EmbeddedStudio Manual
EmbeddedStudio Manual
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Embedded Studio for ARM Reference Manual Contents
Contents
Introduction ............................................................................................................................................................................................... 11
What is SEGGER Embedded Studio for ARM? ............................................................................................................... 12
What we don't tell you ........................................................................................................................................................... 14
Getting Started ........................................................................................................................................................................... 15
Text conventions ....................................................................................................................................................................... 16
SEGGER Embedded Studio User Guide .......................................................................................................................................... 19
SEGGER Embedded Studio standard layout ................................................................................................................. 20
Menu bar ........................................................................................................................................................................ 21
Title bar ........................................................................................................................................................................... 22
Status bar ....................................................................................................................................................................... 23
Editing workspace ...................................................................................................................................................... 25
Docking windows ....................................................................................................................................................... 26
Dashboard ...................................................................................................................................................................... 27
SEGGER Embedded Studio help and assistance .......................................................................................................... 28
Creating and managing projects ....................................................................................................................................... 30
Solutions and projects .............................................................................................................................................. 31
Creating a project ....................................................................................................................................................... 34
Adding existing files to a project ........................................................................................................................ 35
Adding new files to a project ................................................................................................................................ 36
Removing a file, folder, project, or project link ............................................................................................. 37
Building your application ...................................................................................................................................................... 38
Creating variants using configurations ............................................................................................................ 40
Project options ............................................................................................................................................................. 42
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Embedded Studio for ARM Reference Manual Introduction
Introduction
This guide is divided into a number of sections:
Introduction
Covers installing SEGGER Embedded Studio for ARM on your machine and verifying that it operates
correctly, followed by a brief guide to the operation of the SEGGER Embedded Studio integrated
development environment, debugger, and other software supplied in the product.
library_reference
Contains documentation for the functions in the standard C library supplied in SEGGER Embedded Studio
for ARM.
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Embedded Studio for ARM Reference Manual Introduction
C/C++ Compiler
SEGGER Embedded Studio for ARM comes with pre-built versions of both GCC and Clang/LLVM C and C++
compilers and assemblers. The GNU linker and librarian are also supplied to enable you to immediately begin
developing applications for ARM.
Source Code Editor:A powerful source code editor with multi-level undo and redo, makes editing your
code a breeze.
Project System:A complete project system organizes your source code and build rules.
Build System:With a single key press you can build all your applications in a solution, ready for them to be
loaded onto a target microcontroller.
Debugger and Flash Programming:You can download your programs directly into Flash and debug them
seamlessly from within the IDE using a wide range of target interfaces.
Help system:The built-in help system provides context-sensitive help and a complete reference to the
SEGGER Embedded Studio IDE and tools.
Core Simulator:As well as providing cross-compilation technology, SEGGER Embedded Studio for ARM
provides a PC-based fully functional simulation of the target microcontroller core so you can debug parts
of your application without waiting for hardware.
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Embedded Studio for ARM Reference Manual Introduction
We also assume that you're fairly familiar with the operating system of the host computer being used.
C programming guides
These are must-have books for any C programmer:
Kernighan, B.W. and Ritchie, D.M., The C Programming Language (2nd edition, 1988). Prentice-Hall,
Englewood Cliffs, NJ, USA. ISBN 0-13-110362-8.
The original C bible, updated to cover the essentials of ANSI C (1990 version).
Harbison, S.P. and Steele, G.L., C: A Reference Manual (second edition, 1987). Prentice-Hall, Englewood
Cliffs, NJ, USA. ISBN 0-13-109802-0.
A nice reference guide to C, including a useful amount of information on ANSI C. Co-authored by Guy
Steele, a noted language expert.
ANSI C reference
If you're serious about C programming, you may want to have the ISO standard on hand:
ISO/IEC 9899:1990, C Standard and ISO/IEC 9899:1999, C Standard. The standard is available from your
national standards body or directly from ISO at http://www.iso.ch/.
ARM microcontrollers
For ARM technical reference manuals, specifications, user guides and white papers, go to:
http://www.arm.com/Documentation.
http://gcc.gnu.org/.
LLVM/Clang
For the latest LLVM/Clang documentation to to:
http://www.llvm.org
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Getting Started
You will need to install a CPU support package:
To debug on hardware
To start debugging
Choose Debug | Go
The debugger will stop the program at the main, you can now debug the application.
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Text conventions
Menus and user interface elements
When this document refers to any user interface element, it will do so in bold font. For instance, you will often
see reference to the Project Explorer, which is taken to mean the project explorer window. Similarly, you'll see
references to the Standard toolbar which is positioned at the top of the SEGGER Embedded Studio window, just
below the menu bar on Windows and Linux.
When you are directed to select an item from a menu in SEGGER Embedded Studio, we use the form menu-
name > item-name. For instance, File > Save means that you need to click the File menu in the menu bar and
then select the Save item. This form extends to items in sub-menus, so File > Open With Binary Editor has the
obvious meaning.
Keyboard accelerators
Frequently-used commands are assigned keyboard accelerators to speed up common tasks. SEGGER Embedded
Studio uses standard Windows and Mac OS keyboard accelerators wherever possible.
Windows and Linux have three key modifiers which are Ctrl, Alt, and Shift. For instance, Ctrl+Alt+P means that
you should hold down the Ctrl and Alt buttons whilst pressing the P key; and Shift+F5 means that you should
hold down the Shift key whilst pressing F5.
Mac OS has four key modifiers which are (command), (option), (control), and (shift). Generally there is a one-
to-one correspondence between the Windows modifiers and the Mac OS modifiers: Ctrl is , Alt is , and Shift
is . SEGGER Embedded Studio on Mac OS has its own set of unique key sequences using (control) that have no
direct Windows equivalent.
SEGGER Embedded Studio on Windows and Linux also uses key chords to expand the set of accelerators. Key
chords are key sequences composed of two or more key presses. For instance, the key chord Ctrl+T, D means
that you should type Ctrl+T followed by D; and Ctrl+K, Ctrl+Z means that you should type Ctrl+T followed by
Ctrl+Z. Mac OS does not support accelerator key chords.
hcl source-file
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Embedded Studio for ARM Reference Manual Introduction
Whenever commands to and responses from the computer are mixed in the same example, the commands
(i.e. the items which you enter) will be presented in this typeface. For example, here is a dialog with the
computer using the format of the compilation command given above:
c:\code\examples>hcl -v myprog.c
The user types the text hcl -v myprog.c and then presses the enter key (which is assumed and is not shown); the
computer responds with the rest.
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Menu bar
The menu bar contains menus for editing, building, and debugging your program. You can navigate menus
using the keyboard or the mouse.
1. Click a menu title in the menu bar to show the related menu.
2. Click the desired command in the menu to execute that command.
or
1. Click and hold the mouse on a menu title in the menu bar to show the related menu.
2. Drag the mouse to the desired command in the menu.
3. Release the mouse while it is over the command to execute that command.
After you press the Alt key once, each menu on the menu bar has one letter underlinedits shortcut key. So, to
activate a menu using the keyboard:
While holding down the Alt key, type the desired menu's shortcut key.
After the menu appears, you can navigate it using the cursor keys:
Use Up and Down to move up and down the list of menu items.
Use Esc to cancel a menu.
Use Right or Enter to open a submenu.
Use Left or Esc to close a submenu and return to the parent menu.
Type the underlined letter in a command's name to execute that command.
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Title bar
The first item shown in the title bar is SEGGER Embedded Studio's name. Because SEGGER Embedded Studio
can be used to target different processors, the name of the target processor family is also shown, to help you
distinguish between instances of SEGGER Embedded Studio when debugging multi-processor or multi-core
systems.
The filename of the active editor follows SEGGER Embedded Studio's name; you can configure the presentation
of this filename as described below.
After the filename, the title bar displays status information on SEGGER Embedded Studio's state:
[building] SEGGER Embedded Studio is building a solution, building a project, or compiling a file.
[run] An application is running under control of SEGGER Embedded Studio's debugger.
[break] The debugger is stopped at a breakpoint.
[autostep] The debugger is single stepping the application without user interaction (autostepping).
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Status bar
At the bottom of the window, the status bar contains useful information about the current editor, build status,
and debugging environment. The status bar is divided into two regions: one contains a set of fixed panels and
the other is used for messages.
The leftmost part of the status bar is a message area used for things such as status tips, progress information,
warnings, errors, and other notifications.
You can show or hide the following panels on the status bar:
Panel Description
Displays the connected target interface. When
connected, this panel contains the selected target
interface's name and, if applicable, the processor to
which the target interface is connected. The LED icon
Target device status flashes green when a program is running, is solid red
when stopped at a breakpoint, and is yellow when
connected to a target but not running a program.
Double-clicking this panel displays the Targets pane,
and right-clicking it invokes the Target shortcut menu.
Cycle count panel Displays the number of processor cycles used by the
executing program. This panel is only visible if the
connected target supports performance counters
that can report the total number of cycles executed.
Double-clicking this panel resets the cycle counter to
zero, and right-clicking it brings up the Cycle Count
shortcut menu.
Insert/overwrite status Indicates whether the current editor is in insert or
overwrite mode. In overwrite mode, the panel displays
"OVR"; in insert mode, the panel displays "INS".
Read-only status Indicates whether the editor is in read-only mode. If
the editor is editing a read-only file or is in read-only
mode, the panel display "R/O"; if the editor is in read-
write mode, the panel displays "R/W".
Build status Indicates the success or failure of the last build. If
the last build completed without errors or warnings,
the build status pane contains Built OK; otherwise, it
contains the number of errors and warnings reported.
If there were errors, double-clicking this panel displays
the Build Log in the Output pane.
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or
You can choose to hide or display the size grip when SEGGER Embedded Studio's main window is not maximized.
(The size grip is never shown in full-screen mode or when maximized.)
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Editing workspace
The main area of SEGGER Embedded Studio is the editing workspace. It contains any files being edited, the on-
line help system's HTML browser, and the Dashboard.
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Docking windows
SEGGER Embedded Studio has a flexible docking system you can use to position windows as you like them. You
can dock windows in the SEGGER Embedded Studio window or in the four head-up display windows. SEGGER
Embedded Studio will remember the position of the windows when you leave the IDE and will restore them
when you return.
Window groups
You can organize SEGGER Embedded Studio windows into window groups. A window group has multiple
windows docked in it, only one of which is active at a time. The window group displays the active window's title
for each of the windows docked in the group.
Clicking on the window icons in the window group's header changes the active window. Hovering over a
docked window's icon in the header will display that window's title in a tooltip.
Press and hold the left mouse button over the title of the window you wish to move.
As you start dragging, all window groups, including hidden window groups, become visible.
Drag the window over the window group to dock in.
Release the mouse button.
Holding Ctrl when moving the window will prevent the window from being docked. If you do not dock a
window on a window group, the window will float in a new window group.
Perspectives
SEGGER Embedded Studio remembers the dock position and visibility of each window in each perspective. The
most common use for this is to lay your windows out in the Standard perspective, which is the perspective
used when you are editing and not debugging. When SEGGER Embedded Studio starts to debug a program,
it switches to the Debug perspective. You can now lay out your windows in this perspective and SEGGER
Embedded Studio will remember how you laid them them out. When you stop debugging, SEGGER Embedded
Studio will revert to the Standard perspective and that window layout for editing; when you return to Debug
perspective on the next debug session, the windows will be restored to how you laid them out in that for
debugging.
SEGGER Embedded Studio remembers the layout of windows, in all perspectives, such that they can be restored
when you run SEGGER Embedded Studio again. However, you may wish to revert back to the standard docking
positions; to do this:
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Dashboard
When SEGGER Embedded Studio starts, it presents the Dashboard, a collection of panels that provide useful
information, one-click loading of recent projects, and at-a-glance summaries of activity relevant to you.
Tasks
The Tasks panel indicates tasks you need to carry out before SEGGER Embedded Studio for ARM is fully
functionalfor instance, whether you need to activate SEGGER Embedded Studio for ARM, install packages, and so
on.
Updates
The Updates panel indicates whether any packages you have installed are now out of date because a newer
version is available. You can install each new package individually by clicking the Install button under each
notification, or install all packages by clicking the Install all updates link at the bottom of the panel.
Projects
The Projects panel contains links to projects you have worked on recently. You can load a project by clicking the
appropriate link, or clear the project history by clicking the Clear List button. To manage the contents of the list,
click the Manage Projects link and edit the list of projects in the Recent Projects window.
News
The News panel summarizes the activity of any RSS and Atom feeds you have subscribed to. Clicking a link will
display the published article in an external web browser. You can manage your feed subscriptions to by clicking
the Manage Feeds link at the end of the News panel and pinning the feeds in the Favorites windowyou are only
subscribed to the pinned feeds.
Links
The Links panel is a handy set of links to your favorite websites. If you pin a link in the Favorites window, it
appears in the Links panel.
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Tooltips
When you position the pointer over a button and keep it still, a small window displays a brief description of
the button and its keyboard shortcut, if it has one.
Status tips
In addition to tooltips, SEGGER Embedded Studio provides a longer description in the status bar when you
hover over a button or menu item.
Online manual
SEGGER Embedded Studio has links from all windows to the online help system.
The browser
Documentation pages are shown in the Browser.
To view the help text for a particular window or other user-interface element:
Click to select the item with which you want assistance.
Choose Help > Help or press F1.
The highlighted entry indicates the current help topic. When you click a topic, the corresponding page appears
in the Browser window.
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The Next Topic and Previous Topic items in the Help menu, or the buttons on the Contents window toolbar,
help navigate through topics.
To search the online documentation, type a search phrase into the Search box on the Contents window toolbar.
The search commences and the table of contents is replaced by links to pages matching your query, listed in
order of relevance. To clear the search and return to the table of contents, click the clear icon in the Search box.
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A project is a convenient place to find every file and piece of information associated with your work. You place
projects into a solution, which can contain one or more projects.
This chapter introduces the various parts of a project, shows how to create projects, and describes how to
organize the contents of a project. It describes how to use the Project Explorer and Project Manager for project-
management tasks.
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A project contains and organizes everything you need to create a single application or a library.
Organizing your projects into a solution allows you to build all the projects in a solution with a single keystroke,
and to load them onto the target ready for debugging.
Projects in a solution can reside in the same or different directories. Project directories are always relative to the
directory of the solution file, which enables you to more-easily move or share project-file hierarchies.
The Project Explorer organizes your projects and files, and provides quick access to the commands that operate
on them. A toolbar at the top of the window offers quick access to commonly used commands.
Solutions
When you have created a solution, it is stored in a project file. Project files are text files, with the file extension
emProject, that contain an XML description of your project. See Project file format for a description of the
project-file format.
Projects
The projects you create within a solution have a project type SEGGER Embedded Studio uses to determine how
to build the project. The project type is selected when you use the New Project dialog. The available project
types depend on the SEGGER Embedded Studio for ARM variant you are using, but the following are present in
most SEGGER Embedded Studio for ARM variants:
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Projects can also contain dynamic folders which will can show the directories and files contained in the file
system in the project explorer. You can specify if the dynamic folder is recursive and use wildcards to include and
exclude files.
Source files
Source files are all the files used to build a product. These include source code files and also section-placement
files, memory-map files, and script files. All the source files you use for a particular product, or for a suite of
related products, are managed in a SEGGER Embedded Studio project. A project can also contain files that
are not directly used by SEGGER Embedded Studio to build a product but contain information you use during
development, such as documentation. You edit source files during development using SEGGER Embedded
Studio's built-in text editor, and you organize files into a target (described next) to define the build-system
inputs for creating the product.
The source files of your project can be placed in folders or directly in the project. Ideally, the paths to files
placed in a project should be relative to the project directory, but at times you might want to refer to a file in an
absolute location and this is supported by the project system.
When you add a file to a project, the project system detects whether the file is in the project directory. If a
file is not in the project directory, the project system tries to make a relative path from the file to the project
directory. If the file isn't relative to the project directory, the project system detects whether the file is relative to
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the $(StudioDir) directory; if so, the filename is defined using $(StudioDir). If a file is not relative to the project
directory or to $(StudioDir), the full, absolute pathname is used.
The project system will allow (with a warning) duplicate files to be put into a project.
The project system uses a file's extension to determine the appropriate build action to perform on the file:
You can modify this behavior by setting a file's File Type project option with the Common configuration
selected, which enables files with non-standard extensions to be compiled by the project system.
Solution links
You can create links to existing project files from a solution, which enables you to create hierarchical builds. For
example, you could have a solution that builds a library together with a stub test driver executable. You can
link to that solution from your current solution by right-clicking the solution node of the Project Explorer and
selecting Add Existing Project. Your current solution can then use the library built by the other project.
Session files
When you exit SEGGER Embedded Studio for ARM, details of your current session are stored in a session file.
Session files are text files, with the file extension emSession, that contain details such as which files you have
opened in the editor and what breakpoints you have set in the Breakpoint window.
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Creating a project
You can create a new solution for each project or place multiple projects in an existing solution.
The project name must be unique to the solution and, ideally, the project directory should be relative to the
solution directory. The project system will use the project directory as the current directory when it builds your
project. Once complete, the Project Explorer displays the new solution, project, and files contained in the
project. To add another project to the solution, repeat the above steps.
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Using the Open File dialog, navigate to the directory containing the files and select the ones you wish to add to
the project.
Click OK.
The selected files are added to the folders whose filter matches the extension of each of the files. If no filter
matches a file's extension, the file is placed underneath the project node.
1. In the Project Explorer, right-click the project to which you wish to add a new file.
2. Choose Add Existing File.
1. In the Project Explorer, right-click the folder to which you wish to add a new file.
2. Choose Add Existing File.
The files are added to the specified folder without using filter matching.
1. In the Project Explore, right click on the project to which you wish to add a new folder.
2. Choose New Folder....
3. Using the New Folder dialog name the folder and then show the dynamic folder options.
4. Specify the required Source Folder and the Filter Specification.
The files that match the filter specification in the source folder will appear in the newly created folder.
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1. In the Project Explorer, right-click the project to which you wish to add a new file.
2. Choose Add New File.
When adding a new file, SEGGER Embedded Studio displays the New File dialog, from which you can choose
the type of file to add, its filename, and where it will be stored. Once created, the new file is added to the folder
whose filter matches the extension of the newly added file. If no filter matches the newly added file extension,
the new file is placed underneath the project node.
1. In the Project Explorer, right-click the folder to which you wish to add a new file.
2. Choose Add New File.
The new file is added to the folder without using filter matching.
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or
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When SEGGER Embedded Studio builds your application, it tries to avoid building files that have not changed
since they were last built. It does this by comparing the modification dates of the generated files with the
modification dates of the dependent files together with the modification dates of the project options that
pertain to the build. But if you are copying files, sometimes the modification dates may not be updated when
the file is copiedin this instance, it is wise to use the Rebuild command rather than the Build command.
You can see the build rationale SEGGER Embedded Studio currently is using by setting the Environment
Options > Building > Show Build Information environment option. To see the build commands themselves, set
the Environment Options > Building > Echo Build Command environment option.
You may have a solution that contains several interdependent projects. Typically, you might have several
executable projects and some library projects. The Project Dependencies dialog specifies the dependencies
between projects and to see the effect of those dependencies on the solution build order. Note that
dependencies can be set on a per-configuration basis, but the default is for dependencies to be defined in the
Common configuration.
You will also notice that a new folder titled Dependencies has appeared in the Project Explorer. This folder
contains the list of newly generated files and the files from which they were generated. To see if one of files
can be decoded and displayed in the editor, right-click the file to see if the View command is available on the
shortcut menu.
If you have the Symbols window open, it will be updated with the symbol and section information of all
executable files built in the solution.
To generalize your builds, you can define macro values that are substituted when the project options are used.
These macro values can be defined globally at the solution and project level, and can be defined on a per-
configuration basis.
The combination of configurations, project options with inheritance, dependencies, and macros provides a
very powerful build-management system. However, such systems can become complicated. To understand the
implications of changing build settings, right-click a node in the Project Explorer and select Options to view a
dialog that shows which macros and project options apply to that project node.
or
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or
or
You can move forward and backward through errors using Search > Next Location and Search > Next Location.
When you build a single project in a single configuration, the Transcript will display the memory used by the
application and a summary for each memory area.
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A configuration defines a set of project options. For example, the output of a compilation can be put into
different directories, dependent upon the configuration. When you create a solution, some default project
configurations are created.
Configurations inherit project options from other configurations. This provides a single point of change for
definitions common to several configurations. A particular project option can be overridden in a particular
configuration to provide configuration-specific settings.
When a solution is created, two configurations are generated Debug and Release and you can create additional
configurations by choosing Build > Build Configurations. Before you build, ensure that the appropriate
configuration is set using Build > Set Active Build Configuration or, alternatively, the Active Configuration
combo box in the Project Explorer.
Selecting a configuration
To set the configuration that affects your building and debugging, use the combo box in the Project Explorer or
select Build > Set Active Build Configuration
Creating a configuration
To create your own configurations, select Build > Build Configurations to invoke the Configurations dialog. The
New button will produce a dialog allowing you to name your configuration. You can now specify the existing
configurations from which your new configuration will inherit values.
Deleting a configuration
You can delete a configuration by selecting it and clicking the Remove button. This deletion cannot be undone
or canceled, so beware.
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Private configurations
Some configurations are defined purely for inheriting and, as such, should not appear in the Build combo box.
When you select a configuration in the Configuration dialog, you can choose to hide that configuration.
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Project options
For solutions, projects, folders, and files, project options can be defined that are used by the project system in
the build process. These project options can be viewed and modified by using the Options dialog in conjunction
with the Project Explorer.
Some project options are only applicable to a given item type. For example, linker project options are only
applicable to a project that builds an executable file. However, other project options can be applied either at
the file, project, or solution project node. For example, a compiler project option can be applied to a solution,
project, or individual file. By setting a project option at the solution level, you enable all files of the solution to
use that project option's value.
In the above example, the files will be compiled with these values for Treat Warnings As Errors:
project1/file1 Yes
project1/file2 No
project2/file1 No
project2/file2 Yes
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In the above example, the files will be compiled with these preprocessor definitions:
project1/file1 SolutionDef
project1/file2 SolutionDef, File1Def
project2/file1 SolutionDef, ProjectDef
project2/file2 SolutionDef, ProjectDef, File2Def
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A special configuration named Common is always inherited by a configuration. The Common configuration
allows you to set project options that will apply to all configurations you create. If you are modifying a project
option of your project, you almost certainly want each configuration to inherit it, so ensure that the Common
configuration is selected.
If the project option is unique, the build system will use the one defined for the particular configuration. If
the project option isn't defined for this configuration, the build system uses an arbitrary one from the set of
inherited configurations.
If the option is still undefined, the build system uses the value for the Common configuration. If it is still
undefined, the build system tries to find the value in the next higher level of the project hierarchy.
In the above example, the files will be compiled with these preprocessor definitions when in Debug
configuration
File Setting
project1/file1 CommonSolutionDef, DebugSolutionDef
project1/file2 CommonSolutionDef,
DebugSolutionDef,CommonFile1Def, DebugFile1Def
project2/file1 CommonSolutionDef, DebugSolutionDef, ProjectDef
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and the files will be compiled with these Preprocessor Definitions when in Release configuration:
File Setting
project1/file1 CommonSolutionDef, ReleaseSolutionDef
project1/file2 CommonSolutionDef, ReleaseSolutionDef,
CommonFile1Def
project2/file1 CommonSolutionDef, ReleaseSolutionDef, ProjectDef
project2/file2 ComonSolutionDef, ReleaseSolutionDef, ProjectDef,
File2Def
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Project macros
You can use macros to modify the way the project system refers to files.
System macros defined by SEGGER Embedded Studio relay information about the environment, such as
paths to common directories.
Global macros are saved in the environment and are shared across all solutions and projects. Typically,
you would set up paths to libraries and any external items here.
Project macros are saved as project options in the project file and can define values specific to the solution
or project in which they are defined.
Build macros are generated by the project system when you build your project.
System macros
System macros are defined by SEGGER Embedded Studio itself and as such are read-only. System macros can be
used in project options, environment settings and to refer to files. See System macros list for the list of System
macros.
Global macros
Global macros are store in the environment option Build Macros.
Project macros
To define a project macro:
To set the project macros:
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Build macros
Build macros are defined by the project system for a build of a given project node. See Build macros list for the
list of build macros.
Using macros
You can use a macro for a project option or environment setting by using the $(macro) syntax. For example, the
Object File Name option has a default value of $(IntDir)/$(InputName)$(OBJ).
You can also specify a default value for a macro if it is undefined using the $(macro:default) syntax. For example,
$(MyMacro:0) would expand to 0 if the macro MyMacro has not been defined.
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Project dependencies are stored as project options and, as such, can be defined differently based upon the
selected configuration. You almost always want project dependencies to be independent of the configuration,
so the Project Dependencies dialog selects the Common configuration by default.
Some items in the Depends Upon list box may be dimmed, indicating that a circular dependency would result
if any of those projects were selected. In this way, SEGGER Embedded Studio prevents you from constructing
circular dependencies using the Project Dependencies dialog.
