized he was arguing that it changes the scoring somewhat, but I was arguing that it doesn't change the strategy ch_SpielTalk! 10/01/2008 13:49:29 Darkehorse It depends on what that's tied to, if it's just to keep score, I see no reason it wouldn't work. But then again, I saw no real need to change it either. ch_SpielTalk! 10/01/2008 13:49:30 simpson designers are smart idiots ch_SpielTalk! 10/01/2008 13:49:37 doho123 his viewpoint "WHY WOULD YOU WANT TO take a -1 when it subtracts from your score" ch_SpielTalk! 10/01/2008 13:50:04 doho123 my viewppoint was "if -1 is the best card out of a deck composed of 80% negative cards, it's worth taking" ch_SpielTalk! 10/01/2008 13:50:18 Darkehorse LOL he is an idiot. ch_SpielTalk! 10/01/2008 13:50:26 doho123 since, the expected value of any given card would be much lower ch_SpielTalk! 10/01/2008 13:50:54 Darkehorse It does change the perception of gameplay, but it doesn't change gameplay. ch_SpielTalk! 10/01/2008 13:51:24 doho123 his example was "he has two cards, +1 and +2, I have three cards, +1,+2,+3. I win" ch_SpielTalk! 10/01/2008 13:51:42 Darkehorse it's just like soduko. People say it's a numbers game, but it really is not. It's pure simple deduction. ch_SpielTalk! 10/01/2008 13:51:56 doho123 but when you subtract 10 from each card equally, he has "-9,-8, I have -9,-8,-7, and now I lose" ch_SpielTalk! 10/01/2008 13:52:22 doho123 which yes, it's true, it's changes the math. ch_SpielTalk! 10/01/2008 13:52:40 Darkehorse LOL you're an idiot. ch_SpielTalk! 10/01/2008 13:53:00 Darkehorse j/k btw. ch_SpielTalk! 10/01/2008 13:53:30 Darkehorse Hmmm that's interesting. ch_SpielTalk! 10/01/2008 13:54:23 doho123 Negative values in a game where you are trying to gain positive points are interesting, in that, what you are REALLY doing is giving positive points to ALL the other players. ch_SpielTalk! 10/01/2008 13:54:51 doho123 so a -1 to you, equalizes out to +1 times the amount of other players. ch_SpielTalk! 10/01/2008 13:54:57 Darkehorse In that case it's more ideal to pick up fewer cards than anyone else. ch_SpielTalk! 10/01/2008 13:55:15 doho123 yes ch_SpielTalk! 10/01/2008 13:55:38 Darkehorse BC with the 'translation' I have -20 pts while you have -30. ch_SpielTalk! 10/01/2008 13:56:11 doho123 but if a card is offered to me that's a-1, filled with a deck of -10 and a single +1, the -1 card pick up is still a smart move, since it is more than likely the next card will be worse ch_SpielTalk! 10/01/2008 13:56:56 doho123 yes, the translation gets messy. ch_SpielTalk! 10/01/2008 13:57:53 simpson you're using french to teach english ch_SpielTalk! 10/01/2008 13:58:43 simpson its interesting how value systems can be created within a game's scope ch_SpielTalk! 10/01/2008 13:58:49 seo wow! I just got back and I found I missed a lot ch_SpielTalk! 10/01/2008 13:58:59 Nando [color=#800000] that's zomulgustar! he still lurks at bgdf quite often. I like him. [/color] ch_SpielTalk! 10/01/2008 13:59:07 seo Hi Nando, Darke, Simpson! ch_SpielTalk! 10/01/2008 14:00:00 Darkehorse Hi Ariel. ch_SpielTalk! 10/01/2008 14:00:00 doho123 regardless, it's an intersting math problem ch_SpielTalk! 10/01/2008 14:00:46 Darkehorse So ideally you would take a positive card, next best thing is to take nothing (if that's possible within the scope of the game) and finally the least negative of available cards. ch_SpielTalk! 10/01/2008 14:01:05 Darkehorse Relative position. Very interesting, I need to think on that more. ch_SpielTalk! 10/01/2008 14:01:07 doho123 right ch_SpielTalk! 10/01/2008 14:02:06 doho123 and we played a protype of his that was intersting, but pretty mathy ch_SpielTalk! 10/01/2008 14:02:58 doho123 Which I think if I did it, I would strip out almost all of the math, but that's not where he want it to head ch_SpielTalk! 10/01/2008 14:05:04 sedjtroll Doho: you'd strip out the math? I don't know why, but I find myself thinking "of course you would!" ch_SpielTalk! 10/01/2008 14:05:56 doho123 math is bad. ch_SpielTalk! 10/01/2008 14:06:23 doho123 but he is a very mathy guy ch_SpielTalk! 10/01/2008 14:06:49 Darkehorse math bad, like fire. ch_SpielTalk! 10/01/2008 14:07:05 simpson math isn't very palpatible. its too absolute. but not like the vodka. ch_SpielTalk! 10/01/2008 14:07:39 Darkehorse That's Absolut with no 'e'. ch_SpielTalk! 10/01/2008 14:08:39 simpson there's an e. its just silent. and invisible. ch_SpielTalk! 10/01/2008 14:09:14 Darkehorse Right. Forgot about that. ch_SpielTalk! 10/01/2008 14:09:32 Darkehorse Sorry, I work for a Spirits distributor. ch_SpielTalk! 10/01/2008 14:13:56 sedjtroll heh ch_SpielTalk! 10/01/2008 14:14:20 sedjtroll Scott, I just rereadt hat longish email I had sent you about Conjunction Junction again (happy Darke? ;) ch_SpielTalk! 10/01/2008 14:16:04 doho123 ok ch_SpielTalk! 10/01/2008 14:17:24 sedjtroll you think about that at all? ch_SpielTalk! 10/01/2008 14:17:26 clearclaw1 simpson quit (timeout) ch_SpielTalk! 10/01/2008 14:17:47 doho123 A littel bit here and there. ch_SpielTalk! 10/01/2008 14:18:00 Darkehorse starts humming the tune.. ch_SpielTalk! 10/01/2008 14:18:13 doho123 the whole "build words to build tracks" is the easy part. The hard part is coming up with a good reason for linking cities ch_SpielTalk! 10/01/2008 14:18:39 sedjtroll you mean for linking 2 particular cities? ch_SpielTalk! 10/01/2008 14:19:13 sedjtroll reason #1 is that you want one of the 2 letters in the cities. reason #2 is that you need the letters to make a word.... ch_SpielTalk! 10/01/2008 14:19:27 doho123 but aren't you drawing letters anyway? ch_SpielTalk! 10/01/2008 14:19:34 sedjtroll but I think I see hwat you mean, there should be a strategic reason where to put track ch_SpielTalk! 10/01/2008 14:19:50 sedjtroll there are 2 kinds of letters (the way I see it)... ch_SpielTalk! 10/01/2008 14:19:50 doho123 it just seems like a city should give you something more than just one tile. ch_SpielTalk! 10/01/2008 14:19:58 sedjtroll there are hex tiles with letters which you play to the baord ch_SpielTalk! 10/01/2008 14:20:12 sedjtroll then there are lettered chips or tiles or whatever that are different ch_SpielTalk! 10/01/2008 14:20:21 sedjtroll they are probably also hexes but look different ch_SpielTalk! 10/01/2008 14:20:28 sedjtroll which are the letters on the cities ch_SpielTalk! 10/01/2008 14:21:11 sedjtroll Maybe at the game end if you have a continuous track through some cities and you can make a word out of those letters that's good? ch_SpielTalk! 10/01/2008 14:22:00 sedjtroll Maybe even look at each of your continuous tracks and see what letters they go through? I'm not liking that ch_SpielTalk! 10/01/2008 14:22:21 doho123 oh, maybe at the end of the game your score is based on the size of the word youmade with the letters in the cities you connected ch_SpielTalk! 10/01/2008 14:22:34 doho123 that would satisfy my demand ch_SpielTalk! 10/01/2008 14:22:43 sedjtroll for one thing I'd like to not print the letters on the cities, rather shuffle them up and distribute them randomly (so this particular city is not the same letter every game) ch_SpielTalk! 10/01/2008 14:23:06 sedjtroll Doho: did you not read my email? ch_SpielTalk! 10/01/2008 14:23:20 doho123 a long time ago (in Scott terms) ch_SpielTalk! 10/01/2008 14:23:25 sedjtroll "Each player has a card** with some words on it, and the goal of the game is to spell the words on the card with the lettered chips you collect. The cards would probably have 2 3-letter words, 2 4-letter, and 1 each 5, 6, 7, and maybe 8 letter words. The game should be long enough for each player to get about 8-10 lettered chips with which to spell the words." ch_SpielTalk! 10/01/2008 14:23:39 sedjtroll "** Or maybe there's a communal card" ch_SpielTalk! 10/01/2008 14:24:00 doho123 oh you see, I thought you were talking about just generalized letter tiles, not city letter ch_SpielTalk! 10/01/2008 14:24:07 doho123 city letters ch_SpielTalk! 10/01/2008 14:24:25 sedjtroll "The cities start with a little stack of lettered chips (different from the lettered hex tiles that you'll play on the board)" ch_SpielTalk! 10/01/2008 14:26:23 sedjtroll that's why I was referring to them as Chips ch_SpielTalk! 10/01/2008 14:26:28 sedjtroll instead of Tiles ch_SpielTalk! 10/01/2008 14:26:35 sedjtroll heh ch_SpielTalk! 10/01/2008 14:26:48 doho123 anyway, I like the idea that at the end of the game, your score is based solely on a word created from your connected cities ch_SpielTalk! 10/01/2008 14:27:00 doho123 the game now has a purpose to me ch_SpielTalk! 10/01/2008 14:27:08 sedjtroll You see, I have this vision in my head of how it would look. this would be much easier if you could just read my mind. ch_SpielTalk! 10/01/2008 14:28:09 sedjtroll I sorta like the idea of looking at the connected cities on your line and just reading a word, but that wouldn't work as well I don't think ch_SpielTalk! 10/01/2008 14:28:38 sedjtroll I like better the idea of getting the chips and spelling words out of those, and I especially like that they're predefined words, so you don't have to be good at wordbuilding for that ch_SpielTalk! 10/01/2008 14:29:05 sedjtroll I imagine scoring like Ticket to Ride maybe where you get more points for a larger word than a smaller one ch_SpielTalk! 10/01/2008 14:29:23 sedjtroll but like 2 3-letter words and a 4-letter word should outscore a 7 letter word probably ch_SpielTalk! 10/01/2008 14:29:30 sedjtroll Hmm ch_SpielTalk! 10/01/2008 14:29:30 Darkehorse How about having a several words listed for each city, and two connect two cities you must play a word thats common to both. ch_SpielTalk! 10/01/2008 14:29:42 sedjtroll maybe just the player to use the most of their letter chips in words ch_SpielTalk! 10/01/2008 14:29:51 doho123 I prefer letting a player make their own words, personally. but that's really neither her nor there ch_SpielTalk! 10/01/2008 14:29:53 Darkehorse (and to connect two cities) ch_SpielTalk! 10/01/2008 14:30:02 sedjtroll I agree with what Doho just said ch_SpielTalk! 10/01/2008 14:30:09 sedjtroll for connecting you build whatever word you like ch_SpielTalk! 10/01/2008 14:30:29 sedjtroll and whatever length (you can snake the track to make a longer word) ch_SpielTalk! 10/01/2008 14:30:54 sedjtroll I think there needs to be an in-game reward for making words, which I've been assuming would be income ch_SpielTalk! 10/01/2008 14:31:04 sedjtroll which you would spend on "better" letter tiles ch_SpielTalk! 10/01/2008 14:31:14 sedjtroll I've had this other idea too ch_SpielTalk! 10/01/2008 14:31:27 sedjtroll where you can play any tiles you want to connect 2 cities, and it costs money ch_SpielTalk! 10/01/2008 14:31:37 sedjtroll but if you build a word then it costs less (or you get paid) ch_SpielTalk! 10/01/2008 14:31:44 doho123 money is too much math ch_SpielTalk! 10/01/2008 14:32:19 sedjtroll So if you are absolutely crap at making words, you could play the gme as an economic game, do stuff that makes money, spend money on track, etc ch_SpielTalk! 10/01/2008 14:33:04 sedjtroll I'd love to see a word game where a person who's good at word games and a person who's terrible at word games can compete with each other ch_SpielTalk! 10/01/2008 14:33:04 sedjtroll ch_SpielTalk! 10/01/2008 14:33:24 sedjtroll because it's also a tactical placement game, or an economic game, or whatever ch_SpielTalk! 10/01/2008 14:33:41 doho123 time to go! ch_SpielTalk! 10/01/2008 14:33:50 sedjtroll Ok, TTYL ch_SpielTalk! 10/01/2008 14:34:14 sedjtroll I figure if you're turned off by the math then you'll try to make words ch_SpielTalk! 10/01/2008 14:34:28 sedjtroll problem is, where does money come from? ch_SpielTalk! 10/01/2008 14:35:52 Darkehorse there is a -5 to +5 on each tile, with some +10s. LOL ch_SpielTalk! 10/01/2008 14:36:04 sedjtroll maybe you can forgo your turn/action to take like $2 ch_SpielTalk! 10/01/2008 14:36:07 sedjtroll lol ch_SpielTalk! 10/01/2008 14:37:09 sedjtroll maybe you can discard tiles for $1 each when you're placing tiles, which is similar to forgoing your turn for income ch_SpielTalk! 10/01/2008 14:37:40 sedjtroll So you always take the free lot (which might have money on it even), and you spend some turns just selling the letters (discarding for $1 each) in order to afford to play a word ch_SpielTalk! 10/01/2008 14:37:43 Darkehorse doho123 quit (timeout) ch_SpielTalk! 10/01/2008 14:37:45 sedjtroll rather to play track ch_SpielTalk! 10/01/2008 14:37:54 sedjtroll i thin it's a losing proposition ch_SpielTalk! 10/01/2008 14:38:13 simpson joins SpielTalk! ch_SpielTalk! 10/01/2008 14:39:56 Darkehorse or perhaps a losing [i]preposition[/i]? LOL ch_SpielTalk! 10/01/2008 14:40:00 sedjtroll brb ch_SpielTalk! 10/01/2008 14:40:03 sedjtroll LOL ch_SpielTalk! 10/01/2008 14:51:26 clearclaw1 simpson quit (timeout) ch_SpielTalk! 10/01/2008 15:03:14 sedjtroll ok ch_SpielTalk! 10/01/2008 15:03:25 sedjtroll I think I have something that will work ch_SpielTalk! 10/01/2008 15:03:40 sedjtroll and doho's not here, so he can't say it's too mathy! ch_SpielTalk! 10/01/2008 15:04:06 Nando [color=#800000] should I get tanga's feudo? [/color] ch_SpielTalk! 10/01/2008 15:04:07 sedjtroll (is he worried about math for the [i]player[/i] or the [i]designer[/i]?) ch_SpielTalk! 10/01/2008 15:04:15 sedjtroll *shrug* ch_SpielTalk! 10/01/2008 15:04:24 sedjtroll I'm not familiar with Feudo ch_SpielTalk! 10/01/2008 15:04:26 Darkehorse Nando: no. ch_SpielTalk! 10/01/2008 15:04:37 sedjtroll I'd guess "no" ch_SpielTalk! 10/01/2008 15:04:41 sedjtroll so here it is ch_SpielTalk! 10/01/2008 15:04:42 Nando [color=#800000] how is feudo a $50 game? it's just counters [/color] ch_SpielTalk! 10/01/2008 15:04:57 sedjtroll first off I need to explain how the lettered hex tiles are obtained ch_SpielTalk! 10/01/2008 15:05:21 sedjtroll anyone familiar with Vinci? ch_SpielTalk! 10/01/2008 15:05:38 Darkehorse Manufacturers Suggest Ripyouoff Price. ch_SpielTalk! 10/01/2008 15:05:56 Darkehorse Gotta go. ch_SpielTalk! 10/01/2008 15:06:04 sedjtroll well, imagine this... along the edge of the board or something there are a number of bins ch_SpielTalk! 10/01/2008 15:06:10 sedjtroll the bottom one is empty ch_SpielTalk! 10/01/2008 15:06:26 sedjtroll the rest have pairs of letters (randomly drawn) in them ch_SpielTalk! 10/01/2008 15:06:47 sedjtroll these are the hex tiles that you play to the board, [i]not[/i] the city tiles which you use to win ch_SpielTalk! 10/01/2008 15:07:10 sedjtroll on your turn you may choose to either [i]get tiles[/i] or [i]use tiles[/i] ch_SpielTalk! 10/01/2008 15:08:01 sedjtroll if you [i]get tiles[/i] then you pay money - you put $1 in th empty bin and take the next bin for free, or you put $1 on that bin as well (with the 2 letters), and take the third bin ch_SpielTalk! 10/01/2008 15:08:17 sedjtroll when you take a bin, you get the 2 letters and any $s that are with them ch_SpielTalk! 10/01/2008 15:08:40 sedjtroll the contents of each bin above that one slide down ch_SpielTalk! 10/01/2008 15:09:05 sedjtroll so you can actually take the first bin and just get money ch_SpielTalk! 10/01/2008 15:09:18 sedjtroll (nothing slides down in that case, there's never letters in that first bin) ch_SpielTalk! 10/01/2008 15:09:34 Nando [color=#800000] there're [/color] ch_SpielTalk! 10/01/2008 15:09:58 sedjtroll Darkehorse quit (timeout) ch_SpielTalk! 10/01/2008 15:10:37 sedjtroll if you choose to [i]use tiles[/i] then you either spell a word and get paid $1 per letter you place, or lay generic track (from an offboard supply, like in Railroad Tycoon) at the cost of $1 per tile you place ch_SpielTalk! 10/01/2008 15:10:41 sedjtroll fine, noted ch_SpielTalk! 10/01/2008 15:10:57 sedjtroll in either case, you must place tiles from one city to another ch_SpielTalk! 10/01/2008 15:11:14 sedjtroll and then you take a City tile (lettered chit for endgame scoring) off of one of the 2 connected cities ch_SpielTalk! 10/01/2008 15:11:23 sedjtroll the end ch_SpielTalk! 10/01/2008 15:11:43 Nando [color=#800000] can you build anywhere [/color] ch_SpielTalk! 10/01/2008 15:11:56 sedjtroll I should have typed that all in my blog and then linked it :/ ch_SpielTalk! 10/01/2008 15:12:00 Nando [color=#800000] or do you have to build off your existing network after the first build? [/color] ch_SpielTalk! 10/01/2008 15:12:03 sedjtroll yes you can build anywhere ch_SpielTalk! 10/01/2008 15:12:26 Nando [color=#800000] is there any advantage to building a network? [/color] ch_SpielTalk! 10/01/2008 15:12:32 sedjtroll I think we'd decided we liked better being able to build anywhere, though if you build off your network, that would be oretty interesting ch_SpielTalk! 10/01/2008 15:13:02 sedjtroll OH! I think there was an idea that you could, like in Tempus, have multiple networks, but building gets more expensive if you do ch_SpielTalk! 10/01/2008 15:13:10 Nando [color=#800000] I suppose you could fork off anywhere and get the use of the letter at the fork point [/color] ch_SpielTalk! 10/01/2008 15:13:10 sedjtroll so the advantage is cost ch_SpielTalk! 10/01/2008 15:13:37 sedjtroll all plays must start and end in a city ch_SpielTalk! 10/01/2008 15:13:48 Nando [color=#800000] boo [/color] ch_SpielTalk! 10/01/2008 15:14:14 sedjtroll like maybe the standard cost to use tiles is $1/network -$1 ch_SpielTalk! 10/01/2008 15:14:26 sedjtroll so no extra cost if you just have 1 network, $1 extra if you have 2 ch_SpielTalk! 10/01/2008 15:14:28 sedjtroll etc ch_SpielTalk! 10/01/2008 15:14:37 seo seo quit ch_SpielTalk! 10/01/2008 15:14:54 sedjtroll boo? ch_SpielTalk! 10/01/2008 15:15:09 Nando [color=#800000] as in, boo/hiss [/color] ch_SpielTalk! 10/01/2008 15:15:11 sedjtroll what good is playing track if it doesn't connect to a city? ch_SpielTalk! 10/01/2008 15:15:24 sedjtroll income I guess. ch_SpielTalk! 10/01/2008 15:15:49 Nando [color=#800000] a city, sure [/color] ch_SpielTalk! 10/01/2008 15:15:52 sedjtroll but then you have random track out in the middle of nowhere ch_SpielTalk! 10/01/2008 15:15:54 Nando [color=#800000] or not [/color] ch_SpielTalk! 10/01/2008 15:16:10 sedjtroll I think it's gotta be full links, like RRT ch_SpielTalk! 10/01/2008 15:16:10 Nando [color=#800000] yes...connecting disparate...stuff [/color] ch_SpielTalk! 10/01/2008 15:16:45 sedjtroll I think there might also be a warehousing cost ch_SpielTalk! 10/01/2008 15:16:51 Nando [color=#800000] either connecting two cities, track and a city, or two tracks which themselves are conduits between two cities [/color] ch_SpielTalk! 10/01/2008 15:17:08 sedjtroll like $1 to save tiles after building... and/or whenever you [i]get tiles[/i] you pay $1 if you already have any ch_SpielTalk! 10/01/2008 15:17:38 Nando [color=#800000] so you'd have an I, T, and H configuration of valid track lays [/color] ch_SpielTalk! 10/01/2008 15:17:57 Nando [color=#800000] or HIT [/color] ch_SpielTalk! 10/01/2008 15:18:00 Nando [color=#800000] har har [/color] ch_SpielTalk! 10/01/2008 15:18:39 sedjtroll har har ch_SpielTalk! 10/01/2008 15:19:22 sedjtroll I just need to be sure that taking cash and paying for track isn't strictly better than building words ch_SpielTalk! 10/01/2008 15:19:38 sedjtroll I also don't want it to be strictly worse I suppose ch_SpielTalk! 10/01/2008 15:20:28 sedjtroll I was also thinking that you could maybe 'sell' tiles for $1 apiece, but I think that's not necessary ch_SpielTalk! 10/01/2008 15:21:35 sedjtroll and you're stuck with the other ch_SpielTalk! 10/01/2008 15:21:36 sedjtroll except what if you take 2 tiles, only needing 1 ch_SpielTalk! 10/01/2008 15:22:18 sedjtroll Do you have to warehouse it every turn until you can use it? ch_SpielTalk! 10/01/2008 15:22:25 sedjtroll Do you have to discard it? ch_SpielTalk! 10/01/2008 15:22:31 sedjtroll Are you allowed to sell it for $1? ch_SpielTalk! 10/01/2008 15:22:39 sedjtroll maybe selling for $1 is fair ch_SpielTalk! 10/01/2008 15:26:14 sedjtroll I wonder if it should have to be instead of building or getting tiles ch_SpielTalk! 10/01/2008 15:26:31 sedjtroll I'd like people to have to warehouse a junk tile 1 time if they're going to sell it ch_SpielTalk! 10/01/2008 15:26:44 sedjtroll maybe ch_SpielTalk! 10/01/2008 15:26:58 Nando [color=#800000] heh [/color] ch_SpielTalk! 10/01/2008 15:27:02 sedjtroll meh ch_SpielTalk! 10/01/2008 15:27:17 sedjtroll maybe just sell after placing your word (during, whatever) ch_SpielTalk! 10/01/2008 15:27:52 sedjtroll Potentially rough letters will have a coin pictured, meaning you get an extra $ for using that letter ch_SpielTalk! 10/01/2008 15:29:08 Nando [color=#800000] freaking. complicated. [/color] ch_SpielTalk! 10/01/2008 15:29:17 Nando [color=#800000] for a word game anyway [/color] ch_SpielTalk! 10/01/2008 15:31:42 sedjtroll it's not really a word game ch_SpielTalk! 10/01/2008 15:31:52 sedjtroll and is that really complicated? it's all $1 ch_SpielTalk! 10/01/2008 15:32:17 sedjtroll you want those tiles? You put $1 in each bin before them ch_SpielTalk! 10/01/2008 15:32:41 sedjtroll you want to connect those 2 cities? You have 2 options... collect tiles to make a word, or collect money and lay track ch_SpielTalk! 10/01/2008 15:33:09 Nando [color=#800000] it's not a word game... [/color] ch_SpielTalk! 10/01/2008 15:33:16 Nando [color=#800000] interesting perspective :) [/color] ch_SpielTalk! 10/01/2008 15:33:19 sedjtroll ... ch_SpielTalk! 10/01/2008 15:33:26 Nando [color=#800000] (or intersting, as doho would say) [/color] ch_SpielTalk! 10/01/2008 15:33:34 sedjtroll word games are about making words for the sake of making words ch_SpielTalk! 10/01/2008 15:33:45 sedjtroll this is a connection game with word building as the main mechanic ch_SpielTalk! 10/01/2008 15:33:51 sedjtroll (lol) ch_SpielTalk! 10/01/2008 15:34:26 sedjtroll incidentally, I think there needs to be a connection bonus or else $2/tile for building a word ch_SpielTalk! 10/01/2008 15:34:41 sedjtroll or you're basically losing money ch_SpielTalk! 10/01/2008 15:34:56 sedjtroll you'll get tiles for an average of probably about $1 per tile ch_SpielTalk! 10/01/2008 15:35:06 sedjtroll so if you place them for 41/tile then you're not making progress... ch_SpielTalk! 10/01/2008 15:35:10 sedjtroll wait, maybe that's ok ch_SpielTalk! 10/01/2008 15:35:20 sedjtroll 41 = $1 ch_SpielTalk! 10/01/2008 15:38:32 Nando [color=#800000] I have to hurry off to the bank... [/color] ch_SpielTalk! 10/01/2008 15:38:33 Nando [color=#800000] afk [/color] ch_SpielTalk! 10/01/2008 15:42:36 sedjtroll k ch_SpielTalk! 10/01/2008 15:42:40 sedjtroll hav fun ch_SpielTalk! 10/01/2008 15:55:52 Nando [color=#800000] kfa [/color] ch_SpielTalk! 10/01/2008 15:59:14 sedjtroll I guess that's the opposite of "away from keyboard" - but I'm not sure what it might stand for... ch_SpielTalk! 10/01/2008 15:59:28 sedjtroll "Killed for Avarice" ch_SpielTalk! 10/01/2008 15:59:41 Nando [color=#800000] ok [/color] ch_SpielTalk! 10/01/2008 15:59:49 sedjtroll "Koalas are Friendly Animals" ch_SpielTalk! 10/01/2008 15:59:57 Nando [color=#800000] "keyed for attention" [/color] ch_SpielTalk! 10/01/2008 16:00:42 Nando [color=#800000] kill former away (notice) [/color] ch_SpielTalk! 10/01/2008 16:00:52 sedjtroll lol ch_SpielTalk! 10/01/2008 16:00:57 sedjtroll nice ch_SpielTalk! 10/01/2008 16:02:09 Nando [color=#800000] keys fondled anytime [/color] ch_SpielTalk! 10/01/2008 16:02:51 sedjtroll :) ch_SpielTalk! 10/01/2008 16:04:44 Nando [color=#800000] klingon federation alliance [/color] ch_SpielTalk! 10/01/2008 16:05:00 Nando [color=#800000] there don't seem to be a lot of common K words [/color] ch_SpielTalk! 10/01/2008 16:05:06 Nando [color=#800000] at least, not springing to mind [/color] ch_SpielTalk! 10/01/2008 16:05:46 Nando [color=#800000] key*, keep, kill, ... ? [/color] ch_SpielTalk! 10/01/2008 16:06:39 sedjtroll My problem is that once I think of one, I can't think of much else. ch_SpielTalk! 10/01/2008 16:06:47 sedjtroll Kettle ch_SpielTalk! 10/01/2008 16:06:51 sedjtroll kelp ch_SpielTalk! 10/01/2008 16:07:11 Nando [color=#800000] kaleidoscope [/color] ch_SpielTalk! 10/01/2008 16:07:21 Nando [color=#800000] kitchen [/color] ch_SpielTalk! 10/01/2008 16:07:23 sedjtroll karaoke ch_SpielTalk! 10/01/2008 16:07:33 sedjtroll Karaoke For Alms ch_SpielTalk! 10/01/2008 16:07:40 Nando [color=#800000] for all :) [/color] ch_SpielTalk! 10/01/2008 16:08:33 sedjtroll For, From, Fiance, Fear, Far, Fair... lots of Fs ch_SpielTalk! 10/01/2008 16:08:43 sedjtroll prolly lots of As too ch_SpielTalk! 10/01/2008 16:09:02 Nando [color=#800000] keel [/color] ch_SpielTalk! 10/01/2008 16:09:06 Nando [color=#800000] kiss [/color] ch_SpielTalk! 10/01/2008 16:09:16 sedjtroll Karosene? ch_SpielTalk! 10/01/2008 16:09:20 sedjtroll Kids ch_SpielTalk! 10/01/2008 16:09:23 sedjtroll Kinder ch_SpielTalk! 10/01/2008 16:09:32 sedjtroll Kender (halfling) ch_SpielTalk! 10/01/2008 16:09:37 sedjtroll kind ch_SpielTalk! 10/01/2008 16:09:40 Nando [color=#800000] these are useless words [/color] ch_SpielTalk! 10/01/2008 16:09:43 sedjtroll king ch_SpielTalk! 10/01/2008 16:09:46 sedjtroll kong ch_SpielTalk! 10/01/2008 16:09:50 Nando [color=#800000] we should ditch the letter K [/color] ch_SpielTalk! 10/01/2008 16:09:50 sedjtroll indeed ch_SpielTalk! 10/01/2008 16:10:00 Nando [color=#800000] oh, king is a good word [/color] ch_SpielTalk! 10/01/2008 16:10:10 Nando [color=#800000] and kill and kiss [/color] ch_SpielTalk! 10/01/2008 16:10:14 Nando [color=#800000] that's it [/color] ch_SpielTalk! 10/01/2008 16:10:27 sedjtroll heh, you don't like kids? ch_SpielTalk! 10/01/2008 16:10:47 Nando [color=#800000] there are a lot of names for them [/color] ch_SpielTalk! 10/01/2008 16:10:49 Nando [color=#800000] children [/color] ch_SpielTalk! 10/01/2008 16:10:55 Nando [color=#800000] youngsters [/color] ch_SpielTalk! 10/01/2008 16:10:55 sedjtroll true ch_SpielTalk! 10/01/2008 16:10:58 sedjtroll brats ch_SpielTalk! 10/01/2008 16:11:00 sedjtroll spawn ch_SpielTalk! 10/01/2008 16:11:04 Nando [color=#800000] infants, yeah [/color] ch_SpielTalk! 