"Tic Tac Toe Game" Project: Md. Mizanur Rah
"Tic Tac Toe Game" Project: Md. Mizanur Rah
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Table of Contents
About
1. Gaming in the Field of Software Engineering
People6. Features
7. Planning and Scheduling
Papers
8. Development Process
9. Risk Management
Terms
10. System Specifications
Copyright
13. Development Tasks
14. System Design MVC Model
We're Hiring!
15. Testing
Help Center
17. Code
18. Conclusion
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In the fast growing field of software engineering and development and even more rapidly growing
sector of game development the future is hard to predict. In general software project is a project
focusing on the creation of software. Consequently, Success can be measured by taking a look at
the resulting software. In a game project, the product is a game. But and here comes the point: A
game is much more than just its software. It has to provide content to become enjoyable. Just like
a web server: without content the server is useless, and the quality cannot be measured. This has
an important effect on the game project as a whole. The software part of the project is not the only
one, and it must be considered in connection to all other parts: The environment of the game, the
story, characters, game plays, the artwork, and so on.
The Tic Tac Toe game is a game for two players, called "X" and "O", who take turns marking the
spaces in a 3×3 grid. The player who succeeded in placing three respective marks in a horizontal,
vertical, or diagonal row wins the game. The Tic Tac Toe is a great way to pass your free time
whether you're standing in a line or spending time with your kids. Stop wasting paper and save
trees. Because of the simplicity of Tic Tac Toe, it is often used as a pedagogical tool for teaching
the concepts of good sportsmanship and the branch of artificial intelligence.
Since the 1970s [10], people started to take interest in using their computers as an entertainment
environment, thus, the multi billion game industry [3] was starting to take shape. Having presented
earlier the sum of money this industry produces, I decided to have a go and create a game of my
own. As a kid, I was always fascinated by the idea of becoming a game developer, but, as years
went by, I have realized this is not exactly what programming and computer science, as a practice,
are about and I dropped the idea. However, the third year project offered me the possibility to try
and achieve one of my childhood’s dreams and I couldn’t resist the temptation.
The game is developed for full-time entertainment and enthusiasms. It teaches the Gamer to be
alert at every situation he/she faces, because if the Gamer is not fully alert and notice the saucer
fire he/she must be hit by the saucer-bombs.
Though the proposed game is an action game, it doesn’t involve direct violence. No zombie killing,
animal killing, or human killing is performed in the game. So it can also be viewed as a non-
violence game.
Kids can also play this game, because the design of the game is very simple, controlling the game
is very easy – pressing some neighboring keys of the keyboard.
This Report describes all the requirements for the project. The purpose of this research is to provide
a virtual image for the combination of both structured and unstructured information of my project
“Tic Tac Toe”. This is a single-player strategy game on the Windows platform. The player will
progress through levels which require precise manipulation of the environment, though the game
Encourages creativity and daring via branching pathways. The episodic structure of the game
facilitates the pace of the story. I demonstrate the action flow between inputs, script, display
(output).
6. Features
(b) Multi-Player