If your target supports loading multiple projects, the Build Order also reflects the order in which projects are
loaded onto the target. Projects will load, in order, from top to bottom. Generally, libraries need to be loaded
before the applications that use them, and you can ensure this happens by making the application dependent
upon the library. With this dependency set, the library gets built and loaded before the application does.
Applications are deleted from a target in reverse of their build order; in this way, applications are removed
before the libraries on which they depend.
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To describe how the program sections of your program are positioned in memory, the SEGGER Embedded
Studio for ARM project system uses memory-map files and section-placement files. These XML-formatted
files are described in Memory Map file format and Section Placement file format. They can be edited with
the SEGGER Embedded Studio for ARM text editor. The memory-map file specifies the start address and size
of target memory segments. The section-placement file specifies where to place program sections in the
target's memory segments. Separating the memory map from the section-placement scheme enables a single
hardware description to be shared across projects and also enables a project to be built for a variety of hardware
descriptions.
For example, a memory-map file representing a device with two memory segments called FLASH and SRAM
could look something like this in the memory-map editor.
<Root name="Device1">
<MemorySegment name="FLASH" start="0x10000000" size="0x10000" />
<MemorySegment name="SRAM" start="0x20000000" size="0x1000" />
A corresponding section-placement file will refer to the memory segments of the memory-map file and will
list the sections to be placed in those segments. This is done by using a memory-segment name in the section-
placement file that matches the corresponding memory-segment name in the memory-map file.
For example, a section-placement file that places a section called .stack in the SRAM segment and the .vectors
and .text sections in the FLASH segment would look like this:
Note that the order of section placement within a segment is top down; in this example .vectors is placed at
lower addresses than .text. The order memory segments are processed is bottom up; so in this example the
sections in the SRAM segment will be placed prior to the sections in the FLASH segment.
Multiple memory segments can be specified by separating them with a semicolon. In the following example, the
.stack section will be placed in the SRAM2 memory segment if it exists in the memory map, otherwise it will be
placed in the SRAM memory segment. Sections can only be placed in one segment, they will not be placed in a
second segment when the first is full.
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The memory-map file and section-placement file to use for linkage can be included as a part of the project or,
alternatively, they can be specified in the project's linker options.
You can create a new program section using either the assembler or the compiler. For the C/C++ compiler, this
can be achieved using __attribute__ on declarations. For example:
This will allocate foobar in the section called .foo. Alternatively, you can specify the names for the code,
constant, data, and zeroed-data sections of an entire compilation unit by using the Section Options options.
You can now place the section into the section placement file using the editor so that it will be located after the
vectors sections as follows:
If you are modifying a section-placement file that is supplied in the SEGGER Embedded Studio for ARM
distribution, you will need to import it into your project using the Project Explorer.
Sections containing code and constant data should have their load project option set to Yes. Some sections
don't require any loading, such as stack sections and zeroed-data sections; such sections should have their load
project option set to No.
Some sections that are loaded then need to be copied to sections that aren't yet loaded. This is required for
initialized data sections and to copy code from slow memory regions to faster ones. To do this, the runin
attribute should contain the name of a section in the section-placement file to which the section will be copied.
For example, initialized data is loaded into the .data section and then is copied into the .data_run section using:
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<MemorySegment name="SRAM">
<ProgramSection name=".data_run" load="No" />
<ProgramSection name=".stack" load="No" />
</MemorySegment>
</Root>
The startup code will copy the contents of the .data section to the .data_run section. To enable this, symbols
named __section-name_start__, __section-name_end__, __section-name_load_start__ and __section-
name_load_end__ are generated marking the section start, end, load start and load end addresses of each
section. The startup code uses these symbols to copy the sections from their load positions to their run
positions.
You can also create your own load and run section, for example the following placement file adds a .mydata
section:
As the startup code doesn't know about this section, the following code will need to be added to the program to
initialise the section:
...
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Source-control capability is implemented by a number of third-party providers, but the set of functions provided
by SEGGER Embedded Studio for ARM aims to be provider independent.
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Connecting to the source-control repository and mapping files in the SEGGER Embedded Studio for ARM
project to those in source control.
Showing the source-control status of files in the project.
Adding files in the project to source control.
Fetching files in the project from source control.
Optionally locking and unlocking files in the project for editing.
Comparing a file in the project with the latest version in source control.
Updating a file in the project by merging changes from the latest version in source control.
Committing changes made to project files into source control.
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Once you have installed the command line client, you must configure SEGGER Embedded Studio to use it.
To configure Subversion:
To configure Git:
To configure Mercurial:
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That is, if you have not set up the paths to the source-control command line clients, even if a working copy exists
and the appropriate command line client is installed, SEGGER Embedded Studio cannot establish source-control
integration for the project.
User credentials
You can set the credentials that the source-control system uses, for commands that require credentials, using
VCS > Options > Configure. From here you can set the user name and password. These details are saved to the
session file (the password is encrypted) so you won't need to specify this information each time the project is
loaded.
Note
SEGGER Embedded Studio has no facility to create repositories from scratch, nor to clone, pull, or checkout
repositories to a working copy: it is your responsibility to create a working copy outside of SEGGER Embedded
Studio using your selected command-line client or Windows Explorer extension.
The "Tortoise" products are a popular set of tools to provide source-control facilities in the Windows shell. Use
Google to find TortoiseSVN, TortoiseGit, and TortoiseHG and see if you like them.
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If the file has been modified, its status is displayed in red in the Project Explorer. Note that if a file is not under
the local root, it will not have a source-control status.
You can reset any stored source-control file status by choosing VCS > Refresh.
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Source-control operations
Source-control operations can be performed on single files or recursively on multiple files in the Project
Explorer hierarchy. Single-file operations are available on the Source Control toolbar and on the text editor's
shortcut menu. All operations are available using the VCS menu. The operations are described in terms of the
Project Explorer shortcut menu.
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1. In the Project Explorer, select the file to add. If you select a folder, project, or solution, any eligible child
items will also be added to source control.
2. choose Source Control > Add or press Ctrl+R, A.
3. The dialog will list the files that can be added.
4. In that dialog, you can deselect any files you don't want to add to source control.
5. Click Add.
Note
Files are scheduled to be added to source control and will only be committed to source control (and seen by
others) when you commit the file.
Enabling the VCS > Options > Add Immediately option will bypass the dialog and immediately add (but not
commit) the files.
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Updating files
To update files from source control:
1. In the Project Explorer, select the file to update. If you select a folder, project, or solution, any eligible
child items will also be updated from source control.
2. choose Source Control > Update or press Ctrl+R, U.
3. The dialog will list the files that can be updated.
4. In that dialog, you can deselect any files you don't want to update from source control.
5. Click Update.
Note
Enabling the VCS > Options > Update Immediately option will bypass the dialog and immediately update the
files.
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Committing files
To commit files:
1. In the Project Explorer, select the file to commit. If you select a folder, project, or solution, any eligible
child items will also be committed.
2. Choose Source Control > Commit or press Ctrl+R, C.
3. The dialog will list the files that can be committed.
4. In that dialog, you can deselect any files you don't want to commit and enter an optional comment.
5. Click Commit.
Note
Enabling the VCS > Options > Commit Immediately option will bypass the dialog and immediately commit the
files without a comment.
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Reverting files
To revert files:
1. In the Project Explorer, select the file to revert. If you select a folder, project, or solution, any eligible child
items will also be reverted.
2. Choose Source Control > Revert or press Ctrl+R, V.
3. The dialog will list the files that can be reverted.
4. In that dialog, you can deselect any files you don't want to revert.
5. Click Revert.
Note
Enabling the VCS > Options > Revert Immediately option will bypass the dialog and immediately revert files.
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Locking files
To lock files:
1. In the Project Explorer, select the file to lock. If you select a folder, project, or solution, any eligible child
items will also be locked.
2. Choose Source Control > Lock or press Ctrl+R, L.
3. The dialog will list the files that can be locked.
4. In that dialog, you can deselect any files you don't want to lock and enter an optional comment.
5. Click Lock.
Note
Enabling the VCS > Options > Lock Immediately option will bypass the dialog and immediately lock files
without a comment.
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Unlocking files
To unlock files:
1. In the Project Explorer, select the file to lock. If you select a folder, project, or solution, any eligible child
items will also be unlocked.
2. Choose Source Control > Unlock or press Ctrl+R, N.
3. The dialog will list the files that can be unlocked.
4. In that dialog, you can deselect any files you don't want to unlock.
5. Click Unlock.
Note
Enabling the VCS > Options > Unlock Immediately option will bypass the dialog and immediately unlock files.
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1. In the Project Explorer, select the file to remove. If you select a folder, project, or solution, any eligible
child items will also be removed.
2. choose Source Control > Remove or press Ctrl+R, R.
3. The dialog will list the files that can be removed.
4. In that dialog, you can deselect any files you don't want to remove.
5. Click Remove.
Note
Files are scheduled to be removed from source control and will still be and seen by others, giving you the
opportunity to revert the removal. When you commit the file, the file is removed from source control.
Enabling the VCS > Options > Remove Immediately option will bypass the dialog and immediately remove (but
not commit) files.
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You can use an external diff tool in preference to the built-in SEGGER Embedded Studio for ARM diff tool. To
define the diff command line SEGGER Embedded Studio for ARM generates, choose Tools > Options > Source
Control > Diff Command Line. The command line is defined as a list of strings to avoid problems with spaces in
arguments. The diff command line can contain the following macros:
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Source-control properties
When a file in the project is in source control, the Properties window shows the following properties in the
Source Control Options group:
Property Description
The source-control status of working copy as viewed
SEGGER Embedded Studio Status
by SEGGER Embedded Studio.
last Author The author of the file's head revision.
Path: Relative The item's path relative to the repository root.
Path: Repository The pathname of the file in the source-control system,
typically a URL.
Path: Working Copy The pathname of the file in the working copy.
Provider The name of the source-control system managing this
file.
Provider Status The status of the file as reported by the source-control
provider.
Revision: Local The revision number/name of the local file.
Revision: Remote The revision number/name of the most-recent version
in source control.
Status: In Conflict? If Yes, updates merged into the file using Update
conflict with the changes you made locally; if No,
the file is not locked. When conflicted, must resolve
the conflicts and mark them Resolved before
committing the file.
Status: Locked? If Yes, the file is lock by you; if No, the file is not locked.
Status: Modified? If Yes, the checked-out file differs from the version in
the source control system; if No, they are identical.
Status: Update Available? If Yes, the file in the project location is an old version
compared to the latest version in the source-control
systemuse Update to merge in the latest changes.
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Subversion provider
The Subversion source-control provider has been tested with SVN 1.4.3.
Provider-specific options
The following environment options are supported:
Property Description
Executable The path to the svn executable.
Lock Supported If Yes, check out and undo check out operations
are supported. Check out will issue the svn lock
command; check in and undo check out will issue the
svn unlock command.
Authentication Selects whether authentication (user name and
password) is sent with every command.
Show Updates Selects whether the update (-u flag) is sent with
status requests in order to show that new versions are
available in the repository. Note that this requires a
live connection to the repository: if you are working
without a network connection to your repository, you
can disable this switch and continue to enjoy source
control status information in the Project Explorer and
Pending Changes windows.
The user name and password you enter will be supplied with each svn command the provider issues.
Operation Command
Commit svn commit for the file, with optional comment.
Update svn update for each file.
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CVS provider
The CVS source-control provider has been tested with CVSNT 2.5.03. The CVS source-control provider uses the
CVS rls command to browse the repositorythis command is implemented in CVS 1.12 but usage of . as the root
of the module name is not supported.
Provider-specific options
The following environment options are supported:
Property Description
CVSROOT The CVSROOT value to access the repository.
Edit/Unedit Supported If Yes, Check Out and Undo Check Out commands
are supported. Any check-out operation will issue the
cvs edit command; any check-in or undo-check-
out operation will issue the cvs unedit command;
the status operation will issue the cvs ss command.
Executable The path to the cvs executable.
Login/Logout Required If Yes, Connect will issue the cvs login command.
Source-control operations
The SEGGER Embedded Studio for ARM source-control operations have been implemented using CVS
commands. There are no multiple-file operations, each operation is done on a single file and committed as part
of the operation.
Operation Command
cvs status and optional cvs editors for local
Get Status directories in CVS control. cvs rls -e for directories
in the repository.
Add To Source Control cvs add for each directory not in CVS control.
cvs add for the file. cvs commit for the file and
directories.
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Package management
Additional target-support functions can be added to, and removed from, SEGGER Embedded Studio for ARM
with packages.
A SEGGER Embedded Studio for ARM package is an archive file containing a collection of target-support files.
Installing a package involves copying the files it contains to an appropriate destination directory and registering
the package with SEGGER Embedded Studio for ARM's package system. Keeping target-support files separate
from the main SEGGER Embedded Studio for ARM installation allows us to support new hardware and issue bug
fixes for existing hardware-support files between SEGGER Embedded Studio for ARM releases, and it allows third
parties to develop their own support packages.
Installing packages
Use the Package Manager to automate the download, installation, upgrade and removal of packages.
In some situations, such as using SEGGER Embedded Studio for ARM on a computer without Internet access or
when you want to install packages that are not on the website, you cannot use the Package Manager to install
packages and it will be necessary to manually install them.
Choose Tools > Show Installed Packages to see more information on the installed packages.
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You can also filter the list of packages by the text in the package's title and documentation.
Type the keyword into the Search Packages box at the top-left corner of the dialog.
Installing a package
The package-installation operation downloads a package to $(PackagesDir)/downloads, if it has not been
downloaded already, and unpacks the files contained within the package to their destination directory.
To install a package:
1. Choose Tools > Package Manager and set the status filter to Display Not Installed.
2. Select the package or packages you wish to install.
3. Right-click the selected packages and choose Install Selected Packages from the shortcut menu.
4. Click Next; you will be see the actions the Package Manager is about to carry out.
5. Click Next and the Package Manager will install the selected packages.
6. When installation is complete, click Finish to close the Package Manager.
Updating a package
The package-update operation first removes existing package files, then it downloads the updated package to
$(PackagesDir)/downloads and unpacks the files contained within the package to their destination directory.
To update a package:
1. Choose Tools > Package Manager and set the status filter to Display Updates.
2. Select the package or packages you wish to update.
3. Right-click the selected packages and choose Update Selected Packages from the shortcut menu.
4. Click Next; you will see the actions the Package Manager is about to carry out.
5. Click Next and the Package Manager will update the package(s).
6. When the update is complete, click Finish to close the Package Manager.
Removing a package
The package-remove operation removes all the files that were extracted when the package was installed.
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To remove a package:
1. Choose Tools > Package Manager and set the status filter to Display Installed.
2. Select the package or packages you wish to remove.
3. Right-click the selected packages and choose Remove Selected Packages from the shortcut menu.
4. Click Next; you will see the actions the Package Manager is about to carry out.
5. Click Next and the Package Manager will remove the package(s).
6. When the operation is complete, click Finish to close the Package Manager.
Reinstalling a package
The package-reinstall operation carries out a package-remove operation followed by a package-install
operation.
To reinstall a package:
1. Choose Tools > Package Manager and set the status filter to Display Installed.
2. Select the package or packages you wish to reinstall.
3. Right-click the packages to reinstall and choose Reinstall Selected Packages from the shortcut menu.
4. Click Next; you will see the actions the Package Manager is about to carry out.
5. Click Next and the Package Manager will reinstall the packages.
6. When the operation is complete, click Finish to close the Package Manager.
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Project explorer
The Project Explorer is the user interface of the SEGGER Embedded Studio for ARM project system. It organizes
your projects and files and provides access to the commands that operate on them. A toolbar at the top of the
window offers quick access to commonly used commands for the selected project node or the active project.
Right-click to reveal a shortcut menu with a larger set of commands that will work on the selected project node,
ignoring the active project.
The selected project node determines what operations you can perform. For example, the Compile operation
will compile a single file if a file project node is selected; if a folder project node is selected, each of the files in
the folder are compiled.
You can select project nodes by clicking them in the Project Explorer. Additionally, as you switch between files
in the editor, the selection in the Project Explorer changes to highlight the file you're editing.
Left-click operations
The following operations are available in the Project Explorer with a left-click of the mouse:
Action Description
Select the node. If the node is already selected and
Single click is a solution, project, or folder node, a rename editor
appears.
Double click Double-clicking a solution node or folder node will
reveal or hide the node's children. Double-clicking a
project node selects it as the active project. Double-
clicking a file opens the file with the default editor for
that file's type.
Toolbar commands
The following buttons are on the toolbar:
Button Description
Add a new file to the active project using the New File
dialog.
Add existing files to the active project.
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For solutions:
Item Description
Build all projects under the solution in the current or
Build and Batch Build
batch build configuration.
Rebuild and Batch Rebuild Rebuild all projects under the solution in the current or
batch build configuration.
Clean and Batch Clean Remove all output and intermediate build files for the
projects under the solution in the current or batch
build configuration.
Export Build and Batch Export Build Create an editor with the build commands for the
projects under the solution in the current or batch
build configuration.
Add New Project Add a new project to the solution.
Add Existing Project Create a link from an existing solution to this solution.
Paste Paste a copied project into the solution.
Remove Remove the link to another solution from the solution.
Rename Rename the solution node.
Source Control Operations Source-control operations on the project file and
recursive operations on all files in the solution.
Edit Solution As Text Create an editor containing the project file.
Save Solution As Change the filename of the project filenote that the
saved project file is not reloaded.
Properties Show the Properties dialog with the solution node
selected.
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For projects:
Item Description
Build the project in the current or batch build
Build and Batch Build
configuration.
Rebuild and Batch Rebuild Reuild the project in the current or batch build
configuration.
Clean and Batch Clean Remove all output and intermediate build files for the
project in the current or batch build configuration.
Export Build and Batch Export Build Create an editor with the build commands for the
project in the current or batch build configuration.
Link Perform the project node build operation: link for an
Executable project type, archive for a Library project
type, and the combine command for a Combining
project type.
Set As Active Project Set the project to be the active project.
Debugging Commands For Executable and Externally Built Executable project
types, the following debugging operations are
available on the project node: Start Debugging, Step
Into Debugging, Reset And Debug, Start Without
Debugging, Attach Debugger, and Verify.
Memory-Map Commands For Executable project types that don't have memory-
map files in the project and have the memory-map file
project option set, there are commands to view the
memory-map file and to import it into the project.
Section-Placement Commands For Executable project types that don't have section-
placement files in the project but have the section-
placement file project option set, there are commands
to view the section-placement file and to import it into
the project.
Target Processor For Executable and Externally Built Executable project
types that have a Target Processor option group, the
selected target can be changed.
Add New File Add a new file to the project.
Add Existing File Add an existing file to the project.
New Folder Create a new folder in the project.
Cut Cut the project from the solution.
Copy Copy the project from the solution.
Paste Paste a copied folder or file into the project.
Remove Remove the project from the solution.
Rename Rename the project.
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For folders:
Item Description
Add New File Add a new file to the folder.
Add Existing File Add an existing file to the folder.
New Folder Create a new folder in the folder.
Cut Cut the folder from the project or folder.
Copy Copy the folder from the project or folder.
Paste Paste a copied folder or file into the folder.
Remove Remove the folder from the project or folder.
Rename Rename the folder.
Source Control Operations Source-control recursive operations on all files in the
folder.
Compile Compile each file in the folder.
Properties Show the properties dialog with the folder node
selected.
For files:
Item Description
Open Edit the file with the default editor for the file's type.
Open With Edit the file with a selected editor. You can choose
from the Binary Editor, Text Editor, and Web Browser.
Select in File Explorer Create a operating system file system window with the
file selected.
Compile Compile the file.
Export Build Create an editor window containing the commands to
compile the file in the active build configuration.
Exclude From Build Set the Exclude From Build option to Yes for this
project node in the active build configuration.
Disassemble Disassemble the output file of the compile into an
editor window.
Preprocess Run the C preprocessor on the file and show the
output in an editor window.
Cut Cut the file from the project or folder.
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The main part of the Source Navigator window provides an overview of your application's functions, classes,
and variables.
SEGGER Embedded Studio displays these icons to the left of each object:
Icon Description
A C or C++ structure or a C++ namespace.
A C++ class.
SEGGER Embedded Studio re-parses all files in the active project, and any dependent project, and updates the
Source Navigator with the changes. Parsing progress is shown as a progress bar in the in the Source Navigator
window. Errors and warnings detected during parsing are sent to the Source Navigator Log in the Output
windowyou can show the log quickly by clicking the Show Source Navigator Log tool button on the Source
Navigator toolbar.
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Increasing the number of threads will complete indexing faster, but may reduce the responsiveness of SEGGER
Embedded Studio when editing, for example. You should choose a setting that you are comfortable with
for your PC. By default, SEGGER Embedded Studio launches 16 threads to index the project and is a good
compromise for a desktop quad-core PC.
1. On the Source Navigator toolbar, click the arrow to the right of the Cycle Grouping button.
2. Choose Group By Type
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References window
The References window shows the results of the last Find References operation. The Find References facility
is closely related to the Source Navigator in that it indexes your project and searches for references within the
active source code regions.
If you have hidden the References window and want to see it again:
1. Open a source file that is part of the active project, or one of its dependent projects.
2. In the editor, move the insertion point within the name of the function, variable, method, or macro to
find.
3. Choose Navigate > Find References or press Alt+R.
4. SEGGER Embedded Studio shows the References window, without moving focus, and searches your
project in the background.
You can also find references directly from the text editor's context menu: right-click the item to find and choose
Find References. As a convenience, SEGGER Embedded Studio is configured to also run Find References when
you Alt+Right-click in the text editorsee Mouse-click accelerators.
Type the text to search for in the Reference window's search box. As you type, the search results are
narrowed.
Click the close button to clear the search text and show all references.
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User interface
Button Description
Group symbols by source filename.
The main part of the Symbol Browser displays each symbol (both external and static) that is linked into an
application. SEGGER Embedded Studio displays the following icons to the left of each symbol:
Icon Description
Private Equate A private symbol not defined relative to
a section.
Public Equate A public symbol that is not defined
relative to a section.
Private Function A private function symbol.
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You can choose to display the following fields for each symbol:
Value:The value of the symbol. For labels, code, and data symbols, this will be the address of the symbol.
For absolute or symbolic equates, this will be the value of the symbol.
Range:The range of addresses the code or data item covers. For code symbols that correspond to high-
level functions, the range is the range of addresses used for that function's code. For data addresses that
correspond to high-level static or extern variables, the range is the range of addresses used to store that
data item. These ranges are only available if the corresponding source file was compiled with debugging
information turned on: if no debugging information is available, the range will simply be the first address
of the function or data item.
Size:The size, in bytes, of the code or data item. The Size column is derived from the Range of the symbol:
if the symbol corresponds to a high-level code or data item and has a range, Size is calculated as the
difference between the start and end addresses of the range. If a symbol has no range, the size column is
blank.
Section:The section in which the symbol is defined. If the symbol is not defined within a section, the
Section column is blank.
Type:The high-level type for the data or code item. If the source file that defines the symbol is compiled
with debugging information turned off, type information is not available and the Type column is blank.
Frame Size:The amount of stack space used by a call to the function symbol. If the source file that defines
the symbol is compiled with debugging information turned off, frame size information is not available
and the Type column is blank.
Initially the Range and Size columns are shown in the Symbol Browser. To select which columns to display, use
the Field Chooser button on the Symbol Browser toolbar.
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The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols by section.
When you group symbols by type, each symbol is classified as one of the following:
An Equate has an absolute value and is not defined as relative to, or inside, a section.
A Function is defined by a high-level code sequence.
A Variable is defined by a high-level data declaration.
A Label is defined by an assembly language module. Label is also used when high-level modules are
compiled with debugging information turned off.
When you group symbols by source file, each symbol is grouped underneath the source file in which it is
defined. Symbols that are absolute, are not defined within a source file, or are compiled without debugging
information, are grouped beneath (Unknown).
1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button.
2. Choose Group By Type from the pop-up menu.
The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols by type.
1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button.
2. Choose Group By Source File.
The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols by source file.
When you sort symbols alphabetically, all symbols are displayed in a single list in alphabetical order.
1. On the Symbol Browser toolbar, click the arrow next to the Cycle Grouping button.
2. Choose Sort Alphabetically.
The Cycle Grouping icon will change to indicate that the Symbol Browser is grouping symbols alphabetically.
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The symbols are filtered and redisplayed as you type into the combo box. Typing the first few characters of a
symbol name is usually enough to narrow the display to the symbol you need. Note: the C compiler prefixes all
high-level language symbols with an underscore character, so the variable extern int u or the function
void fn(void) have low-level symbol names _u and _fn. The Symbol Browser uses the low-level symbol
name when displaying and filtering, so you must type the leading underscore to match high-level symbols.
For instance, to display all symbols that start with "i2c_", type "i2c_" and all matching symbols are displayedyou
don't need to add a trailing "*" in this case, because it is implied.