10/01/2008 16:11:07 Nando [color=#800000] tons [/color] ch_SpielTalk! 10/01/2008 16:11:09 sedjtroll rugrats ch_SpielTalk! 10/01/2008 16:11:19 sedjtroll little, tiny, peopel ch_SpielTalk! 10/01/2008 16:11:22 Nando [color=#800000] twerps [/color] ch_SpielTalk! 10/01/2008 16:11:34 Nando [color=#800000] munchkins....D'OH [/color] ch_SpielTalk! 10/01/2008 16:11:44 sedjtroll I'm on a freaking roll today.. .that's 24 typos ch_SpielTalk! 10/01/2008 16:12:00 sedjtroll you mean munch_ins ch_SpielTalk! 10/01/2008 16:12:04 Nando [color=#800000] at least you're not on a role [/color] ch_SpielTalk! 10/01/2008 16:12:06 sedjtroll and I mean frea_ing ch_SpielTalk! 10/01/2008 16:12:19 Nando [color=#800000] munch'ins [/color] ch_SpielTalk! 10/01/2008 16:12:27 Nando [color=#800000] heh. not inaccurate [/color] ch_SpielTalk! 10/01/2008 16:12:48 sedjtroll 1/2 the time the sound of a K can be made with a C anyway! ch_SpielTalk! 10/01/2008 16:13:04 sedjtroll "Down with K, Down with K!" ch_SpielTalk! 10/01/2008 16:43:36 sedjtroll So do you think the word/train game, as outlined, will work? Or is it missing a big piece? ch_SpielTalk! 10/01/2008 16:46:14 Nando [color=#800000] it's missing the "why are there words" piece [/color] ch_SpielTalk! 10/01/2008 16:50:43 eugman joins SpielTalk! ch_SpielTalk! 10/01/2008 16:53:51 sedjtroll hmm ch_SpielTalk! 10/01/2008 16:54:05 sedjtroll because it's refreshing ch_SpielTalk! 10/01/2008 16:54:07 sedjtroll ? ch_SpielTalk! 10/01/2008 16:54:08 sedjtroll :) ch_SpielTalk! 10/01/2008 16:54:14 sedjtroll and different ch_SpielTalk! 10/01/2008 16:54:21 Nando [color=#800000] heh [/color] ch_SpielTalk! 10/01/2008 16:54:28 sedjtroll and it would make it so my mom could play a connection game :) ch_SpielTalk! 10/01/2008 16:55:17 eugman oh hey I figured a good way to voice my concern with the showdown. In a game where you try to get plurality, plurality=majority when it's just two players. ch_SpielTalk! 10/01/2008 16:55:30 sedjtroll rather than type all that out again for a blog post, I c&ped the convo and then did a lot of deleting just now ch_SpielTalk! 10/01/2008 16:56:03 sedjtroll I wonder if that saved any time. I'm sure it saved typos! Though I found one :/ ch_SpielTalk! 10/01/2008 16:57:09 Nando [color=#800000] plurality = majority all the time [/color] ch_SpielTalk! 10/01/2008 16:57:28 Nando [color=#800000] in the most common sense of the word majority [/color] ch_SpielTalk! 10/01/2008 16:57:55 eugman I suppose that's true, what's a good word for preponderence? ch_SpielTalk! 10/01/2008 16:58:08 sedjtroll but you could have a plurality without having the majority ch_SpielTalk! 10/01/2008 16:58:10 Nando [color=#800000] what's wrong with preponderance? [/color] ch_SpielTalk! 10/01/2008 16:58:55 sedjtroll Eminem is 'randomly' on my mp3 player WAY more often than anything else ch_SpielTalk! 10/01/2008 16:59:16 eugman I suppose it work. I honestly rarely use the word. ch_SpielTalk! 10/01/2008 17:00:32 Nando [color=#800000] "...dominance, domination, paramountcy, predominance, preeminence, preponderancy, prepotency, supremacy." [/color] ch_SpielTalk! 10/01/2008 17:00:58 Nando [color=#800000] so says answers.com, so say we all [/color] ch_SpielTalk! 10/01/2008 17:01:14 eugman Well it does help when it's a noun being compared to a noun. ch_SpielTalk! 10/01/2008 17:01:44 eugman Actually I'm not sure if preponderance is a noun or not. It just doen;t feel right by itself. ch_SpielTalk! 10/01/2008 17:03:47 Nando [color=#800000] saying I have a preponderance is like saying I have more [/color] ch_SpielTalk! 10/01/2008 17:04:05 Nando [color=#800000] it doesn't exist in a vacuum very well [/color] ch_SpielTalk! 10/01/2008 17:04:08 Nando [color=#800000] more....what? [/color] ch_SpielTalk! 10/01/2008 17:04:31 eugman It feels like it needs to be specific like numbers need units. It's like saying I have 16. ch_SpielTalk! 10/01/2008 17:05:13 Nando [color=#800000] so what is the sentence you're trying to rewrite [/color] ch_SpielTalk! 10/01/2008 17:06:19 eugman Well I guess it feels wierd to say in certain situations plurality=preponderance . ch_SpielTalk! 10/01/2008 17:07:07 Nando [color=#800000] plurality is more in count. preponderance is more in influence/significance. [/color] ch_SpielTalk! 10/01/2008 17:07:31 Nando [color=#800000] I think it's not natural to equate them. [/color] ch_SpielTalk! 10/01/2008 17:08:44 eugman Eh well, it doesn't matter much. So anything of interest been happening lately? ch_SpielTalk! 10/01/2008 17:09:18 Nando [color=#800000] I think I missed something. [/color] ch_SpielTalk! 10/01/2008 17:12:51 sedjtroll eugman is writing out an entry for the GDS, and has some sentance involving players having a preponderance/pluralit (but not majority?) of markers in an area? ch_SpielTalk! 10/01/2008 17:13:45 sedjtroll Damn, 25 errors - I should quit chatting. I don't know if I can do 50 push-ups in a row ch_SpielTalk! 10/01/2008 17:14:30 sedjtroll So if I were, say, hypothetically, making a bullet list of things I wanted to include in this word- building-as-a-mechanic game, what would be on there? ch_SpielTalk! 10/01/2008 17:14:38 eugman Well basically I thought I had a short succint way of describing my issue with area influence with 2 players but semantic monsters have foiled that plan ch_SpielTalk! 10/01/2008 17:14:54 sedjtroll People who are good at word building should be able to excel at this game ch_SpielTalk! 10/01/2008 17:15:10 sedjtroll People who are <span style="font-style:italic;">NOT</span> good at word building but who are good at connection games should <span style="font-style:italic;">also</span> be able to excel at this game ch_SpielTalk! 10/01/2008 17:15:21 sedjtroll There needs to be a point to building words, rather than word building for the sake of word building ch_SpielTalk! 10/01/2008 17:15:34 eugman Word-building-as-a-mechanic? Like scrabble or upwords? ch_SpielTalk! 10/01/2008 17:16:11 sedjtroll yeah ch_SpielTalk! 10/01/2008 17:16:18 sedjtroll only not just to build words ch_SpielTalk! 10/01/2008 17:16:26 sedjtroll http://sedjtroll.blogspot.com/2007/12/word-game-as-mechanic.html ch_SpielTalk! 10/01/2008 17:17:14 sedjtroll I guess those 3 bullet points are the main things ch_SpielTalk! 10/01/2008 17:22:09 eugman Hmm, what if words you make and collect act as some sort of vehicle for taking the actions to win. That and some sort of tactical way to manage your hand of letters. ch_SpielTalk! 10/01/2008 17:23:12 sedjtroll Anyone want to hook me up with a direct link to a pic of the Railroad Tycoon board? ch_SpielTalk! 10/01/2008 17:23:43 sedjtroll and maybe the RRT page and the AoS page at BGG ch_SpielTalk! 10/01/2008 17:23:53 eugman So using the words and making the words each provide a distinct advantage and a strategical person can help thier hand in a way that deals with an y spelling defiiency ch_SpielTalk! 10/01/2008 17:23:59 sedjtroll (stupid [i][b]SURFCONTROL[/i] [/b]) ch_SpielTalk! 10/01/2008 17:24:25 sedjtroll yeah, but they still have to spell words ch_SpielTalk! 10/01/2008 17:24:31 sedjtroll right? ch_SpielTalk! 10/01/2008 17:24:45 sedjtroll i think what I have in mind does about what I want it to do ch_SpielTalk! 10/01/2008 17:24:59 sedjtroll I think I need to test it to see if it works right. ch_SpielTalk! 10/01/2008 17:25:09 eugman right but they can focus on getting a setup wasier letters and more of them so they can make many easy words ch_SpielTalk! 10/01/2008 17:25:51 sedjtroll also, the main idea is that you're not just making words to make words ch_SpielTalk! 10/01/2008 17:26:06 sedjtroll in this case, you're making words to connect cities, and you want to connect sities to collect the city tiles ch_SpielTalk! 10/01/2008 17:26:25 sedjtroll whichyou will use to spell predetermined words ch_SpielTalk! 10/01/2008 17:26:37 sedjtroll (which means you don't need to know them or how to spell them) ch_SpielTalk! 10/01/2008 17:26:49 sedjtroll god facking damn it... up to 27! ch_SpielTalk! 10/01/2008 17:27:23 sedjtroll (and no, "facking" wasn't a misspelling, I meant to do that) ch_SpielTalk! 10/01/2008 17:27:43 eugman Well, I was trying to find a railroad tycoon picture but I'm going to do some laundry instead. ch_SpielTalk! 10/01/2008 17:27:58 sedjtroll And as I was describing to Nando, there'll be a way to connect cities that doesn't involve spelling ch_SpielTalk! 10/01/2008 17:28:06 sedjtroll Oh, thx ch_SpielTalk! 10/01/2008 17:28:15 sedjtroll I have to run home and let my tenant in anyhow ch_SpielTalk! 10/01/2008 17:28:24 sedjtroll I guess I can save this blog post and do it later ch_SpielTalk! 10/01/2008 17:28:34 sedjtroll Nando, I'l ttyl ch_SpielTalk! 10/01/2008 17:28:45 sedjtroll Eugman, I suppose I'l talk to you later as well! ch_SpielTalk! 10/01/2008 17:28:52 Nando [color=#800000] maybe each city could have a card listing the reasons to go there. and you lay track as a word this is one of those words/reasons [/color] ch_SpielTalk! 10/01/2008 17:28:54 sedjtroll god, x2 "I'l" ch_SpielTalk! 10/01/2008 17:29:24 sedjtroll I don't follow you ch_SpielTalk! 10/01/2008 17:29:25 Nando [color=#800000] as a word THAT is one [/color] ch_SpielTalk! 10/01/2008 17:29:57 Nando [color=#800000] like a city has nice SCENERY [/color] ch_SpielTalk! 10/01/2008 17:30:06 sedjtroll lol ch_SpielTalk! 10/01/2008 17:30:16 Nando [color=#800000] or COMMERCE [/color] ch_SpielTalk! 10/01/2008 17:30:19 sedjtroll that's interesting ch_SpielTalk! 10/01/2008 17:30:37 sedjtroll but it doesn't fit into my current framework... so I'll keep it on the back burner ch_SpielTalk! 10/01/2008 17:30:56 Nando [color=#800000] or maybe just mundane shipping resources like COAL, WOOL, COTTON (to steal from Brass) [/color] ch_SpielTalk! 10/01/2008 17:31:14 sedjtroll that's a really nice idea ch_SpielTalk! 10/01/2008 17:31:29 sedjtroll Actually, that's the sort of thing I had in mind for "thematic" endgame words. ch_SpielTalk! 10/01/2008 17:31:41 sedjtroll heh ch_SpielTalk! 10/01/2008 17:31:58 Nando [color=#800000] all the track words could be adjectives for a train ride :P [/color] ch_SpielTalk! 10/01/2008 17:32:13 Nando [color=#800000] players vote (boo/hiss) [/color] ch_SpielTalk! 10/01/2008 17:32:18 sedjtroll if the location of the cities (i.e. which letters were where) was static, then the cards could be set up so that like the letters to spell Rodeo were in the southwest ch_SpielTalk! 10/01/2008 17:33:15 sedjtroll um, I mean the card might say "rodeo" and to get those letters you'll be playing in the southwest ch_SpielTalk! 10/01/2008 17:33:25 Nando [color=#800000] oh. just have connecting track be any shippable (personal property) noun [/color] ch_SpielTalk! 10/01/2008 17:33:32 sedjtroll Mardi Gras letters could be in the southeast ch_SpielTalk! 10/01/2008 17:33:53 sedjtroll I don't like the idea of limiting the actual words played at all ch_SpielTalk! 10/01/2008 17:33:55 Nando [color=#800000] PEOPLE, PERSON, PASSENGER, LUMBER, WOOD, COAL, TOYS, ... [/color] ch_SpielTalk! 10/01/2008 17:34:16 sedjtroll I'd like people to be allowed to play any word they want, as long as it starts and ends with the right letters. ch_SpielTalk! 10/01/2008 17:34:26 sedjtroll I think Scott agrees witht hat ch_SpielTalk! 10/01/2008 17:34:35 sedjtroll damn, 30 now :( ch_SpielTalk! 10/01/2008 17:34:50 sedjtroll well, I gotta run ch_SpielTalk! 10/01/2008 17:34:56 sedjtroll I'll TTYL ch_SpielTalk! 10/01/2008 17:34:59 Nando [color=#800000] later [/color] ch_SpielTalk! 10/01/2008 17:35:17 sedjtroll I'm totally gonna turn this into a word game even clearclaw will like! :) ch_SpielTalk! 10/01/2008 17:35:22 sedjtroll lol ch_SpielTalk! 10/01/2008 17:35:29 sedjtroll and then Scott will hate me ch_SpielTalk! 10/01/2008 17:35:33 sedjtroll :) ch_SpielTalk! 10/01/2008 17:35:48 Nando [color=#800000] lol [/color] ch_SpielTalk! 10/01/2008 17:36:00 sedjtroll (I'm seriously looking forward to trying this) ch_SpielTalk! 10/01/2008 17:36:48 sedjtroll Figures... whenever I make any progress on H&F, I come up with some other idea, finish it, prototype it, play it, and evidently submit it to a publisher before I get anywhere with H&F... ch_SpielTalk! 10/01/2008 17:37:01 sedjtroll (I started H&F before TP) ch_SpielTalk! 10/01/2008 17:37:13 sedjtroll k, I'm out! ch_SpielTalk! 10/01/2008 17:39:33 eugman For real this time ch_SpielTalk! 10/01/2008 17:41:14 clearclaw1 sedjtroll quit (timeout) ch_SpielTalk! 10/01/2008 17:55:16 clearclaw1 eugman quit (timeout) ch_SpielTalk! 10/01/2008 19:33:47 SushiTsunami joins SpielTalk! ch_SpielTalk! 10/01/2008 19:34:06 SushiTsunami this forum is really slow ch_SpielTalk! 10/01/2008 19:34:35 Nando [color=#800000] it's always been slow, I think [/color] ch_SpielTalk! 10/01/2008 19:35:23 SushiTsunami who owns the forum? ch_SpielTalk! 10/01/2008 19:36:02 Nando [color=#800000] darkehorse [/color] ch_SpielTalk! 10/01/2008 19:36:41 SushiTsunami are you working on the challenge? ch_SpielTalk! 10/01/2008 19:37:20 SushiTsunami the horror/ island extravaganzathon? ch_SpielTalk! 10/01/2008 19:39:31 Nando [color=#800000] nope. I can't manage to get anywhere on my 'real' ideas. if I do those, it just distracts me [/color] ch_SpielTalk! 10/01/2008 19:39:52 Nando [color=#800000] actually, my current project was an idea I had for a GDS :P [/color] ch_SpielTalk! 10/01/2008 19:42:48 Nando SushiTsunami quit (timeout) ch_SpielTalk! 10/01/2008 20:02:09 clearclaw . ch_SpielTalk! 10/01/2008 20:02:17 clearclaw clearclaw quit ch_SpielTalk! 10/01/2008 20:02:20 clearclaw joins SpielTalk! ch_SpielTalk! 10/01/2008 20:37:12 Nando clearclaw quit (timeout) ch_SpielTalk! 10/01/2008 20:37:46 doho123 joins SpielTalk! ch_SpielTalk! 10/01/2008 20:40:47 clearclaw joins SpielTalk! ch_SpielTalk! 10/01/2008 20:48:44 clearclaw doho123 quit (timeout) ch_SpielTalk! 10/01/2008 22:56:06 clearclaw . ch_SpielTalk! 10/01/2008 22:56:07 clearclaw clearclaw quit ch_SpielTalk! 10/01/2008 22:56:10 clearclaw joins SpielTalk! ch_SpielTalk! 10/01/2008 23:19:18 Nando [color=#800000] yo [/color] ch_SpielTalk! 10/01/2008 23:38:34 clearclaw yo-yo ch_SpielTalk! 10/01/2008 23:38:42 clearclaw (ma?) ch_SpielTalk! 11/01/2008 00:02:58 Nando [color=#800000] some people are so stinking clever [/color] ch_SpielTalk! 11/01/2008 00:03:15 Nando [color=#800000] this guy on bgg is making a dungeon crawl...you see that? [/color] ch_SpielTalk! 11/01/2008 00:03:46 Nando [color=#800000] I think he's got a nightmare-ish slow game on his hands, but his ideas are really cool [/color] ch_SpielTalk! 11/01/2008 00:28:41 sedjtroll joins SpielTalk! ch_SpielTalk! 11/01/2008 00:29:07 sedjtroll link? ch_SpielTalk! 11/01/2008 00:29:45 Nando [color=#800000] http://www.boardgamegeek.com/thread/272041 [/color] ch_SpielTalk! 11/01/2008 00:34:00 sedjtroll Have I told you how I would like to approach an RPG, mechanics-wise? ch_SpielTalk! 11/01/2008 00:36:37 sedjtroll man, this guy seems to have put a lot of work into it ch_SpielTalk! 11/01/2008 00:36:46 sedjtroll sounds like a full on RPG ch_SpielTalk! 11/01/2008 00:36:55 Nando [color=#800000] yeah, he's off to the races [/color] ch_SpielTalk! 11/01/2008 00:37:00 sedjtroll neat stuff with the counters and all ch_SpielTalk! 11/01/2008 00:37:05 Nando [color=#800000] I don't recall if you did or not [/color] ch_SpielTalk! 11/01/2008 00:37:31 Nando [color=#800000] I like that he's gotten away from the typical stat/modifier stuff [/color] ch_SpielTalk! 11/01/2008 00:37:32 sedjtroll My idea is based on something which I think is done in a video game called Dungeon Siege ch_SpielTalk! 11/01/2008 00:37:53 sedjtroll basically you don't have a class or anything, you just do whatever you want ch_SpielTalk! 11/01/2008 00:37:59 sedjtroll and whatever you do, you get better at doing ch_SpielTalk! 11/01/2008 00:38:30 sedjtroll so if you're the type to hack and slash, you'll get better at hacking and slashing, and eventually you'll be a fighter type ch_SpielTalk! 11/01/2008 00:38:45 sedjtroll if you try to use magic, you'll get better at using magic, and you'll eventually be a mage ch_SpielTalk! 11/01/2008 00:38:48 sedjtroll etc ch_SpielTalk! 11/01/2008 00:39:05 sedjtroll then there would be "classes" which are something you qualify for ch_SpielTalk! 11/01/2008 00:39:35 sedjtroll so you can become a Paladin, as long as you are such-and-such good at fighting and such-and-such good at healing ch_SpielTalk! 11/01/2008 00:40:06 sedjtroll and once you qualify for and buy into the class, it gives you benefits in that regard, further specializing you as that type ch_SpielTalk! 11/01/2008 00:41:49 Nando [color=#800000] yeah, I remember this [/color] ch_SpielTalk! 11/01/2008 00:42:22 Nando [color=#800000] more campaign style than play-thru [/color] ch_SpielTalk! 11/01/2008 00:43:23 sedjtroll maybe ch_SpielTalk! 11/01/2008 00:43:43 sedjtroll though if I were designing an RPG I'd probably not design it campaign style ch_SpielTalk! 11/01/2008 00:43:51 sedjtroll (though maybe I ought to) ch_SpielTalk! 11/01/2008 00:44:25 sedjtroll I played 4p TP tonight on the small board. It did not feel crowded ch_SpielTalk! 11/01/2008 00:48:56 Nando [color=#800000] cool [/color] ch_SpielTalk! 11/01/2008 00:50:11 clearclaw1 clearclaw quit (timeout) ch_SpielTalk! 11/01/2008 01:04:17 Nando [color=#800000] what is the size difference ? [/color] ch_SpielTalk! 11/01/2008 01:19:08 sedjtroll 1 fewer rows ch_SpielTalk! 11/01/2008 01:19:12 sedjtroll or row ch_SpielTalk! 11/01/2008 01:28:22 sedjtroll http://www.boardgamegeek.com/image/162931 ch_SpielTalk! 11/01/2008 01:28:34 sedjtroll See how it's Green/Green/Yellow/Red ch_SpielTalk! 11/01/2008 01:28:39 sedjtroll radiating out from the base? ch_SpielTalk! 11/01/2008 01:29:36 sedjtroll the small board is just G/Y/R ch_SpielTalk! 11/01/2008 01:33:51 Nando [color=#800000] ok. time for sleep. [/color] ch_SpielTalk! 11/01/2008 01:33:54 Nando Nando quit ch_SpielTalk! 11/01/2008 02:06:34 billnben joins SpielTalk! ch_SpielTalk! 11/01/2008 02:09:23 clearclaw1 sedjtroll quit (timeout) ch_SpielTalk! 11/01/2008 02:10:47 clearclaw1 billnben quit (timeout) ch_SpielTalk! 11/01/2008 02:42:59 clearclaw1 clearclaw1 quit ch_SpielTalk! 11/01/2008 02:43:08 clearclaw1 joins SpielTalk! ch_SpielTalk! 11/01/2008 04:55:55 bluesea joins SpielTalk! ch_SpielTalk! 11/01/2008 05:01:02 clearclaw1 bluesea quit (timeout) ch_SpielTalk! 11/01/2008 06:38:38 ReneWiersma joins SpielTalk! ch_SpielTalk! 11/01/2008 06:43:53 clearclaw1 ReneWiersma quit (timeout) ch_SpielTalk! 11/01/2008 07:24:12 doho123 joins SpielTalk! ch_SpielTalk! 11/01/2008 07:24:56 Darkehorse joins SpielTalk! ch_SpielTalk! 11/01/2008 07:32:00 Darkehorse Scott? ch_SpielTalk! 11/01/2008 07:32:43 doho123 hello ch_SpielTalk! 11/01/2008 07:33:55 Darkehorse How's my package coming? ch_SpielTalk! 11/01/2008 07:36:32 doho123 I found a good box for it this morning ch_SpielTalk! 11/01/2008 07:37:18 doho123 I'll add a few more illustrations to the rules, and print them out this weekend, I think ch_SpielTalk! 11/01/2008 07:37:51 Darkehorse I'm excited. ch_SpielTalk! 11/01/2008 07:38:04 doho123 hopefully the game won't suck! ch_SpielTalk! 11/01/2008 07:41:06 Darkehorse Yeah Im sure it wont. ch_SpielTalk! 11/01/2008 07:41:32 doho123 it's guranteed to not work, it'll be the first play test! ch_SpielTalk! 11/01/2008 07:43:09 Darkehorse oooh... I feel not unlike a little pig from guinea. ch_SpielTalk! 11/01/2008 07:43:35 doho123 Seth will be ahppy. I was actaully thinking about CJ, downloaded Inksacpe at home, and was working on a map for it ch_SpielTalk! 11/01/2008 07:45:20 Darkehorse Cool... ch_SpielTalk! 11/01/2008 07:46:36 doho123 in fact, I got this far with it: http://www.bgdf.com/tiki/tiki-download_userfile.php?fileId=958 ch_SpielTalk! 11/01/2008 07:49:00 dnjkirk joins SpielTalk! ch_SpielTalk! 11/01/2008 07:49:20 dnjkirk hullo ch_SpielTalk! 11/01/2008 07:51:11 Darkehorse Hi Dyan. ch_SpielTalk! 11/01/2008 07:51:20 Darkehorse or Dylan even ch_SpielTalk! 11/01/2008 07:51:34 Darkehorse Scott: I cant access BGDF right now. ch_SpielTalk! 11/01/2008 07:51:52 dnjkirk hey, someone has put genji as a love to have! ch_SpielTalk! 11/01/2008 07:51:53 dnjkirk sweet ch_SpielTalk! 11/01/2008 07:51:56 doho123 bah ch_SpielTalk! 11/01/2008 07:52:09 dnjkirk Noe I have to get it off my "love to finish" list ch_SpielTalk! 11/01/2008 07:52:57 Darkehorse bah? Wood for sheep? ch_SpielTalk! 11/01/2008 07:54:11 dnjkirk I can get onto BGDF ch_SpielTalk! 11/01/2008 07:54:53 Darkehorse Right, but BGDF is blocked at my workplace. ch_SpielTalk! 11/01/2008 07:55:13 Darkehorse That's the reason I'm never on. Blocked from work and no time at home. ch_SpielTalk! 11/01/2008 07:56:49 doho123 why is it blocked? ch_SpielTalk! 11/01/2008 07:57:25 doho123 anyway, it's not really pretty, but it's functional: http://i19.tinypic.com/87l4i7b.jpg ch_SpielTalk! 11/01/2008 08:01:09 Darkehorse It's blocked bc I pissed off the network admin ch_SpielTalk! 11/01/2008 08:01:33 doho123 ha ch_SpielTalk! 11/01/2008 08:01:48 doho123 never get the man in control of information mad at you ch_SpielTalk! 11/01/2008 08:02:07 Darkehorse Yeah I guess so. ch_SpielTalk! 11/01/2008 08:31:36 doho123 test ch_SpielTalk! 11/01/2008 08:33:11 Darkehorse failed ch_SpielTalk! 11/01/2008 09:07:16 dnjkirk ooh feel the burn on that one Scott ch_SpielTalk! 11/01/2008 09:08:19 doho123 you never know, I guess ch_SpielTalk! 11/01/2008 09:08:43 dnjkirk So what's up ch_SpielTalk! 11/01/2008 09:09:11 dnjkirk or are we altogether too boring to be going out on Friday and therefore here we sit in BGDF chat ch_SpielTalk! 11/01/2008 09:13:58 doho123 druums his fingers ch_SpielTalk! 11/01/2008 09:32:42 sedjtroll joins SpielTalk! ch_SpielTalk! 11/01/2008 09:34:29 Zzzzz joins SpielTalk! ch_SpielTalk! 11/01/2008 09:34:41 dnjkirk Hey Dave! ch_SpielTalk! 11/01/2008 09:34:50 Zzzzz hey ch_SpielTalk! 11/01/2008 09:35:26 Darkehorse Hi Zdave ch_SpielTalk! 11/01/2008 09:35:29 Darkehorse lunchtime ch_SpielTalk! 11/01/2008 09:35:32 Zzzzz too boring? it is 11:30am! ch_SpielTalk! 11/01/2008 09:36:12 Zzzzz so is the GDS interesting at least? ch_SpielTalk! 11/01/2008 09:36:27 dnjkirk Actually yes ch_SpielTalk! 11/01/2008 09:36:39 dnjkirk If I can finish this weekend I would love to try a design ch_SpielTalk! 11/01/2008 09:37:28 Zzzzz ok just checking.. ch_SpielTalk! 11/01/2008 09:37:52 Zzzzz how has everyone been? between work travel and the new baby I am just beat down!! ch_SpielTalk! 11/01/2008 09:38:11 dnjkirk Genji refuses to be finished ch_SpielTalk! 11/01/2008 09:38:18 dnjkirk I am working day in day out ch_SpielTalk! 11/01/2008 09:38:33 Zzzzz refuses? ch_SpielTalk! 11/01/2008 09:38:51 Zzzzz you need to pimp slap those pricesses ch_SpielTalk! 11/01/2008 09:39:03 Zzzzz princesses* ch_SpielTalk! 11/01/2008 09:39:16 dnjkirk yeah I should ch_SpielTalk! 11/01/2008 09:39:19 dnjkirk they are done though ch_SpielTalk! 11/01/2008 09:39:26 dnjkirk Just the other stuf. ch_SpielTalk! 11/01/2008 09:39:34 Zzzzz ah ch_SpielTalk! 11/01/2008 09:39:50 Zzzzz well that means you are almost there! ch_SpielTalk! 11/01/2008 09:39:50 dnjkirk Cards: done. Rules: done. Box front and back: almost done. Chits: working on them now. ch_SpielTalk! 11/01/2008 09:40:07 Zzzzz see you are very close! ch_SpielTalk! 11/01/2008 09:40:10 sedjtroll I can't work on GDS's because I will end up with even more strated-but-unfinished games to think about! ch_SpielTalk! 11/01/2008 09:40:24 sedjtroll And 11:30? Try 9:30 am! ch_SpielTalk! 11/01/2008 09:40:25 Zzzzz seth!?!?!?!?! ch_SpielTalk! 11/01/2008 09:40:32 Zzzzz that GDS was just for yoU! ch_SpielTalk! 11/01/2008 09:40:47 Zzzzz after are *fun* area control/influence char dat ch_SpielTalk! 11/01/2008 09:40:48 Zzzzz day* ch_SpielTalk! 11/01/2008 09:40:55 Zzzzz omg ch_SpielTalk! 11/01/2008 09:41:01 Zzzzz chat * day* ch_SpielTalk! 11/01/2008 09:41:11 doho123 Seth, you'll be happy. I was thinking about CJ last night ch_SpielTalk! 11/01/2008 09:41:33 Zzzzz well back in a bit... ch_SpielTalk! 11/01/2008 09:41:40 Zzzzz Zzzzz changes his/her nickname to Zzzzz@lunch ch_SpielTalk! 11/01/2008 09:45:28 sedjtroll :) ch_SpielTalk! 11/01/2008 09:45:29 sedjtroll Dave ch_SpielTalk! 11/01/2008 09:45:44 sedjtroll I sort of have an idea that I would explore if I get to it this weekend for the GDS ch_SpielTalk! 11/01/2008 09:46:01 sedjtroll but I think I need to concentrate on cleaning up TP to send in! ch_SpielTalk! 11/01/2008 09:46:05 sedjtroll Anyone ever heard of Loose Cannon? ch_SpielTalk! 11/01/2008 09:46:20 sedjtroll they're working on their first video game title, so I imagine not ch_SpielTalk! 11/01/2008 09:46:42 sedjtroll Scott - Yesterday I was workingon a big blog post about CJ ch_SpielTalk! 11/01/2008 09:46:48 sedjtroll but I had to leave so it's not finished ch_SpielTalk! 11/01/2008 09:46:57 dnjkirk I am one ch_SpielTalk! 11/01/2008 09:47:01 sedjtroll it incorporated a bunch of stuff I was chatting with Nando about ch_SpielTalk! 11/01/2008 09:47:10 doho123 in fact, I downloaded Inkscape at home to work on the map for the idea I had ch_SpielTalk! 11/01/2008 09:47:22 doho123 so the game is almost done ch_SpielTalk! 11/01/2008 09:47:28 sedjtroll does your map idea look pretty much like RRT map? ch_SpielTalk! 11/01/2008 09:47:54 doho123 no. I'm not doing hexes ch_SpielTalk! 11/01/2008 09:48:06 doho123 I realized you couldn't put letters on the board ch_SpielTalk! 11/01/2008 09:48:10 sedjtroll I came up with mechanics such that you don't have to come up with a single word if you don't want to. I'm not sure they're so good though ch_SpielTalk! 11/01/2008 09:48:24 sedjtroll what do you mean? ch_SpielTalk! 11/01/2008 09:48:25 doho123 since there's no way to track links very well then ch_SpielTalk! 11/01/2008 09:48:33 sedjtroll and what are ou doing instead of hexes? ch_SpielTalk! 11/01/2008 09:48:39 Michael joins SpielTalk! ch_SpielTalk! 11/01/2008 09:48:45 sedjtroll I'm not sure what you mean ch_SpielTalk! 11/01/2008 09:48:51 Michael Hi ch_SpielTalk! 11/01/2008 09:49:02 sedjtroll I'm not sure it's even important to track links, really ch_SpielTalk! 