For instance, to display all symbols that end in _data, type *_data and all matching symbols are displayedin this
case, the leading * is required.
When you have found the symbol you're interested in and your source files have been compiled with debugging
information turned on, you can jump to a symbol's definition using the Go To Definition button.
or
Watching symbols
If a symbol's range and type is known, you can add it to the most recently opened Watch window or Memory
window.
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What function uses the most code space? What requires the most data space?
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User interface
Button Description
Move the insertion point to the statement that defined
the symbol.
Collapse the selected open call tree.
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Each bar represents an entire memory segment. Green represents the area of the segment that contains code or
data.
The memory-usage graph will only be visible if your active project's target is an executable file and the file exists.
If the executable file has not been linked by SEGGER Embedded Studio, memory-usage information may not be
available.
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Each bar represents an entire memory segment. Green represents the area of the segment that contains the
program section.
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Bookmarks window
The Bookmarks window contains a list of bookmarks that are set in the project. The bookmarks are stored in the
session file associated with the project and persist across runs of SEGGER Embedded Studioif you remove the
session file, the bookmarks associated with the project are lost.
User interface
Button Description
Toggle a bookmark at the insertion point in the active
editor. Equivalent to choosing Edit > Bookmarks >
Toggle Bookmark or pressing Ctrl+F2.
Go to the previous bookmark in the bookmark list.
Equivalent to choosing Edit > Bookmarks > Previous
Bookmark or pressing Alt+Shift+F2.
Go to the next next bookmark in the bookmark list.
Equivalent to choosing Edit > Bookmarks > Next
Bookmark or pressing Alt+F2.
Clear all bookmarksyou confirm the action using a
dialog. Equivalent to choosing Edit > Bookmarks >
Clear All Bookmarks or pressing Ctrl+K, Alt+F2.
Selects the fill color for newly created bookmarks.
Double-clicking a bookmark in the bookmark list moves focus to the the bookmark.
You can set bookmarks with the mouse or using keystrokessee Using bookmarks.
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/**
* \brief Convert a given full parsed comment to an XML document.
*
* A Relax NG schema for the XML can be found in comment-xml-schema.rng file
* inside clang source tree.
*
* \param Comment a \c CXComment_FullComment AST node.
*
* \returns string containing an XML document.
*/
CINDEX_LINKAGE CXString clang_FullComment_getAsXML(CXComment Comment);
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bugprone-*
-clang-diagnostic-parentheses-equality
You can also set the project option Analyze After Compile which will run the analyzer each time the compiler is
run.
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You can open multiple code editors to browse or edit project source code, and you can copy and paste among
them. The Windows menu contains a list of all open code editors.
The code editor supports the language of the source file it is editing, showing code with syntax highlighting and
offering smart indenting.
You can open a code editor in several ways, some of which are:
By double-clicking a file in the Project Explorer or by right-clicking a file and selecting Open from the
shortcut menu.
Using the File > New File or File > Open commands.
Code pane:The area where you edit code. You can set options that affect the code pane's text indents,
tabs, drag-and-drop behavior, and so forth.
Margin gutter:A gray area on the left side of the code editor where margin indicators such as breakpoints,
bookmarks, and shortcuts are displayed. Clicking this area sets a breakpoint on the corresponding line of
code.
Horizontal and vertical scroll bars:You can scroll the code pane horizontally and vertically to view code that
extends beyond the edges of the pane.
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Basic editing
This section is a whirlwind tour of the basic editing features SEGGER Embedded Studio's code editor provides.
Whether you are editing code, HTML, or plain text, the code editor is just like many other text editors or word
processors. For code that is part of a project, the project's programming language support provides syntax
highlighting (colorization), indentation, and so on.
This section is not a reference for everything the code editor provides; for that, look in the following sections.
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Keystroke Description
Up Move the insertion point up one line
Down Move the insertion point down one line
Left Move the insertion point left one character
Right Move the insertion point right one character
Home Move the insertion point to the first non-whitespace
character on the line pressing Home a second time
moves the insertion point to the leftmost column
End Move the insertion point to the end of the line
PageUp Move the insertion point up one page
PageDown Move the insertion point down one page
Ctrl+Home Move the insertion point to the start of the document
Ctrl+End Move the insertion point to the end of the document
Ctrl+Left Move the insertion point left one word
Ctrl+Right Move the insertion point right one word
SEGGER Embedded Studio offers additional movement keystrokes, though most users are more comfortable
using repeated simple keystrokes to accomplish the same thing:
Keystroke Description
Alt+Up Move the insertion point up five lines
Alt+Down Move the insertion point down five lines
Alt+Home Move the insertion point to the top of the window
Alt+End Move the insertion point to the bottom of the window
Ctrl+Up Scroll the document up one line in the window
without moving the insertion point
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If you are editing source code, the are source-related keystrokes too:
Keystroke Description
Move the insertion point backwards to the previous
Ctrl+PgUp
function or method.
Ctrl+PgDn Move the insertion point forwards to the next function
or method.
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Adding text
The editor has two text-input modes:
Insertion mode:As you type on the keyboard, text is entered at the insertion point and any text to the right
of the insertion point is shifted along. A visual indication of insertion mode is that the cursor is a flashing
line.
Overstrike mode:As you type on the keyboard, text at the insertion point is replaced with your typing. A
visual indication of insertion mode is that the cursor is a flashing block.
Insert and overstrike modes are common to all editors: if one editor is in insert mode, all editors are in insert
mode. To configure the cursor appearance, choose Tools > Options.
Click Insert.
When overstrike mode is enabled, the mode indicator changes from INS to OVR and the cursor will change to
the overstrike cursor.
To overwrite characters in an existing line, press the Insert key to place the editor into overstrike mode.
1. Hold down the Alt key and use block selection to mark the place text is to be inserted.
2. Enter the text using the keyboard.
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Deleting text
The text editor supports the following common editing keystrokes:
Keystroke Description
Backspace Delete the character before the insertion point
Delete Delete the character after the insertion point
Ctrl+Backspace Delete one word before the insertion point
Ctrl+Delete Delete one word after the insertion point
1. Place the insertion point before the word or letter you want to delete.
2. Press Delete as many times as needed.
or
1. Place the insertion point after the letter or word you want to delete.
2. Press Backspace as many times as needed.
1. Hold down the Alt key and use block selection to mark the text you want to delete.
2. Press Delete or Backspace to delete it.
1. Hold down the Alt key and use block selection to mark the lines.
2. Press Delete or Backspace as many times as needed to delete the characters.
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Hold down the Shift key while using the cursor keys.
Hold down the Shift+Alt keys while using the cursor keys.
The standard Windows key sequence Ctrl+Ins also copies text to the clipboard.
The standard Windows key sequence Shift+Del also cuts text to the clipboard.
The standard Windows key sequence Shift+Ins also inserts the clipboard content at the insertion point.
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1. On the Standard toolbar, click the arrow next to the Undo button.
2. Select the editing operations to undo.
Choose Edit > Others > Undo All or press Ctrl+K, Ctrl+Z.
1. On the Standard toolbar, click the arrow next to the Redo tool button.
2. From the pop-up menu, select the editing operations to redo.
Choose Edit > Others > Redo All or press Ctrl+K, Ctrl+Y.
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Dragging text moves it to the new location. To copy it to a new location, hold down the Ctrl key while dragging
the text: the mouse pointer changes to indicate a copy operation. Press the Esc key while dragging text to cancel
the drag-and-drop edit.
By default, drag-and drop-editing is disabled and you must enable it if you want to use it.
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Searching
To find text in the current file:
1. Press Ctrl+F.
2. Enter the string to search for.
As you type, the editor searches the file for a match. The pop-up shows how many matches are in the current file.
To move through the matches while the Find box is still active, press Tab or F3 to move to the next match and
Shift+Tab or Shift+F3 to move to the previous match.
If you press Ctrl+F a second time, SEGGER Embedded Studio pops up the standard Find dialog to search the file.
If you wish to bring up the Find dialog without pressing Ctrl+F twice, choose Search > Find.
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Advanced editing
You can do anything using its basic code-editing features, but the SEGGER Embedded Studio text editor has a
host of labor-saving features that make editing programs a snap.
This section describes the code-editor features intended to make editing source code easier.
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To increase indentation:
Select the text to indent.
Choose Selection > Increase Line Indent or press Tab.
To decrease indentation:
Select the text to indent.
Choose Selection > Decrease Line Indent or press Shift+Tab.
The indentation size can be changed in the Language Properties pane of the editor's Properties window, as can
all the indent-related features listed below.
You can choose to use spaces or tab tab characters to fill whitespace when indenting.
The editor can assist with source code indentation while inserting text. There are three levels of indentation
assistance:
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Set the Indent Mode environment option for the required language.
Set the Indent Opening Brace environment option for the required language.
Set the Indent Closing Brace environment option for the required language.
To change the number of previous lines used for context in smart-indent mode:
Set the Indent Context Lines environment option for the required language.
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You can also toggle the commenting of a selection by typing /. This has no menu equivalent.
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With large software teams or imported source code, sometimes identifiers don't conform to your local coding
style. To assist in conversion between two common coding styles for identifiers, SEGGER Embedded Studio's
editor offers the following two shortcuts:
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Using bookmarks
To edit a document elsewhere and then return to your current location, add a bookmark. The Bookmarks
window maintains a list of the bookmarks set in source files see Bookmarks window.
To place a bookmark:
1. Move the insertion point to the line you wish to bookmark.
2. Choose Edit > Bookmarks > Toggle Bookmark or press Ctrl+F2.
A bookmark symbol appears next to the line in the indicator margin to show the bookmark is set.
The default color to use for new bookmarks is configured in the Bookmarks window. You can choose a specific
color for the bookmark as follows:
If there is no following bookmark, the insertion point moves to the first bookmark in the document.
If there is no previous bookmark, the insertion point moves to the last bookmark in the document.
To remove a bookmark:
1. Move the insertion point to the line containing the bookmark.
2. Choose Edit > Bookmarks > Toggle Bookmark or press Ctrl+F2.
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If the search will be case sensitive, set the Match case option.
If the search will be for a whole wordi.e., there will be whitespace, such as spaces or the beginning or end
of the line, on both sides of the string being searched forset the Match whole word option.
If the search string is a regular expression, set the Use regular expression option.
Click the Find All button to find all occurrences of the string in the specified files, or click the Bookmark
All button to bookmark all the occurrences of the string in the specified files.
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Choose Edit > Clipboard Ring > Clipboard Ring or press Ctrl+Alt+C.
1. Cut or copy some text from your code. The last item you cut or copy into the clipboard ring is the current
item for pasting.
2. Press Ctrl+Shift+V to paste the clipboard ring's current item into the current document.
3. Repeatedly press Ctrl+Shift+V to cycle through the entries in the clipboard ring until you get to the one
you want to permanently paste into the document. Each time you press Ctrl+Shift+V, the editor replaces
the last entry you pasted from the clipboard ring, so you end up with just the last one you selected. The
item you stop on then becomes the current item.
4. Move to another location or cancel the selection. You can use Ctrl+Shift+V to paste the current item
again or to cycle the clipboard ring to a new item.
1. Move the insertion point to the position to paste the item in the document.
2. Click the arrow at the right of the item to paste.
3. Choose Paste from the pop-up menu.
or
To paste all items on the clipboard ring into the current document, move the insertion point to where you want
to paste the items and do one of the following:
or
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or
On the Clipboard Ring toolbar, click the Clear Clipboard Ring button.
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Mouse-click accelerators
SEGGER Embedded Studio provides a number of mouse-click accelerators in the editor that speed access to
commonly used functions. The mouse-click accelerators are user configurable using Tools > Options.
Configuring Mac OS X
On Mac OS X you must configure the mouse to pass middle clicks and right clicks to the application if you wish
to use mouse-click accelerators in SEGGER Embedded Studio. Configure the mouse preferences in the Mouse
control panel in Mac OS X System Preferences to the following:
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Regular expressions
The editor can search and replace text using regular expressions. A regular expression is a string that uses
special characters to describe and reference patterns of text. The regular expression system used by the editor
is modeled on Perl's regexp language. For more information on regular expressions, see Mastering Regular
Expressions, Jeffrey E F Freidl, ISBN 0596002890.
Pattern Description
\d Match a numeric character.
\D Match a non-numeric character.
\s Match a whitespace character.
\S Match a non-whitespace character.
\w Match a word character.
\W Match a non-word character.
[c] Match set of characters; e.g., [ch] matches characters
c or h. A range can be specified using the - character;
e.g., [0-27-9] matches if the character is 0, 1, 2, 7 8, or
9. A range can be negated using the ^ character; e.g.,
[^a-z] matches if the character is anything other than a
lowercase alphabetic character.
\c Match the literal character c. For example, you would
use \\* to match the character *.
\a Match ASCII bell character (ASCII code 7).
\f Match ASCII form feed character (ASCII code 12).
\t Match ASCII horizontal tab character (ASCII code 9).
\v Match ASCII vertical tab character.
\xhhhh Match Unicode character specified by hexadecimal
number hhhh.
. Match any character.
* Match zero or more occurrences of the preceding
expression.
+ Match one or more occurrences of the preceding
expression.
? Match zero or one occurrences of the preceding
expression.
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Examples
The following regular expressions can be used with the editor's search-and-replace operations. To use the
regular expression mode, the Use regular expression checkbox must be set in the search-and-replace dialog.
Once enabled, regular expressions can be used in the Find what search string. The Replace With strings can use
the "n" back-reference string to reference any captured strings.
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Locals window
The Locals window displays a list of all variables that are in scope of the selected stack frame in the Call Stack.
Button Description
Display the selected item in binary.
When you select a variable in the main part of the display, the display-format button highlighted on the Locals
window toolbar changes to show the selected item's display format.
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or
or
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Globals window
The Globals window displays a list of all variables that are global to the program. The operations available on the
entries in this window are the same as the Watch window, except you cannot add or delete variables from the
Globals window.
Globals toolbar
Button Description
Display the selected item in binary.
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or
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Watch window
The Watch window provides a means to evaluate expressions and to display the results of those expressions.
Typically, expressions are just the name of a variable to be displayed, but they can be considerably more
complex; see Debug expressions. Note: expressions are always evaluated when your program stops, so the
expression you are watching is the one that is in scope of the stopped program position.
The Watch window is divided into a toolbar and the main data display.
Button Description
Display the selected item in binary.
Right-clicking a watch item shows a shortcut menu with commands that are not available from the toolbar.
Button Description
View pointer or array as a null-terminated string.
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You can view details of the watched item using the Properties dialog.
Filename
The filename context of the watch item.
Line number
The line number context of the watch item.
(Name)
The name of the watch item.
Address
The address or register of the watch item.
Expression
The debug expression of the watch item.
Previous Value
The previous watch value.
Size In Bytes
The size of the watch item in bytes.
Type
The type of the watch item.
Value
The value of the watch item.
The display updates each time the debugger locates to source code. So it will update each time your program
stops on a breakpoint, or single steps, and whenever you traverse the call stack. Items that have changed since
they were previously displayed are highlighted in red.
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You can add a new expression to be watched by clicking and typing into the last entry in the Watch window.
You can change an expression by clicking its entry and editing its contents.
When you select a variable in the main part of the display, the display format button highlighted on the Watch
window toolbar changes to show the item's display format.
or
The selected display format will then be used for all subsequent displays and will be preserved after the debug
session stops.
For C programs, the interpretation of pointer types can be changed by right-clicking and selecting from the
shortcut menu. A pointer can be interpreted as:
or
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Register window
The Register windows show the values of both CPU registers and the processor's special function or peripheral
registers. Because microcontrollers are becoming very highly integrated, it's not unusual for them to have
hundreds of special function registers or peripheral registers, so SEGGER Embedded Studio provides four
register windows. You can configure each register window to display one or more register groups for the
processor being debugged.
Button Description
Display the CPU, special function register, and
peripheral register groups.
Display the CPU registers.
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The register state of the currently selected thread using the the Threads window.
The register state you supplied with the Debug > Locate operation.
You can deselect all CPU register groups to allow more space in the display for special function registers or
peripheral registers. So, for instance, you can have one register window showing the CPU registers and other
register windows showing different peripheral registers.
or
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Enter the new value for the register. Prefix hexadecimal numbers with 0x, binary numbers with 0b, and
octal numbers with 0.
or
Modifying the saved register value of a function or thread may not be supported.
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Memory window
The Memory window shows the contents of the connected target's memory areas and allows the memory to be
edited. SEGGER Embedded Studio provides four memory windows, you can configure each memory window to
display different memory ranges.
Field/Button Description
Address to display. This can be a numeric value or a
Address
debug expression.
Size Number of bytes to display. This can be a number or
a debug expression. If unspecified, the number of
bytes required to fill the window will be automatically
calculated.
Columns Number of columns to display. If unspecified, the
number of columns required to fill the window will be
automatically calculated.
Select binary display.
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The vertical scroll bar can be used to modify the address being viewed by clicking the up and down buttons, the
page up and down areas or using the vertical scroll wheel when the scroll bar is at it's furthest extent. Holding
down the Shift key while scrolling will prevent the address being modified.
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Editing memory
To edit memory, simply move the cursor to the data or text entry you want to modify and start typing. The
memory entry will be written and read back as you type.
Action Description
Access Memory By Display Width Access memory in terms of the display width.
Address Order Specify whether the address range shown uses
Address as the start or end address and whether
addresses should increment or decrement.
Auto Evaluate Re-evaluate Address and Size each time the Memory
window is updated.
Auto Refresh Specify how frequently the memory window should
automatically refresh.
Export To Binary Editor Create a binary editor with the current Memory
window contents.
Save As Save the current Memory window contents to a file.
Supported file formats are Binary File, Motorola S-
Record File, Intel Hex File, TI Hex File, and Hex File.
Load From Load the current Memory window from a file.
Supported file formats are Binary File, Motorola S-
Record File, Intel Hex File, TI Hex File, and Hex File.
Display formats
You can set the Memory window to display 8-bit, 16-bit, and 32-bit values that are formatted as hexadecimal,
decimal, unsigned decimal, octal, or binary. You can also specify how many columns to display.
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You can save the displayed memory values as a binary file, Motorola S-record file, Intel hex file, or a Texas
Instruments TXT file.
Select the start address and number of bytes to save by editing the Start Address and Size fields in the
Memory window toolbar.
Right-click the main memory display.
From the shortcut menu, select Save As, then choose the format from the submenu.
Select the start address and number of bytes to save by editing the Start Address and Size fields in the
Memory window toolbar.
Right-click the main memory display.
Choose Export to Binary Editor from the shortcut menu.
Note that subsequent modifications in the binary editor will not modify memory in the target.
Copying to clipboard
You can copy the contents of the memory window to the clipboard as text. If an address range is selected, the
data or text of the selected range will be copied to the clipboard depending on whether the selection has been
made in the data or text view. If no address range is selected, the current memory window view will be copied to
the clipboard.
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Breakpoints window
The Breakpoints window manages the list of currently set breakpoints on the solution. Using the Breakpoints
window, you can:
Breakpoints are stored in the session file, so they will be remembered each time you work on a particular
project. When running in the debugger, you can set breakpoints on assembly code addresses. These low-level
breakpoints appear in the Breakpoints window for the duration of the debug run but are not saved when you
stop debugging.
When a breakpoint is reached, the matching breakpoint is highlighted in the Breakpoints window.
Button Description
Create a new breakpoint using the New Breakpoint
dialog.
Toggle the selected breakpoint between enabled and
disabled states.
Remove the selected breakpoint.
The main part of the Breakpoints window shows what breakpoints are set and the state they are in. You can
organize breakpoints into folders, called breakpoint groups.
SEGGER Embedded Studio displays these icons to the left of each breakpoint:
Icon Description
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To delete a breakpoint:
To edit a breakpoint:
or
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Breakpoint groups
Breakpoints are divided into breakpoint groups. You can use breakpoint groups to specify sets of breakpoints
that are applicable to a particular project in the solution or for a particular debug scenario. Initially, there is a
single breakpoint group, named Default, to which all new breakpoints are added.
or
From the Debug menu, choose Breakpoints then New Breakpoint Group.
or
In the New Breakpoint Group dialog, enter the name of the breakpoint group.
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or
On the Breakpoints window toolbar, click the Delete All Breakpoints button.
or
On the Breakpoints window toolbar, click the Enable All Breakpoints button.
or
On the Breakpoints window toolbar, click the Disable All Breakpoints button.
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The Call Stack window has a toolbar and a main call-stack display.
Button Description
Move the insertion point to where the call was made
to the selected frame.
Set the debugger context to the selected stack frame.
The main part of the Call Stack window displays each unfinished function call (active stack frame) at the point
when program execution halted. The most recent stack frame is displayed at the bottom of the list and the
oldest is displayed at the top of the list.
SEGGER Embedded Studio displays these icons to the left of each function name:
Icon Description
Indicates the stack frame of the current task.
These icons can be overlaid to show, for instance, the debugger context and a breakpoint on the same stack
frame.
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1. On the Call Stack toolbar, click the Options button on the far right.
2. Select the fields to show, and deselect the ones that should be hidden.
In the Call Stack window, double-click the stack frame to move to.
or
In the Call Stack window, select the stack frame to move to.
On the Call Stack window's toolbar, click the Switch To Frame button.
or
In the Call Stack window, right-click the stack frame to move to.
Choose Switch To Frame from the shortcut menu.
The debugger moves the insertion point to the statement where the call was made. If there is no debug
information for the statement at the call location, SEGGER Embedded Studio opens a disassembly window at the
instruction.
On the Call Stack window's toolbar, click the Up One Stack Frame button.
or
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On the Debug Location toolbar, click the Up One Stack Frame button.
or
Press Alt+-.
The debugger moves the insertion point to the statement where the call was made. If there is no debug
information for the statement at the call location, SEGGER Embedded Studio opens a disassembly window at the
instruction.
On the Call Stack window's toolbar, click the Down One Stack Frame button.
or
On the Debug Location toolbar, click the Down One Stack Frame button.
or
Press Alt++.
The debugger moves the insertion point to the statement where the call was made. If there is no debug
information for the statement at the call location, SEGGER Embedded Studio opens a disassembly window at the
instruction.
In the Call Stack window, click the stack frame on the function to stop at on return.
On the Build toolbar, click the Toggle Breakpoint button.
or
In the Call Stack window, click the stack frame on the function to stop at on return.
Press F9.
or
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Threads window
The Threads window displays the set of executing contexts on the target processor structured as a set of
queues.
The window is populated using the threads script, which is a JavaScript program store in a file whose file-type
project option is "Threads Script" (or is called threads.js) and is in the project that is being debugged.
When debugging starts, the threads script is loaded and the function init() is called to determine which columns
are displayed in the Threads window.
When the application stops on a breakpoint, the function update() is called to create entries in the Threads
window corresponding to the columns that have been created together with the saved execution context
(register state) of the thread. By double-clicking one of the entries, the debugger displays its saved execution
contextto put the debugger back into the default execution context, use Show Next Statement.
The methods Threads.setColumns, Threads.setSortByNumber and Threads.setColor can be called from the
function init().
function init()
{
Threads.setColumns("Name", "Priority", "State", "Time");
Threads.setSortByNumber("Time");
Threads.setColor("State", "Ready", "Executing", "Waiting");
}
The above example creates the named columns Name, Priority, State, and Time in the Threads window, with
the Time column sorted numerically rather than alphabetically. The states Ready, Executing and Waiting will
have yellow, green and red colored pixmaps respectively.
If you don't supply the function init() in the threads script, the Threads window will create the default columns
Name, Priority, and State.
The methods Threads.clear(), Threads.newqueue(), and Threads.add() can be called from the function
update().
The Threads.newqueue() function takes a string argument and creates a new, top-level entry in the Threads
window. Subsequent entries added to this window will go under this entry. If you don't call this, new entries will
all be at the top level of the Threads window.
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The Threads.add() function takes a variable number of string arguments, which should correspond to the
number of columns displayed by the Threads window. The last argument to the Threads.add() function
should be an array (possibly empty) containing the registers of the thread or, alternatively, a handle that can
be supplied a call to the threads script function getregs(handle), which will return an array when the thread is
selected in the Threads window. The array containing the registers should have elements in the same order in
which they are displayed in the CPU Registers displaytypically this will be in register-number order, e.g., r0, r1,
and so on.
function update()
{
Threads.clear();
Threads.newqueue("My Tasks");
Threads.add("Task1", "0", "Executing", "1000", [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]);
Threads.add("Task2", "1", "Waiting", "2000", [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]);
}
The above example will create a fixed output on the Threads window and is here to demonstrate how to call the
methods.
To get real thread state, you need to access the debugger from the threads script. To do this, you can use
the JavaScript method Debug.evaluate("expression"), which will evaluate the string argument as a debug
expression and return the result. The returned result will be an object if you evaluate an expression that denotes
a structure or an array. If the expression denotes a structure, each field can be accessed by using its field name.
struct task {
char *name;
unsigned char priority;
char *state;
unsigned time;
struct task *next;
unsigned registers[17];
unsigned thread_local_storage[4];
};
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{ 0,1,2,3 }
};
task1 = Debug.evaluate("task1");
Threads.add(task1.name, task1.priority, task1.state, task1.time, task1.registers);
You can use pointers and C-style cast to enable linked-list traversal.
Note that, if the threads script goes into an endless loop, the debuggerand consequently SEGGER Embedded
Studiowill become unresponsive and you will need to kill SEGGER Embedded Studio using a task manager.
Therefore, the above loop is better coded as follows:
You can speed up the Threads window update by not supplying the registers of the thread to the Threads.add()
function. To do this, you should supply a handle/pointer to the thread as the last argument to the Threads.add()
function. For example:
When the thread is selected, the Threads window will call getregs(x) in the threads script. That function should
return the array of registers, for example:
function getregs(x)
{
return Debug.evaluate("((struct task*)"+x+")->registers");
}
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If you use thread local storage, implementing the gettls(x) function enables you to return the base address of
the thread local storage, for example:
function gettls(x)
{
return Debug.evaluate("((struct task*)"+x+")->thread_local_storage");
}
The gettls(x) function can also be called with null as a parameter. In this case you will have to evaluate an
expression that returns the current thread local storage, for example:
function gettls(x)
{
if (x==null)
x = Debug.evaluate("¤tTask");
return Debug.evaluate("((struct task*)"+x+")->thread_local_storage");
}
The debugger may require the name of a thread which you can provide by implementing the getname(x)
function, for example:
function getname(x)
{
return Debug.evaluate("((struct task*)"+x+")->name");
}
You can add extra information to the threads window to display other RTOS queues. In the function init() you
can use Threads.setColumns2 to create an additional display in the threads window, for example:
function init()
{
...
Threads.setColumns2("Timers", "Id(Timers)", "Name", "Hook", "Timeout", "Period", "Active");
The first argument is identifier of the queue which is also supplied to Threads.add2 in the function update() as
follows
function update()
{
...
Threads.add2("Timers", "0x1FF0A30", "MyTimer", "0x46C8 (Timer50)", "50(550)", "50", "1");
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Choose View > More Debug Windows > Execution Profile or press Ctrl+T, P.
The count value displayed is the number of times the first instruction of the source code location has been
executed. The source locations displayed are target dependent: they could represent each statement of the
program or each jump target of the program. If however the debugger is in intermixed or disassembly mode
then the count values will be displayed on a per instruction basis.
The execution counts window is updated each time your program stops and the window is visible so if you have
this window displayed then single stepping may be slower than usual.
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Choose View > More Debug Windows > Execution Trace or press Ctrl+T, T.
The type and number of the trace entries depends upon the target that is connected when gathering trace
information. Some targets may trace all instructions, others may trace jump instructions, and some may trace
modifications to variables. You'll find the trace capabilities of your target on the shortcut menu.
Each entry in the trace window has a unique number, and the lower the number the earlier the trace. You can
click on the header to show earliest to latest or the latest to earliest trace entries. If a trace entry can have source
code located to it then double-clicking the trace entry will show the appropriate source display.
Some targets may provide timing information which will be displayed in the ticks column.
The trace window is updated each time the debugger stops when it is visible so single stepping is likely to be
slower if you have this window displayed.
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In this situation, the simplest way to help SEGGER Embedded Studio find the source files is to add the directory
containing the source files to one of its source-file search paths. Alternatively, if SEGGER Embedded Studio
cannot find a source file, it will prompt you for its location and will record its new location in the source-file map.
Project-session search path:This path is for the current project session and does not apply to all projects.
The global search path:This system-wide path applies to all projects.
The project-session search path is checked before the global search path.
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Breakpoint expressions
The debugger can set breakpoints by evaluating simple C-like expressions. Note that the exact capabilities
offered by the hardware to assist in data breakpointing will vary from target to target; please refer to the
particular target interface you are using and the capabilities of your target silicon for exact details. The simplest
expression supported is a symbol name. If the symbol name is a function, a breakpoint occurs when the first
instruction of the symbol is about to be executed. If the symbol name is a variable, a breakpoint occurs when the
symbol has been accessed; this is termed a data breakpoint. For example, the expression x will breakpoint when
x is accessed. You can use a debug expression (see Debug expressions) as a breakpoint expression. For example,
x[4] will breakpoint when element 4 of array x is accessed, and @sp will breakpoint when the sp register is
accessed.
Data breakpoints can be specified, using the == operator, to occur when a symbol is accessed with a specific
value. The expression x == 4 will breakpoint when x is accessed and its value is 4. The operators <, >=, >;, >=,
==, and != can be used similarly. For example, @sp <= 0x1000 will breakpoint when register sp is accessed
and its value is less than or equal to 0x1000.
You can use the operator & to mask the value you wish to break on. For example, (x & 1) == 1 will
breakpoint when x is accessed and has an odd value.
You can use the operator && to combine comparisons. For example
will breakpoint when x is accessed and its value is between 2 and 14.
You can specify an arbitrary memory range using an array cast expression. For example, (char[256])
(0x1000) will breakpoint when the memory region 0x10000x10FF is accessed.
You can specify an inverse memory range using the ! operator. For example !(char[256])(0x1000) will
breakpoint when memory outside the range 0x10000x10FF is accessed.
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Debug expressions
The debugger can evaluate simple expressions that can be displayed in the Watch window or as a tool-tip in the
code editor.
The simplest expression is an identifier the debugger tries to interpret in the following order:
Numbers can be used in expressions. Hexadecimal numbers must be prefixed with 0x.
The standard C and C++ operators !, ~, *, /, %, +, -, >>, <<, <, <=, >, >=, ==, |, &, ^, &&, and || are supported
on numeric types.
The standard assignment operators =, +=, -=, *=, /=, %=, >>, >>=, <<=, &=, |=, ^= are supported on numeric
types.
The structure access operator . is supported on structured types (this also works on pointers to structures), and -
> works similarly.
The dereference operator (prefix *) is supported on pointers, the address-of (prefix &) and sizeof operators are
supported.
The addressof(filename, linenumber) operator will return the address of the specified source code line
number.
Casting to basic pointer types is supported. For example, (unsigned char *)0x300 can be used to display the
memory at a given location.
Casting to basic array types is supported. For example, (unsigned char[256])0x100 can be used to reference a
memory region.
Arrays can be sliced using [a:b] where a is the first element and b is the last element to display.
Operators have the precedence and associativity one expects of a C-like programming language.
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Choose Tools > Terminal Emulator > Terminal Emulator or press Ctrl+Alt+M.
Once connected, any input in the Terminal Emulator window is sent to the communications port and any data
received from the communications port is displayed on the terminal.
Connection may be refused if the communication port is in use by another application or if the port doesn't
exist.
1. Disconnect the communications port by clicking the Disconnect icon on the toolbar or by right-clicking
to select Disconnect from the shortcut menu.
This will release the communications port for use in other applications.
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Command-line options
This section describes the command-line options accepted by SEGGER Embedded Studio.
Usage
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-D (Define macro)
Syntax
-D macro=value
Description
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-noclang
Description
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-noload
Description
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-packagesdir dir
Description
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-permit-multiple-studio-instances
Description
Allow multiple instances of SEGGER Embedded Studio to run at the same time. This behaviour can also be
enabled using the Environment > Startup Options > Allow Multiple SEGGER Embedded Studios environment
option.
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-rootuserdir dir
Description
Set the SEGGER Embedded Studio for ARM root user data directory.
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-save-settings-off
Description
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-set-setting environment_setting=value
Description
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-templatesfile path
Description
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Alternatively, if SEGGER Embedded Studio for ARM has already been uninstalled you can manually remove the
user data as follows:
1. If SEGGER Embedded Studio is running, click File > Exit to shut it down.
2. Click the Start Menu and select Control Panel. The Control Panel window will open.
3. In the Control Panel window, click the Uninstall a program link under the Programs section.
4. From the list of currently installed programs, select SEGGER Embedded Studio for ARM 6.32b.
5. To begin the uninstall, click the Uninstall button at the top of the list.
Alternatively, if SEGGER Embedded Studio for ARM has already been uninstalled you can manually remove the
user data as follows:
1. Open Finder.
2. Go to the $HOME/Library/SEGGER/SEGGER Embedded Studio for ARM directory.
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Alternatively, if SEGGER Embedded Studio for ARM has already been uninstalled you can manually remove the
user data as follows:
1. If SEGGER Embedded Studio is running, click File > Exit to shut it down.
2. Open a terminal window.
3. Go to the SEGGER Embedded Studio for ARM bin directory (this is /usr/share/
segger_embedded_studio_for_arm_6.32b/bin by default).
4. Run sudo ./uninstall to start the uninstaller.
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Initially, shared versions of these files are added to the project. If you want to modify any these shared files,
select the file in the Project Explorer and then click the Import option from the shortcut menu. This will copy a
writable version of the file into your project directory and change the path in the Project Explorer to that of the
local version. You can then make changes to the local file without affecting the shared copy of it.
The following list describes the typical flow of a C program created with SEGGER Embedded Studio's project
templates:
The processor jumps to the reset_handler label in the target-specific startup code, which configures the
target (see Target startup code).
When the target is configured, the target-specific startup code jumps to the _start entry point in the C
runtime code, which sets up the C runtime environment (see Startup code).
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When the C runtime environment has been set up, the C runtime code jumps to the C entry-point
function, main.
When the program returns from main, it re-enters the C runtime code, executes the destructors and
enters an endless loop.
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When you create a new project to produce an executable file using a target-specific project template, a file
containing the default startup code for the target will be added to the project. Initially, a shared version of this
file will be added to the project; if you want to modify this file, select the file in the Project Explorer and select
Import to copy the file to your project directory.
_vectors This is the exception vector table. It is put into its own .vectors section in order to ensure that it
is can be placed at a specific address which is usually 0x00000000 or the start of Flash memory. The vector
table contains jump instructions to the particular exception handlers. It is recommended that absolute
jump instructions are used ldr pc, =handler_address rather than relative branch instructions b
handler_address since many devices shadow the memory at address zero to start execution but the
program will be linked to run at a different address.
reset_handler The reset handler will usually carry out any target-specific initialization and then will jump
to the _start entry point. In a C system, the _start entry point is in the crt0.s file. During development it
is usual to replace the reset handler with an endless loop which will stop the device running potentially
dangerous in-development code directly out of reset. In development the debugger will start the device
from the specified debug entry point.
undef_handler This is the default, undefined-instruction exception handler.*
swi_handler This is the default, software-interrupt exception handler.*
pabort_handler This is the default, prefetch-abort exception handler.*
dabort_handler This is the default, data-abort exception handler.*
irq_handler This is the default, IRQ-exception handler.*
fiq_handler This is the default, FIQ-exception handler.*
*
Declared as a weak symbol to allow the user to override the implementation.
Note that ARM and Cortex-A/Cortex-R exception handlers must be written in ARM assembly code. The CPU
or board support package of the project you have created will typically supply an ARM assembly-coded
irq_handler implementation that will enable you to write interrupt service routines as C functions.
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_vectors This is the exception vector table. It is put into its own .vectors section in order to ensure that it
can be placed at a specific address which is usually 0x00000000 or the start of Flash memory.
For each exception handler, a weak symbol is declared that will implement an endless loop. You can
implement your own exception handler as a regular C function. Note that the name of the C function
must match the name in the startup code e.g. void SysTick_ISR(void). You can use the C preprocessor to
rename the symbol in the startup code if you have existing code with different exception handler names e.g.
SysTick_ISR=SysTick_Handler.
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Startup code
The following section describes the role of the C runtime-startup code, crt0.s (and the Cortex-M/Thumb
equivalent thumb_crt0.s).
When you create a new project to produce an executable file using a target-specific project template, the crt0.s/
thumb_crt0.s file is added to the project. Initially, a shared version of this file is added to the project. If you want
to modify this file, right-click it in the Project Explorer and then select Import from the shortcut menu to copy
the file to your project directory.
The entry point of the C runtime-startup code is _start. In a typical system, this will be called by the target-
specific startup code after it has initialized the target.
Program sections
The following program sections are used for the C runtime in section-placement files:
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Stacks
ARM and Cortex-A/Cortex-R devices have six separate stacks. The position and size of these stacks are specified
in the project's section-placement or memory-map file by the following program sections:
Cortex-M devices have the following stacks and linker symbol stack sizes are defined:
The crt0.s/thumb_crt0.s startup code references these sections and initializes each of the stack-pointer registers
to point to the appropriate location. To change the location in memory of a particular stack, the section should
be moved to the required position in the section-placement or memory-map file.
Should your application not require one or more of these stacks, you can remove those sections from the
memory-map file or set the size to 0 and remove the initialization code from the crt0.s/thumb_crt0.s file.
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The heap
The position and size of the heap is specified in the project's section-placement or memory-map file by the
.heap program section.
The startup code in crt0.s/thumb_crt0.s references this section and initializes the heap. To change the
position of the heap, the section should be moved to the required position in the section-placement or memory-
map file.
There is a Heap Size linker project option you can modify in order to alter the heap size. For compatibility with
earlier versions of SEGGER Embedded Studio, you can also specify the heap size using the heap section's Size
attribute in the section-placement or memory-map file.
Should your application not require the heap functions, you can remove the heap section from the memory-
map file or set the size to zero and remove the heap-initialization code from the crt0.s/thumb_crt0.s file.
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Section Placement
Section placement files map program sections used in your program into the memory spaces defined in the
memory map or in the Memory Segments project option. For instance, it's common for code and read-only data
to be programmed into non-volatile flash memory, whereas read-write data needs to be mapped onto either
internal or external RAM.
Memory map files are provided in the CPU support package you are using and are referenced in executable
projects by the Memory Map File project option. Section-placement files are provided in the base SEGGER
Embedded Studio for ARM distribution.
The memory segments defined in the section placement files have macro-expandable names which can be
defined using the Section Placement Macros project option.
Some of the section placement files have a macro-expandable start attribute in the first program section. You
can use this to reserve space at the beginning of the memory segment.
File Description
Single FLASH segment with internal RAM segment and
flash_placement.xml
optional external RAM segment.
flash_run_text_from_ram_placement.xml Single FLASH segment with internal RAM segment
and optional external RAM segments. Text section is
copied from FLASH to RAM.
internal_sram_placement.xml Single internal RAM segment.
multi_flash_placement.xml Two FLASH segments with internal RAM segment and
optional external RAM segment.
sram_placement.xml Internal RAM segment and optional external RAM
segment.
tcm_placement.xml Data and Instruction tightly coupled memory
segments.
File Description
flash_placement.xml Two FLASH segments and two RAM segments.
flash_placement_tcm.xml One FLASH segments, two RAM segments, Data and
Instruction tightly coupled memory segments.
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from the New Project wizard. Alternatively you can modify an existing project as follows:
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from the New Project wizard. Alternatively you can modify an existing project as follows:
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Standard library
The following C++ standard header files are provided in $(StudioDir)/include:
File Description
<cassert> C++ wrapper on assert.h.
<cctype> C++ wrapper on ctype.h.
<cerrno> C++ wrapper on errno.h.
<cfloat> C++ wrapper on float.h.
<ciso646> C++ wrapper on iso646.h.
<climits> C++ wrapper on limits.h.
<clocale> C++ wrapper on locale.h.
<cmath> C++ wrapper on math.h.
<csetjmp> C++ wrapper on setjmp.h.
<cstdarg> C++ wrapper on stdarg.h.
<cstddef> C++ wrapper on stddef.h.
<cstdint> C++ wrapper on stdint.h.
<cstdio> C++ wrapper on stdio.h.
<cstdlib> C++ wrapper on stdlib.h.
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Functions
set_new_handler Establish a function which is called when memory
allocation fails.
Operators
operator delete Heap storage deallocators operator.
operator new Heap storage allocators operator.
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operator delete
Synopsis
Description
operator delete will do nothing if ptr is null. If ptr is not null then it should have been returned from a call to
operator new.
operator delete[] has the same behaviour as operator delete but is used for array deallocation.
Portability
Standard C++.
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operator new
Synopsis
Description
operator new allocates space for an object whose size is specified by size and whose value is indeterminate.
operator new returns a null pointer if the space for the object cannot be allocated from free memory; if space for
the object can be allocated, operator new returns a pointer to the start of the allocated space.
operator new[] has the same behaviour as operator new but is used for array allocation.
Portability
The implementation is not standard. The standard C++ implementation should throw an exception if memory
allocation fails.
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set_new_handler
Synopsis
Description
set_new_handler establishes a new_handler function that is called when operator new fails to allocate the
requested memory. If the new_handler function returns then operator new will attempt to allocate the memory
again. The new_handler function can throw an exception to implement standard C++ behaviour for memory
allocation failure.
Portability
Standard C++.
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Utilities Reference
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Compiler driver
This section describes the switches accepted by the compiler driver, cc. The compiler driver is capable of
controlling compilation by all supported language compilers and the final link by the linker. It can also construct
libraries automatically.
In contrast to many compilation and assembly language development systems, with SEGGER Embedded Studio
for ARM you don't invoke the assembler or compiler directly. Instead you'll normally use the compiler driver cc as
it provides an easy way to get files compiled, assembled, and linked. This section will introduce you to using the
compiler driver to convert your source files to object files, executables, or other formats.
We recommend that you use the compiler driver rather than use the assembler or compiler directly because
there the driver can assemble multiple files using one command line and can invoke the linker for you too. There
is no reason why you should not invoke the assembler or compiler directly yourself, but you'll find that typing in
all the required options is quite tedious-and why do that when cc will provide them for you automatically?
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The compiler driver recognizes the extension .o as object files, .a as library files, .ld as linker script files and .xml
as special-purpose XML files.
We strongly recommend that you adopt these extensions for your source files and object files because you'll find
that using the tools is much easier if you do.
C language files
When the compiler driver finds a file with a .c extension, it runs the C compiler to convert it to object code.
When the compiler driver finds a file with a .cpp extension, it runs the C++ compiler to convert it to object code.
When the compiler driver finds a file with a .s or .asm extension, it runs the C preprocessor and then the
assembler to convert it to object code.
When the compiler driver finds a file with a .o or .a extension, it passes it to the linker to include it in the final
application.
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Command-line options
This section describes the command-line options accepted by the SEGGER Embedded Studio for ARM compiler
driver.
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-allow-multiple-definition
Description
Do not generate an error when linking multiple symbols of the same name.
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-ansi
Description
Warn about potential problems that conflict with the relevant ANSI or ISO standard for the files that are
compiled.
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-ar
Description
This switch instructs the compiler driver to archive all output files into a library. Using -ar implies -c.
Example
The following command compiles file1.c, file2.asm, and file3.c to object code and archives them into the library
file libfunc.a together with the object file file4.o.
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-arch=a
-arch=list
Description
Specifies the ARM architecture to generate code for and the library variants to link with.
Example
cc -arch=v7A
cc -arch=list
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-be
-be8
Description
Generate code for a big endian (word or byte) target. Default generates little endian code.
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-builtins
Description
Use builtin compiler functions, for example memcpy. Default does not use builtin compiler functions.
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-c
Description
All named files are compiled to object code modules, but are not linked. You can use the -o option to name the
output if you just supply one input filename.
Example
The following command compiles file1.c and file4.c to produce the object files file1.o and file4.o.
cc -c file1.c file4.c
The following command compiles file1.c and produces the object file obj/file1.o.
cc -c file.c -o obj/file1.o
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-clang
Description
Use the clang compiler and assembler. Default is to use the GNU compiler and assembler.
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-cmselib=l
Description
Create an import library (an object file) containing the symbols that represent the addresses of secure gateways
to the entry functions of the linked executable.
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-codec=c
-codec=list
Description
Example
cc -codec=utf-8
cc -codec=list
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-common
Description
Allocate declarations of zero initialized variables. This enables variables that have been declared (perhaps
multiple times) but not defined to be allocated. The default requires a single definition of each zero initialized
variable.
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-cpu=c
-cpu=list
Description
Specifies the cpu core to generate code for and the libraries to link against.
Example
cc -cpu=Cortex-M3
cc -cpu=list
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-dname=value
Description
You can define linker symbols using the -d option. The symbol definitions are passed to linker.
Example
-dSTACK_SIZE=512
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-debugio=bkpt
-debugio=dcc
-debugio=mempoll
Description
Specifies the debugio implementation to link with. The default for architectures that have the ARM instruction
set will use dcc and architectures that have only the Thumb-2 instruction set will use mempoll.
Example
The following selects the breakpoint debugio implementation for a cortex-m3 cpu
cc -cpu=Cortex-M3 -debugio=bkpt
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-depend file
Description
Create a dependency file in file (suitable for inclusion into a makefile) when compiling a source file.
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-Dname
-Dname=value
Description
You can define preprocessor macros using the -D option. The macro definitions are passed on to the respective
language compiler which is responsible for interpreting the definitions and providing them to the programmer
within the language.
The first form above defines the macro name but without an associated replacement value, and the second
defines the same macro with the replacement value value.
Example
The following defines two macros, SUPPORT_FLOAT with a value of 1 and LITTLE_ENDIAN with no replacement
value.
-DSUPPORT_FLOAT=1 -DLITTLE_ENDIAN
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-emit-relocs
Description
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-ename
Description
Linker option to set the entry point symbol to be name. The debugger will start execution from this symbol.
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-exceptions
Description
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-E (Preprocess)
Syntax
-E
Description
This option preprocesses the supplied file and outputs the result to the standard output.
Example
The following preprocesses the file file.c supplying the macros, SUPPORT_FLOAT with a value of 1 and
LITTLE_ENDIAN.
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-fill=b
Description
Specify the byte value b to fill gaps in the output file produced by the linker.
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-fabi=softfp
-fabi=hard
Description
Specifies the type of floating point code generation. The default is to use the software floating point
implementation. If you use softfp then FPU instructions are generated, floating point arguments to functions
are supplied in CPU registers. If you use hard then FPU instructions are generated, floating point arguments to
functions are supplied in FPU registers.
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-fpu=a
-fpu=list
Description
Specifies the floating point unit to generate code for when the fpabi option has been supplied.
Example
cc -cpu=Cortex-M4 -fpu=FPv4-SP-D16
cc -fpu=list
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-framepointer
Description
The -framepointer option instructs the compiler to store the stack frame pointer in a register.
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-Ffmt
Description
The -F option instructs the compiler driver to generate an additional output file in the format fmt. The compiler
driver supports the following formats:
The compiler driver will always output a .elf file as specified with the -o option. The name of the additional
output file is the same as the .elf file with the file extension changed.
For example
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-g
-g1
-g2
-g3
Description
The -g option instructs the compiler and assembler to generate source level debugging information.
The -g1 option instructs the compiler to generate backtrace and line number debugging information.
The -g2 option instructs the compiler to generate backtrace, line number and variable display debugging
information.
The -g3 option instructs the compiler to generate backtrace, line number, variable display and macro display
debugging information.
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-hascmse
Description
The -hascmse option allows the compiler to generate code for the secure state of the v8m architecture.
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-hascrc
Description
The -hascrc option allows the compiler to generate crc instructions for v8a architecture.
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-hascrypto
Description
The -hascrypto option allows the compiler to generate crypto instructions for v8a architecture.
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-hasdsp
Description
The -hasdsp option allows the compiler to generate dsp instructions for v8m architecture.
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-hasidiv
Description
The -hasidiv option instructs the compiler to generate integer divide instructions for v7a and v7r architectures.
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-hassmallmultiplier
Description
The -hassmallmultiplier option instructs the compiler to avoid generating multiply instructions for v6m
architectures depending on code to be generated and optimization level requested.
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-help
Description
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-instrument
Description
This option causes the compiler to insert instrumentation calls on function entry and exit
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-Idirectory
Description
In order to find include files the compiler driver arranges for the compilers to search a number of standard
directories. You can add directories to the search path using the -I switch which is passed on to each of the
language processors.
You can specify more than one include directory by separating each directory component with either a comma
or semicolon.
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-I-
Description
Usually the compiler and assembler search for include files in the standard include directory created when the
product is installed. If for some reason you wish to exclude these system locations from being searched when
compiling a file, the -I- option will do this for you.
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-Jdirectory
Description
The -J option adds directory to the end of the list of directories to search for source files included (using
triangular brackets) by the #include preprocessor command.
You can specify more than one include directory by separating each directory component with either a comma
or semicolon in the property
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-kasm
Description
The -kasm option instructs the compiler driver to keep intermediate assembly code files.
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-kldscript
Description
The -kldscript option instructs the compiler driver to keep generated linker script files.
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-kpp
Description
The -kpp option instructs the compiler driver to generate and keep intermediate preprocessor files.
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-Kname
Description
The linker removes unused code and data from the output file. This process is called deadstripping. To prevent
the linker from deadstripping unreferenced code and data you wish to keep, you must use the -K command line
option to force inclusion of symbols.
Example
If you have a C function, contextSwitch that must be kept in the output file (and which the linker will normally
remove), you can force its inclusion using:
-KcontextSwitch
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-l-
Description
The -l option instructs the compiler driver not to link standard libraries. If you use this option you must supply
your own library functions or libraries.