11/01/2008 09:49:15 sedjtroll as long as you can tell it's a legal play when made ch_SpielTalk! 11/01/2008 09:49:33 sedjtroll I had an idea for circular tiles ch_SpielTalk! 11/01/2008 09:49:48 dnjkirk http://www.bloomberg.com/apps/news?pid=20601091&sid=a03Bbw8blCNE&refer=india ch_SpielTalk! 11/01/2008 09:49:53 dnjkirk another one dammit ch_SpielTalk! 11/01/2008 09:50:03 doho123 here's what I came up with. ch_SpielTalk! 11/01/2008 09:50:24 sedjtroll Dylan, is that your now AoS variant? ch_SpielTalk! 11/01/2008 09:50:37 sedjtroll New Action: Disrupt Rail Traffic ch_SpielTalk! 11/01/2008 09:50:49 dnjkirk Yeah ch_SpielTalk! 11/01/2008 09:50:59 sedjtroll Let's see it Scott ch_SpielTalk! 11/01/2008 09:51:08 doho123 Darkehorse quit (timeout) ch_SpielTalk! 11/01/2008 09:51:13 doho123 during the game, you are drawing or buying regular letter tiles (that's not important at this point) ch_SpielTalk! 11/01/2008 09:51:21 dnjkirk actually for the 18XX system: Ceylon Civil War Rails ch_SpielTalk! 11/01/2008 09:51:31 Michael Michael changes his/her nickname to Michael (Darke) ch_SpielTalk! 11/01/2008 09:51:55 doho123 when you form a word, the amount of letters in the word determine the amount of Track Points you can spend to make a link. ch_SpielTalk! 11/01/2008 09:51:57 sedjtroll I suppose you could just [i]pay[/i] words to place track like RRT track ch_SpielTalk! 11/01/2008 09:52:21 sedjtroll are some track pieces more expensive than others? ch_SpielTalk! 11/01/2008 09:52:32 sedjtroll ... this doesn't souund like you, scott... ;-) ch_SpielTalk! 11/01/2008 09:52:49 doho123 Regions on the board have a number that indicates how many Track Points need to be spent to place a track (a marker really) there ch_SpielTalk! 11/01/2008 09:53:11 doho123 Each region also has icons to determine how many markers can be placed there ch_SpielTalk! 11/01/2008 09:53:47 doho123 So you can shut people out of Regions, making them have to spell longer words to make similar llinks ch_SpielTalk! 11/01/2008 09:54:15 doho123 so, the map sort of looks like this: http://i19.tinypic.com/87l4i7b.jpg ch_SpielTalk! 11/01/2008 09:54:19 sedjtroll hmmm ch_SpielTalk! 11/01/2008 09:54:34 sedjtroll Oh, heh, I saw that link, didn't know what it was for! ch_SpielTalk! 11/01/2008 09:55:03 doho123 And scoring woould maybe work like this: you get a point for every UNUSED Track Point ch_SpielTalk! 11/01/2008 09:55:06 doho123 test ch_SpielTalk! 11/01/2008 09:55:21 sedjtroll hmm ch_SpielTalk! 11/01/2008 09:55:39 doho123 So you can use a 7 TP word for a short lilnk and score points, or you can use it to eat up more regions or a longer link, but not score points ch_SpielTalk! 11/01/2008 09:55:48 sedjtroll so the number is the cost to put a piece there ch_SpielTalk! 11/01/2008 09:55:55 doho123 right ch_SpielTalk! 11/01/2008 09:56:01 sedjtroll that's not terrible ch_SpielTalk! 11/01/2008 09:56:20 sedjtroll and there's only so many ways to get into each city from each direction ch_SpielTalk! 11/01/2008 09:56:23 doho123 so, to build the most direct route from Buffal to Philadelphia would require a word of at least 5 letters long ch_SpielTalk! 11/01/2008 09:56:51 doho123 oh wait, 4 letter long ch_SpielTalk! 11/01/2008 09:56:56 sedjtroll so that's not really different from RRT where the cities have only some of the entries marked (like NY, at the edge) ch_SpielTalk! 11/01/2008 09:57:27 sedjtroll 4 TP worth ch_SpielTalk! 11/01/2008 09:57:31 sedjtroll got it ch_SpielTalk! 11/01/2008 09:57:48 doho123 right, Cities have a certain amount of entries based on the amount of surrounding region icons ch_SpielTalk! 11/01/2008 09:58:06 sedjtroll and if someone else builds from Buffalo to NY for 4, then you will have to go the long way to Philly ch_SpielTalk! 11/01/2008 09:58:26 sedjtroll (costing at least 5 ch_SpielTalk! 11/01/2008 09:58:28 sedjtroll ) ch_SpielTalk! 11/01/2008 09:58:33 doho123 right, they eat up that close 1/1 icon region. ch_SpielTalk! 11/01/2008 09:58:45 doho123 close to Buffalo ch_SpielTalk! 11/01/2008 09:59:10 sedjtroll I'm trying to see how that's different from simply having a limited number of entries into each city with a RRT style board ch_SpielTalk! 11/01/2008 09:59:35 doho123 here's the difference ch_SpielTalk! 11/01/2008 09:59:44 doho123 Look at Providence and Boston. ch_SpielTalk! 11/01/2008 09:59:49 sedjtroll it's a litle different in that there's not just a total limit, but a geographical limit (limit in each direction) ch_SpielTalk! 11/01/2008 10:00:06 doho123 You can spell at 2 letter word to make the short link, leaving open the other Regions into Boston. ch_SpielTalk! 11/01/2008 10:00:30 doho123 OR, spell a 7 letter word and close out Boston Completely ch_SpielTalk! 11/01/2008 10:01:17 sedjtroll hmm ch_SpielTalk! 11/01/2008 10:01:26 doho123 since your link could go from Prov, to the 3, to the 2, to the 2, then to Boston ch_SpielTalk! 11/01/2008 10:01:54 sedjtroll In this map the only 'crossing' can happen where there are 2 spots in a region ch_SpielTalk! 11/01/2008 10:02:11 doho123 yes, crossing happen in multiple icon'ed Regions ch_SpielTalk! 11/01/2008 10:02:49 doho123 Or, another difference, in the case of neigboring Regions with multiple icons, the links can happen in parallel ch_SpielTalk! 11/01/2008 10:03:07 sedjtroll yeah ch_SpielTalk! 11/01/2008 10:03:38 sedjtroll and you physically put like counters on the board, like glass beads, say, on the 'icons' ch_SpielTalk! 11/01/2008 10:03:45 doho123 right ch_SpielTalk! 11/01/2008 10:04:46 doho123 Also, in this case, you don't have to play in such a way that you are forced to make a link. ch_SpielTalk! 11/01/2008 10:05:04 doho123 you can just "buy out" the rights for "tracks" in a region. ch_SpielTalk! 11/01/2008 10:05:06 clearclaw1 Michael (Darke) quit (timeout) ch_SpielTalk! 11/01/2008 10:05:10 sedjtroll And the words you spell in this case have nothing to do with the "city letters" or where you're building, just a number of letters based on the regions? ch_SpielTalk! 11/01/2008 10:05:38 sedjtroll I was talking abotu that with Nando yesterday, placing track but not a link... I'm not a fan of that. ch_SpielTalk! 11/01/2008 10:05:51 sedjtroll then you have track just sitting out there ch_SpielTalk! 11/01/2008 10:05:57 doho123 right, the words in the base game just give you Track Points. Connecting Links to Cities give you City Letters, which are used at the end of the game. ch_SpielTalk! 11/01/2008 10:06:23 sedjtroll I'm not against this format ch_SpielTalk! 11/01/2008 10:06:35 doho123 not thinking of them as tracks, but as "track rights" let's you build off of previously placed markes into other Cities ch_SpielTalk! 11/01/2008 10:06:49 sedjtroll however I'm not sure I won't miss placing the lettered tiles on the board to lay track ch_SpielTalk! 11/01/2008 10:07:11 sedjtroll that last thing you said, I'm not sure I like that ch_SpielTalk! 11/01/2008 10:07:17 doho123 "Apple County is selling the right to one company for track placement for 3 TP" ch_SpielTalk! 11/01/2008 10:07:40 doho123 while "Strawberry sells is offering rights to 2 companies, for 1 TP" ch_SpielTalk! 11/01/2008 10:07:46 sedjtroll and I'm not sure I like that you don't need to use the City Letters in your word to connect to a city ch_SpielTalk! 11/01/2008 10:08:30 doho123 I think the combining City Letters with your letters in hand gets sort of messy. Maybe you can optionally use them. ch_SpielTalk! 11/01/2008 10:08:33 sedjtroll I'll tell you the coolest bit about your format... the scoring based on TP not used to place track ch_SpielTalk! 11/01/2008 10:08:57 doho123 I wa also thinking that each city has multiple City Letters, the first player to link there gets their pick. ch_SpielTalk! 11/01/2008 10:09:18 doho123 so if you see a letter that you like, you better build there quick ch_SpielTalk! 11/01/2008 10:09:58 sedjtroll One thing I had in mind was that the city letters would look entirely different, maybe plastic poker chips instead of hex tiles, or maybe a strikingly different color. Another idea was that you could actually use them to lay track (potentially a bad idea, because then you won't have them for endgame scoring, but maybe you want that track - and maybe they pay more) ch_SpielTalk! 11/01/2008 10:10:32 sedjtroll One thing I was worried about was urgency of building ch_SpielTalk! 11/01/2008 10:11:02 sedjtroll in my scheme there would be multiple copies of the city letter, as many as 6 for common letters like E or S, but maybe only 2 or 3 Bs or Ms ch_SpielTalk! 11/01/2008 10:11:15 sedjtroll so if you want the letter you better get there quick ch_SpielTalk! 11/01/2008 10:11:42 sedjtroll but there's something to be said for having multiple different letters at each city - people may want to build there for different reasons ch_SpielTalk! 11/01/2008 10:11:58 sedjtroll especially good if the entries are limited ch_SpielTalk! 11/01/2008 10:12:09 doho123 also, the number of letters at a city really determines how many links that the city has. ch_SpielTalk! 11/01/2008 10:12:32 sedjtroll Might it be problematic if a player cts off part of the board...? ch_SpielTalk! 11/01/2008 10:12:36 doho123 A city with two City Letters effectively has only two links, since it becomes pointless to build to there ch_SpielTalk! 11/01/2008 10:12:51 doho123 part of train games is trying to cut off parts of the board. ch_SpielTalk! 11/01/2008 10:14:06 sedjtroll yeah, but say a player builds Albany to new Haven, then New Haven to New York ch_SpielTalk! 11/01/2008 10:14:41 sedjtroll does that pretty much give him sole access to the city letters in Boston and Providence? ch_SpielTalk! 11/01/2008 10:14:44 sedjtroll well, maybe not ch_SpielTalk! 11/01/2008 10:15:07 doho123 no. other players can work thorugh the multiple icon regions ch_SpielTalk! 11/01/2008 10:15:08 sedjtroll first off, is there a rule that says each player can only claim 1 space per region (probably should be) ch_SpielTalk! 11/01/2008 10:15:56 doho123 yes ch_SpielTalk! 11/01/2008 10:16:48 sedjtroll Otherwise I could build providence to new Haven for example with a 4 letter word, then NH to Albany with a 3 letter word and seal off Prov and Boston completelu ch_SpielTalk! 11/01/2008 10:17:38 sedjtroll I don't think I like 2 letter words too much ch_SpielTalk! 11/01/2008 10:18:09 sedjtroll but I will admit, this format uses "word-building as a mechanic" better than actually placing the words on the board. ch_SpielTalk! 11/01/2008 10:18:14 doho123 it's not really a two letter word, that's just the minimum ch_SpielTalk! 11/01/2008 10:18:32 sedjtroll Letters become variable value commodities ch_SpielTalk! 11/01/2008 10:18:40 sedjtroll But you could make a 2 letter word ch_SpielTalk! 11/01/2008 10:18:45 sedjtroll which is kinda lame ch_SpielTalk! 11/01/2008 10:18:58 sedjtroll but then it's much better to make a bigger word, so no biggie ch_SpielTalk! 11/01/2008 10:19:31 simpson joins SpielTalk! ch_SpielTalk! 11/01/2008 10:19:32 doho123 spelling "CONSTANTINOPLE" for a 2 TP link gets you only one extra point over a 3 letter link ch_SpielTalk! 11/01/2008 10:19:33 sedjtroll wtf? A thin just popped up on my screen... Real Message Center ch_SpielTalk! 11/01/2008 10:20:35 doho123 I also think you'd have to place a marker on the cities themselves, so you know which sities you can build off off. ch_SpielTalk! 11/01/2008 10:20:40 doho123 but that's no big deal ch_SpielTalk! 11/01/2008 10:21:29 doho123 just so your New Haven to Philadelphia link doesn't look like it include New York ch_SpielTalk! 11/01/2008 10:22:25 sedjtroll Do you have to build off your network? ch_SpielTalk! 11/01/2008 10:22:32 sedjtroll if not then it doesn't matter ch_SpielTalk! 11/01/2008 10:23:00 sedjtroll ... ch_SpielTalk! 11/01/2008 10:23:03 doho123 well, it does if you can only build off cities. ch_SpielTalk! 11/01/2008 10:23:16 doho123 since you need a way to incicate which cities you built to, and not "just missed" ch_SpielTalk! 11/01/2008 10:23:47 sedjtroll if your network doesn't need to be continuous then you can always build off any city anyway ch_SpielTalk! 11/01/2008 10:23:57 doho123 without using markers in Cities, if you built a link from Phila to New Haven, it would APPEAR that you also have a link to New York ch_SpielTalk! 11/01/2008 10:24:13 sedjtroll Ok, so in this format is there any way to play without having to be good at making words? ch_SpielTalk! 11/01/2008 10:24:14 doho123 true ch_SpielTalk! 11/01/2008 10:24:44 sedjtroll Seems like there could be, just have 2 ways to get Track Points - spelling words, and... something else (buying them or something) ch_SpielTalk! 11/01/2008 10:24:51 sedjtroll brb ch_SpielTalk! 11/01/2008 10:24:53 doho123 I guess my only complaint is that if you are allowed to build willy-nilly, then two things happen: ch_SpielTalk! 11/01/2008 10:25:06 doho123 1) attempting to block out a region isn't a strategy any more ch_SpielTalk! 11/01/2008 10:25:19 doho123 2) it becomes awfully easy to get the City letter you need ch_SpielTalk! 11/01/2008 10:25:46 doho123 3) there would be a rule that states you could only take a letter from one city when you are starting a link between two cities ch_SpielTalk! 11/01/2008 10:26:04 doho123 (unless you are taking two letters all the time (a letter from each) ch_SpielTalk! 11/01/2008 10:26:24 doho123 It sort of depends on how fast you want the game to go ch_SpielTalk! 11/01/2008 10:26:49 doho123 Well, if most of the basic links are 4 letters words or less, than spelling doesn't matter much ch_SpielTalk! 11/01/2008 10:27:35 doho123 Also, the difficulty of spelling words can be altered based on the inclusion of X amount of wild tiles ch_SpielTalk! 11/01/2008 10:28:39 doho123 In addition, i've learned that the complexity of super duper scrabble players is not so much in the spelling of strange long words, but of know the list of wacky tiny words that "crosswords" multiple ways when played on the board. ch_SpielTalk! 11/01/2008 10:28:55 doho123 Since in this version, you are not crosswording anything, the spelling aspects is a lot easier ch_SpielTalk! 11/01/2008 10:38:12 sedjtroll ... back ch_SpielTalk! 11/01/2008 10:39:19 sedjtroll that's true ch_SpielTalk! 11/01/2008 10:39:28 sedjtroll I agree with your comments about willy nilly ch_SpielTalk! 11/01/2008 10:39:46 sedjtroll building willy nilly defeats a lot of the purpose of a connection game ch_SpielTalk! 11/01/2008 10:40:20 sedjtroll the direction I was heading with the other version was that you could have a 2nd network, or a 3rd, but if you do, then laying track is more expensive ch_SpielTalk! 11/01/2008 10:41:35 doho123 as a penalty for not linking up networks, I was thinking (in this embodiment) that you can only use an amount of City letters equal to the amount of cities in your largest network athe end of the game ch_SpielTalk! 11/01/2008 10:42:01 sedjtroll hmm ch_SpielTalk! 11/01/2008 10:42:03 sedjtroll interesting ch_SpielTalk! 11/01/2008 10:42:07 doho123 so, you might have 20 City Letters, but if you have 5 networks, you may only get to use 4 City Letters for final scoring ch_SpielTalk! 11/01/2008 10:42:12 sedjtroll still, might be too easy to get the tiles you want ch_SpielTalk! 11/01/2008 10:42:25 sedjtroll I think 20 city tiles is a big number ch_SpielTalk! 11/01/2008 10:42:31 sedjtroll I was thinking 8-10 ch_SpielTalk! 11/01/2008 10:42:35 sedjtroll but it could be more ch_SpielTalk! 11/01/2008 10:42:46 doho123 well, whatever tha number is ch_SpielTalk! 11/01/2008 10:42:54 sedjtroll I guess it depends on the size of the board and the length of the game, and whether you get 1 or 2 at a time ch_SpielTalk! 11/01/2008 10:43:14 doho123 right ch_SpielTalk! 11/01/2008 10:50:06 sedjtroll well, I'll finish up my blog post anyway (it's almost done) - and I'll probably mention another format that's likely better... ch_SpielTalk! 11/01/2008 10:50:13 Zzzzz@lunch simpson quit (timeout) ch_SpielTalk! 11/01/2008 10:50:28 sedjtroll there are some ideas in this post regarding how to go about getting tiles\ ch_SpielTalk! 11/01/2008 10:50:35 sedjtroll might still be applicable ch_SpielTalk! 11/01/2008 10:56:45 Nando joins SpielTalk! ch_SpielTalk! 11/01/2008 10:57:50 sedjtroll [i]Sweet[/i] cat pic btw, Scott ch_SpielTalk! 11/01/2008 11:02:22 sedjtroll Doho is going to start painting all his game boards and card art on his DS :) ch_SpielTalk! 11/01/2008 11:10:10 sedjtroll ... so your new CJ format is a sort of zoomed out view I think ch_SpielTalk! 11/01/2008 11:10:18 sedjtroll vs a RRT or AoS map ch_SpielTalk! 11/01/2008 11:10:41 sedjtroll no longer looking at track on a scale where you lay it piece by piece ch_SpielTalk! 11/01/2008 11:10:59 sedjtroll rather you "zoom out" and lay track chunk by chunk ch_SpielTalk! 11/01/2008 11:11:13 sedjtroll this means it can support a much larger board (more geographical area) ch_SpielTalk! 11/01/2008 11:11:34 sedjtroll which is probably good, as we probably want a hefty number of cities... ch_SpielTalk! 11/01/2008 11:11:36 sedjtroll maybe ch_SpielTalk! 11/01/2008 11:11:57 sedjtroll perhaps the board could be the US, as opposed to the NE ch_SpielTalk! 11/01/2008 11:25:42 Zzzzz@lunch Zzzzz@lunch quit ch_SpielTalk! 11/01/2008 11:40:55 sedjtroll There... http://sedjtroll.blogspot.com/ ch_SpielTalk! 11/01/2008 11:45:28 doho123 that's not my cat. I guess I should note that! ch_SpielTalk! 11/01/2008 11:51:14 dnjkirk two more files uploaded ch_SpielTalk! 11/01/2008 11:51:22 dnjkirk gah this takes a while ch_SpielTalk! 11/01/2008 11:51:27 dnjkirk that's half the chits done. ch_SpielTalk! 11/01/2008 11:55:39 sedjtroll It's a beautiful cat anyway ch_SpielTalk! 11/01/2008 11:55:44 sedjtroll and a nice painting ch_SpielTalk! 11/01/2008 12:23:06 sedjtroll Scott: regarding your CJ format, I like that there can be 2 sort of strategies... if you build lots of bigger words, you get more points during the game, but you'll collect fewer City tiles (you'll have to spend more turns drawing tiles) ch_SpielTalk! 11/01/2008 12:23:28 sedjtroll Whereas if you get more City tiles, you can get more endgame scoring ch_SpielTalk! 11/01/2008 12:23:46 sedjtroll So maybe that's the Shipping/Building of this game. ch_SpielTalk! 11/01/2008 12:23:53 Jebbou joins SpielTalk! ch_SpielTalk! 11/01/2008 12:24:00 sedjtroll the non-wordy type might go for the endgame scoring ch_SpielTalk! 11/01/2008 12:24:12 sedjtroll while the wordy type might go for bigger words ch_SpielTalk! 11/01/2008 12:24:34 doho123 test ch_SpielTalk! 11/01/2008 12:24:46 sedjtroll That sort of penalizes a play which uses a big word to connect 2 cities ch_SpielTalk! 11/01/2008 12:25:07 sedjtroll but then, maybe you need to get your network somewhere in particular ch_SpielTalk! 11/01/2008 12:25:37 sedjtroll I think I'd like to see several sort of city clumps on the board, so you have to truck it to the next clump if you want the letters from there. ch_SpielTalk! 11/01/2008 12:25:53 sedjtroll Did you look at the big CJ post I just linked? ch_SpielTalk! 11/01/2008 12:26:15 doho123 I glanced, I've been in a meeting ch_SpielTalk! 11/01/2008 12:26:20 sedjtroll I'm not sure how much I like the ideas in there, some are good, others might not really [i]do[/i] anything ch_SpielTalk! 11/01/2008 12:26:23 sedjtroll I see ch_SpielTalk! 11/01/2008 12:26:34 sedjtroll well, when you do look, let me know what you think ch_SpielTalk! 11/01/2008 12:26:44 sedjtroll especially about the getting tiles I guess. ch_SpielTalk! 11/01/2008 12:28:12 clearclaw1 Jebbou quit (timeout) ch_SpielTalk! 11/01/2008 12:39:35 Darkehorse joins SpielTalk! ch_SpielTalk! 11/01/2008 12:39:55 Darkehorse Crap, another week gone and I didn't have time to do a GDS entry ch_SpielTalk! 11/01/2008 12:51:31 sedjtroll so do it over the weekend! ch_SpielTalk! 11/01/2008 12:56:08 Darkehorse I have kids. ch_SpielTalk! 11/01/2008 12:56:26 Darkehorse PLus my wife is out of town. ch_SpielTalk! 11/01/2008 13:00:09 seo joins SpielTalk! ch_SpielTalk! 11/01/2008 13:02:43 sedjtroll ... not following you ch_SpielTalk! 11/01/2008 13:03:05 sedjtroll seems like wife out leaves you [i]more[/i] time to think about a GDS entry :) ch_SpielTalk! 11/01/2008 13:03:09 sedjtroll Hi Seo ch_SpielTalk! 11/01/2008 13:03:09 seo Hey! ch_SpielTalk! 11/01/2008 13:03:21 seo Is Scott around? ch_SpielTalk! 11/01/2008 13:03:34 doho123 yes,sometimes ch_SpielTalk! 11/01/2008 13:03:49 seo you might be interested in this post: http://www.bgdf.com/tiki/tiki-view_forum_thread.php? forumId=13&comments_parentId=12041&comments_offset=0#threadId12041 ch_SpielTalk! 11/01/2008 13:04:12 seo :-) ch_SpielTalk! 11/01/2008 13:04:25 doho123 I might be, if it ever comes in.... ch_SpielTalk! 11/01/2008 13:04:32 doho123 stupid slow bgdf ch_SpielTalk! 11/01/2008 13:05:14 doho123 stupid NOT LOADING bgdf ch_SpielTalk! 11/01/2008 13:05:22 doho123 maybe you should just cum it up for me ch_SpielTalk! 11/01/2008 13:05:33 doho123 uh, er, SUM it up ch_SpielTalk! 11/01/2008 13:05:36 seo dnjkirk quit (timeout) ch_SpielTalk! 11/01/2008 13:05:42 seo "I was wondering if any of you guys saw this game, or if any of you have invented games such as this." ch_SpielTalk! 11/01/2008 13:05:56 seo "It's a neat concept." ch_SpielTalk! 11/01/2008 13:06:00 seo "It's a solitaire civilization- building game, it clocks in at 20 minutes, and is very portable." ch_SpielTalk! 11/01/2008 13:06:12 doho123 20 minutes!!!?? ch_SpielTalk! 11/01/2008 13:06:29 seo etc. ch_SpielTalk! 11/01/2008 13:06:43 doho123 i guess if you die early on... ch_SpielTalk! 11/01/2008 13:06:45 seo oh! the subject: "Pocket Civ: (a good thing)" ch_SpielTalk! 11/01/2008 13:08:08 seo not sure if you "have invented games such as this", but you certainly "have invented THIS game" :-) ch_SpielTalk! 11/01/2008 13:08:35 doho123 I should go on a rip the game apart ch_SpielTalk! 11/01/2008 13:10:46 Darkehorse Wife is not taking kids. ch_SpielTalk! 11/01/2008 13:11:27 seo that is good ch_SpielTalk! 11/01/2008 13:12:16 seo imagine your wife going out of town, taking kids, then coming back with the kids she took during the trip! ch_SpielTalk! 11/01/2008 13:12:23 seo :-P ch_SpielTalk! 11/01/2008 13:12:25 sedjtroll Scott, that would be hilarious! ch_SpielTalk! 11/01/2008 13:12:35 sedjtroll You should criticize the hell out of it! ch_SpielTalk! 11/01/2008 13:13:01 sedjtroll Some of us could defend it a little, maybe argue with you (call you names) ch_SpielTalk! 11/01/2008 13:13:05 sedjtroll (jerk) ch_SpielTalk! 11/01/2008 13:13:33 sedjtroll "This game would be better if there were actually resource cubes that you got, and then spent on stuff" ch_SpielTalk! 11/01/2008 13:13:47 doho123 there ya go! ch_SpielTalk! 11/01/2008 13:13:49 sedjtroll "This game needs dice" ch_SpielTalk! 11/01/2008 13:13:51 seo I guess lucasAB would notice the coincidence in doho's user name and the download address ch_SpielTalk! 11/01/2008 13:14:02 seo but it would be fun if he doesn't ch_SpielTalk! 11/01/2008 13:14:17 sedjtroll it would be funny to find out if he notices ch_SpielTalk! 11/01/2008 13:14:29 sedjtroll if he notices, he'll say something ch_SpielTalk! 11/01/2008 13:14:30 Darkehorse Or maybe the whole thread is just a veiled attempt at kissing Scott's butt. ch_SpielTalk! 11/01/2008 13:14:36 sedjtroll if not, we get to bask in the amusement ch_SpielTalk! 11/01/2008 13:14:38 sedjtroll :) ch_SpielTalk! 11/01/2008 13:14:52 sedjtroll Or Scott logged on as lucasAB to shill... ch_SpielTalk! 11/01/2008 13:14:55 Darkehorse personally thinks LucasAB is Scott's fake bgdf acct. ch_SpielTalk! 11/01/2008 13:15:00 Darkehorse jinx! ch_SpielTalk! 11/01/2008 13:15:01 seo or maybe lucasAB is just a fake user Doho created... ch_SpielTalk! 11/01/2008 13:15:03 sedjtroll heh ch_SpielTalk! 11/01/2008 13:15:06 sedjtroll beat you to it! ch_SpielTalk! 11/01/2008 13:15:07 seo LOL ch_SpielTalk! 11/01/2008 13:15:17 doho123 I shuld just sign up with multiple user ID and win the GDS every month ch_SpielTalk! 11/01/2008 13:15:29 doho123 that would be more porductive ch_SpielTalk! 11/01/2008 13:15:41 seo maybe that's what you did so many times! ch_SpielTalk! 11/01/2008 13:15:50 doho123 "I can't belive the guy with the stupid Monopoly variant won again!" ch_SpielTalk! 11/01/2008 13:16:07 sedjtroll Damn Seo.. there you go again (I know you, you saw us both say that, and then repeated it to be funny) ch_SpielTalk! 11/01/2008 13:16:32 seo LOL ch_SpielTalk! 11/01/2008 13:16:39 doho123 "So you roll the dice to move around this scary island, see? And you collect different sets of colored huts to put, uh, HOTELS on" ch_SpielTalk! 11/01/2008 13:16:43 sedjtroll (that was re: ‹seo› or maybe lucasAB is just a fake user Doho created...) ch_SpielTalk! 11/01/2008 13:16:56 sedjtroll Whoa, 8078ms lag! ch_SpielTalk! 11/01/2008 13:17:05 sedjtroll lol Scott ch_SpielTalk! 11/01/2008 13:17:30 seo haunted hotels ch_SpielTalk! 11/01/2008 13:17:39 sedjtroll It would be a little interesting to see an area control game where the game plays too. ch_SpielTalk! 11/01/2008 13:18:01 sedjtroll Haunted Hotels? Could be based on that [i]horrible[/i] movie with john Cusak (1408) ch_SpielTalk! 11/01/2008 13:18:15 seo you need control of the area to build the hotel! ch_SpielTalk! 11/01/2008 13:19:37 seo didn't see that one ch_SpielTalk! 11/01/2008 13:22:07 sedjtroll lucky you! ch_SpielTalk! 11/01/2008 13:22:15 sedjtroll I saw it in NYC ch_SpielTalk! 11/01/2008 13:22:28 sedjtroll with my cousin and her friends. They wanted to see that one so I didn't argue ch_SpielTalk! 11/01/2008 13:22:40 sedjtroll then we made fun of how bad it was all through dinner. ch_SpielTalk! 11/01/2008 13:23:28 seo that was the one bad movie you told me about? ch_SpielTalk! 11/01/2008 13:23:46 seo I barely remember you telling me you saw a bad movie ch_SpielTalk! 11/01/2008 13:24:05 seo or was it a live show? ch_SpielTalk! 11/01/2008 13:25:01 seo I remember you liked the spelling bee play ch_SpielTalk! 11/01/2008 13:28:57 sedjtroll I saw a bad movie, a bad play, and the Spelling Bee play which was not so bad ch_SpielTalk! 