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-longcalls
Description
The -longcalls option causes the compiler to generate long call code sequences.
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-lto
Description
The -lto option causes the compiler to generate intermediate code which is optimized before the link.
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-Ldir
Description
Sets the library directory to dir. If -L is not specified on the command line, the default location to search for
libraries is set to $(InstallDir)/lib.
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-memorymap file
Description
The -memorymap option supplies the memory map file which is used to define the memory segments
referenced in the section placement file. See Memory Map file format for a description of the memory map file
format.
Example
-memorymap MemoryMap.xml
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-memorymapmacros macros
Description
The -memorymapmacros option supplies macro definitions that are applied to the memory map file.
Example
The macros FLASH_START and FLASH_SIZE are defined for the memory map using:
-memorymapmacros "FLASH_START=0x08000000;FLASH_SIZE=0x10000"
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-M
Description
The -M option prints a linkage map named the same as the linker output file with the .map file extension.
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-n
Description
When -n is specified, the compiler driver processes options as usual, but does not execute any subprocesses to
compile, assemble, archive or link applications.
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-nointerwork
Description
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-nowarn-mismatch
Description
When -nowarn-mismatch is specified, the linker will ignore architecture mismatches on object file and libraries.
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-nowarn-enumsize
Description
When -nowarn-enumsize is specified, the linker will ignore enum size mismatches on object files and libraries.
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-nowarn-wcharsize
Description
When -nowarn-wcharsize is specified, the linker will ignore wide character size mismatches on object files and
libraries.
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-nostderr
Description
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-O (Optimize output)
Syntax
-Ox
Description
Pass the optimization option -Ox to the compiler and select library variant. The following options are supported:
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-o filename
Description
The -o option instructs the compiler driver to write linker or archiver output to filename.
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-patch cmd
Description
The -patch option instructs the compiler driver to run the cmd after the link but before the creation of the
additional output file. The macro $(TargetPath) is expanded to the full path of the linked executable.
Example
This example will run the command mypatch replacing $(TargetPath) with myoutput.elf
The mypatch command can modify myoutput.elf before the creation of the myouput.bin.
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-placement file
Description
The -placement option supplies the section placement file which is used to control the placement of program
sections in the memory map segments. See Section Placement file format for a description of the section
placement file format.
Example
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-placementmacros macros
Description
The -placementmacros option supplies macro definitions that are applied to the section placement file.
Example
The macros FLASH_START and FLASH_SIZE are defined for the section placement using:
-placementmacros "FLASH_START=0x08000000;FLASH_SIZE=0x10000"
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-placementsegments segments
Description
The -placementsegments option supplies segments descriptions to the section placement file. You can use this
rather than supplying a memory map file.
Example
A simple memory map with FLASH and SRAM can be supplied as follows:
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-printf=c
Description
The -printf option selects the printf capability for the linked executable. The options are:
-printf=i[p][w] integer is supported, optional width and precision and optional wchar
-printf=l[p][w] long integer is supported, optional width and precision and optional wchar
-printf=ll[p][w] long long integer is supported, optional width and precision and optional wchar
-printf=f[ll][w] float, width and precision supported, optional long long and optional wchar
-printf=d[ll][w] double, width and precision supported, optional long long and optional wchar
Example
-printf=i
-printf=dllw
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-rtti
Description
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-Rx name
Description
These options name the default name of the sections generated by the compiler/assembler to be name. The
options are:
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-scanf= c
Description
The -scanf option selects the scanf capability for the linked executable. The options are:
Example
-scanf=i
-scanf=dllc
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-clang
Description
Use the SEGGER assembler, compiler and linker. Default is to use the GNU assembler, compiler and linker.
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-shortenums
Description
The -shortenums option instructs the compiler to set the size of an enumeration type to the smallest
appropriate data type.
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-shortwchar
Description
The -shortwchar option instructs the compiler to set the size of a wide character to 16-bit.
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-simd=neon
Description
The -simd option instructs the compiler to generate vector processing code.
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-std=s
-std=list
Description
Example
cc -std=c99
cc -std=list
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-stripsymbols
-stripdebug
Description
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-symbols=s
Description
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-thumb
Description
The -thumb option instructs the compiler to generate thumb code rather than ARM code and link in thumb
libraries. This option is NOT needed for Cortex-M architectures.
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-Tfile
Description
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-Uname
Description
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-unwindtables
Description
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-v (Verbose execution)
Syntax
-v
Description
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-vectorize
Description
The -vectorize option instructs the compiler to generate vector processing code.
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-w (Suppress warnings)
Syntax
-w
Description
This option instructs the compiler, assembler, and linker not to issue any warnings.
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-we
Description
This option directs the compiler, assembler, and linker to treat all warnings as errors.
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-Wtool option
Description
The -W command-line option passes option directly to the specified tool. Supported tools are
Example
The following example passes the (compiler specific) -version option to the compiler
cc -Wc-version
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-x type
Description
The -x option causes the compiler driver to treat subsequent files to be of the following file type
-xa archives/libraries
-xasm assembly code files
-xc C code files
-xc++ C++ code files
-xo object code files
Example
The following command line enables an assembly code file with the extension .arm to be assembled.
cc -xasm a.arm
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Syntax
The above example uses the configuration V5T Thumb LE Release to build all projects in the solution contained
in arm.emProject.
To build a specific project that is in a solution, you can specify it using the -project option. For example:
This example will use the configuration V5T Thumb LE Release to build the project libm that is contained in
libc.emProject.
If your project file imports other project files (using the <import> mechanism), when denoting projects you must
specify the solution names as a comma-separated list in parentheses after the project name:
libc(C Library) specifies the libc project in the C Library solution that has been imported by the project file
arm.emProject.
To build a specific solution that has been imported from other project files, you can use the -solution option.
This option takes the solution names as a comma-separated list. For example:
In this example, ARM Targets,EB55 specifies the EB55 solution imported by the ARM Targets solution, which
was itself imported by the project file arm.emProject.
This will build the projects in libc.emProject that are marked for batch build in the configuration ARM Debug.
By default, a make-style build will be donei.e., the dates of input files are checked against the dates of output
files, and the build is avoided if the output is up to date. You can force a complete build by using the -rebuild
option. Alternatively, to remove all output files, use the -clean option.
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To see the commands being used in the build, use the -echo option. To also see why commands are being
executed, use the -verbose option. You can see what commands will be executed, without executing them, by
using the -show option.
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Command-line options
This section describes the command-line options accepted by emBuild.
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-batch
Description
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-config name
Description
Specify the configuration for a build. If the configuration name can't be found, emBuild will list the available
configurations.
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-clean
Description
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-D (Define macro)
Syntax
-D macro=value
Description
Define a SEGGER Embedded Studio for ARM macro value for the build process.
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-echo
Description
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-file name
Description
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-packagesdir dir
Description
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-project name
Description
Specify the name of the project to build. When used with a project file, if emBuild can't find the specified project,
the names of available projects are listed.
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-property name=value
Description
Specify the value of a project property use with -template or -type. If emBuild cannot find the specified
property, a list of the properties is shown.
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-rebuild
Description
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-show
Description
Show the command lines that would be executed, but do not execute them.
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-solution name
Description
Specify the name of the solution to build. If emBuild cannot find the given solution, the valid solution names are
listed.
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-studiodir name
Description
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-template name
Description
Specify the project template to use. If emBuild cannot find the specified template then a list of template names
is shown.
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-time
Description
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-threadnum n
Description
Specify the number of build threads to use for the build. The default is zero which will use the number of
processor cores on your machine.
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-type name
Description
Specify the project type to use. If emBuild cannot find the specified project type then a list of project type names
is shown.
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-verbose
Description
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Command-Line Simulator
emSim is a program that allows you to run SEGGER Embedded Studio's instruction set simulator from the
command line.
Syntax
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Command-line options
This section describes the command-line options accepted by emSim.
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This is the name of the elf file to run on the simulator. The file will be run until it makes a debug request to exit.
The simulator will allocate memory regions based on the elf program sections.
Example
emSim app.elf
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-segments start;size;
Description
Example
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The arguments supplied to the elf file in the argc/argv parameters to the main function.
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Command-Line Scripting
emScript is a program that allows you to run SEGGER Embedded Studio's JavaScript (ECMAScript) interpreter
from the command line.
The primary purpose of emScript is to facilitate the creation of platform-independent build scripts.
Syntax
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Command-line options
This section describes the command-line options accepted by emScript.
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-define variable=value
Description
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-help
Description
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-load path
Description
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-verbose
Description
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emScript classes
emScript provides the following predefined classes:
BinaryFile
CWSys
ElfFile
WScript
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Example uses
The following example demonstrates using emScript to increment a build number:
First, add a JavaScript file to your project called incbuild.js containing the following code:
function incbuild()
{
var file = "buildnum.h"
var text = "#define BUILDNUMBER "
var s = CWSys.readStringFromFile(file);
var n;
if (s == undefined)
n = 1;
else
n = eval(s.substring(text.length)) + 1;
CWSys.writeStringToFile(file, text + n);
}
Add a file called getbuildnum.h to your project containing the following code:
#ifndef GETBUILDNUM_H
#define GETBUILDNUM_H
unsigned getBuildNumber();
#endif
Add a file called getbuildnum.c to your project containing the following code:
#include "getbuildnum.h"
#include "buildnum.h"
unsigned getBuildNumber()
{
return BUILDNUMBER;
}
Set the Build Options > Always Rebuild project property of getbuildnum.c to Yes.
Set the User Build Step Options > Pre-Compile Command project property of getbuildnum.c to
"$(StudioDir)/bin/emScript" -load "$(ProjectDir)/incbuild.js".
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Embed
Embed is a program that converts a binary file into a C/C++ array definition.
The primary purpose of the Embed tool is to provide a simple method of embedding files into an application.
This may be useful if you want to include firmware images, bitmaps, etc. in your application without having to
read them first from an external source.
Syntax
variable_name is the name of the C/C++ array to be initialised with the binary data.
Example
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Usage Description
emLicense install license-strings... Install licenses
emLicense list List all installed licenses
emLicense remove license-ids... Remove licenses
Option Description
-erase-all-existing Erase all existing licenses when installing
-verbose Produce verbose output
$ emLicense list
Product: SEGGER Embedded Studio for ARM
Ethernet MAC Address Lock: 01-02-03-04-05-06 (OK)
Licensed to: Joe Bloggs
License ID: 00010203-04050607-08090A0B-0C0D0E0F
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Syntax
inputfile is the name of the SEGGER Embedded Studio for ARM memory map file to generate the ld script from.
outputfile is the the name of the ld script file to write.
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Command-line options
This section describes the command-line options accepted by mkld.
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-check-section-overflow
Syntax
-check-section-overflow
Description
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-check-segment-overflow
Syntax
-check-segment-overflow
Description
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-disable-missing-runin-error
Syntax
-disable-missing-runin-error
Description
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-memory-map-file
Syntax
-memory-map-file filename
Description
Generate a GNU ld linker script from the SEGGER Embedded Studio for ARM memory map file filename.
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-memory-map-macros
Syntax
-memory-map-macros macro=value[;macro=value]
Description
Define SEGGER Embedded Studio for ARM macros to use when reading a memory map file.
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-no-check-unplaced-sections
Syntax
-no-check-unplaced-sections
Description
Removes checks for unplaced memory sections from the linker script.
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-section-placement-file
Syntax
-section-placement-file filename
Description
Generate a GNU ld linker script from the SEGGER Embedded Studio for ARM section placement file filename. If
this option is used, a memory map file should also be specified with the -memory-map-file option.
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-section-placement-macros
Syntax
-section-placement-macros macro=value[;macro=value]
Description
Define SEGGER Embedded Studio for ARM macros to use when reading a section placement file.
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-symbols
Syntax
-symbols symbol=value[;symbol=value]
Description
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Package generator
To create a package the program mkpkg can be used. The set of files to put into the package should be
in the desired location in the $(PackagesDir) directory. The mkpkg command should be run with
$(PackagesDir) as the working directory and all files to go into the package must be referred to using
relative paths. A package must have a package description file that is placed in the $(PackagesDir)/
packages directory. The package description file name must end with _package.xml. If a package is to
create entries in the new project wizard then it must have a file name project_templates.xml.
For example, a package for the mythical FX150 processor would supply the following files:
The package file FX150.emPackage would be created using the following command line:
You can exclude specific files or directories from being added to a package using the -exclude option:
You can list the contents of the package using the -t option:
mkpkg -t packages/FX150.emPackage
You can add or replace a file into an existing package using the -r option:
You can extract files from an existing package using the -x option:
You can automate the package creation process using a Combining project type.
Using the new project wizard create a combining project in the directory $(PackagesDir).
Set the Output File Path property to be $(PackagesDir)/packages/mypackage.emPackage.
Set the Combine command property to $(StudioDir)/bin/mkpkg -c $(CombiningOutputFilePath)
$(CombiningRelInputPaths).
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Add the files you want to go into the package into the project using the Project Explorer.
Right-click the project node in the Project Explorer and choose Build.
When a package is installed, the files in the package are copied into the desired $(PackagesDir)-relative
locations. When a file is copied into the $(PackagesDir)/packages directory and its filename ends with
_package.xml the file $(PackagesDir)/packages/installed_packages.xml is updated with an
entry:
During development of a package you can manually edit this file. The same applies to the file
$(PackagesDir)/targets/project_templates.xml which will contain a reference to your
project_templates.xml file.
Usage:
Option Description
-c Create a new package.
-compress level Change compression level (0 for none, 9 for
maximum).
-d Remove files from a package.
-exclude path Exclude path when adding files to a package
-f Output files to stdout.
-r Replace files in a package.
-readonly Force all files to have read only attribute.
-sub-arch-endian Create architecture and endian specific sub packages.
-sub-arch-endian-compatiblity Create architecture and endian specific sub packages
including compatibility packages for versions of the
IDE that don't have $(LibEndian) macro.
-sub-base-type Specify the type description of the base package.
-sub-type Specify the type description of the sub packages.
-t List the contents of a package.
-v Be chatty.
-V Show version information.
-x Extract files from a package.
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Package manager
The pkg program can be used to download, install, remove and search for packages from the command line.
Usage Description
pkg install package_names... Download and install packages
pkg install -manual package_files... Manually install package files
pkg list List all available packagess
pkg list -installed List installed packages
pkg remove package_names... Remove packages
pkg remove -all Remove all packages
pkg search keywords... Search for packages
pkg update Update list of available packages
pkg upgrade Upgrade all installed packages
pkg upgrade package_names... Upgrade selected packages
Option Description
-D macro=value Set a global macro
-legacy Include legacy packages
-nodelete Don't delete downloaded packages after installation
-noverify Don't verify downloaded packages
-packagesdir directory Set the packages directory to be directory
-packagesurl url Set the URL of the packages website to be url
-quiet Do not output any progress messages
-rootuserdir directory Set the root user data directory to directory
-verbose Produce verbose output
-yes Answer yes to all questions without prompting
Before you can download, install or search for packages you must first update the local list of available packages:
$ pkg update
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Appendices
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File formats
This section describes the file formats SEGGER Embedded Studio for ARM uses:
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The first entry of the project file defines the XML document type used to validate the file format.
<!DOCTYPE Board_Memory_Definition_File>
The next entry is the Root element. There can only be one Root element in a memory map file:
A Root element has a name attribute every element in a memory map file has a name attribute. Names should
be unique within a hierarchy level. Within a Root element, there are MemorySegment elements that represent
regions within the memory map.
start:The start address of the memory segment. A simple expression, usually a hexadecimal number with
a 0x prefix.
size:The size of the memory segment. A simple expression, usually a hexadecimal number with a 0x prefix.
access:The permissible access types of the memory segment. One of ReadOnly, Read/Write,
WriteOnly, or None.
address_symbol:A symbolic name for the start address of the memory segment.
size_symbol:A symbolic name for the size of the memory segment.
end_symbol:A symbolic name for the end address of the memory segment.
RegisterGroup elements are used to organize registers into groups. Register elements are used to define
peripheral registers:
RegisterGroup elements have the same attributes as MemorySegment elements. Register elements
have the following attributes:
name:Register names should be valid C/C++ identifier names, i.e., alphanumeric characters and
underscores are allowed but names cannot start with a number.
start:The start address of the memory segment. Either a C-style hexadecimal number or, if given a + prefix,
an offset from the enclosing element's start address.
size:The size of the register in bytes, either 1, 2, or 4.
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A Register element can contain BitField elements that represent the bits in a peripheral register:
You can import CMSIS SVD files (see http://www.onarm.com/) into a memory map using the ImportSVD
element:
<ImportSVD filename="$(TargetsDir)/targets/Manufacturer1/Processor1.svd.xml">
The filename attribute is an absolute filename which is macro-expanded using SEGGER Embedded Studio for
ARM system macros.
When a memory map file is loaded either for the memory map viewer or to be used for linking or debugging, it is
preprocessed using the (as yet undocumented) SEGGER Embedded Studio for ARM XML preprocessor.
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The first entry of the project file defines the XML document type used to validate the file format:
<!DOCTYPE Linker_Placement_File>
The next entry is the Root element. There can only be one Root element in a memory map file:
A Root element has a name attribute. Every element in a section-placement file has a name attribute. Each
name should be unique within its hierarchy level. Within a Root element, there are MemorySegment elements.
These correspond to memory regions defined in a memory map file that will be used in conjunction with the
section-placement file when linking a program. For example:
A MemorySegment contains ProgramSection elements that represent program sections created by the C/
C++ compiler and assembler. The order of ProgramSection elements within a MemorySegment element
represents the order in which the sections will be placed when linking a program. The first ProgramSection
will be placed first and the last one will be placed last.
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runoffset:This specifies an offset from the load address that the section will be run from.
size:The optional size of the program section in bytes, a hexadecimal number with a 0x prefix. The macro
$(SEGMENT_SIZE_REMAINING) can be used for size calcuations based on the remaining number of bytes in
the segment.
size_symbol:A symbolic name for the size of the section.
start:The optional start address of the program section, a hexadecimal number with a 0x prefix.
When a section placement file is used for linking it is preprocessed using the (as yet undocumented) SEGGER
Embedded Studio for ARM XML preprocessor.
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The first entry of the project file defines the XML document type used to validate the file format:
<!DOCTYPE CrossStudio_Project_File>
The next entry is the solution element; there can only be one solution element in a project file. This
specifies the solution name displayed in the Project Explorer and has a version attribute that defines the file-
format version of the project file. Solutions can contain projects, projects can contain folders and files, and
folders can contain folders and files. This hierarchy is reflected in the XML nestingfor example:
Note that each entry has a Name attribute. Names of project elements must be unique to the solution, and
names of folder elements must be unique to the project, but names of files do not need to unique.
Each file element must have a file_name attribute that is unique to the project. Ideally, the file_name
is a file path relative to the project (or solution directory), but you can also specify a full file path, if you want to.
File paths are case-sensitive and use "/" as the directory separator. They may contain macro instantiations, so file
paths cannot contain the "$" character. For example
will be expanded using the value of $(StudioDir) when the file is referenced from SEGGER Embedded Studio.
Project properties are held in configuration elements with the Name attribute of the configuration element
corresponding to the configuration name, e.g., "Debug". At a given project level (i.e., solution, project, folder),
there can only be one named configuration elementi.e., all properties defined for a configuration are in single
configuration element.
<project Name="projectname">
</project>
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The first entry of the project file defines the XML document type used to validate the file format:
<!DOCTYPE Project_Templates_File>
The next entry is the projects element, which is used to group a set of new project entries into an XML
hierarchy.
<projects>
<project>
</projects>
Each entry has a project element that contains the class of the project (attribute caption), the name of the
project (attribute name), its type (attribute type) and a description (attribute description). For example:
The configurations to be created for the project are defined using the configuration element, which must
have a name attribute:
The property values to be created for the project are defined using the property element. If you have a
defined value, you can specify this using the value attribute and, optionally, set the property in a defined
configuration, such as:
Alternatively, you can include a property that will be shown to the user, prompting them to supply a value as
part of the new-project process.
<property name="linker_output_format"/>
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The folders to be created are defined using the folder element. The folder element must have a name
attribute and can also have a filter attribute. For example:
The files to be in the project are specified using the file element. You can use build-system macros (see
Project macros) to specify files located in the SEGGER Embedded Studio installation directory. Files will be
copied to the project directory or just left as references, depending on the value of the source attribute:
You can define the set of configurations that can be referred to in the top-level configurations element:
<configurations>
<configuration>
</configurations>
This contains the set of all configurations that can be created when a project is created. Each configuration is
defined using a configuration element, which can define the property values for that configuration. For
example:
<configuration name="Debug">
<property name="build_debug_information" value="Yes">
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The first entry of the property groups file defines the XML document type, which is used to validate the file
format:
<!DOCTYPE CrossStudio_Group_Values>
The next entry is the propertyGroups element, which is used to group a set of property groups entries into
an XML hierarchy:
<propertyGroups>
<grouphdots
<grouphdots
</propertyGroups>
Each group has the name of the group (attribute name), the name of the options category (attribute group),
short (attribute short) and long (attribute long) help descriptions, and a default value (attribute default).
For example:
Each group has a number of groupEntry elements that define the enumerations of the group.
<group\>
<groupEntry>
<groupEntry>
</group>
Each groupEntry has the name of the entry (attribute name), e.g.:
<groupEntry name="STR910FW32">
A groupEntry has the property values and C pre-processor definitions that are set when the groupEntry is
selected; they are specified with property and cdefine elements. For example:
<groupEntry>
<property>
<cdefine>
<property>
</groupEntry>
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A property element has the property's name (attribute name), its value (attribute value), and an optional
configuration (attribute configuration):
<property name="linker_memory_map_file"
value="$(StudioDir)/targets/ST_STR91x/ST_STR910FM32_MemoryMap.xml" />
A cdefine element has the C preprocessor name (attribute name) and its value (attribute value):
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Each package file must contain one package element that describes the package. Optionally, the package
element can contain a collection of file, history, and documentation elements to be used by SEGGER
Embedded Studio for documentation purposes.
The filename of the package-description file should match that of the package and end in "_package.xml".
Below is an example of two package-description files. The first is for a base chip-support package for the
LPC2000; the second is for a board-support package dependent on the first:
Philips_LPC2000_package.xml
<!DOCTYPE CrossStudio_Package_Description_File>
<package cpu_manufacturer="Philips" cpu_family="LPC2000" version="1.1" ses_versions="8:1-"
author="SEGGER" >
<file file_name="$(TargetsDir)/Philips_LPC210X/arm_target_Philips_LPC210X.htm"
title="LPC2000 Support Package Documentation" />
<file file_name="$(TargetsDir)/Philips_LPC210X/Loader.emProject" title="LPC2000 Loader
Application Solution" />
<group title="System Files">
<file file_name="$(TargetsDir)/Philips_LPC210X/Philips_LPC210X_Startup.s" title="LPC2000
Startup Code" />
<file file_name="$(TargetsDir)/Philips_LPC210X/Philips_LPC210X_Target.js" title="LPC2000
Target Script" />
</group>
<history>
<version name="1.1" >
<description>Corrected LPC21xx header files and memory maps to include GPIO ports 2
and 3.</description>
<description>Modified loader memory map so that .libmem sections will be placed
correctly.</description>
</version>
<version name="1.0" >
<description>Initial Release.</description>
</version>
</history>
<documentation>
<section name="Supported Targets">
<p>This CPU support package supports the following LPC2000 targets:
<ul>
<li>LPC2103</li>
<li>LPC2104</li>
<li>LPC2105</li>
<li>LPC2106</li>
<li>LPC2131</li>
<li>LPC2132</li>
<li>LPC2134</li>
<li>LPC2136</li>
<li>LPC2138</li>
</ul>
</p>
</section>
</documentation>
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</package>
CrossFire_LPC2138_package.xml
<!DOCTYPE CrossStudio_Package_Description_File>
<package cpu_manufacturer="Philips" cpu_family="LPC2000" cpu_name="LPC2138"
board_manufacturer="Rowley Associates" board_name="CrossFire LPC2138"
dependencies="Philips_LPC2000" version="1.0">
<file file_name="$(SamplesDir)/CrossFire_LPC2138/CrossFire_LPC2138.emProject"
title="CrossFire LPC2138 Samples Solution" />
<file file_name="$(SamplesDir)/CrossFire_LPC2138/ctl/ctl.emProject" title="CrossFire
LPC2138 CTL Samples Solution" />
</package>
Package elements
The package element describes the support package, its contents, and any dependencies it has on other
packages. Valid attributes for this element are:
Attribute Description
author The author of the package.
board_manufacturer The manufacturer of the board supported by the
package (if omitted, CPU manufacturer will be used).
board_name The name of the specific board supported by the
package (only required for board-support packages).
company_name The name of the company to group the package under
in the package dialogs. (if omitted, the Board/CPU
manufacturer will be used).
cpu_family The family name of the CPU supported by the package
(optional).
cpu_manufacturer The manufacturer of the CPU supported by the
package.
cpu_name The name of the specific CPU supported by the
package (may be omitted if the CPU family is specified).
description A description of the package (optional).
dependencies A semicolon-separated list of packages the package
requires to be installed in order to work (optional).
installation_directory The directory in which the package should be installed
(optional - if undefined, defaults to "$(PackagesDir)").
replaces A semicolon-separated list of package names listing
the packages that this package replaces. The replaced
packages are marked as legacy packages and are only
visible in the package manager if the if the Include
Legacy Packages option is selected (optional).
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File elements
The file element is used by SEGGER Embedded Studio for documentation purposes by adding links to files of
interest within the package such as example project files and documentation.
Attribute Description
file_name The file path of the file.
title A description of the file.
Optionally, file elements can be grouped into categories using the group element.
Group elements
The group element is used for categorizing files described by file elements into a particular group.
Attribute Description
title Title of the group.
History elements
The history element is used to hold a description of the package's version history.
Version element
The version element is used to hold the description of a particular version of the package.
Attribute Description
name The name of the version being described.
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Description elements
Each description element contains text that describes a feature of the package version.
Documentation elements
The documentation element is used to provide arbitrary documentation for the package.
The documentation element should contain a collection of one or more section elements.
Section elements
The section element contains package documentation in XHTML format.
Attribute Description
name The title of the documentation section.
target_id_number
The following table lists the possible target ID numbers:
Target ID
ARM 8
RISC-V 20
version_range_string
The version_range_string can be any of the following:
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Structure
All tools are wrapped in a tools element:
<tools>
</tools>
Inside the tools element are item elements that define each tool:
<tools>
<item name="logical name">
</item>
</tools>
The item element requires an name attribute, which is an internal name for the tool, and has an optional wait
element. When SEGGER Embedded Studio invokes the tool on a file or project, it uses the wait element to
determine whether it should wait for the external tool to complete before continuing. If the wait attribute is not
provided or is set to yes, SEGGER Embedded Studio will wait for external tool to complete.
The way that the tool is presented in SEGGER Embedded Studio is configured by elements inside the
element.
menu
The menu element defines the wording used inside menus. You can place a shortcut to the menu using an
ampersand, which must be escaped using & in XML, before the shortcut letter. For instance:
text
The optional text element defines the wording used in contexts other than menus, for instance when the tool
appears as a tool button with a label. If text is not provided, the tool's textual appearance outside the menu is
taken from the menu element (and is presented without an shortcut underline). For instance:
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tip
The optional tip element defines the status tip, shown on the status line, when moving over the tool inside
SEGGER Embedded Studio:
key
The optional key element defines the accelerator key, or key chord, to use to invoke the tool using the keyboard.
You can construct the key sequence using modifiers Ctrl, Shift, and Alt, and can specify more than one key in a
sequence (note: Windows and Linux only; OS X does not provide key chords). For instance:
<key>Ctrl+L, Ctrl+I</key>
message
The optional message element defines the text shown in the tool log in SEGGER Embedded Studio when
running the tool. For example:
<message>Linting</message>
match
The optional match element defines which documents the tool will operator on. The match is performed using
the file extension of the document. If the file extension of the document matches one of the wildcards provided,
the tool will run on that document. If there is no match element, the tool will run on all documents. For instance:
<match>*.c;*.cpp</match>
output
The optional output element defines the name of the output file created by the tool. If this element is specified
the the output file will be opened in the editor when the tool has finished execution. The macros $(InputPath)
and $(InputBaseName) can be used to name the output file. For Instance:
<output>$(InputBaseName).txt</output>
commands
The commands element defines the command line to run to invoke the tool. The command line is expanded
using macros applicable to the file derived from the current build configuration and the project settings. Most
importantly, the standard $(InputPath) macro expands to a full pathname for the target file.
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$(DEFINES) is the set of -D options applicable to the current file, derived from the current configuration
and project settings.
$(INCLUDES) is the set of -I options applicable to the current file, derived from the current configuration
and project settings.
For instance:
<commands>
"$(LINTDIR)/lint-nt" -i$(LINTDIR)/lnt "$(LINTDIR)/lnt/co-gcc.lnt"
$(DEFINES) $(INCLUDES) -D__GNUC__ -u -b +macros -w2 -e537 +fie +ffn -width(0,4) -hF1
"-format=%f:%l:%C:s%t:s%m" "$(InputPath)"
</commands>
In this example we intend $(LINTDIR) to point to the directly where PC-lint is installed and for $(LINTDIR) to
be defined as a SEGGER Embedded Studio global macro. You can set global macros using Tools > Options >
Building > Global Macros.
Note that additional " entities are placed around pathnames in the commands sectionthis is to ensure
that paths that contain spaces are correctly interpreted when the command is executed by SEGGER Embedded
Studio.
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VeryBasicArray<int> basicArray(5);
To display a variable of this type as a list the type interpretation file contains the following entry
<List Name="VeryBasicArray<*>"
Head="(($(T)*)HEAD).m_pData"
Data="(*($(T0)*)CURRENT)"
Length="(($(T)*)HEAD).m_Count"
Next="CURRENT+sizeof($(T0))"/>
The Name attribute is used to match the template type name note that the < and > xml entities are used to
match the template argument.
When an entry has been matched the head of the list is located by evaluating the debugger expression in the
Head attribute. The debugger expressions can contain macros that refer to the matched template type and will
use the symbols HEAD and CURRENT.
The macro $(T) refers to the instantiated template type, for the above example $(T)=VeryBasicArray<int>.
The template arguments are referred to using macros $(T0), for the above example $(T0)=int.
The symbol HEAD is the address of the variable being displayed, for the above example if the variable
basicArray is allocated at address 0x20004000 then the Head expression
((VeryBasicArray<int>*)0x20004000).m_pData
will be evaluated by the debugger, note that the . operator and the -> operator are equivalent in debugger
expressions.
To display an element the debugger will evaluate the Data expression. This expression contains the symbol
CURRENT which is the address of the element to display, for the above example the first element is at the
address basicArray.m_pData which is allocated at address 0x20008000 then the Data expression
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(*(int*)0x20008000)
0x20008000+sizeof(int)
Before the CURRENT symbol is incremented the debugger needs to check if it is at the end of list. The can be
done either as a Condition expression or as a Length expression
((VeryBasicArray<int>*)0x20004000).m_Count
The String display is simpler than the List display since the characters are contiguous and optionally null
terminated. The Data and Length expressions are supported, for example
<String Name="string"
Data="*(($(T) *)HEAD)._M_start_of_storage._M_data"
Length="(($(T) *)HEAD)._M_finish-(($(T) *)HEAD)._M_start_of_storage._M_data"/>
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Build
Property Description
Automatically Build Before Debug
Enables auto-building of a project before downloading
Environment/Build/Build Before
if it is out of date.
DebugBoolean
Confirm Automatically Build Before Debug
Environment/Build/Show Build Before Enables the display of the auto-building popup.
DebugBoolean
Confirm Debugger Stop
Present a warning when you start to build that requires
Environment/Build/Confirm Debugger
the debugger to stop.
StopBoolean
Display ETA Selects whether to attempt to compute and display
Environment/Build/Display ETABoolean the ETA on building.
Display Progress Bar
Environment/Build/Display Progress Selects whether to display progress bar on building.
BarBoolean
Echo Build Command Lines
Selects whether build command lines are written to
Environment/Build/Show Command
the build log.
LinesBoolean
Echo Raw Error/Warning Output
Selects whether the unprocessed error and warning
Environment/Build/Show Unparsed Error
output from tools is displayed in the build log.
OutputBoolean
Find Error After Building
Moves the cursor to the first diagnostic after a build
Environment/Build/Find Error After
completes with errors.
BuildBoolean
Global Macros Build macros that are shared across all solutions and
Environment/Macros/Global MacrosStringList projects e.g. paths to library files.
Keep Going On Error
Environment/Build/Keep Going On Build doesn't stop on error.
ErrorBoolean
Save Project File Before Building
Environment/Build/Save Project File On Selects whether to save the project file prior to build.
BuildBoolean
Show Build Information
Environment/Build/Show Build Show build information.
InformationBoolean
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Build Acceleration
Property Description
Disable Unity Build
Ignore Unity Build project properties and always build
Environment/Build/Disable Unity
individual project components.
BuildBoolean
Parallel Building Threads
Environment/Build/Building The number of threads to launch when building.
ThreadsIntegerRange
Compatibility
Property Description
Default Assembler Variant
ARM/Build/Assembler Variant Specifies the default assembler variant to use.
DefaultEnumeration
Default Compiler Variant
ARM/Build/Compiler Variant Specifies the default compiler variant to use.
DefaultEnumeration
Default Use Compiler Driver Specifies the default for the Use Compiler Driver
ARM/Build/Use Compiler DriverEnumeration project property.
Window
Property Description
Show Build Log On Build
Environment/Show Transcript On Show the build log when a build starts.
BuildBoolean
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Breakpoint
Property Description
Disassembly Breakpoints
What to do with disassembly breakpoints on debug
Environment/Debugger/Disassembly
stop/start.
BreakpointsBoolean
Focus On Breakpoint
Environment/Debugger/Focus On Focus IDE when breakpoint is hit.
BreakpointBoolean
Display
Property Description
Close Disassembly On Mode Switch
Environment/Debugger/Close Disassembly On Close Disassembly On Mode Switch.
Mode SwitchBoolean
Data Tips Display a Maximum Of
Selects the maximum number of array elements
Environment/Debugger/Maximum Array
displayed in a data tip.
Elements DisplayedIntegerRange
Default Display Mode
Environment/Debugger/Default Variable Selects the format that data values are shown in.
Display ModeEnumeration
Display Floating Point Number In
The printf format directive used to display floating
Environment/Debugger/Floating Point
point numbers.
Format DisplayCustom
Maximum Backtrace Calls
Selects the maximum number of calls when
Environment/Debugger/Maximum Backtrace
backtracing.
CallsIntegerRange
Prompt To Display If More Than
Environment/Debugger/Array Elements The array size to display with prompt.
Prompt SizeIntegerRange
Show Data Tips In Text Editor
Show Data Tips In Text Editor.
Environment/Debugger/Show Data TipsBoolean
Show ELF Header
Display ELF Headers when executable and object files
ElfDwarf/Environment/Show ELF
are displayed in text editor.
HeaderBoolean
Show Folds In Disassembly
Environment/Debugger/Disassembly Show Show Folds In Disassembly.
FoldsBoolean
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Ozone
Property Description
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Ozone Executable
The path to the Ozone executable.
ARM/Debugger/Ozone ExecutableFileName
Target
Property Description
Switch Project To Text Editor
Switch Project To Text Editor.
Environment/Debugger/Switch ProjectBoolean
Window
Property Description
Clear Debug Terminal On Run
Clear the debug terminal automatically when a
Environment/Clear Debug Terminal On
program is run.
RunBoolean
Hide Output Window On Successful Load
Hide the Output window when a load completes
Debugging/Hide Transcript On Successful
without error.
LoadBoolean
Show Target Log On Load
Show the target log when a load starts.
Debugging/Show Transcript On LoadBoolean
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Browser
Property Description
Text Size Sets the text size of the integrated HTML and help
Environment/Browser/Text SizeEnumeration browser.
Underline Hyperlinks In Browser
Enables underlining of hypertext links in the
Environment/Browser/Underline Web
integrated HTML and help browser.
LinksBoolean
File Extension
Property Description
ELF Archive File Extensions
ElfDwarf/Environment/Archive File The file extensions used for ELF archive files.
ExtensionsStringList
ELF Executable File Extensions
ElfDwarf/Environment/Executable File The file extensions used for ELF executable files.
ExtensionsStringList
ELF Object File Extensions
ElfDwarf/Environment/Object File The file extensions used for ELF object files.
ExtensionsStringList
File Search
Property Description
Collapse Search Results
Whether to initially collapse search results.
Find In Files/Collapse ResultsBoolean
Files To Exclude The wildcard used to exclude files in Find In Files
Find In Files/Exclude File TypesStringList searches.
Files To Search The wildcard used to match files in Find In Files
Find In Files/File TypeStringList searches.
Find History
The list of strings recently used in searches.
Find In Files/Find HistoryStringList
Flat Search Result Output
Whether to display file search results as a flat list.
Find In Files/Flat OutputBoolean
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Folder History
The set of folders recently used in file searches.
Find In Files/Folder HistoryStringList
Match Case Whether the case of letters must match exactly when
Find In Files/Match CaseBoolean searching.
Match Whole Word
Whether the whole word must match when searching.
Find In Files/Match Whole WordBoolean
Replace History
The list of strings recently used in searches.
Find In Files/Replace HistoryStringList
Search Dependencies
Controls searching of dependent files."
Find In Files/Search DependenciesBoolean
Search In
Where to look to find files.
Find In Files/ContextEnumeration
Use Regular Expressions Whether to use a regular expression or plain text
Find In Files/Use RegExpBoolean search.
Internet
Property Description
Automatically Check For Packages Specifies whether to enable downloading of the list of
Environment/Internet/Check PackagesBoolean available packages.
Automatically Check For Updates
Specifies whether to check for software updates.
Environment/Internet/Check UpdatesBoolean
Check For Latest News
Specifies whether to update the latest news window.
Environment/Internet/RSS UpdateBoolean
Enable Connection Debugging
Controls debugging traces of internet connections and
Environment/Internet/Enable
downloads.
DebuggingBoolean
External Web Browser The path to the external web browser to use when
Environment/External Web BrowserFileName accessing non-local files.
HTTP Caching Specifies if caching should be permitted when carrying
Environment/Internet/HTTP CachingBoolean out HTTP requests.
HTTP Proxy Host
Specifies the IP address or hostname of the HTTP proxy
Environment/Internet/HTTP Proxy
server. If empty, no HTTP proxy server will be used.
ServerString
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Launcher
Property Description
Confirm Check Solution Target Specifies whether the SEGGER Embedded Studio
Environment/Launcher/Confirm Check launcher should present a warning if the solution
Solution TargetBoolean being launched targets a device it does not support.
Launch Latest Installations Only Specifies whether the SEGGER Embedded Studio
Environment/Launcher Use Latest launcher should only consider the latest installations
Installations OnlyBoolean when deciding which one to use.
Specifies whether the SEGGER Embedded Studio
Launcher Enabled
launcher should be used when the operating system
Environment/Launcher EnabledBoolean
or an external application requests a file to be opened.
Licensing
Property Description
Check J-Link For Licenses
Specifies whether to check J-Link's for licenses.
Environment/Check J-Link LicensesBoolean
Package Manager
Property Description
Check Solution Package Dependencies
Specifies whether to check package dependencies
Environment/Package/Check Solution
when a solution is loaded.
Package DependenciesBoolean
Delete Package Downloads
Specifies whether to delete downloaded package files
Environment/Package/Delete
after they have been installed.
DownloadsBoolean
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Print
Property Description
Bottom Margin
Environment/Printing/Bottom The page's bottom margin in millimetres.
MarginIntegerRange
Left Margin
The page's left margin in millimetres.
Environment/Printing/Left MarginIntegerRange
Page Orientation
The page's orientation.
Environment/Printing/OrientationEnumeration
Page Size
The page's size.
Environment/Printing/Page SizeEnumeration
Right Margin
Environment/Printing/Right The page's right margin in millimetres.
MarginIntegerRange
Top Margin
The page's top margin in millimetres.
Environment/Printing/Top MarginIntegerRange
Startup
Property Description
Allow Multiple SEGGER Embedded Studios
Allow more than one SEGGER Embedded Studio to run
Environment/Permit Multiple Studio
at the same time.
InstancesBoolean
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Status Bar
Property Description
(Visible)
Show or hide the status bar.
Environment/Status BarBoolean
Show Build Status Pane
Environment/General/Status Bar/Show Build Show or hide the Build pane in the status bar.
StatusBoolean
Show Caret Position Pane
Environment/General/Status Bar/Show Caret Show or hide the Caret Position pane in the status bar.
PosBoolean
Show Insert/Overwrite Status Pane
Show or hide the Insert/Overwrite pane in the status
Environment/General/Status Bar/Show
bar.
Insert ModeBoolean
Show Read-Only Status Pane
Environment/General/Status Bar/Show Read Show or hide the Read Only pane in the status bar.
OnlyBoolean
Show Size Grip
Environment/General/Status Bar/Show Size Show or hide the status bar size grip.
GripBoolean
Show Target Pane
Environment/General/Status Bar/Show Show or hide the Target pane in the status bar.
TargetBoolean
Show Time Pane
Environment/General/Status Bar/Show Show or hide the Time pane in the status bar.
TimeBoolean
Title Bar
Property Description
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User Interface
Property Description
Application Main Font
The font to use for the user interface as a whole.
Environment/Application Main FontFont
Application Monospace Font
The fixed-size font to use for the user interface as a
Environment/Application Monospace
whole.
FontFixedPitchFont
Error Display Timeout
The minimum time, in seconds, that errors are shown
Environment/Error Display
for in the status bar.
TimeoutIntegerRange
Errors Are Displayed
How errors are reported in SEGGER Embedded Studio.
Environment/Error Display ModeEnumeration
How to display sizes of items in the user interface. SI
File Size Display Units
defines 1kB=1000 bytes, IEC defines 1kiB=1024 bytes,
Environment/Size Display UnitEnumeration
Alternate SI defines 1kB=1024 bytes.
Number File Names in Menus Number the first nine file names in menus for quick
Environment/Number MenusBoolean keyboard access.
Qt Style Sheet The Qt style sheet to use in order to customize the user
Environment/Qt Style SheetFileName interface (experimental).
Show Large Icons In Toolbars
Show large or small icons on toolbars.
Environment/General/Large IconsEnumeration
Show Ribbon
Show or hide the ribbon.
Environment/General/Ribbon/ShowBoolean
Present the Window Selector on Next Window and
Show Window Selector On Ctrl+Tab
Previous Window commands activated from the
Environment/Show SelectorBoolean
keyboard.
Theme
The user interface style and color theme to use.
Environment/Studio ThemeEnumeration
Window Menu Contains At Most
The maximum number of windows appearing in the
Environment/Max Window Menu
Windows menu.
ItemsIntegerRange
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Assembly Language
Property Description
Column Guide Columns
Text Editor/Indent/Assembly Language/ The columns that guides are drawn for.
Column GuidesString
Indent Closing Brace
Text Editor/Indent/Assembly Language/ Indent the closing brace of compound statements.
Close BraceBoolean
Indent Context
Text Editor/Indent/Assembly Language/ The number of lines to use for context when indenting.
Context LinesIntegerRange
Indent Mode
Text Editor/Indent/Assembly Language/ How to indent when a new line is inserted.
Indent ModeEnumeration
Indent Opening Brace
Text Editor/Indent/Assembly Language/Open Indent the opening brace of compound statements.
BraceBoolean
Indent Size
Text Editor/Indent/Assembly Language/ The number of columns to indent a code block.
SizeIntegerRange
Tab Size
Text Editor/Indent/Assembly Language/Tab The number of columns between tabstops.
SizeIntegerRange
Use Tabs
Text Editor/Indent/Assembly Language/Use Insert tabs when indenting.
TabsBoolean
User-Defined Keywords
Text Editor/Indent/Assembly Language/ Additional identifiers to highlight as keywords.
KeywordsStringList
C and C++
Property Description
Column Guide Columns
Text Editor/Indent/C and C++/Column The columns that guides are drawn for.
GuidesString
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Default
Property Description
Column Guide Columns
Text Editor/Indent/Default/Column The columns that guides are drawn for.
GuidesString
Indent Closing Brace
Text Editor/Indent/Default/Close Indent the closing brace of compound statements.
BraceBoolean
Indent Context
Text Editor/Indent/Default/Context The number of lines to use for context when indenting.
LinesIntegerRange
Indent Mode
Text Editor/Indent/Default/Indent How to indent when a new line is inserted.
ModeEnumeration
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Java
Property Description
Column Guide Columns
The columns that guides are drawn for.
Text Editor/Indent/Java/Column GuidesString
Indent Closing Brace
Indent the closing brace of compound statements.
Text Editor/Indent/Java/Close BraceBoolean
Indent Context
Text Editor/Indent/Java/Context The number of lines to use for context when indenting.
LinesIntegerRange
Indent Mode
Text Editor/Indent/Java/Indent How to indent when a new line is inserted.
ModeEnumeration
Indent Opening Brace
Indent the opening brace of compound statements.
Text Editor/Indent/Java/Open BraceBoolean
Indent Size
The number of columns to indent a code block.
Text Editor/Indent/Java/SizeIntegerRange
Tab Size
The number of columns between tabstops.
Text Editor/Indent/Java/Tab SizeIntegerRange
Use Tabs
Insert tabs when indenting.
Text Editor/Indent/Java/Use TabsBoolean
User-Defined Keywords
Additional identifiers to highlight as keywords.
Text Editor/Indent/Java/KeywordsStringList
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External Tools
Property Description
Diff Command Line
Environment/Source Code Control/ The diff command line.
DiffCommandStringList
Merge Command Line
Environment/Source Code Control/ The merge command line.
MergeCommandStringList
Preference
Property Description
Add Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
adds items to source control.
AddBoolean
Commit Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
commits items.
CommitBoolean
Get Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
gets items from source control.
GetBoolean
Lock Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
locks items.
LockBoolean
Remove Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
removes items from source control.
RemoveBoolean
Resolved Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
mark items resolved.
ResolvedBoolean
Revert Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
revert items.
RevertBoolean
Unlock Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
unlocks items.
UnlockBoolean
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Update Immediately
Bypasses the confirmation dialog and immediately
Environment/Source Code Control/Immediate
updates items.
UpdateBoolean
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Auto Recovery
Property Description
Auto Recovery Backup Time
The time in minutes between saving of auto recovery
Text Editor/Auto Recovery Backup
backups files or 0 to disable generation of backup files.
TimeIntegerRange
Auto Recovery Keep Time
The time in days to keep unrecovered backup files or 0
Text Editor/Auto Recovery Keep
to disable deletion of unrecovered backup files.
TimeIntegerRange
Cursor Fence
Property Description
Bottom Margin
The number of lines in the bottom margin.
Text Editor/Margins/BottomIntegerRange
Keep Cursor Within Fence
Enable margins to fence and scroll around the cursor.
Text Editor/Margins/EnabledBoolean
Left Margin
The number of characters in the left margin.
Text Editor/Margins/LeftIntegerRange
Right Margin
The number of characters in the right margin.
Text Editor/Margins/RightIntegerRange
Top Margin
The number of lines in the right margin.
Text Editor/Margins/TopIntegerRange
Editing
Property Description
Allow Drag and Drop Editing Enables dragging and dropping of selections in the
Text Editor/Drag Drop EditingBoolean text editor.
Bold Popup Diagnostic Messages Displays popup diagnostic messages in bold for easier
Text Editor/Bold Popup DiagnosticsBoolean reading.
Column-mode Tab Tab key moves to the next textual column using the
Text Editor/Column Mode TabBoolean line above.
Confirm Modified File Reload
Display a confirmation prompt before reloading a file
Text Editor/Confirm Modified File
that has been modified on disk.
ReloadBoolean
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Formatting
Property Description
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International
Property Description
Auto-Detect UTF-8
Auto-detect UTF-8 encoding without signature.
Text Editor/Auto-Detect UTF-8Boolean
Default Text File Encoding The encoding to use if not overridden by a project
Text Editor/Default CodecEnumeration property or file is not in a known format.
Verify Text File Decoding Specifies whether the decoding of a text file should be
Text Editor/Verify DecodeBoolean verified when file is loaded.
Mouse
Property Description
Alt+Left Click Action
Environment/Project Explorer/Alt+Left The action the editor performs on Alt+Left Click.
Click ActionEnumeration
Alt+Middle Click Action
Environment/Project Explorer/Alt+Middle The action the editor performs on Alt+Middle Click.
Click ActionEnumeration
Alt+Right Click Action
Environment/Project Explorer/Alt+Right The action the editor performs on Alt+Right Click.
Click ActionEnumeration
Copy On Mouse Select Automatically copy text to clipboard when marking a
Text Editor/Copy On Mouse SelectBoolean selection with the mouse.
Ctrl+Left Click Action
Environment/Project Explorer/Ctrl+Left The action the editor performs on Ctrl+Left Click.
Click ActionEnumeration
Ctrl+Middle Click Action
Environment/Project Explorer/Ctrl+Middle The action the editor performs on Ctrl+Middle Click.
Click ActionEnumeration
Ctrl+Right Click Action
Environment/Project Explorer/Ctrl+Right The action the editor performs on Ctrl+Right Click.
Click ActionEnumeration
Middle Click Action
Environment/Project Explorer/Middle Click The action the editor performs on Middle Click.
ActionEnumeration
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Programmer Assistance
Property Description
ATTENTION Tag List
Set the tags to display as ATTENTION comments.
Text Editor/ATTENTION TagsStringList
Ask For Index Ask to index the project if goto symbol fails in current
Text Editor/Ask For IndexBoolean editor context.
Enable or disable automatically swapping
Auto-Comment Text
commenting on source lines by typing '/' with an
Text Editor/Auto CommentBoolean
active selection.