11/01/2008 13:29:15 sedjtroll though it might have been "not so bad" due in large part because it cost over $100 ch_SpielTalk! 11/01/2008 13:29:29 sedjtroll You know how when you're super hungry, even mcD's tastes really good? ch_SpielTalk! 11/01/2008 13:29:32 doho123 Spelling Bee is supposed to be a good play ch_SpielTalk! 11/01/2008 13:29:50 sedjtroll Or when you spend a lot at a fancy restaurant, it tastes good (even if it doesn't really taste that good)? ch_SpielTalk! 11/01/2008 13:29:59 sedjtroll It's funny ch_SpielTalk! 11/01/2008 13:30:02 sedjtroll I liked it ch_SpielTalk! 11/01/2008 13:30:09 seo I remember I mentioned the Absinthe - Spiegelworld show ch_SpielTalk! 11/01/2008 13:30:20 sedjtroll I don't know if it was the [i]best Play EVAR[/i] ch_SpielTalk! 11/01/2008 13:30:20 seo http://www.spiegelworld.com/press/pdf/070712%20NYT%20ABS%20LAVIE%20REVIEW.pdf ch_SpielTalk! 11/01/2008 13:31:17 seo I think you might have mentioned the bad play ch_SpielTalk! 11/01/2008 13:31:51 sedjtroll Darkehorse quit (timeout) ch_SpielTalk! 11/01/2008 13:31:54 sedjtroll Scott, if you're going to prank reply to lucasAB, you better do it before some chump points out that the PocketCiv designer is a member of BGDF ch_SpielTalk! 11/01/2008 13:31:55 seo which means I didn't forget you mentioning the bad movie, so my memory is not THAT bad yet! :-) ch_SpielTalk! 11/01/2008 13:32:12 sedjtroll I guess the admins can watch the thread and delete any such spoilers asap ch_SpielTalk! 11/01/2008 13:32:25 sedjtroll but that's kinda poor spirit ch_SpielTalk! 11/01/2008 13:32:26 doho123 it doesn't matter, I can't get to bgdf anyway ch_SpielTalk! 11/01/2008 13:32:36 doho123 besides pranking is mean! ch_SpielTalk! 11/01/2008 13:32:49 sedjtroll heh ch_SpielTalk! 11/01/2008 13:33:14 sedjtroll well, if you don't prank the thread, at least you can still punch the guy in the face 9after playing 6 clubs of course) ch_SpielTalk! 11/01/2008 13:33:41 sedjtroll Man, I had 29 typos yesterday... ch_SpielTalk! 11/01/2008 13:33:53 sedjtroll that's a lot of damn push-ups ch_SpielTalk! 11/01/2008 13:34:45 seo what is the push-up/type ratio then? ch_SpielTalk! 11/01/2008 13:35:10 sedjtroll 2 Push-ups per typo ch_SpielTalk! 11/01/2008 13:35:35 doho123 I went rock climbing at the gym last night. Strangely enough, there was someone else there wearing the same wacky shoes I wear ch_SpielTalk! 11/01/2008 13:36:49 seo some like these: http://www.shoewawa.com/IC.jpg ? ch_SpielTalk! 11/01/2008 13:37:51 doho123 http://www.vibramfivefingers.com/products/products_sprint.cfm? CFID=3025183&CFTOKEN=12838046 ch_SpielTalk! 11/01/2008 13:38:53 sedjtroll Seo strikes again ch_SpielTalk! 11/01/2008 13:38:59 sedjtroll [b]BAM[/b] ch_SpielTalk! 11/01/2008 13:39:15 sedjtroll I should go eat food before I die ch_SpielTalk! 11/01/2008 13:39:26 sedjtroll needs food, badly ch_SpielTalk! 11/01/2008 13:39:32 sedjtroll is about to die ch_SpielTalk! 11/01/2008 13:39:41 sedjtroll [i]Aaahhhhhh...[/i] ch_SpielTalk! 11/01/2008 13:41:18 seo for your birthday, you might want these ones: http://www.2dayblog.com/images/2006_november/cool_feet_shoes.jpg ch_SpielTalk! 11/01/2008 13:42:06 sedjtroll eww ch_SpielTalk! 11/01/2008 13:43:00 seo Seth: don't die! http://images.jupiterimages.com/common/detail/32/77/23047732.jpg ch_SpielTalk! 11/01/2008 13:43:43 sedjtroll I think I might go get a burrito. All of a sudden that sounds good to me. ch_SpielTalk! 11/01/2008 13:44:46 seo just print the one I sent you ch_SpielTalk! 11/01/2008 13:45:16 sedjtroll think that'll work? ch_SpielTalk! 11/01/2008 13:45:30 sedjtroll Hmm, I wonder if there's a coupon online for Chipotle ch_SpielTalk! 11/01/2008 13:45:33 sedjtroll prolly not ch_SpielTalk! 11/01/2008 13:46:07 sedjtroll So in completely unrelated news, I tried another change for Terra Prime. It used to be that at a certain type of colony you could get $1 ch_SpielTalk! 11/01/2008 13:46:11 sedjtroll just get $1 ch_SpielTalk! 11/01/2008 13:46:22 sedjtroll the person whos colony it is gets 1vp ch_SpielTalk! 11/01/2008 13:46:48 sedjtroll $s are VPs at the end, so it was like 1 vp for me, 1 for you, none for anyone else, so it's a no brainer to do it ch_SpielTalk! 11/01/2008 13:46:57 seo don't buy one like this: http://i21.photobucket.com/albums/b260/thatonekid393/Internet_Stuff/Caturday/ BurritoCat.jpg ch_SpielTalk! 11/01/2008 13:46:58 sedjtroll unless you are in a big hurry to get somewhere ch_SpielTalk! 11/01/2008 13:47:17 sedjtroll (bandwidth exceeded) ch_SpielTalk! 11/01/2008 13:47:26 sedjtroll So I tried this change... ch_SpielTalk! 11/01/2008 13:47:35 sedjtroll that same kind of colony also has Brown cubes at it ch_SpielTalk! 11/01/2008 13:47:54 sedjtroll So I said that you don't get money, but you can spend brown cubes like $1 ch_SpielTalk! 11/01/2008 13:47:57 sedjtroll when spending money ch_SpielTalk! 11/01/2008 13:48:09 sedjtroll so now it gives the player a point, but doesn't exactly give you a point ch_SpielTalk! 11/01/2008 13:48:26 seo anyway, if you're really hungry, try this one: http://www.taquetfilm.com/images/chipotle/LARGEST_BURRITO.jpg ch_SpielTalk! 11/01/2008 13:48:28 sedjtroll it's a way to get money, but you have to have a place to hold it ch_SpielTalk! 11/01/2008 13:49:02 sedjtroll whoa ch_SpielTalk! 11/01/2008 13:49:19 sedjtroll So you can't 'stop off at the ATM' if you're cargo is full up ch_SpielTalk! 11/01/2008 13:49:55 sedjtroll I thought it might be interesting, and Tyler seemed to like it, and I thought it would keep an early Mine (that colony) from being worth a ton of points... ch_SpielTalk! 11/01/2008 13:50:02 seo sounds ok, I read about that change the other day ch_SpielTalk! 11/01/2008 13:50:16 sedjtroll but I was pretty frustrated with not being able to pick up cash like I'm used to ch_SpielTalk! 11/01/2008 13:51:03 sedjtroll I think I'll try that again ch_SpielTalk! 11/01/2008 13:51:17 sedjtroll I think I have decided I don't like the replacing delivery tiles thing ch_SpielTalk! 11/01/2008 13:51:36 sedjtroll the smaller board takes care of a lot of the issues I was having, actually ch_SpielTalk! 11/01/2008 13:51:53 seo you also mentioned some change I don't remember that made returning to the base less necessary, I think ch_SpielTalk! 11/01/2008 13:52:01 sedjtroll I was going to say that the 'normal' (old, bigger) board would be for 5p, but I'm not sure that's such a good idea ch_SpielTalk! 11/01/2008 13:52:26 sedjtroll I thought about allowing Shields to be purchased at Red planets, but I think I changed my mind on that ch_SpielTalk! 11/01/2008 13:52:56 sedjtroll the smaller board is small enough that it's not as terribly far to get back to base, and you're [i]supposed[/i] to have to go back ch_SpielTalk! 11/01/2008 13:53:11 seo I guess with a smaller board, that might not be so important ch_SpielTalk! 11/01/2008 13:53:16 seo hmmm ch_SpielTalk! 11/01/2008 13:53:40 seo I should either type faster or read the last comments before I hit Return ch_SpielTalk! 11/01/2008 13:53:57 sedjtroll lol ch_SpielTalk! 11/01/2008 13:54:10 sedjtroll that's why I implemented the typoo rule! ch_SpielTalk! 11/01/2008 13:54:13 sedjtroll heh typoo ch_SpielTalk! 11/01/2008 13:54:55 sedjtroll I want to try TP w/ 5 players this weekend n the small board. I played 4p last night on it and that was fine ch_SpielTalk! 11/01/2008 13:55:53 sedjtroll then I'll have to update the crap out of the rules ch_SpielTalk! 11/01/2008 13:56:32 sedjtroll I thnk I'll probably update and reprint the player boards and the upgrade page (since it's all kinds of different now) ch_SpielTalk! 11/01/2008 13:56:39 sedjtroll k, I'm off to get food ch_SpielTalk! 11/01/2008 13:56:54 sedjtroll I might get back on when I get home, so if any of you are still here then, then "see you later" ch_SpielTalk! 11/01/2008 13:56:59 seo I thought the typo rule was just a way to improve your physical training! ch_SpielTalk! 11/01/2008 13:57:12 sedjtroll otherwise I guess I'll "see you much later" ch_SpielTalk! 11/01/2008 13:57:43 sedjtroll seo: both, typing better but also checking to see if I'm saying something wrong/dumb/misspelled ch_SpielTalk! 11/01/2008 13:58:19 sedjtroll over time I figure I'll get faster at typing without mistakes... ch_SpielTalk! 11/01/2008 13:58:29 sedjtroll I think it's already working a bit ch_SpielTalk! 11/01/2008 13:58:53 sedjtroll though I'm still typo-ing about 15-20 times a day, maybe that's not very much. ch_SpielTalk! 11/01/2008 13:59:02 sedjtroll k, later all ch_SpielTalk! 11/01/2008 13:59:11 sedjtroll dies ch_SpielTalk! 11/01/2008 13:59:50 seo I think Seth is going to ge faster at doing push-ups ;-) ch_SpielTalk! 11/01/2008 14:03:14 Nando sedjtroll quit (timeout) ch_SpielTalk! 11/01/2008 14:34:40 seo doho123 quit (timeout) ch_SpielTalk! 11/01/2008 15:16:25 sedjtroll joins SpielTalk! ch_SpielTalk! 11/01/2008 15:22:39 sedjtroll sedjtroll changes his/her nickname to sej-AFK ch_SpielTalk! 11/01/2008 16:04:21 seo bye people ch_SpielTalk! 11/01/2008 16:04:24 seo seo quit ch_SpielTalk! 11/01/2008 16:07:11 clearclaw joins SpielTalk! ch_SpielTalk! 11/01/2008 16:08:06 clearclaw http://www.bgdf.com/tiki/tiki-view_forum_thread.php? topics_offset=1&topics_sort_mode=commentDate_desc&forumId=34&comments_parentId=1204 4 ch_SpielTalk! 11/01/2008 16:08:34 clearclaw I'd really like to sue simultaneous action but the multiplayer case has me stumped. ch_SpielTalk! 11/01/2008 16:10:09 Nando [color=#800000] I don't know what zoosim does... [/color] ch_SpielTalk! 11/01/2008 16:10:29 Nando [color=#800000] but you could hand everyone a tie-break tile with a number on it [/color] ch_SpielTalk! 11/01/2008 16:10:47 Nando [color=#800000] resolve conflicts in tie-break order, swap tiles afterward? [/color] ch_SpielTalk! 11/01/2008 16:12:37 Nando [color=#800000] or instead of swapping, the winner gives his to the guy who doesn't have one [/color] ch_SpielTalk! 11/01/2008 16:13:34 Nando [color=#800000] (1 guy doesn't need one, because the loser extreme always loses and is same as not having one) [/color] ch_SpielTalk! 11/01/2008 16:22:27 clearclaw1 clearclaw quit (timeout) ch_SpielTalk! 11/01/2008 17:15:10 Nando Nando quit ch_SpielTalk! 11/01/2008 17:49:47 clearclaw joins SpielTalk! ch_SpielTalk! 11/01/2008 17:50:28 clearclaw Gahh, connectivity problems. ch_SpielTalk! 11/01/2008 17:53:55 clearclaw Nando: yeah I could do something like that or just allow players to bid on getting the order they wanted. ch_SpielTalk! 11/01/2008 18:33:20 eugman joins SpielTalk! ch_SpielTalk! 11/01/2008 18:34:30 eugman Besides very articulated rules, what's expected of me if I wanted to get playtests from people online? ch_SpielTalk! 11/01/2008 18:35:03 clearclaw A game that interests your playtesters ch_SpielTalk! 11/01/2008 19:11:32 clearclaw1 eugman quit (timeout) ch_SpielTalk! 11/01/2008 19:28:28 doho123 joins SpielTalk! ch_SpielTalk! 11/01/2008 19:33:01 sej-AFK doho123 quit (timeout) ch_SpielTalk! 11/01/2008 22:21:14 clearclaw1 . ch_SpielTalk! 11/01/2008 22:41:35 sej-AFK hey ch_SpielTalk! 11/01/2008 22:41:39 sej-AFK what's up? ch_SpielTalk! 11/01/2008 22:43:23 sej-AFK ... ch_SpielTalk! 11/01/2008 22:43:35 clearclaw1 yo ch_SpielTalk! 11/01/2008 22:43:54 clearclaw1 I've got most of Shadow Clans worked out in my head. ch_SpielTalk! 11/01/2008 22:44:02 clearclaw1 Way past time to write something up. ch_SpielTalk! 11/01/2008 22:44:34 clearclaw1 Very much exactly the sort of game I strongly dislike, but attempted in a way that I would like. ch_SpielTalk! 11/01/2008 22:44:59 clearclaw1 http://www.bgdf.com/tiki/tiki-view_forum_thread.php? topics_offset=1&topics_sort_mode=commentDate_desc&forumId=34&comments_parentId=1204 4 ch_SpielTalk! 11/01/2008 22:45:04 clearclaw1 That remains a problem though. ch_SpielTalk! 11/01/2008 22:45:14 clearclaw1 I could just go turn based, but I'd rather not. ch_SpielTalk! 11/01/2008 22:45:28 clearclaw1 (not really important to be solved at this time but it bugs me) ch_SpielTalk! 11/01/2008 22:47:24 clearclaw1 sej-AFK quit (timeout) ch_SpielTalk! 11/01/2008 23:02:39 sej-AFK Nothing you posted showed up for me before, nor my "hey" or "what's up" ch_SpielTalk! 11/01/2008 23:02:43 sej-AFK I guess I lagged out ch_SpielTalk! 11/01/2008 23:02:53 sej-AFK Working much better now :) ch_SpielTalk! 11/01/2008 23:03:17 sej-AFK sej-AFK changes his/her nickname to sedjtroll ch_SpielTalk! 11/01/2008 23:03:22 sedjtroll sedjtroll changes his/her nickname to Sedj ch_SpielTalk! 11/01/2008 23:03:36 Sedj And that link isn't loading ch_SpielTalk! 11/01/2008 23:03:39 Sedj bah ch_SpielTalk! 11/01/2008 23:04:18 clearclaw1 It is articles -- question about multiple simultaneous resolution ch_SpielTalk! 11/01/2008 23:04:24 clearclaw1 Err, forums ch_SpielTalk! 11/01/2008 23:05:34 Sedj BGDF is slow tonight :( ch_SpielTalk! 11/01/2008 23:05:45 Sedj Oh, and now it's fine ch_SpielTalk! 11/01/2008 23:05:55 Sedj I played Terra Prime x2 tonight ch_SpielTalk! 11/01/2008 23:05:58 Sedj 5p and then 3p ch_SpielTalk! 11/01/2008 23:06:01 Sedj on the small board ch_SpielTalk! 11/01/2008 23:06:10 Sedj verdict: too small for 5p ch_SpielTalk! 11/01/2008 23:06:21 Sedj certainly if they're newbie ch_SpielTalk! 11/01/2008 23:06:54 clearclaw1 http://www.bgdf.com/tiki/tiki-view_forum.php?forumId=34 ch_SpielTalk! 11/01/2008 23:07:06 clearclaw1 Second one down ch_SpielTalk! 11/01/2008 23:07:11 clearclaw1 nods board size ch_SpielTalk! 11/01/2008 23:07:42 Sedj Have you played Camelot (Tom Jolly)? ch_SpielTalk! 11/01/2008 23:08:22 Sedj http://www.boardgamegeek.com/game/14812 ch_SpielTalk! 11/01/2008 23:09:08 Sedj (it did load eventually, btw) ch_SpielTalk! 11/01/2008 23:09:16 clearclaw1 nope ch_SpielTalk! 11/01/2008 23:09:23 Sedj Camelot has 2 players simultaneously taking a turn ch_SpielTalk! 11/01/2008 23:09:28 Sedj at all tiems ch_SpielTalk! 11/01/2008 23:09:31 Sedj or times ch_SpielTalk! 11/01/2008 23:09:54 clearclaw1 yeah, the two action markers chase each other and there's a special if one catches the other ch_SpielTalk! 11/01/2008 23:11:28 Sedj no, nothing special, the one just skips the other ch_SpielTalk! 11/01/2008 23:11:51 clearclaw1 I thought someone lost their turn or there was a penalty ch_SpielTalk! 11/01/2008 23:13:38 Sedj well, you effectively lose your turn because the 2nd turn marker skips you if you are still taking your turn ch_SpielTalk! 11/01/2008 23:13:43 Sedj no other penalty ch_SpielTalk! 11/01/2008 23:15:53 clearclaw1 In this case the countries will be ordered by size of treasury. ch_SpielTalk! 11/01/2008 23:16:18 Sedj in which case, conflict resolution? ch_SpielTalk! 11/01/2008 23:16:28 clearclaw1 The countries take turns in order, which means that every player with investments or presence in that country may do actions within the country. ch_SpielTalk! 11/01/2008 23:16:34 clearclaw1 Those actions may conflict. ch_SpielTalk! 11/01/2008 23:16:40 Sedj So basically everyone's doing their own thing, and someone says "alright, hold up, there's a conflict, lets resolve it" ch_SpielTalk! 11/01/2008 23:16:42 Sedj ? ch_SpielTalk! 11/01/2008 23:16:49 clearclaw1 After all the players act then the country may act at the behest of its primary investor(s) ch_SpielTalk! 11/01/2008 23:16:55 clearclaw1 Then repeat for the next country ch_SpielTalk! 11/01/2008 23:17:03 clearclaw1 nods resolution ch_SpielTalk! 11/01/2008 23:17:14 Sedj hmm ch_SpielTalk! 11/01/2008 23:17:20 Sedj gives me the heebie jeebies ch_SpielTalk! 11/01/2008 23:17:34 clearclaw1 Except that there may be many simultaneous conflicts and the players may want to order their resolution to their advantage ch_SpielTalk! 11/01/2008 23:17:36 clearclaw1 How so? ch_SpielTalk! 11/01/2008 23:18:32 clearclaw1 I can use something like the Zooloretto or Roads&Boats priority system, that's fine, but then the game has to impose a default ordering system which they have to spend to change. I'm lacking anything of a default as I've really nothing to scale on. ch_SpielTalk! 11/01/2008 23:23:03 Sedj you mean Zoosim (I'm not familiar with it). The heebie jeebies comes from an innate desire to avoid potential arguements in which both people are right, or at least think they are. ch_SpielTalk! 11/01/2008 23:23:06 Sedj I dunno ch_SpielTalk! 11/01/2008 23:23:15 Sedj I don't likek that kind of simultaneous action ch_SpielTalk! 11/01/2008 23:23:32 Sedj even SAS is resolved in an orderly, no questions asked way ch_SpielTalk! 11/01/2008 23:23:48 clearclaw1 No. ch_SpielTalk! 11/01/2008 23:23:51 clearclaw1 Zoosim ch_SpielTalk! 11/01/2008 23:24:10 clearclaw1 Zoosim has a flag pole. The players have flags in their colour on the pole. The initial order is random IIRC. ch_SpielTalk! 11/01/2008 23:24:50 clearclaw1 If two players ever the player higher on the pole wins by default. ch_SpielTalk! 11/01/2008 23:24:57 clearclaw1 But in winning they move to the bottom of the flag pole. ch_SpielTalk! 11/01/2008 23:25:15 clearclaw1 If the higher flag pole player lets the lower play win instead they get to keep their flag height. ch_SpielTalk! 11/01/2008 23:25:19 clearclaw1 For future conflicts. ch_SpielTalk! 11/01/2008 23:25:32 clearclaw1 Roads&Boats has a similar pattern ch_SpielTalk! 11/01/2008 23:26:20 clearclaw1 But that only really works for situations in which there are no simultaneous conflicts which have sequencing sensitivities among them. ch_SpielTalk! 11/01/2008 23:27:10 clearclaw1 The classic case would be PlayerA and Player B are in a conflict and my choice of action depends on the resolution of that conflict. ch_SpielTalk! 11/01/2008 23:27:27 clearclaw1 (possibly my choice of non- conflicting action, possibly my choice in another conflict) ch_SpielTalk! 11/01/2008 23:30:16 clearclaw1 http://www.boardgamegeek.com/article/2000957#2000957 ch_SpielTalk! 11/01/2008 23:30:32 clearclaw1 A quick comment on Container that many locals just don't get ch_SpielTalk! 11/01/2008 23:33:03 Sedj I dunno how to deal with the order of conflict resolution, unless you have multiple flagpoles maybe ? ch_SpielTalk! 11/01/2008 23:33:20 Sedj Or say that you resolve conflicts involving the top flag first, and down from there? ch_SpielTalk! 11/01/2008 23:33:49 clearclaw1 The top flag may have multiple simultaneous conflicts. ch_SpielTalk! 11/01/2008 23:34:19 clearclaw1 Figure 6 players each of which may have (say) 6 tokens they're moving about on the small board. No two tokens may be in the same space. ch_SpielTalk! 11/01/2008 23:34:40 clearclaw1 Each player could have 6 simultaneous conflicts. There could be 36 simultaneous conflicts in that most pessimal case. ch_SpielTalk! 11/01/2008 23:35:04 clearclaw1 In fact some conflicts may be 2 party, some may be have as many as 6 parties... ch_SpielTalk! 11/01/2008 23:35:13 clearclaw1 Some locations may just be popular. ch_SpielTalk! 11/01/2008 23:36:32 Sedj Then for top flag conflicts, go in order of flag height of the other person involved in the conflict (If A is in conflict with both B and C, do AB first, AC next) ch_SpielTalk! 11/01/2008 23:36:53 Sedj oy ch_SpielTalk! 11/01/2008 23:37:12 Sedj how about don't allow there to be som many conflicts simultaneously! :) ch_SpielTalk! 11/01/2008 23:37:58 clearclaw1 Yeah, and then there's fake simultaneous stuff like not entering into the conflict until one has been resolved, ch_SpielTalk! 11/01/2008 23:38:03 Sedj I need a name for an upgrade that, like the Harbor (or lighthouse), gives you extra money every time you deliver resources (in Terra Prime, so spaceshippy) ch_SpielTalk! 11/01/2008 23:38:10 clearclaw1 As well as direct conflict dependency. ch_SpielTalk! 11/01/2008 23:38:16 Sedj I have Cloaking Device and Hyperdrive as names for upgrades ch_SpielTalk! 11/01/2008 23:39:02 Sedj 6 players with 6 okens each, no turn order defined... sounds like a mess to me! Neat problem if you can solve it though. ch_SpielTalk! 11/01/2008 23:39:41 clearclaw1 Say A conflicts B, but when B loses that conflict he makes a different move that joins another conflict (eg maybe C vs D). Thus the first one has to be resolved first...unless the loser of the CvsD conflict wants to also go join the AvsB conflict...making a causal loop! ch_SpielTalk! 11/01/2008 23:40:01 clearclaw1 Usually less players, usually less tokens, but yes, it is possible ch_SpielTalk! 11/01/2008 23:40:15 clearclaw1 I suspect I'll have to go turn order rotation and give up simultaneous. ch_SpielTalk! 11/01/2008 23:41:00 Sedj you could do simultaneous orders - select moves simultaneously, then resolve them... ch_SpielTalk! 11/01/2008 23:41:09 clearclaw1 nods. ch_SpielTalk! 11/01/2008 23:41:25 Sedj maybe each player numbers their tokens 1-6, so you say "Ok, everyone indicate what token #1 is doing, now reveal" ch_SpielTalk! 11/01/2008 23:41:26 Sedj OR ch_SpielTalk! 11/01/2008 23:41:26 clearclaw1 Prime reason for simultaneous is to seed what is looking like a long game. ch_SpielTalk! 11/01/2008 23:41:28 clearclaw1 speed ch_SpielTalk! 11/01/2008 23:41:39 Sedj indicate which token and what action, and you can only do each token x1 ch_SpielTalk! 11/01/2008 23:41:49 Sedj easily done by having cards numbered 1-6 ch_SpielTalk! 11/01/2008 23:42:09 clearclaw1 Yeah, but it forces a 6-layer pause-synchronise-act rotation. ch_SpielTalk! 11/01/2008 23:42:21 clearclaw1 Takes even longer ch_SpielTalk! 11/01/2008 23:42:35 Sedj preprogram the whole turn then (all 6 things) ch_SpielTalk! 11/01/2008 23:42:43 Sedj heh, not sure that saves time though ch_SpielTalk! 11/01/2008 23:43:00 Sedj that might be kinda like Wallenstien ch_SpielTalk! 11/01/2008 23:43:24 Sedj another name... Increased Cargo Capacity (boring, but accurate) ch_SpielTalk! 11/01/2008 23:44:03 Sedj I need a name for rerolling weapon and shield rolls, additional weapons and shields, and the harbor thing ch_SpielTalk! 11/01/2008 23:47:09 Sedj ... "Battlestation" ? ch_SpielTalk! 11/01/2008 23:49:21 clearclaw1 redeploy ch_SpielTalk! 11/01/2008 23:49:58 clearclaw1 harbour could be efficiency or good merchant reputation. ch_SpielTalk! 11/01/2008 23:50:33 Sedj We're commanders in the Terran Federation, we're doing our job by delivering resources, though we get paid money for them ch_SpielTalk! 11/01/2008 23:50:44 Sedj harbour gives extra money ch_SpielTalk! 11/01/2008 23:50:53 Sedj redeploy for weapon reroll? ch_SpielTalk! 11/01/2008 23:51:11 Sedj How about Targetting Computer? ch_SpielTalk! 11/01/2008 23:51:19 Sedj (makes it more likely you'll hit) ch_SpielTalk! 11/01/2008 23:51:22 clearclaw1 feint? ch_SpielTalk! 11/01/2008 23:51:28 Sedj (doesn't explain why shields work better though) ch_SpielTalk! 11/01/2008 23:51:52 clearclaw1 Sure you feint oneway then do the real thing with more commitment ch_SpielTalk! 11/01/2008 23:53:13 Sedj "Re-roll unsuccessful weapon and shield rolls one time." <- sound like it does what it really does? ch_SpielTalk! 11/01/2008 23:53:43 Sedj which is that any time you roll dice, you may pick up any unsuccessful dice and roll then a second time (keeping the second result) ch_SpielTalk! 11/01/2008 23:56:02 clearclaw1 Frenzy or berserker? ch_SpielTalk! 11/01/2008 23:56:34 Sedj We're talking a spaceship here, not a wild beast :) ch_SpielTalk! 11/01/2008 23:56:47 clearclaw1 Crew ch_SpielTalk! 11/01/2008 23:57:39 Sedj So I think I like Targetting Computer for the reroll, Hyperdrive for the built in engine, Cloaking Device is obvious, Increased Cargo Capactiy will do... so I'm stuck on Battlestation(s) for the additional gun/shield, and the stupid harbor thing ch_SpielTalk! 11/01/2008 23:58:18 Sedj ... "Battlestation" or "Battlestations"? ch_SpielTalk! 12/01/2008 00:00:43 clearclaw1 s ch_SpielTalk! 12/01/2008 00:07:15 Sedj cool ch_SpielTalk! 12/01/2008 00:07:38 Nando joins SpielTalk! ch_SpielTalk! 12/01/2008 00:08:14 Sedj Nando, you agree? ("Battlestation" vs"Battlestations") ch_SpielTalk! 12/01/2008 00:09:37 Nando [color=#800000] are you asking me what it is? [/color] ch_SpielTalk! 12/01/2008 00:09:42 Nando [color=#800000] or what it should be? [/color] ch_SpielTalk! 12/01/2008 00:10:12 Nando [color=#800000] oh [/color] ch_SpielTalk! 12/01/2008 00:10:13 Sedj what it should be... the name of the 'extra gun/extra shield' upgrade ch_SpielTalk! 12/01/2008 00:10:26 Nando [color=#800000] well...you know... do they have more than one? [/color] ch_SpielTalk! 12/01/2008 00:10:42 Sedj Clearclaw says "Battlestations", Sebastian says "Battlestation" ch_SpielTalk! 12/01/2008 00:10:53 Sedj you get 1 shield and one gun ch_SpielTalk! 12/01/2008 00:11:00 Sedj effectively ch_SpielTalk! 12/01/2008 00:15:10 Sedj mostly I need a name for the Harbor/Lighthouse upgrade ch_SpielTalk! 12/01/2008 00:23:30 Nando [color=#800000] I'd probably go with the singular [/color] ch_SpielTalk! 12/01/2008 00:23:37 Nando [color=#800000] what's the harbor do? [/color] ch_SpielTalk! 12/01/2008 00:24:11 Nando [color=#800000] I got to play Perikles tonight finally...5p... I like it I think [/color] ch_SpielTalk! 12/01/2008 00:24:51 Nando [color=#800000] the part I liked least is just explaining it....sheesh [/color] ch_SpielTalk! 12/01/2008 00:25:36 Sedj Some people played that last night at Game night ch_SpielTalk! 12/01/2008 00:25:52 Sedj I don't like the physical fiddleyness of the armies ch_SpielTalk! 12/01/2008 00:25:56 Sedj if I rememebr right ch_SpielTalk! 12/01/2008 00:26:05 Sedj but the area control part was awesome! ch_SpielTalk! 12/01/2008 00:26:09 Sedj I think ch_SpielTalk! 12/01/2008 00:26:26 Sedj the 'harbor thingy' gives you extra cash when you deliver resources ch_SpielTalk! 12/01/2008 00:26:51 Sedj I could make it extra VPs ("Leadership") instead, no problem ch_SpielTalk! 12/01/2008 00:27:06 Sedj god damn the " ) bug! ch_SpielTalk! 12/01/2008 00:28:08 Sedj I still wonder whether $2 (which is what I upped it to) is too much ch_SpielTalk! 12/01/2008 00:29:08 Sedj there could easily be a Green or Blue planet 2 spaces away from base, so with your starting ship you could get this 'harbor' upgrade, then in 2 turns go move-move-pickup, move-move-deliver for $4 ($=VP at end) ch_SpielTalk! 12/01/2008 00:29:15 Sedj so 4vp/6actions ch_SpielTalk! 12/01/2008 00:29:28 Sedj might be way too good ch_SpielTalk! 12/01/2008 00:29:51 Nando [color=#800000] you just 'own' the harbor? it's not on your ship? [/color] ch_SpielTalk! 12/01/2008 00:29:55 Sedj crap, I think I just broke my game :( ch_SpielTalk! 12/01/2008 00:30:14 Sedj it's a "ship upgrade" - well, that's what the others are called ch_SpielTalk! 12/01/2008 00:30:31 Sedj you pay some cubes, then you have the ability for the rest of the game ch_SpielTalk! 12/01/2008 00:31:29 Sedj only too good because you can do it over, and over, and over... and it doesn't progress the game end ch_SpielTalk! 12/01/2008 00:31:51 Sedj yeah, it's not one of the tiles you put on your ship ch_SpielTalk! 12/01/2008 00:32:12 Sedj I wish I had at some point counted the number of turns you get ch_SpielTalk! 12/01/2008 00:32:18 Sedj wait, I did ch_SpielTalk! 12/01/2008 00:36:21 Nando [color=#800000] broke it how? with the harbor? [/color] ch_SpielTalk! 12/01/2008 00:40:53 Sedj ‹Sedj› there could easily be a Green or Blue planet 2 spaces away from base... ch_SpielTalk! 12/01/2008 00:40:58 Sedj might break it ch_SpielTalk! 12/01/2008 00:41:18 Sedj I looked in my notebook. At KublaCon last year when I played with Rick ch_SpielTalk! 12/01/2008 00:41:23 Sedj there were 29 rounds ch_SpielTalk! 12/01/2008 00:41:31 Sedj but that was with different game end conditions ch_SpielTalk! 12/01/2008 00:41:58 Sedj anyway, 29 turns at 4vp/2turns = 60ish points ch_SpielTalk! 12/01/2008 00:42:11 Sedj which my not be a winner anyway, so maybe no big deal ch_SpielTalk! 12/01/2008 00:42:56 clearclaw1 posting on Shadow Clans -- intentions, design goals etc. ch_SpielTalk! 12/01/2008 00:43:28 Sedj I think it's good to not just think aboutin passing, but really put down in words the design goals ch_SpielTalk! 12/01/2008 00:45:21 Nando [color=#800000] cc, was my tie- break thing any good? [/color] ch_SpielTalk! 12/01/2008 00:46:05 Sedj http://www.boardgamegeek.com/thread/274090 ch_SpielTalk! 12/01/2008 00:46:05 clearclaw1 Yeah, that would work but it doesn't handle the multiplayer aspect. ch_SpielTalk! 12/01/2008 00:46:11 clearclaw1 The parallel to the 18XX is deliberate. However I'm not interested in producing an 18XX clone and thus will be resisting thinking about or phrasing this game in terms of 18XX comparisons. I expect that future blog items will show that this is difficult. ch_SpielTalk! 12/01/2008 00:46:24 clearclaw1 Whoops, wrong paste ch_SpielTalk! 12/01/2008 00:46:35 Sedj lol ch_SpielTalk! 12/01/2008 00:46:44 Sedj I don't know 18xx anyway ch_SpielTalk! 12/01/2008 00:46:54 clearclaw1 Say A conflicts B, but when B loses that conflict he makes a different move that joins another conflict (eg maybe C vs D). Thus the first one has to be resolved first...unless the loser of the CvsD conflict wants to also go join the AvsB conflict...making a causal loop! ch_SpielTalk! 12/01/2008 00:47:41 clearclaw1 The bad paste was from a just-now blog post ch_SpielTalk! 12/01/2008 00:48:23 clearclaw1 Imagine that there are 6 players and each of teh 6 players has 6 tokens and they are all going to move them about on a small board with a limited number of locatations. And each location can only hold one token... ch_SpielTalk! 12/01/2008 00:48:45 clearclaw1 How to resolve if it is all simultaneous? There could be 36 conflicts all of which depend on each other. ch_SpielTalk! 12/01/2008 00:49:03 clearclaw1 What if the number of locations equals the number of tokens in play... ch_SpielTalk! 12/01/2008 00:50:48 Sedj deja vu! ch_SpielTalk! 12/01/2008 00:52:06 Sedj deja vu! ch_SpielTalk! 12/01/2008 00:55:21 Nando [color=#800000] hidden hands seems like a good name [/color] ch_SpielTalk! 12/01/2008 00:55:30 Nando [color=#800000] mono ex machina [/color] ch_SpielTalk! 12/01/2008 00:56:49 Nando [color=#800000] er...mano [/color] ch_SpielTalk! 12/01/2008 00:56:52 Nando [color=#800000] ? [/color] ch_SpielTalk! 12/01/2008 00:56:59 clearclaw1 Nice idea ch_SpielTalk! 12/01/2008 00:57:10 Nando [color=#800000] I guess mano is hand. I'm trying to say man [/color] ch_SpielTalk! 12/01/2008 01:02:02 Sedj ... hombre ch_SpielTalk! 12/01/2008 01:10:55 Sedj ... ch_SpielTalk! 12/01/2008 01:11:01 Sedj Did I lag out? ch_SpielTalk! 12/01/2008 01:11:05 Sedj I fell asleep... ch_SpielTalk! 12/01/2008 01:11:10 Sedj but I guess I didn't lag out ch_SpielTalk! 12/01/2008 01:13:24 clearclaw1 http://www.bgdf.com/tiki/tiki-view_blog.php?blogId=203 Still in progress, but some more there ch_SpielTalk! 12/01/2008 01:18:39 Sedj cool ch_SpielTalk! 12/01/2008 01:18:49 Sedj sounds like a lot of stuff ch_SpielTalk! 12/01/2008 01:19:00 clearclaw1 It is ch_SpielTalk! 12/01/2008 01:19:28 Sedj I can't imagine all the lower tech vanishing - sounds like a neat mechanic, but mightn't that [i]own[/i] someone who happened to be using the low tech stuff at the time? ch_SpielTalk! 12/01/2008 01:19:47 clearclaw1 Of course it would. That's part of the point. ch_SpielTalk! 12/01/2008 01:20:25 clearclaw1 More simply low tech is more profitable than high, so past a certain point it has to be killed by the players coming in late just to maintain equity advantage. ch_SpielTalk! 12/01/2008 01:21:07 clearclaw1 You can't let donkeys run for too long or the players heavily invested in donkeys will win. So kill em and make steam cars the thing until the next tech wave kills those etc. ch_SpielTalk! 12/01/2008 01:21:32 clearclaw1 This is a direct rip-off of train rusting from the 18XX. ch_SpielTalk! 12/01/2008 01:21:38 Sedj definitely sounds cool ch_SpielTalk! 12/01/2008 01:21:43 Sedj never played 18xx ch_SpielTalk! 12/01/2008 01:21:56 clearclaw1 Buy a 4 train, any company anywhere buys a 4 train and all the 2 trains across the entire game instantly vanish. ch_SpielTalk! 12/01/2008 01:22:00 Sedj what kind of warning do people get? ch_SpielTalk! 12/01/2008 01:22:09 clearclaw1 You should. They are amazingly wonderful. ch_SpielTalk! 12/01/2008 01:22:26 clearclaw1 They get no warning except that they can see the possibility and advantage to the other players. ch_SpielTalk! 12/01/2008 01:22:29 Sedj Blueatheart has some and often wants to play them ch_SpielTalk! 12/01/2008 01:22:46 Sedj maybe I'll play with him ch_SpielTalk! 12/01/2008 01:22:53 Sedj he's aweful at teaching games tho ch_SpielTalk! 12/01/2008 01:22:55 clearclaw1 Given your interests I strongly suggest starting with either one of the 1825s or Steam Over Holland. ch_SpielTalk! 12/01/2008 01:23:13 Sedj as opposed to? ch_SpielTalk! 12/01/2008 01:23:19 clearclaw1 The 18XX are hard to digest in a single sitting. It takes several plays to really get much of an idea of even what to try to do. ch_SpielTalk! 12/01/2008 01:23:53 clearclaw1 With your interests don't start with one of the 1830 derivatives like 1830, 1856, 1870, 1835, 1860 etc. ch_SpielTalk! 12/01/2008 01:23:58 Sedj I dunno if he has SoH, I'll try to remember that 1825 is the one to try ch_SpielTalk! 12/01/2008 01:24:08 Sedj nice multiple of 5. Better than other numbers ch_SpielTalk! 12/01/2008 01:24:16 Sedj multiple of 25 even, so better still :) ch_SpielTalk! 12/01/2008 01:24:27 clearclaw1 The 1825s are shorter, less brutal, and less exploitative than the others. ch_SpielTalk! 12/01/2008 01:24:40 clearclaw1 Steam over Holland came out just last year. ch_SpielTalk! 12/01/2008 01:24:54 Sedj what's the main difference between the 1830 (and derivatives) and 1825? ch_SpielTalk! 12/01/2008 01:24:58 Sedj Ah ch_SpielTalk! 12/01/2008 01:25:02 Sedj you answered already ch_SpielTalk! 12/01/2008 01:25:07 clearclaw1 Where the 1830 branch are all and only about manipulating the stock market to your advantage ch_SpielTalk! 12/01/2008 01:25:23 clearclaw1 The 1825 derivatives are about portfolio management and owning the right shares at the right times. ch_SpielTalk! 12/01/2008 01:25:27 Sedj so on a scale of AoS to RRT, 1825 is closer to RRT than 1830? ch_SpielTalk! 12/01/2008 01:25:59 clearclaw1 Much of the 1830 branch market manipulation is figuring out ways to use the market to club your opponents into the ground like bloody hamburgher -- while they do the same to you. ch_SpielTalk! 12/01/2008 01:26:05 Sedj interesting ch_SpielTalk! 12/01/2008 01:26:11 clearclaw1 1825 is closer to RRT than 1830. ch_SpielTalk! 12/01/2008 01:26:19 Sedj Mmmm.... hamburger ch_SpielTalk! 12/01/2008 01:26:36 clearclaw1 I like them both for different reasons. ch_SpielTalk! 12/01/2008 01:26:38 Sedj I have decided (well, this isn't news) that I REALLY like RRT ch_SpielTalk! 12/01/2008 01:26:40 clearclaw1 The 1825s also play faster. ch_SpielTalk! 12/01/2008 01:26:48 Sedj so much so that I might give AoS another shot ch_SpielTalk! 12/01/2008 01:26:56 clearclaw1 grins ch_SpielTalk! 12/01/2008 01:27:01 Sedj though I might as well wait for the 'updated' version ch_SpielTalk! 12/01/2008 01:27:01 Sedj ch_SpielTalk! 12/01/2008 01:27:01 Sedj ch_SpielTalk! 12/01/2008 01:27:27 Sedj I always play with my group's variants though ch_SpielTalk! 12/01/2008 01:27:38 Sedj nothing major, except we remove the Railroad Exec cards ch_SpielTalk! 12/01/2008 01:27:47 Sedj that's the biggest difference ch_SpielTalk! 12/01/2008 01:27:56 Sedj also, 2 cards per turn come out ch_SpielTalk! 12/01/2008 01:28:02 Sedj (fewer out to start) ch_SpielTalk! 12/01/2008 01:28:22 Sedj and 3-5 others are removed at random from the game, so you can't count on NY-KC+WL ch_SpielTalk! 12/01/2008 01:28:49 clearclaw1 BGG post: Efficiency can sell almost as well as ***. Enough efficiency can pay for ***. Admittedly sometimes it is (plastic) ***, but those metro***uals do seem to breed none the less. ch_SpielTalk! 12/01/2008 01:29:19 Sedj heh ch_SpielTalk! 12/01/2008 01:29:21 Sedj in ref to? ch_SpielTalk! 12/01/2008 01:29:37 Sedj You know, to some people efficiency is better than *** ch_SpielTalk! 12/01/2008 01:29:40 clearclaw1 Retheming Agricola to Space Death ch_SpielTalk! 12/01/2008 01:29:51 Sedj I saw that thread, just read it ch_SpielTalk! 12/01/2008 01:29:57 Sedj didn't notice that post ch_SpielTalk! 12/01/2008 01:30:06 clearclaw1 I just posted it ch_SpielTalk! 12/01/2008 01:30:11 Sedj oic ch_SpielTalk! 12/01/2008 01:30:19 clearclaw1 It seemed way too euro. ch_SpielTalk! 12/01/2008 01:30:41 Sedj Stellar Death seemed too euro? Or that comment? ch_SpielTalk! 12/01/2008 01:30:47 Sedj heh ch_SpielTalk! 12/01/2008 01:30:52 clearclaw1 Comment ch_SpielTalk! 12/01/2008 01:31:07 Sedj At any rate, I'm really excited about how well the new board works for TP ch_SpielTalk! 12/01/2008 01:31:15 clearclaw1 Cool! ch_SpielTalk! 12/01/2008 01:31:18 Sedj in retrospect, of course it works better! ch_SpielTalk! 12/01/2008 01:32:09 Sedj people always got out to the Yellow zone, so bringing the red zone into where the yellow zone was (and bringing the yellow zone in a row) will of course make red accessible in the timeframe of the game ch_SpielTalk! 12/01/2008 01:32:35 Sedj I think I'm happy about making the aliens more deadly as well (hit on 4+ instead of 5+ ch_SpielTalk! 12/01/2008 01:32:45 Sedj they are supposed to be badass! ch_SpielTalk! 12/01/2008 01:33:24 Sedj maybe for now I'll call the stupid upgrade "Harbor" (with quotes) ch_SpielTalk! 12/01/2008 01:33:40 Sedj Ohh! How about "Trade Contract" ch_SpielTalk! 12/01/2008 01:34:40 Sedj wonders if TP is clearclaw's type of game ch_SpielTalk! 12/01/2008 01:34:54 Sedj prolly not so much ch_SpielTalk! 12/01/2008 01:35:07 Sedj maybe a little ch_SpielTalk! 12/01/2008 01:35:43 clearclaw1 grins ch_SpielTalk! 12/01/2008 01:36:13 clearclaw1 Shadow Clans is clearly not a Euro-game at the level that it is not focussed on a single problem and the efficient solution to that problem. ch_SpielTalk! 12/01/2008 01:36:37 Sedj nor is it streamlined or elegant! ch_SpielTalk! 12/01/2008 01:36:38 Sedj heh ch_SpielTalk! 12/01/2008 01:36:42 Sedj not yet anyway ch_SpielTalk! 12/01/2008 01:36:46 clearclaw1 Absolutely not. ch_SpielTalk! 12/01/2008 01:37:03 clearclaw1 Not intended to be either. ch_SpielTalk! 12/01/2008 01:37:07 Sedj TP must be Ameritrash because it's got a Sci-Fi theme, and you roll dice to fight aliens :) ch_SpielTalk! 12/01/2008 01:37:19 clearclaw1 Hehn ch_SpielTalk! 12/01/2008 01:37:30 clearclaw1 Do players say, "Booyah!"? ch_SpielTalk! 12/01/2008 01:37:35 Sedj uh oh, but it's got resource cubes! ch_SpielTalk! 12/01/2008 01:37:56 Sedj I suppose players could say "Booyah!" - I'm not sure it would help their position though ch_SpielTalk! 12/01/2008 01:38:09 clearclaw1 A typical Euro response. ch_SpielTalk! 12/01/2008 01:38:17 Sedj You can totally jack people too, by picking up a cube they're about to get, or by delivering before they do ch_SpielTalk! 12/01/2008 01:38:47 Sedj or even sometimes by snaking their colony! (That's a big swing, if you get like 8vp instead of them) ch_SpielTalk! 12/01/2008 01:39:24 clearclaw1 Unsurprised: F:AT folded. ch_SpielTalk! 12/01/2008 01:39:35 Sedj really? ch_SpielTalk! 12/01/2008 01:39:37 Sedj when? ch_SpielTalk! 12/01/2008 01:39:39 clearclaw1 I guess I at least got my award to keep me warm. ch_SpielTalk! 12/01/2008 01:39:45 clearclaw1 http://fortressameritrash.blogspot.com/ ch_SpielTalk! 12/01/2008 01:39:49 Sedj nice :) ch_SpielTalk! 12/01/2008 01:41:57 clearclaw1 http://www.fortressat.com/ The reincarnation ch_SpielTalk! 12/01/2008 01:42:47 Sedj So it's not dieing, or closing, or anything like that ch_SpielTalk! 12/01/2008 01:42:52 Sedj just changing url ch_SpielTalk! 12/01/2008 01:42:58 Sedj :/ ch_SpielTalk! 12/01/2008 01:43:00 Sedj whatever ch_SpielTalk! 12/01/2008 01:43:04 Sedj drama queens... ch_SpielTalk! 12/01/2008 01:43:43 Sedj So... "trade contract"? ch_SpielTalk! 12/01/2008 01:43:45 clearclaw1 Oh, I wouldn't say that. Drama queens with increasingly strongly exposed internal divisions. ch_SpielTalk! 12/01/2008 01:44:09 Sedj like you have a government contract ("Government Contract sound better?) which gets you more $$ per delivery ch_SpielTalk! 12/01/2008 01:45:02 clearclaw1 That sounds good. Or houw about pre-negotiated contract. ch_SpielTalk! 12/01/2008 01:45:07 clearclaw1 Or fixed market ch_SpielTalk! 12/01/2008 01:45:22 clearclaw1 or fixed price ch_SpielTalk! 12/01/2008 01:45:26 clearclaw1 Or early delivery bonus ch_SpielTalk! 12/01/2008 01:45:35 Sedj fixed market sounds like it would be the same for all players ch_SpielTalk! 12/01/2008 01:45:53 Sedj pre-neg is the right idea, but I don't know if I like the term ch_SpielTalk! 12/01/2008 01:45:54 clearclaw1 No, The player has the market price fixed for him. ch_SpielTalk! 12/01/2008 01:46:11 clearclaw1 One price for you another for someone else ch_SpielTalk! 12/01/2008 01:46:18 Sedj I'll go with Gov't Contract for now I guess ch_SpielTalk! 12/01/2008 01:46:22 Sedj Oh, I see what you mean ch_SpielTalk! 12/01/2008 01:46:49 Sedj well, I'm not entirely sure why thematically you get paid for doing what's your job anyway ch_SpielTalk! 12/01/2008 01:47:00 Sedj hmm ch_SpielTalk! 12/01/2008 01:47:18 Sedj maybe private companies want the resources, and they're paying you on the side ch_SpielTalk! 12/01/2008 01:47:30 clearclaw1 Pirates, the state sponsored priates aof fame and yore were paid in part by their takings. ch_SpielTalk! 12/01/2008 01:48:35 Sedj as soon as there's pirates there'll have to be plunder and shooting at each other ch_SpielTalk! 12/01/2008 01:48:49 Sedj originally, the hostile aliens were to be space pirates ch_SpielTalk! 12/01/2008 01:49:21 Sedj DrMayhem's idea. I didn't like it, so I made them Hostile Aliens ch_SpielTalk! 12/01/2008 01:51:17 Sedj what would a re-roll icon look like? ch_SpielTalk! 12/01/2008 01:55:10 Sedj I think a die with a curved arrow around it ch_SpielTalk! 12/01/2008 02:00:53 Sedj ... guess what was under my cutting board... ch_SpielTalk! 12/01/2008 02:00:56 Sedj OP rules ch_SpielTalk! 12/01/2008 02:13:50 clearclaw1 Ha! ch_SpielTalk! 12/01/2008 02:14:05 clearclaw1 New SC post ch_SpielTalk! 12/01/2008 02:14:41 clearclaw1 I'll try and post more there tomorrow. ch_SpielTalk! 12/01/2008 02:15:57 clearclaw1 War, conquest, tech rotting, and ways to get money back out of cities. ch_SpielTalk! 12/01/2008 02:16:40 Sedj cool ch_SpielTalk! 12/01/2008 02:16:59 Sedj I'm updating TP bits ch_SpielTalk! 12/01/2008 02:17:08 Sedj with stickers :) ch_SpielTalk! 12/01/2008 02:17:14 Sedj go go gadget Xyron ch_SpielTalk! 12/01/2008 02:17:29 clearclaw1 Glittery stickers? ch_SpielTalk! 12/01/2008 02:18:38 clearclaw1 My 45yr old pudgy diabetic male boss wandered around in a Sailro Moon outfit on his b'day. We did up his desk etc in pink, pink cake etc. It was quite chique for a very atraight stand up guy. ch_SpielTalk! 12/01/2008 02:19:45 clearclaw1 Hah, jut figured out how to make the riles for SC. ch_SpielTalk! 12/01/2008 02:20:36 clearclaw1 Thin wood tiles about 2" square from craft shop. Shake them in a lidded bucket of poster paint. ch_SpielTalk! 12/01/2008 02:20:43 ReneWiersma joins SpielTalk! ch_SpielTalk! 12/01/2008 02:20:46 clearclaw1 Voila! Tiles. ch_SpielTalk! 12/01/2008 02:22:10 Sedj Hi Rene ch_SpielTalk! 12/01/2008 02:22:47 ReneWiersma Hi ch_SpielTalk! 12/01/2008 02:25:12 Sedj http://www.boardgamegeek.com/article/2000918#2000918 ch_SpielTalk! 12/01/2008 02:26:51 ReneWiersma That's great. Good luck with it! ch_SpielTalk! 12/01/2008 02:27:25 Sedj thx ch_SpielTalk! 12/01/2008 02:28:23 Nando [color=#800000] my every saturday group LOVES 1870 [/color] ch_SpielTalk! 12/01/2008 02:28:29 Nando [color=#800000] they play it every chance they get [/color] ch_SpielTalk! 12/01/2008 02:28:44 Nando [color=#800000] I got through half a game once...maybe 1/3 of a game [/color] ch_SpielTalk! 12/01/2008 02:29:35 clearclaw1 I used to live near a group that played 1870 every friday night and had been for years and years and years. ch_SpielTalk! 12/01/2008 02:29:45 Nando [color=#800000] somebody bought 1860 (1861?), so now they're getting into that some [/color] ch_SpielTalk! 12/01/2008 02:29:54 clearclaw1 I know of other groups that prefer other 18XX and play the heck out of them. ch_SpielTalk! 12/01/2008 02:30:05 clearclaw1 They are amazingly replayable. ch_SpielTalk! 12/01/2008 02:30:21 clearclaw1 1860 is great. I think 1861 is interesting but not as interesting. ch_SpielTalk! 12/01/2008 02:32:11 clearclaw1 Nando, what was that suggested name again? ch_SpielTalk! 12/01/2008 02:33:17 Sedj suggested name? ch_SpielTalk! 12/01/2008 02:33:22 Sedj For what? ch_SpielTalk! 12/01/2008 02:34:28 clearclaw1 SC ch_SpielTalk! 12/01/2008 02:34:36 Sedj ... my TP post has 3 thumbs! ch_SpielTalk! 12/01/2008 02:34:52 Sedj I figured noone reads that stuff ch_SpielTalk! 12/01/2008 02:35:13 clearclaw1 Colonial Nationalism... ch_SpielTalk! 12/01/2008 02:35:20 clearclaw1 (nicely done Seth) ch_SpielTalk! 12/01/2008 02:36:34 Sedj Colonial Nationalism? Is that a name suggestion for the game? Or for some part of it? (and thx!) ch_SpielTalk! 12/01/2008 02:36:48 clearclaw1 just a name idea ch_SpielTalk! 12/01/2008 02:36:50 Sedj it's no unsolicited request for a prototype, like you got for OP... ;) ch_SpielTalk! 12/01/2008 02:36:56 Sedj but it's a start :) ch_SpielTalk! 12/01/2008 02:36:57 clearclaw1 Colonial capitalism ch_SpielTalk! 12/01/2008 02:37:59 clearclaw1 Immigrant Colonial Captialists ch_SpielTalk! 12/01/2008 02:38:21 clearclaw1 Migrant Colonial Captialism ch_SpielTalk! 12/01/2008 02:38:29 clearclaw1 Or even CMC ch_SpielTalk! 12/01/2008 02:39:30 clearclaw1 I like CMC for now. ch_SpielTalk! 12/01/2008 02:39:56 Sedj P.S. if you didn't know what they looked like, this is IngredientX on the left and Seo on the right: http://www.boardgamegeek.com/image/227334 ch_SpielTalk! 12/01/2008 02:40:23 clearclaw1 Don't know IX ch_SpielTalk! 12/01/2008 02:41:03 clearclaw1 But cool, thanks. ch_SpielTalk! 12/01/2008 02:41:09 Sedj he's a member here. His 2 games that he's done are Wag the Wolf and Prolix ch_SpielTalk! 12/01/2008 02:41:22 Sedj I play WtW online (his friend coded it). ch_SpielTalk! 12/01/2008 02:41:33 clearclaw1 nods. I recall Prolix being interesting somehow. ch_SpielTalk! 12/01/2008 02:41:33 Sedj Prolix is a very [i]very[/i] good word game ch_SpielTalk! 12/01/2008 02:41:43 Sedj probably my favorite ch_SpielTalk! 12/01/2008 02:41:49 Sedj it's gamery ch_SpielTalk! 12/01/2008 02:42:07 Sedj and you can use whatever word you want, the more of the letters in play that you use, the more points you get ch_SpielTalk! 12/01/2008 02:42:16 Sedj and you can interrupt another player's turn ch_SpielTalk! 12/01/2008 02:42:30 clearclaw1 Greedy Colonial Migrants ch_SpielTalk! 12/01/2008 02:42:31 Sedj each time you do that, the word is worth less and less points tho ch_SpielTalk! 12/01/2008 02:42:44 clearclaw1 I'll have to have another look at it. ch_SpielTalk! 12/01/2008 02:42:46 Sedj GCMs ch_SpielTalk! 12/01/2008 02:43:03 Sedj I'm waiting for him to send me a copy, or the stuff to make a copy ch_SpielTalk! 12/01/2008 02:43:11 Sedj I actually like word games in general ch_SpielTalk! 12/01/2008 02:43:18 clearclaw1 Colonial Zoo ch_SpielTalk! 12/01/2008 02:43:24 Sedj so that I like his best is probably saying something ch_SpielTalk! 12/01/2008 02:43:27 clearclaw1 Or perhaps Cezanne Zoo. ch_SpielTalk! 12/01/2008 02:43:34 Sedj National Treasure :) ch_SpielTalk! 12/01/2008 02:43:52 clearclaw1 I like some word games, and grew up heavily with Royalty but I've drifted away. ch_SpielTalk! 12/01/2008 02:44:41 Nando [color=#800000] man in the machine? [/color] ch_SpielTalk! 12/01/2008 02:44:54 Nando [color=#800000] hidden hands? that was your phrase (from your blog post) [/color] ch_SpielTalk! 12/01/2008 02:44:55 clearclaw1 Yeah... ch_SpielTalk! 12/01/2008 02:44:56 Sedj Ghost in the Machine ch_SpielTalk! 12/01/2008 02:45:05 clearclaw1 Machinismo Hombre ch_SpielTalk! 12/01/2008 02:45:36 Nando [color=#800000] just "machina" [/color] ch_SpielTalk! 12/01/2008 02:45:43 Nando [color=#800000] The Machine [/color] ch_SpielTalk! 12/01/2008 02:45:46 clearclaw1 Yeah, but hidden hands is too abstract to communicate the sense of the game. ch_SpielTalk! 12/01/2008 02:45:58 clearclaw1 I lke the human touch of himbre. ch_SpielTalk! 12/01/2008 02:46:01 clearclaw1 Or gaucho. ch_SpielTalk! 12/01/2008 02:46:11 Nando [color=#800000] like 1870 is descriptive? [/color] ch_SpielTalk! 12/01/2008 02:46:26 clearclaw1 Heck yeah if you know anything about train history. ch_SpielTalk! 12/01/2008 02:46:37 clearclaw1 Of course this is thematically abstract. ch_SpielTalk! 12/01/2008 02:46:48 clearclaw1 An arbitrary world history unrealted to ours ch_SpielTalk! 12/01/2008 02:46:56 clearclaw1 (whatever this game is called) ch_SpielTalk! 12/01/2008 02:50:28 Nando [color=#800000] capitalist rex [/color] ch_SpielTalk! 12/01/2008 02:50:58 Sedj Capitalist Manifesto ch_SpielTalk! 12/01/2008 02:52:35 Nando [color=#800000] tyrannosaurus economics [/color] ch_SpielTalk! 12/01/2008 02:52:44 Nando [color=#800000] heh [/color] ch_SpielTalk! 12/01/2008 02:56:13 Sedj heh ch_SpielTalk! 12/01/2008 02:56:29 clearclaw1 Much to like there and much to think about. Temporarily renamed to Colonial Zoo just as a place holder. ch_SpielTalk! 12/01/2008 02:56:33 clearclaw1 Me to bed. ch_SpielTalk! 12/01/2008 02:57:13 Sedj g'night ch_SpielTalk! 12/01/2008 03:30:11 Nando [color=#800000] whoa. 3:30. I forgot that we played games until 11 or 12... sheesh [/color] ch_SpielTalk! 12/01/2008 03:30:18 Nando [color=#800000] I'm out. [/color] ch_SpielTalk! 12/01/2008 03:30:21 Nando Nando quit ch_SpielTalk! 12/01/2008 03:30:31 Sedj night... ch_SpielTalk! 12/01/2008 05:17:59 clearclaw1 ReneWiersma quit (timeout) ch_SpielTalk! 12/01/2008 08:07:45 eugman joins SpielTalk! ch_SpielTalk! 12/01/2008 08:12:05 dnjkirk joins SpielTalk! ch_SpielTalk! 12/01/2008 08:12:23 dnjkirk hulloo ch_SpielTalk! 12/01/2008 08:13:24 clearclaw1 eugman quit (timeout) ch_SpielTalk! 12/01/2008 08:37:02 clearclaw1 dnjkirk quit (timeout) ch_SpielTalk! 12/01/2008 08:56:22 dnjkirk joins SpielTalk! ch_SpielTalk! 12/01/2008 10:02:56 Sedj hi ch_SpielTalk! 12/01/2008 10:03:16 Sedj Why do I forget important things like how much my tenant has paid me so far for the HDDVR receiver? ch_SpielTalk! 12/01/2008 10:10:08 dnjkirk because, in the end,. you can't take it with you ch_SpielTalk! 12/01/2008 10:16:01 Sedj I guess ch_SpielTalk! 12/01/2008 10:16:52 dnjkirk how you doin? ch_SpielTalk! 12/01/2008 10:19:54 Sedj good! ch_SpielTalk! 12/01/2008 10:20:06 Sedj http://www.boardgamegeek.com/article/2000918#2000918 ch_SpielTalk! 12/01/2008 10:20:38 dnjkirk niiiiice ch_SpielTalk! 12/01/2008 10:20:38 Sedj and if you don't know what they look like... http://www.boardgamegeek.com/image/227334 (this is IngredientX on the left and Seo on the right) ch_SpielTalk! 12/01/2008 10:21:14 Sedj I shouldn't get my hopes up too much about the publisher - they're new to videogame publishing, let alone board game publishing ch_SpielTalk! 12/01/2008 10:21:25 Sedj and there's no guarantee they'll even like TP ch_SpielTalk! 12/01/2008 10:21:25 dnjkirk ahhh Ariel! Is he uber-hugely tall like he seemed in his other pictures? ch_SpielTalk! 12/01/2008 10:21:40 Sedj and it's component heavy, which is probably a mistake for a first time publisher anyway ch_SpielTalk! 12/01/2008 10:21:51 Sedj he's not that tall ch_SpielTalk! 12/01/2008 10:21:58 Sedj I mean HE'S HUGE! ch_SpielTalk! 12/01/2008 10:22:04 Sedj the man's a monster ch_SpielTalk! 12/01/2008 10:22:06 dnjkirk I dunno, It really depends on how they want to go... fantasy flight or cheapass... ch_SpielTalk! 12/01/2008 10:22:13 Sedj stories about Sasquatch - they're really about Seo ch_SpielTalk! 12/01/2008 10:22:25 dnjkirk he must be in a very low chair! ch_SpielTalk! 12/01/2008 10:22:29 Sedj If it's my space game, I'd prefer to see FF than CA ch_SpielTalk! 12/01/2008 10:22:40 dnjkirk yeah exactly ch_SpielTalk! 12/01/2008 10:23:53 dnjkirk but I guess what I'm sauying is that the game has to hit a table somehow, and if you are starting a supply chain anyway, starting a contact with a cardboard company and a graphic designer is just as easy as starting contact with a plastic moulding shop and a sculptor ch_SpielTalk! 12/01/2008 10:24:26 dnjkirk you just have to mind your bottom line and your long-term marketing strategy ch_SpielTalk! 