Enable or disable automatically surrounding selected
Auto-Surround Text
text when typing triangular brackets, quotation marks,
Text Editor/Auto SurroundBoolean
parentheses, brackets, or braces.
Check Spelling
Enable spell checking in comments.
Text Editor/Spell CheckingBoolean
Code Completion Replaces Existing Word
Replace existing word with completion suggestion if
Text Editor/Completion Replaces Existing
cursor is located on one.
WordBoolean
Code Completion Suggestion Selection Key
Text Editor/Suggestion Selection The key used to select a code completion suggestion.
KeyEnumeration
Display Code Completion Suggestions While Typing
Enable code completion as you type without needing
Text Editor/Suggest Completion While
to use the show suggestions key (Ctrl+J).
TypingBoolean
Enable Popup Diagnostics
Text Editor/Enable Popup Enables on-screen diagnostics in the text editor.
DiagnosticsBoolean
FIXME Tag List
Set the tags to display as FIXME comments.
Text Editor/FIXME TagsStringList
Inactive Code Opacity
Specifies the opacity of code that has been
Text Editor/Inactive Code
conditionally excluded by the preprocessor.
OpacityIntegerRange
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Save
Property Description
Backup File History Depth The number of backup files to keep when saving an
Text Editor/Backup File DepthIntegerRange existing file.
The line ending format to use for a new file or a file
Default Line Endings
where the existing line ending format cannot be
Text Editor/Default Line EndingsEnumeration
determined.
Delete Trailing Space On Save
Deletes trailing whitespace from each line when a file
Text Editor/Delete Trailing Space On
is saved.
SaveBoolean
Tab Cleanup On Save
Cleans up tabs when a file is saved.
Text Editor/Cleanup Tabs On SaveEnumeration
Visual Appearance
Property Description
Font
The font to use for text editors.
Text Editor/FontFixedPitchFont
Font Rendering
The font rendering scheme to use in text editors.
Text Editor/Font RenderingEnumeration
Font Smoothing Threshold The minimum size for font smoothing: font sizes
Text Editor/Antialias ThresholdIntegerRange smaller than this will have antialiasing turned off.
Hide Cursor When Typing
Hide or show the I-beam cursor when you start to type.
Text Editor/Hide Cursor When TypingBoolean
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Autos
Property Description
Show Digit Separator
Environment/AutosWindow/Show Digit Show digit separator in variable value display.
SeparatorBoolean
Show Member Functions
Controls whether C++ class member functions are
Environment/AutosWindow/Show Member
displayed.
FunctionsBoolean
Show Variable Address Column
Controls whether the variable address column is
Environment/AutosWindow/Show Address
displayed.
ColumnBoolean
Show Variable Size Column
Environment/AutosWindow/Show Size Controls whether the variable size column is displayed.
ColumnBoolean
Show Variable Type Column
Controls whether the variable type column is
Environment/AutosWindow/Show Type
displayed.
ColumnBoolean
Call Stack
Property Description
Execution Frame at Top
Controls whether the most recent call is at the top or
Environment/Call Stack/Most Recent At
the bottom of the list.
TopBoolean
Show Call Address
Environment/Call Stack/Show Call Enables the display of the call address in the call stack.
AddressBoolean
Show Call Source Location
Enables the display of the call source location in the
Environment/Call Stack/Show Call
call stack.
LocationBoolean
Show Frame Size
Enables the display of the amount of stack used by the
Environment/Call Stack/Show Stack
call.
UsageBoolean
Show Frame Size In Bytes
Environment/Call Stack/Show Stack Usage Display the stack usage in bytes rather than words.
In BytesBoolean
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Clipboard Ring
Property Description
Maximum Items Held In Ring
The maximum number of items held on the clipboard
Environment/Clipboard Ring/Max
ring before they are recycled.
EntriesIntegerRange
Preserve Contents Between Runs Save the clipboard ring across SEGGER Embedded
Environment/Clipboard Ring/SaveBoolean Studio runs.
Debug Terminal
Property Description
Backscroll Buffer Lines
The number of lines you can see when you scroll
Debug Terminal/Backscroll Buffer
backward in the debug terminal window.
LinesIntegerRange
Use Window System Colors
Substitute window system colors for ANSI black
Debug Terminal/Use Window System
background and white foreground in debug terminal.
ColorsBoolean
Globals
Property Description
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Locals
Property Description
Show Digit Separator
Environment/LocalsWindow/Show Digit Show digit separator in variable value display.
SeparatorBoolean
Show Member Functions
Controls whether C++ class member functions are
Environment/LocalsWindow/Show Member
displayed.
FunctionsBoolean
Show Variable Address Column
Controls whether the variable address column is
Environment/LocalsWindow/Show Address
displayed.
ColumnBoolean
Show Variable Size Column
Environment/LocalsWindow/Show Size Controls whether the variable size column is displayed.
ColumnBoolean
Show Variable Type Column
Controls whether the variable type column is
Environment/LocalsWindow/Show Type
displayed.
ColumnBoolean
Memory
Property Description
Confirm Large Download
Present a warning if you attempt to download a large
Environment/Memory Window/Confirm
amount of memory in the memory window.
SizeBoolean
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Outline
Property Description
Group #define Directives Group consecutive #define and #undef preprocessor
Windows/Outline/Group DefinesBoolean directives.
Group #include Directives
Group consecutive #include preprocessor directives.
Windows/Outline/Group IncludesBoolean
Group Top-Level Declarations
Group consecutive top-level variable and type
Windows/Outline/Group Top Level
declarations.
ItemsBoolean
Show Function Arguments
Show function arguments.
Windows/Outline/Show Function ArgsBoolean
Project Explorer
Property Description
Add Filename Replace Macros
Macros (system and global) used to replace the start of
Environment/Project Explorer/Filename
a filename on project file addition.
Replace MacrosStringList
Check Solution Target
Specifies whether to check target is correct when
Environment/Project Explorer/Check
loading a solution.
Solution TargetBoolean
Color Project Nodes
Show the project nodes colored for identification in
Environment/Project Explorer/Color
the Project Explorer.
NodesBoolean
Confirm Configuration Folder Delete
Display a confirmation prompt before deleting a
Project Explorer/Confirm Configuration
configuration folder cotaining properties.
Folder DeleteBoolean
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Registers 1
Property Description
Show Digit Separator
Environment/Registers1Window/Show Digit Show digit separator in register value display.
SeparatorBoolean
Show Register Address Column
Controls whether the register address column is
Environment/Registers1Window/Show Address
displayed.
ColumnBoolean
Registers 2
Property Description
Show Digit Separator
Environment/Registers2Window/Show Digit Show digit separator in register value display.
SeparatorBoolean
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Registers 3
Property Description
Show Digit Separator
Environment/Registers3Window/Show Digit Show digit separator in register value display.
SeparatorBoolean
Show Register Address Column
Controls whether the register address column is
Environment/Registers3Window/Show Address
displayed.
ColumnBoolean
Registers 4
Property Description
Show Digit Separator
Environment/Registers4Window/Show Digit Show digit separator in register value display.
SeparatorBoolean
Show Register Address Column
Controls whether the register address column is
Environment/Registers4Window/Show Address
displayed.
ColumnBoolean
Source Navigator
Property Description
Show definitions only. When set to Yes only symbols
Show Definitions Only that are defined will be included in the source
Windows/Source Navigator/Show Definitions navigator display. When set to No declarations of
OnlyBoolean symbols will also be included in the source navigator
display.
Show Function Arguments
Windows/Source Navigator/Show Function Show function arguments.
ArgsBoolean
Symbol Browser
Property Description
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Code Field
Environment/Symbol Browser/Display Selects whether the Code field is displayed.
CodeBoolean
Const Field
Environment/Symbol Browser/Display Selects whether the Const field is displayed.
ConstBoolean
Data Field
Environment/Symbol Browser/Display Selects whether the Data field is displayed.
DataBoolean
Frame Size Field
Environment/Symbol Browser/Display Frame Selects whether the Frame Size field is displayed.
SizeBoolean
Range Field
Environment/Symbol Browser/Display Selects whether the Range field is displayed.
RangeBoolean
Section Field
Environment/Symbol Browser/Display Selects whether the Section field is displayed.
SectionBoolean
Size Field
Environment/Symbol Browser/Display Selects whether the Size field is displayed.
SizeBoolean
Sort Criteria
Environment/Symbol Browser/ Selects how to sort or group the symbols displayed.
GroupingEnumeration
Type Field
Environment/Symbol Browser/Display Selects whether the Type field is displayed.
TypeBoolean
Value Field
Environment/Symbol Browser/Display Selects whether the Value field is displayed.
ValueBoolean
Terminal Emulator
Property Description
Backscroll Buffer Lines
The number of lines you can see when you scroll
Terminal Emulator/Backscroll Buffer
backward in the terminal emulator window.
LinesIntegerRange
Baud Rate
Terminal Emulator/Communications/Baud Baud rate used when transmitting and receiving data.
RateEnumeration
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Data Bits
Number of data bits to use when transmitting and
Terminal Emulator/Communications/Data
receiving data.
BitsEnumeration
Flow Control
Terminal Emulator/Communications/Flow The flow control method to use.
ControlEnumeration
Line Feed On Carriage Return
Append a line feed character when a carriage return
Terminal Emulator/Line Feed On Carriage
character is received.
ReturnBoolean
Local Echo Displays every character typed before sending to the
Terminal Emulator/Local EchoBoolean remote computer.
Maximum Input Block Size
Terminal Emulator/Maximum Input Block The maximum number of bytes to read at a time.
SizeIntegerRange
Parity
Terminal Emulator/Communications/ Parity used when transmitting and receiving data.
ParityEnumeration
Port
The communications port to use, e.g. /dev/ttyS0, /dev/
Terminal Emulator/Communications/
ttyS1, etc.
PortCOMPort
Port Used By Target Interface The COM port will be disconnected when the target
Terminal Emulator/Communications/Port interface is connected and reconnected when the
Used By Target InterfaceBoolean target interface is disconnected.
Set DTR
Terminal Emulator/Communications/ Set the DTR signal.
DTRBoolean
Stop Bits
Terminal Emulator/Communications/Stop Number of stop bits to use when transmitting data.
BitsEnumeration
Watch 1
Property Description
Show Digit Separator
Environment/Watch1Window/Show Digit Show digit separator in variable value display.
SeparatorBoolean
Show Member Functions
Controls whether C++ class member functions are
Environment/Watch1Window/Show Member
displayed.
FunctionsBoolean
Show Variable Address Column
Controls whether the variable address column is
Environment/Watch1Window/Show Address
displayed.
ColumnBoolean
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Watch 2
Property Description
Show Digit Separator
Environment/Watch2Window/Show Digit Show digit separator in variable value display.
SeparatorBoolean
Show Member Functions
Controls whether C++ class member functions are
Environment/Watch2Window/Show Member
displayed.
FunctionsBoolean
Show Variable Address Column
Controls whether the variable address column is
Environment/Watch2Window/Show Address
displayed.
ColumnBoolean
Show Variable Size Column
Environment/Watch2Window/Show Size Controls whether the variable size column is displayed.
ColumnBoolean
Show Variable Type Column
Controls whether the variable type column is
Environment/Watch2Window/Show Type
displayed.
ColumnBoolean
Watch 3
Property Description
Show Digit Separator
Environment/Watch3Window/Show Digit Show digit separator in variable value display.
SeparatorBoolean
Show Member Functions
Controls whether C++ class member functions are
Environment/Watch3Window/Show Member
displayed.
FunctionsBoolean
Show Variable Address Column
Controls whether the variable address column is
Environment/Watch3Window/Show Address
displayed.
ColumnBoolean
Show Variable Size Column
Environment/Watch3Window/Show Size Controls whether the variable size column is displayed.
ColumnBoolean
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Watch 4
Property Description
Show Digit Separator
Environment/Watch4Window/Show Digit Show digit separator in variable value display.
SeparatorBoolean
Show Member Functions
Controls whether C++ class member functions are
Environment/Watch4Window/Show Member
displayed.
FunctionsBoolean
Show Variable Address Column
Controls whether the variable address column is
Environment/Watch4Window/Show Address
displayed.
ColumnBoolean
Show Variable Size Column
Environment/Watch4Window/Show Size Controls whether the variable size column is displayed.
ColumnBoolean
Show Variable Type Column
Controls whether the variable type column is
Environment/Watch4Window/Show Type
displayed.
ColumnBoolean
Windows
Property Description
Buffer Grouping How the files are grouped or listed in the Windows
Environment/Windows/GroupingEnumeration window.
Show File Path as Tooltip
Show the full file name as a tooltip when hovering
Environment/Windows/Show Filename
over files in the Windows window.
TooltipsBoolean
Show Line Count and File Size Show the number of lines and size of each file in the
Environment/Windows/Show SizesBoolean windows list.
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Code Options
Assembler
Property Description
Enables additional options to be supplied to the
Additional Assembler Options
assembler. This property will have macro expansion
asm_additional_optionsStringList
applied to it.
Enables additional options to be supplied to the
Additional Assembler Options From File
assembler from a file. This property will have macro
asm_additional_options_from_fileProjFileName
expansion applied to it.
Assembler
Specifies which assembler to use.
arm_assembler_variantEnumeration
Backup Additional Assembler Options Value of additional assembler options prior to generic
asm_additional_options_backupString options processing.
Run Preprocessor The assembly code file is preprocessed before
arm_preprocess_assembly_codeBoolean assembly
Build
Property Description
Always Rebuild Specifies whether or not to always rebuild the project/
build_always_rebuildBoolean folder/file.
Batch Build Configurations
The set of configurations to batch build.
batch_build_configurationsStringList
Build Options Generic File Name
The file name containing the generic options.
build_generic_options_file_nameProjFileName
Build Quietly Suppress the display of startup banners and
build_quietlyBoolean information messages.
Dependency File Name
The file name to contain the dependencies.
build_dependency_file_nameFileName
Enable Unused Symbol Removal Enable the removal of unused symbols from the
build_remove_unused_symbolsBoolean executable.
Exclude From Build Specifies whether or not to exclude the project/folder/
build_exclude_from_buildBoolean file from the build.
The string that is prepended to the gcc toolname e.g
GCC Prefix
arm-none-eabi-. The macro $(GCCPrefix) is set to this
gcc_prefixString
value for external build command lines.
GCC Target The macro $(GCCTarget) is set to this value for build
gcc_targetString command lines.
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Code Analyzer
Property Description
Analyze After Compile
Run the static code analyzer after compile
analyze_after_compileBoolean
The command to execute for the Analyze action. This
property will have macro expansion applied to it with
the additional macros:
Code Generation
Property Description
ARM Advanced SIMD Auto Vectorize
Enable automatic code generation for Advanced SIMD.
arm_advanced_SIMD_auto_vectorizeBoolean
Specifies the Advanced SIMD type to generate code
ARM Advanced SIMD Type for. The options are:
arm_advanced_SIMD_typeEnumeration
NEON - Cortex-A based processors
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__ARM_ARCH_4T__
__ARM_ARCH_5TE__
__ARM_ARCH_6__
__ARM_ARCH_6M__
__ARM_ARCH_7M__
__ARM_ARCH_7EM__
__ARM_ARCH_7R__
__ARM_ARCH_7A__
__ARM_ARCH_8R__
__ARM_ARCH_8A__
__ARM_ARCH_8M_BASELINE__
__ARM_ARCH_8M_MAINLINE__
__ARM_ARCH_81M_MAINLINE__
are defined.
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__ARM_ARCH_VFP__
__ARM_ARCH_VFP3_D32__
__ARM_ARCH_VFP3_D16__
__ARM_ARCH_VFP4_D32__
__ARM_ARCH_VFP4_D16__
__ARM_ARCH_FPV4_SP_D16__
__ARM_ARCH_FPV5_SP_D16__
__ARM_ARCH_FPV5_D16__
__ARM_ARCH_FP_ARMv8__
are defined.
Specifies whether ARM/Thumb interworking code
ARM/Thumb Interworking should be generated. Setting this property to No
arm_interworkEnumeration may result in smaller code sizes when compiling for
architecture v4T.
Specify the byte order of the target processor. The
options are:
Byte Order
arm_endianEnumeration Little little endian code and data.
Big big endian code and data.
BE-8 little endian code and big endian data.
CM0/CM0+/CM1 Has Small Multiplier
The CM0/CM0+/CM1 core has the small multiplier.
arm_cm0_has_small_multiplierBoolean
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Use Builtins
Use built-in library functions e.g. scanf.
arm_use_builtinsBoolean
Specifies the vector extension type to generate code
for. The options are:
Vector Extension
arm_v81M_mve_typeEnumeration MVE - integer instructions
MVE.FP - integer and single precision floating-
point instructions
Wide Character Size Select between standard 32-bit or shorter 16-bit size
gcc_wchar_sizeEnumeration for wide characters and wchar_t.
The v7A architecture has integer divide instructions
in both ARM and Thumb instruction sets. The v7R
v7A/v7R Has Integer Divide Instructions
architecture has integer divide instructions in the ARM
arm_v7_has_divide_instructionsBoolean
instruction set. The v7R architecture always has integer
divide instructions in the Thumb instruction set.
v8A Has CRC Instructions
The v8A architecture has CRC instructions.
arm_v8A_has_crcBoolean
v8A Has Crypto Instructions
The v8A architecture has crypto instructions.
arm_v8A_has_cryptoBoolean
v8M Has CMSE Instructions
The v8M architecture has CMSE instructions.
arm_v8M_has_cmseBoolean
v8M Has DSP Instructions
The v8M architecture has DSP instructions.
arm_v8M_has_dspBoolean
Combining
Property Description
The command to execute. This property will have
macro expansion applied to it with the macro
Combine Command $(CombiningOutputFilePath) set to the output
combine_commandCommandLine filepath of the combine command and the macro
$(CombiningRelInputPaths) is set to the (project
relative) names of all of the files in the project.
The working directory in which the combine command
Combine Command Working Directory
is run. This property will have macro expansion applied
combine_command_wdString
to it.
Output File Path The output file path the stage command will create.
combine_output_filepathString This property will have macro expansion applied to it.
Set To Read-only
Set the output file to read only or read/write.
combine_set_readonlyEnumeration
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Compiler
Property Description
Enables additional options to be supplied to the
Additional C Compiler Only Options
C compiler only. This property will have macro
c_only_additional_optionsStringList
expansion applied to it.
Enables additional options to be supplied to the C
Additional C Compiler Only Options From File
compiler only from a file. This property will have macro
c_only_additional_options_from_fileProjFileName
expansion applied to it.
Enables additional options to be supplied to the
Additional C++ Compiler Only Options
C++ compiler only. This property will have macro
cpp_only_additional_optionsStringList
expansion applied to it.
Enables additional options to be supplied to the C++
Additional C++ Compiler Only Options From File
compiler only from a file. This property will have macro
cpp_only_additional_options_from_fileProjFileName
expansion applied to it.
Enables additional options to be supplied to the
Additional C/C++ Assembler Options
assembler when used by the C/C++ compiler. This
c_asm_additional_optionsStringList
property will have macro expansion applied to it.
Enables additional options to be supplied to the C/C+
Additional C/C++ Compiler Options
+ compiler. This property will have macro expansion
c_additional_optionsStringList
applied to it.
Enables additional options to be supplied to the C/C
Additional C/C++ Compiler Options From File
++ compiler from a file. This property will have macro
c_additional_options_from_fileProjFileName
expansion applied to it.
Backup Additional C Compiler Only Options Value of additional C compiler options prior to generic
c_only_additional_options_backupString options processing
Backup Additional C++ Compiler Only Options Value of additional C++ compiler options prior to
cpp_only_additional_options_backupString generic options processing
Backup Additional Compiler Options Value of additional compiler options prior to generic
c_additional_options_backupString options processing
Specifies the language standard to use when
compiling C files. The options are:
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External Build
Property Description
The command line to archive object files. This property
will have macro expansion applied to it with the
additional macros:
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File
Property Description
File Encoding Specifies the encoding to use when reading and
file_codecEnumeration writing the file.
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Folder
Property Description
Dynamic folder directory specification - ; seperated
Dynamic Folder Directory
directory names that will have global macro expansion
pathDirPath
applied to them.
Dynamic Folder Exclude Dynamic folder exclude specification - ; seperated
excludeStringList wildcards.
Dynamic Folder Filter Dynamic folder filter specification - ; seperated
filterString wildcards.
Dynamic Folder Recurse
Dynamic folder recurse into subdirectories.
recurseBoolean
Unity Build Exclude Filter The filter specification to exclude from the unity build
unity_build_exclude_filterString - ; seperated wildcards.
Unity Build File Name The file name created that #includes all files in the
unity_build_file_nameFileName folder for the unity build.
General
Property Description
Environment Variables
Environment variables to set on solution load.
environment_variablesStringList
Inherited Configurations The list of configurations that are inherited by this
inherited_configurationsStringList configuration.
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Library
Property Description
Specifies which Debug I/O mechanism to use for I/O
operations.
Options are:
Debug I/O Implementation
arm_link_debugio_typeEnumeration Breakpoint: Hardware breakpoint instruction and
memory locations are used
DCC: ARM debug communication channel is used
Memory Poll: Memory locations are polled
Exclude Default Library Helper Functions Specifies whether to exclude default library helper
link_use_multi_threaded_librariesBoolean functions.
Include Standard Libraries Specifies whether the standard libraries should be
link_include_standard_librariesBoolean linked into your application.
Library ARM Architecture Specifies the architecture variant of the library to link
arm_library_architectureEnumeration with. The default uses the ARM Architecture value
Library File Name Specifies a name to override the default library file
build_output_file_nameFileName name.
Specifies how the library heap is implemented.
Options are:
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Linker
Property Description
Additional Input Files Enables additional object and library files to be
linker_additional_filesStringList supplied to the linker.
Additional Linker Options
Enables additional options to be supplied to the linker.
linker_additional_optionsStringList
Additional Linker Options From File Enables additional options to be supplied to the linker
from a file.
linker_additional_options_from_fileProjFileName
Additional Linker Script Generator Options Enables additional options to be supplied to the linker
arm_additional_mkld_optionsStringList script generator
Additional Output File Gap Fill Value The value to fill gaps between sections in additional
output file.
arm_linker_additional_output_file_gap_fillString
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Entry Point
Specifies the entry point of the program.
gcc_entry_pointString
Generate Breakpad Symbols Specifies whether to generate breakpad symbols from
linker_generate_breakpad_symbolsBoolean the linked image.
Generate Log File [segger-ld]
Specifies whether to generate a linkage log file.
linker_log_fileBoolean
Generate Map File
Specifies whether to generate a linkage map file.
linker_map_fileBoolean
Generate Map File [segger-ld]
Specifies whether to generate a linkage map file.
link_map_fileEnumeration
Indirect File Supported
Linker can use @indirect file for input files.
linker_use_indirect_filesBoolean
Inline Small Functions [segger-ld] Specifies whether the linker inlines small functions at
link_inlineBoolean the call site rather than calling the function.
Keep Symbols Specifies the symbols that should be kept by the linker
linker_keep_symbolsStringList even if they are not reachable.
Link Dependent Projects Specifies whether to link the output of dependent
link_dependent_projectsBoolean library projects.
Linker
Specifies which linker to use.
arm_linker_variantEnumeration
Linker Script File
The name of the manual linker script file.
link_linker_script_fileProjFileName
Linker Search Path
Specify the linker script search path.
arm_linker_search_pathStringList
Linker Symbol Definitions
Specifies one or more linker symbol definitions.
link_symbol_definitionsStringList
Map File Format [segger-ld]
Specifies map file format generated by the linker.
link_map_file_formatEnumeration
Memory Map File The name of the file containing the memory map
linker_memory_map_fileProjFileName description.
Macro values to substitue in memory map nodes. Each
Memory Map Macros
macro is defined as name=value and are seperated by
linker_memory_map_macrosStringList
;.
The start, access and size of named segments in the
target, these are used when no memory map file is
Memory Segments
available.Each segment is specified by NAME RWX
linker_section_placements_segmentsString
HEXSTART HEXSIZE for example FLASH RX 0x08000000
0x00010000
Merge Sections [segger-ld] Specifies whether the linker merges compatible
link_merge_sectionsBoolean sections.
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Merge String Constants [segger-ld] Specifies whether the linker merges duplicate string
link_merge_stringsBoolean constants.
No Enum Size Warning Do not generate warnings when object files have
arm_linker_no_enum_size_warningBoolean different ARM EABI enum size attributes.
No Start File
Do not use startup files when linking.
arm_linker_no_start_filesBoolean
No Wide Char Size Warning Do not generate warnings when object files have
arm_linker_no_wchar_size_warningBoolean different ARM EABI wide character size attributes.
Pad ro Section [segger-ld]
Specifies whether the linker pads the ro section
link_pad_roBoolean
Pad rw Section [segger-ld]
Specifies whether the linker pads the rw section
link_pad_rwBoolean
Pad rx Section [segger-ld]
Specifies whether the linker pads the rx section
link_pad_rxBoolean
Pad zi Section [segger-ld]
Specifies whether the linker pads the zi section
link_pad_ziBoolean
Section Placement File The name of the file containing section placement
linker_section_placement_fileProjFileName description.