12/01/2008 10:25:32 dnjkirk good pic. Ariel does come off rather dashing in it ch_SpielTalk! 12/01/2008 10:35:27 Sedj That was at Spielbany in July ch_SpielTalk! 12/01/2008 10:39:27 dnjkirk I would like to be by NY this summer, but only if my wife lets me. ch_SpielTalk! 12/01/2008 10:40:00 Sedj I would like to go again, but it's something of a schlep ch_SpielTalk! 12/01/2008 10:40:10 Sedj it'd be better if it were a 2 day thing ch_SpielTalk! 12/01/2008 10:41:53 Sedj http://www.boardgamegeek.com/thread/115923 ch_SpielTalk! 12/01/2008 10:42:00 Sedj it's sort of out of date ch_SpielTalk! 12/01/2008 10:43:08 Sedj and I hate that he calls them "Atomic Batteries" ch_SpielTalk! 12/01/2008 10:43:29 dnjkirk sweet. so what is the deaol, is the game company just chewing on the thought of publishing it, or do they know what they are doing? ch_SpielTalk! 12/01/2008 10:44:12 Sedj I dunno ch_SpielTalk! 12/01/2008 10:44:21 Sedj they are interested in checking it out, so I'm going to send it to them to play ch_SpielTalk! 12/01/2008 10:44:54 Sedj I think they are serious abou tthe prospect of publishing a board game (or board games, plural, but probably just 1 to start) ch_SpielTalk! 12/01/2008 10:46:02 dnjkirk I think if they are going to be a computer game publisher they have to go the shiny path ch_SpielTalk! 12/01/2008 10:46:16 dnjkirk ffg way or the highway ch_SpielTalk! 12/01/2008 10:49:10 Sedj sounds good to me :) ch_SpielTalk! 12/01/2008 10:53:02 dnjkirk So I was putting together player tokens ch_SpielTalk! 12/01/2008 10:53:13 dnjkirk and I am making them all Japanese household symbols ch_SpielTalk! 12/01/2008 10:53:15 Sedj yeah? ch_SpielTalk! 12/01/2008 10:53:20 Sedj for Genji? ch_SpielTalk! 12/01/2008 10:53:26 Sedj ok ch_SpielTalk! 12/01/2008 10:53:26 dnjkirk like their versions of coats of arms ch_SpielTalk! 12/01/2008 10:53:51 dnjkirk but I want them all to be my friends' household symbols... none of this random stuff ch_SpielTalk! 12/01/2008 10:54:14 dnjkirk So I have three, and I am asking each person if I can use their symbol ch_SpielTalk! 12/01/2008 10:54:31 dnjkirk One person actually asked her dad, and her dad said "no" ch_SpielTalk! 12/01/2008 10:55:20 dnjkirk Turns out her family was the family that had the Shogun's doctors... and ONLY that family ch_SpielTalk! 12/01/2008 10:55:56 dnjkirk her family was actually the only group of people who were allowed to touch the Shogun (besides his wives, of course) ch_SpielTalk! 12/01/2008 10:56:57 dnjkirk so... robbed. ch_SpielTalk! 12/01/2008 10:57:14 dnjkirk it's sad. Got another one today though despite that fact. ch_SpielTalk! 12/01/2008 10:58:46 Sedj lol ch_SpielTalk! 12/01/2008 10:59:18 Sedj robbed, indeed ch_SpielTalk! 12/01/2008 10:59:29 dnjkirk I seriously thought this would be much easier! ch_SpielTalk! 12/01/2008 10:59:30 Sedj You know what sucks? ch_SpielTalk! 12/01/2008 10:59:32 Sedj Match.com ch_SpielTalk! 12/01/2008 11:00:14 dnjkirk whyso? ch_SpielTalk! 12/01/2008 11:00:51 dnjkirk as I told two friends of mine so far: ch_SpielTalk! 12/01/2008 11:01:23 dnjkirk cut out the dating part, and bring in a middleman! Make a marriage resumé and get a proper arranged marriage. ch_SpielTalk! 12/01/2008 11:01:51 dnjkirk dating is a crapshoot anyway, why not just skip it?!? ch_SpielTalk! 12/01/2008 11:02:11 Sedj yeah ch_SpielTalk! 12/01/2008 11:02:12 Sedj heh ch_SpielTalk! 12/01/2008 11:02:29 Sedj Match is lame though. OKCupid seems better, and it's free! ch_SpielTalk! 12/01/2008 11:03:00 dnjkirk had any luck? ch_SpielTalk! 12/01/2008 11:03:05 Sedj I met someone on Match.com that I've been emailing, but she lives in Phoenix and doesn't seem too interested in meeting up ch_SpielTalk! 12/01/2008 11:03:33 dnjkirk I think she is defeating the purpose of matchmaking sites :) ch_SpielTalk! 12/01/2008 11:03:36 Sedj though she did tell me about OKCupid ch_SpielTalk! 12/01/2008 11:04:10 Sedj Actually, I [i]was[/i] going to conveniently be in phx this weekend and meet her, but then she decided she was going out of town ch_SpielTalk! 12/01/2008 11:04:47 dnjkirk well that sounds like a couple good hints right there ch_SpielTalk! 12/01/2008 11:04:49 Sedj So screw that! I'mnot going to drive an hour and a half just to visit my friend Chris... ch_SpielTalk! 12/01/2008 11:04:50 Sedj heh ch_SpielTalk! 12/01/2008 11:05:20 dnjkirk You'd have plenty of takers if you just left the country ch_SpielTalk! 12/01/2008 11:05:21 Sedj I will definitely be in phx for a frisbee tourney soon, so we'll see if she wants to meet that weekend ch_SpielTalk! 12/01/2008 11:05:33 Sedj Yeah, maybe that's the key ch_SpielTalk! 12/01/2008 11:05:52 Sedj I should go to a third world country where I could afford to buy a palacial home ch_SpielTalk! 12/01/2008 11:05:55 Sedj and handservants ch_SpielTalk! 12/01/2008 11:06:07 Sedj then women would love to hang out with me :) ch_SpielTalk! 12/01/2008 11:06:09 dnjkirk they do help ch_SpielTalk! 12/01/2008 11:06:15 Sedj and if not, at least I'd have handservents! ch_SpielTalk! 12/01/2008 11:06:31 dnjkirk which is pretty cool ch_SpielTalk! 12/01/2008 11:06:40 dnjkirk especially if they don'T steal much from you ch_SpielTalk! 12/01/2008 11:08:45 Sedj heh ch_SpielTalk! 12/01/2008 11:13:26 dnjkirk ok boardgame colours for 6 people: I have orange, green, red, blue... ch_SpielTalk! 12/01/2008 11:13:36 dnjkirk what are the other two? Yellow and purple? ch_SpielTalk! 12/01/2008 11:15:14 dnjkirk off-blue and dark blue? ch_SpielTalk! 12/01/2008 11:15:30 dnjkirk indigo and coffee? ch_SpielTalk! 12/01/2008 11:29:04 Nando joins SpielTalk! ch_SpielTalk! 12/01/2008 11:33:06 doho123 joins SpielTalk! ch_SpielTalk! 12/01/2008 11:36:36 Nando [color=#800000] black? [/color] ch_SpielTalk! 12/01/2008 11:36:58 Nando [color=#800000] yellow and purple work [/color] ch_SpielTalk! 12/01/2008 11:37:24 dnjkirk I'll go that way I suppose... the six primary and secondary colours ch_SpielTalk! 12/01/2008 11:38:49 Sedj doho123 quit (timeout) ch_SpielTalk! 12/01/2008 12:10:09 dnjkirk I guess nobody is going to come back to me with house tokens any more tonight ch_SpielTalk! 12/01/2008 12:10:14 dnjkirk I should go to bed ch_SpielTalk! 12/01/2008 12:10:19 dnjkirk night! ch_SpielTalk! 12/01/2008 12:14:21 Nando dnjkirk quit (timeout) ch_SpielTalk! 12/01/2008 14:52:57 Nando [color=#800000] okie dokie [/color] ch_SpielTalk! 12/01/2008 14:53:33 Nando [color=#800000] I've had this brewing for a few days/weeks? now and I think I finally had it gel enough to start molding it [/color] ch_SpielTalk! 12/01/2008 14:57:59 Nando [color=#800000] so imagine the sea monsters game: you attack fleets and put story markers on those fleets to be carried to ports and then compared with the relative quantity of the opponent's stories at that location, and score based on majority [/color] ch_SpielTalk! 12/01/2008 14:58:31 Nando [color=#800000] now, in addition to ports, add "ship lanes" [/color] ch_SpielTalk! 12/01/2008 14:59:21 Nando [color=#800000] so this basically works out to bodies of water: North/Baltic, N Atlantic, Med, and Indian Ocean [/color] ch_SpielTalk! 12/01/2008 15:00:19 Nando [color=#800000] each "lane" has a few ports on either side of it and every fleet is defined such that it's beginning port and ending port take it through/across exactly one lane [/color] ch_SpielTalk! 12/01/2008 15:00:47 Nando [color=#800000] so going from Puerto Rico to Lisbon, for example, uses the Atlantic lane [/color] ch_SpielTalk! 12/01/2008 15:02:32 Nando [color=#800000] the idea is that you still attack fleets and put stories on them as described earlier, but how they are distributed among ports is different (and now lanes get stories too) [/color] ch_SpielTalk! 12/01/2008 15:03:52 Nando [color=#800000] imagine that the port stories represent "general knowledge" about your monster in that lane, meaning it's not really tied down geographically. [/color] ch_SpielTalk! 12/01/2008 15:04:32 Nando [color=#800000] The size of the destination port allocates more stories to the lane as the size/population/commerce of the port increases [/color] ch_SpielTalk! 12/01/2008 15:04:56 Nando [color=#800000] this sort of approximates stories being spread out of highly trafficked ports [/color] ch_SpielTalk! 12/01/2008 15:05:17 Nando [color=#800000] also, small ports would tend to hold on to the stories and not disburse them as well [/color] ch_SpielTalk! 12/01/2008 15:05:53 Nando [color=#800000] in the end, players are scored for both lanes and ports [/color] ch_SpielTalk! 12/01/2008 15:06:29 Nando [color=#800000] and there'd be some stuff in there relating to the most trafficked lane having some effect either on scoring or story aging or someting [/color] ch_SpielTalk! 12/01/2008 15:09:10 Nando [color=#800000] hmm... I said port stories represent general knowledge, but that's not right. lane stories do that. port stories are more like local folklore [/color] ch_SpielTalk! 12/01/2008 15:11:14 Nando [color=#800000] the immediate challenge with this is not having enough stories in the game (currently) to make the ports do different things [/color] ch_SpielTalk! 12/01/2008 15:11:56 Nando [color=#800000] where different things just means having different ratios for local/lane splits (where bigger ports keep fewer local and send more to the lane) [/color] ch_SpielTalk! 12/01/2008 15:12:43 Nando [color=#800000] anyway, I think this idea is interesting enough to pursue for a while. [/color] ch_SpielTalk! 12/01/2008 15:13:20 Nando [color=#800000] it might even allow me to start thinking about the game as a multiplayer [/color] ch_SpielTalk! 12/01/2008 15:31:08 Nando [color=#800000] ooh. or rather than an immediate local/lane split, the lane part could be siphoned out of the larger ports over time.... hmm... [/color] ch_SpielTalk! 12/01/2008 15:32:04 Nando [color=#800000] maybe all ports do that, but the larger ports do it more quickly.... also known as quicker. [/color] ch_SpielTalk! 12/01/2008 15:32:39 Nando [color=#800000] this is an old idea for the game that was abandoned a long time ago. it's exciting to see it coming back. [/color] ch_SpielTalk! 12/01/2008 15:34:02 Nando [color=#800000] and to some extent, I think I'd like to have lane stories available to smoosh back into ports. so if you have a dud attack, but you're stocked up on lane stories, you can use that as a crutch [/color] ch_SpielTalk! 12/01/2008 15:35:07 Nando [color=#800000] but maybe not. [/color] ch_SpielTalk! 12/01/2008 15:46:32 clearclaw1 . ch_SpielTalk! 12/01/2008 16:01:31 Nando [color=#800000] I don't see why passing tie-break tokens around wouldn't work for you [/color] ch_SpielTalk! 12/01/2008 16:01:50 Nando [color=#800000] when i reslove my first conflict, I compare with the other guy involved in the conflict. [/color] ch_SpielTalk! 12/01/2008 16:02:19 Nando [color=#800000] If I win the tie- break, I immediately pass my token to the guy who does not have one (not the guy who lost out on the conflict) [/color] ch_SpielTalk! 12/01/2008 16:02:58 Nando [color=#800000] then I either resolve my next conflict (which I lose) or I pass the turn [/color] ch_SpielTalk! 12/01/2008 16:03:13 Nando [color=#800000] seems that you'd want to resolve one conflict at a time [/color] ch_SpielTalk! 12/01/2008 16:03:43 Nando [color=#800000] which is the same as saying execute one action, which may result in a conflict [/color] ch_SpielTalk! 12/01/2008 16:04:36 Nando [color=#800000] like, start with the guy who holds the best tie-breaker (so he's guaranteed to get his first move executed) [/color] ch_SpielTalk! 12/01/2008 16:04:58 Nando [color=#800000] and then resolve all simultaneous actions in clockwise order, breaking ties and passing tokens. [/color] ch_SpielTalk! 12/01/2008 16:09:57 Nando [color=#800000] it would chaotic in a hurry, but really, if you have exactly the same number of spaces and pieces and all the pieces move around, you've got a load of chaos on your hands already. [/color] ch_SpielTalk! 12/01/2008 17:33:50 Sedj whoa ch_SpielTalk! 12/01/2008 17:33:52 Sedj text ch_SpielTalk! 12/01/2008 18:11:45 Nando [color=#800000] . [/color] ch_SpielTalk! 12/01/2008 18:13:16 Nando [color=#800000] it's abundantly clear now that I'm not going to get to play anything tonite [/color] ch_SpielTalk! 12/01/2008 18:18:00 Sedj bummer ch_SpielTalk! 12/01/2008 18:18:04 Sedj I played TP again today ch_SpielTalk! 12/01/2008 18:18:05 Sedj 3p ch_SpielTalk! 12/01/2008 18:18:17 Sedj (I wanted to do 4p, but my roomate is a flake) ch_SpielTalk! 12/01/2008 18:21:14 Sedj might there be conflicts that entail more than 2 people? ch_SpielTalk! 12/01/2008 18:21:23 Sedj I guess the tiebreak token sorta still works ch_SpielTalk! 12/01/2008 18:21:28 Sedj but who do you pass it to? ch_SpielTalk! 12/01/2008 18:21:57 Nando [color=#800000] you always pass yours to the guy who doesn't have one [/color] ch_SpielTalk! 12/01/2008 18:22:24 Nando [color=#800000] if you ARE the guy who doesn't have one, make a move that isn't subject to tie-breaker [/color] ch_SpielTalk! 12/01/2008 18:22:36 Sedj so if 3 people are involved in a conflict, I guess the top number would pass his first to the person without one ch_SpielTalk! 12/01/2008 18:22:48 Sedj then the next number would go to the guy that a second ago had the top number ch_SpielTalk! 12/01/2008 18:22:50 Nando [color=#800000] right [/color] ch_SpielTalk! 12/01/2008 18:23:15 Nando [color=#800000] the next number doesn't get passed, he lost the "conflict" [/color] ch_SpielTalk! 12/01/2008 18:23:30 Nando [color=#800000] unless it's then his turn [/color] ch_SpielTalk! 12/01/2008 18:23:33 Sedj OR, if you're the guy without one, make a move that conflicts with a high tiebreak person, then make one that you actually want to win :) ch_SpielTalk! 12/01/2008 18:23:38 Nando [color=#800000] and still wants to press the issue [/color] ch_SpielTalk! 12/01/2008 18:23:50 Sedj Oh, right. I see what you mean. ch_SpielTalk! 12/01/2008 18:25:37 Nando [color=#800000] I suppose the tokens should be open so there's no wasting time even trying a move you can't succeed at [/color] ch_SpielTalk! 12/01/2008 18:46:44 Sedj I have played TP 7 times this week ch_SpielTalk! 12/01/2008 18:47:28 Sedj apparently 46 times total ch_SpielTalk! 12/01/2008 18:47:53 Sedj even with Puerto Rico and Wyatt Earp ch_SpielTalk! 12/01/2008 18:48:09 Sedj but that's not entirely accurate - I played PR a lot before I was recording plays ch_SpielTalk! 12/01/2008 18:48:43 Sedj those are my top played games after Wizard's Tower (73) and Unpublished Prototype (215) ch_SpielTalk! 12/01/2008 19:32:54 clearclaw1 . ch_SpielTalk! 12/01/2008 20:09:31 doho123 joins SpielTalk! ch_SpielTalk! 12/01/2008 20:12:12 clearclaw1 lo ch_SpielTalk! 12/01/2008 20:24:32 Nando doho123 quit (timeout) ch_SpielTalk! 12/01/2008 21:35:57 doho123 joins SpielTalk! ch_SpielTalk! 12/01/2008 21:39:02 Sedj Sedj changes his/her nickname to sej-TV ch_SpielTalk! 12/01/2008 21:40:05 clearclaw doho123 quit (timeout) ch_SpielTalk! 13/01/2008 00:04:03 Nando [color=#800000] evidently there's a game called Logistics Command [/color] ch_SpielTalk! 13/01/2008 00:04:16 Nando [color=#800000] too bad, clearclaw, it could'a been yours [/color] ch_SpielTalk! 13/01/2008 00:04:25 Nando [color=#800000] :P [/color] ch_SpielTalk! 13/01/2008 00:29:20 clearclaw1 ha ch_SpielTalk! 13/01/2008 00:37:23 Nando Nando quit ch_SpielTalk! 13/01/2008 01:17:45 sej-TV sej-TV changes his/her nickname to Sedj ch_SpielTalk! 13/01/2008 01:51:27 clearclaw1 . ch_SpielTalk! 13/01/2008 01:51:34 Sedj \. ch_SpielTalk! 13/01/2008 01:59:31 clearclaw1 \./ ch_SpielTalk! 13/01/2008 01:59:56 clearclaw1 Played a couple games of Gipf tonight. Pleasant little game. ch_SpielTalk! 13/01/2008 02:06:03 Sedj I'm not a huge fan of abstracts ch_SpielTalk! 13/01/2008 02:06:08 Sedj except Wizard's TOwer ch_SpielTalk! 13/01/2008 02:08:21 Sedj ... getting ready to post latest TP rules ch_SpielTalk! 13/01/2008 02:08:51 Sedj if damn SmartFTP ever connects... ch_SpielTalk! 13/01/2008 02:47:38 Sedj ... it didn't ch_SpielTalk! 13/01/2008 02:48:23 Sedj http://pastebin.com/d6280c46d ch_SpielTalk! 13/01/2008 02:48:25 Sedj there ch_SpielTalk! 13/01/2008 02:49:54 Sedj Sedj changes his/her nickname to sej-asleep ch_SpielTalk! 13/01/2008 11:14:53 DavidK joins SpielTalk! ch_SpielTalk! 13/01/2008 11:15:12 DavidK hi ch_SpielTalk! 13/01/2008 11:17:50 DavidK anybody awake in here ch_SpielTalk! 13/01/2008 11:24:22 dnjkirk joins SpielTalk! ch_SpielTalk! 13/01/2008 11:25:18 dnjkirk mooo ch_SpielTalk! 13/01/2008 11:25:29 DavidK hi ch_SpielTalk! 13/01/2008 11:26:29 dnjkirk what's up ch_SpielTalk! 13/01/2008 11:26:37 DavidK not much ch_SpielTalk! 13/01/2008 11:26:41 DavidK avoiding work ch_SpielTalk! 13/01/2008 11:26:52 dnjkirk me too! ch_SpielTalk! 13/01/2008 11:26:57 DavidK reading sedj's rules for Terra Prime ch_SpielTalk! 13/01/2008 11:27:37 dnjkirk though my work is self- inflicted in a way ch_SpielTalk! 13/01/2008 11:28:02 DavidK how so? ch_SpielTalk! 13/01/2008 11:30:28 sej-asleep sej-asleep changes his/her nickname to Sedj ch_SpielTalk! 13/01/2008 11:30:48 Sedj Hi guys ch_SpielTalk! 13/01/2008 11:31:00 DavidK hi ch_SpielTalk! 13/01/2008 11:31:24 dnjkirk heya ch_SpielTalk! 13/01/2008 11:31:44 dnjkirk I couldn't find a good royalty free image for the front of my Genji box so I'm painting one ch_SpielTalk! 13/01/2008 11:31:57 DavidK wow ch_SpielTalk! 13/01/2008 11:31:57 Sedj David, let me know what's confusing or unclear please ch_SpielTalk! 13/01/2008 11:32:07 dnjkirk clearly my image will be much crappier than the old Japanese masters, but I guess it will be internally consistent ch_SpielTalk! 13/01/2008 11:32:25 DavidK I'll let you know if I find something, sedj ch_SpielTalk! 13/01/2008 11:34:17 Sedj thx ch_SpielTalk! 13/01/2008 11:34:33 Sedj Dylan, I like your BGG Avatar! ch_SpielTalk! 13/01/2008 11:35:01 dnjkirk thanks eh ch_SpielTalk! 13/01/2008 11:35:05 dnjkirk it's one of the girls ch_SpielTalk! 13/01/2008 11:35:16 Sedj I recognized it ch_SpielTalk! 13/01/2008 11:35:39 dnjkirk I figured she had the best bedroom eyes of the lot :) ch_SpielTalk! 13/01/2008 11:36:20 dnjkirk did you see Lajos' thread on his impending marriage? ch_SpielTalk! 13/01/2008 11:36:27 dnjkirk actually it was a geeklist ch_SpielTalk! 13/01/2008 11:38:36 Sedj I did not ch_SpielTalk! 13/01/2008 11:40:51 dnjkirk I was so chuffed I told him I'd make a chit design specifically for his marriage ch_SpielTalk! 13/01/2008 11:41:04 dnjkirk she's Japanese, so it fits ch_SpielTalk! 13/01/2008 11:45:47 DavidK ok ch_SpielTalk! 13/01/2008 11:46:02 DavidK i have a few comments from the setup ch_SpielTalk! 13/01/2008 11:46:18 DavidK nothing major, just a few things ch_SpielTalk! 13/01/2008 11:46:44 DavidK In Setup, you describe different configurations for 3-4 and 4-5 player boards. When should players use each board? Should there be a rule for use, or is it intentionally left as an option? If you do want a rule, it should be clear what 4 players should do (since there is an overlap) and what 2 players should do (since their scenario isn’t mentioned). ch_SpielTalk! 13/01/2008 11:51:05 Sedj the game is 3-5 players, there is no rule for 2p (though I suppose you couldplay 2p on the smaller board) ch_SpielTalk! 13/01/2008 11:51:13 Sedj There's a smaller board and a bigger board ch_SpielTalk! 13/01/2008 11:51:16 Sedj 3p uses smaller board ch_SpielTalk! 13/01/2008 11:51:24 Sedj 5p uses bigger board ch_SpielTalk! 13/01/2008 11:51:27 Sedj 4p can use either ch_SpielTalk! 13/01/2008 11:51:38 DavidK OK ch_SpielTalk! 13/01/2008 11:51:45 DavidK that seems intuitive ch_SpielTalk! 13/01/2008 11:51:52 Sedj So how should I explain that? ch_SpielTalk! 13/01/2008 11:52:09 DavidK I think the way you just explained it works fine ch_SpielTalk! 13/01/2008 11:52:11 Sedj I guess I could just say that the smaller board is for 3 or 4 players, and the larger board only for 5 players ch_SpielTalk! 13/01/2008 11:52:25 DavidK But you need to change one thing then ch_SpielTalk! 13/01/2008 11:52:41 Sedj then note that 4p (or even 3p, really) could be played on the larger board as well ch_SpielTalk! 13/01/2008 11:52:44 DavidK Item 2 says the game is 2-5 players ch_SpielTalk! 13/01/2008 11:53:07 Sedj or even leave out that note and just let people figure that out if they want. ch_SpielTalk! 13/01/2008 11:53:11 Sedj oh, it does? ch_SpielTalk! 13/01/2008 11:53:13 Sedj hmm ch_SpielTalk! 13/01/2008 11:53:18 Sedj I guess I could say 2-5 ch_SpielTalk! 13/01/2008 11:53:29 Sedj 2p would work fine, just might be boring ch_SpielTalk! 13/01/2008 11:54:00 DavidK let me just ask one more question about this ch_SpielTalk! 13/01/2008 11:54:18 DavidK do you want to leave the board configurations as recommendations, or as rules? ch_SpielTalk! 13/01/2008 11:54:35 DavidK I think that determines how you write it ch_SpielTalk! 13/01/2008 11:55:03 Sedj I guess I'm not sure. I should just pick and make hem rules... the small board would be badish for 5p if they've not played before. ch_SpielTalk! 13/01/2008 11:55:08 Sedj Someone could easily get screwed ch_SpielTalk! 13/01/2008 11:55:38 DavidK OK, something to look at for future versions then ch_SpielTalk! 13/01/2008 11:56:11 Sedj alternatively I could say "decide whether to use the big board or the small board. For first time play and for 5 players, the big board is recommended. For 2-4 players the small board is recommended." ch_SpielTalk! 13/01/2008 11:56:15 Sedj or something ch_SpielTalk! 13/01/2008 11:56:33 DavidK sounds workable to me ch_SpielTalk! 13/01/2008 11:57:08 DavidK anyway, two other tiny issues I saw ch_SpielTalk! 13/01/2008 11:57:18 DavidK In item 35, you describe selecting a random first player. Do you want to specify rules for random selection (you already have dice in the game)? ch_SpielTalk! 13/01/2008 11:57:30 DavidK Also, from 39 you know that play goes clockwise from the start player, but readers don’t know that a little earlier on when you talk about players getting starting LP, going from the last to first player. Not a major issue, since you learn this from a little inspection. ch_SpielTalk! 13/01/2008 12:01:00 Sedj I was unsure how to word the 39 thing ch_SpielTalk! 13/01/2008 12:01:25 Sedj I don't care to specify how to randolky determine SP ch_SpielTalk! 13/01/2008 12:01:35 Sedj The ides is that the last player gets an advantage ch_SpielTalk! 13/01/2008 12:02:00 Sedj I guess I could say that P1 starts at 3 or something and p2, p3, p4, etc get 1 more each ch_SpielTalk! 13/01/2008 12:02:05 DavidK yeah, I got that part, and it definitely makes sense ch_SpielTalk! 13/01/2008 12:02:08 Sedj maybe easier to describe ch_SpielTalk! 13/01/2008 12:02:46 Sedj yeah, I'll go with 'players start with 3/4/5/... vp ch_SpielTalk! 13/01/2008 12:02:56 DavidK My only problem was that on the first reading of the rules, I wasn't sure how player order was determined ch_SpielTalk! 13/01/2008 12:03:23 DavidK It becomes clear a little later on ch_SpielTalk! 13/01/2008 12:03:50 DavidK I think the part about players getting points with the last player getting the most points, etc., makes perfect sense ch_SpielTalk! 13/01/2008 12:03:56 Sedj So I could put turn order earlier ch_SpielTalk! 13/01/2008 12:04:14 DavidK That would clear it up ch_SpielTalk! 13/01/2008 12:04:30 DavidK As long as putting that earlier doesn't cause any new issues ch_SpielTalk! 13/01/2008 12:04:36 DavidK I don't think it does ch_SpielTalk! 13/01/2008 12:06:00 DavidK All you really need to understand 35 is the first sentence of 39 ch_SpielTalk! 13/01/2008 12:06:26 Sedj yeah, I can move that first sentence ch_SpielTalk! 13/01/2008 12:06:43 Sedj should I repeat it under Player Turns, or just move it? ch_SpielTalk! 13/01/2008 12:07:39 DavidK I don't know. I think it would probably be clear if you just moved it, but it is only one sentence, so copying it doesn't make the rules much longer. ch_SpielTalk! 13/01/2008 12:08:21 DavidK I guess I would tentatively repeat it, then get more people's opinions on whether or not it was clear. ch_SpielTalk! 13/01/2008 12:08:40 DavidK I tend to repeat stuff too much when I write my rules ch_SpielTalk! 13/01/2008 12:09:42 DavidK Do you have an image of a game board posted anywhere? ch_SpielTalk! 13/01/2008 12:09:52 DavidK one from TP, I mean ch_SpielTalk! 13/01/2008 12:13:47 Sedj yeah ch_SpielTalk! 13/01/2008 12:13:50 Sedj one sec ch_SpielTalk! 13/01/2008 12:14:31 Sedj http://www.boardgamegeek.com/images/game/22485 ch_SpielTalk! 13/01/2008 12:14:36 Sedj those are all of the large board ch_SpielTalk! 13/01/2008 12:14:48 Sedj the small board only has 1 row of Green tiles, that's the only difference ch_SpielTalk! 13/01/2008 12:16:45 DavidK ok, i'll take a look ch_SpielTalk! 13/01/2008 12:23:07 DavidK The board looks interesting, and I like how you've set it up so that only one tile can be explored in a single move ch_SpielTalk! 13/01/2008 12:23:37 DavidK I'm going to have to take a break from the rules for a bit, but I will finish reading them ch_SpielTalk! 13/01/2008 12:24:16 DavidK I'll probably be done with my work in an hour, hour and a half ch_SpielTalk! 13/01/2008 12:25:17 Sedj cool, thanks! ch_SpielTalk! 13/01/2008 12:25:27 Sedj I think I'll get some food and go to the grocerty store ch_SpielTalk! 13/01/2008 12:25:46 Sedj you can email me with cvomments or just leave them in here (though they may scroll off the buffer) ch_SpielTalk! 13/01/2008 12:25:52 Sedj my email is sedjtroll at gmail ch_SpielTalk! 13/01/2008 12:27:34 DavidK ok ch_SpielTalk! 13/01/2008 12:28:00 dnjkirk haha, I figured it out ch_SpielTalk! 13/01/2008 12:28:08 DavidK DavidK changes his/her nickname to DavidK: Working ch_SpielTalk! 13/01/2008 12:28:21 dnjkirk how to find how many people want a game ch_SpielTalk! 13/01/2008 12:28:45 dnjkirk http://boardgamegeek.com/viewcollections.php3?gameid= XXXXX &wishlist=1&orderby=rating&dir=-1 ch_SpielTalk! 13/01/2008 12:29:10 dnjkirk where the spaces are eliminated and the XXXXX is replaced by the game id. ch_SpielTalk! 13/01/2008 12:30:27 Sedj So how many people wat Genji? ch_SpielTalk! 13/01/2008 12:31:12 dnjkirk hmm ch_SpielTalk! 13/01/2008 12:31:46 dnjkirk 21, but that counts the whole gamut of "thinking about it" to "love to have" ch_SpielTalk! 13/01/2008 12:33:36 dnjkirk 37 want Wasabi, that includes Josh :) ch_SpielTalk! 13/01/2008 12:34:17 dnjkirk ok, off to bed. ch_SpielTalk! 13/01/2008 12:34:21 dnjkirk night! ch_SpielTalk! 13/01/2008 12:34:37 Sedj G'night ch_SpielTalk! 13/01/2008 12:38:29 DavidK: Working dnjkirk quit (timeout) ch_SpielTalk! 13/01/2008 14:01:42 DavidK: Working DavidK: Working changes his/her nickname to DavidK ch_SpielTalk! 13/01/2008 14:02:30 DavidK anybody still here? ch_SpielTalk! 13/01/2008 14:15:00 Sedj Not really, I'm walking out the door any minute ch_SpielTalk! 13/01/2008 14:15:29 DavidK I've got a bunch of questions, I'll email them to you when I finish making the list ch_SpielTalk! 13/01/2008 14:15:52 DavidK I'll be around here for parts of the day if you want to ask me anything about my list ch_SpielTalk! 13/01/2008 14:17:00 Sedj cool, thx! ch_SpielTalk! 13/01/2008 14:21:39 clearclaw1 clearclaw1 quit ch_SpielTalk! 13/01/2008 14:21:52 clearclaw1 joins SpielTalk! ch_SpielTalk! 13/01/2008 14:57:37 DavidK list sent ch_SpielTalk! 13/01/2008 14:58:01 DavidK anybody else here? ch_SpielTalk! 13/01/2008 14:58:32 DavidK DavidK changes his/her nickname to DavidK: Away ch_SpielTalk! 13/01/2008 15:11:57 clearclaw1 . ch_SpielTalk! 13/01/2008 15:59:46 DavidK: Away DavidK: Away changes his/her nickname to DavidK ch_SpielTalk! 13/01/2008 16:08:37 Sedj back, but not for long... frisbee time! ch_SpielTalk! 13/01/2008 16:08:50 DavidK hi ch_SpielTalk! 13/01/2008 16:10:04 Sedj Thanks for the list, I'll check it out in detail tonight! ch_SpielTalk! 13/01/2008 16:10:10 Sedj Hi JC ch_SpielTalk! 13/01/2008 16:10:30 Sedj OK, TTYL... I'm off ch_SpielTalk! 13/01/2008 16:10:42 Sedj Sedj changes his/her nickname to Sedj-disc ch_SpielTalk! 13/01/2008 16:10:44 DavidK adios ch_SpielTalk! 13/01/2008 16:10:55 DavidK DavidK changes his/her nickname to DavidK: Studying ch_SpielTalk! 13/01/2008 17:10:27 clearclaw DavidK: Studying quit (timeout) ch_SpielTalk! 13/01/2008 18:25:19 Nando joins SpielTalk! ch_SpielTalk! 13/01/2008 18:30:04 Nando [color=#800000] . [/color] ch_SpielTalk! 13/01/2008 18:42:51 Sedj-disc .. ch_SpielTalk! 13/01/2008 18:42:58 Sedj-disc Sedj-disc changes his/her nickname to Sedj ch_SpielTalk! 13/01/2008 18:43:07 Sedj ... ch_SpielTalk! 13/01/2008 18:43:13 Sedj Sedj changes his/her nickname to Sedj-grocery ch_SpielTalk! 13/01/2008 18:44:35 Nando [color=#800000] you /could/ just sign out once in a while... [/color] ch_SpielTalk! 13/01/2008 18:48:33 DavidK joins SpielTalk! ch_SpielTalk! 13/01/2008 18:48:58 DavidK hey ch_SpielTalk! 13/01/2008 18:49:24 Nando [color=#800000] hi [/color] ch_SpielTalk! 13/01/2008 18:49:45 DavidK whats up ch_SpielTalk! 13/01/2008 18:53:02 Nando [color=#800000] nada [/color] ch_SpielTalk! 13/01/2008 18:53:34 DavidK sounds good ch_SpielTalk! 13/01/2008 18:53:58 DavidK working on anything? ch_SpielTalk! 13/01/2008 18:54:24 Nando [color=#800000] sea monsters: simple-ish 2p area majority game [/color] ch_SpielTalk! 13/01/2008 18:55:25 Sedj-grocery ... then I would miss all the sea monster chats :) ch_SpielTalk! 13/01/2008 18:55:39 Nando [color=#800000] oh noes! [/color] ch_SpielTalk! 13/01/2008 18:55:42 Sedj-grocery ok, [i]now[/i] I'm going to the store (want anything?) ch_SpielTalk! 13/01/2008 18:55:51 Sedj-grocery be back in a bit ch_SpielTalk! 13/01/2008 18:55:54 Nando [color=#800000] root beer [/color] ch_SpielTalk! 13/01/2008 18:56:18 Sedj-grocery I wonder when pastebin dumps something if I tell it to keep it for 1 day ch_SpielTalk! 13/01/2008 18:56:18 Nando [color=#800000] actually, cream soda [/color] ch_SpielTalk! 13/01/2008 18:56:39 Sedj-grocery http://pastebin.com/d6280c46d ch_SpielTalk! 13/01/2008 18:56:47 Sedj-grocery evidently it's still there ch_SpielTalk! 13/01/2008 18:56:52 DavidK yep ch_SpielTalk! 13/01/2008 18:56:58 Sedj-grocery I'll see if they have any creme soda ch_SpielTalk! 13/01/2008 18:57:03 Sedj-grocery kater ch_SpielTalk! 13/01/2008 18:58:41 Nando [color=#800000] ka....ter... [/color] ch_SpielTalk! 13/01/2008 18:59:02 DavidK que? ch_SpielTalk! 13/01/2008 18:59:15 Nando [color=#800000] david, are you new to bgdf? [/color] ch_SpielTalk! 13/01/2008 18:59:35 DavidK i signed up a while ago, but i haven't posted or signed in for a long time ch_SpielTalk! 13/01/2008 19:00:42 DavidK this is probably this first time i've been in the chat room since something like a year ago. ch_SpielTalk! 13/01/2008 19:03:55 DavidK why? ch_SpielTalk! 13/01/2008 19:06:54 Nando [color=#800000] haven't seen you around, but thought you might use a different name here than at the site [/color] ch_SpielTalk! 13/01/2008 19:07:04 DavidK ah ch_SpielTalk! 13/01/2008 19:07:07 DavidK nope ch_SpielTalk! 13/01/2008 19:07:59 Nando [color=#800000] what was "your list" about that you gave to sej? [/color] ch_SpielTalk! 13/01/2008 19:09:03 DavidK comments on Terra Prime ch_SpielTalk! 13/01/2008 19:09:44 DavidK we were talking about it earlier, he hd to leave, so I sent him a list of comments ch_SpielTalk! 13/01/2008 19:16:27 DavidK his game, I mean ch_SpielTalk! 13/01/2008 19:16:38 DavidK Terra Prime is his game ch_SpielTalk! 13/01/2008 19:17:15 Nando [color=#800000] yeah, I know. he won't shut-up about it! [/color] ch_SpielTalk! 13/01/2008 19:17:28 Nando [color=#800000] :P (just kidding, sej) [/color] ch_SpielTalk! 13/01/2008 19:18:10 Nando [color=#800000] I would gladly listen to TP comments until Easter if I didn't have to hear any more about the word/train game [/color] ch_SpielTalk! 13/01/2008 19:18:22 Nando [color=#800000] lol [/color] ch_SpielTalk! 13/01/2008 19:19:15 DavidK i haven't heard about that one ch_SpielTalk! 13/01/2008 20:17:51 doho123 joins SpielTalk! ch_SpielTalk! 13/01/2008 20:19:17 doho123 What does Nando have against Cunjunction Junction!!!?? ch_SpielTalk! 13/01/2008 20:19:54 DavidK he'll have to defend himself, I've never heard of it ch_SpielTalk! 13/01/2008 20:20:10 Nando [color=#800000] :) [/color] ch_SpielTalk! 13/01/2008 20:20:30 doho123 Conjunction Junction, I guess ch_SpielTalk! 13/01/2008 20:34:05 DavidK doho123 quit (timeout) ch_SpielTalk! 13/01/2008 21:59:55 Nando [color=#800000] am i still here... [/color] ch_SpielTalk! 13/01/2008 22:00:10 Nando [color=#800000] that's quite the grocery run [/color] ch_SpielTalk! 13/01/2008 22:09:24 clearclaw1 DavidK quit (timeout) ch_SpielTalk! 13/01/2008 22:48:23 clearclaw1 . ch_SpielTalk! 13/01/2008 23:18:02 Sedj-grocery ... ch_SpielTalk! 13/01/2008 23:18:14 Sedj-grocery I also watched a movie (Ghost Rider) ch_SpielTalk! 13/01/2008 23:18:17 Sedj-grocery not the best ch_SpielTalk! 13/01/2008 23:18:23 Sedj-grocery Sedj-grocery changes his/her nickname to sedjtroll ch_SpielTalk! 13/01/2008 23:18:42 Nando [color=#800000] I think you've said that before [/color] ch_SpielTalk! 13/01/2008 23:19:38 sedjtroll I've never seen Ghost Rider before, but I may have said "not the best" before ch_SpielTalk! 13/01/2008 23:24:56 sedjtroll I've seen [i]lots[/i] of movies that are not the best :) ch_SpielTalk! 13/01/2008 23:25:20 sedjtroll So ou prefer to hear about TP than Conjunction Junction? ch_SpielTalk! 13/01/2008 23:25:34 sedjtroll bummer I watched that movie, I missed Scott :/ ch_SpielTalk! 13/01/2008 23:25:42 Nando [color=#800000] don't take any of that seriously [/color] ch_SpielTalk! 13/01/2008 23:26:16 sedjtroll :) ch_SpielTalk! 13/01/2008 23:26:26 sedjtroll I know better than that... ch_SpielTalk! 13/01/2008 23:26:37 sedjtroll here's what I evidently don't know better than though... ch_SpielTalk! 13/01/2008 23:26:47 sedjtroll the last time I went to the grocery store (not today) ch_SpielTalk! 13/01/2008 23:27:58 sedjtroll I got cake mixes. Only I guess I grabbed the wrong box or somehting because I got way less mix than usual, and it came with cupcake paper dealies ch_SpielTalk! 13/01/2008 23:28:12 sedjtroll it didn't even fill the bottom of the pan ch_SpielTalk! 13/01/2008 23:29:20 Nando [color=#800000] so you poured that in the cupcake dealies and had cupcakes? [/color] ch_SpielTalk! 13/01/2008 23:29:30 Nando [color=#800000] or you just had a really small cake? [/color] ch_SpielTalk! 13/01/2008 23:34:44 sedjtroll really small cake ch_SpielTalk! 13/01/2008 23:34:55 sedjtroll I have no cupcake tray pan thing ch_SpielTalk! 13/01/2008 23:35:02 sedjtroll This weekend was productive ch_SpielTalk! 13/01/2008 23:35:31 sedjtroll I replacd a door handle that was broken, did laundry, got groceries, baked a cake, made dinner.... ch_SpielTalk! 13/01/2008 23:35:39 sedjtroll that was all since sundaow today actually ch_SpielTalk! 13/01/2008 23:36:39 sedjtroll I also played some frisbee, tested TP x2 and decided on some rules, worked on the rulebook, and made new Delivery tiles, Cargo Hold tiles, and Tech Upgrade board ch_SpielTalk! 13/01/2008 23:36:50 sedjtroll I noticed that in the rules I'd already given names to the upgrades ch_SpielTalk! 13/01/2008 23:37:02 sedjtroll "Combat Station" was in there for the gun/shield ch_SpielTalk! 13/01/2008 23:37:14 sedjtroll Targeting Computer was already in there :) ch_SpielTalk! 13/01/2008 23:37:37 sedjtroll Oh, and I went disc golfing and I slept a lot ch_SpielTalk! 13/01/2008 23:37:47 sedjtroll and watched many episodes of Monk ch_SpielTalk! 13/01/2008 23:37:54 sedjtroll god, I did a lot this weekend! ch_SpielTalk! 13/01/2008 23:38:33 Nando [color=#800000] interesting how you count watching Monk as doing something [/color] ch_SpielTalk! 13/01/2008 23:51:47 Nando [color=#800000] and sleeping [/color] ch_SpielTalk! 13/01/2008 23:51:58 Nando [color=#800000] man, I love sleeping [/color] ch_SpielTalk! 13/01/2008 23:52:58 sedjtroll well, it does take time ch_SpielTalk! 13/01/2008 23:53:18 sedjtroll I have been trying to read a little at night, but I can never really get anywhere ch_SpielTalk! 13/01/2008 23:53:22 clearclaw1 Life is time. Bah ch_SpielTalk! 13/01/2008 23:53:31 Nando [color=#800000] I don't know if you've noticed this...but everything takes time [/color] ch_SpielTalk! 13/01/2008 23:53:33 sedjtroll you ever read Dirk Gently's Holistic Detective Agency? ch_SpielTalk! 13/01/2008 23:53:56 Nando [color=#800000] I don't read fiction (as a general rule) [/color] ch_SpielTalk! 13/01/2008 23:54:13 Nando [color=#800000] and when I make exceptions, it likely going to be for "classics" [/color] ch_SpielTalk! 13/01/2008 23:54:28 sedjtroll I knew I'd regret that line as soon as I hit enter. Yes, everything takes time, but a lot of things I normally do on the eweekend seem to take time and leave nothing memorable. ch_SpielTalk! 13/01/2008 23:54:33 sedjtroll Not that MOnk is very memorable ch_SpielTalk! 13/01/2008 23:54:36 Nando [color=#800000] (dracula, 3 musketeers, scarlet pimpernel, etc) [/color] ch_SpielTalk! 13/01/2008 23:54:46 sedjtroll but at least I have some memory of that particular chunk of time ch_SpielTalk! 13/01/2008 23:55:49 sedjtroll Dirk Gently blah blah blah is by Douglas Adams (Hitchhiker's Guide) ch_SpielTalk! 13/01/2008 23:56:57 Nando [color=#800000] still no [/color] ch_SpielTalk! 13/01/2008 23:57:19 Nando [color=#800000] read 3 musketeers. it's excellent. [/color] ch_SpielTalk! 13/01/2008 23:59:35 clearclaw1 Bugger ch_SpielTalk! 14/01/2008 00:00:23 clearclaw1 Ahh. ch_SpielTalk! 14/01/2008 00:00:47 clearclaw1 F'Fox cored, thought I'd lost a blog post I'm working on. Session saver caught it though. Sweet. ch_SpielTalk! 14/01/2008 00:04:52 Nando [color=#800000] wheel > engineering > catapult [/color] ch_SpielTalk! 14/01/2008 00:04:59 Nando [color=#800000] makes sense, I guess [/color] ch_SpielTalk! 14/01/2008 00:05:07 Nando [color=#800000] how do you read that thing? [/color] ch_SpielTalk! 14/01/2008 00:05:34 clearclaw1 I'm not entirely sure. I don't think that the boxes between forks are very significant, but they may be to him. ch_SpielTalk! 14/01/2008 00:05:49 clearclaw1 I'm interested in a much more direct tree structure, except that some of my branches will cross-depend. ch_SpielTalk! 14/01/2008 00:06:06 clearclaw1 (blog post posted, newer than the tech tree thing) ch_SpielTalk! 14/01/2008 00:07:37 clearclaw1 Hehn. I nearly had the LastBlogPosts section with nothing but CZ entries. I guess tht wouldn't have been popular. ch_SpielTalk! 14/01/2008 00:09:18 Nando [color=#800000] honestly, I never go to bgdf much anymore [/color] ch_SpielTalk! 14/01/2008 00:09:32 Nando [color=#800000] and I /never/ look at the latest blog thingy [/color] ch_SpielTalk! 14/01/2008 00:09:37 Nando [color=#800000] I just watch the blog list [/color] ch_SpielTalk! 14/01/2008 00:09:42 clearclaw1 ? ch_SpielTalk! 14/01/2008 00:09:49 sedjtroll wheel > engineering > catapult <- did I miss something? ch_SpielTalk! 14/01/2008 00:10:02 Nando [color=#800000] probably [/color] ch_SpielTalk! 14/01/2008 00:10:09 Nando [color=#800000] but you have cake, so there you go [/color] ch_SpielTalk! 14/01/2008 00:10:16 clearclaw1 Ahh. I check the front page now and then for blogs, articles etc as the RSS feeds don't cover them. ch_SpielTalk! 14/01/2008 00:10:35 clearclaw1 cake? ch_SpielTalk! 14/01/2008 00:10:45 sedjtroll I don't read the forum threads nearly as much as I used to ch_SpielTalk! 14/01/2008 00:10:51 sedjtroll yeah, I made cake ch_SpielTalk! 14/01/2008 00:10:53 sedjtroll sort of ch_SpielTalk! 14/01/2008 00:11:03 clearclaw1 Quality posts in the forums are vanishingly rare. ch_SpielTalk! 14/01/2008 00:11:04 sedjtroll there wasn't enough to even cover the bottom of the pan ch_SpielTalk! 14/01/2008 00:11:18 clearclaw1 Oh, right, the cupcake thing without paper or enough ch_SpielTalk! 14/01/2008 00:11:22 sedjtroll vanishingly rare... cool description ch_SpielTalk! 14/01/2008 00:11:46 sedjtroll I understand that Solaria thing isn't bad ch_SpielTalk! 14/01/2008 00:11:51 clearclaw1 There are a few though. Jon had a decent one recently ch_SpielTalk! 14/01/2008 00:11:58 sedjtroll I haven't played it, but I've heard about it from people ch_SpielTalk! 14/01/2008 00:12:03 clearclaw1 on secret bid resolution ch_SpielTalk! 14/01/2008 00:12:14 sedjtroll (Mike Nickoloff/Travis Ball... the Protospiel West people) ch_SpielTalk! 14/01/2008 00:12:18 clearclaw1 nods Solaria. Annoyingly vague. ch_SpielTalk! 14/01/2008 00:12:35 sedjtroll I haven't really even been reading the stuff ch_SpielTalk! 14/01/2008 00:12:51 sedjtroll someone on BGG posted after playing it at So Cal Games Day yesterday ch_SpielTalk! 14/01/2008 00:12:58 clearclaw1 Someday I may attend one of those protospiel things. ch_SpielTalk! 14/01/2008 00:13:01 sedjtroll I saw the baord and it's sorta been described to me ch_SpielTalk! 14/01/2008 00:13:04 clearclaw1 Post where? ch_SpielTalk! 14/01/2008 00:15:34 Nando [color=#800000] how is moving the planets around not fiddly? that's what I would like to know. [/color] ch_SpielTalk! 14/01/2008 00:16:00 Nando [color=#800000] http://www.boardgamegeek.com/thread/275085 [/color] ch_SpielTalk! 14/01/2008 00:16:19 clearclaw1 I played a Knizia prototype of the same name. Also had moving planets. Very slightly fiddly but not very. ch_SpielTalk! 14/01/2008 00:16:23 clearclaw1 Thanks for URL ch_SpielTalk! 14/01/2008 00:16:54 clearclaw1 The Knizia wasn't an influence game tho ch_SpielTalk! 14/01/2008 00:17:06 Nando [color=#800000] http://www.boardgamegeek.com/thread/247070 [/color] ch_SpielTalk! 14/01/2008 00:17:42 clearclaw1 http://www.boardgamegeek.com/thread/275085 How non-commital! ch_SpielTalk! 14/01/2008 00:18:25 clearclaw1 Luna is a moon? You don't say! ch_SpielTalk! 14/01/2008 00:19:37 clearclaw1 http://www.boardgamegeek.com/thread/247070 Hurm, more interesting. Chaos may be a problem, but interesting. ch_SpielTalk! 14/01/2008 00:22:47 sedjtroll wait, a Kinizia game called Solaria? ch_SpielTalk! 14/01/2008 00:22:59 clearclaw1 Yep. ch_SpielTalk! 14/01/2008 00:23:06 clearclaw1 POS ch_SpielTalk! 14/01/2008 00:23:19 sedjtroll hmm ch_SpielTalk! 14/01/2008 00:23:20 sedjtroll odd ch_SpielTalk! 14/01/2008 00:23:26 clearclaw1 (might have been Solaris, don't think so tho) ch_SpielTalk! 14/01/2008 00:23:43 clearclaw1 The Knizia game was acheingly bad tho. ch_SpielTalk! 14/01/2008 00:24:36 sedjtroll http://www.boardgamegeek.com/game/1076 ch_SpielTalk! 14/01/2008 00:26:56 sedjtroll says Kramer, but came up on a search for Kinizia ch_SpielTalk! 14/01/2008 00:27:34 sedjtroll bah, I don't think the advanced search ever does what I think it will do ch_SpielTalk! 14/01/2008 00:28:04 sedjtroll I don't think the orbits are fiddly, but I can't recall how they work realy ch_SpielTalk! 14/01/2008 00:31:13 clearclaw1 to bed. ch_SpielTalk! 14/01/2008 00:37:56 sedjtroll g'night ch_SpielTalk! 14/01/2008 00:38:21 sedjtroll I spent a hundred freaking dollars at the grocery store ch_SpielTalk! 14/01/2008 00:38:44 sedjtroll seems like I spent almost that much last time, and that was only a week or two ago (I think) ch_SpielTalk! 14/01/2008 00:39:06 sedjtroll 'course last time I got stuff like light bulbs and a few kitchen utensils ch_SpielTalk! 14/01/2008 00:43:41 Nando [color=#800000] $100/wk is more than I spend on food (I think) and I eat out for every meal [/color] ch_SpielTalk! 14/01/2008 00:43:51 Nando [color=#800000] I'm going to sleep too. [/color] ch_SpielTalk! 14/01/2008 00:43:59 Nando [color=#800000] I hope. [/color] ch_SpielTalk! 14/01/2008 00:44:09 Nando Nando quit ch_SpielTalk! 14/01/2008 00:49:24 sedjtroll well, it'd be $100/2wks... and now that I think about it maybe it was 3 or 4 weeks ch_SpielTalk! 14/01/2008 00:54:01 clearclaw1 sedjtroll quit (timeout) ch_SpielTalk! 14/01/2008 01:54:25 sedjtroll joins SpielTalk! ch_SpielTalk! 14/01/2008 01:56:17 sedjtroll Gee-zus, I gotta read [i]all that[/i] to catch up on "Colonial Zoo"? (silly name btw, what happened to Shadow Conspiracy?) ch_SpielTalk! 14/01/2008 02:55:20 ReneWiersma joins SpielTalk! ch_SpielTalk! 14/01/2008 02:56:15 ReneWiersma Hello ch_SpielTalk! 14/01/2008 02:56:59 sedjtroll 'morning ch_SpielTalk! 14/01/2008 02:57:13 ReneWiersma Morning indeed ch_SpielTalk! 14/01/2008 02:57:16 ReneWiersma What's up? ch_SpielTalk! 14/01/2008 03:15:15 sedjtroll me :( ch_SpielTalk! 14/01/2008 03:15:19 sedjtroll I should go to sleep ch_SpielTalk! 14/01/2008 03:21:14 sedjtroll I was workingon the Terra Prime rules today ch_SpielTalk! 14/01/2008 03:22:11 sedjtroll http://pastebin.com/d32549b13 ch_SpielTalk! 14/01/2008 03:22:23 sedjtroll I also updated a lot of the components ch_SpielTalk! 14/01/2008 03:23:36 ReneWiersma Good work ch_SpielTalk! 14/01/2008 03:24:15 ReneWiersma I had a playtest session yesterday ch_SpielTalk! 14/01/2008 03:24:20 ReneWiersma I'll blog about it ch_SpielTalk! 14/01/2008 03:25:03 sedjtroll which game? ch_SpielTalk! 14/01/2008 03:25:37 ReneWiersma The election game and the card game ch_SpielTalk! 14/01/2008 03:25:46 ReneWiersma I should give these games a proper name ;) ch_SpielTalk! 14/01/2008 03:26:22 ReneWiersma The playtesters wanted to play the card game again immediately ch_SpielTalk! 14/01/2008 03:26:29 ReneWiersma Which is a great sign ch_SpielTalk! 14/01/2008 03:26:58 ReneWiersma The election game went over well too ch_SpielTalk! 14/01/2008 03:27:06 ReneWiersma But there wasn't time to play it again ch_SpielTalk! 14/01/2008 03:32:56 sedjtroll remind me the basic idea/mechanic of each ch_SpielTalk! 14/01/2008 03:33:21 sedjtroll card game is collecting sets, sort of, right? ch_SpielTalk! 14/01/2008 03:33:56 sedjtroll you have a card that tells you how far down the line you can pick your next card, and how many +/- points it's worth? ch_SpielTalk! 14/01/2008 03:34:07 ReneWiersma The card game is about collecting cards of differing colors ch_SpielTalk! 14/01/2008 03:34:13 sedjtroll So what benefit exactly does having a set get you? ch_SpielTalk! 14/01/2008 03:34:22 ReneWiersma If you are forced to take a card of a color you already have you don't score points ch_SpielTalk! 14/01/2008 03:34:53 sedjtroll heh, could be interesting if [i]every[/i] card is negative, and having a 'set' makes their neg value not count, and you score points per set you collect ch_SpielTalk! 14/01/2008 03:34:54 ReneWiersma The more cards you take the more you score ch_SpielTalk! 14/01/2008 03:34:57 sedjtroll or something ch_SpielTalk! 14/01/2008 03:35:13 ReneWiersma Maybe, but not for this game ;) ch_SpielTalk! 14/01/2008 03:35:14 sedjtroll oh, so you want like 1 of each color ch_SpielTalk! 14/01/2008 03:35:20 sedjtroll how many colors are there? ch_SpielTalk! 14/01/2008 03:35:28 ReneWiersma Ten colors ch_SpielTalk! 14/01/2008 03:35:40 ReneWiersma Scoring is somewhat logaritmic ch_SpielTalk! 14/01/2008 03:35:42 sedjtroll and how many cards do you typically end up with? ch_SpielTalk! 14/01/2008 03:35:52 ReneWiersma 0/1/2/4/7/18/50/150 ch_SpielTalk! 14/01/2008 03:36:10 ReneWiersma Usually 5, or 6, once I got seven cards ch_SpielTalk! 14/01/2008 03:36:13 sedjtroll wow, why so steep? ch_SpielTalk! 14/01/2008 03:36:30 ReneWiersma Because it gets progressively harder to get more cards ch_SpielTalk! 14/01/2008 03:36:37 ReneWiersma I did dome math on that ch_SpielTalk! 14/01/2008 03:36:42 ReneWiersma some ch_SpielTalk! 14/01/2008 03:36:55 sedjtroll Do you mean 7 different [i]colors[/i]? Or so you literally mean you get 6 or 7 cards total? ch_SpielTalk! 14/01/2008 03:36:57 ReneWiersma I think it should be even steeper perhaps ch_SpielTalk! 14/01/2008 03:37:20 ReneWiersma Both, because each card you get is of a different color, otherwise you are out of the game ch_SpielTalk! 14/01/2008 03:37:46 sedjtroll oh ch_SpielTalk! 14/01/2008 03:37:58 sedjtroll doubling up on a single color ends your game? ch_SpielTalk! 14/01/2008 03:38:05 ReneWiersma Yes ch_SpielTalk! 14/01/2008 03:38:09 sedjtroll heh, could be played solitaire then :) ch_SpielTalk! 14/01/2008 03:38:24 sedjtroll Scott would love it! ch_SpielTalk! 14/01/2008 03:38:38 ReneWiersma It could be. Sometimes a player ends up alone in th eround, and he basically plays alone ch_SpielTalk! 14/01/2008 03:38:43 sedjtroll actually, what interaction is there between players? Any? ch_SpielTalk! 14/01/2008 03:38:53 sedjtroll (Ra is like that) ch_SpielTalk! 14/01/2008 03:39:09 sedjtroll (where just 1 player is left, playing a Press Your Luck game at that point) ch_SpielTalk! 14/01/2008 03:39:14 ReneWiersma I'll blog about that, I'm leaving for lunch ch_SpielTalk! 14/01/2008 03:39:19 ReneWiersma ttyl ch_SpielTalk! 14/01/2008 03:39:26 sedjtroll ok, later ch_SpielTalk! 14/01/2008 05:29:12 seo joins SpielTalk! ch_SpielTalk! 14/01/2008 05:30:48 seo René! Are you here? ch_SpielTalk! 14/01/2008 05:31:37 seo I played Gheos last night. I loved it! :-) ch_SpielTalk! 14/01/2008 05:32:28 seo Even better: my daughter Catalina won, so she also loves it (which means she will be willing to play it in the future) ch_SpielTalk! 14/01/2008 05:32:44 seo actually, she asked for a second play right after we finished ch_SpielTalk! 14/01/2008 05:33:14 seo we didn't play becasue it was quite late, but we will probably play again tonight :-) ch_SpielTalk! 14/01/2008 05:49:19 ReneWiersma That's great! ch_SpielTalk! 14/01/2008 05:49:39 ReneWiersma It passed the "I want to play again immediately"-test! :) ch_SpielTalk! 14/01/2008 05:51:36 seo you did! .-) ch_SpielTalk! 14/01/2008 05:51:56 seo helped by the fact of a teenager beating both her parents ;-) ch_SpielTalk! 14/01/2008 05:55:10 seo I misjudged the importance of the scoring tokens and game length, so I ended up with too few VP and too many scoring tokens ch_SpielTalk! 14/01/2008 05:55:52 seo what we all liked about it was how the game is easy to learn (the rules), but hard to master (the strategy) ch_SpielTalk! 14/01/2008 05:57:10 seo or to be more exact, how you can have fun playing, quicly, but after a game you still feel you're missing lots of important stuff, which means you will probably play better next time, and keep improving as you learn the game better ch_SpielTalk! 14/01/2008 06:10:25 ReneWiersma I agree with that ch_SpielTalk! 14/01/2008 06:10:29 ReneWiersma It is a very hard game to master ch_SpielTalk! 14/01/2008 06:10:58 seo It reminded me of what we were talking with doho the other day ch_SpielTalk! 14/01/2008 06:11:05 ReneWiersma It's important that you have fun, even though you feel that you still miss a lot of the strategy ch_SpielTalk! 14/01/2008 06:11:11 seo simple rules, complex game ch_SpielTalk! 14/01/2008 06:11:29 ReneWiersma That's the goal :) ch_SpielTalk! 14/01/2008 06:12:03 seo yeah, I really really liked it, and I feel it might be a "keeper" for the family, which makes it even better ch_SpielTalk! 14/01/2008 06:14:56 ReneWiersma That's really great ch_SpielTalk! 14/01/2008 06:15:07 ReneWiersma So, how did you get a copy of Gheos? ch_SpielTalk! 14/01/2008 06:15:48 seo Josh gave me one as a present when he visited me ch_SpielTalk! 14/01/2008 06:16:32 seo I was going to buy one when I visited NYC in July, but Josh told me not to :-) ch_SpielTalk! 14/01/2008 06:16:40 ReneWiersma Ah, I see ch_SpielTalk! 14/01/2008 06:42:27 ReneWiersma Now I have to play LMN nothing again! ch_SpielTalk! 14/01/2008 06:42:38 seo LOL ch_SpielTalk! 14/01/2008 06:43:06 seo technically, I just played Gheos once, and that was after 6 months of having it on the wating list! ch_SpielTalk! 14/01/2008 06:43:14 ReneWiersma :D ch_SpielTalk! 14/01/2008 06:43:21 ReneWiersma So I still have some time ch_SpielTalk! 14/01/2008 06:43:34 seo sadly for me, you do ;-) ch_SpielTalk! 14/01/2008 06:51:41 ReneWiersma I hope to test it soon though ch_SpielTalk! 14/01/2008 06:52:04 ReneWiersma I had wanted to play it yesterday as I had a playtest session, but unfortunately we didn't have enough time ch_SpielTalk! 14/01/2008 06:53:00 seo did you have the chance to test the election game? that sounds like your main project now, right? ch_SpielTalk! 14/01/2008 06:56:24 ReneWiersma Yes, we played the election game, as well as the PYL card game ch_SpielTalk! 14/01/2008 06:56:39 ReneWiersma Both went over well, especially the card game, which seems more-or-less finished ch_SpielTalk! 