Section Placement Macros Macro values to substitue in section placement nodes -
linker_section_placement_macrosStringList MACRO1=value1;MACRO2=value2.
Start/End Group Required Linker requires --start-group and --end-group for input
linker_requires_start_groupBoolean files.
Strip Debug Information Specifies whether debug information should be
linker_strip_debug_informationBoolean stripped from the linked image.
Strip Symbols
Specifies whether symbols should be stripped.
gcc_strip_symbolsBoolean
Supply Memory Segments To Linker [segger-ld] Specifies whether to supply memory segments on the
linker_supply_memory_segmentsBoolean linker command line.
Suppress Warning on Mismatch
No warning on mismatched object files/libraries.
arm_linker_no_warn_on_mismatchBoolean
Symbols File
Specify the name of a symbols file to link.
arm_linker_symbols_filesFileName
Treat Linker Warnings as Errors
Treat linker warnings as errors.
arm_linker_treat_warnings_as_errorsBoolean
Use Manual Linker Script
Specifies whether to use a manual linker script.
link_use_linker_script_fileBoolean
Package
Property Description
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Preprocessor
Property Description
Ignore Includes
Ignore the include directories properties.
c_ignore_includesBoolean
Preprocessor Definitions Specifies one or more preprocessor definitions. This
c_preprocessor_definitionsStringList property will have macro expansion applied to it.
Preprocessor Undefinitions Specifies one or more preprocessor undefinitions. This
c_preprocessor_undefinitionsStringList property will have macro expansion applied to it.
System Include Directories Specifies the system include path. This property will
c_system_include_directoriesStringList have macro expansion applied to it.
Undefine All Preprocessor Definitions
Does not define any standard preprocessor definitions.
c_undefine_all_preprocessor_definitionsBoolean
User Include Directories Specifies the user include path. This property will have
c_user_include_directoriesStringList macro expansion applied to it.
Printf/Scanf
Property Description
Printf Floating Point Supported Are floating point numbers supported by the printf
linker_printf_fp_enabledEnumeration function group.
Printf Integer Support The largest integer type supported by the printf
linker_printf_fmt_levelEnumeration function group.
Printf Width/Precision Supported Enables support for width and precision specification
in the printf function group.
linker_printf_width_precision_supportedBoolean
Scanf Classes Supported Enables support for %[...] and %[^...] character class
matching in the scanf functions.
linker_scanf_character_group_matching_enabledBoolean
Scanf Floating Point Supported Are floating point numbers supported by the scanf
linker_scanf_fp_enabledBoolean function group.
Scanf Integer Support The largest integer type supported by the scanf
linker_scanf_fmt_levelEnumeration function group.
Wide Characters Supported Are wide characters supported by the printf function
linker_printf_wchar_enabledBoolean group.
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Project
Property Description
Flag Flag which you can use to draw attention to important
project_flagEnumeration projects in your solution.
Section
Property Description
Code Section Name Specifies the default name to use for the program code
default_code_sectionString section.
Constant Section Name Specifies the default name to use for the read-only
default_const_sectionString constant section.
Data Section Name Specifies the default name to use for the initialized,
default_data_sectionString writable data section.
ISR Section Name
Specifies the default name to use for the ISR code.
default_isr_sectionString
Vector Section Name Specifies the default name to use for the interrupt
default_vector_sectionString vector section.
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Zeroed Section Name Specifies the default name to use for the zero-
default_zeroed_sectionString initialized, writable data section.
Solution
Property Description
Flag Flag which you can use to draw attention to important
solution_flagEnumeration projects in your solution.
Properties Filter The names of project properties that can be displayed
properties_filterStringList at the solution
Source Code
Property Description
Additional Code Completion Compiler Options Additional source indexing and code completion
code_completion_optionsStringList compiler options.
Disable source indexing and code completion for files/
Inhibit Source Indexing
folders/projects that would normally be indexed (C/C+
project_inhibit_indexingBoolean
+ files in executable and library projects).
Source Code Control Directory
Source code control directory root.
source_code_control_directoryDirPath
Staging
Property Description
Output File Path The output file path the stage command will create.
stage_output_filepathString This property will have macro expansion applied to it.
Set To Read-only Set the output file permissions to read only or read/
stage_set_readonlyEnumeration write.
The command to execute. This property will have
Stage Command macro expansion applied to it with the additional
stage_commandCommandLine $(StageOutputFilePath) macro set to the output
filepath of the stage command.
The working directory in which the stage command is
Stage Command Working Directory
run. This property will have macro expansion applied
stage_command_wdString
to it.
The command to execute after staging commands
Stage Project Command
have executed. This property will have macro
stage_post_build_commandCommandLine
expansion applied to it.
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Debug Options
Debugger
Property Description
Alternative LDR Disassembly
Show alternative disassembly of ldr*/vldr instructions
debug_alternative_ldr_disBoolean
CPU Register File The name of the file containing CPU register
debug_cpu_registers_fileProjFileName definitions.
Command Arguments The command arguments passed to the executable.
debug_command_argumentsString This property will have macro expansion applied to it.
The debugger will load (if not already loaded by
Debug Additional Projects
Load Additional Projects) and debug the specified
debug_dependent_projectsStringList
additional projects.
The name of the debug symbols file. This property will
Debug Symbols File[0]
have macro expansion applied to it. If it is not defined
external_debug_symbols_file_nameProjFileName
then the main load file is used.
The name of the debug symbols file. This property will
Debug Symbols File[1]
have macro expansion applied to it. If it is not defined
external_debug_symbols_file_name1ProjFileName
then the main load file is used.
The name of the debug symbols file. This property will
Debug Symbols File[2]
have macro expansion applied to it. If it is not defined
external_debug_symbols_file_name2ProjFileName
then the main load file is used.
The name of the debug symbols file. This property will
Debug Symbols File[3]
have macro expansion applied to it. If it is not defined
external_debug_symbols_file_name3ProjFileName
then the main load file is used.
Debug Symbols Load Address[0] The (code) address to be added to the debug symbol
external_debug_symbols_load_addressString (code) addresses.
Debug Symbols Load Address[1] The (code) address to be added to the debug symbol
external_debug_symbols_load_address1String (code) addresses.
Debug Symbols Load Address[2] The (code) address to be added to the debug symbol
external_debug_symbols_load_address2String (code) addresses.
Debug Symbols Load Address[3] The (code) address to be added to the debug symbol
external_debug_symbols_load_address3String (code) addresses.
Debug Terminal Log File
A file to write the output from the debug terminal to.
debug_terminal_log_fileUnknown
Default debugIO implementation
The default debugIO implementation.
arm_debugIO_ImplementationEnumeration
Display DCC data The debugger will display data that is written to the
arm_display_DCCBoolean DCC when debugIO is not used.
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GDB Server
Property Description
Specifies whether memory can be access while target
Allow Memory Access During Execution
is running. If set to No, target will be stopped each
gdb_server_allow_memory_access_during_executionBoolean
time memory is accessed.
Auto Start GDB Server Specifies whether a GDB server should be started on
gdb_server_autostart_serverBoolean connect.
Breakpoint Types
Specifies the type of breakpoints to use.
gdb_breakpoint_typesEnumeration
Connect Timeout The length of time in seconds to attempt to connect to
gdb_server_connect_timeoutInteger server before failing.
GDB Server Command Line
The command line to start the gdb server
gdb_server_command_lineCommandLine
Host
The hostname of the GDB server to connect to.
gdb_server_hostnameString
Ignore Checksum Errors Specifies whether an incorrect GDB server checksum
gdb_server_ignore_checksum_errorsBoolean causes and error.
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J-Link
Property Description
Specify additional J-Link options to allow enabling or
Additional J-Link Options
disabling advanced features and fine tuning.
JLinkExecuteCommandString
For more information see J-Link Command Strings
Enable Adaptive Clocking
Adaptive clocking is enabled.
adaptiveEnumeration
Address range to exclude from flash cache.
Exclude Flash Cache Range This can be specified by either 'start_address-
JLinkExcludeFlashCacheRangeString end_address' or 'address,size'.
For example: 0x08000000,0x10000.
Defines how to connect the host to the J-Link:
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Loader
Property Description
Additional Load File Address[0]
The address to load the additional load file.
debug_additional_load_file_addressString
Additional Load File Address[1]
The address to load the additional load file.
debug_additional_load_file_address1String
Additional Load File Address[2]
The address to load the additional load file.
debug_additional_load_file_address2String
Additional Load File Address[3]
The address to load the additional load file.
debug_additional_load_file_address3String
Additional Load File Type[0] The file type of the additional load file. The options are
debug_additional_load_file_typeEnumeration Detect, elf, bin, ihex, hex, tihex, srec.
Additional Load File Type[1] The file type of the additional load file. The options are
debug_additional_load_file_type1Enumeration Detect, elf, bin, ihex, hex, tihex, srec.
Additional Load File Type[2] The file type of the additional load file. The options are
debug_additional_load_file_type2Enumeration Detect, elf, bin, ihex, hex, tihex, srec.
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Additional Load File Type[3] The file type of the additional load file. The options are
debug_additional_load_file_type3Enumeration Detect, elf, bin, ihex, hex, tihex, srec.
Additional Load File[0] Additional file to load on debug load. This property will
debug_additional_load_fileProjFileName have macro expansion applied to it.
Additional Load File[1] Additional file to load on debug load. This property will
debug_additional_load_file1ProjFileName have macro expansion applied to it.
Additional Load File[2] Additional file to load on debug load. This property will
debug_additional_load_file2ProjFileName have macro expansion applied to it.
Additional Load File[3] Additional file to load on debug load. This property will
debug_additional_load_file3ProjFileName have macro expansion applied to it.
Check Load Sections Fit Target Description Specifies whether load sections in the program match
target_check_load_sections_fitBoolean the memory segments described in the memory map.
Load ELF Sections The debugger will load ELF sections rather than ELF
debug_load_sectionsEnumeration programs.
The name of the main load file. This property will have
Load File
macro expansion applied to it. If it is not defined then
external_build_file_nameProjFileName
the output filepath of the linker command is used.
Load File Address
The address to download the main load file to.
external_load_addressString
Load File Type The file type of the main load file. The options are
external_load_file_typeEnumeration Detect, elf, bin, ihex, hex, tihex, srec.
No Load Sections
Names of (loadable) sections not to load.
target_loader_no_load_sectionsStringList
Simulator
Property Description
Specifies the dll that simulates the memory system.
Memory Simulation File This property will have macro expansion applied to it.
If not specified then the default memory simulation
arm_simulator_memory_simulation_filenameProjFileName
will be used.
Parameter passed to the memory simulation. This
property will have macro expansion applied to it.The
format of this is specific to the memory simulation.
Memory Simulation Parameter
The default memory simulation takes a list of RX|RWX
arm_simulator_memory_simulation_parameterString
'hex start address', 'hex size in bytes', 'default hex
word value' for example RX 00000000, 10000000,
FFFFFFFF;RWX 10000000, 10000000, CDCDCDCD.
Macros to apply to the parameter passed to the
Memory Simulation Parameter Macros memory simulation on creation. If null then the macro
MemorySegments is set to the value of the address
arm_simulator_memory_simulation_parameter_macrosStringList
ranges specified by the project.
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Stop On Branch .
Stop when the simulator executes a b . instruction.
arm_simulator_stop_on_branch_dotBoolean
Stop On Memory Error Specifies the simulator behaviour when a memory
arm_simulator_stop_on_read_writeEnumeration error occurs.
Trace Buffer Size
The number of trace entries to store.
arm_simulator_num_trace_entriesInteger
Target Script
Property Description
Attach Script The script that is executed when the target is attached
target_attach_scriptJavaScript to.
Debug Begin Script The script that is executed when the debugger begins
target_debug_begin_scriptJavaScript a debug session.
Debug End Script The script that is executed when the debugger ends a
target_debug_end_scriptJavaScript debug session.
Load Begin Script The script that is executed when the debugger begins
target_load_begin_scriptJavaScript a load.
Load End Script The script that is executed when the debugger ends a
target_load_end_scriptJavaScript load.
Reset Script
The script that is executed when the target is reset.
target_reset_scriptJavaScript
The target script file, the contents of this file are
Target Script File
prepended to script project properties before they are
target_script_fileFileName
executed.
Target Trace
Property Description
ITM Stimulus Port To Display Specifies the ITM Stimulus port to display in the debug
terminal -1 disables this
arm_target_itm_stimulus_port_displayIntegerRange
ITM Stimulus Ports Enable
Specifies the ITM Stimulus ports to enable.
arm_target_itm_stimulus_port_enableIntegerHex
Specifies ITM timestamping. The options are:
ITM Timestamping
arm_target_itm_timestamping_enableEnumeration Disable - disable timestamping
Local - use the local timestamp clock
ITM/DWT PC Sampling
Specifies the DWT PC sampling rate.
arm_target_dwt_PC_sampling_enableEnumeration
ITM/DWT Trace Exceptions
Specifies whether to trace exception entry and return.
arm_target_dwt_trace_exceptionsBoolean
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MTB RAM Address Specifies the MTB RAM Address - note that this must
arm_target_mtb_ram_addressIntegerHex be aligned to the MTB RAM size.
MTB RAM Size
Specifies the MTB RAM size in bytes.
arm_target_mtb_ram_sizeEnumeration
SWO Baud Rate Specifies the baud rate of the SWO - zero selects auto
arm_target_trace_SWO_speedIntegerRange detection.
The speed of the trace clock. This is usually the same as
Trace Clock Speed
the CPU clock and is used to program the prescaler for
arm_target_trace_clock_speedIntegerRange
the SWO
Specifies the type of trace interface the target has. The
options are:
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System Macros
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$(Platform)
The target platform.
$(Platform)String
$(ProductNameShort)
The product name.
$(ProductNameShort)String
$(StudioArchiveFileExt)
The filename extension of a studio archive file.
$(StudioArchiveFileExt)String
$(StudioBuildToolExeName)
The filename of the build tool executable.
$(StudioBuildToolExeName)String
$(StudioBuildToolName)
The name of the build tool executable.
$(StudioBuildToolName)String
$(StudioDir)
The install directory of the product.
$(StudioDir)String
$(StudioExeName)
The filename of the studio executable.
$(StudioExeName)String
$(StudioLicenseToolExeName)
The filename of the license tool executable.
$(StudioLicenseToolExeName)String
$(StudioLicenseToolName)
The name of the license tool executable.
$(StudioLicenseToolName)String
$(StudioMajorVersion)
The major release version of software.
$(StudioMajorVersion)String
$(StudioMinorVersion)
The minor release version of software.
$(StudioMinorVersion)String
$(StudioName)
The full name of studio.
$(StudioName)String
$(StudioNameShort)
The short name of studio.
$(StudioNameShort)String
$(StudioPackageFileExt)
The filename extension of a studio package file.
$(StudioPackageFileExt)String
$(StudioProjectFileExt)
The filename extension of a studio project file.
$(StudioProjectFileExt)String
$(StudioScriptToolExeName)
The filename of the script tool executable.
$(StudioScriptToolExeName)String
$(StudioScriptToolName)
The name of the script tool executable.
$(StudioScriptToolName)String
$(StudioSessionFileExt)
The filename extension of a studio session file.
$(StudioSessionFileExt)String
$(StudioSimulatorExeName)
The filename of the simulator executable.
$(StudioSimulatorExeName)String
$(StudioSimulatorName)
The name of the simulator executable.
$(StudioSimulatorName)String
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$(StudioUserDir)
The directory containing the user data.
$(StudioUserDir)String
$(TargetID) ID number representing the SEGGER Embedded Studio
$(TargetID)String target.
$(Time)
Hour:Minutes:Seconds e.g. 15:34:03.
$(Time)String
$(TimeHour)
Hour e.g. 15.
$(TimeHour)String
$(TimeMinute)
Minute e.g. 34.
$(TimeMinute)String
$(TimeSecond)
Seconds e.g. 03.
$(TimeSecond)String
$(UnixTime)
Seconds since 00:00, Jan 1 1970 UTC
$(UnixTime)String
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Build Macros
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$(FPABI)
The value of the ARM FP ABI Type project property.
$(FPABI)String
$(FPU) The lower case value of the ARM FPU Type project
$(FPU)String property.
$(FPU2) Alternative value of the ARM FPU Type project
$(FPU2)String property.
$(FPU3) Alternative value of the ARM FPU Type project
$(FPU3)String property.
$(FolderName)
The folder name of the containing folder.
$(FolderName)String
$(FolderPath)
The folder path of the containing folders.
$(FolderPath)String
$(GCC)
The path to the gcc command.
$(GCC)String
$(GCCPrefix) The macro-expanded value of the GCC Prefix project
$(GCCPrefix)String property.
$(GCCTarget) The macro-expanded value of the GCC Target project
$(GCCTarget)String property.
$(GPLUSPLUS)
The path to the g++ command.
$(GPLUSPLUS)String
$(Includes) The user includes property value for the external
$(Includes)String compile command.
$(InputDir)
The absolute directory of the input file.
$(InputDir)String
$(InputExt) The extension of an input file not including the dot e.g
$(InputExt)String cpp.
$(InputFileName) The name of an input file relative to the project
$(InputFileName)String directory.
$(InputName) The name of an input file relative to the project
$(InputName)String directory without the extension.
$(InputPath) The absolute name of an input file including the
$(InputPath)String extension.
$(IntDir) The macro-expanded value of the Intermediate
$(IntDir)String Directory project property.
$(LD)
The path to the binutils ld command.
$(LD)String
$(LIB) The default file extension for a library file including the
$(LIB)String dot e.g. .lib.
$(LIBLTO)
The path to the LTO dll.
$(LIBLTO)String
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$(LTO1)
The path to the gcc lto1 command.
$(LTO1)String
$(LibArch)
The library architecture.
$(LibArch)String
$(LibEndianExt)
The endian specific library extension.
$(LibEndianExt)String
$(LibExt)
The architecture and build specific library extension.
$(LibExt)String
$(LinkOptions) A space seperated list of compiler options for the
$(LinkOptions)String external link command.
$(LinkerScriptPath) The full path of the linker script file for the link
$(LinkerScriptPath)String command.
$(MapPath) The full path of the map file of the external link
$(MapPath)String command.
$(MemorySegments) The value of the Memory Segments property supplied
$(MemorySegments)String to pre/post link command.
$(OBJ) The default file extension for an object file including
$(OBJ)String the dot e.g. .o.
$(OBJCOPY)
The path to the binutils objcopy command.
$(OBJCOPY)String
$(OBJDUMP)
The path to the binutils objdump command.
$(OBJDUMP)String
$(Objects) A space seperated list of files for the external archive or
$(Objects)String link command.
$(ObjectsFilePath) The full path containing the files for the external
$(ObjectsFilePath)String archive or link command.
$(OutDir) The macro-expanded value of the Output Directory
$(OutDir)String project property.
$(PackageExt)
The file extension of a package file e.g. emPackage.
$(PackageExt)String
$(PostLinkOutputFilePath) The full path of the output file of the post link
$(PostLinkOutputFilePath)String command.
The absolute value of the Project Directory project
$(ProjectDir)
property of the current proje ct. If this isn't set then the
$(ProjectDir)String
directory containing the solution file.
$(ProjectName)
The project name of the current project.
$(ProjectName)String
$(ProjectNodeName)
The name of the selected project node.
$(ProjectNodeName)String
$(RANLIB)
The path to the binutils ranlib command.
$(RANLIB)String
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$(TargetPath) The full path of the output file of the link or compile
$(TargetPath)String command.
$(ToolChainDir) The macro-expanded value of the Tool Chain
$(ToolChainDir)String Directory project property.
$(Undefines) The preprocessor undefines property value for the
$(Undefines)String external compile command.
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BinaryFile
The following table lists the BinaryFile object's member functions.
BinaryFile.crc32(offset, length) returns the CRC-32 checksum of an address range length bytes long, starting
at offset. This function computes a CRC-32 checksum on a block of data using the standard CRC-32 polynomial
(0x04C11DB7) with an initial value of 0xFFFFFFFF. Note that this implementation doesn't reflect the input or the
output and the result is inverted.
BinaryFile.length() returns the length of the binary file in bytes.
BinaryFile.load(path) loads binary file from path.
BinaryFile.loadAppend(path) loads binary file from path and appends it to the binary image.
BinaryFile.peekBytes(offset, length) returns byte array containing length bytes peeked from offset.
BinaryFile.peekUint32(offset, littleEndian) returns a 32-bit word peeked from offset. The littleEndian argument
specifies the endianness of the access, if true or undefined it will be little endian, otherwise it will be big endian.
BinaryFile.pokeBytes(offset, byteArray) poke byte array byteArray to offset.
BinaryFile.pokeUint32(offset, value, littleEndian) poke a value to 32-bit word located at offset. The littleEndian
argument specifies the endianness of the access, if true or undefined it will be little endian, otherwise it will be
big endian.
BinaryFile.resize(length, fill) resizes the binary image to length bytes. If the operation extends the size, the
binary image will be padded with bytes of value fill.
BinaryFile.save(path) saves binary file to path.
BinaryFile.saveRange(path, offset, length) saves part of the binary file to path. The offset argument specifies
the byte offset to start from. The length argument specifies the maximum number of bytes that should be
saved.
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CWSys
The following table lists the CWSys object's member functions.
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Debug
The following table lists the Debug object's member functions.
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ElfFile
The following table lists the ElfFile object's member functions.
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TargetInterface
The following table lists the TargetInterface object's member functions.
TargetInterface.crc32(address, length) reads a block of bytes from target memory starting at address for
length bytes, generates a crc32 on the block of bytes and returns it.
TargetInterface.delay(ms) waits for ms milliseconds
TargetInterface.error(message) terminates execution of the script and outputs a target interface error
message to the target log.
TargetInterface.executeFunction(address, parameter, timeout) calls a function at address with the parameter
and returns the function result. The timeout is in milliseconds.
TargetInterface.expandMacro(string) returns the string with macros expanded.
TargetInterface.findByte(address, length, byte) returns the index of the byte in the specified target memory
range.
TargetInterface.findNotByte(address, length, byte) returns the index of the byte that isn't in the specified
target memory range.
TargetInterface.getProjectProperty(savename) returns the value of the savename project property.
TargetInterface.getTargetProperty(savename) returns the value of the savename target property.
TargetInterface.go() allows the target to run.
TargetInterface.isStopped() returns true if the target is stopped.
TargetInterface.message(message) outputs a target interface message to the target log.
TargetInterface.peekBinary(address, length, filename) reads a block of bytes from target memory starting at
address for length bytes and writes them to filename.
TargetInterface.peekByte(address) reads a byte of target memory from address and returns it.
TargetInterface.peekBytes(address, length) reads a block of bytes from target memory starting at address for
length bytes and returns the result as an array containing the bytes read.
TargetInterface.peekMultUint16(address, length) reads length unsigned 16-bit integers from target memory
starting at address and returns them as an array.
TargetInterface.peekMultUint32(address, length) reads length unsigned 32-bit integers from target memory
starting at address and returns them as an array.
TargetInterface.peekUint16(address) reads a 16-bit unsigned integer from target memory from address and
returns it.
TargetInterface.peekUint32(address) reads a 32-bit unsigned integer from target memory from address and
returns it.
TargetInterface.peekWord(address) reads a word as an unsigned integer from target memory from address
and returns it.
TargetInterface.pokeBinary(address, filename) reads a block of bytes from filename and writes them to target
memory starting at address.
TargetInterface.pokeByte(address, data) writes the byte data to address in target memory.
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TargetInterface.pokeBytes(address, data) writes the array data containing 8-bit data to target memory at
address.
TargetInterface.pokeMultUint16(address, data) writes the array data containing 16-bit data to target memory
at address.
TargetInterface.pokeMultUint32(address, data) writes the array data containing 32-bit data to target memory
at address.
TargetInterface.pokeUint16(address, data) writes data as a 16-bit value to address in target memory.
TargetInterface.pokeUint32(address, data) writes data as a 32-bit value to address in target memory.
TargetInterface.pokeWord(address, data) writes data as a word value to address in target memory.
TargetInterface.readBinary(filename) reads a block of bytes from filename and returns them in an array.
TargetInterface.reset() resets the target.
TargetInterface.resetAndStop() resets and stops the target.
TargetInterface.runFromAddress(address, timeout) start the target executing at address and waits for a
breakpoint to be hit. The timeout is in milliseconds.
TargetInterface.runFromToAddress(from, to, timeout) start the target executing at address from and waits for
the breakpoint to be hit. The timeout is in milliseconds.
TargetInterface.runToAddress(address, timeout) sets a breakpoint at address, starts the target executing and
waits for the breakpoint to be hit. The timeout is in milliseconds.
TargetInterface.setTargetProperty(savename) set the value of the savename target property.
TargetInterface.stop() stops the target.
TargetInterface.writeBinary(array, filename) write the bytes in array to filename.
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WScript
The following table lists the WScript object's member functions.
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