14/01/2008 06:56:51 seo cool! ch_SpielTalk! 14/01/2008 06:56:57 ReneWiersma There is still some stuff I want to try out for the election game ch_SpielTalk! 14/01/2008 06:57:29 ReneWiersma And especially streamline and simplify some stuff, because it is slighlty too complex for my liking ch_SpielTalk! 14/01/2008 06:57:39 seo do you think the election game is too local, or would that work for other countries? ch_SpielTalk! 14/01/2008 06:58:11 seo I guess any election game tends to be very local, or very generic ch_SpielTalk! 14/01/2008 06:58:32 seo and even if generic, there are so many differences in the election systems from one country to the next... ch_SpielTalk! 14/01/2008 06:59:04 ReneWiersma It is local, but it is also failry generic ch_SpielTalk! 14/01/2008 06:59:14 seo I guess reflecting the local rules is important, but it can also be the source of many problems ch_SpielTalk! 14/01/2008 06:59:24 ReneWiersma It could be ported to other country with a party system ch_SpielTalk! 14/01/2008 06:59:44 ReneWiersma Or to some fantasy medieval setting ch_SpielTalk! 14/01/2008 07:00:02 seo I guess that could work for publishing ch_SpielTalk! 14/01/2008 07:00:28 ReneWiersma Yes, the Dutch election system is what inspired the game, but if needed it could be reworked to another setting ch_SpielTalk! 14/01/2008 07:00:41 seo though medieval & election doesn't sound like mixing too well in my history books ;-) ch_SpielTalk! 14/01/2008 07:01:24 ReneWiersma However, the numbers work so nicely... There are 6 issues, each with a pro and anti-stance, and twelve provinces, so each issue comes up twice, once pro and once anti ch_SpielTalk! 14/01/2008 07:01:40 ReneWiersma With some work it could be something else than election ch_SpielTalk! 14/01/2008 07:01:56 ReneWiersma Different factions trying to gain influence in regions, etc ch_SpielTalk! 14/01/2008 07:02:21 seo oh, so it's not like presidential elections, but rather more like people voting on a new law proposal or something? ch_SpielTalk! 14/01/2008 07:03:04 seo Tom (nosissies) and Jeff Warrender were working on a game similar to that that sounded pretty interesting ch_SpielTalk! 14/01/2008 07:03:13 ReneWiersma We have a system of parties, so people vote for a party, not a president ch_SpielTalk! 14/01/2008 07:03:59 ReneWiersma And then the parties have to form a coalition where the coalition needs to consist of parties that have the majority of votes when combined ch_SpielTalk! 14/01/2008 07:04:35 seo we also have a parties system, but just one candidate per party now, so you actually vote for both the party (senators and deputies) and the president ch_SpielTalk! 14/01/2008 07:04:38 ReneWiersma Of course, parties can only form a coalition when their views on certain issues are not too far off, otherwise they have to find a compromise ch_SpielTalk! 14/01/2008 07:05:01 seo I meant one presidential candidate ch_SpielTalk! 14/01/2008 07:05:23 ReneWiersma Parties that end up in a coalition have power (because they can make laws, etc), but if they compromise too much on their issue they lose some credibility with their voters ch_SpielTalk! 14/01/2008 07:12:34 ReneWiersma We don't have a president... We have a prime-minister, which usually is the first candidate on the list of the biggest party in the coalition ch_SpielTalk! 14/01/2008 07:13:08 ReneWiersma But the biggest party doesn't always end up the coalition ch_SpielTalk! 14/01/2008 07:13:38 ReneWiersma That's what I'm trying to model with this game ch_SpielTalk! 14/01/2008 07:25:58 doho123 joins SpielTalk! ch_SpielTalk! 14/01/2008 07:34:08 seo Hi Doho ch_SpielTalk! 14/01/2008 07:34:19 seo Sorry, René, I was afk on the phone ch_SpielTalk! 14/01/2008 07:34:19 doho123 hello ch_SpielTalk! 14/01/2008 07:35:00 ReneWiersma Hi Scott ch_SpielTalk! 14/01/2008 07:35:41 doho123 howdy ch_SpielTalk! 14/01/2008 07:35:58 seo so, where is the focus of the game? forming coallitions with the other players and trying to get more votes on the next election round? ch_SpielTalk! 14/01/2008 07:36:21 seo or getting some laws voted? ch_SpielTalk! 14/01/2008 07:38:14 ReneWiersma It's not about laws, that idea got into your head, but it's not a mechanic in the game ;) ch_SpielTalk! 14/01/2008 07:38:38 ReneWiersma The focus is on getting majorities in provinces, and the getting in the coalition for that province ch_SpielTalk! 14/01/2008 07:38:53 seo ah, ok ch_SpielTalk! 14/01/2008 07:39:06 ReneWiersma I'm still searching for a good coalition forming mechanic ch_SpielTalk! 14/01/2008 07:39:12 seo I promise I won't insist on the laws theme ;-) ch_SpielTalk! 14/01/2008 07:39:22 ReneWiersma OK :) ch_SpielTalk! 14/01/2008 07:39:28 seo so each player is a different party? ch_SpielTalk! 14/01/2008 07:40:28 seo seo changes his/her nickname to seo the outlaw ch_SpielTalk! 14/01/2008 07:41:08 ReneWiersma Yep ch_SpielTalk! 14/01/2008 07:41:47 seo the outlaw and you have some mechanic to gain the people votes, right? ch_SpielTalk! 14/01/2008 07:42:23 ReneWiersma Yes, basically it is an area- majority mechanic per province ch_SpielTalk! 14/01/2008 07:42:59 ReneWiersma Each round two provinces hold elections. 12 provinces -> six rounds ch_SpielTalk! 14/01/2008 07:49:23 ReneWiersma You gain votes based on how well you do in the area-majority ch_SpielTalk! 14/01/2008 07:50:06 ReneWiersma Then parties form a coalition based on those votes ch_SpielTalk! 14/01/2008 07:50:29 ReneWiersma Parties in a coalition gain VP (ascending as the game progresses) ch_SpielTalk! 14/01/2008 07:52:00 ReneWiersma Also votes translate into Momentum Points, which are also important ch_SpielTalk! 14/01/2008 07:55:51 dnjkirk joins SpielTalk! ch_SpielTalk! 14/01/2008 07:56:08 ReneWiersma As the final (natiomal) election is determined by Momentum Points ch_SpielTalk! 14/01/2008 07:56:10 seo the outlaw and MP help gaining support for the next election round? ch_SpielTalk! 14/01/2008 07:56:15 seo the outlaw Hi Dylan! ch_SpielTalk! 14/01/2008 07:56:23 ReneWiersma Hi kirk ch_SpielTalk! 14/01/2008 07:56:43 ReneWiersma MP also determine player order and break ties ch_SpielTalk! 14/01/2008 07:56:58 dnjkirk hello! ch_SpielTalk! 14/01/2008 07:57:07 ReneWiersma And then there's also a mechanic for fund raising (making money) ch_SpielTalk! 14/01/2008 07:58:48 seo the outlaw based on previous voting? ch_SpielTalk! 14/01/2008 07:59:24 ReneWiersma No, it's not determined by voting ch_SpielTalk! 14/01/2008 08:00:10 ReneWiersma You can place your cubes into departments. If you have enough cubes in a department you receive money ch_SpielTalk! 14/01/2008 08:00:35 ReneWiersma Or if your stance on an issue is the same of that of a department, you also get money ch_SpielTalk! 14/01/2008 08:00:46 ReneWiersma Easy, huh? ch_SpielTalk! 14/01/2008 08:00:56 seo the outlaw nice :-) ch_SpielTalk! 14/01/2008 08:01:34 seo the outlaw you can retheme it as having corrupt friends in the State offices ;-) ch_SpielTalk! 14/01/2008 08:01:46 doho123 departments hand out money? ch_SpielTalk! 14/01/2008 08:02:07 ReneWiersma Doho: yeah ch_SpielTalk! 14/01/2008 08:02:24 ReneWiersma To political parties ch_SpielTalk! 14/01/2008 08:02:58 ReneWiersma Maybe "organizations" is a better word ch_SpielTalk! 14/01/2008 08:03:17 seo the outlaw that sounds cleaner ch_SpielTalk! 14/01/2008 08:03:23 doho123 Political Action Parties ch_SpielTalk! 14/01/2008 08:05:54 doho123 at least in the U.S. Departments would be considered parts of the governemnt, whereas Organizations, or Lobbyist would be considered groups that would give money to parties/political people ch_SpielTalk! 14/01/2008 08:05:56 ReneWiersma Or maybe "funds"? ch_SpielTalk! 14/01/2008 08:06:17 ReneWiersma I like lobbyists ch_SpielTalk! 14/01/2008 08:06:27 seo the outlaw same here, hence my "corruption" comment ch_SpielTalk! 14/01/2008 08:06:30 doho123 lobbyists really sound like what you are going after ch_SpielTalk! 14/01/2008 08:06:31 ReneWiersma Lobbies? Is that an English word? ch_SpielTalk! 14/01/2008 08:06:57 seo the outlaw yes ch_SpielTalk! 14/01/2008 08:07:09 ReneWiersma Yes, ti does reflect what I'm trying to get accross ch_SpielTalk! 14/01/2008 08:07:14 doho123 "The supposed origins of the term "lobbyist" vary. One story states that the term originated at the Willard Hotel in Washington, DC, where it was used by Ulysses S. Grant to describe the political wheelers and dealers frequenting the hotel's lobby in order to access Grant who was often found there, enjoying a cigar and brandy." ch_SpielTalk! 14/01/2008 08:07:45 doho123 that's amusing. ch_SpielTalk! 14/01/2008 08:07:56 seo the outlaw interesting story ch_SpielTalk! 14/01/2008 08:08:22 ReneWiersma :) ch_SpielTalk! 14/01/2008 08:10:07 doho123 "Lobbying in Brussels was only born in the late 1970s. Up to that time, “diplomatic lobbying” at the highest levels remained the rule. There were few lobbyists involved in the system and except for some business associations, representative offices were rarely used." ch_SpielTalk! 14/01/2008 08:13:54 ReneWiersma This is really good, it will make the mechanic more easy to grasp ch_SpielTalk! 14/01/2008 08:13:56 ReneWiersma Thanks guys :) ch_SpielTalk! 14/01/2008 08:17:53 dnjkirk I'd like to know how sprouting got its start in Brussels ch_SpielTalk! 14/01/2008 08:18:03 Darkehorse joins SpielTalk! ch_SpielTalk! 14/01/2008 08:19:38 Darkehorse Yeah and shouldn't they have picked a more tasty sprout? Say alfalfa or bean sprouts? ch_SpielTalk! 14/01/2008 08:20:26 ReneWiersma "Forerunners to modern Brussels sprouts were likely cultivated in Ancient Rome, and possibly as early as the 1200s in what is now Belgium.[1] The first written reference dates to 1587.[1] During the sixteenth century they enjoyed a popularity in the southern Netherlands that eventually spread throughout the cooler parts of Northern Europe." ch_SpielTalk! 14/01/2008 08:20:41 ReneWiersma Wikipedia is your friend ch_SpielTalk! 14/01/2008 08:21:08 ReneWiersma I have nightmares of those things ch_SpielTalk! 14/01/2008 08:21:37 ReneWiersma People usually cook them too long, which makes them weak and tasteless ch_SpielTalk! 14/01/2008 08:23:00 ReneWiersma Oh, it even says so on Wikipedia: "Overcooking releases sulphur compounds in the vegetables that give it a distinctive smell commonly found unpleasant. If correctly cooked, the unpleasant smell is avoided and the vegetable possesses a delicate nutty flavour." ch_SpielTalk! 14/01/2008 08:23:09 Darkehorse yeah, not to mention the smell of the water after cooking. ch_SpielTalk! 14/01/2008 08:24:09 ReneWiersma I wonder why people still eat stuff like that when there are some many delicious things around ch_SpielTalk! 14/01/2008 08:24:22 Darkehorse Although brocolli smells bad when overcooked as well. ch_SpielTalk! 14/01/2008 08:24:37 seo the outlaw they probably have mothers ;-) ch_SpielTalk! 14/01/2008 08:25:00 dnjkirk If steamed and eaten with gravy, they are yummy ch_SpielTalk! 14/01/2008 08:25:00 ReneWiersma Why do mothers torture their children like that? ch_SpielTalk! 14/01/2008 08:25:20 dnjkirk I just thought they were a bit bitter is all ch_SpielTalk! 14/01/2008 08:25:41 seo the outlaw I like them ch_SpielTalk! 14/01/2008 08:25:50 ReneWiersma I can appreciate them as a side dish, when properly cooked ch_SpielTalk! 14/01/2008 08:25:54 seo the outlaw I guess my wife doesn't overcook them ch_SpielTalk! 14/01/2008 08:26:51 ReneWiersma Do you eat them with rice? Or with some kind of sauce? ch_SpielTalk! 14/01/2008 08:27:13 ReneWiersma Wait! This is the BGDF chat, right? ch_SpielTalk! 14/01/2008 08:27:14 dnjkirk gravy or salt and butter ch_SpielTalk! 14/01/2008 08:27:20 doho123 "do you eat them in a box? Do you eat them with a fox" ch_SpielTalk! 14/01/2008 08:27:45 dnjkirk Belgian Gourmands and Delicatessen Federation, right? ch_SpielTalk! 14/01/2008 08:28:08 ReneWiersma lol ch_SpielTalk! 14/01/2008 08:28:39 seo the outlaw LOL ch_SpielTalk! 14/01/2008 08:29:31 seo the outlaw we usually eat them au gratin ch_SpielTalk! 14/01/2008 08:30:14 ReneWiersma We usually eat them with cooked potatoes ch_SpielTalk! 14/01/2008 08:31:28 seo the outlaw sometimes we ate them just boiled, as a side to some sort of meat ch_SpielTalk! 14/01/2008 08:34:58 dnjkirk I think nowaDAYS i ONLY EAT THEM WITH A ROAST OR A TURKEY DINNER ch_SpielTalk! 14/01/2008 08:35:08 dnjkirk and clearly I have to yell when I do ch_SpielTalk! 14/01/2008 08:35:34 ReneWiersma seo the outlaw quit (timeout) ch_SpielTalk! 14/01/2008 08:38:09 seo the outlaw they go really well with carrots coocked with butter and sugar, as a side dish to pork ch_SpielTalk! 14/01/2008 08:45:12 ReneWiersma I'm getting hungry from all this food talk ch_SpielTalk! 14/01/2008 08:45:25 ReneWiersma Better go home and eat something ch_SpielTalk! 14/01/2008 08:45:29 ReneWiersma ReneWiersma quit ch_SpielTalk! 14/01/2008 08:45:34 seo the outlaw I have food right at my side :-) ch_SpielTalk! 14/01/2008 08:46:35 Darkehorse I watched 3:10 to Yuma last night.. Great western. ch_SpielTalk! 14/01/2008 08:46:47 seo the outlaw potato & bacon croquettes ch_SpielTalk! 14/01/2008 08:49:33 Darkehorse Im am suprised at the untapped western theme genre. Is there any good western games besides Bang! ? ch_SpielTalk! 14/01/2008 08:51:22 dnjkirk I find the whole western Genre boring ch_SpielTalk! 14/01/2008 08:51:59 dnjkirk I'll typically not play something simply because of the western theme ch_SpielTalk! 14/01/2008 08:52:22 seo the outlaw that's because you like the Eastern theme! ch_SpielTalk! 14/01/2008 08:53:03 dnjkirk http://boardgamegeek.com/game/15416 ch_SpielTalk! 14/01/2008 08:54:12 dnjkirk Then something my Hong Kong friend is currently learning: ch_SpielTalk! 14/01/2008 08:54:16 dnjkirk http://boardgamegeek.com/game/17465 ch_SpielTalk! 14/01/2008 08:55:10 doho123 Way of the Gun sounds more like an RPG ch_SpielTalk! 14/01/2008 08:55:38 dnjkirk she's not really an RPG person, I wonder why she's looking at it? ch_SpielTalk! 14/01/2008 08:55:58 doho123 or maybe more like a miniatures kind of game. ch_SpielTalk! 14/01/2008 08:56:12 doho123 "here's a bunch of scenarios that can work with this set of rules" ch_SpielTalk! 14/01/2008 08:56:46 dnjkirk Hong Kongers love their guns ch_SpielTalk! 14/01/2008 08:57:22 dnjkirk If you can make a game that - if made into a movie - Chow-Yun Fat would star in it and kill a lot of people, it would sell well in Hong Kong ch_SpielTalk! 14/01/2008 08:57:58 doho123 that approach didn't help the "Stranglehold" video game ch_SpielTalk! 14/01/2008 08:58:27 Darkehorse Dylan: did you ever watch 'kung fu'? It was the best of both worlds. ch_SpielTalk! 14/01/2008 08:59:20 dnjkirk Kung fu or Kung Fu hustle? ch_SpielTalk! 14/01/2008 08:59:39 Darkehorse No the TV series Kung Fu... ch_SpielTalk! 14/01/2008 08:59:52 dnjkirk (Kung Fu Hustle was released as Kung Fu in Chinese) ch_SpielTalk! 14/01/2008 09:00:01 seo the outlaw with David carradine ch_SpielTalk! 14/01/2008 09:00:02 dnjkirk no, never watched it ch_SpielTalk! 14/01/2008 09:00:13 Darkehorse OMG ch_SpielTalk! 14/01/2008 09:00:17 seo the outlaw or Shanghai Knights :-) ch_SpielTalk! 14/01/2008 09:00:21 Darkehorse You missed out ch_SpielTalk! 14/01/2008 09:00:54 seo the outlaw that was some great series (at the time) ch_SpielTalk! 14/01/2008 09:01:31 seo the outlaw as usual with old TV series, it lost some charm when I saw it now ch_SpielTalk! 14/01/2008 09:02:23 Darkehorse really? ch_SpielTalk! 14/01/2008 09:02:28 Darkehorse Well the new one was awful.. ch_SpielTalk! 14/01/2008 09:02:44 seo the outlaw haven't seen the new one ch_SpielTalk! 14/01/2008 09:02:57 seo the outlaw same applies to Bonanza ch_SpielTalk! 14/01/2008 09:03:08 seo the outlaw I used to love it when I was a child ch_SpielTalk! 14/01/2008 09:03:50 seo the outlaw but my favourite was Bat Masterson (http://imdb.com/title/tt0052445/) ch_SpielTalk! 14/01/2008 09:04:14 seo the outlaw not that I'm that old, but that was what they used to broadcast here in the 70's ch_SpielTalk! 14/01/2008 09:07:16 doho123 it's all about The Rifleman! ch_SpielTalk! 14/01/2008 09:07:18 clearclaw1 The Rifleman! ch_SpielTalk! 14/01/2008 09:07:45 clearclaw1 Doh! ch_SpielTalk! 14/01/2008 09:07:54 clearclaw1 I typed that first, nice to see similar thoughts. ch_SpielTalk! 14/01/2008 09:08:03 Darkehorse wow 2 seconds. ch_SpielTalk! 14/01/2008 09:08:22 Darkehorse I want a rifle that shoots like a machine gun! ch_SpielTalk! 14/01/2008 09:08:29 clearclaw1 Took ~20 seconds to come up. ch_SpielTalk! 14/01/2008 09:10:37 sedjtroll ‹Darkehorse› Im am suprised at the untapped western theme genre. Is there any good western games besides Bang! ? <- You've accidentally appended 2 words to the end of this sentence... :) ch_SpielTalk! 14/01/2008 09:10:49 Darkehorse haahhaha ch_SpielTalk! 14/01/2008 09:11:03 Darkehorse Bang can be fun with the right group of people. ch_SpielTalk! 14/01/2008 09:11:15 doho123 OUCH! ch_SpielTalk! 14/01/2008 09:11:29 clearclaw1 Bang: all the dreck of Mafia without all the annoying voting. ch_SpielTalk! 14/01/2008 09:12:33 sedjtroll I did play a terriffic 6 hours of Bang! once, with some frisbee players ch_SpielTalk! 14/01/2008 09:12:37 sedjtroll it WAS fun ch_SpielTalk! 14/01/2008 09:12:50 doho123 did you ue frisbees to shoot at each other ch_SpielTalk! 14/01/2008 09:13:00 sedjtroll nope ch_SpielTalk! 14/01/2008 09:13:05 sedjtroll but I should get to work ch_SpielTalk! 14/01/2008 09:13:16 sedjtroll I just spent too much time 'catching up' reading the buffer ch_SpielTalk! 14/01/2008 09:13:28 doho123 I "finished" the CJ map last night ch_SpielTalk! 14/01/2008 09:13:38 sedjtroll cool! ch_SpielTalk! 14/01/2008 09:13:40 sedjtroll can I see? ch_SpielTalk! 14/01/2008 09:13:48 sedjtroll well, lemme get to work first ch_SpielTalk! 14/01/2008 09:13:50 doho123 I had to make sure Green Bay was included ch_SpielTalk! 14/01/2008 09:14:17 sedjtroll Rene is gone, but his election stuff he was chatting about earlier sounds neat. ch_SpielTalk! 14/01/2008 09:14:26 sedjtroll You a Packers fan? ch_SpielTalk! 14/01/2008 09:14:36 clearclaw1 I've watched people having what they say is "fun" at Bang. I didn't see any. Played twice, the second time out of misguided earnestness, see much reason to not go back. ch_SpielTalk! 14/01/2008 09:14:37 sedjtroll k, I'm out. Maybe I'll see you in like 20-30 mins ch_SpielTalk! 14/01/2008 09:14:46 doho123 being from Chicago, I am required to hate the Packers. ch_SpielTalk! 14/01/2008 09:15:12 doho123 well, actually, I don't even do that. ch_SpielTalk! 14/01/2008 09:17:05 clearclaw1 Is there an important football game coming up? ch_SpielTalk! 14/01/2008 09:17:41 doho123 I am pretty enamored with the whole "small town fanbase in a league full of giant cities" ch_SpielTalk! 14/01/2008 09:18:00 doho123 and the concept that the Packers is a publically held team of all locals ch_SpielTalk! 14/01/2008 09:18:17 doho123 and on the weekend before a game, the locals come out and shovel the stadium ch_SpielTalk! 14/01/2008 09:18:52 doho123 sedjtroll quit (timeout) ch_SpielTalk! 14/01/2008 09:24:26 Darkehorse Packer backers. ch_SpielTalk! 14/01/2008 09:29:07 ReneWiersma joins SpielTalk! ch_SpielTalk! 14/01/2008 09:33:07 ReneWiersma 'lo ch_SpielTalk! 14/01/2008 09:39:21 dnjkirk I may help myself to some wine ch_SpielTalk! 14/01/2008 09:39:24 dnjkirk no beer anymore ch_SpielTalk! 14/01/2008 09:39:35 ReneWiersma ?! ch_SpielTalk! 14/01/2008 09:39:38 dnjkirk people tell me to quit drinking so much ch_SpielTalk! 14/01/2008 09:39:51 dnjkirk but I tell em right back: ch_SpielTalk! 14/01/2008 09:40:04 dnjkirk I AIN'T NO QUITTER! ch_SpielTalk! 14/01/2008 09:41:14 seo the outlaw that's right, you're a drunk! LOL ch_SpielTalk! 14/01/2008 09:46:49 seo the outlaw René, do you think it's ok if I return to the lawful side of things now? ;-) ch_SpielTalk! 14/01/2008 09:46:55 seo the outlaw seo the outlaw changes his/her nickname to seo ch_SpielTalk! 14/01/2008 09:47:02 dnjkirk Ahh thank the Gods for kneaded erasers ch_SpielTalk! 14/01/2008 09:47:12 sedjtroll joins SpielTalk! ch_SpielTalk! 14/01/2008 09:47:26 dnjkirk man, my painting sucks ch_SpielTalk! 14/01/2008 09:47:29 clearclaw1 . ch_SpielTalk! 14/01/2008 09:47:34 dnjkirk one day I need to learn how to draw ch_SpielTalk! 14/01/2008 09:52:05 dnjkirk Hmmm. This Cab-Shiraz could have done without the Merlot. ch_SpielTalk! 14/01/2008 09:55:54 sedjtroll Get thee to a winery ch_SpielTalk! 14/01/2008 09:56:12 sedjtroll So I had a stupid episode at the bagel place this morning ch_SpielTalk! 14/01/2008 09:56:31 sedjtroll first, the clerk lady accidentally charged me wrong (cute, but dumb) ch_SpielTalk! 14/01/2008 09:56:47 sedjtroll I was pretty sure it wasn't $6 for 1 bagel ch_SpielTalk! 14/01/2008 09:56:48 dnjkirk did you ask her out in exchange? ch_SpielTalk! 14/01/2008 09:57:24 sedjtroll she had already run my credit card, and when she gave me the receipt I pointed out that infact I only had 1 bagel, not 2 ch_SpielTalk! 14/01/2008 09:57:55 sedjtroll so she asked the manager to do his thing so she could give me my money back ch_SpielTalk! 14/01/2008 09:58:00 sedjtroll so far, no big deal ch_SpielTalk! 14/01/2008 09:58:09 dnjkirk three bucks can buy you four lunchboxes here ch_SpielTalk! 14/01/2008 09:59:00 clearclaw1 (and some of those lunchboxes ill cook breakfast in the mornings too) ch_SpielTalk! 14/01/2008 09:59:17 clearclaw1 s/ill/will/ ch_SpielTalk! 14/01/2008 10:00:26 sedjtroll the guy said that (a) since I paid with a credit card, he couldn't give me cash back ch_SpielTalk! 14/01/2008 10:00:48 clearclaw1 He's right ch_SpielTalk! 14/01/2008 10:01:09 sedjtroll and (b) when I asked him to refund the card, or even refund the whole thing and recharge the right amount if it was easier, he said I'd have to come back with a receipt from the bank or something ch_SpielTalk! 14/01/2008 10:01:26 sedjtroll with regard to (a) that's fine, I can understand it, though it's BS ch_SpielTalk! 14/01/2008 10:01:38 sedjtroll they can certainly open the register and hand me money ch_SpielTalk! 14/01/2008 10:01:45 sedjtroll but (b) is simply incorrect. ch_SpielTalk! 14/01/2008 10:01:59 sedjtroll not to mention ridiculous ch_SpielTalk! 14/01/2008 10:02:14 seo I concur ch_SpielTalk! 14/01/2008 10:02:19 dnjkirk yeah I think this is classic "you screwed up, you fix it" stuff ch_SpielTalk! 14/01/2008 10:02:25 sedjtroll I've seen people refund or recharge credit cards like a bajillion times ch_SpielTalk! 14/01/2008 10:02:30 clearclaw1 They can simply reverse the transaction or do a partial chargeback of the transaction. This is VERY VERY standard stuff, tho the staff at a small bagel shop may not be auth'ed to do that, may not be trained, know how etc. ch_SpielTalk! 14/01/2008 10:02:36 seo they could have offered you a cupon for a bagel ch_SpielTalk! 14/01/2008 10:02:58 sedjtroll he was authorized, I think he just didn't know how ch_SpielTalk! 14/01/2008 10:02:59 clearclaw1 That's the way the system is supposed to work: reverse the txn or do a partial credit. ch_SpielTalk! 14/01/2008 10:03:07 sedjtroll I said "F this, just give me the damn bagel" ch_SpielTalk! 14/01/2008 10:03:23 sedjtroll clearclaw1: I agree with you ch_SpielTalk! 14/01/2008 10:03:32 clearclaw1 grins. ch_SpielTalk! 14/01/2008 10:03:33 sedjtroll hence my surprise when the guy said he couldn't ch_SpielTalk! 14/01/2008 10:03:39 Darkehorse ****. Wife had a miscarriage. Gotta go ch_SpielTalk! 14/01/2008 10:03:55 clearclaw1 Oh crap. ch_SpielTalk! 14/01/2008 10:03:57 clearclaw1 Luck! ch_SpielTalk! 14/01/2008 10:04:05 doho123 eeks. sorry ch_SpielTalk! 14/01/2008 10:04:08 sedjtroll On the up-side, I got to say "you're kidding" in a really annoyed/sarcastic tone ch_SpielTalk! 14/01/2008 10:04:16 seo the Bagel people is probably friends with the Direct TV people, so they said: let's have some fun out of Seth! ch_SpielTalk! 14/01/2008 10:04:16 sedjtroll whoa ch_SpielTalk! 14/01/2008 10:04:18 dnjkirk holy shit ch_SpielTalk! 14/01/2008 10:04:18 sedjtroll Darke ch_SpielTalk! 14/01/2008 10:04:22 dnjkirk not good ch_SpielTalk! 14/01/2008 10:04:28 seo ohhh :-( ch_SpielTalk! 14/01/2008 10:04:35 sedjtroll I guess my day loiks a lot less bad by comparison all of a sudden ch_SpielTalk! 14/01/2008 10:04:50 clearclaw1 Aye. ch_SpielTalk! 14/01/2008 10:05:51 dnjkirk Start the drinking ch_SpielTalk! 14/01/2008 10:07:46 ReneWiersma Darkehorse quit (timeout) ch_SpielTalk! 14/01/2008 10:13:18 sedjtroll ... ch_SpielTalk! 14/01/2008 10:13:23 sedjtroll I'll stop complaining now ch_SpielTalk! 14/01/2008 10:14:07 sedjtroll ... I totally forgot to upload the TP rules to Gspace ch_SpielTalk! 14/01/2008 10:14:14 sedjtroll hey, but they're in Pastebin ch_SpielTalk! 14/01/2008 10:14:19 sedjtroll if only I knew how to find them there ch_SpielTalk! 14/01/2008 10:15:41 sedjtroll Scott... CJ Map? ch_SpielTalk! 14/01/2008 10:15:58 doho123 in a little bit ch_SpielTalk! 14/01/2008 10:16:04 sedjtroll JC: How do you find something in Pastebin? ch_SpielTalk! 14/01/2008 10:17:09 clearclaw1 no clue ch_SpielTalk! 14/01/2008 10:17:42 doho123 what is Gspace and PasteBin?? ch_SpielTalk! 14/01/2008 10:17:57 clearclaw1 http://pastebin.org/ ch_SpielTalk! 14/01/2008 10:18:04 clearclaw1 I use it frequently. ch_SpielTalk! 14/01/2008 10:18:04 clearclaw1 ch_SpielTalk! 14/01/2008 10:19:25 sedjtroll How about this... who has the link I pasted likethis morning (or late last night)? ch_SpielTalk! 14/01/2008 10:19:30 sedjtroll it'd be the last link I pasted ch_SpielTalk! 14/01/2008 10:19:41 sedjtroll since I don't see a way to search pastebin ch_SpielTalk! 14/01/2008 10:20:14 clearclaw1 not me ch_SpielTalk! 14/01/2008 10:20:23 sedjtroll Gspace is an addon for Firefox which lets you upload stuff to your google mailbox space ch_SpielTalk! 14/01/2008 10:20:44 seo give me some refference to find it ch_SpielTalk! 14/01/2008 10:20:47 sedjtroll like using an ftp prog ch_SpielTalk! 14/01/2008 10:20:50 sedjtroll or somethign ch_SpielTalk! 14/01/2008 10:21:16 clearclaw1 There's a reason I run my own FTP site...